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Dishonored: Dunwall City Trials DLC Review

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Dishonored: Dunwall City Trials
Developer: Arkane Studios
Publisher: Bethesda
Platforms: Xbox 360 (Reviewed), Playstation 3, Windows
Release Date: December 11th, 2012
Price: $4.99 (Buy now XBLA)

Overview

Dishonored earlier this year was one of the best (optional) stealth games released, infact it probably was. The beauty of the game was choice, which Bethesda is known for publishing, and it just happened to be a great sneaky experience if you wanted it to be – or if you preferred to just kill your way through the game you could. Alot of games these days get lost in cut-scenes, dialogue and visuals, Dishonored pretty much got to the point quickly. Letting you slice, sneak and adventure without too much of an interruption. The first DLC released continues with this tradition, this time with less choice, but more focussed around the actual gameplay and the way you choose to meet the challenges.

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Visuals and Audio

The striking visuals of The Outsider’s realm can’t hide the fact that some trials use locations that are copy/pasted from the main game. No new characters or dialogue appears to have been used in the DLC, so instead here is our visual and audio review for the main game:

Dishonored features a rather artistic visual design, though this design does appear dated in a number of areas. The title features large amounts of texture pop and blurry objects. Thankfully this isn’t too much of an issue however considering how stylistic the game is with its steampunk designs and its Victorian England appearance.

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The characters themselves are similarly stylized, though some of their faces appear slightly warped. Thankfully the character animations are fluid both in combat and standard motion. As far as environments go, Dunwall and the various environments the player will venture through are handled so well that gamers will feel the desperation and squalor that the city has devolved into, with corpses littering the streets and entire buildings condemned due to the plague.

One thing that helps contribute to the fact that Dunwall feels so atmospheric is the fact that the audio work is amazingly well handled. Guards talk nonchalantly as they continue on their routes, survivors cry in hidden areas, rats scurry through alley ways, eating anything they come across and more, all set to some rather eerie background music.

It also helps that the title features some rather impressive voice work done by the various characters the player will come across. These voice actors all do a great job with their characters, especially when it comes to the voice actress for the mysteriously deranged Granny Rags and many other members of the main cast, especially the voice of one certain object the player carries with them everywhere.

Gameplay

The DLC for Dishonored gives you 10 challenges to meet, but allows you to dabble in all of the gameplay abilities. The Dunwall City Trials DLC offers several standalone challenges, each of which features a specific style of play. There is no story however, you’ll have to wait til 2013 if you’re after that. The challenges are basically broken up like this; two stealth trials, three combat trials, two puzzle trials and three movement trials. Some may argue that Dishonored is a stealth game, I would argue it’s more of an action game that encourages stealth because of it’s surroundings, Dishonored’s story mode requires you to employ all of the above skills at some point. I found that Dishonored was easier when using purely stealth methods, but it was the most fun, so some may disagree. Go on a killing spree and watch what will happen, if you were to use purely combat moves, you’d probably die . So I can see why Dunwall City Trials makes sense as the first DLC release, because everyone played differently, but the majority used a hybrid method of play. Dunwall City trials breaks this up and it’s fun, it doesn’t matter which style you like the best, there’s something for everyone.

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Given Dishonored’s roots are in stealth gameplay, It’s no surprise that the stealth challenges are the most fun of the bunch, followed by the movement and then combat trials. Puzzles aren’t really my thing, but it may be yours, if you’re into finding the right vantage point for a kill. And if you’re a big fan, being rewarded with expert challenges and some concept art might be nice. However I found the difficulty pretty grueling and concept art is nice, but it’s more novelty. Dunwall City Trials doesn’t play to Dishonored’s best attributes, which is hybrid gameplay and experimentation, followed by the story. If you’re waiting for that, the DLC does offer value in pure content and a nice distraction from a bigger incoming DLC.

Overall

Dishonored: Dunwall City Trials is a meaty release for just $4.99, there’s certainly enough content for what you get and it’s a good prelude to an incoming DLC based around the games story. There is some flaws, the time challenges in particular can be frustrating due to Dishonored’s already sticky movement and wobbly targeting. Figuring out a teleport jump against the clock was sometimes clunky, depending on your controller it might be a different experience (reviewed on 360). However releasing a DLC based around all different styles of play is a good move, and certainly one that can be justified given the price tag.

8-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

CC Powerslam #15 – TLC, Ryback’s Hunger and the Rise of Ziggler

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Welcome to the 15th episode of CC Powerslam, Capsule Computers Wrestling Podcast! In our fifteenth episode we introduce a new format for Powerslam. The new format takes focus off the PPV and puts more emphasis on the WWE landscape as a whole. We hope you enjoy it. Please let us know what you think in the comments section. This month we discuss the TLC pay per view, Ryback’s endless hunger, what will happen with The Rock at the Rumble and the Rise of Dolph Ziggler.

Cast: Luke Halliday, Dustin Spencer, Philip Federico, Travis Bruno and Jahanzeb Khan

Music: ‘Powerslam My Heart’ – CC Powerslam Theme

 

Episode #15: TLC, Ryback’s Hunger and Rise of Ziggler

 

 

SUBSCRIBE: iTunes Podcast Channel | Podcast RSS Feed

DOWNLOAD:  MP3 (right click/save as)

Send all your wrestling questions, suggestions, predictions and feedback to [email protected]

 

Topics discussed:

– TLC 2012 PPV
– Ryback’s hunger
– The Shield brought a sword
– Bringing back the European title
– The Rock’s role at Royal Rumble
– Dolph Ziggler stole the show… and Cena’s girlfriend.
– Big E. Langston who?
– Ambrose impresses
– Best matches of the year
– Biggest disappointments of the year
– Worst storylines of the year
– Worst anything of the year
– Hulk Hogan wants the TNA title, what?

Feedback:

Send an email to [email protected] and let us know what you think of the podcast or what you’d like to hear or any suggestions you might have.

This Week’s Nintendo Downloads star Mega Man, Mario, and Water

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This week’s eShop update is all about the 3DS (as it’s been for a while now), and retro fanatics are sure to have a field day with what’s up for grabs this week. First up comes Mega Man, which is of course the NES original, ported on the 3DS for $4.99. Capcom have promised us all 6 of the NES line for the eShop, so this is the start for those who enjoy the forgotten blue bomber.

Next comes another classic, with Super Mario Bros. 2: The Lost Levels. You know the story with this one – not released in the U.S. under the title of Super Mario Bros. 2 due to difficulty, and replaced by the four character sequel that I still prefer more. Either way, the game is $4.99 as well, so it’s another worthy purchase for those that don’t already own it in some format.

The star of this week’s downloads is without a doubt Fluidity: Spin Cycle, priced at $10.99 – with a lot of genius puzzle platforming rinsed in. You can check out the launch trailer here if you are unfamiliar with the game’s predecessor, Fluidity for the WiiWare.

Still with me? Well, Johnny Impossible is out for $5.99, standing as the third installment of the digital action series, and Mahjong 3D – Warriors of the Emperor is standing high at $9.99.

DSiWare this week is Goooooal América for $4.99, Jump Trials Extreme for $1.99, and the adorable Wizard Defenders which is also set at $1.99. Wii owners also have Shock Troopers: 2nd Squad that they can pick up for 900 bones.

Not a bad haul, and don’t forget that the Wii U’s eShop still is holding a sale to save a few bucks on Little Inferno, Trine 2: Director’s Cut, and Chasing Aurora.

Dead Space 3 Producer Reveals Kinect Will React in Game to Your Fearful Swearing

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In an interview over at CVG with Steve Papoutsis, producer of Dead Space 3, he stated that he wanted the kinect to “feel like an addition to the game that makes it fun”. He then adds that being able to input commands without adjusting your control was “advantageous”. When asked if the Kinect will respond to the players screams and swears, he excitedly proclaimed “Yes! We actually have some commands that people will need to figure out”.

This could be an exciting way to play horror games, in that the game reacts to your real life fear. The concept of figuring out what words you need to use for different reactions is interesting, but it could be even more interesting if you just let the game react for you in order to feel more engaged with the experience.

Tomb Raider may have a multiplayer mode

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It seems that there may be some multiplayer content added into Lara Croft’s brand new journey. All Games Beta discovered a product listing for Tomb Raider on GAME‘s website that stated that multiplayer is one of the key features for the game.

To be a bit more specific, the listing said that players will be able to “Survive as a Team: Play a variety of multiplayer modes as Lara’s Shipmates or Yamatai’s Scavengers.” Since this was found the listing has since been removed from the product page, though given how specific the description of the content was, it is very easy to guess that this is actually real.

Check out our hands on preview for Tomb Raider here.

Aliens: Colonial Marines Story Trailer Released

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The first story trailer for Gearbox Software’s claustrophobic corridor shooter, Aliens: Colonial Marines has just been revealed to the public. In it we get a glimpse behind the curtain at what players might expect when the game releases February 12th, 2013. While the story doesn’t exactly look like Shakespeare and the marine captain’s voice-over is pretty cringe-worthy, it appears that Gearbox are nailing the atmospheric side of things on the head. Environments are detailed and the infamous Xenomorphs look as creepy as ever, with all manner of spines, spikes and teeth at their disposal. All aboard the USS Solaco! Hoo-rah!

Aliens: Colonial Marines is currently set for release on February 12th, 2013 for PC, Playstation 3, Xbox 360 and the Nintendo Wii U. Players step into the boots of Corporal Winter as they battles a range of familiar and unique Aliens in their fight to uncover what happened to Hicks’ and his men (no points for guessing what) and Ripley herself. Without a HUD and armed only with a gun and your ever trusty motion tracker, Aliens: Colonial Marines looks to be finally shaping up for its close release date.

Latest DmC: Devil May Cry trailer shows off Vergil’s combat system

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As you may already know, Vergil will appear in DmC Devil May Cry thanks to some DLC that Capcom has planned after the game’s release. However despite the fact that they revealed this info over a month and a half ago, Capcom has been reluctant to show Vergil in action.

Today that all changed when the company released the below gameplay trailer showing Vergil taking down a number of enemies with is unique combat style. Vergil will be free to anyone who pre-orders the game before it’s official release date of January 15th on the PS3 and Xbox 360 while the PC release for the game is set to drop on January 25th.

K anime series to be given a second season

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If you have been a fan of the K anime series you will be pleased to hear that the anime will be continuing sometime in the future. After the thirteenth episode of GoRA Project and Gohands’ K aired a few hours ago, it was announced, and first reported by 0takomu that a sequel will be produced sometime in the future.

Currently it is unknown when the second season of K will begin airing nor what the second season will be called. Perhaps K2? K’? L? Stranger naming has occurred in Japan. Either way, Viz Media currently holds the streaming license for the anime and English subtitled episodes of K can be viewed here.

Mionix Naos 8200 Gaming Mouse Review

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Mionix Naos 8200 Gaming Mouse

Platforms: PC, Mac
Release Date: December 2012
Price: $89.99 USD Manufacturer’s Site

Gaming mice is like the long sword of computer gaming. The sharp aggressive end of a gamer’s arsenal that people think of first when upgrading their gear. After all, as long as your shield absorbs the blows, who cares about it? Mionix has updated their flagship mouse, the Naos 5000 to the 8200. The new mouse has a more precise 8200 DPI laser sensor driven by a 32bit ARM processor running at 72mhz. The 8200 also features a cloth braided cable, customizable LEDs, 7 programmable buttons, and the ability to cycle between 3 user programmable DPI settings.

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The Naos 8200 shares a similar physical body to the 5000 that is long and wide. The angle on the back of the mouse is not particularly aggressive, making it extremely comfortable for mouse users favouring the palm grip. There are two finger grooves on the right hand side of the mouse that are positioned at an extremely natural angle. However, due to the large size, claw grip gamers with small hands will find the mouse difficult to use unless they prefer higher DPI settings. The weight is extremely light, but the angle of the angle of the finger rests requires a more grip force than actually needed in relation to the weight to lift the mouse. Too little grip and I found the mouse slipping out of my hand. Curiously, there were no extra weights that could be added to the mouse to customize to your preference. Many gaming mice at this price point tend to bundle several weights to tweak a light mouse to user preferences and this idea of “one mouse fits all” is starting to come to an end in this day and age.

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The mouse is covered in a silky smooth rubber coating that is extremely pleasant to feel. I detected no manufacturing defects in the coating. The bottom of the mouse has four very large PTFE (also known as Teflon) mouse feet. One of the pros of such a large set of feet is that it spreads the inevitable wear across a larger surface providing longer life span. But if you buy cheap PTFE tape to stick on the bottom of the mouse, the common thin width tape will not be enough to cover the feet.

The buttons click with a pleasant feedback. The mouse wheel sits low on the mouse and is on the tighter end of the spectrum. I found it requires a little more force to manipulate than I am used to.

The wire of the mouse is soft and covered in a soft braided material. I favour this type of wire for mice because the wires tend to be more flexible and tend to catch less on random things on my desk compared to rubber. The USB cable is topped off with a gold plated plug.

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The mouse sensor performed admirably in my testing for the most part. My mouse pad can be rather fussy with highly accurate laser sensors and the Naos 8200 performed well. Unfortunately every few hours of use I noticed that the mouse would go a little crazy once in a while during gaming. If it was a first person shooter, it’d force my camera view up and start spinning wildly in circles. Lifting up the mouse and finding a new spot on the mouse pad would fix the problem. For reference, when I checked the Surface Quality Analyzer Tool on the mouse’s drivers, I would get an 80% rating for surface quality.

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The drivers that come with the Naos 8200 are good but pretty standard for gaming mice. The drivers are laid out in a clean and easy to navigate manner. Five profiles can be programmed into the mouse, but the profiles must be switched manually by either opening up the software or assigning a macro to one of the mouse buttons. Strangely, right clicking the driver’s icon in the system tray does not allow the user to switch profiles from there. This needs to be addressed in future iterations of the mouse drivers. The mouse is plug and play ready. The drivers really do not need to be installed unless you wish to tweak with the bindings and profiles on the mouse.

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The macro recorder works well and allows for the creation of rather complex macros. The sensor performance tool allows for a good amount of tweaking, allowing for X and Y axis sensitivity, polling rate, pointer speed, and lift tracking distance to be adjusted. Unfortunately there are only three DPI settings that can be assigned and I wish there was more. However, I do like the fact the mouse displays the current DPI preset on the side of the mouse. The driver also has an excellent Surface Quality Analyzer Tool that will put an end to any question of “is my mousing surface laser friendly?”

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There is an incredible amount of control of the lighting on the mouse through the drivers. Specific LEDs can be shut off, set to different lighting effects, and my favourite part is the fact light colours can be selected from a list of default colours or inputted specifically with an RGB value. The colouring on the mouse transitions smoothly, but the LEDs in the scroll wheel are not diffused properly. There is an extremely bright light that can be uncomfortable to look at directly.

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Overall, the Mionix Naos 8200 is a solid workhorse mouse. It is extremely comfortable to hold as a right handed palm grip gamer, has a decent set of drivers backing it up, and a strong laser sensor. Priced at $89.99 USD, the Naos 8200 is on the higher end of the spectrum from gaming mice. When pitted against similar priced mice, the Naos has all the standard features. However, the mouse lacks anything special or unique feature that sets it apart from the rest of the pack. If you are looking for a comfortable, no nonsense right handed mouse for a palm grip gamer, the Naos 8200 is an excellent contender for your money.

8-0-capsules-out-of-10

Capsule Computers review guidelines can be found here

Shakugan no Shana: Season 2 Part 1 Review

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Shakugan no Shana: Season 2 Part 1
Studio: J.C. Staff
Publisher: FUNimation
Format: Blu-ray/DVD Combo Pack
Release Date: December 18, 2012
Price: $69.98 – Available Here

Overview:
Anytime something is delayed, people can be upset at first but they will usually always understand the reason why something was delayed. That being said, the second season of Shakugan no Shana suffered quite a number of setbacks since it originally aired five years ago in 2007. Thanks to the original license holder being shut down, the series was in limbo before being acquired by FUNimation.

However thanks to the shift in licensing the English release of anime was delayed indefinitely until just this month when the second season of Shakugan no Shana finally became available six years after season 1 (the review for Season 1 can be found here). With a whole new cast, can fans look forward to entering the world of Shakugan no Shana once more?

Story:
Shakugan no Shana Season 2 Part 1 picks up a few days or weeks after the events that occurred when Yuji was saved from the Bal Masque organization by Shana. We join Yuji on his way to school as if it was any normal day, however when he notices that cherry blossom petals are falling at an unusual time of the year and his friends seem to ignore certain questions of his, he begins to wonder if something is amiss.

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He doesn’t have to wonder for long however as old enemies begin to appear and he realizes that he has been trapped within a dream by an evil Denizen who is seeking the Midnight Lost Child. While he realizes this and does manage to overcome this Denizen with the help of Shana, a new mysterious fact is revealed about Yuji, that his Midnight Lost Child power is being protected from within him by something called a “Keeper.”

As Shana’s servant and assistant Wilhelmina searches for what this may mean for Yuji and Shana, the cast takes the rest of the first half of Shakugan no Shana Season 2 off. Well, not quite to be exact but unfortunately viewers may see this as such thanks to the fact that outside of a few plot points being revealed here and there and a minor confrontation, nearly all of the twelve episodes found within Part 1 of Season 2 are as poorly paced as can be.

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In fact, Shakugan no Shana Season 2 Part 1 manages to dangle plenty of interesting developments in front of the viewer and then snatch them away for later use in Part 2 of the season. While this is fine as this usually helps make those plot points all the more important, that cannot be done with practically everything interesting and new within the first half of a season.

What viewers will get instead is plenty of slice-of-life melodrama as the always tsundere Shana tries to overcome her own personality and try to express her feelings for Yuji while her rival in love, Kazumi Yoshida, works openly to try and earn Yuji’s affections. With the tsundere flavoring of Shana added to the standard romance slice-of-life, the events are usually rather interesting at first, but wear thin after multiple episodes of the same thing.

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I mean, don’t get me wrong. Slice of life shows are great in their own right and Shana’s tsundere attitude is a major draw still for myself and fans alike, however Shakugan no Shana’s habit of presenting multiple enemies, plot points and developments only to focus on Yuji and Shana’s relationship and the love triangle they are involved in. While there is some development with the side-characters, viewers may feel like the show is simply stuck in a rut as they watch episode after episode of awkward teenagers trying to sort out their feelings in a world with supernatural happenings that pop up occasionally.

In fact, the focal point of Shakugan no Shana Season 2’s first half is the jealousy that begins to build within Shana as not only does she see Yoshida as a rival for Yuji’s affections, but a new mysterious girl named Fumina Konoe begins to take up all of his time and attention as she relies on him for everything. While the haunting similarity of Konoe to one of their worst enemies only bares a brief examination, Shana and Yoshida try to overcome their jealousy overtakes the rest of the season.

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Despite the extremely poor pacing focusing more time than necessary on Shana and Yuji’s relationship, there are plenty of things that can lead into Part 2 of Shakugan no Shana Season 2 being great. In fact, the last minute or so of Part 1 focuses on presenting the new big bad that will probably take up a decent segment of Shakugan no Shana Season 2’s second half, but unfortunately that leaves the first half with plenty of fun times with Shana and the group that begin to wear thin amidst the series’ poor pacing.

Visuals:
As far as video quality goes, you may remember that I mentioned that this series originally aired back in 2007 and while overall, the animation techniques used by JC Staff have remained rather consistent and impressive at times, the series does show its age overall. This means that the Blu-ray offering of the show doesn’t see many improvements over the basic DVD version also found in the package, which is unfortunate but thanks to the impressive detail that JC Staff managed to work into many of the scenes throughout the first half of the show.

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The character design remains impressively well done especially whenever the Shana enters into her Flame Haze mode or any action sequences spring up and whenever the action picks up viewers are in for a real treat. That being said, thanks to the fact that much of Part 1 revolves around basic events and slice-of-life events, the animation can be inconsistent at times, hitting high points for major scenes then losing a lot of that quality whenever the characters step away from these key points and into the slow-paced melodrama that Part 1 of Season 2 focuses almost entirely on.

Audio:
Now although it was great for FUNimation to re-release the first season of Shakugan no Shana on Blu-ray a few months before this release so fans can experience the title in Blu-ray, there is a major set-back here. Thanks to the fact that season 1 of Shakugan no Shana was dubbed by Geneon back in 2006, FUNimation was not able to retain the same voice actors and actresses for season 2. As such, viewers will be in for a bit of a shock when they start up season 2.

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That being said, the new English dub by FUNimation isn’t half bad despite a few characters transitioning poorly between voice work. The reason for this is because Cherami Leigh does an unbelievable job voicing Shana and actually eclipses the original voice for the character, Tabitha Germain. Considering how iconic her Japanese voice actress Rie Kugimiya is, Leigh provides an excellent job matching the tsundere personality of the character and tone of voice.

Unfortunately the new voice for the main character Yuji, which is done by Josh Grelle doesn’t really fit the personality of the character and is a far cry from the original voice. While it may grow on viewers as they watch part one, it still is nearly impossible to make the connection between the voice and the character. Also it is worth noting that Alastor’s (new name pronunciation, more on that in a moment) Kent Williams does his best matching the original voice work but unfortunately falls short. As I just mentioned, a number of terms and even people have had their name’s pronunciations shifted since the original dub, which may or may not be correct but it is something to note.

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As far as background music goes, Shakugan no Shana Season 2 Part 1 has a rather forgetful set of background music though that may be due to the fact that nearly all of the tracks are focused around the slice-of-life aspect Part 1 focuses on. As far as opening and ending tracks go, the opening track is “Joint” by Kawada while the ending song is also by Kawada and is called “triangle.” Both tracks are enjoyable to listen to and have been paired with impressive animation sequences that help accentuate the song.

Extras:
Part 1 of the second season of Shakugan no Shana actually comes with quite a lot as far as bonus features go. There are your standard inclusions such as a clean version of the opening and ending sequences, trailers for other FUNimation shows, the US trailer for the series and one episode commentary.

However there are a number of other supplementary materials as well in the form of Japanese dubbed only tracks. These bonuses are the promo videos and DVD commercials for Season 2 as well as the Naze Nani Shana II set of bonuses which explain four of the newly introduced terms in Part 1 and two Shakugan no Shana-Tan sequences which see a small chibi version of Shana taking part in various scenes from the series for comedic effect. It is worth noting however that the second Shana-Tan video does include scenes from Part 2 so viewers may want to avoid minor scene spoilers.

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As for the commentary, it is for episode 1 and features the ADR Engineer Chris George as the host, Cherami Leigh the new voice of Shana and Josh Grelle who voices Yuji. The three spend a lot of time discussing the events of the episode and note that this is George’s first commentary. This commentary is rather enjoyable and Cherami mentions how much she enjoyed voicing Shana and how the group spent time studying the first season to try and make the transition to the new cast smoother.

Overall:
While Shakugan no Shana Season 2 may be able to capitalize on the fact that there is plenty of  romantic events and character development to be had between Yuji and Shana as they live out their less than normal lives, the poor handling of these events lead to Part 1 of this season make even the most interesting of characters and delightfully tsundere female lead feel tiresome.

It helps slightly that the second season of Shakugan no Shana features some impressive, albeit aged, animation and a new English cast that hits hard with Shana’s new voice actress. Though it is still worth noting that Yuji’s voice actor feels poorly suited for the character. Ultimately the first half of Shakugan no Shana Season 2 leaves us with plenty of potential for the second half of the season and by the time fans finish watching Part 1, they’ll be more than eager to finally get to the meat of things.

7-0-capsules-out-of-10