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Just Dance 3 Review

Just Dance 3
Developer: Ubisoft
Publisher: Ubisoft
Platform: Xbox 360 Kinect (PS3 Move, Nintendo Wii)
Release Date: 11th October
Available Here

Overview:

The premise of the Just Dance series is established pretty clearly by the title: whether you’re fit or fat, young or old, Just Dance encourages you to step up to dance and enjoy yourself. There’s no doubt that the routines are hard – they can be as hard as you want them to be if you really try to master the choreography – but it’s primarily a party game to have a laugh within a group. Just Dance 3 marks the first time the series has been brought to the Kinect sensor, offering controller-free movement tracking among the other new additions, so let’s take a look at how the Kinect version fares.

Gameplay:

One of the key draws of Just Dance and Just Dance 2 for Wii was their ability to make the rather inaccurate motion control of the Wii remote seem responsive. What you were doing seemed to be reflected onscreen and you were scored for trying, at least, and there weren’t many other dance games on Wii that seemed to come close in terms of quality. Now that the stakes have upped with the full-body tracking of Kinect, how does it differ? For a start, your legs are tracked now as well as your arms, which encourages you to follow the routines more precisely. As a result, playing the game on Kinect feels much harder and more fulfilling than other versions, as you have to dance properly to get a score.

The routines themselves are very good; each song has very different choreography and a new backdrop. Almost all of the dances are energetic and after a few of songs you begin to feel it in your arms after having to fling them around rigorously for 3 minute bursts. It’s a good workout tool because, unlike dedicated fitness titles, it’s less of a chore to exercise as you have fun while doing it. You’re not simulating a skipping rope or jogging on the spot, you’re just dancing but working up a sweat at the same time. Your workout is even aided by a ‘Just Sweat’ mode, which offers similar gameplay but measures the energy you’re expending, with a handful of stats coming at the end.

As well as dancing solo, songs with multiple onscreen dancers support duet and, in some cases, up to four players simultaneously. While on Wii this doesn’t present too much of a problem, because as long as everyone has a view of the TV you can squeeze everyone into a small space, on Xbox 360 it’s a different story. The routines are energetic with lots of arm waving and movement anyway, so trying to get four people within view of the sensor whilst leaving enough space around each of you to move can be difficult for those of us without living rooms the size of small school hall. The game suggests you stand in staggered formation to counter this, but this too can be a little cramped and lead to minor problems of the Kinect being unable to see and arm or a leg if it is blocked out slightly by the person in front.

One of the larger new additions is a ‘Just Create’ mode which allows you to come up with your own choreography. It’s a nice idea and you have the choice of using the usual dancer as a guide for your movements or coming up with your own routine entirely. It’s fair to say that maybe the execution isn’t quite there just yet for Just Create, as limited space between you and the sensor means that many users’ their leg movements won’t be recorded and it will instead show them from the waist up. At the moment it is just an extra bit of throwaway fun, but it lays the foundations for something that could be built on in future Just Dance games.

Visuals:

I’ve always been particularly taken by the visual design of the Just Dance games. The onscreen dancers possess a neon glow, complementing bright (and in Just Dance 3, increasingly creative) backgrounds. You’re never quite sure whether your onscreen guides are real people or avatars made for the purpose of showing you, but their fluid, lifelike movements make them easy to follow. The neon effect is all the more pleasing in the new Just Create mode. As you are doing the choreography, a neon-lit version of yourself appears onscreen, an effect which is made particularly cool when wearing interesting clothing or a t-shirt with an elaborate logo.

Audio:

The previous Just Dance tracklists have been strong – Just Dance 2 was even featured in a Katy Perry music video. Just as Ubisoft’s publishing clout has grown, the number of tracks in Just Dance 3 has grown with it. Just Dance 3 has 51 tracks to choose from; many of them are popular chart-toppers and there’s a mix of old and new. On occasion, there seems to have been missed opportunities. For example, LMFAO’s Party Rock routine features no shuffling whatsoever, and various other routines don’t seem very related to the song their centred around. However, these situations could be due to not having rights to the choreography, and these problems are rectified by other areas which are similar to dance moves associated with/used in the music video of songs – ‘2 Unlimited – No Limit’ is authentic, just to name one.

Overall:

For a first attempt at bringing Just Dance to Kinect, Just Dance 3 isn’t bad. The motion tracking is in a different league to that of the Wii version, but somehow the series still feels more at home on Wii, perhaps due to a lack of decent rivals. On Xbox 360, however, Just Dance 3 has the likes of Dance Central 2 to contend with, which as a dancing game just edges it. On the other hand, as a party game, Just Dance 3 reigns supreme. It was always about accessibility and Just Dance 3 nails it in the pick up ‘n’ play stakes, which is why it’s worth picking up if you’re looking for a dancing game less focused on slowly learning the routines step-by-step and more focused on jumping straight in and having a good time.

7-5-capsules-out-of-10

Need For Speed The Run Interview with Jiggsy From EA Sydney

According to ‘Jiggsy‘ Electronic Arts Sydney’s Need For Speed: The Run Community Manager, the Need for Speed franchise is about three things: hot cars, hot women and hot music. Tonight EA surely brought it all with an exclusive hands-on preview event, featuring popular DJ’s, celebrities and a ton of cars that most people dream of getting even close too!

After struggling to pull myself away from all this awesome stuff and dragged away kicking and screaming from the intense gameplay of Need for Speed: The Run, I was privileged to speak with Jiggsy about the up coming title. Check out the video below to see the interview, discussing many of things that make Need for Speed: The Run the epic game that it is!

Aussies down under can get behind the wheel when Need for Speed: The Run hits the shelves November 17.

Of Orcs and Men New Screenshots

Coming straight from EA Games, are Of Orcs and Men screenshots, which showcase the game in an interesting and visual way. The game itself is a roleplaying game being jointly developed by Cyanide Studios and Spiders, and has you playing as a Legendary Orc Warrior and leading the war against humankind as the warchief.

 Of Orcs and Men first puts you into the role of an elite Orc soldier from the legendary legion of Bloodjaws, a league of warriors deeply involved in the war opposing the Orcs and Goblins on one side to their persecutors, Humankind. As a veteran warrior who has seen the most brutal of battles, you are appointed by the Orc commander to complete a mission that could change the course of the war: kill the one man responsible for all of this bloodshed, the one who has, for years, exhorted the human masses to loath and fight the green-skinned people: the Emperor himself.

It’ll be interesting to finally play as the cliched enemies of the heroes in most other role playing games, and fantasy settings in general, and it is worth keeping an eye on this title as it goes through development. Be sure to check out the official website and images below.

Might and Magic Heroes VI Review


Might and Magic Heroes 6

Developer: Black Hole Entertainment
Publisher: Ubisoft
Genre: Turn-based strategy
Platforms: PC
Release Date: Out Now!
Price: $46.99 (Available Here)

Overview:

Do you have friends, girl(/boy)friends, family members or other social activities that need to have any substantial time investment within? How about a job that requires you to work to live, do you have one of those? If you’re going to be purchasing this game, which I would heartily recommend doing, you may find yourself skipping out on them for just one more turn. Might and Magic Heroes VI is the latest turn based strategy game in a long line of games within the Might and Magic franchise. It features a (very) lenghty single player component, a very nice multiplayer component and a custom game mode, for if you want to practice or just want some quick action without the story getting in the way.

Story:

In Might and Magic Heroes VI, the story begins within the tutorial levels (which don’t actually feel like tutorial levels, hooray!) with the Duke Slava investigating the return of Demons within his domain, The Griffin Duchy. The plot thickens when he needs to team up with his races mortal enemies, the Orcs, in order to repel these invaders and to save his lands. Of course, for any other game, this would have been the entire arc within the story. However, in Might and Magic Heroes VI it is not. The plot takes a turn for the worse when Duke Slava is murdered by his own daughter a few years after his fellow Dukes of Haven stage a skirmish on him for collaborating with Orcs.

The death of Slava sets the games story up for each of the playable races within the game, Haven, Necropolis, Sanctuary, Inferno, Stronghold and features one hidden arc. Unlike most games, each races story is pretty standalone and are all unlocked at the same time (after the completion of the tutorial) and can be played simultaneously and in any order. Of course, you can’t play any mission within the story at random, you will have to do the missions within each race sequentially, but you can go back and do any previous mission.

The story of Might and Magic Heroes VI is probably one of the longest and most robust that I have played in a long time, with some missions taking several hours to complete. Add on to that, the fact there are multiple storylines to complete and you’ll find that the game is incredibly long. The only problem with the length of the story is that you find yourself so immersed with it, that you’ll constantly tell yourself ‘Just one more turn’ right up until you look at your watch and realise that six hours have passed and you still want to continue for one more turn.

If a really decent story that keeps you engaged over a potentially long game is something that you want, I’d advise checking this game out for that reason alone.

Audio / Visuals:

The graphical component of Might and Magic Heroes VI is probably not it’s strongest point. In fact, I’d say that this game isn’t designed to portray things realistically, and as a result, has a graphical system that best suits the style of the game. With the games engine having to render so many different kinds of buildings and units at the same time, for multiple factions across huge maps, it’s probably best that the graphical style is as simple as it needed to be.

Of course, that isn’t to say that the models are bad, rather, they’re just simple. I often found myself zooming the camera in (using the scroll thing on the mouse) to take a closer look at some of the creatures in the game. In my opinion the simpler style gives each unit a bit more personality than they would have recieved if they were photo-realistic. Let’s take a look at a water elemental for example. If this was to be a photo-realistic creature, it would be incredibly clear and appear as a water-like human body, barely discernable by eye. But using this graphical style, we get this nice blue monster that is much more appeasing to the eye and is that much more believable within the setting of the game. This logic applies for all the creatures within Might and Magic Heroes VI.

Might and Magic Heroes VI features a large quantity of audio within the game. There are sounds for every unit within the game, as well as background scores for combat, overworlds and factions. There are also a wide array of sound effects for weaponry and spells.

The orchestral score fits the theme of the game quite well and doesn’t get in the way of the pre-recorded dialogue during storyline moments. The pre-recorded dialoge was also of a great quality, with each voice actor accurately portraying their character quite well.

Ultimately, I believe that the games visual style suits the game amazingly well, even if it’s not the games strongest point (that’s the gameplay, shh… spoilers). The audio also adds a very nice level to the game that further enhances the experience. Players will not be dissappointed in these regards.

Gameplay:

In Might and Magic Heroes VI, players take control of a Hero of a specific faction and load them up with armies of creatures to fight against other heroes and conquer towns. This may sound like something very simple, and it is, but it can very quickly become complicated.

Each hero in your control has their own experience points and inventory, as well as their own armies to use while engaging with enemies. Some races are better suited to having multiple heroes roaming around, each with their own armies, while other benefit from having a few heroes with very large armies. The game is all about learning your chosen team and levelling up your heroes in ways to compliment your teams strengths.

The idea in MMH6 is to capture various points, such as sawmills and goldmines to increase your flow of resources into your kingdom to allow you to upgrade your towns. Upgrading towns is important as you’ll need them to recruit new creatures for your armies.

Combat in the game takes place over a grid, and much like travel on the overworld, it is turn based. Only, unlike the overworld, the battlegrid determines the play order of creatures based on initiative, with the highest initiative going first, then the next highest monster and so on. Unlike most strategy games, each individual creature does not represent one actual creature, it instead represents a stack of creatures which is essentially each individual creature of that type within an army. By increasing the number of a specific units stack, you make the overall stack stronger which makes individual units within the stack harder to kill. And if you’re playing Necropolis, you can keep your stack at maximum using the right unit and spell combinations. The way you set up your hero and units within your army is crucial to winning in MMH6, using your units correctly or in smart ways will yield a much higher probability of winning. Play to your factions strengths.

As I stated in the Story section, the game is very addictive. You will always find yourself wanting to play for just one more turn, regardless of if you just had that one more turn or not. Each turn seems like an incredibly quick ordeal, but you can do so much in one turn that it seems like you’ve accomplished a lot. It also feels like you can accomplish so much more on your next turn because of what you have done on your previous turn and it keeps on stacking until you’ve wasted an entire day on a custom game against 5 other bots just to see what the custom games were like. And you’ve won so many battles so far, if you keep going you might just win. Keep on going, just one more turn.

One last feature I want to talk about is the multiplayer. This can be done online, offline on a single PC (HOTSEAT!!!!!) or even over LAN. This makes MMH6 ideal for having guests over, or even an title to play at a friendly LAN party. The hotseat mode takes me back to the days of playing HoMMIII at home with a small group of friends. Such a good game mode and I’m glad it was included.

This is one game that I’ve had to force myself to stop playing (just so that I could write this review). I used to play Heroes of Might and Magic (I-III) and am loving the square grid over thehexagonal grid used in the older games. It makes fighting on some of the more exotic arenas much more easier to navigate (like the lillyponds that are narrow in the middle, as opposed to the big open plains). If you loved the classics, then returning to this will make you feel at home.

Overall:

Might and Magic Heroes VI (I’m not sure what’s with the rebranding of the title, I much prefer the older longer title Heroes of Might and Magic) is an amazing game that captures the feel of the classic games while still retaining something for itself. It’s an incredibly long game, with the story and the like, but offers much replay value in the form of added difficulties, custom games and an ever long multiplayer. In a game, you’ll be wanting to get the most for your money as you possibly can, and with this title – Might and Magic Heroes VI – you most definitely will. For just one more turn. C’mon, just one more turn. Seriously. This the last turn, I swear. One more turn.

9-0-capsules-out-of-10

Need for Speed: The Run Launch Event Revs Up the Hype

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EA has taken it’s marketing campaign for the upcoming Need for Speed franchise entry very seriously. Between Sports Illustrated models and a trailer directed by Michael Bay, it should come as no surprise that the Sydney launch event for the game inolved showing off the affluence of luxury cars in a lavish showroom and recruiting celebrity cameos, just as much as the event was about going hands on with the game.

Upon arrival, the event immediately thrust upon all those attending a challenge: whoever got the fastest time on one of the game’s challenge races would go on to win an iPad 2.0. Unfortunately, we left sore losers, though I did manage to grab some swag before making my exit. Oh and we all got hats…

Need-For-Speed-The-Run-Event-Sydney-Nov-2011-056

Regardless, within minutes of the event starting, celebrities were being brought to the center of the room and introduced to the people gathered around. Among them were the dancers and singers: Young Man Society, Timomatic from Australia’s Got Talent, music producer Ron Carrol, Didier Cohen from Celebrity Apprentice, James Kerley from Balls of Steel, and DJ and model: Emily Sco-hot. I mean, Emily Scott.

Beyond that, the entire upper floor was filled with luxury cars, and as Matt Vella put it, “You feel richer just standing by them.”

Need-For-Speed-The-Run-Event-Sydney-Nov-2011-009

And that phrase pretty much sums up the night. Between celebrities, canapés, luxury cars, and a seemingly endless supply of Belgian beer, the event felt more like a cocktail party for the oppulent than a gaming event. Which I was fine with. I like feeling rich… playing video games at the same time is a bonus.

The gameplay from Need For Speed: The Run was great. Though playing through the same challenge map all night got a bit repetitive by the end, the game controls magnificently and looks gorgeous. There’s not much more you can ask from a racing game.

Check out our great shots from the event (including Master Abbott getting cozy with DJ & model Emily Scott) and be sure to check back at Capsule Computers for the game’s full review when it hits store shelves on November 17th!

Mojo Bones Release Screenshots For Tongue Tied

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Independent development studio Mojo Bones recently unveiled some screenshots for the debut title, Tongue Tied. The iOS based game involves two troublesome dogs, Mick and Ralph, who managed to become entwined at the tongue. The screenshots reveal a look at some of the gameplay we can come to expect from this upcoming title, where the two canines avoid danger and collect items using their super elastic tongues to their advantage. With well-designed levels and characters bursting with personality, the screenshots make me think that perhaps being tongue tied isn’t so bad after all. Check out the rest of the images below or visit Mojo Bones official website for more updates about the progress of what looks to be a rather impressive debut title.






The Adventures Of Tintin Remastered on DVD & Blu-Ray

Intrepid report by trade, adventurer and detective by circumstance, and now remastered for all, Herge’s beloved comic book character Tintin is coming to both DVD and Blu-Ray once again with the remastered, release of the classic series The Adventures of Tintin. With a life span of over 80 years, appearing in more than 120 million books, published in over 50 countries, translated into 45 different languages and soon to be staring in a feature film, The Secret of the Unicorn, Tintin and his loyal dog Snowy have captured the hearts of fans worldwide. Madman is proud to present the remastered series available on 30 November 2011, which features all 21 classic Tintin adventures across 39 episodes and 5 discs. At only $49.95, you too can join Tintin on a series of globetrotting adventures.

Skyrim Breaks Release Date

Yes that’s right fans, Skyrim is now available before it’s original release time. EB Games Australia posted and confirmed on Facebook at around 3pm today, that Harvey Norman have broken the street date and are now selling Skyrim.

With an early release, many fans will be able to go and collect the much anticipated game. So head on in to Harvey Norman or EB GAMES and pick up a copy of Skyrim now.

To veiw the post go to EB GAMES AU Official Facebook page.

Here is the official Twitter post as well.

The Sims 3 Master Suite Stuff pack soon to be released

Fan of The Sims 3? Then why not expand your collection with the upcoming Master Suite Stuff pack. This upcoming expansion will be adding new items such as bedroom and bath furnishings, decors, romantic intimate clothing, four-posted beds, candles, roses and decorative vases.

Transform your sim’s life into something a bit more spicy and naughty, and let them relax for a special night. The pack is currently available for pre-order, and will be hitting the shelves on the 26th of January 2012 for Australia or the 27th of January 2012 for New Zealand for PC and MAC. For more information, please visit www.au.thesims3.com.

Free DLC for Saint Seiya: Sanctuary Battle

Namco Bandai have revealed information regarding the upcoming Saint Seiya: Sanctuary Battle’s downloadable content. The title is set to feature some free downloadable content, that’s right – free!

The free downloadable content is a special downloadable character, Libra Dohko. So there you have it Saint Seiya fans, you will be able to play as Libra Dohko along with all other confirmed characters (including the Gold and Silver Saints) for absolutely free.

It is currently unknown whether Saint Seiya: Sanctuary Battle, will get a release in the United States or Australia. However Europe will be getting a localisation of the title.  What do you think of this free DLC for Libra Dohko? Let us know in the shoutbox and comments section.