A leaked image of a poster for Rockstar’s upcoming blockbuster, Grand Theft Auto V that was found in Europe has finally given us a launch window for the game. Grand Theft Auto V will be releasing Spring 2013.
The news was found on a fan forum that is simply called GTA-Five. The news was expected to release sooner or later but this is the first time we have gotten a good assurance of anything we have heard about its release date via the rumor mill.
It is still unknown though if the game will have a simoltainilious release period across the globe. They did this for GTA IV so some are led to believe that the same thing will be implemented for GTA V.
On another note, the poster points out that the game will only be releasing for Xbox 360 and Playstation 3. This means that it is currently unknown if they will be bringing the game to the Wii U.
Keep your eyes posted on here as more news regarding GTA V will be revealed in November.
The Walking Dead: Around Every Corner Developer:Telltale Games Publisher: Telltale Games Platforms: Mac, PC , PSN, XBLA (Reviewed) Release: October 9, 2012 Price: 400 MSP ($5) – Available Here
Overview: Telltale Games has created quite a legacy for themselves over the past few months with one episodic franchise that is taking the world by storm. Telltale’s The Walking Dead series has created a zombie game unlike anything else on the market and with their episodic releases; they have created a fan base eager to see what will happen next. Over the last three episodes, the reviews of which can be found here, hereand here, we’ve followed a group of survivors through thick and thin. Now that the fourth episode, Around Every Corner, has been released, what will Lee and the group encounter now?
Story: We join the survivors in Around Every Corner as soon as they pull into Savannah and disembark from the train. As the survivors venture into the streets of the city it is clear to anyone that the group is not only on the brink of shattering, but they are being crippled from the inside out. Not only is there an injured member of the group slowing them down but also a man whose life was shattered not a day before. Plus with the events of the previous episode still fresh in our minds, we know that no one is safe from the zombie apocalypse, not even children…
To top that off, anyone who has made their way through The Walking Dead from the very beginning will be hard pressed to not be saddened by the fact that the original Macon group has now come down to only a few distraught survivors which have been through hell and back. That being said, it is hard not to feel disconnected from the newer members of the group which were freshly introduced in the closing of A Long Road Ahead, as not only were we given little time with them, but little reason to care for their survival.
That is unfortunately still the case with Around Every Corner, as the episode does barely anything to focus on Chuck and Omid as the two are barely shown on-screen while Christa often provides assistance, but her first priority is always Omid. Plus, there is Ben… Now as the group manages to find a relatively safe place in Savannah, Kenny desperately searches for a boat to take them away from it all. Unfortunately things won’t be that easy for them, as zombies are everywhere in Savannah and the streets are full of stripped vehicles and boarded up buildings. With the strange voice over the radio still fresh on our minds, a new survivor’s colony with twisted rules and other survivors to encounter, Around Every Corner proves that there is always another twist that can happen at any time.
It is worth noting that one of the most concerning plot points of Around Every Corner4 is only barely dealt with until the closing minutes of the episode while the bulk of the episode focuses on trying to find and fix up a boat for Kenny. Thankfully with the various situations the group finds themselves in, players will constantly be at the edge of their seats.
Now The Walking Dead has always been about the player’s own choice and how they interact with one another and never has that been clearer than in this episode. The series has done an excellent job of making players feel connected to the group of survivors and in Episode 4 players will find some of the most difficult choices they will encounter. While a few of them are simply survival based, other decisions will strike to the very core of who the player is as they must make a choice no one should ever have to.
Visuals: As with the past episodes in the series, Around Every Corner provides a distinct visual style that many fans of the comics would appreciate and this art style makes some of the nastier moments in the game all the more gruesome. As mentioned earlier, there are plenty of zombies to kill this time around and gore to be had and while it may have seemed bland with realistic visuals, the art style Telltale has consistently used for The Walking Dead makes these gruesome scenes all the more brutal.
It is worth noting that Episode 4 is probably one of the least troubling episodes I experienced as far as technical issues went. During a few scenes, a few zombies’ bodies seemed to move a lot faster than their shuffling forms would allow, appearing to vibrate as they walked. However outside of that there were no disappearing character models, sliding movements or strange positions like what has occurred in previous episodes.
Audio: As before, the voice quality of the characters in Around Every Corner is top notch and you can really feel the emotion in these characters’ voices during desperate or depressing situations. There are a few new characters introduced this time around, though only one is given any extensive voice work but it is still performed admirably.
All of the various situations you will encounter while playing through Episode 4 are accompanied by some impressive background tracks as it seems that Telltale has pulled out most of the stops this time around, making sure that every track fits perfectly with the situation, enhancing the emotions felt at the time with stellar background music choices.
Gameplay: As Lee ventures through Episode 4 they will encounter a light collection of puzzles. These puzzles are rather simplistic and involve solutions that are simply common sense based, though they do help provide a bit of an adventure feel as players will need to explore their environment to figure out how to advance.
Now while action sequences where Lee and the group’s lives have been on the line are nothing new, Episode 4 is the most action packed episode so far. While the last couple of episodes have factored in how human beings can be just as horrible as zombies, this latest episode brings the undead back with a vengeance. Savannah is full of zombies and Telltale never hesitates to put the group at the mercy of the undead.
As with episode three, there are a few first person shooting moments where players will need to aim with a gun and kill zombies that are attacking someone or about to kill them. The aiming has been improved and considering players can fire the gun with a simple pull of the right trigger, killing zombies is actually very easy this time around. That being said, it seems that Lee has grown quite used to the zombie apocalypse as he often dispatches zombies in rather quick, albeit awesome, ways. When you put this together with the fact that his pistol seems to have infinite ammo, Lee has turned into quite the zombie killing machine and gamers are there to witness his new ferocity.
Overall: All of this culminates to creating an excellent penultimate episode with only a few minor bumps in the road. While the group has lost a lot of the dynamic over the events of the last episode and little is done to repair it during this one, Lee and Clementine’s journey of survival is still one for the ages. With more action than past episodes and a new twist that will lead into what may be the most varied episode of them all, The Walking Dead: Around Every Corner will leave players chomping at the bit to see the final outcome in Episode 5.
BeBee The Bee Developer: Alexey Vlaskin Publisher: Alexey Vlaskin Platforms: iPad Release Date: October 3rd, 2012 Price: Free Get it Here
Overview
The iPad is a great platform for kids. The touchscreen controls are extremely natural and kids seem to pick it up in a snap. There are plenty of videos on YouTube of children operating an iPad better than their grandparents and even their parents. BeBee The Bee is a nonviolent action game geared towards children. The game challenges players to collect pollen and nectar to create honey while managing hazards and enemies. Can BeBee win the hearts and minds of families everywhere?
Story
BeBee the Bee is injured young bee. Her family has to leave her behind as she is unable to fly. When she is finally healed and ready to fly, BeBee is the only bee remaining. Dutifully, BeBee is off to collect nectar and pollen so she can help flowers breed and create delicious honey.
The story is told through still pictures in cut scenes. The story itself is extremely simple and a little bit of voice acting is thrown in for good measure. There are four parts to the game but only two are available at this time. The first chapter of the story is free, while the remaining three need to be purchased via in app purchase. The story itself is completely appropriate for children and remind me of a young children’s book found in a library or a book store.
Gameplay
The gameplay is introduced with a simple set of illustrated instructions that stands for a tutorial. I found the tutorial to be rather bare boned. Along the way, there are fingers that will appear that will provide a hint on what to do. As a mechanic is added to each level, it is introduced in the cut scene. Although I would have preferred a proper tutorial level, the first chapter itself feels like a giant tutorial level.
The controls are pretty simple. Swipe towards the direct you want Bebee to fly towards and move. Let go to stop, tap flower and enemies to interact with them. For the most part the controls are pretty average. There are moments where the controls are not as fine as I would like when navigating through confined areas and the game struggles at time with the tapping action.
The game can actually be rather challenging at times even for an adult. Players are rated out of three honeycombs, time to complete the level, and the amount of nectar and pollen collected all contribute towards the final score. This brings a little bit of replayability to the game.
Visuals
Bebee the Bee provides simple cartoon graphics reminiscent of children’s story books and cartoons. The game is extremely colourful and pleasant to look at. I do wish there was a little more variety in the game. Enemy bees all look the same and there are only a few different types of flowers Bebee can harvest.
Audio
The audio in Bebee the Bee is pleasing and is partially voice acted. The music is pleasant though it lacking variety. The same goes with the sound effects, it seems there are only a small handful of sound effects that are repeated over and over again. I really appreciated the game was partially voice acted, but I am not completely sure if the voice acting is done by a computer or by a first time voice actor. Although the voice itself sounds extremely natural with a hint of an Australian accent, the cadence in the speech sounds extremely unnatural.
Overall
The first chapter of Bebee the Bee is free, the rest of the game can be purchased for a one time purchase of $4.99 or each chapter can be purchased for $2.99. Unfortunately the price range for the game is way too high. Playing through the first chapter is most likely going to be enough for most players. Although the visuals are decent and the game manages to fit in some voice acting, the gameplay is average at best. It is simple enough for a child to enjoy, but I struggle to see the game keeping the attention of a child long enough to warrant the $4.99 in-app purchase. But considering the first chapter is free, there is not much risk in giving it a download and letting your child have a whirl at it to see if it captures their attention for a little while. However, I doubt this game has the staying power to keep an adult occupied for long.
Capsule Computers review guidelines can be found here.
Firefly studios sci-fi strategy game Space Colony is currently undergoing a HD makeover on the way to it being re-released this November. Originally released in 2003 to favourable acclaim, it allows the player to take control over a group of 20 colonists as they attempt to colonize various planets, and then hold them whilst under alien attack. At the same time you also have to manage your colonist’s well being, with everything from their levels of hunger to their mental state needing to be looked after. Don’t think this is merely the Sims in space though, as you have multiple structures, weapons, aliens and strategy mechanics which you will have to employ in order to achieve victory.
In a similar fashion to Firefly Studios other game Stronghold, the player can choose either a ‘Military path’ or a ‘Civilian path’. With one leading you down a road of lasers and death, while the other results in you building intergalactic golf courses (no joke). Space Colony is also fondly remembered for the colonists themselves, as each colonist has their own personality, needs and abilities. Also who wouldn’t want to control a colonist named Stig Svensson who is a walking Norwegian ex-biker behemoth?
As well as the game receiving new HD textures as part of the remastering, the field of view has also been increased, allowing players to see multiple situations without having to scroll around the map. The aspect ratio is also being upgraded from the previous cap of 1280×1024 to 2560×1600.
The game is set to be released digitally on the 8th of November, and will be available from Amazon, GoG, Get Games, and other major retailers.
*Please note the image is not representative of the final game*
Hell Yeah! Wrath of the Dead Rabbit Developer: Arkedo Studio Publisher: Sega Platform: Xbox Live Arcade (Reviewed), PlayStation Network, PC Release Date: September 26th, 2012 Price: 1200 MS Points ($14.99) – Available Here
Overview:
Hell seems like a pretty common place to let players go crazy and just lay into enemies, even better about it is that it can be made to look like pretty much anything the makers of a game want it to look like. As big or small as it needs to be to fit the story, gameplay, and tone, Hell Yeah! boosts to have 10 massive areas of Hell to explore and defeat the 100 strongest monsters that happen to standing in the way. While that sounds like a pretty fun time, it comes down to how well it is executed as in the ends that what separates different classes of games. So, does this one have what it takes to be a good one?
Story: Hell Yeah! Wrath of the Dead Rabbit is the story of Ash, the current ruler of Hell, as he tries to prove that he isn’t a weak coward after a bit of a photograph snafu. Of course, when the ruler of Hell needs to prove how badass they are, the only real way is to knock around a few of the stronger monsters across ten very different realms of Hell. No need to feel too bad though, as when in Hell, death is apparently nothing more than a change of scenery. For the most part however the story of Hell Yeah! is little more than a excuse for going around the different places, as the quest to recover said photos is simply mentioned a few times throughout the game, usually around bosses. But, with games like this the main focus isn’t exactly the main event and as weak as it is as a story, the developers still seem to have a little fun with it.
Gameplay:
The vast majority of the game is spent with Ash in a tricked out drill-like wheel strapped with plenty of guns as he moves around 10 pretty big maps. Attacking comes in the form of either drilling through enemies or blowing them away, depending mostly on their defenses and how close players are willing to get to them. As the major component of the game, it is pretty fun as Ash jumps around and unloads into pretty much everything. When he first gets the wheel he can grind through some materials blocking some paths, but not all of them, giving the game at least a bit of a Metroidvania element, but not too much. While it would have been nice to see a little bit more of this, with some cooler rewards, as it is mostly part of the natural progression. Natural progression is unfortunately fairly short after figuring out what to do, with only a few puzzle-ish monster bosses that could give a little trouble.
The wheel isn’t his only mode of transportation though as when he starts out, as well as a few other areas where his wheel isn’t allowed, he doesn’t even have that, instead hoofing it on foot completely defenseless. These sections play completely differently, it isn’t possible to go toe-to-toe with even the smallest of enemies, making it more important to out think and out maneuver. This adds a nice diversity to the game, making it important to think about how to go about defeating enemies when Ash can’t just empty all of his guns into them. Despite how any boss is dispatched however, the only way to finish them off is through special little mini-games that require faster skills as the game goes on, failing these means the boss gets a second, or third or more, chance at life and costs Ash a bit of his own. Success of course means a beautifully visceral death for the boss.
There are a few side things to do in the game, side missions to complete for a few customization options and “The Island”, a location where the killed monsters are sent to be put to work. There are also special sections with the wheel that see Ash without his guns and performing stunts, instead of killing enemies, while this does occur minimally in gameplay, it is more of a part of the side missions. The side aspects of Hell Yeah! are kind of a let down, most rewards are simply customization options that will probably only cater to completionists. Even worse, some of the side missions are needlessly difficult, having to restart a mission because of failure is fine, but the fact that moving platforms and obstacles don’t reset to a preset position for each mission means that failure can be unavoidable creating needless frustration. The Island has its own little issues, for the most part the progress there is slow and what it provides almost isn’t worth the time. Perhaps if it gave more or faster it would be useful, but unless the game is being played over the course of a great many days The Island almost isn’t worth the time.
Visuals and Audio:
The visual style of Hell Yeah! is bright and colorful, much more than one might in Hell, but there is a great variety of environments from the expected fiery molten lava of a volcano, to the less expected clean marble interior of a casino, to the very bright and shifting nature close to a psychedelic trip. The styles of customization include anything and everything, so that Ash can look something that anyone will enjoy, while the wheel itself has a few interesting skins that all look good from plain blade schemes indicating upgrades to pretty detailed with elephants.
While the game doesn’t really have any voice acting there is still fun to be had with the audio. Music is pretty interesting, though only really two songs stand out throughout the game, those being the ones with actual lyrics. Very reminiscent of those fun songs in other games over the past few years, they are however integrated less effectively in the game as they act only as background music or over the credits. Ash does make it a point of bring them up, as it annoys the hell out of him, but there might have been a somewhat better way to bring them together without just beating players over the head with it. Regardless, the music does have a nice blend of silly and rock to fit the tone and subject matter effectively.
Overall: Hell Yeah! Wrath of the Dead Rabbit is a fun little game that seems to be trying pretty hard to be more. The gameplay is solid and fun, but after getting to know what is expected, blowing through the game after the last upgrade is pretty easy. The additional features might have added some depth to the game, if they had been a bit more effective, but as they are they act as little more than a bit more play time after the game is done. This isn’t a bad game by any means of the word, just not as much as one could possibly hope. Fans of this type of game should enjoy it for what it is however, which is why I’m give Hell Yeah! a
Zero Escape: Virtue’s Last Reward Developer: Chunsoft Publisher: Rising Star Games / Aksys Games Platforms: Nintendo 3DS, PlayStation Vita (Reviewed) Release Date:US October 24, 2012 – EU/AU November 23, 2012 Price:$39.99 – Available Here
Overview: A couple of years ago, Aksys Games released a rather unique title onto the Nintendo DS. Developed by Chunsoft, 999: 9 Hours, 9 Persons, 9 Doors was a risky title that focused on storytelling and puzzle solving. Thankfully the title turned into quite a success overseas thanks to its warm reception and when word began circulating that a second game would be made, fans were overjoyed. Now this second title has made its way overseas in the form of Zero Escape: Virtue’s Last Reward. Now have Aksys and Chunsoft outdone themselves with this release? Let’s find out.
Story: Similar to 999, nine different people have been abducted by an unknown kidnapper who has trapped them inside of a strange building with only a door with the number 9 on it as the way out. Players step into the shoes of Sigma, a male college student who can tend to be a bit perverted at times. Sigma and his fellow abductees are suddenly introduced to a strange game that they must play to escape.
They will be forced to play the “Nonary Game: Ambidex Edition.” Each of the players in the Nonary Game have a watch attached to their wrist which displays a number. This number can either increase or decrease depending on how much each player in the game trusts one another. You see, players must choose to either ally or betray a fellow player, or sometimes a team of players, that they worked with during the most recent puzzle sequence.
If both teams choose to co-operate, then they both gain “BP” which increases the number displayed on their watch. However if someone chooses to betray their partner, then they will gain BP while the other person loses BP. If both teams choose to betray one another, no points are gained. If a player manages to obtain 9 BP then they will be able to escape by opening the #9 door. On the flipside, if a player’s watch reaches zero, then they will be killed via a poison injected by the watch.
Now while this would usually be something simple to understand, a very bunny AI running the Nonary Game informs the group that Zero is actually one of the nine people in the group. This immediately causes a sense of distrust amongst the group. Who will survive this twisted game of betrayal? Well it is up to you to find out.
Virtue’s Last Reward’s storyline is presented in a “choose your own adventure” style of gameplay where various choices made throughout the story will direct the player down certain plot lines. These choices can range from picking your partners, to voting and even minor decisions. It is worth noting that players can always access an in-game flowchart which shows what storyline they are on and when the next diverging point will be.
Some people may be a bit annoyed however that there can be certain stopping points in a story. What I mean by this is the fact that certain story paths that follow a certain character or plot device can be abruptly ended if the player has not advanced far enough in one of the other paths. This isn’t too much of an issue as jumping back into a specific story is very easy through the use of the flowchart, but it can be disheartening to find yourself engrossed in a specific story path only to have to start over to unlock the rest of it.
It is worth noting that there are plenty of story paths to take and they do not always end well for the player. That being said, any more on the story will enter spoiler territory as Chunsoft has created a complex storyline that is packed with some stunning plot twists, with decisions met with opposite outcomes depending on what you pick. While many would have found it difficult to outdo the story found in 999, the company has easily surpassed their previous masterpiece by not only presenting a more complex and varied story but also more developed characters than the previous game.
Visuals: It is interesting to see that Virtue’s Last Reward has changed from simple character sprites into 3D models. Now this is a rather big change considering how roughly 75% of the game features visual novel styled scenes where the players talk with one another. Now while some people may have preferred the original sprites presented in 999, VLR’s 3D models are gorgeous and have some rather fluid motions and nice expressions as they react to various situations. It is worth noting that the “mouth flaps” often do not line-up well with the English dub. These models shine the brightest during miniature cutscenes which are scattered throughout the game’s story.
The environments themselves are also quite stunning in appearance and despite the fact that the player is locked away in a strange facility; there is a decent amount of variety in the areas that you are exploring. It is worth noting that thanks the Vita’s larger screen, it is easier to uncover some of the secrets hidden away in the environment, something that can be essential to solving certain puzzles.
Audio: It will please many people to know that Aksys has chosen to include the original Japanese voice work with Virtue’s Last Reward alongside the English voice track which was recorded for the release. Both versions feature some incredible voice work and the English dub does have a few familiar voice actors playing rolls so anyone who happens to be an anime fan may recognize some of the voice actors. It is worth noting that the game gives the player a chance to choose between dub tracks whenever you load up the game, giving you a chance to easily flip back and forth.
As far as background music goes, Virtue’s Last Reward has a quality sound track full of suitable music for the game. The developers have also done a nice job of making sure each piece of music fits perfectly with the mood portrayed at the time whether it is in the middle of a puzzle or during the story segments of the game.
Gameplay: In-between every visual novel story segment, players must team up with a fellow member of the group to solve a puzzle. These are the escape portions of the game which involve solving one giant puzzle that involves a number of smaller puzzles that, when solved, will unlock the way out.
Interestingly enough, there are now two difficulties players can choose to solve puzzles with. Every puzzle in Virtue’s Last Reward will initially start on the hard difficulty which requires players to solve the puzzle on their own with no help. On the other hand, playing on Easy will allow your partners to provide some extra clues on items and help point you towards the correct way of solving a puzzle. The only time this difficulty truly matters is for obtaining a secondary puzzle answer which will reward a Gold file on Hard mode and only a Silver file on Easy.These files are interesting to read through as they provide some nice backstory on the game and some of the objects and rooms found within the game.
Now with Virtue’s Last Reward jumping to the PlayStation Vita, there are a few new additions to the game which make use of the Vita’s front touch screen. All menu screens can be opened and accessed through the use of the touch screen, including a memo pad to take notes on. Similar to 999, players can choose to tap objects they want to inspect further. On the other hand, you can use the Vita’s analog sticks to maneuver a pointer around the screen; however this is usually more of a hassle than anything else, since simply tapping items you want to look at and turning with the shoulder buttons is much easier.
Now as mentioned earlier, Virtue’s Last Reward features numerous story paths which means that the game can and should be played through multiple times. Now while you can choose to easily jump back into a point in the flowchart whenever you wish, you may still encounter some text that you have read before. Thankfully Virtue’s Last Reward allows players to fast forward through dialogue sequences they have already read. With both of these features introduced players can easily navigate through the storylines and experience one of the best storylines this year.
Overall:
Chunsoft created quite a hurdle for themselves by making a game as excellent as 999 and planning a sequel. However the company has managed to clear that hurdle by a wide-margin by making Zero Escape: Virtue’s Last Reward everything a fan of the first game could have asked for while providing some difficult puzzles and an amazing storyline that should attract anyone unfamiliar with the title. With a great English dub by Aksys providing some icing on the cake, Virtue’s Last Reward is a treat and easily a must-have title for PlayStation Vita owners.
Welcome back for this week’s iOS Game Suggestions. If you missed or are new to the suggestions, click on the link below and check what cool games you should be picking up for your iOS along with the introduction and disclaimer on how the suggestions work. (suggestions 1 has the disclaimer and how it all works)
A great week on iTunes, as always it started slow and but ended with a bang! As always there certainly is a few must buy games this week in, FREE, and over 99c. This week i’ve suggested a total of 24 great quality titles. Make sure you check them all especially Zombiewood, Contract Killer 2, He-Man, Hairy Tales, DODONPACHI, Penny Arcade’s On The Rain-Slick Precipice Of Darkness 3 just to name a few.
Break down below :
13 – FREE Games
4 – $0.99c Games
7 – Over $0.99c Games
As always for this week’s suggestions are all new titles that you should take a look at and consider spending your hard earned iTunes cash / time on. Well the Free games just below certainly should all be given a shot as they won’t cost you anything!
For The Cheapskates – FREE GAMES
MASTERABBOTT’S FREE GAME PICK OF THE WEEK!
Zombiewood – Price : FREE – Publisher – Gameloft (Zombies have invaded Los Angeles; the once glitzy and lavish streets – lush with movie stars and celebrities – are now overrun with hordes of the undead. For some it spells terror, fear, panic… infection – for others it’s an opportunity to light up the silver screen, roll camera and shine! It’s time to bust some guts and wreak explosive havoc!) on iPad & iPhone. GET IT NOW FOR FREE
Punch Quest – Price : FREE – Publisher –Rocketcat Games (Punch Quest is an arcade-style fighting game, entirely controlled by taps with your left and right thumbs. Jab, uppercut, slam, and otherwise pummel your way through dungeons full of monsters, branching path choices, rare events, and fragile pottery.) runs on iPad & iPhone. GET IT NOW FOR FREE
Gizmonauts – Price : FREE – Publisher –Backflip Studios (New from the makers of DragonVale! Collect your own stellar robot buddies. Win epic battle bot competitions. Customize your robots with detachable gizmo robot parts. Expand your intergalactic outpost. Gizmonauts is out of this world!) runs on iPad & iPhone. GET IT NOW FOR FREE
Monster Shooter – Dual-Stick Mayhem Perfected! – Price : FREE – Publisher –Gamelion Studios (Just when you thought it couldn’t get any better… it did! We took the dual-stick shooter formula and optimized it to deliver the best game we could: Monster Shooter, the new dual-stick mayhem sensation!) runs on iPad & iPhone. GET IT NOW FOR FREE
Letterpress – Word Game – Price : FREE – Publisher –atebits (Find words, steal tiles, color the board! Letterpress is a fresh new word game for iPhone, iPad, and iPod touch. Play against your friends using Game Center! The perfect blend of fun and strategy.) runs on iPad & iPhone. GET IT NOW FOR FREE
Contract Killer 2 – Price : FREE – Publisher –Glu Games (You are Jack Griffin, the ultimate Contract Killer. Experience an intense, international storyline combining long-range kill shots and close-range melee attacks. To survive in this line of work, you have to sneak your way in, shoot your way out!) runs on iPad & iPhone. GET IT NOW FOR FREE
League Of Heroes – Price : FREE – Publisher – Gamelion Studios(Help the villagers of Frognest! Join your friends on Facebook and Game Center to the League of Heroes and become a true hero! From the creators of critically-acclaimed Monster Shooter! A NEVER-ENDING ADVENTURE: Hack your way through unlimited areas in the forest of Frognest.) on iPad & iPhone. GET IT NOW FOR FREE
AREL WARS 2 – Price : FREE – Publisher – Gamevil (The Ultimate Defense Game Returns! The three tribes of Union, Buster and Deven lived peacefully amongst one another until one day, from the Deven clan, rose Destroin- the evil twin brother of Adonis. Seeking to rule the world whilst bringing destruction and demise, Destroin leads his troops to the neighboring tribes. Amidst the chaos, the three tribes rise in to action and ready their troops for battle.) on iPad & iPhone. GET IT NOW FOR FREE
My Town 2: Getaways – Price : FREE – Publisher –Booyah (It’s YOUR world, YOUR choice! Whether you want the hottest nightclub, your neighborhood coffee shop, or a landmark halfway across the world, it’s all available at your fingertips. The original makers of real-world games bring you My Town 2: Getaways!) runs on iPad & iPhone. GET IT NOW FOR FREE
Legends Of Loot – Price : FREE – Publisher – Majesco Entertainment (ARE YOU READY TO BECOME A LEGEND? PLAY FOR FREE! FORTUNE and GLORY await you in Majesco’s newest mobile game, LEGENDS of LOOT. Don’t let the DARK TUNNELS, BUZZING SAWS and MONSTERS frighten you. This not-so-typical ADVENTURE is yours for the taking.) on iPhone & iPad. GET IT NOW FOR FREE
Pet Vegas – Price : FREE – Publisher – Crowdpark (Pet Vegas is a game that is not only fun, but also a game with a social twist – allowing you to challenge your friends in the race to the top of the Pet Vegas ladder. More than just a slot machine, Pet Vegas features a whole host of wonderfully themed slots, including the cute “Furry Fortune”, the ethereal “Mystic Garden”, and the Egyptian-themed “Cleopetra” – discover them all and much more in the interactive Pet Vegas lobby!) on iPhone & iPad. GET IT NOW FOR FREE
Panda Jam – Price : FREE – Publisher – SGN (Match colored cubes to save Baby Pandas from the Evil Baboon! The Baby Pandas have been kidnapped and that Evil Baboon is to blame! Explore China’s bamboo forest, volcanic ranges, and icy northern border as you crash the cubes and send the adorable panda pups back into the loving arms of Mama Panda. Play with explosive power-ups, brick-busting blasts, and sweet strawberries that will propel you through this amazing adventure! Login to Facebook to get some extra help from your friends in this exciting Panda puzzler!) on iPhone & iPad. GET IT NOW FOR FREE
Ragdoll Blaster 3: Delux – Price : FREE – Publisher – Backflip Studios (Ragdoll Blaster 3 Deluxe is a completely redesigned, free, enhanced version of Ragdoll Blaster 3, which was previously selected as Apple’s “Game Of The Week”. Deluxe includes 25+ new levels, the Ariel Armada world, the explosive Bomb Ragdoll, and other updated features. Did we mention that you get all this Deluxe awesomeness for the insanely low price of FREE?) on iPhone & iPad. GET IT NOW FOR FREE
For The Bargain Hunters – 99c Games
MASTERABBOTT’S FREE GAME PICK OF THE WEEK!
He-Man: The Most Powerful Game in the Universe – Price : $0.99 – Publisher – Chillingo (Play as He-Man, the man so manly they had to name him twice! Defend the secrets of Castle Grayskull against the evil forces of Skeletor! Featuring epic battles, awesome attacks, and all your favorite heroic Masters of the Universe, He-Man: The Most Powerful Game in the Universe™ brings He-Man, the Most Powerful Man in the Universe from planet Eternia to the App Store for iOS. Finally, By the Power of Grayskull, iHave the Power!) runs on iPhone & iPad. BUY NOW
Totem Runner – Price : $0.99 – Publisher – Chillingo (When the world is threatened by a malevolent darkness a brave warrior rises, fearless and ready to run into the thick of battle. His confidence is steeled by his mystical ability to transform at-will into noble creatures including a rampaging rhino, capable of spearing enemies on his horn, a mighty eagle that can soar over deadly hazards, and a fearsome dragon able to vanquish all who stand in it’s path.) runs on iPad & iPhone. BUY NOW
Hairy Tales – Price : $0.99 – Publisher – Josh Presseisen (Combining tile-dragging mechanics with fast furious action, Hairy Tales is a puzzle action game about the zany adventures of a group of not too bright folk spirits, as you help them puzzle out evil conundrums in their mission to save their tile-based world from sickening corruption.) runs on iPhone & iPad. BUY NOW
Deep War – Price : $0.99 – Publisher – Forest Moon Games (Disaster has struck on Earth. Huge meteorites have destroyed most of human civilization. Join a secret
corporation whose base is located under the water. Become the commander of a high tech submarine and defeat under water enemies. Collect meteorite fragments to upgrade you ships weapons and shields. You are the last hope for humanity!) runs on iPhone & iPad. BUY NOW
For The Millionaires – All games over $0.99
DODONPACHI MAXIMUM – Price : $7.49 – Publisher – CAVE CO (Take a ride on EVAC Co.’s maximum bullet-hell simulator, the M.B.S.!
Survive an incredible array of bullet-hell weaponry!
Optimized for smartphone platforms, this tiny CAVE masterpiece finally arrives on your iPhone and iPad!!) runs on iPhone & iPad. BUY NOW
Hungry Shark Evolution – Price : $2.99 – Publisher – Future Games Of London (Swimmers Beware! Hungry Shark™ is back and hungrier than ever!
Experience life as a Shark in the ultimate test of survival. Jaw dropping 3D graphics and action packed gameplay. Grow from a pup into a 10 ton Great White Shark! Eat your way around a diverse aquatic world full of wonder and danger.) runs on iPhone & iPad. BUY NOW
Shardlands– Price : $1.99 – Publisher – Breach Entertainment (Breathtaking journey into an alien world full of mysteries, challenging puzzles and big scary monsters. Shardlands is an atmospheric 3D action puzzle adventure game with breathtaking visuals, beautiful soundtrack and fluid gameplay that is designed for touch devices. Dawn is lost in a desolate alien world trying to find her way back home. She must activate an ancient machine with keys that are scattered around a broken world full of puzzles, monsters and dangerous contraptions.) runs on iPad. BUY NOW
Spell Rift for iPAD– Price : $2.99 – Publisher – Kieffer Bros (Spell Rift is a word-finding adventure. Navigate your way through the Rift, collecting words in your search for the fabled Well of Words. Along your journey you will encounter enchanting islands and intriguing gadgetry – bombs, locks, viruses, warpers, spinners, and more.) runs iPad. BUY NOW
Pilot Brothers – Price : $2.99 – Publisher – G5 Entertainment (A provincial Russian town has been shaken in disbelief: their prized, rare, striped elephant, Baldakhin, disappeared from the zoo in the dead of night. The main suspect is its notorious former owner, Karbofoss. Two well-known detectives, the Pilot Brothers, set up a new investigation, pursuing the rogue through 15 comic-style locations to find the missing elephant. Sensible Brother Chief and his not-so-bright assistant, Brother Colleague, solve tricky puzzles and play their parts with precise timing in this humorous adventure game for the whole family!) runs on iPhone & iPad. BUY NOW
Penny Arcade’s On The Rain-Slick Precipice of Darkness 3 – Price : $2.99 – Publisher – TinkerHouse Games. (A cunning evil Doctor, a series of Unexplainable Thefts, a Mysterious Book of Power and Enigmatic Supernatural Forces conspire to push our heroes onto a Rain-Slick Precipice of Darkness! Take part in the epic saga of Tycho Ephemerous Brahe, scholar of Apocalyptic Studies turned detective, and his entirely human partner Jonathan Gabriel as they confront unspeakable evils that threaten New Arcadia, the world as we know it, and possibly the very idea of reality itself!) runs on iPhone & iPad. BUY NOW
Home Of Jigsaw Puzzle – Price : $2.99 – Publisher – KV&H Verlag. (The biggest and most diversified puzzle collection of the most innovative puzzle brand – now available in an app for the iPad. With beautiful pieces of artwork by famous artists such as Mordillo, Victoria Francés, Blachon, Loup, Luis Royo, Rosina Wachtmeister and many more. Whether it is about photography, comics, fantasy, street art or classic art, this puzzle collection provides the best and the most long-lasting amusement for the entire family.) runs on iPhone & iPad. BUY NOW
There you have it folks, these games should keep you busy for quite some time, well till next week at least. I’ll be back next week for another dose of iOS goodness, in the meantime if anyone would also like to suggest their own suggestions, please feel free to share them in the comments section below or in the iOS forum section on the site here.
We have 3 copies of Medal Of Honor ™ Warfighter to give away courtesy of EA (1 x XBOX 360, 1 x PS3 & 1 x PC)
“Written by actual U.S. Tier 1 Operators while deployed overseas, Medal of Honor Warfighter is set to deliver this year’s most authentic military shooter experience inspired by real people, real places and real operations. From rescuing hostages in Abu Sayyaf’s stronghold in the Philippines to assaulting Al-Shabaab’s “Pirate Town” on the Somali Coast, Medal of Honor Warfighter puts players in the boots of today’s most highly trained and skilled warriors to experience missions that have an intense sensory connection to real world terrorist threats. Medal of Honor Warfighter features genuine international hotspots in the single player campaign and introduces 12 international Tier 1 Operators from 10 different nations in multiplayer allowing players to show their national pride online. Medal of Honor Warfighter is set to be released on October 25th, 2012.”
TO WIN
All you have to do to win is to simply answer the following question : “Which country has the best Warfighters and WHY! “ leave the comment below and also state what version of the game you want to win (PC, XBOX, or PS3).
Lucky winners will be drawn at random on the November 3rd, 2012. Good luck to you all!
**SPECIAL NOTE**
When you enter please leave a VALID email address so we can notify you if you are one of the 3 lucky winners.
We have 3 copies of Dollhouse: The Complete First Season on Blu-Ray to give away
“As an “Active”, the mysterious Echo (Dushku) serves as an unwitting agent of Dollhouse, an illegal underground organization that provides its elite clientele with programmable human beings. Actives receive personality imprints, allowing them to temporarily become anyone or anything—the perfect burglar, lover, spy, or assassin. Now, with the FBI and her own shadowy past closing in, Echo must face a rogue Active who will stop at nothing to bring Dollhouse down—forever.”
TO WIN
For your chance to win a copy of Dollhouse: The Complete First Season on Blu-Ray simply caption this image above from the show.
Lucky winners will be selected on November 3rd, 2012. The best captions will win! Good luck to you all!
**SPECIAL NOTE**
When you enter please leave a VALID email address so we can notify you if you are one of the 5 lucky winners. You must be 15 years or older to enter.
If you can’t wait then you can buy your copy of Dollhouse: The Complete First Season here
Trick or Treat? PopCap and American Dental Association are giving away free copies of Plants vs Zombies for the PC and Mac for free. No trick, just treats! This is part of an ad campaign to teach kids about the importance of brushing and flossing teeth, good diet, abstaining from tobacco, and visits to the dentist to prevent cavities and gum disease.
American dentists are also giving away limited edition trading cards with a code for a free download at their offices. Printable coupons are available on the Stop Zombie Mouth website here in case you’re looking to give away a healthier alternative to junk food this Halloween. Check it out here.