Following the plethora of Rurouni Kenshin news as of late, is the absolutely unexpected announcement of the revival of the manga series 12 years on from it’s conclusion.
Who would have guessed that next year, Nobuhiro Watsuki would choose to continue the Rurouni Kenshin manga? Regardless, it is officially happening as Shueisha have announced earlier today that the manga will return in May 2012, this time serialized in Jump SQ magazine.
Watsuki will be putting his current series Embalming – The Another Tale of Frankenstein on hiatus whilst the Rurouni Kenshin series will return for a ‘brief run’. What constitutes ‘brief’ could really be anything. So stay tuned as more details arise regarding the return of the Rurouni Kenshin manga.
Letter from Gon, episode 13 of the Hunter X Hunter 2011 series, ended up being a recap episode told by way of Mito-san reading a letter from an excited Gon who managed to pass the third phase of the hunter exam. In all honesty, when I read the comments below the video that it was a recap episode, I was tempted to skip it.
I wanted to take stock of the reboot of the (in)famous Hunter X Hunter series in its entirety however, so I sat through it. The basic formula of any recap episode in any anime series is reiterative – you know how it goes. As the episode ran through highlights of previous ones, I was reminded of all the little (and not so little) things that make the 2011 HxH series different from its predecessor. So as the 13th episode took measure of the past 12, in this article I’ll prematurely compare the Hunter X Hunter 2011 series to the popular and formidable original series before it.
Madhouse, the studio behind the 2011 reboot, promised an adaptation that more closely follows events in the manga. Even the opening voice-over and animation was based on the introduction for the entire manga series on the first chapter. This promise is offset, however, by what elements of the manga the first series faithfully followed. Madhouse is juggling fan expectations while doing a balancing act on a tight rope of originality and uniqueness. So far, the studio has done a satisfactory job with its own highs and lows.
The pacing for the 2011 remake is much faster than the original series, and while fans might be missing the scene where Gonta the bearfox got captured and the stranded battleship part of the hunter exam (yes, they seem to be going ahead with the number-hunting phase before the tournament style final exam), it might work out for the better. But as I mentioned earlier, the juggling and balancing act is not without consequence. Madhouse seems to have encountered some hitches with this, like for instance, when they decided not to introduce Kaito in the first episode and during the gourmet phase of the exam where Menchi went haywire – the sushi part was left out entirely despite being in the manga.
Luckily, while it does take away from the experience of watching the anime adaptation, it is perhaps justified by the fact that such omitted scenes bear little significance for viewers who had not watched the first series. Leaving out Kaito might have been unwise, however, especially since he plays a vital role in future arcs.
Many fans have voiced out concerns over the speedy pace of the new series, especially when it reaches the arcs after Greed Island. Personally, I think the hasty pace will settle down during or after the Greed Island arc, much like how Fullmetal Alchemist Brotherhood slowed down when Greed first appeared.
Aside from the pacing and the scenes that had to be inevitably changed, there is little else to tell about the reboot, what with it being in its infancy. But alas, the devil is in the details and all these seemingly nominal facets that would otherwise go unnoticed. So here are a few small things that I like and don’t like about the 2011 remake of the Hunter X Hunter series.
What I Liked
The Kuruta eyes – said to be one of the most beautiful items in the world, I was rather disappointed when in the first series Kurapica’s eyes simply turned a shade of red. I could hardly call it beautiful. The 2011 series gives the Kuruta’s red eyes a much needed makeover, making Kurapica’s eyes stunning when flaring red.
The Magician – the Hisoka of the 2011 series takes a turn for the masculine, with a deep voice and battle-testy nature. The first Hisoka’s voice was a notch higher, and twisted into manic tones when the magician himself was ravenous with bloodlust bordering on carnal depravity. While the first Hisoka was unique, if I have to take sides, I’d choose the 2011 Hisoka.
The Sailor – In the 2011 remake, when Gon and Leorio first met Kurapica and the latter two fought for the silliest of reasons, a particular sailor was tossed overboard and the three had to team up to keep him from being lost to sea. Of course, the first series also featured such events, but what makes the 2011 series different form the first is that it established the identity and character of the sailor, albeit briefly, along with his interactions with Gon. When Gon risked his life to save him, and he became the proverbial “better man” (or in this case, sailor) because of it, the brief build up for a nonessential character lent itself to the development of Gon’s personality – that particular trait he has that changes people’s decisions, perspectives, and even lives.
The Chairman – Chairman Netero and his interactions with Killua and Gon are, for me, better in the 2011 remake than in the original series. The simplistic way Gon forced Netero to use both hands during their ball-stealing game was more to my taste as well, compared to the original series where he had to fake falling off the blimp.
The Psychology – During the fight between Leluto / Leroute and Leorio, I also liked the straightforward psychology used in the second series compared to what happened during the first series. In the first series, Leluto started off by confusing Leorio and then taking advantage of his guilt over the death of his childhood friend to win in their game of janken. In the second series, the psyche out was more realistic, with Leroute using simple psychological tactics in gambling and then suddenly starting off a janken round in the height of Leorio’s confusion. Personally, I would think rambling about someone’s past for the first time would not immediately make them border on psychological self-destruction, and though Leroute was touted as a psychiatrist who drove her patients to suicide in the first series, the way by which she made Leorio crack felt rushed and unrealistic. It certainly was overkill if she only wanted to win at janken.
The 70 hour stay – for no reason other than the novel value of witnessing what the quintet did when they were trapped for 70 hours in a small room in the Trick Tower, I liked the episode of the 2011 series that took the time to explore the scenario. This was pretty much absent in the first series.
What I Did Not Like
The (Missing) Catalyst – Kaito’s introduction to the story line has been confirmed to happen after the hunter exam – quite different from what actually happened in the manga as well as the first series. Sure he’ll be there all the same, but not introducing him the way the manga did has possible serious repercussions. Kaito was the catalyst that sent Gon on his way to seek his father. He told Gon that Ging, whom Gon thought to be dead, was alive and a legendary hunter at that. This initial contact between Kaito and Gon and the latter’s appreciation for their serendipitous encounter are important contributing facets that led to Gon being endeared or even indebted to Kaito, so much so that when Kaito died in the Chimera Ant arc by Pitou’s hands and Gon found that there was nothing he could do, Gon all but exchanged his life just to kick Pitou’s ass. Of course there are many other chapters where the two interact, but personally for me just those chapters are insufficient to develop the sort of heartfelt gratitude Gon would feel towards Kaito for his role in Gon’s most important decision in life.
The (Lack of) Violence – Some have argued that because of the current time slot of the 2011 series – Sunday mornings – kids could easily watch it and thus the violence and gore level have been kept minimal. For instance, when Hisoka cut off the arms of one examinee who bumped into him during the first phase of the exam, instead of a gushing stream of blood, said examinee’s arms turned into a flowery show of pink butterflies. Hisoka might be an eccentric magician, but would he use his Nen and spend his aura on something like that when he can achieve the same effect if he had simply sheared the dude’s arms off with a Nen-imbued playing card? Another scene worth noting is Killua’s heart-ripping KO of Jones, the Matador. I prefer the first series where he ripped it out and held the beating thing out in the open so Jones could see when he crushed it in his hand. Though the second series did attempt to redeem itself for not showing the heart itself (nor Killua crushing it) by Killua’s mocking gesture of returning the heart to the outstretched hand of a dead Jones.
The Soundtrack – The first series’ “Ohayou” is much better than the current series’ “Departure,” which sounds like a cross between techno, pop, and rock with a dash of what sounds like empty cans being dragged across concrete. The ending theme was a good attempt, though it fell short of Death Note’s “What’s Up People.”
The Recap episode – Almost all anime adaptations have them, but still, I could do without one. Especially not 13 episodes into a series that has an original adaptation.
The Wait – the 2011 reboot will take the series beyond Greed Island and into the epic showdowns versus the Chimera Ants and the intriguing family politics and savage ways of the Zordick family. I just hate this waiting that I can do nothing about.
Hunter X Hunter 2011 has a long way to go, and I, along with multitudes more, are eagerly waiting just how far it can go.
Views expressed in this article are those of it’s writer, not of Capsule Computers.
Fire Emblem was revealed for the Nintendo 3DS during the 3DS conference many weeks ago, but since then the company has been very tight lipped about when fans could expect to see the title or even see more about it. Well, Nikkei has some news for the title, but it may not be very welcoming news to most. Nikkei reports that Nintendo will begin launching their paid downloadable content system on the Nintendo 3DS in March of 2012. They also report that the first title to see the paid DLC system will be Fire Emblem 3DS.
The system will allow players to either use their credit cards or prepaid cards to make DLC purchases and fans can expect further downloadable content support from third party developers in the months after March. While it is disappointing to hear that DLC is going to soon be a potential focus for Nintendo 3DS developers, it is good to hear even a little bit more about Fire Emblem on the 3DS.
With the arrival of the new year coming soon, that means that the Winter anime season is about to begin. We’ve already covered what shows will be airing next season, but at that time no North American company had laid any claim to a series… until now. Viz Media has revealed today through a subbed trailer, which can be seen below, that they will be simulcasting (airing online the same time as Japan) the mecha anime Rinne no Lagrange.
The title for the series has been changed slightly for the simulcast and is now being called LAGRANGE -The Flower of Rin-ne. The series is being produced by Production IG and has already been given a second set of 12 episodes set to air in the Summer 2012 season. When the simulcast begins it should be available at Viz’s Anime website where other series, such as Tiger & Bunny can be found.
As the New Year looms, new titles are waiting to surprise gamers with everything they can offer – and then some. In the spirit of the coming New Year and the hardcore gamer’s thirst for something beyond the norm, here are three titles which will launch in 2012 that can offer their players some pleasant twists.
Combat Wings: The Great Battles of World War II
Ace Combat: Assault Horizon and other flight simulation-cum-action games of the same ilk (and mainstream fame) might have been at the forefront this past year, but one main concern about these titles is the same old formula: modern aircraft and armaments in modern or futuristic conflict. There are a number of vintage aircraft available in most games, however, but for hardcore flight sim and combat players, the experience of just flying a propeller-driven plane is different from fighting a propeller-driven plane war.
Set to launch on the PS3, Xbox 360, Wii, and PC on September 2012, Combat Wings: The Great Battles of World War II intends to deliver just that. Game publisher City Interactive promises to deliver an excellent World War II experience with avant-garde graphics and gameplay through Combat Wings, an something lacking in most flight sim games in recent years that seem to be only focusing mostly on supersonic aircraft and modern or futuristic missions. The game takes jet jockeys into action lifted right off history books in what is touted as one of the most faithful renditions of WWII aerial engagements. The title’s campaign mode will play out iconic WWII aerial battles across the world, from the Battle of Britain to North Africa to over and across the pacific to the Eastern Front.
Say farewell to your favorite supersonic and stealth aircraft for now and enjoy the much slower pace of prop-plane dogfighting. Lesser G’s on your barrel rolls don’t take away from the experience, however, as the aerial engagements in WWII were flashy and incredibly insane – perfect for a game, actually.
Gotham City Impostors
When the Dark Knight (and the Joker) is away, the Impostors will play. Gotham City Impostors borrows the familiar turf of the caped crusader and transforms it into a Wild West wasteland for characters impersonating Batman or Joker and trying to kill each other with powerful pistols, high caliber rifles, and even RPG launchers. Game developer Monolith Productions partnered up with Warner Bros. to deliver this FPS, download-only game by next month on Xbox LIVE or the Playstation Network.
There are several twists to take note of in this one. Perhaps the minds behind the game wanted to play on the success of Batman: Arkham Asylum and Arkham City, or perhaps they just wanted to translate the chaos of Arkham City into an FPS game – either way, it’s a quirky concept that can turn heads. Better yet, the characters trying to cap each other off are ludicrous and the graphic and gameplay style is a cross between GTA and Twisted Metal, if you can imagine that.
Think Red Dead: Revolver meets Batman: Arkham City, and the players are all deranged Batman and Joker wannabes.
Metal Gear Rising: Revengeance
Initially touted as Metal Gear Rising only, the next installment in the Metal Gear franchise is also the first of its title – it is likewise the first Metal Gear game to place Raiden into the protagonist spotlight. While the current release date for the highly anticipated game (as in highly anticipated – it was announced two years ago and expectations are still running high) is set to TBA, it doesn’t hurt to be optimistic that it might be set to come out this coming new year. Konami’s got 12 new months to consider it anyway.
2012 release hopes ran rampant all the more when a 3-minute trailer of Raiden pawning everything in his path using his high frequency katana was released on the 10th of this month. Evidently, the story will be delving deeper into the mysteries of the bushido warrior Raiden while taking place around the timeline of events in Metal Gear Solid 4: Guns of the Patriots. The question is: is the twist worth it?
The story and gameplay will be more action-packed compared to previous Metal Gear titles, and the game should hold well on its own. Gamers might recall Dirge of Cerberus – a Final Fantasy VII game in which the events occur after the timeline of the original FFVII. Instead of an RPG it was a third person FPS-slash-action game, and instead of Cloud Strife, Vincent Valentine was the protagonist. That’s one twist worth commemorating on its own, but as part of a greater success, was it a good addition to the FFVII experience as a whole? Would Revengeance be a good addition to the Metal Gear enterprise?
Time will tell if the twist justifies – or even surpasses – the hype, but so far all signs seem to be saying this game is well worth waiting for.
There’s one flight sim, one FPS, and one action game, all with respective interesting twists to them, that you might want to watch out for in 2012. Just in case the same old same old is starting to get, well, old for you.
Developer:Ubisoft Publisher:Ubisoft Platform:iPad Release: 07/12/11 Price: $4.99 – Available Here
Overview
The King of Pop has been making his way to gaming scene thanks to Ubisoft’s Michael Jackson the Experience range of music rhythm games. Michael Jackson the Experience HD is the latest in the series and has has been specially designed and built for the iPad’s multi-touch screen.
Gameplay
For anyone that’s played music a rhythm game on the iPad, it usually just involves one action – involves taping on the screen in time to the music. Michael Jackson the Experience HD however takes this simple notion up a notch. Players will have to draw shapes with their fingers instead of just taping on the screen. The style of gameplay defiantly adds variety to songs that you will be playing. The shapes can be drawn anywhere on the screen, not just in a selected area that you might find in other music rhythm games, which is an added bonus.
Like all music rhythm games, it takes a while to get good at song and practices of cause makes perfect. The game’s song difficulty is quite leveled in each of its three difficulties – Rookie, Medium and Expert. As you would expect, ‘Expert’ is very hard and players will need to really practice to conquer this level.
As you progress through a song and gain a high combo score, backup dancers and changes to each song’s scenery will be added to the game to create a livelier atmosphere. You can’t fail songs out right, but if you are doing badly at a song the scene will detract until it’s just Michael Jackson by himself, and vice versa if you’re doing well. This is a very nice system and feature of the game, as you’re success at a song isn’t tracked by an annoying on screen meter but by music scene itself, which means you can focus on the on-screen commands and visuals.
Visuals
For a game that is focused around dancing thankfully Michael Jackson the Experience HD looks very good on the iPad. Animations and character models look very sharp and natural as they dance around on screen. Occasionally during a song players are allowed to Freestyle, and any shape combination drawn by the player is performed on screen by the Michael Jackson avatar. The animations here are stringed together very well.
Each song performed in the game is a take on the music video/short films of Michael Jackson. Remember that club in ‘Beat It’? Well you’ll be playing in it. Each song is accompanied by cutscene which all faithfully recreate their memorable video clips.
Audio
For music rhythm game, the most disappointing thing about Michael Jackson the Experience HD is the fact that only four songs (Beat It, Smooth Criminal, Speed Demon and Blood on the Dance Floor) are included in the game. The game’s length is quite short, I managed to beat all four songs within one sitting.
If you’re willing to fork out the money, another three songs (Black or White, Billie Jean and Hollywood Tonight) are available but require individual purchase at $1.99 a song. This is really disappointing from the developers as you are not getting your money’s worth for the price you paid for the game. Four songs really is just too short for a game that is centred on music.
But for what it’s worth songs themselves are great, they are Michael Jackson’s hit and songs that everyone knows and loves. It is just a shame that they aren’t many of them, although the game does say that more songs will be coming soon.
Overall
Taken as a whole, Michael Jackson the Experience HD is a good music rhythm game. The game mechanics work very well and are an improvement on music rhythm games. The game presents itself quite nicely with slick cutscene cinematic before and after each song, and character model animations similarly look very slick as well. It is just strange then that the game is seriously lacking in content with only four songs includes, and an additional three songs available for purchase. This game could have been something very special but unfortunately it misses the beat and falls flat.
I give Michael Jackson the Experience HD for iPad:
Fans of Final Fantasy’s first three games (and their soundtracks) will be happy to hear that there will be a new album containing piano arrangements of some of the tunes that appear in these games will be released in the near future. In fact, this collection, entitled Piano Opera Final Fantasy I/II/III, will be released in Japan on February 29, so start saving if you love both piano arrangements and Final Fantasy soundtracks.
The official site is now open. On it, one can see both a track list (in Japanese) and a message from Nobuo Uematsu, who created the iconic soundtracks and is supervising the project (also in Japanese). A sample of the “Prelude” rings through the speakers (or headphones). A price has been revealed, which is ¥2,800, which converts to $35.90USD or $35.33AUD. Click on this link to go to the official site. Below is the cover of the album.
For those who want a physical copy of Gravity Rush and live in Europe, the only way that will happen will be importation as it has been confirmed that Europe and PAL territories will see a download only version of Gravity Rush being released, instead of both a retail copy and download copy as seen in Japan and North America. This was confirmed by a comment made by the Playstation Vita European Product Manager Adam Grant in the comments section of this blog post on the Euro PS Blog. It can be found on the first page of comments.
For those who wants the comment right now, here it is below:
Question: Is Gravity Rush going to be a retail title when it releases or just PSN only?
Answer: Gravity Rush will be launching on PSN only.
Considered one of the most anticipated Playstation Vita titles within the launch period, this is in fact a blow for potential consumers. Despite figures in the digital market in Japan “exceeding expectations” according to Sony, the Western market has not warmed up just yet to buying games on the digital market. Look at the PSP Go, a great idea poorly executed. Plus, if there were fears that Gravity Rush would not sell well, then sometimes playing the game with some form of risk can bring great rewards.
The game should release at retail in North America when it is launched sometime in 2012.
If you have plans to purchase a 32GB Memory Card and live in Europe or one of the PAL territories, then those plans have been derailed as it has been confirmed that the 32GB Memory Card for the Playstation Vita will not be available at launch in those territories. This was confirmed when the card was not listed in a post on the European Playstation Blog.
The post also confirmed the varied pricing that was confirmed for North America. Here is the list of prices for some first party titles that will be launched alongside the handheld on 22nd and 23rd (Australia and New Zealand) of February. These are retail prices, not download prices, which should be cheaper:
Uncharted: Golden Abyss – €49.99/£44.99/$69.95 AUD/$89.95 NZD
Despite a lack of a 32GB Memory Card at launch, it doesn’t rule out an eventual release in these markets. However, once that 32GB card does release, expect to put down quite a bit of cash. Not so for AR cards, as six will be bundled with every Playstation Vita. AR cards were not included in the Japanese launch models.
Nintendo Japan has announced that a second Nintendo Direct conference will be held just after Christmas on December 27. Nintendo Direct is a web conference that brings the latest news to its fans all over the world (despite being in Japanese). Like the first Nintendo Direct conference, which was held on October 31, it will divulge into the Wii and 3DS, so no Wii U news as of yet.
The video will be streamed on UStream at 12pm JST (2pm AEDT). According to a Twitter post by Nintendo CEO Satoru Iwata, the conference will be focused on games being released right through to March 2012. Iwata will also host it like he did with the first one.
With the conference focusing on games that will be released by March 2012, maybe one will finally hear a release date on Kid Icarus: Uprising, considering that was delayed to early 2012. Maybe there will be some news on Luigi’s Mansion 2 and Animal Crossing 3DS as well. No matter what it is, I’m sure Nintendo will reveal something worthwhile… or maybe not.