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New Live Action Playstation All-Stars Trailer Released

Sony Computer Entertainment America have released a brand new Playstation All-Stars Battle Royale trailer. However, this trailer happens to be live action rather than using game footage. It is an extension to three short teaser trailers released during the last few days. Entitled “The All-Star”, the trailer documents a battle between Nathan Drake, Kratos, Cole McGrath and Sackboy. After Kratos is attacked by the other three, a young male (who bears a resemblance to Michael in the Michael ad) convinces the God of War to regroup and attack with the Sword of Athena.

The trailer is littered with references to the characters playable in Playstation All-Stars Battle Royale. The language used on the typewriter is from Ratchet and Clank. In another scene, bullet shells scatter across a battlefield could be a reference for Colonel Radec of Killzone as well as Sweet Tooth’s sword. All in all, there are an abundance of references to the characters selected for the roster so far. Playstation All-Stars battle Royale is coming to the Playstation 3 and Playstation Vita on November 20 for North America, with releases in other Western territories following November 20. Check out “The All-Star” trailer below.

Fuse Screenshots And Video Released

FUSE, the game coming up from EA with the EA partners program, has had a new bunch of screenshots and a trailer released for it. This trailer is actually more of a developers commentary showcasing 18 minutes of footage which goes through the basic story of the game.

In FUSE, there is an alien power source called Fuse that a group of organisations are trying to obtain. These organisations are known as Hyperion and a mercenary group. The game also features a unique teamwork system that rewards all players for acting as a team, rather than making it competitive between players.

Be sure to check out the screenshots and trailer embedded below.

Tomb Raider’s box art revealed

Today Square Enix has revealed what the final box art for Crystal Dynamics’ reboot to the Tomb Raider franchise will look like. The company has chosen to use the above artwork as a base for the box art, and then condensed it down to fit on each case.

The final product can be seen below, as well as a larger version of the above artwork, and players will be able to step into the shoes of Lara Croft as she tries to survive on a mysterious tropical island full of danger next year when the game is released on March 5th for the PlayStation 3, Xbox 360 and PC.

Borderlands Legends coming to iOS on October 31

After being leaked yesterday by an inquisitive user, 2K Games and Gearbox Software have announced that Borderlands Legends is in fact coming to the iOS and it will be available on October 31 for $4.99 on the iPhone and $6.99 on the iPad.

The game will features a blend of action RPG and strategy elements and promises to create an “addictive” isometric gameplay by utilizing “intuitive, touch-based commands and a slick UI.” The game will have the player fighting against a number of classic Borderlands enemies and players will be able to use Brick, Lilith, Mordecai or Roland to fight against them. Check out some images of the game itself below.

Monster Monpiece is a stripping card battle Vita game

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If you were hoping that Compile Heart’s Monster Monpiece would be making its way over to the West at any point, well… you better start hoping as hard as you can because it seems very unlikely now that the first gameplay details of the game have come forward.

This week’s isssue of Dengeki PlayStation has given us a first look at Monster Monpiece, with two cans of the magazine shown below, and it has been revealed that the game is actually a moe monster card battling game with online support.

Currently the game is set to be released sometime in 2013 and as you can see in the images below, there are a number of monsters that the player will have to fight against, though they are are cute monster girls. The interesting thing about this PlayStation Vita game is the fact that players will use the Vita’s touch screen to touch the monsters and strip them of their clothes to reveal weak spots. Also as shown in one of the scans below, monsters can be stripped from heavy armor down to basic underwear.

Toki to Towa may turn into a full series

It seems that low sales in Japan aren’t enough to keep a game down if Kei Hirono has his way. Namco Bandai’s producer recently talked with Mainichi Shimbun’s Mantan Web and at the end of his discussion he stated that he is aiming on turning Toki to Towa (Time and Eternity) into a series and is hoping that fans will continue to support the game.

For those who don’t know, Toki to Towa was developed by Imageepoch and was billed as a “HD animation RPG” with numerous anime scenes worked into the game alongside a unique style of gameplay. The title was released in Japan back on October 11th and only saw 32,215 copies sold during it’s first week at market. Currently a Western release of the game has been mentioned as possible by developers, though never fully confirmed by Western branches of Namco.

Ronimo’s Cancelled Game Snowball Earth Demo Released

Ronimo had an unreleased game before Swords & Soldiers and Awesomenauts. They went through production far enough to get a playable demo, but the game was canned in 2008. An ice age has begun on earth due to an evil corporation illegally selling fridges to the yetis on earth. The company convinces a young robot that it was in fact his fault the ice age began and send him to Earth to clean up the mess. Soon the boy discovers the truth and begins to his quest to reverse the ice age and prove his innocence.

Production began for the disc based Wii game before the official establishment of the studio while the team were doing their master year at the Utrecht School of Arts. The game was halted as funding dried up. Now, the team is releasing the playable demo for all to download and play for free. Players can read about the back story of Snowball Earth and download the torrent file for the demo here.

One Piece: Pirate Warriors DLC released in North America in one bundle

If you happen to be a One Piece fan living in North America then you might have been getting a little jealous over the fact that Europe has been getting various One Piece: Pirate Warriors DLC over the past few weeks while nothing has been released in North America.

Well today it was revealed that Namco Bandai is going to release all of the European DLC in one bundle for gamers in North America to purchase. The DLC will cost $15 and will include 10 costumes, two for Nami and Robin while Hancock, Sanji, Luffy, Chopper, Zoro and Ace each receive only one costume, as well as a few new scenarios to play.

ASTRO Announces Assassin’s Creed III Speaker Tags

ASTRO Gaming is teaming up with Ubisoft to release an exclusive set of Assassin’s Creed III branded speaker tags for the A40 and the A30 Audio Systems. “ASTRO Gaming has entirely reinvented what gamers today can expect from a modern gaming headset.  Whether it’s our mobile-fluent and street-savvy ASTRO A30 or our professional grade, audiophile quality ASTRO A40, our headsets and speaker tags deliver unsurpassed audio fidelity, vocal clarity and customizable style,” said Brett Lovelady, Founder of ASTRO Gaming.  “In the same way, Ubisoft has completely redefined action gaming with the Assassin’s Creed franchise.  And, we’re thrilled to be able to offer our fans an opportunity to deck out their cans and show their support for one of the most exciting releases of the year – Assassin’s Creed III.”

 

There are three sets of speaker tags for both the A40 and the A30. The A40s edition will cost $24.99 while the A30s edition will cost $19.99. A complete bundle including both the Audio System and the speaker tags will cost $209.99 for the A30s and $259.99 for the A40 system.

Medal of Honor: Warfighter launch day patch detailed

Releasing a patch the day a game comes out is nothing new, in fact it is actually surprising when a game doesn’t have a patch that needs to be applied when you first place that disc in your console. Well today it seems EA is aiming to make Medal of Honor: Warfighter’s launch day patch the most comprehensive in the history of launch day patches.

Today EA placed a massive list of fixes that are meant to be released in the patch, so if for some reason you don’t have your console hooked up to the internet, you may want to do so simply because there seems to be an absolutely massive amount of issues with the vanilla version of the game sitting on shelves right now.

Check out the full list of patch fixes below:

New Features:
•Now able to add friends and join parties while in-game.
•Can invite others to your platoon or apply to join a platoon while in-game.

General Tweaks and Fixes
Multiplayer Gameplay
•Removed initial delay to Spec Ops Signal Scan charging.
•Snipers in Recon stance will no longer be visible to enemy RQ7/RQ11 UAVs.
•Increased the accuracy of server-side aiming prediction.
•Fixed an issue with “Fall Back” spawning to improve its behavior.
•Fixed spawn type changing to Buddy Spawn automatically when it is not supposed to.
•Call in a Blackhawk for the losing team if they are getting dominated in Sector Control.

Single-Player Gameplay
•Added tutorial text to first sniper encounter to help teach player about bullet drop.
•Fixed an issue where the default difficulty was set to Easy instead of Normal.
•Fixed an issue where controls would become unresponsive under certain conditions.
•Fixed an issue with one of the in-game cinematics.
•Improved single player stability and fixed progression stoppers.

Matchmaking, Parties, and Platoons
•Smoothed out the matchmaking flow between successful matchmaking and joining the player to the game.
•Players can no longer join an invitation only party without being invited.
•Fixed issues with joining single players together into Fireteams.
•Fixed an issue where Veteran platoon members could not reach Elite status.
•Platoon ownership is now automatically transferred to the most senior member/GM of the platoon when the current leader leaves the
platoon.
•Fixed an issue where a member that is removed from a platoon becomes its leader.
•Fixed an issue where players could not rejoin the same platoon matchmaking server after playing a game on that server.
•If a player leaves one platoon and joins another, their platoon card now properly reflects that change.
•Fixed an issue where the platoon patch would not show up for other members if one member leaves the platoon.
•Fixed another issue where the platoon patch would no longer show up under certain circumstances.
•Sending a platoon invite when both players are in-game now works properly.

Weapons
•Fixed “no scope” shooting. Players were getting immediate ADS accuracy without having to wait for the scope to come all the way up. Was very exploitable for snipers.
•Sped up the bolt action on the CS5, since it was longer than the TAC300.
•Fixed issue with gap between where the LTLM can’t fire and where it indicates the target is too close.
•Reduced the damage/range of the Demolition’s SMGs (Scar PDW, HK 416c, Suchka), as they were overpowered.
•Made switching between primary and secondary weapons much more responsive.
•Fixed an issue where a grenade would not be thrown the next time if the user switches to their weapon while cooking a grenade.
•Player will now switch back to their secondary weapon if that is the weapon in use when throwing their last grenade.
•Fixed an issue where aiming was pushing the player away from the wall they were standing next to.
•Fixed clearance check for placing the Radar Jammer.
•Fixed auto-ADS not working when peek-and-leaning while prone.
•Implemented pre-streaming for weapons to reduce the time from spawn to ready-to-fire to be 0 seconds in most cases. Down from around 2 seconds prior to this fix.

UI and User Experience
Navigation
•Made the start button responsive as soon as the player enters the first menu screen.
•Simplified the way players navigate and select in the My Gun and Class Select menus.
•Fixed the way the UI handles scrolling, including speed and correct scroll bar position.
•Cleaned up a number of other small navigation quirks and issues.

User Experience
•Servers in the Server Browser are now sorted based on ping, giving priority to servers closest to the player.
•Filtering servers by name now works properly.
•Fixed an issue where changes in My Gun and My Soldier were not being retained when joining a game via the Quick Match or Matchmaking options in the MP Lobby.
•Optimized the login flow into Multiplayer.
•Updated the MP Lobby to include a shortcut to creating a Party.
•Quick Match button in the MP Lobby is now contextual, and will change to Platoon Matchmaking if you are in a Platoon Party.
•Fixed the Server Browser filter to properly sort for games that have 6+ open slots.
•Fixed a 20 second hang during the Online Pass flow.
•We now keep the queuing message open as long as the player is still queuing.
•Clean up notification numbers when a new item is viewed.
•Various other flow and user experience optimizations.

Visual Polish
•We now turn off the HUD when we start to show the outro scoreboard.
•Fixed display of text in disabled dropdowns.
•Fixed some subtitle lines being cut off.
•Removed hints and tips from the loading screens that were no longer valid.
•Fixed the Player Banners to display the correct rank icon and number.
•Fixed placement of auto-save icon on CRT TVs.
•Fixed HUD elements not showing in certain cases.
•Fixed animations in the post-match screens as they show the player’s progression.
•Fixed the timer not displaying in the post-match screens.
•Fixed player name tags not showing up in-game in Home Run.
•Icons are now scaled on the sniper’s mini-map when they are using the bipod.
•Updated the art used in the Player Banner.
•Fixed some camera issues on level entry.
•Fixed the demolitions class mask display in certain situations.
•Fixed an issue that would cause some images not to display properly.
•Various other alignment, corruption, overlap and visual improvements and fixes.

Misc Fixes
•Fixed an issue where the Battlelog social hub introduction was showing every time you opened the Battlelog social hub.
•VOIP team channel no longer includes players from the other team.
•Round cycling no longer changes VOIP settings for the players
•Fixed an issue with VOIP in the Home Run game mode.
•Fixed an issue where Double XP was not being awarded to players who had both logged on to medalofhonor.com and who had played on a multiplayer server.
•Fixed an issue where the Global Warfighter medal was not being awarded after players had completed a tour with each class.
•Fixed muffled firing sounds when scope is zoomed in.
•Localization fixes, in both audio and text.

Additional Fixes Made on PC and PS3
Multiplayer Gameplay
•Improved the camera for the Apache.
•Improved the aiming of the rockets in the Apache.
•Improved Blackhawk functionality in Novi Grad Warzone.
•Fixed a bug in the rules for pre-round in Combat Mission.
•Fixed a couple of out of bounds issues in Sarajevo Stadium.
•Fixed an out of bounds issue in Basilan Aftermath.
•Fixed a bad spawn point in Team Deathmatch in Somalia Stronghold.
•(PS3 – Japan) Fixed an issue that prevented 17-year old users from playing online.

Visual Polish
•Fixed an issue where support action icons were overlapping each other.
•Kill messages should now better match timing within gameplay.
•Improved readability of kill messages.
•Fixed visual effects issue in Tungawan Jungle.
•Fixed mini-map issue in Shogore Valley.
•Improved visual fidelity of some of the flag images.
•Smoothed transitions between screens in the Mulitplayer menus.
•Fixed a visual glitch when adjusting the brightness in the Options menu.
•Fixed a bug where the News in the MP Lobby was not showing up.

Misc Fixes
•Removed Quit Game from the Top Navigation Bar in the in-game pause menu and placed it under “Last Resort” in the Respawn Menu.
•Fixed a case of an explosion not playing the correct audio.
•Various audio mix updates.
•(PS3 – Japan) Various stability fixes.
•Fixed functionality and list updates for Favorite and Recent servers.
•Players with chat restrictions are no longer allowed to create their own platoon.
•Platoon names and tags are now restricted to no more than 3 numerals each.
•(PS3 – Japan) Fixed two issues related to platoon names and chat-restricted accounts.
•Fixed an issue with invites specific to PS3 and PC where the player would get stuck on a black screen.
•Various stability and performance improvements.
•(PS3 – Japan) Fixed an issue related to save file size calculation.

Additional Fixes Made on Xbox 360
•Improved the handling of memory cards and saved profiles.
•Improved handling of parties and Fireteam designations in Platoon matches.
•Fixed an issue related to progression loss if the user removes the storage device.
•Fixed an issue where a player’s class was changing without their input.
•Fixed an issue where, under certain circumstances, brand new players were forced to play with a placeholder weapon in multiplayer until
their first death.
•Stability improvements.

Additional Fixes Made on PC
•Fixed an issue where controller prompts were showing even though a controller was not plugged in.
•Mouse wheel now works with all scrolling lists in the game.