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Darksiders II Wii U Review

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Darksiders II
Developer: Vigil Games
Publisher: THQ
Platform: Nintendo Wii U (Reviewed), Xbox 360, Playstation 3, PC
Release Date: November 18, 2012
Price: $59.99 – BUY NOW

Overview
Darksiders II is yet another launch port-job for the Wii U, giving Nintendo fans a taste of what their new console can do. Sure, we know this sequel was already solid, but this version attempts to be the superior journey of Death, boasting some fresh Gamepad features and extras that are exclusive to the Wii U. Does this port live up to expectations, or is this one port that is better off…dead? Grab your Scythes and prepare for darkness as we give you the rundown on Darksiders II for the Wii U.

Story
Darksiders II starts off heavy, letting players take the role of Death as he sets out to clear his brother’s name (War, for those who have yet to player the first title) for causing the extinction of mankind. Yes, dealing with the apocalypse and attempting to revive an entire race is a great task to partake in, but that’s where the charms of Darksiders II can be found. This game takes every risk in terms of creating an “epic” narrative, and executes it’s story by creating larger than life (quite literally) allies and antagonists alike.

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Death himself is also quite likable, equipped with a quick temper and no-nonsense attitude that fits perfectly in this chaotic realm. There are a few times where the plot gets a bit too carried away and starts heading into a territory of camp due to the over-the-top events that take place on this quest, but if you played the first Darksiders and enjoyed every bit of it, this sequel’s own comedic madness should serve as one satisfying dish.

Gameplay
While this is a new game entirely, Darksiders II still carries with it the game core mechanics of it’s predecessor, only improving on elements to fit within the much bigger environments that Death will do battle in. Imagine the quick, parkour seen in Assassin’s Creed, with the hack and slash combat from God of War. Throw in a little Legend of Zelda puzzle solving, and you have the formula that gives Darksiders II it’s heartbeat. Most of you I imagine have already trekked through both titles by now, but those getting the Wii U version should know that the combat is just as polished as it ever was, and those exciting boss battles, quick time events, and well rounded dungeons all have made the transition into the new console effortlessly.

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With the much bigger Gamepad controller, one might be concerned that a lot of the inputs would be at foul to a confusing button interface, but yet again, Death is as easy to control as he ever was and the analog controls do wonders to keep that sometimes messy camera in check during platforming bouts where precision is requirement. Are you going to die due to the rigid camera? Probably not. I did have quite a few occasions however that led me pouncing into the wrong direction due to the somewhat jerky and hard to place camera perspective. Jumping from one ledge to the next is still a pretty simple task that requires hardly any effort though – as long as you have the patience to learn some of the trickier jumps as Death rides up the walls of dungeons and ridges of mountainous landscapes.

The combat within Darksiders II is the true star of the experience, as at the heart of this game lies one of the most polished hack and slash titles we have seen this generation. Death wields two scythes that can slice up a foe in seconds, and the execution of the said attack comes off as both fluid and flawless. These blades can see upgrades in strength as well, opening up new combos and possibilities for attack, keeping the combat fresh and relevant throughout. A secondary weapon can also be obtained such as a hammer or claws, offering the player some new battle techniques that can be used for much more powerful enemies. Some weapons (such as the hammer) will take a tradeoff of speed for extra power, while others rely on Death’s own agility to properly utilize. It’s a well thought out arsenal for our dark hero, and the Gamepad’s screen compliments the experience by adding in convenience as a nice bonus.

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The Wii U’s Gamepad acts as your hub for Darksiders II. In-game menus, inventory systems, and maps can all be accessed with a simple tap, and changing out attires has never been easier. As an example – say you find a new set of armor. Instead of flipping through a convoluted menu, the player simply presses the “Inventory” selection and taps on a specific piece of armor that they desire. Before the selection, you can see the stats and strengths of the soon-to-be equipped item, where it can then be applied without even stopping the action. I know looking down at the map on the Gamepad might seem minor as well, but I must say I was nothing short of impressed with how well the touchscreen works while selecting a locale to view – and again, not interrupting the main game on the television while doing so is another major benefit of this version.

As fans of the first game know, this series of sorts (let’s hope there is another sequel) boasts a good number of RPG elements to give a bit of power to the player. As I mentioned, Death’s weapons can be upgraded and swapped out at will, allowing the player to have a hefty variety of customization options. As the minions of hell are torn apart, Death will also start to gain experience points that can be used to level up his many abilities. Two stat trees grant this protagonist extra power in combat (Harbinger), or let him rise the dead to fight alongside him during crowded bouts (Necromancer). As the game progresses, these abilities become more advanced and do a great job of delivering a nice change of pace.

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With all of that, you would think Darksiders II would be the perfect game. Yes, it’s good, but the actual quests hold it back from true greatness. A good portion of the main questline is made up of fetch quests. I like the occasional fetch quest in my action titles, but this game seems to overuse the concept entirely. You just beat a deep dungeon, took on a epic boss, and came out the victor. The item you were seeking was obtained. What is your reward? “Now go find this item”. Now, this sort of works with the plot and there are some interesting side missions to partake in while completing the main narrative, but I can’t help but feel that some of these quests were just used as padding to make use of a well thought out boss battle. Sure, the reward is still there, but it never is truly satisfying until those credits roll at the end.

The game also seems to lose focus as it progresses on, stamping in a shooter portion that was probably inserted to deliver some change, but only comes across as an awkward and frustrating chore that doesn’t fit into the core experience. I know, it’s not just Darksiders II that does this. Remember those fond memories of riding the rocket in Bayonetta or taking down the Starship Destroyer in The Force Unleashed? Yeah, neither do we.

Visuals and Audio
The scope of the many environments within Darksiders II are truly something to behold. I had many occasions during hectic events where I still had to stop and take in the beauty that Vigil Games offer up in this installment, as each location is large and gorgeous, pushing the Wii U up to it’s current competition easily and allowing the player to get a full atmospheric grip on their surroundings. A lot can also be said about the character/enemy models within the game. The style may seem a bit cartoon-ish due to the dark events that are taking place in the plot, but Darksiders II uses that aesthetic to it’s own advantage, making the player feel as if they are controlling Death in a living graphic novel – full of robust colors and textures that are sure to please the eye.

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The soundtrack of this sequel also offers a lot, providing melodic, peaceful, and sometimes haunting tunes that give the main game a beautiful backdrop. Michael Wincott’s performance of Death is also exceptional, as he adds a layer of emotion to the otherwise fearful deity, making his struggle feel somewhat human. As mentioned, the other personalities of the game are also on key, which is mainly due to their own voicework that allow this cast to come out as the over-the-top personas that the portray.

Overall
Darksiders II is an all-out epic that deserves a lot more credit than what it received earlier this year, as it truly pushes the boundaries of what the action genre is all about. This version features some clever usage of the Gamepad that future titles such as Bayonetta 2 (and dare I say even Zelda) need to take note of, while delivering the same exciting experience we seen on consoles earlier this year – ending in one solid, if not still slightly flawed package as a whole. While THQ’s own future might seem grim, knowing that this fine swan song is available on a Nintendo console is quite nice, and those who have yet to see Death’s engrossing journey should definitely consider this ultimately more convenient option.

8-0-capsules-out-of-10

Launch Trailer for Fluidity: Spin Cycle Washes Out

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Fludity was an overlooked gem on the WiiWare a couple of years back, and now Nintendo is giving the IP another go with a portable follow-up by the name of Fluidity: Spin Cycle. This physics-based platformer of sorts will have the player control the element of water throughout several stages, utilizing the environment to progress.

Yes, it all looks rather charming still – and the 3DS’ features seem to come into play nicely to compliment the experience. Nintendo released a launch trailer for the game, as it’s due to out December 27th on the eShop – which you can check out below.

Bullying Awareness game gets 100% Kickstarter funding

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Every now and then a game with a true social mission comes along.  Enter The Adventures of Rubberkid – an Adobe Flash game being developed to teach children how terrible the act of bullying is by “bouncing insults back at the bullies who hurl them.”

The-Adventures-Of-Rubber-Kid-Screenshot-01Despite being placed on Kickstarter throughout the Christmas season, Rubberkid reached it’s project funding goal of $750 with three days left to go.  With the primary goal reached, the stretch goals have had their dollar amounts cut down quite a bit.  The next goal would cost $1,200 and would be aimed at translating the game into Spanish.  If $1,600 can be raised, the game will also be translated into French.

If you’ve ever suffered at the hands of a bully or know someone who has, then you’ll understand why developer Charles Jackson is aiming to bring this important message to the world.

If you’re interested in backing the project or just interested in checking it out, you can check out Rubberkid‘s Kickstarter page.

Dark Expanse Adding Andromeda 3 Galaxy January First

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The browser based, free to play MMO Dark Expanse is looking to grow its universe a little bit more with the addition of a brand new galaxy in the form of Andromeda 3, which is to be added at the start of the new year, January 1st, 2013.  The new galaxy has been designed to not only fit with a relaxed gameplay style, but add new features as well.  The new features include a new dynamic event called “Rescue the Natives” allowing players to save, ignore, or take over native races on a planet and seven new NPC races for which to hopefully add a bit more variety of those you can save, ignore, or take over.

Besides the game additions, developers Deorc Enterprise have announced the “Refer a Friend” contest where the winner will receive a signed copy of “The Clone Sedition” by Steven L. Kent.  The contest ends January 31st, so those interested should definitely join in and invite their friends by checking out their website HERE.

Love Live! School Idol Project anime acquired by NIS America

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It appears that NIS America may have a small problem keeping their information close to the chest, or at least Crunchyroll might. Earlier today it was revealed by Crunchyroll that the Love Live! anime which will begin airing next month on January 8th would be streamed on their service, some people noticed that Crunchyroll had listed NIS as the publisher.

NIS America quickly announced their licensing of the product, though currently no information about their plans for the series have been revealed, though it is worth noting that NIS America always provides English subtitles to Japanese voice work and considering the fact that Love Live! is an “Idol” anime, this may actually be preferable thanks to the fact that there will likely be a large amount of Japanese songs used throughout the series.

As for the show itself, Love Live! follows the story of a group of nine female students who are trying to save their school from being closed down. In an effort to do so they come up with the idea of forming a pop idol group to raise their school’s popularity to avoid the shutdown. A Japanese trailer for the anime can be found below.

Deadman Wonderland manga returns from hiatus

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Today it was discovered that in the February 2013 issue of Shoten’s Monthly Shōnen Ace magazine contains an announcement saying that Deadman Wonderland will be returning from it’s eight month hiatus which began back in April of this year after Jinsei Kataoka put the series on hiatus due to her pregnancy and she updated fans back in July that she had given birth to a healthy baby boy.

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The announcement was first discovered by Manga News Japon and in this announcement it has been revealed that the first chapter to be released will begin the manga’s final story arc and this first chapter will be available in the March issue of the magazine, which will be available on January 26.

Atelier Meruru Plus confirmed to be real

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Remember last night when we mentioned that a listing on a Japanese online retailer exposed the existence of Atelier Meruru Plus? Well it turns out that that listing is 100% accurate. Today a scan from this week’s issue of Famtisu Magazine, seen above, has confirmed that the game does indeed exist and one of the bonus costumes for Meruru will be Rorona’s original outfit from the first game in the Arland series.

The only other piece of information provided by this scan is the fact that the game will feature a number of new events, though how many are currently unknown. It also appears that the listing did have the release date for Atelier Meruru Plus: The Apprentice of Arland correct as it is set to be released on March 20th.

Hyperdimension Neptunia anime to air Summer 2013

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You may remember back in August it was revealed that an anime adaptation of Compile Heart’s Hyperdimension Neptunia game series was being created. Today a few new details have been revealed thanks to the anime’s official website launching.

The website, which can be seen here, has revealed that the anime will be airing during the Summer 2013 anime season and it will be produced by the anime studio David Production which has worked on shows such as Level E, Ben-to and the currently airing JoJo’s Bizarre Adventure. Currently no information about the voice cast has been announced, though it is likely that the Japanese voices of the characters in the game will probably be used to voice the characters in the anime.

Dead Space 3 demo to be released January 22 for 360 and PS3

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Today EA announced that the Dead Space 3 demo would be available for download on the 22nd of January, 2013 for the 360 and PS3, but no mention was made for a PC demo. If you are an Xbox 360 owner, you are in luck because you have the chance to get the demo one week early if you sign up here with your Origin ID.

Dead Space 3 will be released on February 8th in Europe, and on February 5th in North America for the PC, Xbox 360, and PS3. If you are curious about the story of the Dead Space series so far, or simply need a refresher on the lore, you can watch a short video explaining the main plot points below.

Phantom Breaker: Battle Grounds co-op and battleground trailers released

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While the Western release of Phantom Breaker may be in limbo and facing some unknown release issues, it seems fans of the game won’t be left entirely in the dark. 5pb., the developer of Phantom Breaker, is currently working on a four-player brawler called Phantom Breaker: Battle Grounds and they are planning on bringing it out both in Japan and the West sometime in 2013.

As such, the company released some new gameplay videos for the title today which show off how the game’s “Battle Ground” mode will work, as well as the game’s co-op mode. You can find both videos below and can expect to see Phantom Breaker: Battle Grounds sometime in 2013 as a digital download on the Xbox 360.