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FIFA 12 Second Patch Released

EA Sports will release a second, rather significant patch today for Xbox 360 and PS3 (PC/Mac patch already released). The patch extends through many areas of the game, including general gameplay, Career Mode, FUT, and online. The list was pretty substantial (seriously), so prepare for a long, yet promising read. Here’s what they fixed:

General Gameplay:

  • Issue when a user would call a second player to take a quick throw in, resulting in the game recognising it as the ball re-entering play.
  • Occasional problem where Manual crossing setting would reset
  • That wonderful misalignment of legs, albeit much more common in the demo, it still surfaced for a very small number of people in the full version.

Career Mode:

  • Weather conditions are now able to be chosen before a match
  • Salary suggestions for players will remain consistent when exiting and re-entering the negotiations screen.
  • Youth player salary returns to budget after releasing them from the Youth Squad
  • Fixed the problem when following through with a purchase option for a loan deal if it caused you to reach the maximum squad size.
  • No longer possible to sign a Youth Player with wages higher than your available budget.
  • Addressed a few rare situations where specific actions caused the controller buttons to become unresponsive.
  • When playing as a Player in Career Mode, your manager will be more likely to sub you off if your player is getting too tired
  • Fixed a strange situation where the commentary wouldn’t show up when playing a League Cup match involving Manchester United
  • Issues when editing and saving player positions and the subsequent console hang.
  • Removed the issue where your player’s team could enter a new season without a goalkeeper or the minimum squad size.
  • Resolved the issue where a player’s team would record a win despite the match being fore-fitted due to a lack of players
  • Recently signed Youth Squad players will enter negotiations with an accurate, consistent “Current Wage”, meaning they’ll be picked up more easily by CPU teams.
  • Game hanging issues when entering two controllers into a Career mode and then backing out.
  • Fixed the apparent random crashes experiences by some in Career Mode, where players would appear with a zeroed price
  • Made physical attribute growth more realistic, resulting in much more steady progression. (Neymar stamina issues anyone?)
  • Offer a new contract to a loaned out player who is on their last year of contract, instead of them just disappearing into free agency.
  • More noticeable progression and improvement for loaned out players
  • Most mid-week matches will be night-time lighting conditions

FIFA 12 Ultimate Team:

  • Using an outdated “Take Me There” link in the trade feed FUT hub will no longer result in your coins not being returned if you lose an auction.
  • Trade feed notification for a newly signed GK Coach will no longer cause game hanging.
  • Fixed disconnection issues when creating a new squad then immediately deleting an old one to apply an item.
  • Real-time information will be displayed during active auctions to prevent you being unknowingly outbid.
  • Fixed crash issues experienced on Match Setup before games
  • EAS FC XP and news feed will update after playing a single-player or play-a-friend game
  • Fixed struggle issues when paging through auction pages
  • Fixed various crash issues including the situation after downloading the latest FUT update after creating a Virtual pro, or when not signed into a gamer profile on the download page.

FIFA 12 Clubs

  • Camera settings will be saved for subsequent Club games after changing.
  • Penalty kick taker can be changed via Team Management
  • Accomplishments are now fully tracked in online matches.
  • AI difficulty has been decreased to Professional in order to stop people from not fielding defenders in order to let the AI do the work for them.

My Live Season, EAS FC and FIFA 12 Online

  • Injured or suspended players will now be automatically moved to the reserves rather than the subs bench.
  • Stopped the game from making too many calls for Support Your Club information upon entering the EAS FC hub.
  • Functional issues with the back/select button when returning to the EAS FC hub.
  • Enhancements made to loading in the pre-match arena before a EAS FC Challenge.
  • All Career Mode activity will now display correctly in the EAS FC news feed.
  • Fixed the occasional problem saw users fail to match up online due to mismatching squad files, despite re-downloading the online squad file.
  • Resolved stat tracking issues for Online Friendlies.

Creation Centre:

  • Crash problem when downloading a PNG image over the maximum file size.
  • Issues when trying to enter the CC Gallery after bookmarking numerous items to download.
  • Rare occurrence where your CC team would have a man missing on the pitch.
  • Changing kit sponsor images will no longer cause problems on the console.
  • Improved the way FIFA 12 handles large numbers of CC downloads in order to increase performance in the team-selection screen.

EA Sports Arena:

  • Enabled private sessions within the EA SPORTS Arena.
  • Turned on our in-game podcasts. You can access our regular five-minute chunks of audio news and information by turning the option on in the Game Settings > Audio menu. [English only)
  • Fixed loading and disconnecting issues for people with many save files on their hard drive.
  • [PC only] Corrected a problem where, after scoring a goal, custom music would stop playing for around two minutes. Also have added an option to the FIFA 12 launcher to disable some Windows settings, improving the framerate for people with lower-spec PCs.

Bang! Review


BANG!
Developer: SpinVector and Palzoun
Publisher: DVGiochi
Platforms: iPhone, iPad (reviewed), iTouch, Atom Netbook and PC
Release Date: 21 October, 2011 Multi-player features: 12 November, 2011
Price: $3.99Available Here

Overview
I’ve never played Bang! as a boardgame, although I can’t think as to why that would be because anything titled ‘spaghetti western’, ‘best-selling’ or ‘board game’ is usually pretty high on my purchase list. Still, I got the chance to fix this grave error, and got to do it on an iPad! So all is forgiven, self. There’s a certain love and delight which I believe should come with board games, its why I adore them, and why I am a sore loser. So lets see if Bang! managed to translate that to the mobile screen.

Gameplay

You have to play the tutorial when you first install which is good because if you don’t know the rules you will be as clueless as I used to be when I was a kid playing hearts and just moving whatever could be moved in the deck (referencing another classic card game just cos I can). If you already know the rules, just tap through and you can complain about that 1.4 seconds of your life that you wasted later. The tutorial takes you through a game that has clearly been set up to show you situations and its pretty awesome because it doesn’t feel like a tutorial half the time. Instead of taking you by the hand and pointing at things from afar, they let you do your own thing as well.

The default setting of five characters has two outlaws, one renegade, one deputy and a sheriff. Your goals differ depending on whom you play as, but unless you’re the deputy pretty much you just want the sheriff dead. Cue Bob Marley. The sheriff is revealed to all the players and then cue the tactical shooting and whatnot.

The controls are extremely simple, you select a card and drag. That didn’t stop me from doing things I didn’t mean to do like stealing the wrong card because while I was dragging I brushed past the top of another card, or accidentally shooting the sheriff when I was the deputy and was only trying to innocently pass my turn. The sheriff then thought I was an outlaw and proceeded to try and kill me for the rest of the game. I guess that is one of the downfalls of this game, shooting people accidentally.

Another downfall that I’m only picking on because this is based on a real-life game, is that I can imagine in the original version most of it is based on bluffing. Playing a game with your friends, looking around the table, trying to make them smile or laugh as you make that final decision about who to shoot. Playing Bang! online, or by yourself, is like playing online poker. A key component to the game is missing, and its great for people who are good with probability but for those of us relying on charm and good looks, it ain’t gonna work out so great.

There is also a play and pass option, but it just isn’t the same! Plus, if you’re playing and passing you don’t get the chance to see some of the gameplay that might be of important tactical information. Also, I don’t like other people touching my stuff.

The best solution I can come up with is setting up an online game on portable devices and then sitting in a circle and playing like that. But then, the online connection isn’t super stable so you might experience some drop outs from the person sitting across from you.

Putting bluffing issues aside, Bang! does in fact do a great job at bringing on the interest and involvement. It isn’t too fancy so that it tries to pretend it wasn’t a card game, and it’s just fancy enough to make it suitable for online play. Plus, the amount of platforms they’ve brought it to is quite impressive, so if you do like playing online there are definitely plenty of people for you to play.

Visuals
The visuals are certainly stylised to Spaghetti Western, the characters all scream Western, from the well-dressed Southern gentleman, to the cowboys, to the belles who look like they could kill you while smirking seductively. Like I said before, there are animations, but they’re not over the top. There aren’t any cool-but-gets-old-quickly cut scenes to skip through, in fact a lot of the animations for things that happen are there for a second or two and then are gone. The developers seem to have had Gen Y in mind when they were designing this game.

Audio
I pretty much always play on silent, so it’s a huge compliment to the game when I can’t play on silent because I feel like something is missing. The audio for the game almost completes the game, it isn’t just some soundtrack that they’ve thrown in or thought was just about there, it is the game. The Western soundtrack that just brings the game to another level, the sound effects, everything is perfect for it.

Overall
In Bang! I have discovered a great, fun game. The rules of the original game stand well on their own, and this virtual version do bring some improvements in the way of well-placed animations and awesome sound effects and soundtrack. Multi-platform has really been brought to another level in this game, and that is definitely a huge credit to those who are into playing anonymous strangers on the internet (or friends, if you have them). The only downside is one that can’t be helped, it is the medium rather than the game itself.

8-5-capsules-out-of-10

SSX Massive World – Video #3

EA Sports unveils the third and final installment video for SSX’s Massive World. SSX Creative Director Todd Batty and Environment Art Director Geoff Coates describe the intrinsic design for its varied environments. Whether you are snowboarding down the volcanic slopes in Africa or avoiding deadly drop-offs in the Alps, SSX will engulf you in inescapable beauty.

While exploring the frozen slopes of an Mt. Kilimanjaro, your only light source is an attached head lamp and the glow of bubbling magma. The excitement soon becomes very real as the darkness envelopes the screen.

If grinding down powerlines gets your blood pumping, the Rockies will be a definite joyride. Additional to powerlines players will also be able to coast on the ruins of abandoned trains. With a challenge course aptly named “Trees”, you will have to avoid smashing into the abundant Douglas Firs.

The third description covers the Alps. Old trainrails and expansive bridges cover the vast landscape. With half-buried houses, you are left to wonder why people would make a chairlift up these mountainsides.

SSX Massive World will be made available on February 16, 2012 in Australia as well as February 17, 2012 in New Zealand and Europe. North America will receive an earlier release on February 14. Get ready for the joyride of your life.

How to play as Galactus in Ultimate Marvel vs. Capcom 3

Remember a few weeks ago when we learned that there was a certain mode that would allow you to play as Marvel vs. Capcom 3’s final boss Galactus? Well now we know exactly how you can unlock that mode. Now this mode, which is inventively being called Galactus Mode, will not be available at the start but can be unlocked extremely easily.

Anyone who has a save file from Marvel vs. Capcom 3: Fate of Two Worlds will immediately unlock it, while those who don’t must earn 30,000 PP. This means you will likely be able to quickly jump into a mode where you can literally wipe your opponent off of the map. Ultimate Marvel vs. Capcom 3 comes out next week on November 15 for PlayStation 3 and Xbox 360.

Yakuza’s Kazuma Kiryu cameos in Binary Domain

You have to admit, for a 112 year old man, Kazuma Kiryu looks like he is the same as we remember him from Yakuza 4. Team Yakuza is currently working on Binary Domain, which is a sci-fi shooter that takes place in 2080 Tokyo and anyone who picks up the game early in Japan will receive a code that allows them to play as Kazuma Kiryu online.

It is unfortunate that he can only be played online, however as you can see from the two images his outfit changes depending on what side you are fighting on. If you are playing on the Government team he wears his classic white suit, while those fighting with him on the Resistance will have him looking like a soldier. Binary Domain releases in February 16th in Japan and SEGA has already stated they will be released the title in North America as well. Hopefully he will also be a bonus character for those who purchase the Western version early.

Final Fantasy XIII-2 collector’s edition comes with 4 soundtrack CDs

Despite there being no news about a fancy Final Fantasy XIII-2 themed PlayStation 3 being released here in North America, there is a fancy collector’s edition for the title which was just announced by Square Enix. The company revealed today that they will be releasing a $79.99 Collector’s Edition of Final Fantasy XIII-2 which will feature cover art by Yoshitaka Amano, longtime artist of the series.

Besides the fancy case, and the game you will also be receiving a book of exclusive concept art and a massive four disc soundtrack to help flesh out the bundle. The collector’s edition will be available for both the PlayStation 3 and Xbox 360 versions of the title and will be available in “limited quantities” on January 31st at GameStop, Best Buy, and Amazon.com.

Call of Duty Elite Users to get 30 Free days due to ongoing server problems…

If you have been one of the unfortunate few who haven’t been able to activate your $50 Call of Duty Elite code, you are not alone as this problem seems to be growing larger in size due to the current strain on the severs. Activision are well aware of this problem, and released a statement today to inform Elite owners of the progress being made.

Since Tuesday’s launch, Modern Warfare 3’s multiplayer has been working great. In fact, the amount of players online is even higher than what it was this time last year for Black Ops. Have fun — we hope you continue to enjoy MW3 to the fullest.

However, on Call of Duty Elite, we are having trouble scaling the service to meet demand. Many of you are trying to get in and unfortunately, you can’t right now. You’re frustrated, we know it, and we know we need to fix it. Our teams have been working non-stop to identify issues and resolve them as quickly as possible. Again, these issues have no impact on the performance of the game.

We want to share with you what we know at this time and what we are doing:

At launch, our registration and login systems were crushed by gamers trying to enter the Elite site at the same time. We have now fixed the registration and login systems, but we have found that the greater than expected demand is crashing servers. We’re immediately deploying multiple additional servers to beef up the system. We are also going to temporarily limit access to Elite services on both the console applications and website while we build additional capacity and scale. We’ll look to increase access to greater numbers of users as soon as possible.

As more users log into the Elite system, you may find that the wait to get into Elite is longer than you expect. We know how frustrating that is and we appreciate your patience. Many of you are now able to see your player card and stats, but if you don’t see all your recent matches or career summary, don’t worry — your gameplay data for your entire careers in both Black Ops and MW3 is safely stored, and it will all be available to you once these issues are resolved.

And for our premium members who are Founders, know that granting your status and delivering your in-game benefits in MW3 is a priority. Also, to ensure that every premium member receives their full money’s worth, we are immediately and automatically extending your membership to Call of Duty Elite by 30 days at no additional cost. If you’re still considering becoming a premium member, we’re going to extend Founder eligibility until the end of the month, and you will also receive the additional 30 days of access.

If this were a free service, I would see no problem as this is just a bonus. However, considering the price-tag, this is now one embarrassing flub that many users are being effected by. At least it’s being dealt with in a transparent manner though, as this whole mess is sure to be over in just a couple weeks time.

Freakyforms infest the eShop!

Thursdays are great. DSi, 3DS, and Wii owners get new titles added to their particular service and leftover points turn into something useful. What’s out this week you may ask?

The first title up is Freakyforms for the eShop (3DS Exclusive) that lets players “create bizarre and bubbly creatures” and then bring them to life. There is even a nice little feature involved that lets the player Streetpass other 3DS owners and share their creations. Freakyforms is also a first-party eShop release, so quality is almost a sure thing at at just $6.99, this should hold owners of the platform over until Mario makes his debut on the platform in the coming week.

On the eShop/DSiware service comes Castle Conquerors: Heroes for $4.99, which has players set out to drive an evil empire from their home planet with over 20 hours of gameplay. Also for the service is Bloons TD for $4.99, a tower defense romp where you must pop “Bloons”.

Zelda fans must be loving this month, as yet another tribute clip is featured on Nintendo Video, titled “The Legend of Zelda Ballad of the Goddess”.

Wrapping things up on the Wii comes “Step Up!” for 800 Nintendo points. This game lets the features “professional trainers and specialized aerobic step workouts to help you burn all the calories you ever dreamed of burning.”

I’m quite attached to my calories at the moment, but you can now snag all of the above titles as of today and let us know which one conquers your interest in the comments down below.

WIN: Stargate Collection Bundle!

WIN: A HUGE Stargate Collection Bundle which includes a copy of Stargate Universe Season 2, a copy of Stargate Atlantis: The Complete Series AND a copy of Stargate: The Complete Series on DVD!

To celebrate the release of Stargate Universe Season 2 on DVD and Blu-Ray, Capsule Computers has partnered up with TV Control FREAK and Twentieth Century Fox so you can WIN one heck of an awesome Stargate Collection Bundle that includes 1 copy of Stargate Universe Season 2, 1 copy of Stargate Atlantis: The Complete Series AND 1 copy of Stargate: The Complete Series on DVD!

So how do you win? It’s easy! Just follow these simple steps:

  1. ‘Like’ the Capsule Computers Facebook page.
  2. ‘Like’ the TV Control FREAK Facebook page.
  3. Post a comment on the Capsule Computers’ Facebook page simply stating Teal’c’s catchphrase: ‘Indeed.’

The competition ends on the 18th of November! Capsule Computers’ will then select one random lucky winner!Don’t forget-you NEED to post Teal’c’s catchphrase “Indeed” on the Capsule Computers’ Facebook page in order for your entry to be considered.

Make sure to tell your friends as well: like the Capsule Computers Facebook page, like the TV Control FREAK Facebook page, then post Teal’c’s catchphrase as a comment on the Capsule Computers Facebook wall. It’s easy! Good luck to everybody!

Note: This competition is only open to Australian residents.

Professor Layton and the Last Specter – Review

Professor Layton and the Last Specter
Platform(s): Nintendo DS
Publisher(s): Nintendo
Developer(s): Level-5
Genre(s): Puzzle; Adventure
Release Date: October 17, 2011 (US)
Price: $34.99 – AVAILABLE HERE

Overview
Originally releasing in Japan two years ago, Professor Layton and the Last Specter has finally crossed seas and been fully translated for western audiences. This title plays nearly identical to all of it’s predecessors, but begins a brand new story arc, taking place years before the events in Professor Layton and the Curious Village. Even though the gameplay is nearly the same, loyal fans of the series will find nearly 200 puzzles to solve and meet several new characters throughout brand new mystery. As a bonus, Last Specter also offers up the very ambitious RPG titled “Professor Layton’s London Life”, which adds over 100 hours of gameplay and is available from the start. As you can easily tell, this prequel offers more, but how well does everything tie together? Let’s take a trip to Misthallery and find out.

Story
After receiving a mysterious letter, Professor Layton and his newly assigned assistant Emmy set out to the town of Misthallery, where a dark beast known as the Specter has been destroying buildings and throwing the townspeople into a state of fear and confusion. Never one to turn down a good mystery, Layton and his new partner arrive in this small village shortly after, soon discovering that the author of the letter is none other than Luke Triton. Even at a younger age, Luke is ready to join in on cracking this case, and Layton happily obliges as the trio make it their duty to uncover the secrets behind this dangerous being.

You see, this title marks the first true encounter between Layton and his soon to be apprentice, and in my opinion provides the most intriguing story the series has ever told. As I mentioned, Last Specter takes place a few years before Curious village, but that small time gap doesn’t really lead to many personality differences between the puzzle-solving duo. The slightly younger Layton is as logical and wise as ever, and while a bit more immature, Luke still is very eager to dig for clues and impress his new found mentor. Emmy is new to the series, but it’s really hard not to like such a spunky sidekick who is just as charming as the rest of the cast within.

Like all Layton games, the townspeople play a full part in making the town of Misthallery come alive. The writing is clever, offering a chuckle from time to time and each quirky inhabitant you come across is distinctly different from the next. These varied personalities come together to paint a vivid picture of this town’s atmosphere and due to how well this is executed, Misthallery’s exciting and mysterious plot is easy to get immersed in and makes this yet another Professor Layton title that feels almost impossible to put down.

Gameplay
Professor Layton and the Last Specter is nearly identical it’s predecessors when it comes to the way the game is actually played. Structured like a “point and click”, the player must explore Misthallery and gather clues by investigating every inch of the landscapes provided. If a citizen is roaming about, they can be fully interacted with, setting up a small dialogue sequence at the tap of a stylus. Any clues gathered go into Layton’s handy trunk, which can be accessed at any point during the game and offers a nice way to get caught up if you happen to forget what to do next. The city is never quite free-roam, as while paths are open everywhere, there is usually an grumpy officer or confused citizen to block the way, keeping you focused on your objective at hand.

The puzzles are the true meat to this dish. Each character you come across usually has a puzzle to be solved. These brain-teasers range from common match problems, slider puzzles, or simple logic deduction and are sure to test your wits as you uncover more details about the mysterious specter. Now with that said, not much has changed with the types of puzzles seen in Last Specter, but the difficulty slowly ramps up as the player progresses and keeps the game fresh due to the vast quantity and variety offered. If you get stumped, you can use a hint coin to offer a bit of insight, and continue doing so until the pricier “Super Hint” is provided. These super hints pretty much paint the answer out, but I had to use them a few times as the later puzzles are sure to have you scribbling possible conclusions on your in-game memos and even pulling out a calculator at times to find the proper result. Sometimes the answer will be right in front of your face or just plain obvious, but the game never gives the feeling of simplicity so each puzzle must be tackled with the same problem-solving mindset. This element makes even the easiest of tasks feel like a pure achievement and with nearly 200 conclusions to be had, there are rewards a plenty for those who stick it out throughout the game’s entirety.

There are plenty of sights to see and tests to be passed, but the game offers many other activities that are sure to keep players busy for a good time. Located in Layton’s trunk are three different mini-games where levels are unlocked by progressing further into the story. These include the likes of a toy train romp, where you must set tracks so the locomotive can correctly land at all it’s destinations, a game involving the guiding of fish to gather coins, and a delightful puppet show where the player must fill in the missing script pieces and watch the result play out on stage soon after. Like the puzzles in the main game, this trio gets progressively more challenging as extra levels are added and due to their clever and casual nature, I found myself constantly going back in for more and thirsting to find that next stage to unlock in the main story.

Even with all it’s extras, Level-5 included an entire second game on the cartridge of Last Specter by the name of Professor Layton’s London Life. This game feels like a mix of Animal Crossing and The Sims, as the concepts are relatively the same and it has the same addictive gameplay stylings to keep you immersed and interested. Players start out by choosing an 8-bit avatar and some pre-set personality traits, and must interact in a small village with several cheerful residents. To earn currency, you must perform jobs and tackle tasks for London’s inhabitants, which can then be spent to upgrade your home and clothes. As odd as it sounds, there is a class system in London Life that locks the player away from accessing certain shops and events until they can afford to don the higher class threads. It’s not as political as it sounds though as the game’s intentions are tounge-and-cheek, and the charming 8-bit visuals along with the mass amount of dialogue and campy themes make it easy to return to London over and over again. There is always something new to do, upgrade, or obtain in this little but huge side-game, and after 10 hours of playing London Life alone I feel as if I just merely scratched the surface on all of the offerings within.

Visuals/Audio
Much like the rest of the franchise, there is a lot for the eye to see in Professor Layton and the Last Specter. The painting like art-style remains in tact and is given even further life as each character have more detailed animations during dialogue sequences and cutscenes. Speaking of cutscenes, players will feel as if they are watching a full anime production as these moments of story-telling play out. Even though this game is dubbed, each character’s mouth moves appropriately with the dialogue and the DS handles all of the constant animation like a champion. Each environment is also elegantly detailed and due to the large amount of interaction, the player will be able to learn about nearly every item they come across by just tapping it with the stylus. The small town of Misthallery benefits greatly due to it’s visual quirks and has quickly become my favorite setting for the franchise thus far.

A good amount of the dialogue is spoken within the game and thanks to the solid performances given, its easy to get swept up in this story, only to notice that six hours have passed since you last seen sunlight. Yeah, the voice acting does that much to the plot. It isn’t just the voices though, as the sound effects and music used shine through to capture their setting during cutscenes and make each encounter with the monstrous specter even more exciting. Aside from a few new tracks that are used to capture the dark tones of some of the story, this Layton title still retains that same music style of the previous entires. That statement isn’t really to say that the music is bad by any means, as the accordion melodies still fit in fine and give Last Specter the same sound (and feel, even) as the rest of the series.

Overall
Level-5’s Professor Layton series hasn’t changed much over the years, but the same could be said about nearly every other franchise on the market. The story told in Professor Layton and the Last Specter is the most gripping one yet and players finally get more backstory on both Luke and Layton while encountering new characters in the process. The puzzles also feel familiar, but still remain fun and rewarding to solve due to the constant offerings of variation. Seeing how this title is a prequel, it’s also a perfect starting point for those new to the series. All of that in one cartridge would have been fine, but the inclusion of Brownie Brown’s London Life shows us that this Professor still has new tricks up his rather large hat and I certainly would love to see more of this massively charming “side-game” in the future. Is Professor Layton and the Last Specter adding to a DS collection? You bet your Picarats it is!

9-0-capsules-out-of-10