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Sonic Adventure 2 Review

Sonic Adventure 2
Developer: Sega
Publisher: Sega
Platform: Xbox Live Arcade (Reviewed), Playstation Network
Release Date: October 5, 2012
Price: 800 Points ($9.99) – BUY NOW

Overview
Nostalgia can be a tricky thing. I’m sure you have all heard that before, but when it comes to Sonic, those words are used quite often for good reason. Sonic Adventure 2 is one of those titles that many fans see as the last great Sonic game before the slump, or the start of Sega’s dark period for the blue wonder. I’m actually quite a fan of the game and have re-visited Shadow’s debut many times over the years to get my fix. Sonic Adventure 2 is now back in our sights with a new HD paint job, and has given me yet another reason to trek through my favorite 3D Sonic title to date. How does it hold up?

Story
Rolling around at the speed of sound. Ah yes folks, we are talking about Sonic Adventure 2 here. Back when this title was first announced, Shadow was boasted as the greatest threat the series had ever seen. To make matters more interesting, players could play as this dastardly hedgehog and take the “dark” path as they fought against Sonic and company. Of course this is all the work of Eggman, and along with Rouge the Bat, players can set out to control the world…or save it with Sonic, Tails, and Knuckles.

The story isn’t exactly that great by today’s standards, but it’s watchable and the campyness of all of the events and cheesey one-liners spewed are sure to bring back some great memories of your care-free childhood. In my opinion – aside from Sonic Generations, this is the last game that got it right when it came to a narrative for the franchise, as it’s a much more believable plot for Sonic, and one of the more interesting and hyped periods of his long and windy road to the top.

Gameplay
While awaiting this remake to hit consoles, I was anticipating and dreading playing through stages all over again. Remember when we used to fall through the floor as Sonic or run into a cheap jump death? Well, those moments are not nearly as bad as I thought they would be, but trudging around as Knuckles and Rouge…yeah…that is in a category of terrible all to itself.

Sonic and Shadow’s stages consist of following a track until the end or fighting a boss during certain points in the story. These two hedgehogs control about the same, with all of their jumps, grinding, and aerobatics thrown in. The gameplay is super-smooth as well, letting the player embrace speed for a good portion of the stages, slowing down from time to time to fight off some robots with some old-fashioned bounce driven combat. From time to time, there are light moments of frustration as springs can over-shoot the player into a pit, but as I mentioned, these areas are few and far between and a little tuning of accuracy can do wonders to keep the momentum going in the player’s favor.

Tails and Eggman are now in mechs and must shoot their way throughout each stage in order to progress, with an emphasis on proper targeting and switch pressing to open doors and move onward. These robot-like entities work well enough, but never fill the role of Tails’ flying ability or come off as ground breaking by any means. Oddly enough, even though these machines are heavy, they do control with ease and never seem to be “robotic”, letting players scurry on through a stage without much of a problem.

Knuckles and Rouge…well, where do I begin? When I was younger, Knuckles’ gliding and wall climbing abilities were the best part of Adventure 2. For those unfamiliar, this duo’s levels consist of hunting three keys to progress onward, where the player must gather hints from floating monitors to track down their locations. What was interesting back then has not aged well now however, as this searching is just a flat out chore. During the Pumpkin Hill zone, the imperfections of the formula really shine through, as the stage just doesn’t seem fit for much gliding or speed. When you fly through a Sonic or Tails stage in less than 3 minutes and then have to break the pace with a hunting stage, it can kill one’s own aspirations to move forward with the main plot. Add in the tedious and sometimes cheap enemy placement and awkward zooming camera angles, and the only thing you will be hunting for is a way out.

Chao Gardens were added to SA2 as more of a bonus feature, but after a short time the player will quickly learn that this is where the replay value can be found. As levels are explored, Chao keys can be found to unlock these lovely little creatures. The Chao are placed in a garden of sorts where the player can interact with them, feeding them fruit or capsules to get stronger, or letting them suck the life out of saved animals in order to transform. There is a lot of depth to the system and letting Chao compete in races or participate in the Kindergarten in order to learn new abilities and up stats just furthers the experience, rewarding the player for their playtime within the main game.

I imagine a good amount of you discovered Adventure 2 on the Gamecube as Sonic Adventure 2: Battle, which added in a multiplayer mode of sorts so that friends could go head to head in races, shooting battles, and hunting-styled games. Of course the races are the star attraction, as they are well fit for competitive play, allowing the player to use their rings for power-ups that slow their opponent down. Hunting works about the same, and is a lot more enjoyable in a multiplayer format. Shooting fights with Tails and Eggman are nothing too special however, but act as a decent distraction from the other features when the players are in need of a change of scenery. All in all, there are a ton of things to do within Sonic Adventure 2. Completionists will be in heaven due to the emblem collecting and rank perfecting, and those with friends are sure to enjoy the Battle bonuses due to how well most of the competitions still hold up. Is everything perfect? No, not by a long shot. There is however a coat of nostalgia attached to this release though that will attract Sonic fans everywhere, and those hardcore fans will surely find love within this re-release all over again due to how solid the original product was to start with.

Visuals and Audio
When Sega does an HD remake, it’s usually done right. Thankfully, Sonic Adventure 2 is yet another repaint that shines in a glossy finish, making that colorful art design pop. Textures appear to be smoother for both models and environmental objects, treating all eyes to one beautiful looking Sonic game. Animations are also well done as well, with the original 60 frames-per-second movements in play that give this game it’s “blast processing” like speed.

Audio is a bit more of a mixed bag. Of course the soundtrack is great, and the first tune alone is legendary within the series. The voice acting however isn’t as sharp, as characters seem to love repeating themselves with their own special phrases. I mean, sure, they sound decent enough, but hearing Tails scream “Son-nic.!” in that whiny tone every single time he stubs his little fox toe is sure to grind on some nerves after just a few deaths. Cutscenes are also a bit cheesey, with characters delivering terrible puns that would make Sinbad cringe.

Overall
I have always been the one that stood up for Sonic Adventure 2 during arguments and my opinion still stands that this entry is one of Sega’s finest for the franchise. That said, the hunting stages have not held up well over the years and there are a good number of glaring flaws that new players who’ve just joined us after “Generations” are sure to be frightened away by. Sonic himself (as well as Shadow) is still a blast to play as… and since this is a Sonic game, you have to applaud that feat alone due to the onslaught of mediocrity that followed this solid yet chipped gem. Sega have certainly had their rough periods, but the Sonic series has been back on the right track for a few years now, with this remake being a fine example of just what the publisher can produce. Nostalgia aside, there is a lot of good, great, and OH MY GOD! WHY! going on within this HD port, and no Sonic die-hard should pass up the chance of “escaping the city” all over again”.

7-5-capsules-out-of-10

ToeJam & Earl Due Out November 7th

Here is some great news for your mid-week. Today, Sega officially announced that ToeJam & Earl would be returning to the gaming scene in two ports of the classics – “ToeJam & Earl” and ToeJam & Earl: Panic on Funkotron”.  These two 90’s throwbacks are due out November 7th for the Xbox Live Arcade and PSN, but are going to be provided in different formats depending on the platform.

For the XBLA, users will get SEGA Vintage Collection: ToeJam and Earl – with both games bundled together for 800 points. On the PSN, these two will be sold individually for $4.99 each. Making matters sweeter, online co-op and trophy/achievement support has been added in, which should make for quite a complete package as a whole. Yeah, it’s not HD, but with these two aliens, a re-release is good enough.

CC Screen Episode 1: Like Lambs to Slaughter

For the first installment of CC Screen I, your host Jess Bee, thought it would be good to kick it off with the new Fall TV shows that have been sent out onto our screens. With the competitiveness of TV shows its likely that a lot of the new ones won’t actually make it past their first few episode, but there are a couple that will make it to their first season, or maybe they might even become one of the big blockbusters. That doesn’t speak ill of their promise, or even their acting and writing chops, but luck and the ability to draw in attention from the general public.

But hey, why see it as a bad thing? It just means that we get to experience a whole range of different shows, before they get culled off to the chosen few.

 

666 Park Avenue

First off we have a show that caught my attention when it was first announced. With the cast headed up by Terry O’Quinn – who previously played Locke on Lost – and who is now playing who we assume is the Devil, along with Vanessa Williams, Rachael Taylor and Dave Annable.

The show definitely has some promise, with some mystery and intrigue mixed in (something that comes as no surprise since Terry O’Quinn is in the cast), as well as a healthy dose of suspense. The show is based around a young, attractive couple who have become the managers of a huge, beautiful apartment building. An apartment building that happens to be owned by Mr Devil and filled with a whole bunch of sinful residents.

In the first episode the main characters come across as a bit doe-eyed and not quite as tough as you’d want from characters that will be going up against Mr and Mrs Devil. While this is a show that holds some promise, the mystery isn’t as intriguing as the creators might have been aiming for, and it’s something that requires a few more episodes to see where they take it and if they’ll opt for the less predictable route.

 

The New Normal

From creator Ryan Murphy (Glee, American Horror Story, Popular) is a new sitcom about the changing nature of families. Ryan Murphy has always been good at raising gay visibility, and this new show is no different. The main characters are a gay male couple, a woman who is in distinct need of a change of scenery, and her young girl who she had when she was 15.

The writing is quick witted and tongue in cheek, with a few zings and interesting views on families, along with one of those classic and insulting matriarchal character that adds a bit of inappropriate and out there humour. The characters all have their own interesting parts to them, and the young girl is one of those hilarious and snarky kids that you can only find on TV and in movies.

At first glance The New Normal looks like Modern Family, but it has a totally different feel to it, and when you watch it there is certainly no resemblance to the other show. There is a tiny bit of preachiness to it, which does sometimes get a bit over the top, but for the most part it tries to rein it in.

This is definitely a show you’re going to want to watch (at the moment it’s a few episodes into the first season). My prediction is that this show should have a pretty successful run, depending on if it goes the way of Glee or Popular.

 

Elementary

Elementary is the new American show that explores the characters of the Sherlock Holmes universe. There has been quite a bit of controversy surrounding the show, given the popularity of the BBC show Sherlock, and the apparent similarities (although these really only extend towards the original source material). Also the portrayal of Dr Watson by Lucy Liu, which I’m quite pleased to say works rather well. Although she may not be as warm and humanizing as some believe Dr Watson should be, she still plays a steadying influence and gives the audience someone to relate to when dealing with Sherlock’s eccentricities. Jonny Lee Miller’s representation of Sherlock is intense, well spoken, and certainly pays tribute to a classic and multilayered character.

The show is extremely well put together, with interesting character interaction and good writing and acting. It is definitely a show to watch if you are interested in crime but want something different than the standard procedural shows. Plus it’s got that little bit of heart in it and a spark that everyone looks for in a good show.

 

There are a few other shows that have been set up for the new fall schedule, but these are so far are the most promising. For more information on the new fall shows, as well as the returning ones, keep tuned to Capsule Computers! And make sure to check out our recaps of the rest of the returning shows.

EB Expo 2012 Cosplay Photos

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If you’ve been paying attention then you’ll already know who walked away with the top prize at the EB Games Expo Cosplay Evolved contest last weekend. If not, then it was this lady/plant man here…

The competition was a fairly small affair in comparison to say, SMASH, given that the focus of the event was primarily gaming. Nonetheless seven competitors took to the stage in the final round of the competition, which formed part of the closing ceremony on the final day of the Expo.

You can check out  CC’s coverage of the more casual, yet much larger Just Cos competition, or take a gander at the photos of all the contestants from the big stage below.

If you prefer your photos drip fed via Facebook and all those nifty social buttons, then check out the gallery of all the photos from the EB Expo 2012 on the Capsule Computers Facebook page

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EB Expo 2012 Event Photos and Roundup

You can check out all the photos from the event below, or head on over to the Capsule Computers Facebook page if you like your photos ready for sharing.

Last weekend saw the second outing of the EB Games Expo, a three day event held in Sydney’s Olympic Park. The event attracted booths and presentations from all of the biggest names in gaming, with gamers from all over Australia flocking to the show. Capsule Computers was of course in attendance, and has a ton of coverage to clue you in on everything that went down.

From the opening ceremony that assumed stunt bikes had something to do with gaming, to the final minutes of the Sunday afternoon Cosplay Evolved competition, it’s all here.

Halo 4 walked away with the Most Anticipated Game award on Sunday, and you can check out the Multiplayer Preview here. Other big hitters at the event included ‘best in show’ Assassins Creed III, which as well as invading the main arena multiple times via presentations and a leap of faith-ing Connor stunt man, boasted one of the most solid queues of the event, along with ZombiU, Injustice: Gods Among Us, and everything Nintendo plugged into a WiiU.

Sony had a good turn out with PlayStation All Stars Battle Royale, God of War Ascension (lurking as it was on the top of the booth) and a big arena presentation of The Last of Us.

Warner Bros had a great show, shoring up Injustice with the ever accessible Lego franchise, which was showing off it’s latest entry – The Lord of the Rings. Alongside a Lego Gandalf was a life size Batman, making sure that the WB corner was the place to go for some cheesy pictures. A myriad of accessory vendors were at hand to supply every gaming need, with Sennheiser luring in punters with the promise of free headsets and blue haired booth babes.

All in all the event was a great success – roll on next year!

You can check out all the photos from the event below, or head on over to the Capsule Computers Facebook page if you like your photos ready for sharing.

Click here to see all the articles from the Expo

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Kyber Strike DLC released for Ghost Recon Future soldier

Ghost Recon fans get yourselves ready for some more action with the release of the a new DLC package named Kyber Strike for Xbox 360 and PS3 platform users. Featuring within the package is a new adversarial game called “Takeover”, as well as 3 completely new multiplayers maps, a new Guerilla Mode co-op map, new achievements and an increased cap level.

The new Takeover game is based on the classic deathmatch theme with bonus multipliers on offer for taking over the enemy’s objective. Teams can choose how they split in relation to attack and defense strategies, splitting up or moving as a unit together to destroy the enemy. The 3 new multiplayer maps comprise of Switchback, a close quarters maze of ancient buildings and narrow alleyways, The Palace featuring a central open courtyard and Transit set in Moscow amongst the busy train station.

A peaceful country village becomes the scene for the new Guerilla Mode map, the whole area under siege and transformed into a battleground with most of the fire centered around the bus station. With an environment perfect for snipers and the threat of the towns gas station in close proximity means players will have to really keep their wits about them to survive. The Village map can be played alone, split-screen, on LAN or online with friends.

All this as well as heaps of new achievements and a new Level Cap increase of 10+.

For more information please visit ghostrecon.com

WIN – XCOM: Enemy Unknown

We have  3 copies of XCOM: Enemy Unknown to give away courtesy of 2K Games (1 x XBOX 360, 1 x PS3 & 1 x PC along with 3x glow pens and 3x T-Shirts)

XCOM: Enemy Unknown is an upcoming turn-based, action-strategy video game from 2K Games.
Developed by the creators of the Civilization series, Firaxis Games,  XCOM: Enemy Unknown is scheduled for release on October 12 for PC, PlayStation 3 and Xbox 360. XCOM: Enemy Unknown is a reimaging of the 1994 classic strategy game X-COM: UFO Defense.”

 

TO WIN

All you have to do to win is to simply answer the following question  : “How would you survive an alien invasion?” leave the comment below and also state what version of the game you want to win (PC, XBOX, or PS3). 

Lucky winners will be drawn at random on the October 20th, 2012. Good luck to you all!

**SPECIAL NOTE**

When you enter please leave a VALID email address so we can notify you if you are one of the 3 lucky winners. You must be 15 years or older to enter.

 

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Check out our other Competitions here

Hello Kitty joins Tiny Farm

Tiny Farm has brought out the big guns, partnering with Sanrio to introduce the one and only Hello Kitty to the rest of the Tiny Farm gang. Com2US are ultra-excited to add the famous Kitty to their farm who has been settling in well since his introduction on 2oth September. Ben the Sheep and the rest of the animals are a perfect fit for the Hello Kitty universe and will see the introduction of 3 new animals and heaps of items into their lives.

Collecting items for your farm has never been more exciting with so much more to choose from the Hello Kitty range of items, including Tiny Beach accessories. Sanrio has huge exposure around the world and Hello Kitty is like an institution spanning across multiple generations. The combination of Tiny Farm and Hello Kitty is a perfect match sure to appeal to female gamers everywhere.

Tiny Farm with Hello Kitty is available now for both iOS and Android users alike.

Gamevil Releasing Zombie Gunner For The iOS

Tomorrow Zombie Gunner, a new side-scrolling action/RPG game from Gamevil Inc., is coming out for the iOS. The best part? You get to satiate your appetite for zombie destruction for free!

Zombie Gunner features a colourful and wide variety of weaponry at your disposal, allowing you to electrify, burn and flat-out annihilate zombies. It wouldn’t be an action game without bazookas after all! As Andrew, you will be venturing to find and rescue your lost daughter Lisa, whilst also meeting some friendly characters amongst the infected hordes of zombies who can be added to your party and will help out in further questing. You will also be posed with stage challenges, which challenge you to complete a level under certain criteria that may be time or technique based. All the while you will discover the truth behind the zombie apocalypse and where/why it originated.

Below are the first screenshots and the first gameplay video direct from Gamevil! Dig in!

Orgarhythm hits the PS Vita on October 23

While we’ve known for awhile now that Orgarhythm from XSEED was meant to be released sometime soon but until now we’ve just had a vague release window. Well it seems that this rhythm-strategy game is going to be released much sooner than we thought. In two weeks actually.

Today it was revealed by XSEED that Orgarhythm will be released for $29.99 on October 23rd and will be available as a digital download only. In the game, players take control of the God of Light as he battles against the God of Darkness using various elemental soldiers and rhythm based attacks set to various types of rock and tribal styled music.