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Lost Doctor Who Episodes Surface After 60 Years, Time Travel is Real!

After 60 years of being considered to have been reduced to BBC approved scrap metal, two long lost episodes of Doctor Who have surfaced after a film collector, Terry Burnett, whom had purchased the episodes in the 80’s, decided to reveal their existence to the BBC, to which they gladly bought them back from him for an undisclosed price.

Both episodes were thought to have been destroyed during the BBC mass extermination of all Doctor Who episodes, because they thought space was required in their archives for such great shows as Mrs. Biggles Can Ave’ Em’ and Wot? You’re The Prime Minister?

The episodes in question are “Air Lock” (A First Doctor episode) and  “The Underwater Menace” (A Second Doctor episode). Both of which hold great significance to Doctor Who fans, with “Air Lock” being the only surviving episode to feature ‘The Rills’ an alien life-form that has not returned since “Air Lock”, and with “The Underwater Menace” being the earliest surviving episode of the Second Doctor.

This is definitely a great day for Doctor Who fans. BBC has confirmed that the episodes are set to be released some time next year on DVD. What are you thoughts on this real life time-travelling incident? Let us know in the shoutbox and comments section.

UMvC3 Vita Touch Controls, Release Date

With the Playstation vita sporting touch screen capabilities, it would make no sense for companies to not take advantage of these new control schemes for a Sony handheld. In the case of Ultimate Marvel vs Capcom 3, the game will allow full touch control of fights if one decides that the game may be easier or have a better experience than the use of traditional buttons.

Within the game, this is how the touch control can be used, according to Andriasang:

  • Move forward/backward by dragging forward/backward
  • Dash forward/backward by flicking forward/backward
  • Duck by dragging down
  • Jump by flicking up
  • Change characters by tapping and holding the icon of the new character
  • Call on assist character by tapping the icon of the assist character
  • Attack by tapping anywhere but the icons
  • Execute your Hyper Combo by tapping the Hyper Combo Gauge

In addition to touch controls within fights, one can actually use the Vita as a Playstation 3 controller, which Capcom dubs “Ultimate Controller.” It will also allow players to assign special attacks and execute them with the simple touch of a panel on the Vita. This is what was implemented for Super Street Fighter IV 3D, released for the Nintendo 3DS at its launch this year. You can see how it will look like on the Vita end below:

In other Ultimate Marvel vs Capcom 3 Vita news, it has been announced that the game will be a second choice for those who choose to get the First Edition bundle, which comes out on February 15 for North American markets only, one week before the official release on February 22. This is also the release date of the game, so, if you decide to purchase a Vita, there might be a game waiting for you to play… after the battery is charged, of course.

Assassin’s Creed DLC with Killer New Characters Out Now

The first downloadable content pack for Assassin’s Creed Revelations has revealed itself earlier today and is now available for purchase at the price of 320 Microsoft points. Yes, it is that cheap.

The new DLC, known as the Ancestor Characters Pack, features brand new characters – one of which is a bloody freaking Pirate! You can now swashbuckle about with a scimitar or something of that liking and assassinate, creed style.

You can pick up the DLC now. Be sure to check out the Ancestors Characters Pack trailer below and let us know what you think in the shoutbox and comments section. Pirates rule!

Mario Kart 7 Review

Mario Kart 7
Developer: Nintendo
Publisher: Nintendo
Platform: Nintendo 3DS (reviewed)
Release Date: December 3, 2011
Price: $39.99

Overview:
You already know what Mario Kart 7 is like: every other Mario Kart game, refined and expanded, making good use of the platform’s features, with a few new characters, tracks and weapons thrown in. Sure, Nintendo have been accused of milking the Mario cash-cow, but honestly, when the formula is this good, does anyone care?

Gameplay:
Mario Kart 7 contains exactly the kind of gameplay you expect: racing around the Mushroom Kingdom, using bizarre items to help you or hinder your opponents. It’s more than your standard racing game, as the items and environmental hazards make the experience more hectic, while remaining very balanced.

The game tries hard to keep all the racers as close as possible, tweaking the likelihood of weapons proportionate to a player’s current placing – i.e, those in lead are dropping bananas, those in back get the Bullet Bills and blue shells. It may not seem “fair” to purists, but it keeps races exciting for everyone, as a come-from-behind victory is never out of the question, and final scores almost always comes down to the tense home stretch.

Some of the best driving techniques have been cherry-picked from previous versions. The drifting system is easier and more effective than ever, you can still perform a trick off a jump for a boost (with a tap of a button rather than an awkward shake of the Wii remote), and my favourite, the clever slipstream boost, also returns. It presents an interesting risk/reward system, by coaxing you into driving right behind a kart for a decent boost, in the process risking a banana in the face.

As usual, the game offers a lot of stuff for a single player to complete (even if a lot of it is very similar), but the true experience is to be had with friends. Or, increasingly, random people online.

Mario Kart 7 continues the tradition of its Wii and DS predecessors of offering a massive 32 tracks – 16 brand new ones, and 16 classic tracks from the franchise’s previous six games. Grand Prix mode alone will keep you going for a while, with eight Cups to win, then win again for each class (50cc, 100cc and 150cc, plus an unlockable “mirror mode”), then you can try to get a three-star rating for your driving on each.

The new features that Nintendo are promoting as game changers are the ability to take to the skies and seas; karts can now glide and drive underwater. This opens up more varied alternate pathways, as strategic advantages could be found from dropping through a hole in the ice to drive on the lake bed, or hitting a ramp to launch into the sky.

I’m not fully sold on how useful these additions are though. Soaring through the air can be fun, and gliding physics change up the game somewhat. They can also add a hazard of sorts: an opponent’s weapon or bumping into something mid-air can cause you to plummet and drop a few ranks.

But the underwater sections seem rather unnecessary and more of a cosmetic change than anything. Besides being an alternate path, the only connection to gameplay I’ve suspected is that heavy karts handle underwater driving better than light ones, while light characters are better equipped to glide. It would add a strategic element to choosing your character, path and play style, but if it is in place, its effects are minor enough to not notice them.

It also seems like these features are tacked onto every course, whether they fit or not. Some of the classic courses appear to have been chosen for their ability to seamlessly integrate these sections, but in others they feel pointless, making you glide for a short section over a straight stretch. When it’s done right (which is a lot of the time), it works, but the urge to tack it onto everything should have been resisted.

The most important new feature is the deeper customization. Players can now put together their own kart by choosing a frame, wheels and glider, all of which adds or subtracts stats like max speed, weight, handling, etc. The character affects these as well, meaning that experimenting with combinations of characters and kart-parts is necessary to find what suits your play style. If you prefer cutting corners, beef up your Off-Road stats. If you’re more into building up speed and powering ahead, you might trade off acceleration for raw speed.

This deeper system adds a lot to the game, and it’s weird to remember previous games lacked it. Obviously you could always choose a vehicle geared more towards speed or power or whatever, but this is much more personal.

Another returning feature, which hasn’t been seen since the original Super Mario Kart back on the Super NES, are the collectable coins scattered around the tracks. Coins are as Mario as moustaches, but their return to the Kart series is dubious. Essentially, they act as a kind of power-up, whereby each one collected will increase your speed and weapon power, up to a maximum of ten. In practice though it’s so minor as to be rather pointless.

Crash Bandicoot’s kart-racing clone, Crash Team Racing, used a similar system, to a much more defined end: collecting fruit noticeably increased your speed, and when you hit the target ten, your weapons were upgraded – the time-delay TNT became instant-sploding Nitro, the leader-seeking energy ball would hit every other racer on its way to the front, that kinda thing. Mario Kart 7’s coins hint at this kind of system, but it seems to be another missed opportunity for a game-deepening mechanic.

There’s a couple of new-but-old additions to the zany arsenal. The iconic Fire Flower lets you spam out heaps of fireballs within a short time, potentially spinning out opponents multiple times. Tying in with Super Mario 3D Land, the Tanooki Tail will let you whack anything within a short range, useful for slowing enemies or deflecting incoming shells and the Super 7 summons seven weapons at once, which circle around you and can be fired in any order.

The new characters display some odd choices. I won’t give them all away, but the two who were announced prior to launch are Lakitu and Metal Mario. You may not know Lakitu by name, but he’s that guy who flies around on a cloud and throws spiky vermin at you, before adopting the more peaceful tasks in Mario Kart as the guy who holds the starter lights and rescues you when you drive off a cliff.

Metal Mario was a power-up in Mario 64 and a mini-boss in Smash Bros, and now takes his place alongside his fleshy doppelganger as a kart driver.

Sadly, my favourite, Waluigi, was removed from the roster to make room! That purple-clad beanpole villain of the damsel-distressing variety wasn’t popular among my friends, but dammit I love him. He is sorely missed by me, and no one else.

Madman releases two insightful and interesting documentaries

Madman have released two insightful documentaries recently, Pom Wonderful: The Greatest Movie Ever Sold and Page One: Inside The New York Times. These documentaries may be quite different in their approaches and subject matter, but they both hold the common thread of examining the linked worlds of media and advertising.

From Oscar-nominated filmmaker Morgan Spurlock (Supersize Me), comes Pom Wonderful: The Greatest Movie Ever Sold. Pom Wonderful is a feature length documentary that has been fully financed through product placement, marketing and advertising.

Inviting us into the world of movie marketing, Spurlock takes the audience on a journey through pitch meetings and product placement presentations that inform our everyday entertainment decisions. He offers each brand the chance to have a movie made about their brand, the catch is he has to juggle quite a few different brands at the same time and dodge the legal issues at the same time.

On the other hand Page One: Inside the New York Times, a story about the struggle of trying to keep newspaper journalism relevant. In the world of online publishing (ironic that you are reading this digitally), newspapers have to try and make sure that the printed word is still seen as important.

The audience is allowed to see the inner workings of the media desk as they struggle with challenges such as Wikileaks, new platforms in Twitter and tablet computers, and readers’ expectations that online news sources should be free.

Pom Wonderful: The Greatest Movie Ever Sold and Page One: Inside the New York Times are available on DVD NOW. Pom Wonderful is available for $34.95 HERE, Page One is available for $29.95 HERE

First trailer for Transformers Fall of Cybertron

The darkest hour of the planet Cybertron is coming, with Transformers: Fall of Cybertron due for release on PS3 and Xbox 360 in fall  2012. Fall is the follow up to War for Cybertron, which was actually recieved very well, scoring an impressive 8.5 here at Capsule Computers (that makes it approximately 300% better than the last Michael Bay movie!).

Fall of Cybertron promises the final hours of the apocalyptic battle between the Autobots and the Decepticons, giving players the chance to step into the giant shiny shoes of a variety of Transformers including Grimlock (and his T-rex form, which you can spot in the trailer) and the Bruticus forming Combaticons. Developers High Moon Studios have promised a darker, improved game, aiming to provide a successor  to War for Cybertron rather than just another cash in sequel…

…the best Transformers game yet? It definitely has the potential, so stay tuned for more Fall of Cybertron news as it lands.

Mario gets down with Just Dance 3

Who doesn’t love the Mario soundtrack? Well now you have a reason to dance to it apart from it’s damn catchy self – Ubisoft are releasing the DLC for Just Dance 3 where you get to dance along with Mario. Not only do you get to get down and funky with Mario dancing around on your screen but you’ll also recognise some of the settings you go through, as well as some damn catchy tunes that I’m sure most of us spent our childhood listening to.

The new track joins seven other DLC additons: Anja’s Baby Don’t Stop Now, Studio Allstars’ Jump, Olé Orquesta’s JamboMambo, The Girly Team’s TwistShakeIt, U Can’t Touch This and Soul Searchin by Groove Century and In the Style of Irene Cara’s Fame, all priced at 250 Wii Points each.

The Mario DLC is available NOW exclusively on the Wii version of Just Dance 3 for 250 Wii Points.

Check out the DLC footage below!

Full List of 3DS GBA Ambassador Games Released….for Japan.

If you were one of the early adopters for the 3DS and have been on the edge of your seat, waiting for Nintendo to give word of the five mysterious titles…you can now celebrate, sort of. Andriasang have reported today that Japanese 3DS owners have received a message, letting them know that all of the promised Game Boy Advance titles will be available to download this Friday.

So what are the games? Check out the full list below:

  • F-Zero: Maximum Velocity
  • Super Mario Advance 3: Yoshi’s Island
  • Zelda: The Minish Cap
  • Fire Emblem: The Sacred Stones
  • Kirby & the Amazing Mirror
  • Mario Kart Advance
  • Mario vs Donkey Kong
  • Metroid Fusion
  • Wario Land 4
  • WarioWare, Inc.: Mega Microgames
  • Excited? We are too. This list is fantastic and the variety offered here is also very respectable. Before you jump up in the air for joy though, keep in mind that this list is for Japan and is subject to change for Nintendo of America’s offerings. I honestly can’t see the games being switched out, but you never know with Nintendo. This news also means that Nintendo of America will soon be setting a date that western Ambassadors will be able to download their Game Boy Advance masterpieces. Stay tuned, as we will bring you that bit of news as soon as it hits the web.

    Head Back to Karkand Now in Battlefield 3


    That is right, Battlefield 3 fans! You can head Back to Karkand right now as the DLC for Battlefield 3 has just dropped earlier today.

    If you had preordered the special edition of Battlefield 3, you will be recieving Back to Karkand for the price of absolutely freaking nothing. However if you did not purchase the special edition, you can go scrape up some cash for around your house or much more sensibly borrow some money from your drug dealing neighbour (you’ll pay him back, chill out man!). Or you could just go and give an arm and leg (1200 Microsoft Points) for it.

    Back to Karkand features several of the best Battlefield 2 maps re-imagined with the almighty Frostbite 2 engine and repackaged for you to download on your new game that isn’t Battlefield 2. Enjoy, Battlefield Vets!

    QUBE Adventures drops into the iOS

    Looking for an intense skills-based action puzzler? Well then QUBE Adventures is the perfect new app for you! In the app you are in control of QUBE, a small rubber cube searching for some adventure! As most rubber cubes do. You have to try and help little QUBE by helping him get around by using physics and throwing him around dozens of platforms, jumpers and obstacles. Bet it doesn’t sound as easy and innocent as it did before.

    This is one of those ‘easy to pick up but impossible to master’ games, and is sure to get you addicted once you start on it so don’t expect something simple and quick to finish. This game will certainly get you involved with it and playing it for hours of fun challenges. With simple stylized graphics, cheerful music and audio, as well as some cool gameplay, this will certainly be a fun one to give a shot.

    QUBE Adventures is available now on iPhone, iTouch and iPad for $0.99. Get it HERE