Free stuff is always good. Gamevil free stuff is even better. For the first time ever the mobile publisher has made a title in the Cartoon Wars franchise available for absolutely nothing. The series has seen over a million downloads, so if you’ve missed out on a bit of stick man war games now is the time to get yourself hooked. Cartoon Wars: Gunner + puts players in control of Captain J, and sees the super skilled stick man take on hordes of enemies with weapons from bow and arrow to a mechanised suit of armor.
Killing some of the 30+ different types of goons will net you magic points to whip out a bit of super powered magic whenever the good old bullets get a bit on the low side, and the action as you can no doubt see gets pretty hectic.It’s got a nice RPG aspect to it that lets you upgrade the weapons, and the gameplay is certainly addictive enough to grab clutches of five star reviews from iOS players.
As if Trine 2 wasn’t gobsmackingly gorgeous enough already, Frozenbyte have just released new screens that up that vibrant fantasy style even more. Each features the heroes of the Trine having some of the games more epic moments of battle, and see Zoya the thief, Amadeus the Wizard and Pontius the knight facing a giant spider, goblins and what looks like a barbarian berserker. If the spider fight is anything like the boss featured in the game’s opening levels (available to play now if you preorder the PC version on Steam) then there should be a good puzzle element to the battle as well.
The big selling point of the game is how to use its three very different characters to take on these challenges, mixing their abilities with some excellent physics and puzzling. The mechanics are well balanced in the preview of the game, so I’ll be looking forward to seeing how the full title scales up these aspects in some of its more challenging moments.
Trine 2 will hit PC, Mac, PSN and XBLA this December, and for those Linux users out there, will follow sometime in early 2012.
Saturday, November 12, 1955: Doc Brown sets up an elaborate “weather experiment” at the Hill Valley Town Hall, to send 1.21 Gigawatts of electricity roaring into an invention that he won’t invent for nearly thirty years, to send his friend Marty, who hasn’t been born yet, back to the future.
Saturday, November 12, 2011: Doc Brown – I mean, Christopher Lloyd – visits Melbourne. Along with Val Kilmer, for some reason.
Fellow Capsule editor Luke Merritt and I were in attendance at the special Supanova event in Melbourne, after Christopher Lloyd had to postpone his appearance at the regular event back in April.
The event kicked off with a screening of the first Back to the Future, after an introduction by Lloyd. I’ve seen the movie a hundred times, but it’s such a classic example of great storytelling, heart and humour that another viewing was a pleasure. Especially on the big screen, in Blu-Ray, in what were possibly the comfiest auditorium seats I’ve ever parked my backside in.
Before the movie started, Lloyd asked if this was the first time anyone in the audience was seeing it. Unsurprisingly, not a single hand went up. I suppose there was a chance that maybe someone had dragged a friend along to share the movie for the first time, but really, anyone who would go to the trouble of attending an event based around a movie is likely already a fan of said movie.
Anyway, as I said, another viewing was a pleasure. One thing in particular that I noticed this time around was how faithful Telltale’s recent Back to the Future game was in regards to the property. I’ve been playing it a bit lately (two out of five episodes down, currently!) and noticed that, in particular, the iconic Town Square seems perfectly recreated in the game. The courthouse with the clock is the centrepiece, but there’s also the little park in front, the cinema behind it, the café/malt shop overlooking the park, even the shopfronts off to the right of the courthouse are all faithfully rendered and used well in-game.
We stayed for the entire film, but a lot of people bailed to line up for photos. Which I guess was the smart thing to do – you didn’t want to be lining up during the Q&A session with Val Kilmer, who came out afterwards. He may not have been the focus of the event, having bugger all to do with Back to the Future, but he was quite entertaining regardless.
The only thing I’d seen him in recently was playing the villain Von Cunth in MacGruber, the parody of MacGyver by the Saturday Night Live/Lonely Island gang. There still seemed to be a decent gathering of his fans present, and his tendency to digress onto unrelated but entertaining stories made his session run over into lunch.
Our friend Doc Braun, the guy who built his own drivable Delorean (read our interview with him from Armageddon!) was parked outside, showing off his pride and joy to fellow fans. I spoke to him briefly, and he was ecstatic that he’d attracted the attention of the man he was initially inspired by. Lloyd himself had come by earlier and had a chat, had some photos taken and praised Braun’s faithful recreation. Knowing how hard ol’ Doc Braun has worked on his passion, and how genuinely nice a guy he is, it was fantastic to hear that his dream had finally come true.
When we got back to our seats, out came the man himself. The crowd’s reaction to Lloyd’s presence was insane! In a good way, of course. Seeing someone in person that you’ve only seen on screen is a thrill, especially when it’s someone you feel you’ve grown up with. The audience’s enthusiasm was nothing short of amazing, considering the film that everyone was most excited about is twenty-six years old.
This enthusiasm manifested itself most prominently in the questions that fans were burning to ask. I’m sure he’s answered them all in the past 26 years, but he fielded them all with gentle humour, understanding and acceptance.
Some invoked genuinely interesting stories about the film’s production. For instance, Eric Stoltz was the original actor for the part of Marty McFly, but was swapped with Michael J. Fox once he became available. In fact, the experiment scenes in the mall parking lot at night had already been shot with Stoltz as Marty, before the switch. The producers thought Fox brought a light-hearted, humourous energy to the role, and as such McFly and Fox are inseparable in the fans’ minds.
The script underwent some key changes, as they so often do, and had they gone ahead with the original ideas, the film may not have been as fondly remembered. Firstly, the Delorean was not the form the original time machine took. Apparently, and a regular old refrigerator was how Marty and the Doc would move through time. No getting it to 88mph, just climb in the fridge and bam!…. Not quite the same.
Doc’s beloved dog Einstein was to be a chimpanzee in one draft, and instead of channelling lightning from the historic thunderstorm, the 1.21 gigawatts of power required to send Marty back to the future was to be absorbed from a nuclear test strike in Nevada. That would have raised all kinds of unwanted issues, Lloyd said, as well as drawing away from the close character narrative that the film so expertly weaves.
But while some questions led to fascinating insights into the franchise, others seemed to be just wanting to mention their favourite movies of his, resulting in a lot of questions along the lines of “How was it working on such and such?” with nowhere for Lloyd (or Kilmer earlier, for that matter) to go, besides awkward “yeah, it was fun” answers.
I haven’t been to many of these Q&A sessions, but I have noticed that these kinds of questions pop up regularly. While it may be somewhat frustrating for the stars to field these at every event, they handled them professionally, understanding that fans are getting a thrill just talking to their heroes.
And who wouldn’t get a thrill meeting someone as memorable and well-loved as Christopher Lloyd? His portrayal of eccentric, lovable characters, most notably Doc Brown, is a part of many childhoods of the 80s and 90s (including my own), and his gentle and almost ironically subdued personality, given the characters he’s known for, only adds to the charm.
In the lead up to the release of Halo: Combat Evolved Anniversary and the tenth anniversary of the Halo franchise, Microsoft and 343 Industries invited fans to commemorate the event by building a living monument to the hero of the series, Master Chief.
Players can upload their fondest memories of the Halo franchise via a screenshot at HaloLivingMonument.com right now, and their contribution will be seamlessly integrated into an interactive, 3D mosaic of Master Chief which contains images from all the other submissions from around the world. Users will be able to explore the mosaic and rate others’ submissions and share them with friends on Facebook and Twitter. Fans can also simply upload a comment about their favorite Halo memory.
But for the fans who do put up a picture, they’ll have the chance to see their contributions immortalized in a personalized, love action “Halo Tribute” video meant to acknowledge and honor the fans and the community of the storied franchise.
And they haven’t forgotten the local Australian community either, as fans from Australia and New Zealand can go to facebook.com/XboxANZ to unlock a “Service to Halo Award” application. From the app, they’ll be able to from over 75 customizable badges to create their own personal halo badges to share with other fans on Facebook.
These awards seem to be just as much humour as fan service, as mentioned in the official press release:
Awards such as Mr. Moon Shoes: For services to the ever prevailing multiplayer strategy of jumping. And making it look like a fine art and Sir Camps-A-Lot: The patience demonstrated in your ability to sit and wait for respawn kills says as much about your character as it does your fine abilities, are just a taste of what’s on offer before fans start creating their own tributes to the game.
So if you’re a Halo fan, be sure to go check out the website, and immortalize your favorite Halo moment.
It’s crazy to think that Alvin, Simon, and Theodore are now over 50 years old, but there is no doubt that the trio have earned their place in pop culture history. The latest movie, Alvin and the Chipmunks: Chipwrecked hits theaters December 16th and while many fans of all ages are sure to check out that flick, the video game bearing the same name has now released for the Xbox 360 Kinect, Nintendo Wii, and Nintendo DS as of today.
This title works about like you would expect, and is a complete motion-dance experience. Players can pick their favorite Chipmunk (or Chipette) and rack up points while they dance along to “chipmunk’d” versions of classic songs.
So what tracks are in the game? Here is a full list of the 30 included:
All Day and All of the Night
All Star
Beat It
Bring It On
California Dreamin’
Crocodile Rock
Hit Me With Your Best Shot
I Fought The Law
It’s Tricky
Just Like Heaven
Karma Chameleon
Kids In America
La Bamba
Life Is A Highway
Love Shack (w/ The Chipettes)
Oh Pretty Woman
Only Want to Be With You
Play That Funky Music Chipmunk
Shake Your Groove Thing
Stayin’ Alive
Surfin’ Safari
The Chipmunk Song
Turn the Beat Around (w/ The Chipettes)
Video Killed the Radio Star
Walkin’ On The Sun
We’re the Chipmunks (Deetown Remix)
Whip It
Witch Doctor
You Really Got Me
You Spin Me ‘Round
Even though I’m still partial to the 2D cartoon versions of the chipmunks that I grew up with, there is no doubt that this title certainly will be a hot ticket item on Christmas lists for the younger crowd. Anyone who also are looking forward to the new movie but do not want to wait until the December release date now have a nice sneak preview of what to expect with this new dancing romp. Check out the launch trailer below and you can find Alvin & The Chipmunks: Chipwrecked in stores everywhere as of today.
While Serah’s main goal is to try and track down her lost sister Lightning, there are other problems happening in the world of Final Fantasy XIII-2. Namely the fact that spacetime itself is becoming unstable and various parts of history and time are being removed. Players must seek out Artefacts to activate Historia Crux gates and open up paths to other times.
Besides that however, the screenshots seen below reveal a little bit more about the monsters that will be your third party member. Players can customize them by giving their monsters decorative items called adornments, ranging from sunglasses, to a bow tie and other random and silly things as well. Monsters can also be sacrificed and infused into newer monsters to make them stronger. Check out all the screens below.
Those hoping to jump into the co-op mode known as Raid Mode in Resident Evil: Revelations better keep those hopes in check because it was revealed during a Nintendo retailer briefing by Resident Evil: Revelations producer Masachika Kawata that the co-op mode would be locked initially and can only be unlocked after finishing the main campaign.
It was also revealed that Jessica and Obrian would be unlockable after the main campaign, which has been said to take around 10 hours to complete, was finished as well. So gamers can expect some decent replayability from the title before they jump into the Raid Mode. Resident Evil fans can expect to see Resident Evil: Revelations next year in February exclusively on the 3DS.
If your a Kirby fan, you can now rejoice as the eShop has quite a treat in store for fans of the famous pink Puff this week. Kirby’s Adventure is the latest to join the “3D Classics” on the service as of today and lets players experience every single level with 3D enhanced visuals for the game’s entirety. For those who don’t remember, this was the first game in the series to introduce ability copying and has Kirby set out to restore the Star Rod while traveling throughout several bright and cheery locations. You can snag this NES masterpiece up for yourself for just $5.99.
Kirby isn’t alone this week, as the DSiWare services are seeing a few new downloads as well. Escape Trick – Convenience Store is a bit like it sounds and consists of the player trying to find a way out of a locked convenience store for $4.99.
Our very own MasterAbbott is in China right now and since he hasn’t a clue of the native language, this next app may come in handy for his trip. Yes, “Play and Learn Chinese” acts as a tutor and lets the player learn and write Mandarin Chinese while having a bit of fun in the process. This teacher is priced at $7.99.
Nintendo Video is still offering up more Zelda love with “The Legend of Zelda Great Fairy’s Fountain Theme”, and finally the WiiWare is providing us with a new kind of storytelling in the appropriately titled “Pinocchio’s Puzzle” for 500 points.
Yep, that’s a wrap! So which one of these downloads are you planning on grabbing this week? My own answer can be found in the video below. 😉
Remember way back when Bethesda gave an offer to their fans? They said that anyone who had a child be born on 11/11/11, the same date as Skyrim was released, and then named “Dovahkiin” they would end up getting a lifetime supply of Bethesda titles. Well, some people may not have went for this deal but it appears that one die-hard gamer family took them up on it.
This is because an 8 pound 1/2 ounce Dovahkiin Tom Kellermeyer is now the proud owner of perhaps one of the most unique names ever. The day before the baby was born, the mother wrote that “We’ve toyed with Dovahkiin and the ramifications of naming a child that name, and that name being based on a video game character (however awesome), and what impact that would have on him. But the more I thought of it, the more I settled on Dovahkiin, contest or no.” With this, the family get a lifetime supply of Bethesda titles and a Dragon Born baby.
Ever since Metal Gear Solid: Rising was announced, we’ve seen barely anything for the title whether it has been media or even news. However one thing we have heard is that the game’s producer has switched around multiple times since the game was announced. First we saw Kojima passing the title over to Shigenobu Matsuyama and now the title has been passed over to Yuji Korekado who also is working on the Zone of Enders HD collection.
The news has been confirmed by Kojima Productions, so at least we know for sure who will be handling the title when we see some information about it at this year’s VGAs. The first time we’ve seen anything substantial for the title in over a year.