It is disappointing to see that nearly every piece of news about the PlayStation Vita lately has only helped destroy the hopes and buying intentions of consumers. In yet another bit of news to take away the hopes and dreams of the VIta consumer, it seems that the PlayStation Vita will only let buyers use one PSN account per system.
The reason this is such an issue is because the PlayStation Vita is not region locked which is a huge advantage over other handheld gaming devices on the market. But with this it seems that the system is digitally locked. Most PS3 and PSP users use multiple accounts, or at least one located in Japan to access the Japanese PlayStation Store and digital content not available anywhere else.
The only way to use a second account on the Vita is to delete everything on the Vita by resetting it to factory settings. For those that aren’t affected by the region locking, it also prevents the sharing of the console with family members as they will be forced to use your account only and not allow for different accounts per family member.
Who doesn’t think snowboarding is cool? Probably just those who can’t do it. Well, just in case you haven’t heard, everyone with an iOS device can do it now! Snowboard Hero, the app which lets you take on the most awesome tracks, has been given an update bringing it up to speed with the iPhone 4S and iPad 2, making it a universal app.
The incredible high-res graphics and AppleTV support, means the game can be played on the big screen in 720p through Wi-Fi or in full HD via HDMI. You can also sync your save games through iCloud, making sure that you can seamlessly transfer between any device.
The game itself has six playable characters with six standard and four individual tricks to unlock, eight tracks with multiple runs and three different possible settings, five disciplines and awesome modifiable characteristics. Especially with the update, this looks like a game worth getting.
Check out the trailer below!
Snowboard Hero is available NOW for $2.99 – Get it HERE
This past week marks the 10th anniversary of the popular animated rock-band Gorillaz conception. For those playing along at home, it was also 10 years ago that Tite Kubo started his now infamous supernatural action manga Bleach. Kubo has this past week drawn tribute art for Gorillaz 10 year anniversary, in his trademark art style.
Alongside the artwork which can be seen above, Kubo stated the strong attachment he has to the Gorillaz:
The impact from “Clint Eastwood” still lingers 10 years on.
In the same year I started to draw my current work, Gorillaz released the 1st album. For these 10 years, Gorillaz have remained very special to me. They will continue to do so for the next 10.
Before the next 10 years begin, I need to listen to this album.
Thanks Gorillaz. All the best for the next 10 years.
It is quite clear that the Gorillaz left a lasting impact on his work as well as his life and for that he holds the band in high regard. In other Bleach news, is Ukitake the final villain?
What do you think of Kubo’s artwork tribute to Gorillaz? Is Ukitake the final villain? Let us know you thoughts in the shoutbox and comments section.
Jurassic Park: The Game
Developer: Telltale Games Publisher: Telltale Games Platforms: PC (Reviewed), Xbox 360, PS3, iPad Release Date: November 15, 2011 Price: $29.99 – Available Here!
Overview Having grown up with Jurassic Park, both as films and games, I’ve been pretty excited for Telltale’s take on the franchise since I first heard about it – especially as the trailers showed some pretty epic moments of dinosaur-on-dinosaur action. The trailers only seemed to show segments of cutscenes though, and as I ached to see some gameplay footage, it slowly dawned on me that what was shown WAS gameplay.
Yes, it’s made up of almost 100% Quick Time Events, like the extinct FMV genre of the early 90s. What this means, for the uninitiated, is that gameplay consists almost solely of watching a cutscene, and waiting for a prompt to tell you which key to press to keep the story going.
Despite the awful gameplay, there’s actually a pretty good story in there, with surprisingly well-developed characters and epic action moments. And it’s actually worth enduring this movie/game bastard child for the story, the tense dinosaur encounters, and a deeper understanding of what happened that fateful weekend.
Story The game’s story ties into that of the original Jurassic Park film, but follows different characters and a different timeline. As you remember, the film centres on a zoo of sorts, where dinosaurs have been resurrected through genetic engineering. And of course, everything fails.
The park’s failing is largely due to Dennis Nedry, the park IT guy who is hired by a rival company to briefly shut down security, steal frozen dinosaur embryos and relay them to a ship waiting in the docks before anyone knows what’s happened. But Nedry is killed en route, and with the power off indefinitely, the park plunges into chaos.
The game focuses on several new characters, including Nima, a mercenary sent to ensure the embryos reach their destination. When Nedry fails to show up at the docks, Nima has to head inland to retrieve them, without being told what the park actually contains. After tracking Nedry’s jeep and retrieving the embryos, Nima is bitten by an unknown venomous creature, and collapses just as another jeep passes by on its way out.
Driving that jeep is the park veterinarian, Gerry Harding and his daughter Jess, who pick Nima up and attempt to take her to safety. After several close encounters, including an epic T-Rex vs. Triceratops battle, Nima’s wounds are dressed and she regains consciousness. It’s understandably difficult to explain her intended espionage to employees of the targeted company, and taking the official evacuation route would certainly end with her arrest, so Nima makes a snap decision: she takes Gerry and Jess hostage, and marches them towards the North Docks, where her contact is still waiting.
Meanwhile, InGen, the company behind Jurassic Park, have sent in a team of mercenaries to evacuate the remaining personnel. They track Gerry and Jess, attempting to rescue them from an increasingly desperate Nima, and an island full of prehistoric dangers.
All up, the story is compelling, and the characters are quite well drawn. Your sympathies change repeatedly, so that at different times you “control” and associate with Nima, Gerry, Jess, the mercenaries, and Dr Laura Sorkin, a disgruntled InGen geneticist who devotes her time to “dinosaur rights”.
Telltale have described the game as character-driven, and it is. There’s the dysfunctional father-daughter relationship between Gerry and Jess, Nima’s personal dilemma as she questions her employers and whether she’s doing the right thing, and just how dedicated Dr. Sorkin is to preserving the dinosaur specimens in the park. The dynamics between characters are quite cinematic in nature, as alliances form and break apart, motives change, and of course, a few casualties thin the survivor herd.
The main problem with the game’s narrative is its ruthless linearity. The story itself works, but while the game borrows some gameplay elements from the likes of Heavy Rain – although not implemented nearly as well – it doesn’t carry across the branching storyline or multiple consequences of the characters’ actions.
Gameplay You don’t play Jurassic Park so much as you watch it, periodically tapping buttons to keep the 7-hour cutscene going. As mentioned, Heavy Rain’s influence is obvious in the cinematic presentation of the game and much of its gameplay mechanics. Unfortunately, many elements that make Heavy Rain so compelling are left behind, and all that’s brought to Jurassic Park are the adopted ginger kids of game mechanics – Quick Time Events.
QTEs have worked well in the past. Resident Evil 4, for example, contained some clever sequences that use them to add tension. At one point, Leon and some bad guy from his past are circling each other, facing off verbally. But periodically he’ll lunge at you, and you have to be ready to tap a button to dodge. It added tension to an already tense scene, but was a small part of the overall game.
In Jurassic Park, QTEs form the vast majority of the gameplay. To escape a Raptor, tap Right. To climb a ladder, tap Up. You might need to tap a few keys in a set order, or click and move the mouse in a certain direction, but it’s never more challenging or interesting than that.
The connection between your input and the character’s actions on screen is wider than I’ve seen in a game for a long time. The closest it might get is feeling your character’s exhaustion through hand cramps as you rapidly tap Right to keep them running. And that’s sadly not even the worst of it.
Fail a QTE, and your punishment is either a swift death or absolutely nothing. A misstep in the sequence might result in your character failing to avoid the jaws of the T-Rex chasing you down, but just as often it will result in you making it to safety with a lower score for the scene. In this kind of game, nobody gives a compsognathus’ ass about what score they get. A game that allows players to progress while doing nothing for five to ten minutes at a time is fundamentally flawed.
During calmer scenes, the character will stand still and you move the camera around them. Then it’s simply a matter of clicking all the obvious items of interest in the scene, marked by big unsightly looking glass or hand icons, until one of them pushes the scene along. There are rare and very straightforward puzzles, but they’re well below Telltale’s own standard.
In fact, very few of Telltale’s usual adventure game elements made it into the game, which is a damn shame. Their handling of the Back To The Future property earlier this year was quite well done, and I was hoping for the same kind of treatment. Notable absentees in Jurassic Park include exploration, and that staple of adventure games – an inventory – resulting in no item-based puzzles or gameplay.
Visuals & Audio When Telltale called this a cinematic experience, they were spot on. At the expense of the gameplay (lamented above), the camera can pretty much do whatever it wants and not interfere with the player’s limited input. It’s good to see that it’s used properly, with the camera always well-placed to capture the action.
The dinosaurs of the original Jurassic Park movie were impressive, and they still hold up today. This is the best they’ve ever looked in a game, and although their animations can be a little clunky and stiff at times, overall they look just like their film counterparts. The human characters look pretty good too, their facial animations conveying the appropriate emotions well.
The voice acting is decent as well, but the real stars in the audio department are the dinosaurs. Much of their character from the films is communicated through their iconic “voices”, and these are kept perfectly intact. The birdlike chirping of the dilophosaurus, the complicated language of snarls and barks of the velociraptors, and the fearsome bellow of the T-Rex, all really add to the believability of these prehistoric creatures.
Overall If the story and visuals weren’t so polished, the gameplay would be too much of a drag and make me feel guilty for recommending the game . As it stands though, it’s quite boring to play, but the story, characters, action sequences and presentation make the journey worth the effort. It’s just a shame no one told Telltale they were making a game, not a movie. Still, it’s better than Jurassic Park III.
Got a Kinect, but it’s just been collecting dust? That all changes today as Microsoft will be releasing an update that adds in new, custom applications from the leading TV and entertainment providers. To make this update even sweeter, Kinect owners in Australia will finally be able to access the full voice controls for the device.
Adding to the existing premium TV content with FOXTEL on Xbox 360 will be ABC iView, SBS ON DEMAND, YouTube, Daily Motion and Crackle. Xbox has also partnered with Australia’s largest online content publisher, ninemsn, to provide the latest video content from Nine News, Today, Wide World of Sports and CelebrityFIX TV on Xbox LIVE.
“Xbox is different – not only with a new look but great new content and voice control as of tomorrow. We are unique in the market and plan to stay that way,” said David McLean, Director, Consumer Channels Group, Microsoft Australia.
“When Australians download the Xbox LIVE update, their Xbox 360 will feel completely new – it will feel like the Xbox was redesigned for a new era in entertainment.”
I’m sure many of you Aussies are going to have a field day exploring all of the new goodies offered and as for the voice control, it’s honestly about time. This update is also just the beginning as Microsoft have even more lined up for the coming months. You can check out that schedule down below.
Dec. 6:
· EPIX. United States
· ESPN on Xbox LIVE (ESPN). United States
· Hulu. Japan
· Hulu Plus. United States
· LOVEFiLM. United Kingdom
· Netflix. Canada, United States
· Premium Play by (MediaSet). Italy
· Sky Go (SkyDE). Austria, Germany
· Telefónica España – Movistar Imagenio. Spain
· TODAY (MSNBC). United States
Later in December:
· 4 on Demand (C4). United Kingdom
· ABC iView (Australian Broadcasting Corp.). Australia
· AlloCiné. France (AlloCiné), Germany (Filmstarts), Spain (Sensacine), United Kingdom (Screenrush)
· Astral Media’s Disney XD (Astral Media). Canada
· blinkbox (Blinkbox). United Kingdom
· Crackle (Sony Pictures). Australia, Canada, United Kingdom, United States
· Dailymotion. Available in 32 countries globally
· Demand 5 (Five). United Kingdom
· DIGI+ (CANAL+). Spain
· GolTV (Mediapro). Spain
· iHeartRadio (Clear Channel). United States
· Mediathek/ZDF (ZDF). Germany
· MSN. Canada, France, Germany, Italy, Mexico, United Kingdom
· MSNBC.com. United States
· MUZU.TV. Denmark, Finland, France, Germany, Ireland, Italy, Netherlands, Norway, Spain, Sweden, United Kingdom
· ninemsn. Australia
· Real Sports (Maple Leaf Sports). Canada
· Rogers On Demand Online (Rogers Media). Canada
· SBS ON DEMAND. Australia
· TMZ (Warner Bros.). Canada, United States
· TVE (RTVE.es). Spain
· UFC on Xbox LIVE (UFC). Canada, United States
· Verizon FiOS TV. United States
· VEVO. Canada, Ireland, United Kingdom, United States
· Vudu (Wal-Mart). United States
· YouTube. Available in 24 countries globally
Early 2012:
· Antena 3 (Antena 3 de Televisión). Spain
· BBC (BBC). United Kingdom
· CinemaNow (Best Buy). United States
· HBO GO (HBO). United States
· MLB.TV (MLB Advanced Media). Australia, Brazil, Canada, Chile, Columbia, Czech Republic, France, Germany, India, Ireland, Italy, Japan, Korea, Mexico, Netherlands, New Zealand, Poland, Russia, South Africa, Spain, Sweden, Taiwan, United Kingdom, United States
· Telenovelas/Sports (Televisa). Brazil, Chile, Colombia, France, Italy, Mexico, Spain, United Kingdom
Karaoke Revolution GLEE: Volume 3 Developer: Hijinx Studios Publisher: Konami Digital Platforms: Wii Release Date: November 22, 2011 Price: $59.95 Standalone – Available Here OR $79.95 with Microphone – Available Here
Overview
Whenever something is up to its third release there is always a pretty strong bet that either it’s an awesome game, or it simply has a ridiculous following. Glee, obviously, has one of the most intense, rabid, meme-creating, followings out there so they’ve got the second option done and dusted but what about the first point?
Gameplay
Karaoke Revolution Glee: Volume 3 is based on songs from Season 2 of the insanely popular TV show where you get to sing along to the scenes from the show and release that inner (or outer) Gleek.
Now I’m not great at Karaoke. And some of these songs require the ridiculously talented voices of the actors on the show, but that’s okay, that’s what ‘easy’ mode is for. First off, they don’t do the thing I hate and have just instrumentals. Especially for some of the songs where I was a little less familiar with them, I needed the anchor of the actual vocals to keep me in place. That being said you can also turn them off if you think that your voice is just way more awesome than theirs. You can adjust the volume for the music, the mics, and the sound effects (which I will go into later).
Of course one flaw of the Karaoke system is that, like Singstar, you can cheat by humming around. So even if you do know the song better than your opponent, even if you spend every day singing it in your car and belting out those notes, you can still be beaten by somebody who has never seen the show, has never heard the original, and is just lame. Sorry, competitive side coming out.
When you perform well the game rewards you quite obviously, declaring your victories and if you have a good streak going then dancers will pop up in the background and your following will get bigger over time. However once you break that streak they all lose interest and go elsewhere.
There are 35 songs in total, with three of them being unlockable and requiring you to put a little extra effort. There are also a bunch of achievements to collect along the way, which you’ll get when (after you’ve finished a song) one of the characters will give you a call. I had Rachel give me a call after a particularly excellent rendition of Friday, and Sue call me when I slaughtered Back to Black. When I say call, I mean just a phone popping up with their face, not actual call. Overall there is a good selection, even though there were a few songs I would have love to seen included, I thought the range they had was pretty good.
There are also a few different modes and these will affect whether you can have multiple players or just the one. They’re not really explained, and if you’re singing on your own you can pretty much do whatever you like. There are quick play, shooting star and yearbook modes, each which can unlock different things.
So how does the multiplayer play? Well, there are solo/versus modes, co-op where you sing the same thing ad try to win as a team, and duet where you either sing lead or backup. These will differ depending on the song of course, although duet is the only mode that is really picky.
There is a career section, which sounds a lot more exciting than it actually is. Instead of being a mode where you progress and rack up all your points, it basically just recounts all of your achievements, including unlockable photos, goals, high scores and stats of all the points and songs you’ve sang.
Something I actually quite appreciated was that if you spend fifteen seconds on initial menu without doing anything it’ll burst into one of the songs, so instead of just repeating the little acapella tune until you go insane it’ll break it up with a random song selection. So never fear! You can leave this game to its own devices and it will not cause you to snap!
Visuals
The actual show scene that the song is from is shown, and if the scene itself isn’t as long as the entire song version they’ll fill it in with some more clips from other scenes. And if you’re a true Gleek you’ll know from where. So even if you lose the singing part of the competition you can protest and say that you win the general knowledge part.
I really do like the fact that they’ve kept it all legitimate and very Glee-y. This will definitely make us Gleeks quite happy. Although, it did make me miss Sam a little bit…
Audio
In terms of the accompanying soundtrack there are a few things that happen during the game. For example, when you wreck a streak a glass will break in the background. It isn’t terribly obvious but once you notice it you will get increasingly more annoyed with it.
You’ll get boos if you’re failing, they kind of sound like ghosts whimpering in the background but there’s no failing out, the game will let you keep going until the end of the song. So I guess you can use this way to just listen to the song if you’re cool with having whimpering ghosts in the background.
Conversely, if you’re doing well the game will shout ‘Glee!’ at you every so often. Which can also get annoying, but hey, maybe it will make you a bit more gleeful.
Overall
Karaoke Revolution Glee: Volume 3 is a game that not everyone is going to like. But they’ve either got a terrible singing voice or way too much pride, because at the end of the day it is a ton of fun. Multiplayer mode lets you hang out, sing your guts out, and possibly fall about laughing with each other. This is a definite must buy for Gleeks everywhere.
It seems there are two types of 3DS owners at the moment. You are either content with all of the offerings we have seen this year, or you are counting down the days until some of the more unique releases come out in 2012. I have been in the latter for a while now, as Luigi’s Mansion 2, Paper Mario, and Animal Crossing are all expected to drop sometime during the year. Thankfully, Animal Crossing’s 3DS debut seems to be one of the next big first-party titles for the handheld and a new and quite large developer diary has been released to detail what this little town sim will offer.
The first thing most are curious about is the general customization we will see this time around. According to the developers, both male and female characters will be able to choose their own top and bottom. This means that boys can sport skirts (or a kilt, if you will), and girls can comfortably explore the village in pants. A large introduction for the series is the role you as the player will have as the town’s mayor. This feature should make the experience much deeper and players will finally have more of a purpose to keep playing the game other than fishing or bug catching. An in-game assistant has also been added in to help you manage all the tasks of the townsfolk.
Other than those details, nothing too substantial was said within the diary. Nook is a Real Estate agent now, there is a mall within the village, and you can add in environmental objects such as benches and light posts, allowing for a lot more customization options this time around. Check out the video in full down below and once more news is released on Animal Crossing, we will be sure to bring you an update.
Oh wait…one more thing. If you happen to fill out a Club Nintendo survey, make sure you detail your comments. This diary proves that the feedback received is actually used to establish and fine tune features. Just something to keep in mind for the future.
It seems Namco Bandai is gearing up for more downloadable content for its games. This time, the Playstation Vita launch title Karamari Damacy Novita (known as Touch My Katamari in the West) will be getting post launch downloadable in the form of missions and song packs. This was revealed in the latest issue of Famitsu magazine.
The way to obtain DLC for Katamari is interesting to say the least. It involves collecting Fan Sprites, which are little pink people with hearts on their heads. If you don’t mind a little hard work, then you can obtain ten throughout the levels and use them for free DLC. If that is too much work for you, then you can purchase Fan Sprites in one (¥50), three (¥130) and five packs (¥200).
Famitsu has also revealed two of those missions. Snowman will involve the player building a four meter snow ball. This mission will be available at launch. The second mission is Shopping. On this mission involves picking out very expensive items for your Katamari within five minutes. This mission has yet to receive a date.
Outside of DLC, the magazine also looks at the Near functionality. Using Near, players can obtain records from friends. There is an incentive to beating the scores. Beating the scores will win candy for the player, which they can trade in for new costumes.
On December 10, Japan will witness the release of the next Monster Hunter game: Monster Hunter 3G. With Capcom setting a sales target of at least 1.2 million units, one should expect a plethora of copies around the country. Now, the retailer blog Sinobi has revealed the amount of copies which will hit retailers around Japan when Monster Hunter 3G is finally released on the Nintendo 3DS.
According to the retail blog, Capcom is setting aside 420,000 copies of the game for retailers everywhere. Sinobi has also broken down the figure as in what form the copy will maintain. 300,000 copies will be standard versions of the game. 100,000 copies will be bundled with the infamous Circle Pad. 20,000 copies will be bundled with a Nintendo 3DS.
On the blog, it was noted that Capcom would have the sales of Monster Hunter 3 in mind. That sold like hotcakes within its first two days, selling 540,000 copies. However, Sinobi believes that the number is too low when it considers the recent surge of 3DS sales and the first week sales of Super Mario 3D Land.
The Walking Dead, is a series that takes it’s title seriously. Not only is it one of the slowest paced Zombie shows ever created, but it is also one that lacks the focus it strongly needs to ever be more than just ‘good’.
The first season featured a total of 6 episodes, so it is needless to say that it had no excuse for taking things slowly. However it did take things very slowly, with a self-assured swagger even. It’s self-assurance was ultimately earned by unprecedented ratings. But for viewers looking for a cohesive story told in a reasonable amount of time, some couldn’t help but be left with a bad taste in their mouths following the conclusion to the first season of the series.
That brought us to the second season The Walking Dead which begun back in October this year, has been spinning it’s wheels for 7 episodes now, with a story-line that was actually not part of the original source material. While episode 7 does send us into hiatus with that story-line concluded, it was certainly hell on earth, watching episode after episode of nothing note worthy happening.
Some may say this is The Walking Dead building up to the big reveal, I call it stalling. It is evident to me that the people working on the series have spent the past few episodes trying to pad out the season with what amounts to nothing more than filler. Thankfully the mid-season finale ended in a way that atleast gives me hope that things we get back on track soon.
What The Walking Dead needs to do more than anything is to refocus on the story it is trying to tell and find a pacing that works for this series, because the current pacing just does not work for the type of story it tells. We need things to actually happen. Not waste 3 episodes until something substantial takes place.
I have faith in this series and know that if it looks long and hard at itself, it can reevaluate its direction and create something truly brilliant. So I emplore you Walking Dead, become the Running Dead when you make your return, you will be a better series for it.