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Battleship Review

Battleship
Developer: Double Helix
Publisher: Activision
Platform: Playstation 3, Xbox 360 (reviewed)
Release Date: May 15, 2012
Price: $59.99 (HERE)

Overview

Another year, another licensed game to go with a blockbuster movie release. Battleship, the game based on a movie based on a board game, is a first-person shooter that mixes in some strategic, grid-style ship play. Does the unique premise keep the game afloat or does it sink under the weight of its movie license?

Gameplay

Much like the summer movie that inspired it, Battleship does not include much of a story. Aliens are attacking the islands of Hawaii and you, a ground trooper who somehow is also responsible for controlling the movements and missions of the United States Navy. Yeah, I didn’t really get it either.

Anyway, the game starts off with aliens launching a surprise attack, and you’re immediately thrust into shooting your way through various levels in first-person with controls almost identical to that other Activision game that comes out about once a year. The kicker is that you have a naval command device that zooms you out of the action and shows the entire map on a grid. The device then allows you to command ships in the grid to take out enemy vessels or move into strategic points that will allow you to call in missile strikes and the like. Aliens you kill will drop power-ups which will give varying bonuses to your ships – you can upgrade armour, attack, range, or even assume direct control of a ship and blow up an enemy yourself.

While this concept is interesting at first, particularly because you can often see the ships battling alien vessels from the islands, the time it takes to load the grid view isn’t particularly quick, and you’ll often feel like you’re being taken out of the action when you do try and micromanage their positioning. This is exacerbated by the fact that loading the ship control interface completely pauses the game. So even if you’re standing in the middle of a firefight, you can load up the ship controls and move stuff around for five minutes and still be completely safe.

And, much like commanding battleships, the level design becomes repetitive and tedious. The game’s setting is the islands of Hawaii, and, as such, each and every level involves landing on a tropical island, blowing up some alien technology, and being extracted from the area. Over and over.

The objectives occasionally vary and include sniping sections or defensive missions, but it doesn’t do much to alleviate the tedium, particularly with the less than effective checkpointing that can set you back some fifteen minutes. Basically, even though the game’s campaign isn’t particularly lengthy, you’ll be quitting to go do something more interesting long before it’s over.

Though the basic design concepts behind the game may be different to the norm, the way in which they’re executed screams of a product rushed out to be released in time with the movie it’s based on.  Which is unfortunate, because there really is a lot of potential there.

Audio & Visual

Battleship‘s graphics vary from pretty to ten years old. When looking out from a ridge out at the ocean with ships battling in the distance, the game gives off an epic scope that could draw anyone in. The problem is that this presentation isn’t matched in the tasks the player character himself must accomplish. You’ll see the same muddy textures over and over, the lighting is far behind the standard, and the environments, which are already similar locales, reuse assets excessively.

The game’s score fares no better. Generic battle tunes that would fail to get the blood pumping in even the twitchiest of gamers are the rule rather than the exception. The saving grace for the sound design are the good gun effects. Each weapon, be it alien or human, feels powerful, and calling in mortar strikes results in an extremely satisfying boom.

Overall

Many film companion video games comes out every year, and most are rushed, boring, and uninnovative. The same applies to Battleship.

And that’s a shame, because there were clearly some smart heads on the design team who tried to bring something new to the otherwise generic shooter via the naval elements, but whether there were time or budget constraints, the end result was poorly executed. For every reason to like Battleship, there are two to hate it. The lack of any multiplayer whatsoever does little to help the value anyone could garner from this game. Unless you’re craving a new single-player FPS and have really got nothing else going on, you should probably stay away from this game.

5-5-capsules-out-of-10

Loren: The Amazon Princess Review

Loren: The Amazon Princess
Developer: Winter Wolves
Publisher: Winter Wolves
Platforms: PC (Reviewed), Mac, Unix
Release Date: April 30th, 2012
Price: $24.99 – Available Here

Overview:
There has been somewhat of a lack of old fashioned story based RPGs in recent years that focus on character development.  For the most part game feature archetypes that players will easily understand, so that there really isn’t a need to flesh out the characters more, but sometimes its good to more than play through the tactics of a game and have the characters flesh out as it goes along.

Loren: The Amazon Princess is an RPG that focuses on giving the player a blank slate and filling it in as the story progresses.  It includes war, rescue, and romance, so the player’s choices definitely have an effect on what happens throughout the story.  Does Loren bring back what has been missing in a lot of games in recent years?

Story:
Loren is the princess of the Amazons and the story opens with her mother, the Queen, being declared dead and being instructed to take the crown as the new Queen.  Loren, the girl she is, sorry, Amazon she is, refuses to believe that her mother the most powerful of all the Amazons has been killed so easily.  Rebuking crown and country, she will go in search of her mother and bring her back as rightful ruler.  Rebuking the Amazons however gets you a fat lot of nothing in the game of life though, so she is refused all aid of the Amazons, save a single slave capable of healing to aid her.

Which slave is the players choice: Saren, a human male, slave because he is a man in Amazonian culture; or Elenor, an elf female, slave because she is not an Amazon at all or even human.  The option impacts the romance options, though no matter what there are 2 of each gender to pick from regardless who’s chosen, so players can have anything from bromance to hetero to the ideal Amazonian relationship, which is great to see and tastefully so.  Allowing players to see and enjoy whatever trips their trigger provided they chose to not skip the graphic romance stuff, which is equally great to see as an option.

Back to the plot though, Loren and her new slave travel about gaining party members and beyond saving her mother, discover Loren is in fact chosen to do something great for the world.  What would be so great?  Destroying the evil Death Knight Fost, who is threatening to engulf the world in war amongst themselves.  The story itself is well done and provides players the chance to pick from options that have some impact in later events.  Ultimately there are about 24ish endings factoring in the 8 different romances, though some might not be so very different as some of the romances are on secondary characters.  Though the vast majority of the player choices are romance related, not that that’s a bad thing only that so much more focused on what was going on in the camp, making the plot storyline something that could certainly be streamlined straight through.

Audio:
Audio in the game cues up at a top mark with the song that starts on the main menu, which may best be described as a combination of an anime opening theme and a song from Strawberry Shortcake.  The song is very good and the lyrics certainly have meaning to the story as a whole, though it doesn’t quite fit the setting so well with how rock it is.  The rest of the music does a better job fitting the setting and mood.  Certain songs cuing up will indicate the seriousness of what’s happening or that the romance is coming into play.

The voice acting in the game however is incredibly minimal.  Characters only speak lines in the combat either when killing an enemy, doing a major attack, or at the end of combat.  It’s interesting to see how many different actors there were for such a small amount of speech.  The voices seem to fit, as well, for as much as can be heard and it is surprising that the dialogue was not actually fully voice acted.

Visuals:
Visuals fit the method of so many early RPG’s by reducing the visuals to a few different poses for the characters and having whoever being on screen during scenes or dialogue.  The game does however go just a bit further and have two sets of character visuals for some of the characters, which be shown depending on if romance is enabled or not.  Being enabled allows for certain characters to be in much skimpier outfits, showing a lot more skin.  Full-motion is a no go though, as at best characters slide around as scenes go on, which isn’t terrible and definitely probably saved a lot on the budget.

Gameplay:
Besides difficulty though players can choose between a “standard” or “tactics” style of play.  Each has there own pros and cons, standard gets skills every two levels, but only start with one skill, whereas tactics starts with a lot more skills, but only getting another every three levels.  This can allow for a diversity in how players can choose to play the game and get a different feel for how everything handles.

Gameplay for the story is broken down into reading through all the scenes and seeing what is going on and then when necessary selecting between anywhere from 2 and 4 options what to do.  The game actually starts out with the player selecting a backstory for either Saren or Elenor, with every selection determining different additions to stats and equipment.  The vast majority of conversation options are “jokingly”, “friendly”, and “forceful”, though romance will pop up in there to if players what to go down that route with that character, which is nice that it’s pretty consistent.  Plot options however are for the most part binary, either do one thing or another, without either option being wrong, though some near the end will certainly be more useful than the other.

Combat gameplay is broken down by turns, though the turns can change very rapidly depending on what each character does.  Some attacks can cause a character to delay, so that character is left without a turn for a while, which may need to be carefully thought out on higher difficulties.  There are certainly a lot of options when it comes to tactics in the game, as with most RPGs there are usually more party members than slots, so finding the best fit for each battle is important as well as how to equip the party and how the weaknesses will interact.  Though players should fret over the combat too much as the game does allow for a easy enough setting to appeal to those that are simply interested in the story.  This gives the game a great range of simplicity and depth.

Overall:
Loren: The Amazon Princess is a solidly built game and it has a lot of different options and choices for players to work through.  The game totes how a player can’t do it all in one playthrough and even the romance aside, it can’t be.  Featuring a heck of a lot of replay value, this game provides plenty of hours of enjoyment and what is actually about two novels of game text.  While there are certainly things the game could have done more of or done better, such as maybe having dialogue voice acting, the game is well put together.

8-5-capsules-out-of-10

Bioshock Infinite Delayed Till February 2013

In unfortunate news, Irrational Games’ highly anticipated ‘Bioshock Infinite’ has been delayed till February 26 2013. The game’s original October 2012 release date was announced back in March.

But as 2K Games has announced today, more time will be needed to complete the final game and as such the game’s release date has been push to next year.

Ken Levine, Creative Director of Irrational Games said the delay is necessary “to give our talented team the time they need to deliver the best Infinite possible.”

While this is unfortunate news for Bioshock fans, this does mean that Bioshock Infinite dodges heavy competition from other Triple A titles such as Halo 4 and Call of Duty: Black Ops 2 which are set to be released in the highly contested end of year holiday season.

Bioshock Infinite is set to be released on Xbox 360, Playstation 3 and PC.

New Van Helsing Action RPG in the Works

Both fans of Action RPGs and the legendary character Van Helsing should be interested in hearing about a new game in the works called The Incredible Adventures of Van Helsing.  Developer NeocoreGames have announced that the game is being designed for PC and Xbox LIVE Arcade, currently with a late 2012 release, and will star the son of the famed monster slayer, Van Helsing.

Featuring a 19th century European setting with all the gothic elements players would expect from something with Van Helsing in the title, the game follows the younger Van Helsing investigating the land of Borgovia at the request of former supernatural enemies.  Van Helsing must find and defeat this new plight, but in a story that features “wry humor and snappy dialogue”.  What’s more the monsters aren’t the straight up supernatural that players might expect as seen in the concept art below, showcasing monsters infused with steampunkesque technology.

Starlight Inception Ekes Out Kickstarter Goal

15 hours ago from this writing Starlight Inception‘s Kickstarter had 3 hours and $15,000 left to pledge to secure funding which was quite a feat of 10%.  Luckily, backers were more than willing to finish off the remainder of the cash and bring the total to more than $158,000, surpassing the goal of $150,000.  Escape Hatch Entertainment set out to prove that players were still interested in the space combat genre and they certainly did it.

What’s left now?  Well, backers can sit back and relax waiting for the game to be completed, but Escape Hatch Entertainment must get hard to work ensuring the game can make its estimated delivery of August 2013.  Some players may be surprised to see only a $150,000 budget for a game like this, but Escape Hatch knows exactly what goes into a game and know they will be able to make a great space combat to pick up where games like Wing Commander and X-Wing left off.

“Moebius” Reaches Kickstarter Goal

Over the weekend, Pinkerton Road Studios’ Kickstarter page was able to get the finishing funds to meet the goal.  This will guarantee the production of the chosen game Moebius to be produced and released next year, but through outside funding Pinkerton Road will also be producing an as of yet unnamed game, currently known as “Mystery Game X”.  What does that mean for backers?  Well, lower tier members will get to choose between Moebius and “Mystery Game X”, where higher tiers will actually get both.

Besides meeting their mark, Pinkerton Road has also been adding additional benefits to their tiers like Gabriel Knight related materials like eBooks of the now out of print Gabriel Knight novels and design bibles for the Gabriel Knight games.  They have also been putting out videos for their backers to enjoy and see how work is coming along in the studio.  Though most interesting there are a few special events going on this weekend to celebrate the final stretch.  On Friday May 11th, a fan will be hosting a 24-hour live playthrough of the Gabriel Knight trilogy to be hosted on twitch.tv starting at 19:00 GMT HERE.  On Sunday May 13th, Pinkerton Studio heads Jane Jensen and Robert Holmes will be having a “Ask Me Anything” session on REDDIT also at 19:00 GMT.

The Kickstarter page still has 9 days to go and every bit will be going into making the game even better, so if interested check it out HERE.

Teen Wolf Season 1 Claws its Way Onto DVD

Teen Wolf is not just an awesome, if illogical and zany movie from the 80s starring the awesome Michael J Fox. No, if you haven’t heard, Teen Wolf is a new television show that started a year ago, airing on MTV. This TV show takes the original concept of the film, and takes it that step further.

Making it just that bit darker, and exploring more what the implications of being a teen werewolf really are. If you are looking for a loving and faithful recreation, look elsewhere, Teen Wolf looks and feels like an entirely new product.

Teen Wolf follows Scott McCall (Tyler Posey), an unremarkable high school boy who really wants to be recognized as something more. And then, one night in the woods he gets bitten by a strange creature, and starts going through some changes that have nothing to do with puberty.

He also has a girl that he’s fallen for, only there is a lot more to her story and it is far more complicated than most high school romances can get. Not only that, but hormones combined with wolf hormones? Doesn’t usually work out so well.

Not only does he have high school, a girl, and a sports team with an aggressive bully on his back, but he also has to deal with the fact that this whole other world, a world full of werewolves and complex rules and dangers, has now been thrust upon him. Not exactly the easiest thing to cope with. Never mind that pop quiz in Math.

The first season of Teen Wolf is being released onto DVD on May 16. It has been nominated for six Teen Choice awards, and is a must buy for anyone who has seen the series, or wants to see it. The box set will include an exclusive extended season finale, deleted and extended content and behind-the-scenes extras with the stars of the show.

Check out the trailer for the show below!

For more information on the show and the DVD boxset being released, head on over to the FOX TV Facebook page HERE, or check out even more videos on the show, including an exclusive character introduction from Colten Haynes who plays Jackson, on their YouTube page. Keen to buy it? Well you can grab it from the JB Hi-fi page for $36.98 HERE.

The Chronicles of Inotia IV: Assassin of Berkel Review


The Chronicles of Inotia IV: Assassin of Berkel
Developer: Com2uS
Publisher: Com2uS
Platforms: iPhone, iPad (reviewed)
Release Date: May 9, 2012
Price: FREE – Available Here

Overview

RPG is a favourite genre of mine, one that is focused on storytelling and character choice, as well as an interesting range of characters and attack specialities. These are the categories that set RPGs apart from the pack, and are qualities that any game seeking to join the genre needs to qualify by. So does Inotia 4 uphold these standards?

Gameplay

Inotia 4 has a simple enough control system with a joystick in the left corner and an attack button in the right, as well as several hot key slots for special abilities. It’s fairly self-explanatory, which is good because there’s no tutorial. A tutorial comes after you finish your first mission, introducing you to the skills/abilities part of the game, which you wouldn’t have found unless you are adventurous in the menus, because it isn’t exactly obvious. In fact, sometimes several level changes can go by unnoticed. But that won’t really bother you with the enemies you encounter.

Mana increases quickly enough, and mana boosts are also dropped quite regularly. Not only this but health is regenerative, so in a few instance you can merely step back and let your health regenerate over time instead of using a health potion. This is kind of a let down, it became something that made the game so much more easier. Especially in one part where I had to take on several enemies, but waiting between each one by simply not moving towards the next one allowed me to take each one on with a full health bar and never worry about getting cut down.

Another thing with the enemies is that unless you’re in their immediate space they won’t attack you. In fact you can go through entire sections without getting into a fight provided you don’t pause or directly run into an enemy. This helps since enemies reappear once you’ve defeated them and if you have to go back the same way you came it is annoying to have to slash your way through again. It seems like defeating enemies is something you have to actively choose to do, for the purpose of leveling up.

The storyline follows a more old school, anime style approach and it is fairly one-dimensional. Your main character, Kiyan, is kind of a douche and he goes around doing what he likes and killing a bunch of people cos he’s an assassin and he’s totally bad ass like that. Plus all the girls are dressed, or should I say undressed, as you’d expect. So that might be a pro or con, depending on your opinion.

There are six different classes you can start off as, ranging from a knight, to a warrior, to a long ranged fighter to a warlock or priest. It’s pretty much pick your poison, in terms of what your usual RPG character is. Your main character will always be Kiyan though, a moody, apathetic little assassin man.

It is very much a button-spam game. There is no real method to the madness, just keep an eye on your health when taking on a boss, or a couple of enemies, use your powers when possible, and don’t die. There aren’t really counters, or anything that requires tactics beyond trying to take one enemy on at a time. Some might not enjoy this more hack and slash approach, though I have to say I didn’t mind it at all. I am speaking as a person who likes to pick a warrior though.

There is also some definite humour in there, which was much appreciated, and came rather randomly. Which is the best time for humour to come.

Visuals

The artwork of the characters that pop up whenever dialogue is said, is really intricate, and just what you’d expect from an anime game. Other than that the graphics are simplistic and reminiscent of old school games where you wander the forests, killing random beasts for experience points. Or, as I did, catching Pokémon.

Audio

The soundtrack doesn’t really set itself apart in any way. It sort of sits in the background casually, with a flute and is punctuated by the sounds of sword slashes and manly, as well as feminine, grunts as you take on enemies. It gets quite repetitive after a while, this probably won’t be the sort of music you hum to yourself afterwards, and if it is you’ll find yourself face-palming.

Overall

The Chronicles of Inotia IV: Assassin of Berkel is a fairly strong RPG app, especially in the anime section of the genre. It has the art, the storyline, and the style going for it. It is definitely a superior app to others on the market, but just don’t expect more from it than the anime-happy thing that it is. And you’ll probably want to turn your device to silent when playing it.

6-5-capsules-out-of-10

Official Japanese cosplayer for Lollipop Chainsaw

While we are familiar with the official North American cosplayer for Suda 51’s upcoming zombie killing action game, Lollipop Chainsaw, we have also been introduced to the official Japanese cosplayer for the game.

The lovely Jessica Nigri won a nationwide contest to become the official ‘Juliet Starling’  cosplayer in North America. Jessica Nigri certainly does a brilliant job in portraying Lollipop Chainsaw’s leading lady, but that said, Japan needed a lady to portray Juliet Starling for them. That lady has been chosen, and her name is Mayu Kawamoto.

While she is not a blonde, she still is cute and offers a more Eastern take on Juliet Starling. You can see her in action in the video below.

Wayforward bringing Adventure Time to the 3DS; Due out this Fall

While Adventure Time fans already had a reason to celebrate with the recent announcement of a DS game from WayForward, there is even more reason to get hyped as the freshly titled “Adventure Time: Hey Ice King! Why’d you steal our garbage?!” is now also set to launch on the 3DS as well. Today, Both D3Publisher and WayForward came forth to enlightne the world on this magical creation.

Check out the press release for yourselves:

In the first licensed Adventure Time video game, Finn and Jake wake up one morning to find their trash stolen by the Ice King. Jake couldn’t care less about half-eaten bananas, crumpled up burrito wrappers, and old chicken diapers – but when they find out the Ice King is using their stolen goods to construct a Garbage Princess, the heroes embark on a fantastical adventure to teach him a lesson! Journey through the Land of Ooo in an offbeat adventure and discover perilous dungeons and unimaginable treasures, while playing as Finn and Jake in a unique action-adventure experience.

Working alongside the game’s developer WayForward is the series’ creator Pendleton Ward, who is designing a new storyline and quests for the game.

“Adventure Time fans have been asking for a video game to complement the series for some time, and we are working directly with Pendelton Ward, who has an amazing vision for the game,” said Peter Andrew, vice president of product development, D3P. “Adventure Time: Hey Ice King! Why’d you steal our garbage?! will be a fan’s golden ticket into the elusive Adventure Time universe and will capture the random fun and adventure we all love about the series.”

Adventure Time is the pop culture sensation, Emmy-nominated, top-rated show among kids, and its popularity continues to soar both on air and at retail. The series follows Finn, an adventure-seeking kid and Jake, his shape-shifting canine best friend, on their adventures in the Land of Ooo. The awesome duo save princesses, battle the notorious princess-kidnapper, the Ice King, party in Lumpy Space, fight in dungeons, and even befriend Marceline the Vampire Queen. Since the start of its fourth season, Adventure Time is the #1 program on Mondays on all television with kids 6-11.

“The rich and diverse characters in the Adventure Time world are absolutely perfect for a video game franchise and working with D3Publisher, WayForward and Pendelton Ward, we have a great team in place to bring it to life,” said Pete Yoder, vice president of consumer products, Cartoon Network Enterprises. “This game will provide the Land of Ooo experience that young fans will love.”

I am a bit curious of why both Nintendo portables were chosen for this title, but hey, the more Adventure Time, the better. Thor, Aliens: Infestation, and Centipede were all solid titles from the developer last year, so I would imagine this licensed romp will be just as good when it hits shelves later this fall.