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Game Designer Calls for Change

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In light of the recent #1ReasonWhy Twitter hash tag, video game designer Kim Swift wrote a recent blog post entitled, “1Reason.”  Swift, known for her work on PortalQuantum Conundrum, and Left 4 Dead, wanted to speak more deeply about her thoughts on the hash tag and sexism in the game development industry.

Swift mentions in her blog entry that, as a participant in the 1ReasonWhy hash tag, she is fearful of the light that shines on the dark corners of the subject.

To tell all, in many ways, either means having nothing to lose, anonymity or extreme bravery, none of which I possess.

She goes far deeper, though.  She expresses that no matter how bad things get, no matter much makes her “nervous and teary eyed”, her love of making video games far exceeds the bad things that go along with it.

She also wants to know that she’s making an impact – that when she talks in public, somewhere there is a little girl she can inspire to achieve her dreams.

The crux of the article, though, can be summed up in a few short sentences:

So here comes my point. This is a numbers game, people.

If you want diversity in gaming subjects:

If you want a more fair, unbiased workplace:

If you want the industry to just plain grow up:

Then we need to change the makeup of our industry, because games are a reflection of their creators.

She also finished with a call to arms for the ladies reading her article:

Be visible.

Be outspoken.

Be strong.

Be smart.

Be kind.

Be everything that the younger versions of us could’ve pointed to and proudly said:

“Girls make games too.”

Ladies, know that you are every bit as capable as any man.  Men, support and encourage the ladies in their endeavors.  At the end of the day, we’re all on this world together and including everyone can only make for better games.

Dragon Ball Z: Battle of Gods theme will cha-la its way into your head!

dragon-ball-z-battle-of-gods-artworkJapanese rock band FLOW have released their version of infamous Dragon Ball Z theme song ‘Cha-La Head Cha-La’ which is slated to serve as the theme for the Dragon Ball Z: Battle of Gods movie later this year.

The song which can be listened to below takes a more hard rock spin on the classic anime tune, bringing FLOW’s unique style of rock into a song that fans of Dragon Ball Z have come to view with nostalgic eyes.

FLOW have previously performed the themes for anime such as Naruto, Beelzebub and Code Geass. Be sure to check out the track below and let us know what you think in the comments section.

Demon’s Souls Coming to PSN On Tuesday

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That’s right Souls fans! Predecessor to undeniably difficult, brick-wall of a game, Dark Souls is coming to the PlayStation Store next week (and it’s no less of a wall itself). Announced by Atlus here on the Official PlayStation Blog; fans of the original may remember their epic journey to halt the Old One and retract the evil fog that so engulfed Boletaria almost two and a half years ago. Known for being almost less accessible than its aptly named sequel, Demon’s Souls puts players through their paces with horrendous boss fights, always challenging combat and a creepy world in which any mistake means certain death.

Releasing on January 8th (this Tuesday coming) for the nice price of $19.99,  this digital download of Demon’s Souls will allow long-time veterans and fans to re-experience their glory days; while newcomers will get the opportunity to see why the game is so acclaimed worldwide. Don’t forget your bags of Moon Grass and remember to watch out for that devious Yurt!

Age of Empires Online “no longer cost-effective” to develop

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In a recent post on the Age of Empires Online‘s (AOEO) blog, it was revealed that the game will now be entering its “support phase.”   What does this mean for you and the other players around the world?

According to poster AOEO Trajan, the game’s development entering this phase means “there will be no new content created for AOEO.”  According to Trajan, there is still some content being worked on that will still make its way to the public within the next few weeks.

But why, you may ask, are they going to stop creating content?  The answer comes down to money, according to Trajan:

Why no more content? Because creating top-tier content, as we have been for the last year and a half, is very expensive—too expensive to maintain for long, as it turns out. We can no longer afford to keep creating it. AOEO already has a very large amount of high-quality, hand-crafted entertainment, and adding more is no longer cost-effective.

While this may spell the end of new content for AOEO, you can rest assured the game will still continue as-is.  There will just not be any new content moving forward.

Tegami Bachi: Reverse licensed by Sentai Filmworks

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In a rather strange turn of events, rather than announce a licensing of one of the new anime starting in Winter 2013, Sentai Filmworks has announced that they have acquired the license to Tegami Bachi: Reverse, an anime which is the sequel to Tegami Bachi: Letter Bee (also licensed by Sentai), which aired originally back in 2010 and 2011.

The company has not announced exactly when fans can expect to see the anime hit store shelves, though the announcement did mention that the release will be a subtitle only DVD. As for the story of Tegami Bachi: Reverse, it follows a young boy named Lag Seeing who delivers messages throughout the world of AmberGround and has the special ability to see the memories of both people and items.

Tokyo Magnitude 8.0 licensed by Maiden Japan

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Today it was announced by Maiden Japan (a branch of Sentai Filmworks) that they would be bringing the Tokyo Magnitude 8.0 anime series over to NOrth America. The company is currently planning on bringing the anime series to fans on Blu-ray and DVD and the anime will also feature both an English and Japanese voice track when it is released on April 2nd.

This news comes about a month after Siren Visual announced their licensing of the anime for Australian release. Tokyo Magnitude 8.0 is an eleven episode anime that follows a middle school freshman girl named Mrai who is attending a robot exhibition in Tokyo with her brother Yuuki. However when a powerful earthquake rips apart Tokyo, these two must try and survive the new dangers of Tokyo a they try to make their way back home.

Mutant Mudds 2 confirmed by Renegade Kid

mutant-mudds-04If you were concerned that you would never be seeing another Mutant Mudds title, you can now breath a sigh of relief. Today it was confirmed that Renegade Kid is indeed working on Mutant Mudds 2. This information comes from Renegade Kid co-founder Jools Watsham himself.

On Twitter he told an inquisitive fan that “Yes, Mutant Mudds 2 is confirmed.” This marks the first time that he has ever officially confirmed that the game is in development, though it is worth noting that Mutant Mudds Deluxe, the Wii U version of the original Mutant Mudds which is being released in Q1 2013, is the company’s main priority at the moment.

Atelier Ayesha rated by ESRB; listed for Tecmo Koei [Updated]

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Despite the fact that Atelier Ayesha: The Alchemist of Dusk was released in Japan back in June, there has been little word of the title actually being released overseas. It is worth noting that a European version of the game was announced for release during Q1 2013, however oddly enough, the game has not been announced for North America.

However hope for the a North American release has been ignited once again thanks to the fact that the ESRB have provided a rating for Atelier Ayesha: The Alchemist of Dusk. The rating went up earlier today and interestingly enough, the listing actually shows “TECMO KOEI AMERICA Corporation” under the game’s Company compared to the other listings for Atelier titles which are labeled “NIS America, Inc.”

It is worth noting that Gust, developer of the Atelier games, was purchased by Tecmo Koei in Japan at the end of 2011, so this could mean that Tecmo Koei may be handling the title in the West entirely now, instead of just for European nations as previously thought.

As for the rating itself, the game was given a Teen rating and the summary can be found below:

This is a role-playing game in which players assume the role of Ayesha, a young girl attempting to save her sister by learning alchemy. Players control and encounter characters, explore various landscapes, and battle numerous fantastical enemies (e.g., rock monsters, lizards). Players use swords, magic attacks, crossbows, and occasional firearms in turn-based battles (i.e., selecting attack moves from a menu screen).

During the course of the game, a handful of cutscenes include suggestive material: two female characters accidentally groping each other in a dark cave; a female character discussing being touched by men (e.g., “Whenever something happened, some guys would always touch my butt in the midst of the confusion”); two female characters taking a bath together (deep cleavage is depicted). One scene briefly depicts the central character passing out after drinking alcohol; dialogue also refer to intoxication (e.g., “I guess I’ll start with the hard liquor! Give me one that’s got a high proof!” and “If anything, there’s so little alcohol, even a kid might not get drunk off of it.”). One character is occasionally smokes cigarettes in the game.

Update: We have contacted NIS America concerning this listing and Ryan Philips, Public Relations and Marketing Coordinator at the company, has stated that “We [NIS America] did localize Atelier Ayesha, however Tecmo Koei will be publishing it.” So while this means that NIS America still handled the translation and the voice work, Tecmo Koei is going to be handling the final publishing and marketing.

New Walking Dead FPS Trailer Fake, but Made from Real in Game Footage

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Yesterday a trailer was released on the Internet for the upcoming Walking Dead first person shooter, Survival Instincts, and many were simply not impressed. Dan Amrich, the Activision community manager, posted on his blog that the trailer that he posted was not official but did have real in game footage in it. The footage was taken from an interview that had clips of the game in it.

Despite the trailer not being official, the fact that it does have real in game footage makes most people’s reactions to the trailer still valid. The original fan trailer has since been taken down and the user’s Youtube account deleted.

Free Doritos Crash Course XBLA Game gets Paid DLC

Those that remember the Unlock Xbox Challenge from a few years back should remember the winner of the contest as Doritos Crash Course, which was released for free on the XBLA.  Featuring fun Wipeout-style racing and achievements that strained on the side of difficult by requiring gold medals on all levels and an even faster time on the hardest level.

Interestingly though even after being released back in December 2010, the game received it’s first DLC this week with “City Lights” adding in 10 new courses across two locations as well as a Easy Japan to help those wanting an easier time with some of the achievements.  Speaking of which, the DLC also adds 3 news achievements bringing the gamerscore total to 300.

While Doritos Crash Course was released for free and remains for free today, the “City Lights” DLC must be purchased but only for 160 MS Points or about 2 US dollars.  Players can find the new DLC HERE.