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The Kirishima Thing Review


The Kirishima Thing
Studio: Showgate
Publisher: Japan Foundation
Format: Cinema (Japanese Film Festival)
Release Date: Sydney – November 23, 2012, Melbourne – December 1, 2012
Price: $17 – (Buy Here)

Overview:
I seen many films of the 16th annual Japanese Film Festival this year, but none quite like The Kirishima Thing, a wildly inventive and thought-provoking film brimming with purpose.

It’s a film about unraveling the structure of the layered ecosystem that we call society and how the very nature of human existence necessitates such a hierarchy, one that ultimately wrings the life out of us all. Bleak? Perhaps. Honest? Absolutely.

The Kirishima Thing may not be the best film on the card for the 16th Japanese Film Festival, but it is undoubtedly the most interesting.

Story:
Based upon Ryo Asai’s novel ‘Kirishima, Quit the Club’ and directed by Daichahi Yoshida, The Kirishima Thing follows a few days in the life of a group of high-school students after the sudden disappearance of the popular guy Kirishima. Throughout the film we begin to see the structure that Kirishima sat atop of slowly unravel and ultimately crumble and in the end become born anew.

Interestingly enough the eponymous Kirishima never appears in the film, instead we follow a multitude of characters from all walks of life and witness how the disappearance of Kirishima effects them in a variety of different ways and throws the entire school’s ecosystem out of whack. All of this plays out through non-linear story-telling with the story jumping back to show things from another character’s perspective.

With Kirishima gone there is an undoubted void left in his wake, his disappearance unexplained, he will not return anyone’s calls, not even from his own girlfriend. He leaves his position on the volleyball team completely empty after he quits, leaving a usually benched player to try fill his boots. His best friend Hiroki suddenly rises in popularity throughout the school. All the while inner conflict breaks out throughout the schools social groups. All of these people relied on Kirishima in some way, whether it be directly or indirectly. When he up and leaves without any explanation things are thrown into disarray. What do they do now that they don’t have Kirishima to depend upon?

We see the way things change throughout the film and the way these characters connect with one another. But perhaps the two most interesting characters are Hiroki and Maeda, both at the opposite end of the social spectrum. Hiroki struggles to deal with the growing expectations placed upon him by the rest of the school, with it all mounting upon him until it all comes out in the films final and best moments. Maeda on the other hand struggles to find freedom of expression in a society that damns him for it. He spends the entire film trying to make a zombie movie for the school film club despite his teacher telling him that he needs to make something more relatable to students such as himself. It’s ironic that in the end Maeda’s existence and school life in general much like a zombie flick is dictated by a survival of the fittest mentality. At the end of the day, they’re all just eating each other alive – That is society.

Everything culminates in glorious fashion on the school’s rooftop where all sides of the school societal structure are brought together. Here we see the boiling point of the simmering pot the movie had been up until the point, all the emotions begin to overflow and release. After all is said and done, everyone moves on. Kirishima is a thing of the past, life goes on and the cycle repeats. Decidedly the hierarchy is needed because without it, all that exists is chaos. But what real difference does it make if you control the chaos? It’s still chaos no matter how you paint it.

In the film’s final moments we get the most poignant scene of The Kirishima Thing. Hiroki, now the new Kirishima of the school’s social structure asks Maeda whom is still in his place at the bottom about his camera and his dreams. “Are you gonna be a famous director? Marry a pretty actress? Become rich?” He asks. Maeda simply and with maturity far beyond his years responds, “No.”

Of all the people in the school, Maeda understands the way of the world best and he isn’t deluded enough to think that the boy running around with an old 8mm film camera has much chance of doing those things. He is smart enough to know that however grand the moments that fill his school life may be, it will one day be over and unlike his favourite horror films, there will be no sequel. But that doesn’t mean he won’t live life his own way. He rejects society just as much as it rejects him, he won’t make it to the big time, but he will continue his passions on his own terms. After seeing Maeda’s freedom from the system, Hiroki realises just how trapped he is by it and almost in denial he desperately tries to call Kirishima one last time, but there is no answer all that remains is the sound of silence.

The film concludes quietly, as if nothing had ever changed. The titular thing with Kirishima soon to be forgotten and in it’s place the next big thing. This endless miserable cycle starts anew. It’s a harsh reality, but that’s the world at it’s most sincere – harsh.

Visuals and Audio:
The Kirishima Thing is not only a complex and deeply thoughtful film but it’s also a very beautiful one aesthetically. There are a lot of great set-pieces used in the film, the best of which is undoubtedly the rooftop, which by the end of the film has almost taken on a life of it’s own. Most high-school dramas portray the school akin to a prison or in a way that makes it feel as though the students are trapped there. The Kirishima Thing on the other hand uses the school in a number of different ways, when things are going well for the students or things are at the very least calm, the school appears cozy and inviting. Conversely when things are spiraling downwards there is a cold and chilling look to the school and when things finally reach boiling point the heat feels heavily apparent. The school itself is a representation of their society and as it changes so does how the school is presented. Yoshida definitely has a keen eye for angles, utilizing many creative and interesting shots to capture both the cast and the school in which they are inhabiting. All in all it makes for a splendid visual experience along-side an inventive story-telling experience.

In terms of audio, the film’s soundtrack is phenomenal. Each track is precisely timed and never obtrudes into scenes instead only adding to them. I must commend Yu Takahashi for his theme song “The Sun Also Rises” which he contributed to the film, it’s a haunting tune that carries the weight of emotion exhibited within the film with ease.

Overall:
For all it’s brilliance, The Kirishima Thing is still a difficult film to recommend. It is not at all a film you can just switch your mind off for 2 hours and enjoy, instead it’s a film that demands your attention and pokes around in your mind long after you have finished watching it. It will make you think and it may even confuse you due to it’s non-linear story-telling. If that’s not up your alley then this probably isn’t the film for you, but if you enjoy something meaningful and at times even profound then by all means go see The Kirishima Thing.

It is a quite simply a masterpiece social commentary that will enter through your mind and tinker with your soul. It’s like smooth jazz on a winter’s night, The Kirishima Thing is humanity in its most rawest form and is essential viewing for all those who love film at its most thoughtful.

8-5-capsules-out-of-10

22Cans’ Godus Has Us Curious

If you are one of the 1 million+ players, who have been tapping away at the Curiosity cube, then you would have been surprised with a Kickstarter campaign reveal on a recent layer for a project called Godus.

Godus is a God-Sim that the Peter Molyneux headed 22Cans hope will be their first true game since forming their new studio…however, they’re going to need £450,000 to make it. Peter Molyneux is known as the God of God games (I was going to say King, but…), inventing the genre with the 1989 hit Populous. He revisited his niche with the Black & White franchise, and now he hopes to tackle the genre once again, putting together all the nuggets of knowledge he has acquired over the years to create the perfect God game.

22Cans offer a great summation of what they are aiming for with Godus on the Kickstarter page, saying, “Populous was created over 22 years ago, and we believe that to date, nothing has come close to emulating its powerfully godlike experience. It’s this experience we aim to reimagine. GODUS blends the power, growth and scope of Populous with the detailed construction and multiplayer excitement of Dungeon Keeper and the intuitive interface and technical innovation of Black & White.”

With 27 days to go until the December 21st funding cut off, and almost 4 days in, Project Godus has accumulated over a quarter of their requested funds with £125,666. Although signs are good, it will be interesting to see if 22Cans can keep the momentum rolling and reach their funding goal. You can help make Godus a reality by visiting the Project Godus Kickstarter Page. Any contribution is welcome, although there are some cool rewards at multiple tiers of pledges.

Unchained Blades Exxiv localization under consideration at XSEED

A few months ago XSEED released a unique dungeon crawler called Unchained Blades as a downloadable title on the PSP. The company also is planning on releasing a 3DS version of the game on the eShop, though an exact release date for that version is currently unknown.

Obviously the lack of the 3DS version has worried many about what will become of the series and if the game’s sequel, Unchained Blades Exxiv, would be localized. One inquisitive fan took to the company’s Facebook page a few weeks ago and asked them just that. GoNintendo managed to catch their response to this fan which followed as thus:

“We’re still struggling to get the original out on 3DS first. After that’s finally out the door (hopefully December), then maybe we can start thinking about the sequel.”

Unchained Blades Exxiv contains many of the same themes as it’s predecessor with some minor improvements and, ironically, it is also meant to be released on the PSP and 3DS in Japan. So whether or not this sequel ever makes it to Western shores will likely have a lot to do on if XSEED can manage to release Unchained Blades on the 3DS and how well the game sells on the eShop.

Final Fantasy XIV: A Realm Reborn alpha footage of the ‘Black Shroud’ released

Some new footage of Final Fantasy XIV: A Realm Reborn was released a few days ago and can be seen below. In the video below we see two different characters explore the Central Shroud area which is apparently in The Black Shroud zone.

It is worth noting that the footage only shows exploration and the amazing graphics that Final Fantasy XIV: A Realm Reborn will sport when it is released and those looking for combat footage will be disappointed. Currently Final Fantasy XIV: A Realm Reborn does not have an exact release date, though Square Enix is aiming to release the game on both he PC and the PS3 at the same time.

Senran Kagura: Shinovi Versus’ box art revealed

Today Marvelous AQL revealed what the official box art for Senran Kagura: Shinovi Versus will look like once it has been released to stores in Japan on February 28th next year. As you can see the the right (click the image for a larger version), the box art features the classic main character Asuka facing off against one of the new characters in Shinovi Versus, Yumi.

Currently Senran Kagura: Shinovi Versus has only been given a release date in Japan and although possible localization of the game is very slim, fans of the franchise can easily import the game thanks to the fact that the Vita’s physical games are region free. Various details including some more information about Yumi and other characters in the game can be found on the game’s official website here.

Resident Evil: Revelations rated for Xbox 360 and PlayStation 3

If you thought that you never picked up a Nintendo 3DS but still want to play Resident Evil: Revelations then we have some good news for you. If these listings from Korea’s video game ratings board are to be believed, Capcom is planning on releasing Resident Evil: Revelations for the PlayStation 3 and Xbox 360.

It is worth noting that these ratings are brand new as the 3DS version of Revelations was already rated back in July. Currently Capcom has not spoken up about these ratings but it wouldn’t be too much of a stretch to assume that a possible digital release of Resident Evil: Revelations in HD may occur sometime in the future.

Brink developer to reveal new game next week

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Today the developer behind 2011’s Brink as well as the PC version of the game Enemy Territory: Quake Wars, Splash Damage, added a simple teaser to their official website. As you can see in the image above, the teaser tells us that something will be announced on November 29th.

Unfortunately for those who want to guess the title, there is little information, in fact there is practically nothing to go on. Though given the company’s history with FPS and their… sales… perhaps this is something entirely new for this team of developers. Stay tuned to find out more next week when this teaser is fully unveiled.

Naruto joins Toonami’s line-up in December

Yesterday Jason DeMarco, VP of strategic marketing and promotions for Adult Swim revealed over Twitter that Naruto would be joining Toonami once again. Past fans will note that Naruto was still part of Toonami’s schedule back in 2008 when the programming block was discontinued.. However things will be a little different this time around as Naruto will be shown without any cuts which means it will contain all of the blood that the DVD versions of the show had.

Naruto will begin airing on Saturday December 1st at 11:30 PM CST. It is worth noting that Naruto Shippūden, the follow-up to the original Naruto series, is currently licensed by Disney so fans of Toonami should not expect those episodes any time soon.

Partia: The Broken Lineage Strategy RPG Released

After almost 3 years in development, Imago Games has released its first game with a throwback to the old school strategy RPG games of the 8/16-bit era with Partia: The Broken Lineage.  Inspired by classic series’ such as Fire Emblem and Tear Ring Saga, Partia certainly looks to follow in the footsteps in terms of gameplay, as well as art.  After such a long development, players can finally get their hands on this new fantasy story and setting from the iOS App Store now.

Players should be sure to check out the gallery of screenshots below and/or see some of the gameplay in action from the official trailer embedded below that.  Players can check out Imago on Facebook HERE, but those interested in playing Partia: The Broken Lineage need look no further than HERE to find it for iPad or iPhone for only $3.99.

Baldur’s Gate Enhanced Edition: Pre-Loading Begins

For those that have been patiently – impatiently – waiting to play the newly enhanced version of the Baldur’s Gate series, pre-loading of the title can now commence says game provider Beamdog. On November 28th the title will be unleashed to the public, and how better to experience it than to already have it downloaded?

Players have two options to pre-load the title:


Option 1
Download the stand-alone installer (HERE).

Option 2
Download and install through the Beamdog client (HERE).


If you haven’t purchased the game yet, go to Beamdog.com and do it pronto! Then check out the Baldur’s Gate: Enhanced Edition gameplay video below.

*At the moment the pre-loading speeds are very slow, but Beamdog is working on the issue.*