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Fafner: The Complete Series Review


Fafner: The Complete Series
Studio: Xebec
Publisher: FUNimation
Format: Blu-ray/DVD Combo Pack
Release Date: September 18, 2012
Price: $59.98 – Available Here

Overview:
Trying to enter into the anime scene with a giant robot anime is a bit difficult given the fact that there have been many highly successful series of this type in the past. As such nearly everyone has high expectations when it comes to mecha series, what with works such as Evangelion and the long running Gundam series clouding everyone’s judgment.

However, with a movie that takes place two years after the events of the series expected to be released in a couple of months, FUNimation has chosen to release Fafner in its entirety on both Blu-ray and DVD. Now this isn’t the first time that Fafner has graced North America as it was previously released in 2005 by the now defunct Geneon, but this is the first time the series has appeared on Blu-ray. Now does Fafner provide a compelling story worth sticking around for or should it be left behind?

Story:
When Fafner begins, viewers are shown what looks like an absolute paradise of an island. With beautiful landscape and a picturesque appearance, everyone on the island couldn’t be happier. However the reason that this place happens to be so pristine is thanks to a number of special cloaking shields that have locked them away from the rest of the world. Now while this normally wouldn’t be cause for anything special, it turns out that the rest of the world is being destroyed by an alien invasion.

This false paradise has avoided the devastation so far thanks to these shields which have hid them from the alien creatures called the Festum. However after surviving the Festum invasion for many years, one suddenly appears near the island and begins attacking it. With people dying and being assimilated left and right, the defense force orders a special mecha called a Fafner to launch and take down the enemy. With only a teenage boy named Kazuki able to jump in and pilot the Fafner, the Festum is destroyed.

However not only is it found that only teenagers can truly unlock the power of the Fafner, but now that the Festum have found them, they will stop at nothing to destroy their island sanctuary. With the world in ruins and Japan all but destroyed entirely, can Kazuki and his fellow pilots manage to put a stop to this alien race and save those they hold dear?

One thing that viewers may be discouraged by when they begin Fafner is the fact that it takes quite some time to get off the ground and even make you care about the characters that you are watching go into battle. There are a number of moments which are created early on to make viewers care about the situation, but the only time true emotion is shown is six episodes in during a tragedy that occurs to one of the fellow pilots.

However after this tragedy, viewers will start to see some more character development out of the cast, although most of the characters have past issues which make them horribly depressed throughout the series or have a different sort of limitation holding them back. While it is enjoyable to watch these characters overcome what has been holding them back and learn about their backstory, it also tends to drag on a little too long.

One thing that is worth noting in Fafner is the fact that there are plenty of Norse mythology references mixed into the series, such as the names of weapons, the mecha’s themselves and more. Some of these references however are barely fleshed out and ultimately become slightly confusing. It is also worth noting that until later on in the series, where a major fact is revealed about the Festum that may make viewers want to re-watch the series with their new knowledge, most of the plot feels like everything we have seen before in past mecha series. Now while the aforementioned plot twist does help, it happens a bit too late into the series and although the series does manage to end on a rather satisfactory note, it feels slightly rushed.

Visuals:
While Fafner: The Complete Series may be released on Blu-ray for the first time ever with this release, it is worth noting that despite the modern day format, the series itself was first animated back in 2004. Thankfully, despite its age the series looks relatively nice on its new format, with most of the show looking rather crisp and sharp. This is especially true for most CGI scenes and those involving the mechas and Festum.

That being said, while most of the backgrounds and overall color scheme are great on their own, Fafner has some rather basic character designs which we have seen many times before, making them feel generic and a bit too bland, plus most characters faces have barely any reactions thanks to the way they are drawn. Also while most of the action scenes are handled well for the most part, there are some drops in quality during these segments as well.

Audio:
As one would expect with a release by FUNimation, Fafner: The Complete Series contains both the original Japanese dub as well as an English dub. The Japanese voice actors offer a respectable voice track and the English voice cast keeps themselves on par with the Japanese track. In fact, there are even a few moments where the English cast outshines the Japanese one thanks to some impressive dialogue sequences and the fact that most of the Norse mythology flows better in English than anything else.

As for the series’ soundtrack, viewers will find it slightly hit and miss at times, though there are a number of times where the soundtrack matches perfectly with what is happening on screen and there are also a number of excellent tracks that are used a few times. As far as the opening and ending themes are concerned, viewers will be interested to learn that both the opening and ending songs as well as the inserted song are performed by a Japanse band called Angela. As for the songs themselves, the opening “Shangri-La” sounds like one would expect for a mecha series, though it is still enjoyable while the ending song “Separation” is sung with a lot of emotion and seems fitting for a closing theme.

Extras:
As a whole the complete series release of Fafner hasn’t seen much in the way of additional extras outside of your standard assortment, though this standard assortment is quite plentiful this time around. Aside from trailers for other FUNimation releases both past and future, there are also a couple of DVD commercials and promotional videos.

Aside from those, there are also a large number of textless openings and endings though most of these endings are episode specific so it is almost a must that the viewer watches the entire series before watching  some of these textless endings. Outside of that, there is one more special feature in the form of a Japanese Making of video which contains a few question and answer segments with the cast and crew from Japan and also some behind the scenes footage with theme music and animation.

Overall:
Fafner is by no means a bad anime, in fact it even has a few shining moments of greatness. However a number of issues hold it back from being one of the better mecha series out there. Not only are there plenty of reused plot points that we’ve seen many times before, making them entirely predictable but the character animation holds it back as well, making most characters forgettable. On its own, Fafner can provide a relatively enjoyable experience but one that should be entered with only mild expectations.

6--capsules-out-of-10

 

 

Toki to Towa English release coming in 2013

Well… that certainly didn’t take very long at all now did it? In response to an English question asked on his Twitter, imageepoch CEO Ryoei Mikage responded saying “Yes!” What was his question you ask? Well he was asking if fans in the West should be expecting the title sometime in 2013.

This means that with the release of Toki to Towa in Japan on October 11th, we will probably be seeing Time and Eternity (the English name of the game) in the West around a year after the Japanese release. Now it has previously been mentioned that the developers would love to see the title in English and this certainly sounds like a confirmation to me. So let us hope for a more solid announcement in the coming days.

Spy Hunter’s enemies and weapons detailed in latest trailer

Earlier today, Warner Brothers released a new trailer for their upcoming Spy Hunter remake on the PlayStation Vita and Nintendo 3DS. This time around we are shown a number of enemies that players will be facing off against as they race down the road as well as what type of weapons they will be able to use on their Interceptor to take them out.

It is quite interesting to see how the visuals from the old-school Spy Hunter game have transformed into what we’re able to play on today’s portable gaming devices. Spy Hunter will be released on October 9th so that means you only have two more days to wait until the game hits store shelves. Until then check out the trailer below.

Project Omega is actually Demon Tribe


SEGA has been counting down to a mystery title and it has finally been confirmed at Tokyo Game Show, Project Omega is actually called Demon Tribe. The game is revealed through SEGA’s teaser website for the game which can be seen here.

Very little is known about the game other than the fact that it will feature demonic breasts as pictured above. The source code of the teaser site reveals it is set for release on Wii U, Playstation Vita and PSP.

What do you think of Project Omega actually being Demon Tribe? Please let us know what you think in the comments section below.

Atelier Totori Plus gets it’s first trailer

We’ve seen a number of screenshots for Atelier Totori Plus: The Adventurer of Arland and even heard a few details about how there will be a number of new inclusions in the PlayStation Vita port, but we haven’t seen what the game will look like in motion yet.

Well that all changed today as Gust has released their debut trailer for Atelier Totori Plus where they show off how the game’s stylistic visuals have been retained and also how all of the DLC from the PlayStation 3 version of the game will be included on the release. Currently Atelier Totori Plus is set to be released in Japan on November 29th and no English localization has been announced, though it is highly likely.

Xblaze announced for 2013 release; new trailer debuted

Arc System Works has chosen to reveal a few more pieces of information about their adventure game Xblaze with a trailer that they chose to released today during the first day of Tokyo Game Show. Throughout the trailer we are shown some more character illustrations which gives us a feeling of what the game’s characters will at least look like.

It is interesting to note that of all these character illustrations, only one character happens to be a male. Unless of course there happens to be a trap in there somewhere as Japanese developers often do. The final few seconds of the trailer also revealed that the game will be released sometime in 2013.

Bait 3D Review


Bait 3D
Studio: Darclight
Publisher: Anchor Bay
Format: Cinema
Release Date: 20 September, 2012

Overview

The tale of a shark gone rogue who has started to munch down on civilians is not an original story, but then I don’t suspect that originality was high on the requirements list when Bait 3D was clunked together. Instead, there was a much larger demand for melodrama, forced character depth, and shock tactics. It’s the sort of movie that comes across as a funny parody, except that it is entirely unaware of it, and so becomes an even bigger tragedy.

Story

Bait 3D is set on the Gold Coast and was funded with tourist dollars from the Queensland government. Between this and funding Big Brother the Queensland government doesn’t seem to be too interested in portraying itself in a positive light, or attracting quality tourists. But, putting the state government’s poor funding decisions aside, let’s move on to the film itself.

I have never seen this many dramatic yells of ‘no’ in my life of watching films. It just got to the point where the whole theater was full of laughter and the utter ridiculousness. Accompanied with the fact that hands were thrown in the air, people fell to their knees, and their faces were screwed up in over-the-top pain, it was firmly stuck in the realm of ridiculousness. Day one of acting school surely taught these actors that it’s the quiet pain that shows in the face that says the most, not screaming at the top of your lungs while tipping your face to the sky and clenching your fists. So was it the writers, directors, or actors fault? Who knows, perhaps all three.

The writing was certainly not something that could have been saved. The amount of groan-inducing lines far outnumbered the natural sounding ones (this is ignoring the premise entirely, which I will get to shortly). The attempts to give the characters back story and depth was clunky and out of place – one character’s reveal that her mother had died while she was off gallivanting was entirely out of place and felt like a copy-paste job with no need for it. And (excepting one entertaining relationship), the conversations that took place between people felt odd and unnatural. The result? You just didn’t care about the characters. The whole movie I was rooting for the sharks and when – SPOILER ALERT – people ended up surviving I just felt cheated and bored. There was no leaping into the air and fist-pumping as this movie might have felt was the appropriate response, no weeping and clutching at those around me in relief, nope. Guess what, I don’t go to a shark (or any other big, bad animal) movie to see people survive, I go to see how inventive the sharks can be in gobbling them up. Particularly if the people in question are annoying and unrelatable.

There was one exception to the rule. Lincoln Lewis’ character Kyle, who wasn’t angsty, wasn’t over-emotional, was just a funny flawed guy who didn’t really care all that much. This type of character I can get on board with, because we see it all the time, it’s real, and he actually gave a pretty entertaining performance. As odd as it is, his shallowness was the best part of his character. Shallowness is what you want from characters in a movie like this, shallowness, funny quips, and some good chemistry with those he’s acting with. He’s the only one who didn’t come across as wooden, boring and unrelatable. By being shallow he somehow gave his character more depth than the rest of them did.

In contrast, Julian McMahon, who I was expecting some halfway decent attempt from, was just terrible. It isn’t entirely his fault though, his character’s dialogue was horrible, and it didn’t matter how much glowering or ‘bad boy’ charm he tried to bring to the role, it was just a pain to watch.

And there are just some really, really, really ridiculous plot points that seem to have been researched by an intern on Wikipedia. Or not researched at all. Because who lets reality get in the way of filmmaking?

Visuals

This movie seemed to rely a lot on special effects and dead bodies, although after you’ve seen the second mangled body drift across the frame it sort of loses its effect. So after the fifteenth you’re feeling bored with the whole thing. The most impressive, and actually enjoyable part to watch, was when the tsunami swept through the Gold Coast. This seems to be where all the funding went to, and it looked great. Personally I could have just watched that, seen a shark eat someone, and would have walked out of the cinema a lot happier. Unfortunately there’s way too much build up to it, and way too much happening after it, so the adrenaline you get from seeing a wall of water tear through a city, ebbs fairly quickly.

And don’t even mention the fact that it’s in 3D. The most it adds to the movie is a few cheap shots at making animals or blood ‘fly towards you’. 3D is something that I think is overused these days, and this movie is a prime example. If the filmmakers had taken a moment to ask ‘why’ about a lot of the things they were doing, I suspect the end result would have been vastly different.

Audio

The soundtrack is just as over the top as the writing is. It doesn’t sit nicely in the background complementing the action or mood of the scene, it doesn’t add to the scene or draw you in, it shouts in your face that you are meant to be feeling a certain feeling at that time. Like people sinking to their knees and yelling ‘no’, it yells ‘feel sad’, ‘feel scared’, ‘feel happy’. It made me feel like slapping the soundtrack in the face and saying ‘no, I do not wish to feel this things and you can’t make me’. The fact that it is so blatantly obvious in its purpose makes you feel (if you weren’t already repulsed by the acting and writing) the opposite of what you are meant to be feeling.

Don’t even get me started on the accents. One particular character sounded like a mangled version of Blinky Bill. Others hovered between American and Australian, and barely any had natural sounding accents. But sure, let’s perpetuate incorrect stereotypes about Australians in the international sector some more.

Overall

Bait 3D will have you laughing in your seats and, if nothing else, it’s something you can laugh at with your friends. Unfortunately that is not what it intended at all, so the whole purpose of the film is a huge hit and miss. But if you feel like going to laugh at a terrible movie, then I certainly recommend Bait 3D.

2-5-capsules-out-of-10

Darksiders 2 DLC dives into the hell that is Argul’s Tomb


THQ have announced that the first instalment of what is sure to be a series of many downloadable content packs for Darksiders 2 is on the way to XBLA, PSN and PC on the 27th of September, 2012.

The new DLC pack for the critically acclaimed Darksiders 2 is titled Argul’s Tomb and will supposedly feature a tomb of some kind that belongs to a person by the name of Argul. The tomb probably is dangerous.

Argul’s Tomb will be included for free on disc in the Wii U version of the game when it is eventually released. Interesting little tid bit on Darksiders 2 though is that the game was the number 1 selling game in Australia. So that goes to show that this game is indeed popular and what not.

The Argul’s Tomb DLC will retail for 560 Microsoft Points and $9.29 dollars on PSN and PC. Let us know what you think in the comments section below.

Final Fantasy XIV: A Realm Reborn gets a New Trailer

While the launch of Final Fantasy XIV might have been sloppy, Square Enix have greener pastures promised for their loyal fans. Final Fantasy XIV: A Realm Reborn looks to bring a ton of new features to the game, and iron out nearly all of the kinks that knotted many players original experience.

A new trailer for Final Fantasy XIV: A Realm Reborn was released at TGS, and I must say, things are looking phenomenal. It’s one thing to release a faulty product and do nothing, but if you are willing to stick with it and get it fixed for those who made the investment, then respect is the only thing we can give Square Enix, as XIV could have easily been abandoned. Enjoy the trailer below.

Yakuza 5 gets a solid Japanese release date

Today Sega revealed when gamers in Japan can enter the world of Yakuza once again in Yakuza 5. Along with this announcement they also released a couple of new gameplay trailers, but we will get to those momentarily. As for the aforementioned release date, the game will be gracing Japanese shelves on December 6th.

Now there is a relatively good chance that Yakuza 5 will make its way to North America in some form, as nearly all Yakuza games have done so in the past, even the zombie spin-off Yakuza: Dead Souls. Now those two gameplay trailers mentioned before can be seen below, so check them out and get your hopes up for a localization announcement!

http://www.youtube.com/v/bRcr5Ya9J0E?