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South Park: The Stick of Truth Preview

What is the Stick of Truth? To be honest I am not too sure, but after THQ showing of South Park: The Stick of Truth at Sun Studios, I want to jump headfirst into South Park and find out.

THQ opened their presentation of South Park: The Stick of Truth by introducing us to the game’s protagonist which just so happens to be ‘You’, the player. Who’d have thunk it? The video demo featured the game’s opening moments which involved a hilarious bit of comedy about the protagonist’s parents wanting to ‘Bless, their house’ in which they have just moved to. They shove you off telling you to ‘make friends’ so they can have the house alone to erm.. ‘Bless it’. The player in the demo knocked on the door which caused the player’s father to come to the window naked telling you to ‘go and make some friends’ in a hurrying manner. This shows us that their is a level of interactivity with the environment, this was confirmed later on after the player made friends with fan favourite character Cartman.

The general plot of South Park: The Stick of Truth is that the entire town of South Park has been swept up in yet another craze, this time live-action role playing and in classic South Park fashion, it all gets unbelievably out of control. The LARPing plot lends itself well to an RPG game and it seems to work wonders here in the world of South Park in which it pokes affectionate fun at the genre itself.

As the demo progressed, Cartman (after accepting the player into his ‘guild’) asks the player his or her name. Upon giving your name which you type in yourself, Cartman says ‘So your name is Douchebag?’ which elicits a ‘Yes’ or ‘No’ choice. Selecting ‘No’ provided another question from Cartman, ‘Are you sure your name’s not Douchebag?’ Yet another ‘No’ elicits one last response ‘Okay then Douchebag!’ and from then on you are referred to simply as ‘Douchebag’. It’s an affectionate jab at a long running trapping of voice acting in RPG games that allow players to name their characters and it works astonishingly well in terms of humour.

After that little exchange, the player was set free to roam Cartman’s secret base, which featured a whole lot of interactive environment items such as ‘The Rock of Insanity’ and the ‘Pool of Vision’. It’s all very well detailed and gives true life to the world of South Park. Following this a brief cutscene ensued in which the titular Stick of Truth was stolen by another guild referred to as The Elves.

Once that cutscene concluded the demonstrator informed us that they were fast forwarding to an event later in the game in order to show off combat. The battle mechanics are best described as a cross between Paper Mario and Chrono Trigger, there is a real time aspect reminiscent of Chrono Trigger with a reflex component that harkens back the feeling of Paper Mario. It makes for a good mash up and it fits perfectly in the context of this game.

The player’s character is fully customizable and is able to use a variety of weapons, attacks and summons based upon various parts of the more than 15 year long South Park lore. I personally found it absolutely hilarious that the character Mr. Slave could be used as a summonable character. I found it even more hilarious that his special move is the same ‘move’ that he used on Paris Hilton in a certain episode of the series.

This is certainly a game that is catering to it’s source materials fans and with Trey Parker and Matt Stone working closely alongside the development team on the game, you can trust that this game has the South Park seal of approval. As the presentation ended we were treated to scenes of an epic war that occurs later on in the game. As a fan myself I couldn’t help but notice the plentiful easter eggs sprinkled throughout the vast battle and left the presentation feeling like a giddy school girl who just discovered that they are making a new High School Musical movie.

All in all, this could very well be the best South Park game to date. It has all the makings of a great RPG game as well as a great game in general. My only qualm was that I just couldn’t get enough. I wanted more of this game and I know for a fact that after this preview, I much like the LARPers in the game, will be looking to get my filthy mits on the Stick of Truth when it finally launches.

Endless Space Review

Endless Space
Developer: Amplitude Studios
Publisher: Amplitude
Release Date: 04 July, 2012
Platform: PC
Price: $29.99 (available here)

Overview

Endless Space is the latest entry into the 4x genre, which for the uninitiated, comprises explore, expand, exploit, exterminate as core gameplay ideas. Typically turn based strategy games but also taking in some real time examples, the genre toes a fine line between tedious and intriguing, inaccessible and complex. Economy management, army building, colonisation, scientific research, it can either be a time sucking vortex that manages to make six hours seem like one, or a lengthy slog through a ton of incomprehensible menus.

The studio behind Endless Space is French independent developer Amplitude Studios, who carry the tagline of ‘Gamers who know how to make games’. Indeed Endless does feel very much like it has been built by people not only well versed in the genre but those who enjoy it as well, and the game is sure to appeal to most fans of this particular style.

Gameplay

The gameplay mechanics of Endless Space are very familiar to veterans of this genre. Starting out with virtually nothing, players must pick their own path to victory, taking turns to build new ships, spend resources and build an empire. There are a good variety of factions on offer, each with a distinctive set of strengths and weaknesses that lend themselves to a particular style of play. You can play as anything from science led Amoeba to all consuming Cravers, with up to seven other AI or human players available to cause you problems. If you so desire you can even customise your own faction, which is just one of the ways in which Endless Space quite willingly puts itself in players busy little hands. Game set up shows off a great array of customisation, but in all honesty there’s very little here not seen before.

That said the presentation and user interface of Endless Space is very well designed, and although the tutorial could do with a little more interactivity there are very few things that will permanently puzzle.  Every significant event is flagged up by a handy notification, cutting down the time spent delving through menus. Almost any piece of info needed can be found with a simple mouseover, a good thing too given that technologies like ‘Relatavistic Markets’ don’t scream out the obvious benefits like the tech trees of past/present set games.

The space setting does give the game a very lifeless feel, and although I did adapt to it after a while Endless Space never hits the charm or personality levels of other genre stablemates.  Diplomacy is very much a small part of the game and despite an opening impression of a deep wealth of lore, there are next to no appearances from it ever again. There is something slightly soulless about this game, particularly in single player, and whilst it is exceedingly well built there is no particular factor or mechanic that stands out, nothing with a WOW factor. Multiplayer of course helps to up the human factor, but what kills it stone dead again is ‘kill the host, kill the game’.

Small gripes aside it is easy to lose hours to once the initial bout of learning is over. The AI is by no means a pushover even on normal difficulty, and opposing factions are not the only thing out to ruin your chances of galactic domination. Planets have a massive variety of factors that can make or break them as settlements, with terrain types, size, moons and anomalies (such as a hollow core or long seasons) demanding a well thought out research path to make them effective in your empire.

There are also heroes to be recruited, who depending on their speciality can either run a star system for you, or bolster your military. These guys level up with use and can be tailored to even more specific strengths. Ships too can be designed by the player, allowing parts unlocked by scientific research to become important features of your fleet. It may be too much of a hassle for some, but the ability to build yourself a tailored flotilla with a customised leader will add an extra layer for those predisposed to win by extermination.

The actual combat is a little unusual, and sees the camera pull out from it’s distant view to let you in on the action. This can all be skipped via an auto-battle button, but if you opt for the manual conflict then there is more of chance to outdo the odds that may be stacked against you. Battle is split into three phases, and each side picks from a set of ability cards to perform in each round. It’s pretty much rock paper scissors with sci fi terminology. The animation of the ships battling out is great to see the first few times, but eventually it becomes a time sucking repeat to be skipped over in favour of more important things. Combat is a little restricted strategically, and those who favour aggressive play styles may not find enough grit here to satisfy when repeated ad nauseam.

It is easy to play Endless Space for hours at a time, but whether it can rip fans away from established franchises like Civilisation is debatable.  Whilst the build is strong, glitch free and logical, it is also lacking in personality. A strong lore is hinted at when creating a new game, but it disappears almost entirely when in action. Character and charm is what turns games like these into life consuming entities, and Endless Space never quite hits that mark, instead floating around the mildly addictive tideline.

Audio and Visual

From a design point of view Endless Space is slick, simple and easy to manage.  The graphics aren’t going to tax systems very heavily, but they still do a very good job and provide pretty space scenes and details. Icons and text are clear and the whole user interface makes sense, is easy on the eye and manages to convey a lot of information without becoming cluttered. The sound is fairly limited, and although the atmospheric music is suitably chilled  sci-fi that doesn’t prevent it from becoming boring. A smidgen of voice acting could have been expanded upon to help the titles personality problems, and the effects suffer from a similar lack of spark. They are there and they function, but that’s about it.

Overall

Endless Space is an impressive entry into the 4x genre but not one of it’s brightest stars. It’s unlikely to convert those not already a fan of the style, but for those who already know their empire building strategy there is a substantial, smart title here ready for some copious amounts of time to be spent on it. The voltage needs to be turned up on the personality, combat and sound design, but the generous amount of things to manage and the rock solid interface will go a long way to hooking in genre fans.

7-5-capsules-out-of-10

New Astro Gaming A50 Trailer

Astro Gaming released a new trailer for their up coming fully wireless headset, the A50. Priced at $349.99 AUD, the Astro A50s is a fully wireless headset sporting Dolby Digital 7.1 surround sound. The infamous Astro Mixamp is built into the headset and the transmitter. This provides optical in and AUX in inputs while providing USB Power and voice, a USB charging port, and a handy optical pass through mode. The Astro A50s are compatible with multiple systems, so whether your gaming preference is Xbox, PC, Playstation 3, a mobile platform, or a little bit of everything, the Astro A50s will be ready. 5.8GHz KleerNet technology paired with high quality headphones brings audiophile grade sound with the lowest possible interference possible for gamers everywhere. The A50s will be available at EB Games and JB Hifi in Australia and New Zealand in August.

Kotelock Announces Carrot Watch

Kotelock Studio and BulkyPix announced their latest game for the iPhone and the iPad today. Carrot Watch is a tower defence game that stars rabbits getting their revenge against their arch nemesis, the fox. Rabbits have endured the predatory fox with grave and love, but now the foxes are after the rabbits’ carrots! The rabbits are now fighting back with Rambo style techniques, ninja abilities, shaman spells, and hunter skills. Ten different types of special rabbits will have to defend against ten types of fox enemies. There are five words with four levels each for players to survive in Carrot Watch. Carrot Watch will be released August second to the iTunes App Store.

ToeJam & Earl Outed for the PS3

Jammin! One of my favorite games of all time is none other than Toejam & Earl, which is one 90’s soaked co-op adventure/dungeon crawler that helped Sega in defining what the Genesis was all about. Since it’s release, we have seen two sequels, which were decent enough, but barely any true fan service has surfaced since…aside from a couple of Wii VC ports, that is.

Today is a new day however, and these aliens are set to make a comeback on the Playstation 3 according to a source close to Siliconera. Yes, both Toejam & Earl and it’s sequel, Toejam & Earl: Panic on Funkotron look to be heading to the Playstation Network later this year, as apart of the Sega Vintage Collection. Now, I am hoping that the XBLA also sees some love with these two classics, but just seeing a return on the horizon is exciting enough, and rest assured we will keep you updated as this story develops.

Final Fantasy Versus XIII has not been cancelled

You know all of those various rumors you’ve heard about Final Fantasy Versus XIII? Well you better ignore them and their rumor mongering, because Square Enix CEO Yoichi Wada denied the cancellation of the game himself over Twitter. In fact he even said that he had just left a meeting where he was shown a cityscape presentation that literally could knock you off your feet.

Interestingly enough, these cancellation rumors and subsequent denial may trigger Square Enix to show off more of Final Fantasy Versus XIII in the future, perhaps at Tokyo Game Show where we may even hear of a release date?

EA Joins Business Coalition Opposing Defense of Marriage Act

As of last Wednesday, Electronic Arts has joined the growing group of businesses who join together in opposition to the Defense of Marriage Act, a United States federal law that defines marriage as a legal union between a man and a woman. Among the list of companies opposing the federal law are Google Inc., Microsoft, Starbucks, eBay, and the cities of San Francisco, Los Angeles, Boston, New York, and Seattle.

In a statement released on their website on Wednesday, Electronic Arts urges the Court of Appeals to see that portions of the Act are unconstitutional.

DOMA presents a number of problems for businesses like EA, as it creates regulatory, tax, and discrimination complications for employers, and that’s why we’re standing against it. The underlying lawsuit impacts all employers no matter how big or small, and no matter the industry, and we encourage other business to join these efforts.

While it might seem that EA is saying that DOMA is ‘bad for business’, Electronic Arts was under fire back in April for having homosexual characters in, most notably, their Bioware games. EA stood its ground, and even as far back as 2010, supported the homosexual community via the “It Gets Better” campaign, where it added their own videos and employees’ stories about their own homosexuality in support of others who went through and are going through their own stories.

Four Queen’s Blade Grimoire characters revealed

With the end of Queen’s Blade Rebellion last season, though there certainly is room for a second season of Rebellion, the next potential anime to be released for the Queen’s Blade franchise is called Queen’s Blade Grimoire. Today a number of busty beauties were revealed on Otakomu.

The four scans can be seen below and can be clicked for full size viewing. The first of these girls is Kaguya a Magic Sword Princess, Tina a mermaid girl, Zara, a demon hunting girl who appears to have a fox-like companion and the last one is Alicia, a darkness user from Wonderland. While past Queen’s Blade characters have come in all shapes and sizes, Tina and Zara look like some of the most unique so far. Who has been your favorite Queen’s Blade fighter over the years?

 

Bravely Default: Flying Fairy Collector’s Edition Revealed

Bravely Default: Flying Fairy is going to be released on October 11th in Japan and those who feel like spending extra on the game can pick up a special collector’s edition which will be available via the company’s e-Store in Japan. The full collector’s edition can be seen above and will cost 12,800 yen.

The collector’s edition itself will include the game, a 3DS cover, a giant augmented reality poster, the soundtrack of the game as well as an artbook. Currently it is unknown when Bravely Default will be released in North America as Square Enix has not revealed any plans of a localization as of yet.

Persona 4 Arena spoilers will be cursed

It’s not everyday you hear about a fighting game with an actual story mode which may be just as intriguing as an RPG’s story and it seems that Atlus wants to try and keep this story a mystery until you purchase the game and play through it yourself.

Andriasang reports that the Persona 4 Arena official website has been updated with a warning asking for players to not post videos, tweets or video feeds that spoil the game’s storyline. Anyone who doesn’t listen to them will be cursed with multiple curses and you wouldn’t like that at all. Plus no one likes a spoiler anyways, so it would be more than just Atlus cursing you in the end…