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Assassin’s Creed III Frontier Gameplay Preview


Now most of us witnessed the amazing looking Assassins of the Caribbean segment that was shown off at the pre-E3 presentation by Sony, but what other features have been added into the game to create a new and unique experience we have never seen before. Amongst a number of demo choices we opted to see how gameplay out on the Frontier would look like, as many people have been curious about how Connor will navigate through the wooded wilderness that was the Colonial United States. From what we were told, Assassin’s Creed III will cover a thirty year time span that shows events that will be happening before, during and after the American Revolution.

But that isn’t what is important now, what is important is the fact that the newly developed tree running system looks absolutely amazing. We witnessed as Connor easily climbed up the side of a tree and began running along branches, jumping and swinging from tree to tree as he snuck through the frozen limbs before dropping down into what the development team is calling stalking zones. These stalking zones are basically bushes and foliage which allow Connor to stealthily hide in. By taking advantage of this stalking zone, the player was able to kill a deer, one of the two dozen animals able to be hunted in Assassin’s Creed III. Unfortunately for her however, the smell of fresh blood drew a pack of hungry wolves, though it could have easily attracted a large bear or even a few cougars as well.

To take out this back of blood thirsty wolves we watched as Connor dropped multiple wolves with practically no interruption in his motion. He went from dropping a wolf with his axe in his left hand while pulling his black-powder pistol out of its holster and shooting another wolf with his right hand before quickly returning the gun to its holster and dropping a third wolf with his hidden blade. You see, Connor is an expert and using two weapons at the same time which plays a major role in how the team wanted Connor to always be in motion as he is fighting against enemies or assassinating targets.

More on that in a minute, because our presenter wanted togive us a peak at the way snow navigation and quests would work in the newly revamped world of Assassin’s Creed III. ACIII will be the first game of its kind to feature a quest log and allow players to undertake side-quests, such as delivering deer meat to a butcher amongst other things. These side-quests can provide a number of bonsues, though what these bonuses were was not revealed at this time. Navigating through the snow covered fields, either on horseback or on foot can be quite difficultmech, as the team has developed a deep snow mechanic which will make all characters move slower as they trudge through two feet or deeper snow-drifts. Don’t worry though, there will also be plenty of time in the summer as well for those who don’t like snow.

Earlier I mentioned how Connor would always stay in motion whenever he was in combat and nowhere was this more prevalent during the final moments of our time with the game. We watched as Connor climbed through the tree branches before firing a rope dart at the last soldier in a platoon, stringing him up in the tree and hanging him to death before dropping down to deal out death to the rest of the squad. Now firearms are much more prevalent in ACIII than in any past title, and Connor has learned quite a useful skill, the ability to take a human meatshield to protect himself from enemy gunfire. After avoiding being riddled with bullets Connor jumped into the fray with his axe and sword in hand, dealing out fluid death without any animation interruptions in the slightest. One of the key animation changes is the fact that Connor will actually begin countering attacks as he finishes off other enemies through the use of his second weapon, ensuring that combat will always be fluid with zero break in animation.

Also factored into the development cycle was the fact that most of the action will occur on uneven terrain and the team has accounted for these differences in height as well. This change has also been adapted into the climbing mechanic as it has been revamped for the first time since Asssassin’s Creed I, as players will now be able to climb across rugged cliff faces full of bumps, uneven ledges and more. Taking advantage of his position at the top of a Red Coat camp, Connor caused a large explosion by detonating a storage area for black powder before jumping into the middle of the camp, performing three running kills in a row in what may have been one of the best showings of E3. Connor dropped the first man with his tomahawk, picking up his musket while still running, speared a second man with said musket, taking him down to the ground before scrambling to his feet jumping off an overhang and bringing the musket bayonet down on his finally target in an air assassination.

Anime Say! Episode 11 – Hello Again! Toonami Returns

Welcome to Capsule Computers’ weekly anime segment, Anime Say! After several months in limbo, the show is back and better than ever. There will be several changes to shows formula, but it is still the show you all grew to love. Enjoy bastards! In my return episode, I discuss the Polar Bear Cafe dispute as well as the long awaited return of the Toonami anime block. You can check out this week’s Anime Say! below. Got any questions for Anime Say? You can send me a tweet on my official twitter or alternatively drop me an email at [email protected]. I will do my best to respond to your tweets and emails as well as try read some out on the show. What do you think of the latest episode of Anime Say? Let us know in the comments section below.

Follow Luke on Twitter: @LAHalliday

Rhythm Scandal Trailer Released

Rhythm Scandal is dancing it’s way to iOS and Android devices!

Rhythm Scandal appeared at this year’s E3 as a part of WeMade Entertainment’s eight-game showcase and had gamers tapping away. This music title features a groovy K-Pop soundtrack and customisable 3D avatars. Rhythm Scandal also includes a variety of social networking features including location-based tracking and global online play.

No release date for Rhythm Scandal has been announced yet, but gamers can expect it to be tapping into your iOS and Android stores soon for digital download. Until then, make sure you check out the trendy trailer below as it’s sure to be a blast!

Goblin Mobile Coming Soon to iOS and Android Devices

Goblin Mobile (Tentative Title) was one of eight titles displayed by WeMade Entertainment at this year’s Electronic Entertainment Expo (E3).

This title is an action MMO but it plays more like a 2D side scrolling beat-em-up. Goblin Mobile  offers players 5 classes with 80 skills, and countless item and character customisation options. Gameplay involves players going on quests where multiplayer is highly encouraged for groups of 1-4 players.

A release date is yet to be announced, so gamers make sure to keep an eye out for Goblin Mobile hitting your iOS and Android stores soon for digital download. In the meantime, make sure to check out the trailer below!

 

Renaissance Heroes Shows Off Weapons in New Trailer

Designing and balancing 16th Century weapons for an arena style FPS must be a real challenge, but luckily for Renaissance Heroes it is an alternative timeline kinda game, so they can pretty much do what they want and looks cool.  Bridea and ChangYou have released a new trailer, which can be viewed below, that shows off a couple of the different weapons in each classification.

From rifles, to crossbows, to melee, to special explosive the weapons in the trailer all look really nice and definitely give a feeling of being one step shy of Steampunk.  They also look pretty colorful, so it doesn’t like it will be hard to find them laying around the  levels.  Being built in the Unreal Engine 3, it’s great to see the level of detail that is being put in the designs.

Renaissance Heroes is currently in closed beta testing, with no release date set.

PopCap Games Attempting Solitaire World Record

PopCap Games is teaming up with two avid Solitaire Blitz players in an attempt to set the Guinness World Book of Records for longest video games marathon playing a card game. Laura Rich from Cardiff, Wales and Kathleen Henkel of Oakland, New Jersey will both attempt to play for 30 hours straight while raising money for charity:water. This charity helps bring clean and safe drinking water to developing nations. 100% of the money raised will go to charity: water. PopCap Games has pledged to donate  £6,500 if Ms. Rich and Ms. Henkel are able to play for the 30 hours. The public is also invited to make donations to charity:water during this marathon.

If those in London wish to see Laura Rich in her 30 hour marathon, drop by the SEA LIFE London Aquarium. The event starts at 2:00 PM GMT on Tuesday, June 26th and the public will be allowed entry from 10:00am to 5:00pm GMT. At the same time, Kathleen Henkel will be in New York at The Lab, situated on the ground floor of the Roger Smith Hotel.

Marvel Pinball: Avengers Chronicles Gears Up with Release Date

Zen Studios has finally announced when Avengers Chronicles will be making it to Marvel Pinball and Pinball FX2, with the trailer for The Infinity Gauntlet table, which players can check out below.  The official release dates are June 19th for Marvel Pinball on PSN in North America for $9.99, but then June 20th for Pinball FX2 on XBLA for 800 MS Points and Marvel Pinball in Europe for €9.99.

As players can see in the trailer, The Infinity Gauntlet table will feature Death’s biggest fanboy, Thanos, who holds the gauntlet and 6 gems, while players utilize Silver Surfer and Adam Warlock to try and recover them.  The gems will greatly impact gameplay as each will alter the table, such as flipping it upside down.  Interestingly enough, the table has 139 lines of dialogue, so that players can receive an actual storyline and hopefully get more acquainted with Thanos’ character.

Be sure to check out Marvel Pinball Avengers Chronicles on PSN and XBLA next week.

Resistance: Burning Skies Review

Resistance: Burning Skies
Developer: Nihilistic Software
Publisher: Sony Computer Entertainment America
Platform: Playstation Vita
Release Date: 31/05/2012
Price: $38.73 (Available Here)

Overview

Resistance isn’t new to the portable scene after the release of Resistance: Retribution over on the Playstation Portable. However, as that was a third person shooter, Resistance: Burning Skies is a first person shooter with dual stick controls. It is a first for the portable scene. Behind the game is Nihilistic Software, developers of Playstation Move Heroes, so that may worry some. However, Nihilistic does a great job in delivering a console FPS experience onto the Playstation Vita, with excellent controls, great multiplayer and effective use of the touchscreen. However, Nihilistic seems to forget to develop a story of Resistance standards. Poor level design, some interesting choices in gameplay and overlooking an excellent soundtrack also mar the game.

Story

In Resistance: Burning Skies, players will be controlling a new character for the series. He goes by the name of Tom Riley, a fire fighter residing on the East coast of the United States. While fires are no match for Riley, he is thrown into the war with the Chimera after they begin their invasion of the US. As the Chimera invade, Riley is forced to leave his family behind (similar to Joseph Capelli in Resistance 3). He joins and befriends another fighter in the resistance by the name of Ellie, a companion that sticks with him throughout the game.

The story is basic at best. Riley feels and acts as an inferior Capelli. In fact, the story between Burning Skies and Resistance 3 strike similar chords. Both are fighting for their families, but Capelli’s fight is more emotional and involved. With Riley’s fight, it isn’t developed enough. In fact, it feels like a fight for the United States than family. It’s a fight fought once before and it is fought poorly. This also reflects on how Riley develops as a character. There is no real development. Riley doesn’t really learn any lessons. He is simply a bore. Players will actually lose motivation to fight for his cause. The tone of the story is also poorly executed. Rarely players will feel the absolute need for survival, which needs to be established. It is the same problem Uncharted: Golden Abyss faced when that was in development. Uncharted is considered a storytelling masterpiece in the video game industry, but Drake’s first portable outing didn’t match those expectations. Sadly, in a series where the story is considered its strong point, Burning Skies fails to deliver the same standard.

Gameplay

If the game lacks in story, then it must be made up in gameplay. Well, it does. Resistance: Burning Skies is the first portable dual stick first person shooter. That second stick really does help play a first person shooter on the go. This isn’t close to a console FPS experience; it is a console FPS experience. What makes the Resistance series great is the arsenal of weapons available. Throughout the game, there will be eight weapons available, plus Riley’s fireman axe for melee. The Bullseye, Carbine, and Auger do make a return. Nihilistic opted with the weapon wheel found in Resistance 3, allowing the player to carry all of the weapons. This brings in a level of strategy that is rarely seen in first person shooters. However, Nihilistic did add something to the mix: upgrades. Each weapon is allowed two equipped upgrades out of six, adding more strategy to the mix. Players can have extended clips, less recoil or even more powerful shots. This brings more strategy into the mix and allows players to experiment with different weapon layouts.

A gameplay feature that made the Resistance series unique is the secondary fire. Nihilistic had to figure out how to implement the feature seeing the Vita is void of a second set of shoulder buttons. This is where the touchscreen comes into play. Each of the eight weapons all have a different way to activate their secondary fire. A Bullseye tag, for example, simply needs the player to tap their finger over the desired enemy. The Carbine’s grenade launcher is done the same way. The Auger, however, requires the player to drag their fingers in opposite directions in a horizontal line. The actions can be quickly executed and will not affect the gunplay on screen. The alternative fire is simple to use and cleverly designed. As for other controls, grenades and the axe are used via the touchscreen. The rear touchpad is used for sprinting by double tapping it. However, it would be better to hold down the down d-pad button, as it is the physical button for sprinting.

E3 2012 Event Photos

Well another E3 has come and gone and we had a complete blast here at Capsule Computers in sharing out all the latest news from the event!  Now with that all taken care of we have only one thing left to share with you all and that is the E3 2012 event photos from all three days of the show.

We have well over 750 great quality photos covering all the booths in both the South & West halls such EA with Dead Space 3, Medal Of Honor Warfighter and Need For Speed. Activision and their Call Of Duty, Transformers and Skylander’s themed booths. Square-Enix with Sleeping Dogs, Hitman and Tomb Raider titles. Capcom with Lost Planet 3, Devil May Cry and the Resident Evil 6. Bethesda with The Elder Scrolls Online & Dishonored. Ubisoft with their amazing Assassin’s Creed III, ZombiU and Watch Dogs. Sony with God Of War Ascension and The Last Of Us to Mircosoft with Forza Horizon & Halo 4.  These are just a few outstanding titles that everyone at E3 this year was able to get their hands on and see.

If you haven’t already done so check out our full coverage of this year event with over 245 great quality news, previews and interview articles (check out the full coverage here).  If you missed it, we urge you with a capital U, not Wii U, to check out the Booth Babes of E3 2012 photos as well here.

Event photos can also be viewed over on our official Facebook page here are the links to each of the galleries :

E3 2012 Event Photos Part 1 of 4

E3 2012 Event Photos Part 2 of 4

E3 2012 Event Photos Part 3 of 4

E3 2012 Event Photos Part 4 of 4

Let us know what you thought stood out the most at this year E3 and what titles you are looking forward to playing.

WIN – Disney’s John Carter on Blu-Ray!

We have 3 copies on Blu-Ray to give away for the awesome Disney’s sci-fi hit John Carter.

From Academy Award®–winning filmmaker Andrew Stanton comes John Carter—a sweeping action-adventure set on the mysterious and exotic planet of Barsoom (Mars), based on a classic novel by Edgar Rice Burroughs. The film tells the story of war-weary, former military captain John Carter (Taylor Kitsch), who is inexplicably transported to Mars where he becomes reluctantly embroiled in a conflict of epic proportions amongst the inhabitants of the planet, including Tars Tarkas (Willem Dafoe) and the captivating Princess Dejah Thoris (Lynn Collins).

 John Carter, to be released on DVD and Blu-ray on July 4. Lucky winners chosen will receive the copies a little after the release date.

TO WIN

All you have to do to win is to simply leave a comment below on why you want to win this fantastic movie. 

3 Lucky winners will be drawn at random on the June 18, 2012. Good luck to you all!

**SPECIAL NOTE**

Competition is open WORLDWIDE. When you enter please leave a VALID email address and also mention what part of the world you are from.

 

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