Hey there Planeswalkers! Tired of using the same old monochromatic decks in Duels of the Planeswalkers 2013? Are you a player who yearns for the use of a deck that isn’t limited by the imagination and play strategy of a single colour? Do you REALLY hate those ‘Protection from…’ cards? Or are you looking for more card game based challenges after systematically DESTROYING every opponent in the video game?
Then good news everyone! Today, Wizards of the Coast has released the first expansion pack for the most recent in the ‘Duels of the Planeswalkers’ video game series. Outfitted with brand new multi-coloured decks, brand new opponents and brand new challenges to test your mental mettle. Check out the official announcement from Wizards of the Coast below:
Today, Wizards of the Coast released the Magic: The Gathering – Duels of the Planeswalkers 2013 Expansion. Available on Xbox LIVE Arcade, PlayStation Network, Steam (PC) and iPad*, the Expansion builds upon the highly-acclaimed game with content that sets the tone for the upcoming Return to Ravnica block. Featuring five of the guilds of Ravnica, players can begin to get a taste for what each guild stands for and what their playing style is.
The Duels 2013 Expansion alsoincludes the following new features:
Five additional playable decks: Take on your opponents with two-color decks that correspond to the Azorius, Golgari, Izzet, Rakdos, and Selesnya guilds.
More Campaign Levels: 5 new single-player campaign levels and 5 new single-player revenge campaign levels.
Five Additional Challenges: Added puzzles to solve.
Additional persona portraits, achievements and trophies to unlock, and more!
The hard hitting game of rugby league will return to consoles quite soon as Tru Blu Entertainment have revealed the release date of Rugby League Live 2. Australian and New Zealand rugby league fans can expect the game on October 11 for both the Playstation 3 and Xbox 360. The game is being developed by Big Ant Studios, who were behind Rugby League Live and AFL Live. This is the second game for the sport of rugby league.
Rugby League Live 2 will feature competitions from Australia and England, with clubs from New Zealand, Wales and France involved in those competitions. The game will also feature improvements and changes to gameplay, a 10 year career mode and commentary from series regular Andrew Voss and newcomer to the series Phil ‘Gus’ Gould. Both are part of Australian channel Channel Nine’s rugby league coverage.
Sony started off the Tokyo Game Show festivities with a press conference today, which is the day before the big event starts. During the conference, a ton of new announcements flowed out of the conference. Want to see what they were? Well, this article is all about bring all of the news together for your convenience. You can check out each article below:
In other news, the Playstation Store will be getting a change in appearance to coincide the release of the Super Slim PS3. No other details were revealed except for an October implementation. Sony also diverged into their Tokyo Game Show. In total, there will be 60 games playable: 30 PS3, 27 PS Vita and 3 PSP. The PSP will also receive a price cut in Japan, although to what price was not discussed. Gaikai, Sony’s newly acquired cloud service, also made an appearance, although not much was discussed.
During their Tokyo Game Show conference, Sony revealed a brand new slim PlayStation 3, which many are dubbing the “Super Slim” PS3. Now that it has been announced in Japan, Sony in America isn’t about to slouch and let fans in North America go without release information. It has been announced that there will be two different models of PlayStation 3 released on September 25th in North America, a 250GB version and 500GB version. The price for the 250GB version will run you $270 while the 500GB one will cost $300.
A Uncharted 3 bundle of this Super Slim PS3 has also been revealed for North America. This version will come with the Game of the Year Edition of Uncharted 3: Drake’s Deception as well as a $30 worth of gear for Dust 514, though the bundle will only include the 250GB version of the PS3. The price of this bundle is currently unannounced. Anyone notice the strange pricing discrepancies between the 250GB and 500GB version? It seems only logical that most consumers will spend only $30 for the larger memory space.
During Sony’s pre-TGS conference today, Marvelous AQL announced three new games for the Playstation Vita. The first of these games is a third iteration in the Valhalla Knights series. Valhalla Knights 3 will be released in 2013 with no concrete release date. The game will be priced at ¥6,980. That is presumably for the physical copy. A downloaded price has not been announced.
While little information was scarce, Marvelous AQL producer Yoshifumi Hashimoto has revealed that the game was originally in development for the Playstation Portable before a decision was made to shift the development to the Vita. The previous two iterations were released exclusively to the Playstation Portable and were released in the West as well, so there is a chance for localisation.
Announced at Gamescom, Puppeteer was one of two games in development from Japan Studio, with the other being Rain. While Rain did not make an appearance at the conference, Puppeteer has received a new trailer. It shows off some scissor action as the player uses magical scissors to defeat various enemies and navigate through various levels, all taking place on one theatre stage. The magic scissors belong to a puppet boy named Kutaro, whose wooden head is devoured by the Moon Bear King. Kutaro must defeat the Moon Bear King to retrieve his head. Puppeteer won’t see a release until 2013. The trailer can be seen below.
Today during Sony’s Tokyo Game Show press conference the company revealed a new app that will be released in Japan that will allow PlayStation Vita owners to buy and read both comics and manga on their portable gaming device. The SCEJ president, Hiroshi Kawano, stood up on stag and revealed how the reader will work.
To show off how great the visuals of each manga will appear on the Vita, Kawano used One Piece and Fate/stay Night as examples. Users will be able to turn pages with a simple swipe of their fingers or with the shoulder buttons. Users of the app can also turn the Vita vertically to read each manga page by page instead of scrolling. Currently the Reader app will be released in October in Japan with over 3,000 manga to read at launch.
With Viz Media offering an app for most smart phones that allows users to read digital manga on their phones, could we possibly see something like this in North America in the future?
While there have been a few rumors circulating about a possible sequel to 2011’s God Eater, it never was officially confirmed by Namco Bandai. Well today during Sony’s Tokyo Game Show conference the company announced that they are planning on releasing God Eater 2 on the PlayStation Vita as well as the PSP in 2013.
The company talked a little bit about God Eater 2, stating that the game will be faster, feature more strategic battles and larger monsters to take on than the first game in the series. The title will feature the same content no matter which version is purchased, though the Vita version will have superior graphics. It is worth noting that God Eater Burst 1 was released in North America and Europe in 2011 so there is a good chance we will see God Eater 2 in the West as well.
Update: An “Introduction” trailer has been released by Namco Bandai and can be seen below.
At first glance, you could be forgiven for assuming Worms Revolution is little more than a merging of the two paths the franchise has taken over the years. The game plays out on a 2D plane, like the original few games, presented in the snazzier 3D graphics of the mid-naughties Worms. But digging around in the dirt playing with the Worms this week, I found a few nuggets that might make you think otherwise.
We’d heard about features like worm classes, dynamic water and “physics objects”, but their importance was hard to determine without hands-on experience.
If you’re a Worms veteran, you no doubt have a few go-to strategies in your playbook. Revolution accommodates a lot of classic techniques, actively encourages some (an entire tutorial mission is dedicated to the “Darksider” playstyle) and throws more than a few spanners in the works.
Perhaps the most game-changing spanner (at least in theory, but we’ll get to that) is the inclusion of worm classes. Your standard worm is the Soldier: with average power, resistance, movement speed, etc, this is the kind of worm you’re used to.
The Heavy is a chunkier fellow, less mobile but stronger. His weight means jetpacks and ninja ropes aren’t much use to him, jumping up a slight rise is a challenge, and your turn will be over before he crawls very far. It’s best to bunker him down in the middle of the action, and deal his increased damage to any enemies he can get his pudgy, disembodied hands on.
Invert those strengths and weaknesses, and you have the Scout. He can zip around the landscape with ease, jumping higher and further, but his light weight makes him far more susceptible to being thrown into the sea by enemy attacks. It’s best to have him dart around and shop for crates.
The Scientist is a support class, with slower movement and weaker attacks. He’s more proficient with technical weapons – an air strike or a sentry gun used by a Scientist will deal more damage, apparently. He also heals the entire team each turn that he’s alive, so tunneling him away from the fray is probably best.
Players can build their teams out of any combination of these classes. All the same, one of each, two and two, whatever you like, and you can switch between Formations prior to each match. If you’re scared of change, you could use only Soldiers, but to do so kinda misses the point.
They sound good on paper, but the class differences seem to be fairly minor in practice, unfortunately. More time with the game may reveal greater nuance, but for now it seems players could compile any combination and have the match play out much the same.
Dynamic water may seem less important to those who don’t take pleasure in pretty graphics, but the wide variety of advantages and hazards it creates on the battlefield make it the primary influence on the strategies you’ll need to adopt and adapt.
You might find water pooled around the landscape, dispensed from a variety of weapons, or contained in physics objects dotted around, waiting to be broken open. It will, as expected, dynamically obey the laws of physics, and rush towards the bottom of screen as directly as it can – taking any helpless, unlucky worms along with it. It’s best used as a kind of long-range Prod: squirting enemies with a Water Pistol, or blasting open a natural dam above them, are effective ways to wash them into the sea for an instant kill. Or, if the sea isn’t reachable, water may pool in a valley, with any submerged worms gradually losing health.
Knowing when, where and how to take advantage of water requires a new level of strategy we haven’t yet seen in Worms. How this can be implemented alongside classic strategies is an exciting prospect: maybe pouring water down a Darksider worm’s tunnel would be an effective way to flush them out?
Visually, the game is charming as ever. The characters’ idle and attack animations are more detailed and varied, and give off a great sense of personality.
A perfect addition to the Worms franchise’s long-constructed character is the fantastic casting decision of Matt Berry as narrator/nature documenter, Don Keystone. You may recognize the voice as that of The IT Crowd’s sleazy boss Douglas Reynholm, or the co-creator/star of the bizarre series, Berry & Fulcher’s Snuff Box.
Berry’s confident quips will guide players through the tutorial and campaign, lending a perfect air of unearned authority to his lines. While the quality of the writing may be a bit patchy, Berry’s delivery often saves it. Perhaps it would be best to lose the subtitles though – they can diminish the comedic timing.
Revolution retains the much-loved Worms hallmarks – deep strategic play, comprehensive single player, endlessly replayable multiplayer, excessive customization, quirky humour – wraps it all up in a nice package, and has it delivered by Matt Berry.
With additions and tweaks in all the right places, Worms Revolution feels familiar, but fresh. Keep an eye out for our review of the game when it launches on October 10.
In what may have been one of Marvelous AQL’s biggest surprises during Sony’s Tokyo Game Show conference, the company has revealed that they will be bringing the Senran Kagura title over to the PlayStation Vita in the form of Senran Kagura: Shinovi Versus.
This marks the first time that the Senran Kagura series has appeared on another platform as the first two games in the series have previously been Nintendo 3DS exclusives. Currently the title is set to be released on February 28th in Japan. As for a Western release for this one, it is currently looking a bit grim as the 3DS games have not been localized nor has their been any announcement concerning them.
Though considering the PS Vita is region free, the ease of importing a physical version of this release will be much higher than the previous 3DS releases.