The demo for Capcom’s Dragon’s Dogma is now available on Xbox Live for anyone who is a Gold Member and available for everyone who simply has a PSN account. The demo will cost you only 1.5GB of space and will obviously give you a chance to try out the game and face off against some mythical creatures before it is released on May 24th.
It is worth noting that anyone who feels like picking up the title can spend a lot of time in character creation because players will be able to transfer over their characters to the full retail game once it is released.
Online Warmongers Group Inc. has released their game War Inc. Battle Zone out of beta and it is available free to play. War Inc. is more than just a shooter game, it’s a shooter game that has been designed to work for both first person shooting and third person shooting, so fans of both genres can play without feeling treated unfair.
Online Warmongers has also released a trailer to better prepare new players and tote the features of their game. From ultra in-depth weapon customization to 32 vs 32 battles, War Inc. has been crafted thanks to the aid of the beta testers from 175 countries and putting in 120 million hours of gameplay to make sure it was prepared for release. Not only that, but with a partnership with Alienware Arena, new players to War Inc. have a chance to win Alienware X51 gaming computer. Check out the contest HERE and War Inc. Battle ZoneHERE.
We’ve seen a few images and even a couple of teaser trailers for Crysis 3 so far, but no actual gameplay. Electronic Arts remedied that situation today when they released the below trailer that contains a few tidbits of gameplay as Prophet fights his way through the urban jungle that is New York.
Fans of Crysis may notice that the game appears very similar to the second game in the series but considering Crysis 3 is still relatively early in its development stages this is probably a good sign. Anyone eager to play the title after seeing this footage is going to have to wait awhile however as Crysis 3 isn’t set for release until sometime in 2013.
If you own a PlayStation Vita you can now download the Skype Video and Voice app from the PlayStation Store for free. This is the very first time that Skype has made a video calling app on a mobile gaming device. The calls will work over both WiFi and 3G and will use the front and rear Vita cameras if you choose to do a video call.
The app will allow you to pause a game, take a skype call and then resume playing the game. It is worth noting that calling anyone from Skype that is using a landline or cell phone will cost money, but any calls between Skype users will be free of charge.
Bullistic sticks very much to the style of the Angry Birds physics puzzler, but brings a tongue-in-cheek crassness that’s bound to put a smile on your face… at least, the first time you see it.
Story
Erm… I guess a group of bulls are hatin’ on a Mall of some kind? Maybe they weren’t allowed to return a china tea set that clearly had a defect before they accidentally broke it… /shrug/
Gameplay
As mentioned above, this is very much inspired by the Angry Birds catapulting disgruntled creatures at walls to cause the most amount of havoc possible. It does add it’s own spin on the genre, however, and brings a lot of interesting style to the table.
When you first get into a level, you see a bull is “sitting” atop a pole of some kind. It doesn’t look comfortable. Of course, to launch him, you need to drag him away from the pole and let go, a-la Angry Birds. But when you pull him away, you see he is attached to the pole by his scrotum. Two bull-sized balls remain firmly attached to the pole, allowing you to harness the elasticity of the male cow scrotum and launch him into the air.
The bull with then roll up into a ball, crashing through stalls, items, and people, doing as much damage as he can muster to the Mall and it’s customers. There are also special components, like bumpers and cannons that you can use to keep up the pinball-esque combo going. Unfortunately, everything seems a little out of your control; and if you manage to use the cannons correctly (tap on them to fire; they change their aim themselves), and are lucky enough to hit the bumpers, then you can be bouncing around the mall almost indefinitely.
With Angry Birds, it’s all about figuring out the right place to hit the structure; to find it’s weak point and bring the whole thing toppling down. But with Bullistic, there’s not really much finesse you can develop, or even use to better complete a level. So you simply end up launching and hoping it hits something, or that it reaches a component that prolongs it’s travel time to hit more things. This can result in very long, at minimally productive shots.
Each level is pretty bland. While the art style and detail is good, every level looks exactly the same; they’re just laid out differently. The level selection screen looks okay, but selecting the level you want to play is a little on the buggy side.
As you progress through the game, you’ll be introduced to new bulls with special abilities, again, just like Angry Birds. This time, however, you can choose which bulls you want to use for a level, and there’s quite a few to choose from. One, for example, nosedives to the ground when you tap the screen while he’s flying through the air. Unfortunately this particular one may end up flying through solid ground if he’s going too fast for the physics to keep up.
From time to time a bull will appear presenting you with some choices, or informing you of a particular feature of the game. To close them, you tap on the “X”, as with most popup interfaces; but they are situated in particular parts of the bull. His groin, for example; or maybe an eye. So when you close the popup, the bull reacts as one would it he was poked in those particular places. This adds well to the humour and style of the game.
Unfortunately this humour only works the first couple of times you see it, and so isn’t enough to carry the whole game. There are nice touches to the gameplay, reacting to a bull rolling over a person, people screaming and running away, or when a bull falls into a meat grinder. Each level requires a certain level of damage to pass it, and when you hit that mark, it makes sure you know it through sound effects and animations.
Audio & Visual
The sound effects are super high quality, and really accentuate the cartoony and over the top nature of the gameplay. There’s pretty much no music, apart from an awesome 10 second track announcing your completing a level.
This game looks great; there’s no two ways about it. The style is clearly defined, and has a good dollop of crass humour to keep things sweet. The bulls have a great character to them, as do the customers roaming the levels, and the animations to go along with the numerous forms of destruction that can happen.
Overall
Even though the quality of the assets in this game is amazingly high, especially for a physics-puzzler, the humour doesn’t really last that long, and the gameplay is buggy and unengaging. This game is annoyingly close to being awesome, but it’s flaws really keep it from reaching it’s true potential.
Busted! Is the upcoming high-speed future get-away game for the Android platform made by Mentalwarp games, which are based in Belgium. In Busted! players are tasked with speeding down futuristic tube like highways to get away from the police before they are caught.
It seems like the game is very reminiscent of high-speed futuristic racers like F-Zero and Wipeout and players that enjoyed the high-speed feel of those titles will definitely want to check out this game.
To quote the Youtube page –
New Android title fuelled by Mentalwarp Games.
Busted! is a 3D arcade game in which you drive your ship recklessly in futuristic tube-like highways and try to avoid being busted by the city police forces.
www.facebook.com/Busted.the.game
Be sure to check out the trailer, embedded below, for more info.
To help design and create the ultimate arcade fighting stick peripheral for gaming devices (unlikely to be the one pictured). The team are also competing for Team Razer in this years major competitions. As many fighting game aficionados will tell you, these two are very big names in the scene, having taken home many EVO and World Cyber Game Championships each.
Fuudo’s first notable appearance is his victory in the World Cyber Games 2005 Virtua Fighter 4 tournament and he had this to say on the new partnership –
“If you keep playing against strong players, you will naturally get stronger,” said Fuudo. “I value the knowledge and skills I can acquire from players outside of Japan, and being sponsored by Razer will provide us with the full support we need to travel to more tournaments and have more opportunities to learn from international players.”
Itazan has had much success in his fighting tournament career first taking home an EVO in 2004 and winning many more competitions since then. On the partnership, Razer had this to say –
“We’re seeing the fighting scene booming in the U.S., but Japan is really the heart and soul of fighting games,” said Robert “RazerGuy” Krakoff, President of Razer USA. “Fuudo and Itazan are both seasoned fighting game veterans. They’ve excelled at different titles for almost a decade, and have both won the two major fighting game championships, Super Battle Opera and EVO, both independently and as a team. The Razer Arcade Stick is still in the works, and what these two players can bring to its development is priceless.”
This new arcade stick is sure to bring out the best in fighting gamers everywhere. Be sure to check the Razersite for more info.
April 23rd, 1982 is a day that will forever live in the memory of a proud Englishman – it’s the day that the Sinclair ZX Spectrum was unleashed upon the world in direct competition with the Commodore 64 system.
Since its launch, the British-made system has had over 23,000 pieces of software created for it, many of them games that will bring an air of sudden nostalgia to anyone who’s played them before. A few days ago, Elite Systems released the 100 Greatest Hits of the system on iOS, and Wikipedia elected to celebrate April 23rd by plastering that fact in a big, bold banner at the top of the encyclopaedia entry on the ZX Spectrum.
Google also released a Google Doodle to honour both the 30th anniversary of the system and St. George’s day in a clever, 8-bit tinged crossover that should probably be made into a video game right now.
Ubisoft announced today that their popular strategy title, Anno 2070, will be getting an expansion add-on titled Anno 2070 Deep Ocean. This new expansion pack is set to launch for the PC in the Spring of 2012.
Anno 2070 Deep Ocean adds a completely new civilisation level, and adds a new population class that will grant access to brand new features such as new vehicles, technologies, and many more. The add-on will also bring in new content and challenges, these are listed below.
Players will be able to:
Acquire enemy territories without using military force through the “Hostile Takeover” feature
Resolve energy problems by building the new underwater geothermal power plant
Optimise energy supply through “Energy transfer” between islands
Face a new dangerous disaster: The Tsunami
Unlock new rewards for each faction’s career ladder
Bluemouth have been on a role for their 3DS gear as of late, and while Mario Kart 7 released back in December, a new accessory line for the popular title is on the way to spruce up your handheld. As you see in the picture above, this pack will come with a snazzy checkered flag cleaning cloth, a themed stylus, and a Snap & Play case that features Mario, Bowser, and Luigi up top, with a soft-coated material layered on the bottom for extra comfort.
The going price for the kit will be $24.99, and you can expect them to pop up in retailers this May, which is just a short time away.