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First episode of Telltale’s The Walking Dead available tomorrow on PSN, PC, Mac

Although the second season of The Walking Dead show may have ended over a month ago, fans of The Walking Dead universe will be able to get another taste tomorrow when the first episode of Telltale’s The Walking Dead, which is titled “A New Day,” is released on the PC, Mac and PlayStation Network.

Currently there is no release date for the first episode on the Xbox 360 though one is expected. It is worth noting that PC and Mac users can still pre-order the entire season for 10% off the normal price, at only $22.49. PS3 users can pick up the first episode on its own for $4.99 or pre-purchase the whole thing for $19.99 which will save them $5 and also net them a premium PS3 theme.

Mortal Kombat Vita to include special Klassic costumes

While the Vita version of Mortal Kombat already contains all of the original content from the console version of the game as well as all DLC that was released for the console version, it seems like it will also have a slew of brand new klassic costumes to go along with it all.

The additional costumes that will be available in Mortal Kombat Vita will include the Ultimate Mortal Kombat 3 versions of Ermac, Noob, Rain, Reptile, Smoke, (Unmasked) Sub-Zero and Scorpion. There is also alternate costumes for Kenshi, as well as Mortal Kombat 2 versions of Ermac, Reptile, Scorpion and Sub-Zero. Seems like plenty of alternate costumes if you don’t like how the characters originally looked.

Subway Surfers Announced

Kiloo Games, creators of the popular Frisbee Forever and Bullet Time HD games for iOS last year, have teamed up with SYBO Games to produce an all-new title, Subway Surfers.

 

You’ll play as one of three colourful characters; a graffiti crew determined to make their mark on the railway train system. Of course, the grumpy inspector and his dog aren’t too happy about this, so you’ll have to escape their clutches by surfing the train tracks. The game will feature lightning-fast swipe acrobatics, as well as a paint-powered backpack and even a hoverboard!

Subway Surfers is set for release in May 2012.

Spec Ops launches site and multiplayer trailer

The devastation that was brought upon Dubai destroyed the city’s integrity, and its survivors began to lose their minds. Even as the U.S. sent in military reinforcements for search and rescue, they too were faced with the trials that plagued Dubai. As the sandstorm raged on alliances were forged out of fear and abandonment. The Exiles and The Damned were driven apart by the storm; together there was hope, but now there is only fear.

“These are the LAST DAYS, FEAR is all we know.” – quote from Spec Ops: The Line

In the multiplayer trailer we see the two factions pit against each other in 4v4 class based combat. Once classes are chosen they will have an in-depth progression as more perks and customizations will open for each individual class. For instance a sniper might rely on a stealth ability to not be sighted after shooting his weapon.

Additional to the multiplayer trailer, 2K games has created the official Spec Ops: The Line website to reveal news and important updates as the title reaches its launch on June 26, 2012. Check out the trailer below, and let us know what you think of the multiplayer thus far.

Max Payne 3 PC Specs Released

Rockstar has today released the PC specification of its upcoming third person shooter Max Payne 3, along with three brand new screenshots from the PC version of Max Payne 3. And well yes the game looks pretty damn impressive.

Hardcore PC owners will be glad to know that Max Payne 3 on PC supports DirectX11 including tessellation and a number of additional advanced graphics options to get the best visuals on your specific PC setup.

Max Payne 3 PC System Specifications

Operating System: 
Windows 7 32/64 Service Pack 1, Windows Vista 32/64 Service Pack 2, Windows XP 32/64 Service Pack 3

Processor:
Intel Dual Core 2.4 GHZ –  i7 3930K 6 Core  x 3.06 GHZ / AMD Dual Core 2.6 GHZ – FX8150 8 Core x 3.6 GHZ

RAM: 
2GB – 16GB

Video Card:
NVIDIA® 8600 GT 512MB VRAM – NVIDIA® GeForce® GTX 680 2GB VRAM / Radeon HD 3400 512MB VRAM – Radeon HD 7970 3GB VRAM

Sound Card:
100% Direct X 9.0 compatible – Direct X 9.0 compatible supporting Dolby Digital Live

HDD Space:
35 GB

Max Payne 3 is set to be released for Xbox 360 and Playstation 3 on May 18 and PC on June 1.

  

Batman: Arkham City Game of the Year Edition Announced

Warner Bros. Interactive Entertainment and DC Entertainment have today announced that Batman: Arkham City, one of last year’s most critically acclaimed games, is now getting the Game of the Year treatment. Batman: Arkham City Game of the Year Edition will feature all five previously released downloadable content packs Catwoman PackNightwing Bundle Pack, Robin Bundle Pack, Challenge Map Pack and Arkham City Skins Pack.

As well as the brand new, yet to be released final chapter ‘Harley Quinn’s Revenge’. Which will expand on the ending of Batman: Arkham City with two hours of brand new gameplay as players interchange between both Batman and Robin to uncover Harley Quinn’s sinister plot.

Don’t worry if you already own Batman: Arkham city, you won’t need to re-buy Batman: Arkham City Game of the Year Edition to experience Harley Quinn’s Revenge. A stand-alone DLC pack will be available for download via Playstation Network and Xbox LIVE beginning on May 30.

As for Batman: Arkham City Game of the Year Edition itself, the game is set to be released on September 7 for Xbox 360 and Playstation 3. 

 

Bloodforge Review

Bloodforge
Developer: Climax Group
Publisher: Microsoft Studios
Platforms: XBLA
Release Date: April 25, 2012
Price: 1200 MS Points – Available Here

Overview:
The Xbox LIVE Arcade has been really missing out on a solid hack’n’slash style game in the vein of God of War or Ninja Gaiden lately, but luckily Climax Group is releasing Bloodforge to try and fill this gap for players that are feeling the void.  But, the question is, can Bloodforge satisfy what they are missing?

Part of the XBLA “Aracde Next” program, Bloodforge features the new 400 starting gamerscore and 30 achievements.  So, it’s being pretty well totted just for being a part of the program, with a lot of people getting interested just from how the game looks.  Does the game deserve this attention based on its gameplay, is the real question, which can be found out as you read on.

Story:
Bloodforge tells the story of a Celtic Berserker named Crom who has tired of battle and settled down with a wife.  Finally living in peace, his dreams remain trapped in the battlefields of his past.  One day however, his dream is different foretelling his slaying of the ruler of the gods, Arawn.  When he wakes, Crom finds his home under attack by Arawn’s forces to try and prevent Crom’s prophetic dream from coming to pass.  Unfortunately, even gods fail to understand self-fulfilling prophesy.

The story is broken up into 6 chapters, each ending in a boss.  There actually is a fairly solid story of Crom seeking vengeance against those that took his wife from him, though anyone versed in these style of games may be able to deduce plot points before they happen.  This isn’t really a bad thing either as the game delivers exactly what the player expects.  If I had to sum up the game in 4 words though, it would be “God of Berserker Gaiden”.

The characters themselves though are really a mishmash of different Celtic mythology.  Most come from Irish mythology specifically, but others derive from Anglo-Saxon and Welsh.  It is really interesting to see a game feature less widely known deities, though the lack of mythological continuity is kind of a let down.  A series that went through the Irish, Anglo-Saxon, Welsh, etc. mythologies separately, might have been more engaging for newcomers to those mythologies.

Visuals:
When the information first started releasing about Bloodforge, a lot of people were very interested by it’s Frank Miller-esque art style.  Largely dark, with a scant few colors outside of black and white does keep the art consistent throughout the game.  The major other color is obviously the red blood strewn about willy-nilly by player and foe alike, which there is a lot of and is essential for Crom’s progression of power.  Blood remains after every battle, collected on the snow, and often precedes Crom, so player’s can uses it as a land mark when exploring the areas for secrets.

Most of the chapters have there own unique environments, with environments that vastly differentiate between each other.  From the snow covered rocky terrain of Crom’s home, to murky swampland, to the perfectly geometrical based homeworld of Arawn.  There is a little problem with navigating though, which is good that blood can be used as a landmark, but with some of it being splashed where Crom hasn’t been yet, it doesn’t always prove helpful for indicating where you have or haven’t been yet.  Which leads to trying to decipher actual landmarks, but this is often difficult from the very dark surroundings that often look almost the same.

Audio:
The music of Bloodforge fits the setting and mood, with a lot of drums and deep horns.  It fits the levels and plot point as well, if there is heavy rain that’s punctuated with lightening, then music is punctuated with hard drum beats.    The music never really feels out of place or gets on your nerves either, which is a good thing as the gameplay will do that in and of itself sometimes.  Though the music does have a very big range, mainly being a lot of beats and crescendos.

Voice acting is done fairly decent, with characters fitting the voices and dialogue.  The more overly masculine characters have far less to say and even in one case less articulate, but it never feels over done or stupid.  Crom as a character comes off as less spoken, more used to speaking with his sword than his words.  He is generally talked too more than anything else, which is good as his dialogue at times can make you roll your eyes, but the game wasn’t really made to have profound dialogue.  It’s more of it is what, it is, now go kill some dudes.

Gameplay:
Bloodforge is entirely hack’n’slash gameplay, not trying to shake things up with puzzles or platforming, which is actually a good thing because you know exactly what the game will be like after the first half and hour.  This isn’t a bad thing either, it doesn’t get too boring or feel too repetitive because there is a large amount of variety when it comes to the enemies.  It does require a lot of dodging though, health can only be recharged through health that you can find, but use whenever though if you run out you’ll be running on minimum health until you find more.

The game also only features 4 different weapons for Crom; a sword, a hammer, claws, and a crossbow, but they are upgraded regularly through the campaign, so they don’t feel outdated as it goes along.  You can only use one weapon at a time obviously, so it really comes down to personal preference for what to use in combat or whichever you get the most blood with.  The crossbow you can use with any of the other weapons, but until it’s fully upgraded isn’t very useful accept to keep a combo going.  After it is fully upgraded though it is a little over powered, but doesn’t gain much blood, though it will make short work of almost every enemy.

Blood in the game acts as an upgrade system, but the only thing you can really buy and upgrade are special magic attacks that aren’t really necessary.  They can be helpful in a bind, but like health they don’t recharge and must be filled by finding it, so more often then not you’ll either never use it for fear of needing it later or it use all up and have it empty most of the time.

Outside of the campaign the game also features challenge arenas, where the player can face rounds of enemies.  The challenges also allow the player to use one mod point per wave to make the game harder or easier.  Use of mod points affects the amount of blood received, either positively or negatively, and then those blood scores can be used to challenge your friends to try and beat them.

The game isn’t completely bug free though, but the major problems are gone by the second half of the game.  Jumping at some of the earlier enemies can sometimes get Crom strangely stuck on their head for a bit, which can cut into the flow of battle.  The camera is a bit glitchy too at the beginning, getting caught on some of the game objects and jittering because of it.  This doesn’t happen in the later levels, so if you can just get past it, it’s fine.

Overall:
Bloodforge is a solid hack’n’slash that fans of the genre should find enjoyable and fun.  The game is a bit short overall, but as an arcade game it isn’t really a problem.  The difficulty curve can be a bit formidable at first, maybe even requiring to restart a chapter to have more health at the boss, but with the second boss being the hardest from there the game isn’t nearly as frustrating and is a lot more fun.  The mythologies as well are a nice break from Greek and Roman, making the game a bit more unique and certainly more interesting.  This is one you should consider checking out.

8-0-capsules-out-of-10

“Zombie Carnival” Comes to App Store Down Under

 

Taito Corporation, the makers of Bubble Bobble and other games, have released a new game on the iOS App Store, but it’s only for Australia and New Zealand right now.  Zombie Carnival let’s players build their own carnival and fill with zombies of all different kinds.  What do you do with a carnival filled with zombies, you ask?  Why you take over the world of course!

Australian and New Zealand fans of Taito should head on over the App Store now and download Zombie Carnival for free HERE.  Don’t fret though worldwide readers, the limited release won’t be permanent.  Once the folks down under have had a chance to check the game out and see how it works in the wild, the game will be made available worldwide.

Shark Dash Review

Shark Dash
Developer: Gameloft
Platforms: iPhone (reviewed), iPod Touch, iPad; iOS 4+
Release Date: April 19th, 2012
Price: $0.99 (BUY NOW)

Overview

Gameloft, arguably one of the biggest and prolific houses in the iOS game development industry, have created many games loved by hardcore and casual gamers alike over the years. They have given us high-end experiences on mobile devices, showing us what can really be done on this new and growing platform.

In the meantime, more casual games such as Angry Birds and Jetpack Joyride have taken the market by storm, with simple but engaging gameplay for five minutes of fun, to hours of addictive gameplay. Gameloft have ventured fearless into this space with their latest title, Shark Dash.

Story

So there’s a load of sharks hanging out in a bath tub, chillaxing and having fun. Then a group of evil rubber duckies jump in and steal away the female shark. So I guess you’re on a mission to “save the princess”? Okay, so the story is just as random and nonsensical as any other physics-based casual game out there, but the simple, cartoony characters and overall presentation only adds to the fun and engaging atmosphere this game creates.

Gameplay

There are comparisons that can be drawn between Shark Dash and Angry Birds. Your job is to catapult sharks around the place by grabbing their tails, pulling them back and letting them go, in order to chomp down the rubber duckies littered throughout each level. There are also various objects and platforms set up to help and hinder you in reaching this goal. However, this is where the comparison ends.

There are different types of blocks that react differently to water or touch. There are special elements like floating mines you need to be wary of, or, at times, create a controlled explosion to get rid of before continuing to solve the level. There are rubber rings that speed up your shark and help him get to hard to reach places, and there are tubes which guide your shark around the levels.

Different sharks have special abilities you must utilise to solve different levels, and some levels may even feature two sharks you need to keep alive.

There are 4 stages, each with their own look and special components introduced, and there are more coming soon. Each stage has 24 levels available, so there’s plenty to sink your teeth into. When you complete a level, you will receive a number of stars; one for eating all the ducks and completing the level, one for using the par amount of shots, and another for collecting all the coins.

At times, the physics will seem to work randomly, making it a little on the frustrating side to complete some of the more complex and precision-based puzzles, but most levels are all down to figuring out how to get to all the duckies in the least amount of shots.

Audio & Visual

In the level selection screen, a jaunty little track keeps up the cartoony craziness to the world, whereas the game itself relies on the great sound effects and character voices to accentuate the action happening onscreen.

The look of this game is really what sells it. The cutesy, colourful cartoon feel makes the graphics really pop, and a joy to watch as the level unfolds. The mini-sharks are cute and cuddly-looking, and they even become happy when they’re put next to one of their sharky friends. Each time a level is completed (all ducks are eaten), they jump out of the water, spinning and playing, which always makes the player feel better even after a frustrating level.

The water is simulated well enough to pass for a game like this, and the frame rate is good even on older devices. The environments and blocks are well designed and polished. Everything’s painted with good detail, which somehow works really well with the cartoony design and look to the game.

Overall

This game is great. If you like physics puzzlers, then this will be perfect for you. If you like to play casual games from time to time, there couldn’t be a more entertaining and endearing game to choose for such a purpose. If you love Gameloft’s usual level of polish and quality they infuse into their games, then you won’t be disappointed with Shark Dash.

8-5-capsules-out-of-10

EURO 2012 Expedition Mode Trailer


EA Sports have released a new trailer in anticipation of the release of the UEFA EURO 2012 DLC for FIFA 12, explaining and highlighting the new Expedition Mode.

Expedition Mode takes a unique approach to the tournament, allowing you to build your own fantasy team and take them through the 53 teams in Europe to become Europe’s best.

You start out with either a player of your choice or your Virtual Pro, then customise your team name, kit, colours and whatnot, and then your team will be randomly selected from the pool of reserves from all the nations in Europe. The Mode hub takes a similar layout to that of FIFA Street, although you can move across the continent but only along special “roads” which unlock as you defeat different teams. Defeat a team once and you’ll get to choose a player from their reserves, twice for a substitute, and a third time to be able to select one of the nation’s starters.

Each time you defeat a nation for the third time you’ll unlock a “mosaic” piece, and to complete the mosaic picture you will need to beat every country, meaning you will need to win 159 matches. Seems like a strange incentive to be working towards but I would hope there’s some hefty achievement points to be unlocked with it.

The EURO 2012 DLC launches at the end of the week on April 24