At the San Diego Comic Con this weekend Capcom announced the voice acting cast as well as the people used for the character’s motion capture in Resident Evil 6.
LEON S. KENNEDY: Jason Faunt (body) Matthew Mercer (voice)
HELENA HARPER: Katherine Randolph (body) Laura Bailey (voice)
CHRIS REDFIELD: Reuben Langdon (body) Roger Craig Smith (voice)
PIERS NIVANS: Kevin Dorman (body) Chris Emerson (voice)
JAKE MULLER: Troy Baker (body, voice)
SHERRY BIRKIN: Sara Fletcher (body) Eden Riegel (voice)
ADA WONG/CARLA RADAMES: Michelle Lee (body) Courtenay Taylor (voice)
VOICE OVER DIRECTOR: Liam O’Brien
It should be noted that only 3 members of the voice cast have worked on past Resident Evil games. Roger Craig Smith who has played Chris Redfield throughout the entire series, Courtenay Taylor who played Ada Wong in Resident Evil Operation Raccoon City and Eden Riegel played Sherry Birkin in Resident Evil Operation Raccoon City. With Resident Evil 6’s release only two and a half months away, will you be picking it up at launch on October 2nd?
THQ has announced that WWE 13 will be receiving a collector’s edition based on the rattlesnake himself, Stone Cold Steve Austin.
The Collectors Edition will include the following:
Exclusive foil packaging featuring embossed Stone Cold Steve Austin skull
Exclusive collectible art card personally autographed by Stone Cold Steve Austin
Exclusive Stone Cold Steve Austin in-game attire: red skull t-shirt (circa 2001)
Exclusive Stone Cold Steve Austin in-game ATV ring entrance
“Stone Cold Steve Austin: The Bottom Line on the Most Popular Superstar of All Time”(DVD)
Disc #4 in series (available to PlayStation 3 system and Xbox 360 customers)
Copy of the WWE ’13 videogame
Access to WWE Hall of Famer and WWE ’13 global pre-order offer Mike Tyson playable character
This Collector’s edition looks like a must have for fans of Steve Austin. The WWE 13 Austin 3:16 Edition will be sold for $80, and is set to release for North America, as well as on November 1st in Australia November 2nd in New Zealand.
If you happen to be a PlayStation Plus subscriber and are curious about what your mid month bonus for the month of July might be then you may want to pay attention. Tomorrow the game, Dyad will be on sale for 20% off meaning it will only cost $12 for Plus members unlike the $15 price tag for anyone else. Also when Malicious finally is released next week it will also cost 20% less than sticker value.
As for freebies, there are two PSOne Classic Games that revolve around sports, the first one being Hot Shots Golf 2 and the second one being International Track & Field… whatever that game is…
If you still have any money left after the first four days of the Steam Summer Sale then bravo… your willpower is stronger than half of the team’s here at Capsule Computers who have been buying games left and right over the past few days.
Moving on, the fifth day of the Steam Summer Sale extravaganza is upon us and with it comes a slew of new and insane discounts for a number of titles. As you can see above a number of titles have been discounted to under $10 with a few of them even being as cheap as $2.50… that is cheaper than a price of a Chicago style hotdog. So what are you waiting for? Go pick some of these titles up here.
Are you curious about what Gears of War: Judgment will have to offer you once it is released next year on March 19th? Well how about you take a quick look at the below video for the game which gives viewers a brief rundown of the new multiplayer mode added for Judgement, OverRun.
In this video we are given a run down of each class players will be able to select and the various abilities each class possesses. While I’m sure everyone can’t wait to play as a COG soldier again, it certainly looks like the Locusts may have a few more fun options on their end, one of which is the ability to hop on and ride a bloodmount.
If anyone knows how to bring an old franchise back from the dead and try to squeeze a few more dollars out of it is Capcom, but this time around it seems they have selected quite a little gem to give fans an HD remake of. Capcom announced this weekend, and then released screenshots today, of an HD upgrade of Jojo’s Bizarre Adventure.
The screenshots can be seen below while a number of new additions have been made to the game such as graphical filters which can be turned on and off, battle points and player points to affect the leaderboards, an eight player online lobby with spectactor function, saving and watching replays and of course Achievements/Trophies.
If you thought that the addition of Danica Patrick to the roster of Sonic & All-Stars Racing Transformed was strange enough, well at least the character that was revealed today is at least video game related in some way. Sega has revealed that the star of Disney’s Wreck-it Ralph will be a playable character when the title is released in November.
It seems that there is a good reason that this release is called Sonic & All-Stars Racing rather than Sonic & Sega All-Stars. Still… given the movie’s plot of Ralph hopping through video games, this at least makes a decent bit of sense. Either way, gamers will be able to pick up the title on well… practically every platform in existence minus smart phones and the Wii.
Some of you may remember that just yesterday it was revealed that those who pre-order Tekken Tag Tournament 2 will receive over 150 swimsuit costumes for the large roster of the game. At the time, the pre-order bonus was given only a brief mention but today the company revealed a trailer focusing on these pre-order swimsuits.
As you can see in the trailer below the DLC will provide swimsuits for not only the female cast, but also all of the men and animals as well which will make for some quite interesting fights. Currently Tekken Tag Tournament 2 is set to be released on September 11th for the PS3 and 360 while a Wii U version will be coming sometime later in the year during the holiday season.
At the San Diego Comic Con rumors were running rampant that Kojima was showing Metal Gear Solid 5 to certain individuals behind closed does. Then the above image appeared online, though it appears that this image is simply a giant fake.
After Konami was notified about these rumors, they responded on their Twitter account stating “Fake or real, we love a bit of speculation!” Considering this tweet was not an actual flat out denial, people soon grew even more excited until the company followed up with yet another tweet stating “Seriously, just in case the #pinch #salt hashtags weren’t enough – the chap who claims to have set up the fake rumours has been in touch.” So while these rumors are unfortunately false, would you love to see yet another Metal Gear Solid title?
Tour de France 2012 Developer: Cyanide Studio Publisher:Focus Home Interactive / Ubisoft Platform: Xbox 360 (reviewed), PS3 Release Date: 21st June Price: $69.99/£39.99 – Available Here
Overview:
In a year chockfull of sport, the Tour de France, one of the most gruelling tests of physical endurance around, is unlikely to get the coverage it deserves. Unless of course a British contender wins it, like Bradley Wiggins, at which point everyone in the UK will jump on the bandwagon and claim his personal triumph as a victory for England, pretending they were behind him the whole time. The Tour de France 2012 game was always going to be a relatively low-key release, but the actual event being sandwiched between Euro 2012 and the London 2012 Olympic Games hasn’t exactly helped its cause.
It’s no great shock that the game hasn’t penetrated a wider sphere of awareness, as it’s a low budget game that simply can’t afford to go all out on the advertising front. Most of the money would have been spent on improving the build of the previous game rather than starting over. The important thing is that cycling enthusiasts with a penchant for gaming know of its existence, as this is the group that will get the most out of it.
Gameplay:
The gameplay is mostly re-used from Tour de France 2011 – understandably so, as the 21 stage race itself doesn’t change that much from year to year and the developers can’t just add a new route to the race for the sake of there being something new. Just how similar it is, however, can evoke feelings of déjà vu if you played last year’s edition.
The control scheme remains more or less the same, apart from several very small additions which, despite their size, make all the difference. As before, it is a simulation of cycling, so there’s no pumping the triggers in time with the pedals, only a continued cycle in which you decide the pace at which to travel. You do this by pressing A regularly with if you want your rider to push on and build up some momentum, or occasionally/not at all if you want to give them a rest like if it’s a downhill section. You control the steering to a certain extent in that you can swerve to exploit gaps (though not to collide with others and cause accidents), but if you don’t steer the auto-assist is likely to keep you from going off the road.
The heads-up display has been refined, emerging less cluttered and a lot more workable. For a start, the pointless ‘danger’ meter from last time is gone, which is just as well because it was a struggle to your rider to crash and fall off back then too. The heart monitor telling you your rider’s exertion remains, as does an arrow wind direction and speed, and an ever changing number indicating the gradient of the current stretch of road (which the graphics often struggle to make clear). Even your energy bars are clearer now, with a yellow endurance gauge and a red sprint one, a press of B switching between the two cycling modes. In this game, you can now replenish these energy stocks with a mid-race snack when the pressure’s off.
If there could be any doubt of Tour de France 2012’s simulation credentials looking at the detail the racing mechanics go into, then the fact that there’s a voice communication network between your AI manager and squad mates surely settles it. While it’s still as meaningless as it was in the last game, (the mess of riders makes it hard to identify your team colours and then there’s the problem of working out who’s who amongst your team), it’s undergone some changes which make it easier to use. This means that although you’ll often get the response that they’re tied up and can’t kick away from the group as commanded, the shoulder button controls mean you can at least issue the command fluently.
Used properly and when you keep tabs on your squad and issue regular instruction, the system works, but it’s a lot of extra effort to go to in order to ride in a team when it doesn’t make all that much difference, so most players will probably end up utilising only the manager’s race-status updates from the voice comms system. To say the game isn’t interactive thanks to all these menus wouldn’t be right, but it’s definitely a different kind of interaction.
Like Tour de France 2011, gameplay switches between actively cycling and a simulation mode. 3400-odd kilometres is a long way to travel in practically real-time – and time-consuming at that – so to prevent the game being as gruelling an event as the real thing, you only play certain sections of the race. Most of the distance is covered by AI in a sim mode which acts according to your tactics and finishing position when you were racing. This is represented as a live-feed of a line graph which lasts a minute or so, with the game returning control to the player for 30km two or three times at the more interesting parts of a stage.
Visuals & Audio:
For anyone who played the previous game, the introductory video to your Tour de France campaign is just as likely to have you saying “have I been here before” as it is to get you tapping your foot saying “this music’s kind of funky”. Everything from the game’s menu music to the game’s visual design is confusingly similar or the same. As the cycling is unerringly similar to 2011’s, it only makes sense for the main menu and accompanying soundtrack to be similar or even exactly the same.
The in-game graphics haven’t improved since last time and stand as a poor example of what the Xbox 360 is capable of. Rolling through the French countryside should be idyllic – and is on Tour de France 2012 if you focus on the race and see your surroundings through the corner of your eye. Look too closely though and you’ll notice the unconvincing character models standing by the side of the road, many of whom are the same person, and even the same parked cars as last year. The draw distances are so low that hedges, or worse still, railings, are literally forming alongside you as you ride.
Do these visual shortcomings affect the overall experience? Not really. It’s a simulation, a genre known for being a little rough around the edges, but better graphics would certainly be an improvement and make it easier on the eyes. Still, the sight of a massive field of cyclists on the starting line is something to behold.
Overall:
Tour de France 2012 will provoke a range of feelings in the different people that play it. For those used to the modern pace of games hoping to realise their fantasy of a 50 bike pile-up – boredom. For those who played Tour de France 2011 – déjà vu. And for keen or competitive cyclists or cycling enthusiasts, I can only assume a similar sense of satisfaction to it that they get from the real thing. There’s no racing ahead because you can press the button faster than the CPU players; although it is possible to take the lead by quite a way, it requires careful measure and application of your effort bars, as well as the acknowledgement of factors like the wind and gradient of the slope.
It’s a testament to the level of involvement when you’re able to fiddle around with a number of menus mid-race and are even encouraged to do so. Many will misinterpret the game as boring, when actually it’s just good at what it does. What it happens to do though, is be a cycling game, something difficult to pull off and, ultimately, something of a specialist interest.