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Warriors Orochi 3 Hyper Review

Warriors Orochi 3 Hyper
Developer: Omega Force
Publisher: Tecmo Koei
Platform: Nintendo Wii U
Release Date: November 18, 2012
Price: $59.99 – BUY NOW

Overview
Warriors Orochi 3 launched a bit earlier this year on the Xbox 360 and Playstation 3, and it was a fine Warriors game, featuring nothing but fan service and love from Tecmo Koei. In a rather bold showing, Omega Force have released Warriors Orochi 3 Hyper for the Wii U as a launch title – featuring a new mode, a few new characters, and a brand new way to play via the Gamepad. Being a port, you would think this title’s success would be guaranteed. Does this Hyper version offer a repeat for fans or deliver as a nice entry place into the Warrior series for newcomers?

Story
Taking place years after Warriors Orochi 2, Warriors Orochi 3 Hyper places us in utter chaos, with a giant hydra wiping out entire armies. When all hope seems lost, the Moon Princess Kaguya emerges and grants three heroes the ability to travel back in time to save their fallen allies of the past.

Like most Warriors titles, Warriors Orochi 3 isn’t exactly a masterpiece when it comes to narrative, but the story is told effectively enough to keep one interested, and these vast and torn landscapes provide enough atmosphere to capture the plot throughout. Warriors Orochi 3 Hyper offers two new characters in the form of Shennong (from Chinese Lore) and Momiji (Ninja Gaiden), who offer a bit more, but not enough to warrant an entirely new purchase if you have already put the other versions of this title through it’s paces on the merits of storytelling alone.

Gameplay
Fluid gameplay is what the Warriors franchise is all about, as this modern day hack and slash/beat em up hybrid relies on combos in the hundreds and it’s deep move pools in order to succeed during each mission while moving forward to the next area of the game. Thankfully, the transfer to the Wii U does not harm any of the content, as all of the upgradable weapons, techniques, and of course characters are all here, leaving fans with little to complain about. As far as the controls go, things have also remained relatively the same, with all commands appropriately mapped out on the Gamepad controller.

The pro controller is also an option and is the ideal way to play the game, as the Gamepad offers no form of touch control or any use altogether aside from detached mode, which was definitely a sad sight to see considering how a title like Warriors Orochi 3 could have benefited from the device. A more fluid inventory system, touchscreen technique mapping, a full screen map – ANY of these options would have greatly improved the otherwise solid mechanics within the main game – but it seems that this port is really just that, with the same exact game being copied and pasted onto Nintendo’s new platform aside from a few extras.

Combat itself is fast paced and rewarding, with the player taking the role of three different warriors at once that can be changed between each other at the press of a button. Fans of the Warriors series will feel right at home with the button mashing blows that the series is known for, featuring our heroes mowing down crowds of foes by just mashing the few attack buttons to their heart’s content. Yes, it’s gratifying nailing a huge combo, and the ease to do so while changing up characters comes off as effortless, killing off a good portion of repetition that has plagued the long-standing series while rewarding the player with upgrades, new characters and weaponry as they progress.

Duel Mode is the big new feature for Hyper – and it’s definitely a large draw for those die-hard fans who buy every release Tecmo throws onto shelves each year. Utilizing the team member swapping mechanic, players are tasked to fight an opposing squad until just one team is left standing. As hits are made, battle points are racked up and can then be spent on attack cards. These cards are unlocked by playing through the Story Mode, and prove useful – offering up extra abilities such as increased attack, spells, and other techniques that can change the tide of a battle in an instant. This mode proves to be a very strategical and well thought out addition, and considering how the unlocks tie into story mode and the fact that you can battle other players online, it’s sure to do nothing but increase one’s time spent with the game.

Survival and Free Modes are also available, adding to the already large amount of content within Hyper, and offering more paths to new challenges for those who crave something different. Sure, not a lot has changed with Survival, but the combat is utterly addicting as it stands – providing the player is not already tired of the repetitive yet solid gameplay mechanics that this franchise is know for.

Visuals and Audio
Just like the Xbox 360 and PS3 versions under the same name, Orochi 3 is just as nice to look at on the Wii U – well…for the most part that is. While most textures and models appear the same, the game can have trouble keeping up when it comes to mass chaos. Slowdown then occurs from time to time, causing the fast-paced combat to stutter as the action overloads the experience. Now, this isn’t a common occurrence and isn’t exactly a deal breaker, but the framerate has taken a hit for this version that will be noticed by those who have already played through the superior cousins of Hyper. Some models can also disappear or render right in front of your eyes while in battle. Again, this isn’t exactly intrusive on the gameplay, but it is a bit head-scratching to see considering the supposed power of the Wii U and the more fluid animations that this same product has delivered on other platforms.

The audio work on the other hand is much more solid. All voices have been subbed (the dialogue has been untouched from the eastern version), and while I personally don’t know the language, you can still understand the emotion with the text due to the fine acting jobs of the cast, ensuring the player will not be playing through a story made out of lifeless husks. The soundtrack is pretty standard fare as well, keeping the atmosphere of battles exciting, while toning down for the more sentimental cutscenes. The sounds of the weapons on the battlefield is another well done feature with the audio, as every kill is just as gratifying as the next and gives great reason to unlock every tool of the trade due to how different each weapon feels and sounds.

Overall
Warriors Orochi 3 Hyper is exploding with content and never loses a beat where it matters most by bringing that sharp, fast-paced, and rewarding gameplay to the Wii U. Duel Mode is a fantastic addition and the two new characters are sure to attract all of those hardcore fans of the franchise. With that said, Hyper’s biggest problem isn’t really with it’s sluggish framerate or minor shortcomings that I mentioned earlier. Instead – the problem lies in the fact that this game fails to take the Wii U and do anything substantial with the console. The Gamepad’s only purpose is to stream the same exact game on two screens, and when you look at what much simpler titles offer for the same platform – that just isn’t good enough. Sure, this is a decently done port as a whole, but one that lives in the shadow of it’s own predecessors because of it’s fear to innovate.

7-0-capsules-out-of-10

New Steins;Gate game announced for 2013

Today a new game in the Steins;Gate franchise was announced by 5pb. and Mages and will be available for purchase in Japan next year on the Xbox 360 and PlayStation 3. The game is being called Steins;Gate: Senkei Kousoku no Phenogram, or in English: Steins;Gate: Phenogram of Linear Restraint.

The title is being produced by Tatsuya Matsubara and Naotaka Hayashi is returning to be the scenario writer and chief manager for the game. Currently details about the game are unknown but when the game was announced a slide stating that “There are as many stories as laboratory members” was shown. Whether this means more side-stories or something else, is up to you. Until more information is released you can check out the game’s barebone official website here.

Dog Days Season 3 announced

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If you happened to be a fan of Biscotti, Galette or Pastillage or any of the various characters in these nations then you will be happy to hear that Dog Days is returning for a third season. The illustrator for the Dog Days manga, Fujima Takuya tweeted during the FlonyaFestival 2012 Dog Days event in Tokyo that this cheerful anime will be getting a third season.

Currently no extra information has been released about the third season so it is currently unknown when the series will be airing nor how long the season will last. However it is worth noting that Dog Days’ first two seasons aired during the Summer so it wouldn’t be too much of a stretch to assume that Dog Days 3 may air in Summer 2013.

Ubisoft celebrate Far Cry 3 launch with free laser skirmish

Do you live in Sydney?  Do enjoy Laser Skirmish battles? Well with the upcoming release of  Ubisoft’s Far Cry 3 on PC, PS3 and XBOX 360, Ubisoft will be hosting free day of Laser Skirmish on Wednesday Nov 28.

Is anyone invited?  YES!  Everyone is invited to join in the fun at the M9 Laser Skirmish in Darling Harbour. Located on Level 3, Harbourside Shopping Centre. I’ve personally been there and it’s the the perfect environment to hone those shooting skills in preparation for Far Cry 3.

Entry is completely free for anyone who turns up on the day and the M9 Laser Skirmish will be open from 10.30am – 10.30pm.

*NOTE* There is a limit to how many people can take part in each game so turning up early is recommended.

Prizes will be on offer for the most skilled players and there will also be the opportunity to play Far Cry 3 before release.

Far Cry 3 is released this Thursday, Nov 29, and drops you onto a lawless island ruled by violence. Struggling to survive, your only hope of escape is through the muzzle of a gun. Discover the island’s dark secrets and take the fight to the enemy; improvise and use your environment to your advantage; and outwit its cast of ruthless, deranged inhabitants. Beware the beauty and mystery of this island of insanity… You’ll need more than luck to escape alive.

For more information on Far Cry 3, please visit the official web site at www.farcry3.com

Arakawa Under The Bridge Coming December 5

Hanabee are releasing the cool looking Arakawa Under The Bridge this year on the 5th of December. There will be a second season to follow later on in early 2013.

This release will see only a subtitled release with Japanese Audio. However, the series looks insanely fun so it should be something you’ll pick up. Here’s a quote from the Press Release –

Just how far will you go to pay off a debt?

For one, Ko Ichinomiya, born and raised to never be in debt to anyone, upholds this idea very seriously. So when a girl named Nino inexplicably rescues him, a self pro-claimed ‘Venusian’, he is left with the greatest debt of all.

From the looks of things, this will be a DVD only release. Be sure to keep an eye out for it come December 5.

Ef ~ A tale of Memories and Melodies Release Info

The awesome people at Hanabee have forwarded us a Press Release for their upcoming series: Ef ~A tale of Memories and Ef ~A tale of Melodies, which details some awesome things about the series’. The release also gives us some important details, such as release dates and release formats.

Ef is based on a series of popular visual novels and features similar stories from them. To quote the Release on the story:

On the night of Christmas Eve, Hiro Hirono meets Miyako Miyamura as she chases her purse-snatcher. From there blossoms an unlikely friendship between the two as circumstances bring them closer together. However it gets a little more complex when Hiro’s childhood friend, Kei Shindou, decides to make her feelings known.

Ef ~ A tale of Memories will be releasing on both DvD and Blu-Ray Disc in January 2013.

Once Upon a Time Season 1 Review


Once Upon a Time Season 1
Studio: ABC Studios, Kitsis/Horowitz
Publisher: Disney
Format: DVD
Release Date: October 17, 2012
Price: $66.99 – Available Here

Overview

There are plenty of books, movies and TV shows out there that are about reinventing the fairy tales that we all know as children. However, not all of them have landed that well. In fact, a lot of them haven’t done so well and have come across either forced, or silly, or just not interesting beyond the fact that they’re reimagined fairy tales. Still, Once Upon a Time takes it to a level that it has never been taken to before. Not only are they reimagining one fairy tale, but countless.

The series is like a trip down memory lane, to simpler times of Disney movies and fairy tale books. So, how does it measure up, does it take on these bevy of fairy tales well? Or does it struggle to juggle them all?

Story

The story revolves around Emma Swan, a cynical, strong woman who has been brought to Storybrooke by the son she gave up for adoption. Her son, Henry, insists that all the members of Storybrooke are fairy tale characters trapped in the real world, which she doubts very much. The first season is spent with Henry trying to convince her of this, her doubting him, and the audience being introduced to the various Storybrooke members and their fairytales.

Quite a few different fairy tales get explored in the first season, with the main story being that of Snow White and Prince Charming. Instead of having their story being quite two-dimensional and easy, with their love happening instantly and over nothing, there is actually a whole lot of story and character development and by the time they actually make it to each other it feels like you’ve completed a marathon.

The parallel of the Fairy Tale Land and Storybrooke works brilliantly, with both sides of the characters being handled with great skill by the actors and writers. They are completely different from each other, in terms of most of the characters who have adopted a new persona in Storybrooke.

Even Regina the ‘Evil Queen’ has more dimensions to her than you’d expect from a standard fairy tale character. It brings a whole new degree of interest and intrigue into the show, and leaves you desperate for more at the end of each episode.

Each episode is themed with a different character or story, and while at first these are pretty singular, it becomes more of an arc over time. To be honest, the singular episodes weren’t something that I minded as a start off point, because it let us be introduced to more characters and gave us more of a feel for Fairy Tale Land. Of course, giving one episode to a character isn’t going to allow for much depth, but as the show gained more of an arc that was provided.

It was always interesting to see where the show would go with the reimagining of the characters, because quite a few of the stories were reinvented and moulded to suit the environment of the TV show. Even in the singular episodes there would be something tying together the stories in Fairy Tale Land in some way.

The characters are dynamic and wonderful, even though sometimes you want to cuss them out for something they’ve done. Once Upon a Time is a truly addictive show, one that you will fly through because after each episode you’re left desperate to discover more about the characters and what’s going to happen next.

In terms of Fairy Tale Land a lot of it is based around Snow White and Prince Charming, while Storybrooke is more Emma, Henry and Regina. This balance works fairly well, even though Snow White and Prince Charming’s alter egos in Storybrooke might cause a lot of grief and wringing of the hands. But again, that’s a sign of a truly addictive show.

Overall, it’s all brilliantly woven together and certainly takes on the challenge of reimagining fairytales and succeeds in its endeavour.

Visual

The sets of Once Upon a Time are well designed, with a real rich visual feel. Instead of focusing on a few different sets, Storybrooke is explored and you get a real feel for the town and its layout. It really embodies the middle-of-nowhere small town with a small city centre. It is entirely self sufficient and large, but with a claustrophobic feel at the same time (since the members of Storybrooke cannot leave).

In contrast, Fairy Tale Land is huge. There is no skimping on the sense of grandeur and the vastness that adds to the whole fairy tale wonder aspect of it. The difference between the two worlds is palpable, but the link between them is also there. The show can do both small, ordinary sets and huge fantasy ones at the drop of a hat.

Audio

The soundtrack of Once Upon a Time does sound like a fairy tale and make you feel like you’re in one. In particular, Snow White and Prince Charming’s theme, which gets played in the more emotionally wrought scenes that will make your heartstrings get pulled every time it starts to play in the background. Like the look of Fairy Tale Land, the sound track sends you back to those times when you’d watch Disney movies for hours on end.

Plus, the fact that Disney published Once Upon a time means that you will actually get a few Disney tunes here and there without the show worrying about exorbitant fees. It’s a nice throwback, and a reminder of childhood and the tales that the characters originate from.

Extra Features

The Once Upon a Time Season 1 DVD contains a few different special features to enjoy. There are some behind the scenes featurettes that go into the characters, bringing fairy tales into the modern world, and the story which are interesting to watch and give more of an insight into the show. Plus, the always entertaining bloopers, deleted scenes, and commentary.

Overall

Once Upon a Time could have been a flop quite easily, fairy tale remakes often fail or don’t find that right groove. They get support because everyone loves to revisit their childhood, but the result often doesn’t carry that love through. Thankfully, Once Upon a Time dodges this bullet and delivers an interesting, complex, and fascinating story and characters.

The cynical Emma Swan introduces us to the story line with the similar doubt that a lot of people would have, allowing watchers to relate to her as they do come around to the idea of Storybrooke. It was a smart decision, and one that is continued with the way that the story and characters are approached.

Definitely worth a watch, particularly if you love your fairy tale characters, and like seeing them being a bit more badass than usual.

9-5-capsules-out-of-10

Epic Mickey 2: The Power Of Two Review

Epic Mickey 2: The Power Of Two
Developers: Blitz Games Studios (Mac, PC, PS3, Xbox 360), Junction Point Studios (Wii), Heavy Iron Studios (Wii U)
Publisher: Disney Interactive Studios
Platforms: PlayStation 3, Xbox 360, Wii, PC, Mac, WiiU
Release Dates: 18/11/2012 (NA, All Platforms), 23/11/2012 (EU, All Platforms except WiiU), 30/11/2012 (EU, WiiU)
Price: USD$58.10 (Available Here)

Overview
Mickey Mouse and Oswald The Lucky Rabbit return to the video game scene with Epic Mickey 2, the sequel of 2010’s Epic Mickey. Instead of being a Wii exclusive, Mickey and Oswald make an appearance on all major consoles. Wasteland is once again in strife and it is up to the team of Mickey Mouse and Oswald The Lucky Rabbit to stop the disturbance. Despite the great story, visuals and sound design, there are more than a few gameplay flaws that makes Epic Mickey 2 look like a silly symphony of poor game design.

Story
The story of Epic Mickey 2 immediately follows the events of Epic Mickey. In Epic Mickey 2, a character known as the Mad Doctor returns to Wasteland. After singing that he is a changed man and will be a good guy from now on, he warns of a new threat, one that is causing earthquakes throughout Wasteland. Oswald the Lucky Rabbit, also from Epic Mickey, helps the Mad Doctor despite being his foe at one stage. Gus, Oswald’s friend, and Ortensia, Oswald’s love interest, do not trust the Mad Doctor, so they call upon Mickey’s help. Mickey returns to Wasteland and teams up with Oswald to fight a new evil that plagues Wasteland. The story is quite good. They play with the themes of trust through Mickey and Oswald’s partnership as well as with the Mad Doctor in his quest to turn over a new leaf. It is told with colourful and spectacular visuals and some catchy musical numbers.

Gameplay
In any platforming game, it is imperative that the elements are executed with perfection or, at least, close to perfection. Sadly, Epic Mickey 2 can not be put in either category. The most important element, jumping, is quite a clumsy mess. Unfortunately, this comes down to a few elements. At times, the player would not know what surfaces are safe to jump on or what ones will slide you down. Take one of the earlier sections involving rubble. Looking at said rubble, it does look climbable. Believing that the rubble to be used, I decide to actually climb it, only to find out it is unclimbable. There is no distinction for the player to see what is climbable and what is not. The camera is also a big issue, but that will be discussed later.

Throughout the game, players will need to complete objectives and solve puzzles using Mickey’s paintbrush and Oswald’s remote control. Unfortunately, the creative team behind the design seemed to have run out of ideas on what challenges the player must go through as the game will get very tedious and very repetitive. The same type of challenges will continuously pop up; bringing more frustration on top of the game’s other issues. Compiling to the problem are the objectives themselves. At times, they are not quite clear. Puzzles can also be confusing for the player as well and these problems pop up right from the start. There is a somewhat redeeming factor and that is some decisions will affect the game down the track. It is not as deep as other games with decision making as part of their game design but it also means that no two playthroughs are the same, if one does play through this game a second time.

Combat is also an issue. Using the magic paintbrush, Mickey can either thin out his enemies or paint them so that they join Team Mickey while Oswald uses a remote control. This is a good idea to allow the choice for the player to choose how they will deal their enemy, but the execution of it is quite bad. Collusion detection is the main problem. The hit detection area given to enemies is quite small compared to the greatly bigger hit detection area for Mickey. For the enemies, they are forgiven for missing an attack. The player could avoid it only to be hit afterwards. On the other side of the spectrum, it is all about perfection for the player. They would have to be spot on with their attacks, whether it is from a paintbrush or a spin attack. This is an unforgiving challenge upon the player.

Speaking of Oswald, he is now Mickey’s partner in crime. With that said, he is far from a lucky rabbit. If the player is someone who prefers a single player experience, prepare to be disappointed with Oswald’s AI. While he will follow Mickey around, at times, Oswald would just do his own thing. Players use the O button (PS3 version) to call him in order to progress through a level. There will be times where Oswald would just disobey the player or do something completely different. Combat is no exception to bad AI as he will get in the way of Mickey’s attack. A fix to this would be to allow the player to take control of Oswald when required, like the LEGO video games. Yet, such an option is not present, leaving single players fuming with frustration. This would be a good time to grab a friend and play through the game with them. They can not be more incompetent than the AI.

From the commentary concerning the first Epic Mickey, the camera was an issue which plagued the platforming elements. While I can not compare the camera in Epic Mickey 2 from its predecessor as I have not played the first game, I will still say that the camera is bad for a platforming game. This affects the jumping mechanic immensely. Gaps can be distorted to give off the illusion that the gap is shorter than it really is, often resulting in an unnecessary death. The default position is too low, even if the player manipulates the camera’s position. This is where the Playstation Move is handy, even recommended. The Move controls the camera as well as aiming with the paintbrush, knocking two birds with one stone. It is quite a blast with the Playstation Move.

Visuals & Audio
While the gameplay mechanics is not exactly great, the visuals are at the opposite spectrum. The cartoon world is colourful and full of life. The cutscenes, both the cartoon and game engine cutscenes, are stunning and add to the story. Environments give the game the charm that a Disney cartoon gives to its audience. More often than not, I would paint the world so that I could reveal the beautiful cartoonish world that the art designers created. I would suggest to the player to do the same thing.

The audio is also done right. In fact, music happens to be one of the core mechanics of Epic Mickey. Throughout the story, there will be the odd musical number, with the first one appearing at the beginning of the game. Disney only brings high quality musical scores to the table and Epic Mickey 2 does not disappoint. They are fun and catchy with some good lyrics. The orchestrated score is excellent. It will change with every decision made in the course of the game, which is an interesting idea executed right. Voice acting is present for most characters and it is enjoyable.

Overall
Epic Mickey 2 had the potential to be an excellent game. It has a great story, interesting characters, colourful visuals and a score that is heavenly upon one’s ears. Sadly, it receives the score it does because it fails on the gameplay front. Camera issues, jumping issues, a shoddy AI partner, repetitive objectives and confusing level design and puzzles add to the growing frustrations that the player develops as they play this game. Mickey Mouse does deserve better than this.

6--capsules-out-of-10

Capsule Computers Podcast Episode 066 – Dawn Of A New Day

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Hi Everyone! Benjamin “LinkageAX” here and welcome to our new and improved gaming podcast! You’ll notice that we’ve shaken the core concept up a bit and that we’ve shaven a few minutes off the total running time. This means that you get a more streamlined podcast based around things that are relevant and current.

Please enjoy our first show of this format.

Cast: Luke Halliday, Travis Bruno and Dustin Spencer; hosted by: Benjamin Webb.

Music for this podcast is from: Metroid Prime

Thanks for listening and let us know what you think!

 

 

SUBSCRIBE: iTunes Podcast Channel | Podcast RSS Feed

DOWNLOAD: iTunes | MP3 (right click/save as)

Send all your video game or podcast questions, hints, suggestions, answers to questions and feedback to [email protected]

SPECIAL ANNOUNCEMENT

Special Mention to our partners over at Razer, us here at Capsule Computers we are geared by gamers, for gamers.

 

STORIES COVERED IN THIS PODCAST:

Points of Interest:

Luke:

Assassins Creed 3

Travis:

https://www.capsulecomputers.com.au/2012/11/first-dynasty-warriors-8-screenshots-are-very-impressive/
https://www.capsulecomputers.com.au/2012/10/grand-theft-auto-v-spring-2013-release-officially-announced/

Dustin:

WWE 13

Myself:

https://www.capsulecomputers.com.au/2012/10/xcom-enemy-unknown-review/

Ben and Luke:

Mario Kart 

Thanks for listening. Copyright Capsule Computers Pty Ltd – All Rights Reserved.
All Other Samples Are Copyright And Property Of Their Official Copyright Holders.

Dracula: The Shadow of the Dragon Revealed

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Anuman Interactive has just announced its latest title in “Game Connection Europe” week, with the reveal of a supernatural based game, Dracula: The Shadow of the Dragon. Not much is currently known about the title other than the player will venture to the four corners of the globe and back in a “totally original storyline”.

Anuman Interactive’s General Manager Stéphane Longeard explains:

“We’re very pleased that ‘Dracula: the Shadow of the Dragon’ is to take its place in the Microïds catalogue and we have every confidence in the talent and ability of the Koalabs teams to complete the project.”

Anuman seeks to become a real force to be reckoned with in adventure game titles, starting with the release of Dracula: The Shadow of the Dragon. With Stéphane Marty, who co-founded Koalabs, adding:

“We’re convinced that working with Anuman Interactive will be good not just for Koalabs but for all adventure game enthusiasts, too.”

Dracula: The Shadow of the Dragon is set for release in the second quarter of 2013.