Fast-paced driving meets lighthearted management as players navigate three cities while evading police attention.
CAIRO, Egypt — July 16, 2026- Cargo, Please!races onto Steam worldwide on August 5, 2026. From solo indie developer Cyber752 Games and publishing platform indie.io, it is a cozy, top-down delivery game about hauling packages, outrunning the cops, and building up a trucking empire one shipment at a time. There is no hardcore realism here, just fast, feel-good driving where how carefully you drive matters as much as how fast you go.
In Cargo, Please!, players accept jobs to pick up and deliver packages within three distinct cities. The core loop balances speed with caution; while shipments are auto-generated to ensure no two runs feel identical, drivers must keep their cargo intact as police closely monitor their activities. Deliveries vary in difficulty, ranging from quick drops to long, timed, or fragile transports where driving style directly impacts earnings and success.
The game distinguishes itself by merging arcade-style racing mechanics with a relaxed, accessible tone. Unlike hardcore simulation titles, Cargo, Please! focuses on a satisfying progression system rather than realism. Players earn money and experience to upgrade their trucks, unlock new vehicles, access additional cities, and expand the roster of playable characters. A full day-and-night cycle paired with dynamic weather further enhances the driving experience, while a dedicated Taxi Driver Mode offers a more leisurely way to explore the open world between contracts.
Key features include:
Dynamic Shipment System: Smart auto-generation ensures every delivery run presents unique challenges and routes.
Progression and Upgrades: Earn currency to enhance vehicle performance, unlock new trucks, and access new locations.
Police Evasion Mechanics: Navigate traffic and law enforcement while maintaining cargo integrity to maximize profits.
Relaxed Exploration Mode: Switch to Taxi Driver Mode for a stress-free experience focused on driving mechanics and city exploration.
As players master the roads of Cargo, Please!, they build a growing delivery empire through steady skill improvement. The game rewards strategic driving and risk management, offering a compelling loop that encourages replayability without demanding intense simulation expertise.Cargo, Please! will be available exclusively as a single-player experience on Steam starting August 5, 2026. A demo is currently available on Steam for players to try before the full release.
Learn all about the horrors Hell is ready to release on October 8 on PlayStation 5, Xbox Series X|S & PC
FORT LAUDERDALE, Fla. – July 16, 2026 – Saber Interactive and Boss Team Games have released a new developer diary video for Clive Barker’s Hellraiser: Revival, the survival-horror action game coming to PlayStation 5, Xbox Series X|S, and PC via Steam on Oct. 8, 2026. Join series legend Doug Bradley (voice of Pinhead) and the development team for a new deep dive on the game, this time learning more about the disturbing enemies and themes you’ll face on your journey and how the creation of this content affected the development team.
Horror fans will of course be familiar with the Cenobites, the infamous beings of extraordinary power from the Hellraiser films led by Pinhead. Demons to some, angels to others, the Cenobites don’t abide by easy rules of morality, instead driven to push the extreme boundaries of pain and pleasure. But while the Cenobites play a pivotal role in the story of Clive Barker’s Hellraiser: Revival, players will have to battle against two other key factions.
The first is the Scarlet Church, a cult led by a charismatic figure named Marlowe. The Church hopes to establish contact with the Cenobites and seeks to use the mysterious Genesis Configuration puzzle box to create a debauched paradise for themselves.
The other group is the Unworthy, once-human wretches who sought after the ultimate experiences of sensation but were denied by Leviathan, ruler of the otherworldly Labyrinth. These rejects of Hell, monsters who think and behave differently from the cultists of the Church, are drawn to the Genesis Configuration as a potential path to redemption.
Both the Scarlet Church and the Unworthy will offer completely different combat experiences, each with their own challenges to overcome. Clive Barker’s Hellraiser: Revival gives players multiple ways to fight back, including the infernal powers of the Genesis Configuration, an arsenal of earthly weapons, and a grisly dismemberment system. But beware – the Labyrinth has its own unsettling traps and challenges to survive.
Clive Barker’s Hellraiser: Revival is available to pre-order now on consoles at major retailers. The Standard and Deluxe editions will be available to pre-order digitally soon. Fans can also pre-order one of two special Collector’s Editions of the game NOW featuring a variety of exclusive, licensed collectibles at hellraiser.bossteamgames.com. Collector’s Edition pre-orders will unlock all Deluxe Edition and pre-order bonus content, including the Labyrinth Pistol Skin and Martyr Sawblade Skin.
Saber Interactive is a worldwide publisher and developer consisting of 15 studios in the Americas and Europe. Creating games for all major platforms based on original and licensed IPs, Saber’s titles include Warhammer 40,000: Space Marine 2, John Carpenter’s Toxic Commando, Jurassic Park: Survival, Turok: Origins, Clive Barker’s Hellraiser: Revival, World War Z, A Quiet Place: The Road Ahead, Bus Bound, Docked, SnowRunner, Expeditions: A MudRunner Game and RoadCraft. Founded in 2001, Saber is known for two decades of development partnerships with leading developers and publishers, including producing The Witcher 3: Wild Hunt for Nintendo Switch, Halo: The Master Chief Collection, Crysis Remastered, and many others. Learn more at https://saber.games.
About Boss Team Games
Boss Team Games, LLC is focused on crafting unforgettable experiences across console, PC, mobile, and VR platforms. The company has worked with top entertainment companies to bring iconic characters and franchises to life such as Evil Dead: The Game, Cobra Kai: Card Fighter, and the RetroRealms series featuring Halloween and Ash vs Evil Dead. Stay connected with Boss Team Games on Twitter, Facebook, and Instagram @bossteamgames for the latest updates or visit the company website at bossteamgames.com.
Hellraiser™ and The Hellbound Heart titles, characters, settings, protected marks, plot lines, and themes are exclusively licensed for video games to Lament GameCo, LLC by Clive Barker and Park Avenue Entertainment, LLC. All Rights Reserved.
When it comes to managing an idol or an idol group, the concept isn’t entirely uncommon in the West but it is rather rare as many of the bigger titles focused on this remained Japanese exclusive, with Idolm@ster’s individual and team training titles never being released in English and only just recently a certain horse racing idol game arriving last year. Now though we have a title focused on an entirely different brand of music with K-pop Idol Stories: Road to Debut. Developed by Indonesian Wisangeni Studio and published by PQube, players are placed in charge of managing an up and coming label, but is this development game worth the time?
Story
The player’s story begins with their former idol group giving their final concert, having run out of money to continue their operations and while the CEO, the player’s friend Joo Won, isn’t too upset, he is worried that the player may not be able to make it in the industry with how they handled their team. This is immediately squashed as the player is emailed an acceptance notice from WG Entertainment, an on-the-rise studio with flashy stars and ready to bring the player on as a new manager for their new project. Project KIS. After meeting with the CEO and Vice President, the player is then given a few options about how they want to target their idol group. Fantasy, Cute, or Glamor and then mostly given free reign.
From here players will be able to hold auditions for idols with there being only a certain number of available girls total, though players can choose to take their idol group all the way up to a whopping eight members or even stick to a solo girl for a single debut. Either way, depending on the girls that the player hires it will also potentially affect what storylines they might see as each girl has a unique story that can play out alongside the core goal of Project KIS, and that being to debut the idol group against rivals from other companies throughout multiple evaluations and finally take part in an awards ceremony at the very end.
Although the main storyline may be very linear, what happens along the way is determined entirely by RNG it seems so players will need to play the game multiple times to see various storylines and how they unfold. For example, in the first run of K-pop Idol Stories we saw an idol named Yue manage to not only obtain her dream but also accomplish her true goal in a rather emotional fashion, especially since she bonded with the manager afterwards. Similarly another hired idol that we were training was beginning to flunk out of school and her parents were laying it on thick that she would need to quit being an idol if her grades can’t keep up. Ironically though, while this storyline did play out most of the way, it did not manage to finish and the other two girls that were part of the group did not have any storyline started at all, with the exception of a single scene.
While this is nice for the point of replayability, especially since a full run through of the game takes a little over four hours once players get the hang of things, it is a bit disappointing that there is no way to trigger specific events with specific characters or even have a choice in regards to who is developed other than avoiding hiring an idol entirely. It is also worth noting that while players can interact with other members of the studio staff, none of these interactions are really detailed outside of a few here and there and most tend to involve repeating the exact same dialogue. So much in fact that the game will use the same female lines even when one of the male characters is meant to be talking, calling them a girl or she.
It is nice to note that K-pop Idol Stories isn’t all sunshine and rainbows about the idol industry. While it doesn’t take a hard stance against it or condemn it in any way, it does show that there are risks that come with being an idol. This includes storylines that involve stalkers, obsessive fans wanting to potentially harm them, aging out of the industry, and more. The fact that this is addressed is a nice touch, and players can select various dialogue responses during these scenes, and other story scenes involving their idols, that affect their moods, relationships, and stats.
Gameplay
K-pop Idol Stories: Road to Debut is a fairly straightforward development simulation that involves building a team of idols ranging all the way from a solo artist to a massive eight girl group and anywhere in-between. To do this, players must hold auditions, hire which girls they want on their squad, and then train them to compete against other idols in the industry during three evaluation periods before finally making their proper debut as an idol group. All while trying to stay afloat with enough money to keep going since, while the CEO can give the player a little extra leeway if they run low on funds, doing so too often can result in him shutting down the project.
Everything is slowly introduced to players though most of it is rather simple at best. Every week there are seven days players will be able to schedule out various tasks for their idols to do and the manager can also hold auditions at the same time, though adding new girls into the team will bring them in at their base value and lower the group’s overall abilities until they are similarly trained. Either way, every girl has a certain strength and weakness when hired as well as a salary they must be paid every month alongside dietary requirements that also cost money but restore their stamina every week depending on what the player chooses. Every idol has four stats that players will need to increase and these are Vocals, Dance, Charm, and Fame with their chosen group dynamic of Fantasy, Cute, or Glamor factoring into which stats are most important. As the girls are trained throughout the week they will lose stamina and happiness that can only be regained by taking time off, going to the spa, or even going on vacation eventually.
While the schedule system starts off simple with only a few options, players will unlock various extra training methods through an always visible “tree” that explains how some better methods for training are unlocked, though most of these are tied to tiny percentages or bonds with the various colleagues in WG Entertainment. This means that players can unlock the ability to start going on a picnic if they are lucky on a day off or, if the player manages to get close enough with certain colleagues as mentioned before, even work as a back-up dancer or take on various gigs to try and earn money as well. Working gigs not only improves fame but also rewards the player with money since almost every other option outside of a day off costs money, whether it is training, massages for the idols, or anything else. While we never were up against the wall when it came to money until one point where, ironically we triggered a loan segment the day before money literally rolled in by the hundred thousands, it can play a role if players aren’t careful.
This is especially true once other costs start to pile up. Idols can be injured or slip-up while training and need medical attention and players can pay extra insurance every month per girl to always have that option covered. This keeps the girls happy and active rather than sidelined or unhappy they must pay out of pocket. Similarly, hiring a driver can avoid missing gigs or running late due to traffic but can be rather exorbitant as a cost even if it means missing out on opportunities here and there. Finally if players get there, there is the bodyguard option that can not only protect idols from incidents in the field but also story situations as well, though this is also a rather hefty cost.
Balancing the budget and making sure the players’ idols are trained and dressed correctly for every evaluation is the only goal here but there is some assistance along the way through interaction points. Every week players get two interaction points and can use them to interact with other staff members or even the idols themselves. While a bit random until players figure out what each character likes through repetition, players can invite characters out or discuss things with them to gain relationship points that can unlock extra training moments, bonuses to various training methods, literally just money, and even extra gigs entirely such as auditioning to be in a movie or on a fashion magazine for a nice chunk of change. These auditions though are rather absurd in their low success rate, with the highest being 10% and lowest being 5% chance and taking the place of training or rest time.
While hanging out with others or even during some training activities players can trigger mini-games that usually offer a bit of money or increase the happiness or training value from an activity. These range from taking part in a Korean BBQ of cooking items on a grill and moving them off before they burn, pouring drinks at a bar at the fill-line, pressing lights in the proper order a few times, or even simply turning a gacha machine for an extra stat boost. There are also smaller elements once players get closer to debut such as designing their “album cover” in a glitchy system and even the types of glow wands fans will be waving that provide stat boosts to the girls. These mini-games and later design elements are simple but do help break up the monotony of the game a bit.
This is something of a problem that K-pop Idol Stories: Road to Debut has. While there are new storylines to uncover and various chances to see new content and take in new idols, they all follow the same goal and same training methods. This means that things can grow incredibly monotonous and repetitive if players don’t take a break here and there. It is also worth noting that while the game does appear to offer a New Game+ option, it doesn’t seem to offer much in the way of useful content to carry over other than a paltry influx of money at the start compared to what we had at the end added to the starting $50,000 players are given to work with.
Audio & Visuals
K-pop Idol Stories: Road to Debut has fairly decent visuals and mostly sticks true to being a visual novel with Live2D style character portraits for the idols themselves while the standard characters players interact with have only minor details. Despite the game offering a gallery on the player’s cell phone any CGs that players unlock in a playthrough they are not shown at all in the phone nor is there any gallery viewable in the main menu which is disappointing. Another disappointing fact is that the debut concert is incredibly generic. It features only the standing Live2D sprites in the player’s chosen costumes in the same generic pose while the music video moves around behind them and occasionally slides them around.
While taking part in the training the idols that players have are shown in chibi form and are rather cute and have a little bit of animation change depending on the task but that’s about it. The game does not have voice work of any kind but it does feature a nice soundtrack featuring a decent collection of standard background music as well as a handful of original K-Pop songs that players will be able to listen to and even have their idol group perform near the end of a run.
Overall
K-Pop Idol Stories: Road to Debut is a structurally sound idol group simulator that allows players to manage the various elements of building a team to their own preference and to fit their goals, but unfortunately the heavy focus on RNG for different or unique story development and lack of New Game+ benefits, or even an alternate core storyline, makes replaying the title quite boring despite the fun loop of balancing funds while ensuring your idols can shine as bright as possible in the time you have to train them. If only it felt more rewarding when everything is said and done.
Capsule Computers review guidelines can be found here.
July 16, 2026 | Holonoptic, a story-rich economic simulation with party-based RPG mechanics set in an alpine cyberpunk world, is now available on PC via Steam. It’s a solo project six years in the making by developer Kevin Bloch, who wrote, coded, and illustrated the entire thing himself. The demo is still available for anyone who wants to try before buying.
And those that have played the demo have been extremely positive. “One of the best indie games I have ever played,” read one demo review. “Everything from the art style, tone and mechanics really enhances the cold corporate vibe,” said another.
The game is priced at £16.72/$19.95/€19.47, with a 25% launch discount running until July 30th.
Holonoptic is a solo project, six years in the making by one developer, Kevin Bloch, who wrote, coded, and illustrated the entire thing himself.
Welcome, new employee. You are now the CEO because your predecessor vanished and everyone else was fired. Oh, and an artificial intelligence runs the company.
Holonoptic hands you a derelict Swiss conglomerate, a workforce that’s already been ablated, and a software overlord that installed you as its human face. Then it asks which faction gets to use you.
The company is Glazial, a former Swiss tunnelling firm that grew into something far larger. The AI sitting in the corner office is named Geist (German for “ghost”), and it is cold, patient, and openly contemptuous of you. You do not get to argue. You get to work.
A Spreadsheet With a Death Drive
On its management surface, Holonoptic is a proper economic sim: supply chains, facilities to build and upgrade, thousands of employees to hire or fire, and 50+ unique companies to trade with, undercut, steal from or acquire through friendly deals or hostile takeovers as you push Glazial across a weakened Eurozone.
But the game’s real trick is that it never lets you forget there is a person in the chair. Your CEO carries 40 psychological traits, some of them frankly pathological, and eight mental and emotional states. Before a high-stakes negotiation, you can reach for a pharmacopoeia of 16 psychoactive substances to nudge your own focus, euphoria or detachment. It asks not just what the optimal move is, but whether you can stand to be the person who makes it.
Eight Ways to Sell Your Soul
Underneath the dashboards, Holonoptic quietly scores every decision across eight ideological currents: free-market globalism, symbiont collectivism, plutocracy, the underground economy and more. Lean into a current, and it unlocks its own missions and story routes. Lean too hard, and its opposites turn on you. The pay-off is 10+ endings.
A Cast That Wants to Use You
You don’t run Glazial alone. Sixteen executives can be recruited into your team, each hand-painted, many of them voiced, and equipped with their own agenda and their own way of betraying you. Nine character classes, six skills and 70+ feats decide whether you negotiate, infiltrate, financially engineer or simply outwork the people trying to instrumentalise you.
Balance Sheet
10+ different endings
16 recruitable characters
3,000+ dialogue lines (1,500+ voiced)
9 classes, 6 skills, 70+ feats
8 mental and emotional states
40 psychological traits
16 psychoactive substances
50+ companies to trade or take over
120+ items and modifications
8 ideologies tracking your choices
About Glazial Holonoptic is a solo project six years in the making by developer Kevin Bloch, who designed, wrote, coded, and illustrated the game under the studio name Glazial, with an original score by Annina Suter and a small-ensemble voice cast.
Beware: this creepy-cute farm at the bottom of your screen will consume your day, and your sanity.
San Francisco, California – July 16, 2026 – Indie Studio Dead Possum Games and Publisher Level Up Gaming are excited to announce that Petunia’s Purgatory is now available on Steam.
Petunia’s Purgatory is a haunting idle farming experience that nests at the bottom of your screen. Cultivate strange crops, perform blood rituals to unlock twisted rewards, and command unique helpers to manage your cursed farm – all while desperately trying to keep Petunia’s sanity intact. But there’s a darker purpose: feed the ancient Elder God lurking in your barn, or face the consequences. Push Petunia’s mind too far, and the game breaks free from its window, corrupting your very desktop.
Tend the farm. Feed the Elder God. Keep your sanity – if you can.
Key Features
50-60 hours of content across five unique scenarios
Fulfill quests for the Elder God to unlock new crops, flowers, buildings, decorations, and helpers
20+ horrifying crops and 3 special variants to unlock
Sacrifice twisted animals for blood – a resource as vital as it is disturbing
Specialised helpers to automate your farm while you pretend to work
Plant beautiful flowers to keep Petunia’s sanity from completely unraveling
Your desktop will be invaded by reality-bending visual effects as Petunia’s mind slips
Customise your experience for any lifestyle – busy or obsessed, we accommodate both
Stream on Twitch and let your viewers temporarily help your farm
Track detailed gameplay statistics to quantify your descent into madness
Warning: this game is a certified productivity killer – work will not happen
Players can buy this creepy-cute idle farming game today on Steam priced at $5.59 USD (regularly $6.99, 20% launch discount for 14 days).
Players willing to support Dead Possum Games can purchase the Supporter Pack for $3.99 USD, which includes an exclusive gold statue of the Elder God. This purely decorative item can be placed anywhere on your farm as a symbol of devotion to the development team, it features no gameplay advantages, just pure stylistic dedication.
About the Developer
Dead Possum Games was founded by a San Francisco-based wife and husband team in 2024. Our studio mission is to make small but satisfying systems-driven games. Dead Possum Games previously released Tales of the Forgotten in 2025. Prior to starting Dead Possum Games, they worked on The Sims 3 and The Sims 4.
Light up the grill, ready the fryer and escape cow monster torment with your friends in the successor to the cult-favorite Happy’s Humble Burger Farm!
SEATTLE – July 16, 2026 – tinyBuild (Graveyard Keeper, Potion Craft, Kingmakers) and Scythe Studios are eerily delighted today to launch Happy’s Humble Burger Cult, the co-op horror cooking game for 1-4 players formerly known as Happy’s Humble BURGATORY, now available on Steam for $9.99 with an additional 20% limited-time launch discount.
Get your friends together for your next terrifying game night: grill burgers, serve customers, and hit your quota before the kitchen turns into a nightmare. Escape Asset Joy’s hunt alive and extract with your hard-earned cash to survive another shift. With dozens of game-changing modifiers and systems that react to how you speak (and misspeak) on mic, every shift is a fresh hell waiting to unravel!
KEY FEATURES
COOK, SERVE, HIT YOUR QUOTA: You and your crew are hired to participate in an experiment run by the Paragon Corporation. It seems like a standard fast-food gig: grill burgers, fry sides, pour drinks, work the register, hit your quota, and keep the customers happy. What could go wrong?
ESCAPE THE NIGHTMARE: Every shift is a ticking clock – the kitchen always wins eventually. Once the simulation collapses, Asset Joy breaks containment and begins her hunt. The legendary mascot is back for blood – and you only have one chance to escape!
THE WALLS ARE LISTENING: The game reacts to what you say on mic. Speak the wrong word and Asset Joy will hear you. Speak the right incantation, and the kitchen may warp to your advantage. Learn how to use your words properly… and what to never say aloud if you don’t want to anger the beast.
EVERY SHIFT IS UNIQUELY UNHINGED: Over 35 modifiers ensure each run goes off the rails in unique ways. Rush Hour brings additional customers for a more profitable yet even more chaotic shift. Profanity Policy punishes the team every time someone swears on mic. Back Burner changes all recipes mid-run. You never know what to expect next!
EXTRACT WITH YOUR HARD-EARNED CASH: Escape alive with your earnings and spend them on boosters, sacrifice them to the ascension ritual to move the story forward, or gamble them on harder contracts for bigger payouts.
HAPPY’S HUMBLE SAGA CONTINUES: Happy’s Humble Burger Cult is the next chapter in the Scythe Studios Universe, and a direct successor to Happy’s Humble Burger Farm, peeling back another layer of the Paragon Corporation’s reality-warping simulation program. Ready to go down the rabbit hole again?!
Happy’s Humble Burger Cult is available now on Steam. Follow the developers on X/Twitter to stay in the loop with the latest game news and updates.
About Scythe Studios
Based out of Arizona and Massachusetts, Scythe Studios focuses on creating niche titles with unique gameplay experiences that break barriers of conventions through experimental mechanics and an off-the-wall approach to game design. All of the team’s games take place within its own interconnected Scythe Saga Universe. In December 2022, Scythe joined tinyBuild as an internal studio with full creative control over their upcoming projects.
About tinyBuild
tinyBuild started as an indie game developer and morphed into a developer-publisher you can’t miss. The company’s dedication to creating long-term partnerships and elevating recognizable franchises has resulted in many successful collaborations with talented developers from all over the world. The company has released dozens of games, including the Hello Neighbor series, Graveyard Keeper, SpeedRunners, DUCKSIDE,The King is Watching, and more. Although headquartered in the Seattle Area, USA, the company has established a strong global presence with studios across the US, the Netherlands, and Eastern Europe. https://www.tinybuild.com
MY.GAMES announces thatWar Robots, the tactical mech shooter by in-house studio Pixonic, launches on Xbox One and Xbox Series X|S on July 17.
The game is available as a free-to-play title and does not require a Game Pass subscription.
Already enjoyed by more than 325 million players worldwide, War Robots brings its signature gameplay, with tactical PvP battles and extensive robot customization to all Xbox players. The console version offers the same core gameplay experience that made the original mobile title a global success, while offering controls and performance tailored for console platforms.
War Robots is already available on iOS, Android, PC, and PlayStation, with Xbox becoming the latest platform to join the growing War Robots ecosystem.
As the manager of a brand new idol group we audition, train, and help produce a group of four idols all while managing their happiness and protection through various competitions all the way to their successful debut in our full playthrough of PQube’s K-pop Idol Stories: Road to Debut.
K-pop Idol Stories: Road to Debut – Full Playthrough
K-pop Idol Stories: Road to Debut is a narrative-driven life simulation that lets you experience the demanding journey from trainee to global K-pop sensation. Create your aspiring idol and navigate the highs and lows of the entertainment industry as you balance vocal training, dance practice, fitness, media appearances, and friendships. Every decision influences your reputation, relationships, and ultimately your chances of standing on stage as part of the next chart-topping group.
Beyond rehearsals and performances, you’ll build bonds with fellow trainees, overcome personal challenges, and make choices that shape your career through multiple branching storylines. With engaging visual novel storytelling, character progression, and plenty of opportunities to customise your idol’s style and career path, K-pop Idol Stories: Road to Debut offers an authentic glimpse into the passion, dedication, and determination required to chase your dreams in the world of K-pop.
K-pop Idol Stories: Road to Debut Developer: Wisageni Studio Publisher: PQube Platform: Xbox Series X/S, PlayStation 5, Nintendo Switch, PC (Steam) Release Date: 16 July 2026 Price: TBA
Recommended – “K‑pop Idol Stories: Road to Debut does a solid job with idol management, but its RNG‑driven stories and lackluster New Game+ make the enjoyable training cycle lose steam on repeat playthroughs.”
Bandai Namco Entertainment Europe announced todayOnce Upon A KATAMARI is coming to Nintendo Switch 2 on the digital eShop on 8 October 2026. The good times keep on rolling with a new edition Once Upon A KATAMARI Rolling LIVE Highlights Edition, which introduces the Rolling LIVE Highlights DLC with new stages, songs and more!
The base game Once Upon A KATAMARI takes players on a journey across time through the Jurassic Period, the Ice Age, historic Japan and more, with a competitive multiplayer mode. The game rocks to the series’ memorable music and new ones, offers customisation options of the Prince and other cousins, and adds fun power-ups such as the magnet to pull in nearby items. This new version for Nintendo Switch 2 will bring exciting features for the game such as a new rolling sensation using the exclusive mouse controls of the console, smoother framerate, and improved graphics.
On top of the base game, Once Upon A KATAMARI Rolling LIVE Highlights Edition will include the Rolling LIVE Highlights DLC, which will bring 10 quests and their iconic soundtracks from the mobile game Katamari Damacy Rolling LIVE, where everything is about live streaming.Some content may differ from Katamari Damacy Rolling LIVE (2025). Players will roll with Earth’s streamers and meet new cousins, growing their Katamari to help the King stay ahead of the trend and impress his fans to become even more popular.
Matching these releases, new editions have been prepared:
Standard Edition
Base game “Once Upon A KATAMARI”
Once Upon A KATAMARI Rolling LIVE Highlights Edition
Base game “Once Upon A KATAMARI”
DLC “Rolling LIVE Highlights”
Once Upon A KATAMARI Royal Sound Edition
Base game “Once Upon A KATAMARI”
DLC “Rolling LIVE Highlights”
Series songs: Side A
Series songs: Side B
Dance Dance Remixes
Neo Remixes
The Royal Sound Edition replaces the Once Upon A KATAMARI King of Sound Edition, which will be discontinued on 7 October 2026. The DLC Rolling LIVE Highlights will also be available for purchase separately on all platforms Once Upon A KATAMARI is released on.
Players on Nintendo Switch will be able to transfer their save data onto Nintendo Switch 2, unless a save is already present on their Nintendo Switch 2. Owners of the Nintendo Switch version playing on Nintendo Switch 2 will receive a free update to improve performances and unlock the mouse control feature.
Once Upon A KATAMARI is coming on 8 October 2026 to Nintendo Switch 2 and is already available on PlayStation 5, Xbox Series X|S, PC via Steam, and Nintendo Switch.
Bandai Namco Entertainment Europe is a leading global publisher, developer, and distributor of entertainment content for platforms including, but not limited to, all major video game consoles and PC.
Producing intellectual property for a global audience, Bandai Namco Entertainment Europe is building its reputation with franchises such as LITTLE NIGHTMARES™, and production capabilities of Reflector Entertainment.
Based in Lyon, France, Bandai Namco Entertainment Europe is known for bringing many of the entertainment industry’s top franchises such as PAC-MAN™, GUNDAM™, TEKKEN™, ACE COMBAT™, DARK SOULS™, and ELDEN RING™ to EMEA and ANZ markets.
LOS ANGELES – JULY 15, 2026 – Netmarble, a leading developer and publisher of high-quality games, announced that its anime open-world RPG The Seven Deadly Sins: Origin has introduced Gowther as a new playable hero. Alongside Gowther’s arrival, the latest update expands the game’s main story with ACT 15 and adds new content, as well as limited-time events.
Gowther, who longs to understand human emotions, brings a precise and composed battle style to The Seven Deadly Sins: Origin. He can use three weapon types, each offering a different combat role. Wand focuses on Lightning Burst and offensive support, Grimoire uses Link effects to enhance team attacks, and Staff specializes in supporting Lightning team heroes through buff and debuff management.
Players can obtain Gowther through Pick-Up Draw “A Doll Yearning for a Heart.” The Hero Gowther Trial Event is also available through August 5 that allows players to select one of Gowther’s weapon types to try his combat abilities and earn rewards such as Star Fragment, Supreme Mastery EXP, and special materials.
The exclusive skin draw “A Journey to Find Myself” features Gowther’s exclusive supreme skin and Wand skin. The update also includes the check-in event “A Journey to Find a Heart,” which offers 14 days of rewards such as Hero Pick Up Draw Ticket, Ingot Selection Chest, Cube Key Bundle, Brilliant Engraving Seal and more through August 26.
ACT 15 continues the main story with a sudden barbarian invasion in the northern region. As players head north to uncover the truth behind the attack, they encounter an unexpected face. The new region “Barbarian Outpost” has also been added that allows players to explore and obtain new gatherables.
The latest update also adds several new content, including the Knighthood Boss Battle featuring Akumu, a boss featured in The Seven Deadly Sins: Grand Cross, and the new Knighthood Rankings that offer players another way to compete. The new Boss Challenge against 「Corrupted」 Barbarian Chieftain Durak grants players various rewards based on their rankings.
Additionally, the limited-time event “Confirmed! Twigo” will run from July 22 through August 5 where players can earn special event tickets by completing various missions and obtain generous rewards such as Crafting Ornament, Armor/Accessory Crafting Blueprint Selection Chest, Potion of Charm, and more.
Based on the hit Japanese manga and anime IP The Seven Deadly Sins, which has sold over 55 million copies globally, The Seven Deadly Sins: Origin lets players explore Britannia in a vast open world. It features tag-based combat, combination skills, and customizable teams using diverse characters and weapons. Multiplayer elements include forming parties for exploration or teaming up to defeat bosses.
To stay updated, follow The Seven Deadly Sins: Origin on its official YouTube, X, Facebook, and Discord channels.
Founded in Korea in 2000, Netmarble Corporation is a leading global game developer and publisher. Through acclaimed franchises and strategic partnerships with top-tier IP holders, the company delivers innovative and engaging gaming experiences to audiences worldwide. As a parent company of Kabam, SpinX Games, Jam City, and a major shareholder of HYBE and NCSOFT, Netmarble’s diverse portfolio includes Solo Leveling:ARISE, Seven Knights Re:BIRTH, RAVEN2, MARVEL Future Fight, and The Seven Deadly Sins: Grand Cross. More information can be found athttp://company.netmarble.com.