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Agharta Studio Black Friday Sale On 1112 Games


Agharta Studio are celebrating Black Friday with huge sale on 1112 games across all platforms. It’s now possible to get all three games for the price it would have cost you just to pick up one. For those who are a little low on cash from the huge number of sales, Agharta Studio have you covered, with episode one for iPhone, iPad and Mac free. These games look fantastic and there is no reason not to try the series with prices this low. Follow the links below to download your own copies, I know I will.

iPhone
1112 episode 01 (4.99 $) = Free
1112 episode 02 (4.99 $) = 0.99 $
1112 episode 03 (4.99 $) = 1.99 $

iPad
1112 episode 01 HD (6.99 $) = Free
1112 episode 02 HD (6.99 $) = 1.99 $
1112 episode 03 HD (6.99 $) = 2.99 $

Mac
1112 episode 01 (6.99 $) = Free
1112 episode 02 (6.99 $) = 1.99 $
1112 episode 03 (6.99 $) = 2.99 $

Assassins Creed Rearmed hits 1 million downloads

Following in the success of the newly released and highly acclaimed Assassins Creed Revelations, Ubisoft have announced that Assassins Creed Rearmed, the new mobile instalment of the popular franchise has hit 1 million downloads on the App store. This is quite an achievement considering the multiplayer game for iPad, iPhone and iPod touch has only recently been released to the market. Assassins Creed Rearmed was inspired by the ever popular and highly praised multiplayer action found in Assassins Creed Brotherhood. The game was developed from scratch for the new mobile platforms so as to make full use of their unique control system. Players can compete online against friends in real time online multiplayer action or refine their skills offline in single player.

Assassins Creed Rearmed is available worldwide from the App store for the iPad, iPhone and iPod touch, and works on an in-game economy system, where players can enhance their multiplayer experience through the acquisition of extra items, characters and more.

Trine 2 release update – prices, pre-orders and cross platforming

Frozenbyte have just unleashed a host of info about upcoming platformer Trine 2. The game still has no concrete release day yet – that December vagueness remains – but can now be pre-ordered on Mac as well as PC.

Pre-ordering grants access to a beta version of the game for both platforms, and now comes with support for NVIDIA 3D Vision. The game looks stunning as it is, and has actually been built in full 3D to make sure to take full advantage of the technology,

“Trine 2 looks stunning with 3D Vision. We knew it was going to be good but it really caught us by a surprise just how great it looks. Trine2 has been built in full 3D, and while some of this may go unnoticed when the game is played normally, 3D Vision makes it pop out in a way that is just amazing,”

Lauri Hyvärinen, Frozenbyte CEO

Non console gamers will also be pleased to hear that the online multiplayer is cross platform between Mac and PC, so there should be no worry about finding a few more players to round out the Trine trio (applies to the beta as well as the full game).

Details on the Collector’s Edition have also emerged. For an extra bit of cash players will be able to get their hands on a digital art book complete with developer commentary, and will also receive a copy of the original soundtrack of the game, composed by Ari Pulkkinen (Angry Birds).

Regular Edition: $14.99, £11.99, €12.99
Collector’s Edition: $24.99, £17.99, €19.99

Europe will get the added bonus of a physical retail release for the collector’s edition, which will include a digital copy of the soundtrack but a physical art book, published by Focus Home Interactive.

All versions of the game will run via Steam, and a DRM free version of Trine 2 is scheduled to appear in 2012. In addition to the PC and Mac releases, the game will also appear on PSN, Xbox Live, and eventually Linux and other platforms! All things for all people!

Rayman Origins hits Down Under

One of the most entertaining platformers of this generation has finally reached the shores of Australia and New Zealand. Rayman Origins sees a return to fine 2D form for the limbless wonder and his pals, and has been picking up fantastic reviews all round. In case you’ve missed all the coverage, the game supports both single player and up to four player co-op, has delicious hand drawn artwork and some of the best platforming around.

Fans of the original PlayStation title will have a ball with it too, as Origins is packed full of the character and ideas that helped launch Rayman all the way back in 1995. It’s 2D and cartoon style gaming at it’s finest, so make sure and check it out.

Capsule Computers Review of Rayman Origins

Free Gears of War 3 Versus Booster Map Pack Now Available

Players of Gears of War 3 will be pleased to know that the “Versus Booster Map Pack” is now free to download on Xbox Live. The DLC map pack features five multiplayer maps including  Bullet Marsh and Clocktower along with Azura, Rustlung and Blood Drive which were previously available in the paid “Horde Command Pack.”

Epic Games have also teamed up with Paramount Pictures’ Mission: Impossible – Ghost Protocol to deliver an “Impossible Mission” for Gears players which will unlock exclusive “Ghost Protocol” weapon skins for the Lancer, Hammerburst, Retro Lancer, Gnasher Shotgun and Sawed-off Shotgun. Players need to watch the Mission: Impossible trailer on Xbox Live and complete the game’s campaign on insane difficulty to unlock these weapon skins. If you’ve already beaten the game on the hardest difficultly then don’t worry, you’ll automatically receive the weapon skin on 31st December.

So if your playing Gears of War 3 go ahead and download the “Versus Booster Map Pack” – Remember it’s free

System 3 bringing back Putty Squad for PS Vita


System 3 has announced that classic gaming character Putty will be gracing the launch of the PS Vita through a re-imagining of popular Amiga game Putty Squad.

Next year not only marks System 3’s 30th anniversary but the 20th birthday of Putty Squad itself, so the celebrations are kicking off in style. The game’s scheduled for a Q1 2012 release and is planned to launch alongside the PlayStation Vita’s European launch.

Every background, bitmap, enemy and ally has been redrawn and re-rendered to take advantage of the VITA’s new display, and many features of make use of the handheld’s innovative new features. For example, it will feature multiplayer game-share, meaning only one person needs a copy of the game in order for their friends to be able to experience a small part of what Putty Squad has to offer.

Red vs Blue: Season 9 Review

Red vs. Blue: Season Nine
Studio: Rooster Teeth
Publisher: Siren Visual
Release Date: November 15, 2011 – Available Here

Overview:

Red vs. Blue is the poster child of Internet success stories, owing to its creative use of the emerging machinima medium and its snappy writing. Over the years though, it’s drifted away from half of that equation – the writing is as funny and clever as ever, but as more traditional animation methods are employed to present these stories, some of the charm that permeated the original Blood Gulch Chronicles is missing from the latest instalment.

The transition has been gradual over the last few seasons, but season nine is where the change is most pronounced. The divide is right down the middle: half is done in machinima, using the Halo: Reach engine to tell the story of Church and Tex in the capture unit’s virtual world, after the events of season eight. The other half is entirely CGI animation, and acts as a prequel to the whole series, detailing Project Freelancer and the creation of the AI units.

But for all the flashiness and epic scale of the animated prequel, in the end the simpler character story, the classic machinima charm and the parallels to the Blood Gulch saga, make the sequel story the stronger aspect of the season.

Story:

As Rooster Teeth’s popularity exploded, their visuals followed suit, and the capacity for telling stories grew proportionately. They could do things they never could with straight-up machinima, but it’s always grounded in the same style.

As I’ve already mentioned, season nine’s story is divided into two parts. The Church story has him arrive in a familiar Red base/Blue base setup, but things are a little off with the Red team. Donut’s in charge, Sarge is a good listener, and Grif is productive and efficient.

The Red vs. Blue turf war is more pointless than ever, as the land is rocked by a series of strange earthquakes, and Church tries to find Tex to figure out what they need to do in this virtual world.

Meanwhile (well, many years earlier), the agents of Project Freelancer undertake various missions of espionage, beat up countless faceless soldiers, and all sorts of spy clichés. It feels more like an excuse to show off the awesome new animation, with hand-to-hand fights, car chases and ‘splosions aplenty. Don’t get me wrong, it all looks really good, but it feels somewhat shallow. Personally, I kinda got sick of the whole AI story seasons ago, but I can see the need for a larger narrative context for the hapless soldiers to battle and bicker in.

Cut together, the two stories complement each other fairly well, with their different tones and styles of animation. The Freelancer bits are almost non-stop action, done seriously with a light sprinkling of humour. The machinima bits are the exact opposite.

All up, it’s an exciting and satisfying package (bow chika wow wow) that paves the way for an intriguing tenth season.

 

 

Visuals & Audio:

I might have been a bit hard on the prequel story, but I need to stress how incredible it looks. Even when they aren’t doing fly kicks and cartwheels, the characters have more fluid movement and feel more natural, thanks to the motion-capture tech.

But obviously, the highlights are the massive and exciting action sequences, far beyond what’s seen in previous seasons. They couldn’t really do fifty-person brawls before, or car chases, or dynamic gunfights. Now that they can, it may be slightly overdone, but it’s executed well enough to distract you from caring.

It’s “shot” and edited in a more cinematic fashion, and surprisingly well done. Particularly noteworthy is the epic highway scene, as the camera spins around to keep up with the action across several vehicles without cutting. It would be an impressive scene in any medium, and serves to highlight how far the series, and the team, have progressed over the years.

That’s not to discount the look of the concurrent machinima scenes though. By its nature it’s more rigid, but much of the appeal is in the creativity employed to overcome the style’s limitations. That, and the fantastic characters we’ve grown to love. They help.

While the sound in the first few seasons was quite rough, it has improved to studio quality, and the addition of professional actors to provide the voices of other characters was a wise decision. The voices of the Director and the Counsellor are particularly distinct.

Music-wise, Trocadero’s mark is still present, particularly in the machinima sections. Project Freelancer seems to have its own musical style, with varying success.

 

Extras:

Continuing Rooster Teeth’s tradition of generosity with bonus features, season nine includes a metric ton of special videos, deleted scenes, outtakes and behind the scenes stuff. There’s even a second disc containing a six-part Grifball saga, but I suspect that different members of the team worked on that: it lacks the humour and polish of everything else.

That one little stumble aside, the rest of the extras complement the main feature quite well. The special videos, including some PSAs, are fantastic, bite-sized samples of the main series’ wit. If ever you’re trying to show someone RvB for the first time, these PSAs are a perfect place to start. In particular, the Halo: Reach campaign montage, dubbed with Caboose’s voice, is utter hilarity.

If you’re interested in how it all comes together – and you really should be, it’s fascinating stuff – there’s a lot of behind the scenes features to clue you in. It details how character and environment assets from the Halo: Reach engine are used in CGI animation, as well as the more traditional live-action filmmaking techniques used in machinima.

 

 

Overall:

The series has grown healthily through the years, and season nine is by far the biggest, but I’m reluctant to call it the best. It’s the imperfections of machinima, and how these can be overcome, that make it such an interesting medium. Moving further into plain old animation may make it look better, but some of the magic is sacrificed in the process.

Thank God it’s still funny as hell.

8-0-capsules-out-of-10

Hyperdimension Neptunia Mk2 arriving in North America in February 2012

Earlier today we saw the English trailer for NIS America’s soon to be released sequel to Hyperdimension Neptunia. Now we actually have a full release date for the title. It was originally rumored to be released sometime very early in 2012 and it seems that it still will be falling within that time slot as the current release date for Hyperdimension Neptunia Mk2 is some point in February 2012.

Besides the release date, NIS America also released a ton of new English screenshots which cover not only the new characters we will be seeing like Nepgear, Neptune’s younger sister, a whole slew of returning characters such as Compa and IF, but a bunch of changes that have been made to the title including a free roaming battlefield system and much more.

Humble Games introduce the Introversion Bundle

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Ever wanted to play conceptually brilliant games that take innovation to a new level, while at the same time being able to choose how much you pay for the game and how it will be distributed amongst developers and other parties, then look no further. Humble games have announced the Introversion pack, that comes with 4 games, 2 prototypes and the chance to unlock 2 further games by paying a tiny bit over the average. Oh and just to add a cherry to the top, you also can choose to donate part or all of your payment to charity.

Included in the Introversion pack is something for every aspiring warlord and cyber criminal as you take on roles ranging from an international hacker in “Uplink”, through to DEFCON master, waging war on all those who oppose you. Also included in the pack is Darwinia, the award wining arcade strategy set in a virtual world and its multiplayer companion, Multiwinia, allowing up to 4 players to compete.

Check out the trailer to get an idea of what these marvels entail and if you also want to add Aquaria and Crayon Physics deluxe to your arsenal, be sure to give a little more than the average bear when paying for your games. Any to anyone who wants to know, the average price for these DRM free games on Windows is a paltry $3.25 so  excuse for not helping out a studio that has raised over 2.5 million dollars so far.

 

Hyperdimension Neptunia Mk2 English trailer revealed

NIS America knows that fans can’t wait to see more about their sequel to last year’s video game world referencing video game, and now they have released a new trailer for Hyperdimension Neptunia Mk2 to satisfy curious minds. Now the first title, for those who don’t know, imagined characters based loosely around the PlayStation 3, Xbox 360 and the Wii as they competed with one another until a terrible threat to them all forced them to work together.

Now this sequel offers more than a few changes to the original, and all appear to be for the better. The battle system will offer free roaming of the battlefield, characters are more customizable and fighting is more streamlined. Also it appears the characters can now have more “personal” interactions from the looks of it. NIS America is aiming to release Hyperdimension Neptunia Mk2 early next year, but until then see if you can recognize any of the mascots shown in the trailer below.