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Cognition Episode 1: The Hangman Review

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Cognition Episode 1: The Hangman Review
Publisher: Reverb Publishing
Developer: Phoenix Online Studios
Platforms: PC (reviewed), Mac, iPad
Release Date: October 30, 2012 (PC/Mac); Coming Soon – January 2013 (iPad)
Price: Episode 1: $9.99; Season Pass: $29.99 – Here

Overview
Cognition: An Erica Reed Thriller is a four episode murder mystery taking place in the not so average life of FBI agent Erica Reed. In the first installment of this point-and-click adventure, players are challenged by puzzles and spur of the moment decisions that can result in potential life and death. Does the overburdened FBI agent bring the immersion we desire to Episode 1: The Hangman? Let’s expose the evidence..

Story
As a Boston FBI agent, you could probably expect to be involved with some gruesome investigations. Erica Reed, however, seems to be directly linked to some nasty serial killers. Her beginning story has her involved with the “Cain Killer” who selectively chooses twin siblings and kidnaps the male. The audience is brought up to speed with knowledge that Erica has a twin brother and has become the next target. With limited time to spare, Erica and her partner rush to find the killer’s lair.

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Emotions can change quite suddenly with the title making for an intense experience. With Cognition beginning with the kidnapping of Erica’s twin brother, players cannot help but to join in with the momentum of feelings building inside of Erica. Instilling such raw emotions makes the game hard to put down as new evidence presents itself with every look at the crime scene or dead body in the morgue.

Gameplay
I have reservations about point-and-click titles because I find them very easy to criticize for a number of reasons. First, I find it hard to immerse myself in a game that prevents me from moving forward. In previous titles that I have played, there would be a glitch that might prevent me from advancing further therefore corrupting my saved file. In this instance, you would need to start the entire game over or hopefully access a separate saved state. This is why games tell you to save often! I have not experienced such glitches in Cognition Episode 1 after completing the entire game. Still, follow the advice of saving often.

Another aspect of the genre that I find annoying is that there are ridiculous item combinations with obvious tools that could work better for the situation. Thankfully, Cognition approaches the use of items effectively and in a way that does not initiate migraines. A suspect that you bring in for questioning refuses to talk without getting something to eat. Stemming from there you will have to find a food source for the hungry suspect. If the source costs money, find some money – a simple but logical sequence of events that needs to be completed in order to advance.

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Erica Reed possesses an ability that allows her to look into the past by touching objects or people. This creates additional gameplay and further involvement into the story by encompassing images from the past to enable actions in the present. For instance, Erica is able to use her powers at a crime scene by concentrating on an object therefore visualizing how it was affected in the past to reach its current state. So Erica could look at the murder victim and use her abilities to see how he died.

A silly aspect that plagues any game with an inventory is how much a player can hold at a single time. Honestly, I do not think Erica would be the type of lady to hide a dozen donuts in her uniform. But I have been wrong about women before! Offering more comedy than hurt, the amount/type of items that Erica carries should not distract from the gaming experience. Did she just pull a shovel out of her shirt?

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Cognition is not a point-and-click title that will have you banging your head against a wall trying to figure it out. As Erica, you can access your smartphone at any time in the game to receive hints or tips from your father. I’ve come to realize that he is strangely familiar with every place and person that you bump into. If you ever get stuck, there will be an option to ask him about your current quest. For more of challenge try not asking your father for everything even though he likes hearing from you. Some agents are just spoiled… Having a hard time navigating each environment? Thankfully, the user interface has an option that shows which items are interactive in the environment. This can be access by clicking on the pointer icon with a question mark attached to it.

Visuals
The art direction is phenomenal as it captures emotions with hand drawn imagery while delivering the scenes as if they fit into comic books. This can be notably given credit to comic book artist Romano Molenaar who unleashed his talent during the cut-scenes of Cognition. Illustration quality greatly enhanced my time playing through the title as it helped keep me engaged to the story by becoming more visually connected to the characters.

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Cosmetically the title has some minor faults that could be tweaked to present itself better in the coming episodes. In a scene where Erica is using the shovel to dig behind a mausoleum, the shovel – for a second – appears to be behind her when it is held in front of her body. Other instances in using items from your inventory prove to delay game speed. In other words, you may experience a slight stuttering by Erica’s movement when trying to use an item in the environment.

An irritation that is constant through the game is the loading symbol substituted in place for your mouse pointer. While the notification that the game is loading has its purpose, I felt that the loading symbol could be placed elsewhere on the screen. For instance, I would constantly take my pointer “off-screen” when a cinematic appeared. Perhaps I have control issues or appreciate no cinematic interruptions, but it was a minor issue that bugged me.

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Audio
Cognition has its own soundtrack available for purchase. I would naturally assume a game does not sell a soundtrack separately from the title unless it is exceptional. After experiencing the music from playing the title, I definitely felt that the audio was well developed in trying to match the mood of the setting as well as characters. Personally, I would take advantage of the Season Pass to acquire all four episodes with prequel comic and soundtrack to get the best deal. Even though the soundtrack has some quality audio with “The Taking” by The Scarlet Furies, I would not choose to buy it separately.

You may experience some awkward stares from others in the room if they are listening in to the game’s sound effects. One instance in particular is when Erica has been injured in her quest to save her twin brother. While you may understand that she is in pain and groaning with each step as she goes down a stairwell, others might believe you have turned on a porno. Pain and inappropriate moaning might correlate well with each other, but that is a topic for another day. With the amount of swearing added in, earphones or a children-free environment would be best suited during these high intensity situations.

Overall
I have been amazingly stunned by the quality of this first installment to the Cognition: An Erica Reed Thriller series. The art direction alone should bring many followers, and Phoenix Online Studios could not have picked a better art director for the job. A sweet blend of immersible storyline and gameplay made Episode 1: The Hangman one of my favorite point-and-click adventures to date.

The game does have its faults in a few areas. Minor cosmetics like the “shovel” mentioned above may be present. Also the stuttering movements after using an inventory item in the environment will provide a brief distraction. And don’t forget the loading icon that may annoy you when watching the hand drawn cut-scenes. But these are all insignificant areas of the game that can be altered/eliminated in future episodes.

I am excited to see where Cognition is going with Episode 2: The Wise Monkey. With the first installment impressing me as it did, I am positive Phoenix Online Studios will not disappoint. If I had a stamp, I would approve it immediately. Still need convincing? Head over to raindg.com to download the demo.

9-0-capsules-out-of-10

Humble Indie Bundle 7 Adds Three New Games

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Humble Indie Bundle 7 added three new games to the bundle. These games are available to all those who have already beaten the average price and all future buyers who also beat the average. The three games are flash game bundle collection The Basement Collection, classic side scroller Cave Story +, and action puzzle platformer Offspring Fling. All three games also include their respective soundtracks in MP3 and FLAC format.

Humble Indie Bundle 7 is in support of the Electronic Frontier Foundation, a non profit group that supports digital rights, and Child’s Play Charity, a charity organization that outfits play rooms in children’s hospitals around the world to improve the quality of life for sick children. Get the Humble Indie Bundle 7 here.

Retro City Rampage hits the XBLA on January 2

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Today it was revealed that Retro City Rampage would finally be making its way to the Xbox 360. Originally released on October 9th for the PlayStation 3 and PC, the game will be available for download on the Xbox 360 starting on January 2nd, though currently no price has been revealed for this version of the title.

Brian Provinciano, the creator of the title, has mentioned that the extra month of development and polish has made the XBLA version of the game the exact same as the patched PC and PS3 versions so anyone who picks up the 360 version will immediately have the latest version of the game.

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The PlayStation 2 Finally Stops Shipping in Japan

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According to the Japanese website, Famitsu, the PlayStation 2 has stopped shipping in Japan today. The most successful game console so far has finally laid down to rest, let us all take our hats off to it and run to the store to buy a backup for spare repair parts.

The PlayStation 2 has the largest game library of any other console with over 10,000 games, and has sold 150 million console units world wide. Originally released in 2000 as the second console of the 6th generation of game platforms. It was the first game console to be able to play DVDs ,which gave it a step up from the only other 6th generation console out at the time the Sega DreamCast. By the time the other two consoles had come to the market, GameCube and Xbox, the Dreamcast was already dying and the PlayStation 2 was dominating sales.

Ragnarok Online 2 open beta delayed until January 3rd

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The Ragnarok Online 2 open beta for English users was meant to launch yesterday on December 27th however it seems that Asiasoft Online didn’t quite anticipate the amount of people who were anxious to try out the title. Thanks to overwhelming player response the servers suffered “severe congestion” and this caused many players to not even be able to log-in while those who were able to suffered from a number of issues.

Because of this, Asiasoft has announced on their Facebook that the Ragnarok Online 2 open beta would be delayed until January 3rd and any characters already created would be wiped before January 3rd’s open beta begins again.

Sherman Tan, Chariman of Asiasoft Online also left a message for fans stating the following:

“We know that this decision will anger and upset many of our treasured players, and while we earnestly wish to cater to every single player’s wants and needs, our top priority remains in stabilising the game servers so that all Asgardians can enjoy it, and being as fair as possible to the majority of our players who were not at all able to access Open Beta on 27th December 2012. We seek your rational understanding of our very difficult decision and hope that you will accept our gravest apologies.”

The game’s official website can be viewed here and players can still pre-download the game and register their account early.

Ouya developer consoles shipped; unpacking video released

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Today the founder of Ouya, Julie Uhrman, revealed that around 1,200 Ouya developer consoles have been shipped out to those who purchased them. The whole package contains the Ouya itself, which is transparent, a welcome letter, transparent controllers, batteries, HDMI cable, micro-USB cable and a power adapter which are all contained inside of a black box that says “Thanks for Believing.”

To go along with this announcement, Uhrman released an unboxing video which can be seen below. As for the console itself, Uhrman urges that the system is still a “work in progress” and that the “d-pad and triggers on the controller still need work.” Apparently the dev consoles also show an “early early early” version of the final user interface which the image above “may” portray. That is a whole lot of ifs, but we’ll see when this thing launches in March.

Tomb Raider multiplayer confirmed

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Yesterday it was rumored that Crystal Dynamics’ Tomb Raider would feature multiplayer in some way. Well today it has been officially confirmed thanks to the Official Xbox Magazine. The #145 issue of OXM which is set to be released tomorrow to subscribers has all of the information about Tomb Raider’s multiplayer, but for now we have learned that the multiplayer is being handled by Eidos Montreal, not Crystal Dynamics.

Crystal Dynamics stated on the game’s official blog that they were “Inspired by the overwhelmingly positive response to co-op play in Lara Croft and the Guardian of Light, we’ll have many more details about Tomb Raider’s multiplayer offering come CES in early January.” Little is known about what Tomb Raider’s multiplayer will entail, but we will learn more tomorrow.

The Walking Dead discounted to $10 on Xbox Live

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If you haven’t picked up Telltale’s The Walking Dead yet, but own an Xbox 360 you practically have no excuse not to now. Thanks to Xbox Live’s Countdown to 2013 string of deals, Episodes 2 through 5 of The Walking Dead have been discounted to only 200MSP each, meaning they are simply $2.50 a piece. As for the first episode? They are currently giving that away free of charge.

Meaning that gamer’s can now experience the most emotional and well-written journey of 2012 for only 800 MSP ($10). While this is a great deal for gamers, this discount is rather surprising considering the fact that Telltale released a physical version of the game only a few weeks ago for $30.

Disgaea D2’s debut trailer reveals some new characters

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After releasing a teaser trailer back in October and plenty of screenshots since then, Nippon Ichi has finally decided to release the debut trailer for Disgaea D2 (Disgaea Dimension 2). In case you didn’t know, Disgaea D2 is a direct sequel to the first Disgaea title and will follow the story of Laharl, Etna and Flonne as they encounter a young girl named Sicily who claims to be Laharl’s sister.

In this debut trailer we see various character introductions for the three main characters and Sicily herself, however this is the first time that we have see the two characters shown after Sicily. The two are apparently named Barbara and Xenoris but what it is currently unknown what role they will play in Disgaea D2’s story. Currently Disgaea D2 will be released in Japan on March 20th exclusively for the PlayStation 3.

Level E Review

Level E
Studio: Studio Pierrot
Publisher: FUNimation
Release Date: December 11th, 2012
Price: $64.98 – Available Here

Overview:
With all the emphasis on dark and supernatural it’s nice to see any change of pace sometimes and going in the complete opposite direction would be Level E.  Based off of the manga of the same name, Level E can be described in two words with aliens and absurdist, which is about as opposite as can get from that.  To make the show even more fun, the main character is voiced by Vic Mignogna and given clearly a lot of free reign on how to play the part.  It comes down to though whether or not all this can match up well enough to provide a quality experience for the viewer.

Story:
Level E as a whole has no central story, instead it has themes which resonant throughout the different arcs across the 13 episode run of the series.  Themes of the show range from having to hide the aliens that come and go from planet Earth, the differences and intergalactic politics that the different species carry with them, and the cruel sadistic nature of Prince Baka as he makes everyone run around as sheep.  Prince Baka being of course the long, blonde haired male voiced by Vic Mignogna, who while being the pseudo-star of the show ranges from hero, anti-hero, and villain throughout the arcs.

Speaking of the Prince, now is probably the best time to explore him as a character, as being the biggest unifying tie between arcs he pretty much makes the series.  Prince Baka, despite a name meaning stupid, is a brilliant, but bored individual who satisfies both his desire for knowledge and boredom by torturing those around him, though a majority of this is targeted at his head of security Craft.  His personality then will leave some on either side of the fence about him, though hopefully however anyone feels about him, they should be able to enjoy just how ridiculous he is, especially over how much fun Vic seemed to have playing him.

The cast of characters alongside Prince Baka is variable from arc to arc, while all existing at the same time some never interact directly, instead only happening to be connected through the Prince and his three “crew”.  One side cast includes a promising baseball star and female classmate, both of whom are okay likable characters with what seem to be interesting aspects to explore that unfortunately don’t.  The other side cast being the Primary Color Warriors/Color Rangers, who, well I think we can all see where they were going with that.  In truth, the Color Rangers are some of the more fun episodes, not simply because they are a straight up parody, but because they are also the easiest characters to relate to.

The story arcs themselves range from 1 to 3 episodes, with variable involvement from Prince Baka.  On some occasions he is the lead with everything revolving around him, on other occasions he is simply a plot device to further the story, and still others he only having a brief cameo or being completely absent.  While the quality of the stories are consistently high the series suffers from the fact that the arcs are almost completely unrelated, but the way the minor characters cross paths with the different side characters leads to some hope that the end may have some unifying adventure.  This is however in vain as it maintains the same minor cameos instead of something bigger.  What the show does offer however is a variety of short stories that should be enjoyed by fans of absurd humor, though with the drastic change in style and main characters between arcs chances are everyone will have one personal favorite.

Visuals:
While the series as a whole features some great animation, there are a tiny few aspects of it that look and feel out of place in the world they live in, such as the Prince’s hand puppets that only appear once in the series.  This wouldn’t be too big of a problem except that these things show up very early and somewhat subtract from the otherwise beautiful aesthetics of the show.  Besides these small issues the animation and design is phenomenal, even having a drastically different style from human and alien elements, so that they appear strikingly different and truly alien to each other.

From 8-bit to standard animation, how the show looks varies a lot, though not nearly as much as Prince Baka’s personality.  With such a wealth of styles it is great to see just how well they all fit together, as well as the situations they are used in.  Additionally, the show also makes sure to visually separate flashbacks and memories in a unique way not only from the standard white-out edges, but depending on what species of alien is having them.  Giving the show a look that any other show would be hard tasked at trying to match.

Audio:
As astute readers may have noticed by his constant mention, Vic Mignogna’s performance as the Prince plays a pretty big role in the series itself, which actually makes the English the preferred language to watch it in.  Though understandably some might worry about losing a bit of the narrative due to dubbing, but there isn’t any reason to in the case of this show.  With the weird humor there isn’t much to lose, in fact Vic is able to better bring in more Western space and pop reference into the show, such as mimicking Captain James T. Kirk amongst others, that is absent from the Japanese.

In terms of music, the show again runs a vast gamete as it changes throughout the arcs, so really all that can be said is how well it does all seem to fit each respective situation, from the classic mysterious UFO music, to the theme for the Color Rangers.  The Color Rangers Theme itself is a funny song and different between the English and Japanese, as Vic apparently got to write the English version himself making it of course more over the top.  The opening theme, “Cold Finger Girl” by Chiaki Kuriyama fits well with its rock style, but also with its somewhat all over the place lyrics.  The ending theme, “Yume – Mugen no Kanata” by ViViD however only really fits to the shows theme of outer space.

Extras:
With the series as absurd and weird as it is, it is a little bit of a let down to see the selection of extras to mainly include only one unique video along with the usual commentaries, textless opening and closing songs, and trailers.  The commentaries themselves for the 7th and 13th episodes are somewhat interesting as the 7th features all the voice actors for the Color Rangers, 4 female and 1 male, as they talk about auditioning and working together, while the 13th features the voice actors for the Prince and the human baseball player as they talk about how Vic approached the Prince’s voice and a little about getting into voice acting.

While there isn’t too much to be said about the textless songs and trailers, the one unique video does have some good moments as Vic Mignogna plays both himself and the interviewer and does an interesting take on what would be seen as a terrible interview, especially the “who would win in a fight” and the interviewer not caring about the show at all, instead only wanting to talk to/about Vic.  It’s a little hard to tell what the video is pointing at, as it could be taken two ways.  Either as a self parody of how the entire show makes a big deal about Prince Baka, and subsequently Vic who plays him, while the other characters are in fact more likable and more interesting; or just being a funny video and missing the irony, which viewers can take it however they want.

Overall:
Level E isn’t a show that is going to be loved by everyone, though at the very least anyone should find something that they really enjoy across the 13 episodes and different story arcs.  While the Prince is fun and interesting as a character, the inconsistency of his presence subtracts from how much viewers can appreciate his humor, leaving other characters to be more enjoyable in the long run.  With great quality in design and sound, the show is a good one to watch, though it feels like it is better after watching it a few times to understand just how the structure of the very different arcs works together, as the first time through it easy to be distracted by wanting to see more of the previous arc’s characters.

8-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.