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Hilarious Japanese TV Spot for Metal Gear Rising: Revengeance

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If you’ve been looking forward to full-on hack-and-slash title Metal Gear Rising: Revengeance then I think it’s time you check out this totally awesome advertisement from Japan. While it features hardly any actual gameplay, just the whole performance itself is funny enough to warrant the viewing. Japan has always been known for its somewhat quirky take on advertising products but any fan is sure to appreciate it.

Metal Gear Rising: Revengeance is releasing in North America on the 19th of February, Japan and Australia on the 21st as well as Europe on the 22nd. Cutting its way on to both Xbox 360 and Playstation 3, Revengeance tells the story of Raiden four years after the events of Metal Gear Solid 4, with an all new enemy and set in an entirely new environment. Platinum Games are shaking up the formula of standard Metal Gear games with this release but here’s hoping that the series globally recognised high-level quality will continue.

Valentine’s day: The top 10 couples in gaming

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WARNING, SPOILERS TO FOLLOW

It’s Valentine’s Day! And what better way to celebrate the theme of love, companionship and an over abundance of pink hearts, roses and chocolates than with another CC top 10 list? This time, as you’ve probably guessed, we’re looking at the best (and not necessarily most iconic) romantic couples in video games and their wider media. For a couple to qualify for this list, at least one of the two must be a playable character, and both have to have appeared in a game, and not a game related outside medium. Naturally as well, this list only contains couples and characters from games that I have played, and I’m only listing one per franchise. So if you think an important one missed out, please add your thoughts in the comments section below. So now that the parameters are set, let’s dive right into it with number ten:

 

#10 Mario and Peach – Mario Franchise

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You might think it a bit odd that Mario and Peach are so low on this list, especially considering they are such an iconic couple in gaming. Well it’s for that very reason why they are on this list at all. Mario and Peach’s relationship has always been something of a one way affair. Not once in ANY Mario game have we EVER seen Mario and Peach kiss lip to lip. It’s always Peach delivering a “thank you” peck on the nose before the promise of cake is made. Several of games’ instruction manuals say that Peach is Mario’s girlfriend, but nothing more is explored beyond that. Couple that with her frequent kidnappings, it’s a wonder these two find the time to make a relationship. Maybe they should take some relationship advice from Luigi and Daisy. Daisy has only been kidnapped once. Sufficed to say that Mario is one damned determined boyfriend. He puts up with a lot. A whole lot.

 

#9 Wander and Mono – Shadow of the Colossus

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One of the most dramatic relationships to ever be seen in gaming, Wander’s quest during the events of Shadow of the Colossus is driven by one simple goal: to save Mono, the love of his life. Even though she has passed beyond the veil of death, Wander shows a stalwart determination to bring her back at any cost. His acceptance of Dorman’s deal and his subsequent actions throughout the game are a strong reflection of Wander’s guilt at being unable to save Mono the first time around, but also a potent combination of desperation, hope and regrets all at once. These feelings are all the more powerful because they are generated by the player and superimposed onto this silent protagonist. The ending is a bittersweet affair, but ultimately displays the devotion that both Wander and Mono have towards one another.

 

#8 Fox and Krystal – Starfox

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Fox and Krystal’s first meeting was something of an awkward experience. For one thing, she was half naked, and frozen in a diamond by Dinosaur planet’s local spirits. Once Fox Mcloud stumbled onto the scene he discovers that his mission to save the planet from destruction was tied to her fate.  Once he rescued her, their first face-to-face encounter was cut short by the return of an old archenemy. Fox had to abruptly leave to change the giant space head down before returning to his comrades. Interestingly enough, Krystal pursued him back to the Great Fox where she joined the crew. As a member of the Starfox team, she took over for Peppy as one of foxes Wingmen, and she and Fox developed a strong relationship. The events of Starfox Command sees the two go through a rough patch, but the canonical ending features the two reuniting, settling down and having a son who would one day take over the reins of the Starfox team as Fox had from his father.

 

#7 Garrus and Tali – Mass Effect series

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I couldn’t really put Commander Shepard on this list, mostly because his/her choices for romance are too many and too varied. Assuming that your character didn’t romance either of these two throughout the course of the three Mass Effect games, players were a little bit surprised when they walked in on Garrus Vakarian and Tali’Zorah making out. After a bit of momentary embarrassment, Shepard congratulates the pair, commenting that they make a good couple. Since Garrus and Tali are the only recruitable allies to have followed Shepard through all 3 adventures, the two have had plenty of time to get to know one another (especially on long elevator rides). Add the fact their two species are so genetically similar and that the two are probably the friendliest and likeable allies you’ll meet in the games, you can’t help but be happy for them. (And a little bit challenged after thinking that Shepard is the only person getting some aboard the Normandy.)

 

#6 Guybrush and Elaine – Secret of Monkey Island

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Not exactly your classic love story, but that’s what so many people love about this couple. Guybrush and Elaine Threepwood first met during Guybrush’s first haphazard attempt to prove himself in the trial of Thievery. After stumbling rather loudly through Elaine’s manor, he runs into Elaine whom he immediately falls for. Funnily enough, the effect is mutual. Most women who find a robber in their house would have them thrown out or press charges, not let him take what he needs, let alone marry the guy! But all this occurred and more during the Adventures about the Monkey Island series. Despite the fact that Elaine does get captured now and again, she demonstrates she has a great deal of skill as a pirate, and is not only Guybrush’s equal, but in many ways better. A talented swordsman, smooth talker and master thief herself, Elaine doesn’t fall for the superficiality of what Guybrush wants to be, but rather for who he really is. Neither lets anything between them, least of all the ghost pirate is constantly trying to break the two up.

 

#5 Solid Snake and Meryl – Metal Gear Solid

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Yes yes, let’s get the Snake and Otacon jokes out of the way now. Yes they live together. Yes they have a little girl in their care. This relationship I would describe more as a purely platonic one of mutual benefit. Snake is socially inept, knowing nothing but warfare and would rely on his buddy to interact in the “real” world. Otacon gets his own personal kick-ass secret agent bodyguard. Now as for how Meryl fits into this: Meryl is presented as Snake’s only real viable romantic interest. Snake even opens up to her and suggests that he would like to start living a normal life, asking if she could show him how. Of course this plan goes by the wayside a little bit given Snake’s little aging condition, and is ultimately doomed to fail. But even when they are reunited in MGS4, evidence of a little romance that was is still there, albeit a bit creepy.

 

#4 Locke and Celes – Final Fantasy VI

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In my opinion, this is the BEST example of romantic story as far as the Final Fantasy games go. Initially mistaking her for his dead fiancée, Locke initially feels a guilty attraction toward Celes, but this later develops into one of the greatest in game romances I’ve ever experienced. The build-up of this relationship is slow and subtle. While the physical attraction between the two is immediate, the build-up of trust between the two, especially on Locke’s part is not something that can be rushed. The relationship builds a nice pace, dropping lots of little hints that the two have more feelings for each other than they’re willing to admit. Locke’s little bout of jealousy during the Opera scene speaks volumes about this. Additionally, following Kefka’s uprising and the subsequent destruction of the planet, Celes falls into a deep depression, not because the world as they know is coming to an end, but because she couldn’t stand the thought of living without Locke. This drives her to attempt the unthinkable as she throws herself off a cliff-side, though naturally she survives. The drama that is experienced in this romance is something that just can’t be replicated anymore, no matter how many subsequent Final Fantasy games have attempted it.

 

#3 Link and Zelda – Legend of Zelda

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Naturally, the strength of this couple varies from game to game. Link and Zelda have been portrayed a friends, fated lovers, childhood sweethearts and sometimes just two acquaintances working together to stop evil. Each successive reincarnation of this iconic duo have shown their character dynamics to be very different each time around. The strongest romantic ties that these two have is definitely featured at its strongest in Skyward Sword, Link to the Past, and to a lesser extent, the Wind Waker chronology. Despite that, this couple represents what can be achieved when working as a team. Zelda’s talent with magic combined with Link’s combat and puzzle solving prowess has seen them triumph over every obstacle ever thrown their way. In more than one final battle, Zelda has assisted Link in defeating Ganondorf as well as various other villains, using light arrows, magic and even possession techniques to her advantage. She’s not just the princess in distress, Zelda knows how to fight, how to plan and how to hide when required. As far as Nintendo princesses go, it’s not hard to see why so many people prefer her relationship dynamic over Peach’s.

 

#2 Chrono and Marle – Chrono Trigger

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The relationship between Chrono and Marle is a romance that can literally be called “timeless”. When the two first meet, Marle doesn’t reveal that she is in fact the princess of the kingdom, but rather attempts to enjoy herself as though she were just another normal person. The opening act of the game has players essentially treat Marle to a “day at the fair”, where they compete in cola chugging contests, go shopping, dance to a hypnotic beat, watch the races and beat the ever loving crap out of a training robot. Over the course of the game, the initial friendship that builds here begins to develop into something far more substantial. The two begin to grow closer, sharing intimate moments with one another and Marle consistently speaking to Chrono in an openly flirtatious way. After Chrono’s demise, Marle and the others set out on an expansive side quest to get their hero back from the afterlife. If they succeed, (and provided that you follow a few key story choices) the “best ending” of the game shows Chrono and Marle walking down the aisle, happily married. Their relationship is filled with a vibrant, youthful energy, just like that of high school romance animes.  It’s clear the Marle finds Chrono attractive as a person because he doesn’t treat her any differently, regardless of her standing. Chrono’s attraction to Marle is also felt through silent gestures and the actions we must perform in order for him to successfully get the girl.

 

#1 Every character in Fire Emblem – Fire Emblem

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Anyone who’s ever played a Fire Emblem game knows what I’m talking about. One of the most popular elements of the Fire Emblem franchise is the fact that players can actively choose to “pair up” certain units during the course of a battle. If the two fight alongside one another for long enough, they can engage in a support conversation. These conversations lead to a lot of extra insight and backstory development of each of the characters. Each level of support attained grants passive bonuses to each of these characters when they fight closely with one another. And as you’d expect, many of these conversations can develop romances. Each character’s individual endings can be determined according to who the player chooses them to pair up with. Certain characters might have only one prospective suitor, whereas others can have up to five. (Though many have two or three). Throughout the course of the Sacred Stones alone, I’ve seen a regal heir fall in love with her knight, a cocky swordsman tamed by a priestess, a pair of childhood friends realise their true feelings and even two countries united by the prince and princess of two countries ending up married. And the best part of it is that each of those relationships are by design. In Fire Emblem, you play Cupid just as much as you play master tactician. (And is also the reason why many players rage-restart if any unit dies.) As far as video game romances go, nothing beats the experience of making one happen yourself in Fire Emblem.

Got your own thoughts on who missed out on the list? Post them below!

Xbox Live News with Pipper – February 14, 2013

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Something is in the air, and it’s not love when Xbox’s Deals of the Week are concerned. Thanks for joining me – The Poid Pipper – once again for another episode of Xbox Live News with Pipper. Valentine’s Day is here but Xbox is not showing the love. If it were love, we would be Microsoft’s long forgotten spouse waiting in a dusted, creaky rocking chair. Xbox Live, I would love to take advantage of your deals but they are as old as the blue cheese crumble in your refrigerator. Skyrim alone cannot stop the candy hearts from crying but urges you on to the rest of the article.

Deals “Something Old” of the Week

NameDiscount DatesPrice
Zombie Driver HDFeb 12 to Feb 18400 (50% OFF)
Zombie Apocalypse400 (50% OFF)
Zombie Apocalypse Never Die Alone400 (50% OFF)
Zombie Apocalypse 2 Pure Pwnage Pack200 (50% OFF)
All Zombies Must Die!400 (50% OFF)
Call of Duty: Black Ops – Zombies Pic Pack80 (50% OFF)
Call of Duty: Black Ops – Avatar Zombie Hat80 (50% OFF)
Zombie Wranglers200 (50% OFF)
Dead Rising 2 Skills Pack Ninja80 (50% OFF)
BethesdaFeb 19 to Feb 25
SkyrimVaries by Region
OblivionVaries by Region
Knights of the Nine DLC200 (50% OFF)
Shivering Isles DLC600 (50% OFF)

New Releases

Assassin’s Creed III gets some DLC which is very nice to those that like to dress up and go back in time. Card game enthusiasts should take a look at the Yu-Gi-Oh! title. Not too mention plenty of games have appeared for Games on Demand.

NameRelease DateMicrosoft Points
(Games)
Yu-Gi-Oh! 5D’s Decade Duels Plus13-Feb800
Serious Sam Double D XXL20-Feb800
Capcom Arcade Cabinet20-Feb400
(Games Add-Ons)
Assassin’s Creed 3: The Infamy19-Feb800
(Games on Demand)
Quantum Theory12-Feb
X-Men Origins: Wolverine – The Movie Game12-Feb
Ben 10 Omniverse12-Feb
F1 201212-Feb
Kinect Disneyland Adventures12-Feb
Family Guy: Back to the Multiverse19-Feb
Just Dance Kids 219-Feb
Rise of the Guardians: The Video Game19-Feb
Jane’s Advanced Strike Fighters19-Feb

NBA 2K13 is having a sale from February 12th to February 18th with prices cut up to 50% off. It is worth at least a glance on your Xbox 360 dashboard. Kinect Central has two titles also for sale: Marvel Avengers Battle for Earth Character Roster Pass – Feb. 12 to Feb. 18 (200 MSP), Just Dance 4 Katy Perry Part of Me – Feb. 19 to Feb. 25 (120 MSP).

Do yourself a favor and buy your significant other a video game for Valentine’s Day – maybe not a zombie game… Don’t forget to give your favorite gaming platform some love by following our motto: “Play Hard or Don’t Play At All!”

JoJoLion’s Josuke joins the fight in JoJo’s Bizarre Adventure: All-Star Battle

jojo-bizarre-adventure-all-star-battle-jojolionCyberconnect2 have just dropped some news that JoJo’s Bizarre Adventure fans have been waiting to hear. Not only have they confirmed the release day for JoJo’s Bizarre Adventure: All-Star Battle, they have also confirmed that Part 8: JoJoLion’s protagonist Josuke will be fully playable in the generation spanning fighting game.

With this news it is now official that JoJo’s Bizarre Adventure: All-Star Battle will comprise a cast of characters drawn from every single part of the JoJo’s Bizarre Adventure series spanning Part 1-8 covering 25 years of manga.

JoJo’s Bizarre Adventure: All-Star Battle will hit the Playstation 3 on August 29th in Japan. No confirmation has been made on whether or not there will be a Western localisation of the game. Be sure to let us know what you think in the comments section below.

Anarchy Reigns Now Up on the Playstation Network

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Crazy brawler Anarchy Reigns is now available for download from the Playstation Network. Up for $29.99 AUD online, this epic fighter pits players and NPCs from various games and factions against one another in insane game modes where they must perform extravagant and bloody finishers to dominate their opponents. Platinum Games and Sega have worked together to deliver an epic sequel for their original game MadWorld, which released exclusively on the Nintendo Wii.

With the ability to choose from a 16 character roster and play both an extravagant single player and fun multiplayer mode the game has a fairly large amount of replay value to add to the package. Anarchy Reigns is up now on the Playstation Network for only $29.99 which in itself is a pretty sweet deal. We thought Anarchy Reigns was a great game and you can check out our review of the title over here.

 

Star Wars Pinball The Empire Strikes Back Trailer

Since Star Wars Pinball by Zen Studios is set to be released “soon” for digital download a new trailer focused on one of the tables has been released to give a little preview into how a beloved film like Episode V: The Empire Strikes Back can work as a pinball table.  Featuring 5 different missions, with special scenes in the dot matrix display, players will be able to defeat an AT-AT Walker and help Luke train with Yoda on Dagobah.

The missions themselves also include a new feature in case a player should run out of time or suffer a ball drain, as there is now a checkpoint system.  Players can now pick up at the last checkpoint in hopes of completing the missions and activate Wizard mode to confront Darth Vader.

Check out the trailer below to see the table in action as the exact release hasn’t been stated yet, but apparently there will be a look at the Boba Fett table next week.  Star Wars Pinball will be released for XBLA, PSN, and iOS.

Mars War Logs Obstacles Screenshots

Mars War Logs has released a fresh set of screenshots, this time focused on some of the obstacles Roy Temperance and his followers.  Ranging from from the standard oppressive guards of dystopian societies, to folks that seem to have suffered the effects of the red planets harsh sun, to giant mole creatures!

The deck seems pretty stacked against Roy, but luckily Roy himself will have a few tricks up his sleeve that players will get to choose and utilize however they want.  These are just some of the obstacles that Roy will be facing though, so expect to see more and probably far far worse.

Mars War Logs is an action RPG being devleoped by Spiders Studio and published by Focus Home Interactive coming Spring 2013 for Xbox LIVE, PSN, and PC.  Until then be sure to check out the gallery below to get a good look at these newest screenshots.

SuperFrog HD Comes To PS3 and Vita

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Are you like our fellow senior editor, Luke Halliday, and absolutely and unconditionally in love with frogs to the point irrationality? The this game definitely looks like one for you. SuperFrog HD is a HD version of the game SuperFrog from over 20 years ago. This HD version of the game enhances the visuals, modernising the frog for the modern gamer.

Superfrog comes from Team17 and you can visit their Facebook page here for more information. You can visit the Superfrog HD Facebook page here for more information on the game. See below for a gallery detailing the progress of the Super amphibian known as SuperFrog.

16th Annual D.I.C.E. Summary Day 1

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D.I.C.E, otherwise known as Design. Innovate. Communicate. Entertain. gushed forth some reflections on the state of video gaming, as well as giving us some great insider scoops and a few obligatory awards. D.I.C.E. summit is an annual event that brings together some of the biggest names in the gaming industry to reflect on developments and insights that impact game makers and players in a broad spectrum of ways. ENTV and Variety covered the event for the internet and have made the entire summit available online for free.

The summit started with several networking events such as Go-Karting, Golf, a Canyon Run at Red Rock and a happy hour followed by a poker tournament. The gaming community didn’t initially take me as the golfing and fun-run crowd but I guess you can’t beat the classics when it comes to networking.

After breakfast and a few quick comments by the Academy of Interactive Arts & Sciences (who host D.I.C.E.) President, Martin Rae, J.J. Abrams & Gabe Newell opened the summit with some amazing banter about the two different forms of story telling they have helped pioneer. In case you’ve some how missed it, they used the last 30 seconds of their keynote speech to mention a collaboration between the two for both a Half-Life movie and a Portal film.

Glen Schofield of Sledgehammer Games followed with day’s design keynote entitled ‘The Art of Research.’ Emphasising research and ditching ego from design, Glen framed his work in what he owes to the consumer. He also demonstrated how he practically applied inspiration he and his team found in the real world. If you’ve got a design based mind this is well worth a watch.

Another quick break split Glen from David Cage, the CEO of Quantic Dreams. Giving a fantastical speech, David talked about ‘The Peter Pan Syndrome’ and why the gaming industry needs to grow up. In 9 points he articulated what he considered to be childish attitudes that are constricting the continuing development of games to being relevant and mature.

Supergiant Games’ Studio Director Amir Rao talked about the necessary yet unloved skill involved in porting games across platforms. He comes to the conclusion that designing games that transfer well isn’t about making a game that operates with the same engine on every platform but about understanding the utility each platform brings to your game and working with that advantage.

This was followed by a panel discussion on ‘Disruption in the Mobile Frontier’ including Phil Larsen, David Edery & Julian Farrior which was moderated by Matt Lee Johnston. A relatively technical marketing conversation came from the panel and yet they still managed to carry across the message that their emphasis is great gaming.

After lunch there were 5 more presentations left for the first day of D.I.C.E. Opening the second session President of SyFy Mark Stern and Nick Beliaeff, the Production VP of Trion Worlds had a conversation about transmedia, or generating a fictional universe across multiple mediums. Nick took a lot of the time but both of them managed to convey the intriguing complexities in creating a closed narrative loop for their shared work in Defiance.

Schell Games’ Jesse Schell used really great visual language to discuss the ‘Secret Mechanisms’ in games. Surprisingly this speech wasn’t confined to mechanics in games, rather what makes us want to play games in certain spaces and for certain reasons. Adeptly using a lock and key metaphor, the key being the game and the lock being our personal ideas about happiness, Jesse wants designers to reconsider games in an enjoyment based economy.

Xaiver Poix, Managing Director of multiple arms within Ubisoft, used a virtual assistant from Rayman to help deliver a speech on unique uses of innovation at the launch of a console and cross platform integration. His discussion focused on taking gambols with innovation to reach gamers with unique skills, explaining his core thesis through the observation that many people are using multiple devices inconsistently in the same room as the main gaming device.

Ouya CEO Julie Uhrman spoke of the ‘Revenge of the Television,’ explaining its continuing presence and relevance as a result of our personal relationships with the medium. The importance of consoles is hampered by the dominance of the few core companies that produce them. Julie believes democratising this platform gives the ability to change the definitions of what a game can be, a definition that is provided to us by our over exposure to AAA titles.

Rounding out the day was Qualcomm’s VP of Product Management, Raj Talluri, who postulated on the future of mobile gaming. Indicating that gaming is quickly becoming one of the key criteria for choosing a smartphone, Raj explores why its massive uptake has forced innovation. He sees mobile games, mostly simple casual experiences for now, as a gateway to expand interest in varied genres in gaming to a new market.

That wraps up day one of D.I.C.E. Each of the videos linked also has an abridged version if you don’t want to sit through almost 5 hours of detailed presentations. A summary of day 2 will be available tomorrow.

PlayStation 3 Reigns Over 2012 Sales in Australia

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Sony Computer Entertainment Australia has touted their leadership in the hardware and software sales within Australia for the year of 2012.

SCE Australia have cited official retail scan data from NPD Group Australia and the Interactive Games & Entertainment Association (iGEA) 2012 market overview in reporting their dominance. Sony have contributed a great deal to the $1.161 billion dollar industry in Australia this year, with a trifecta of successes in the platform, hardware and software sales categories.

Here is a breakdown of the official numbers:

  • PlayStation 3 total platform performance – which aggregates platform hardware, software and peripherals – led the interactive entertainment market in Australia by achieving the number 1 industry platform position across both unit sales (25.3%) and driving the highest dollar value share (31.3%) for the industry.
  • PlayStation 3 hardware performed impressively, with PS3 ranking number 1 for both hardware unit sales (27% share), and again driving the greatest value share for the industry (32% share). Sales were buoyed by the release of a new form factor in 2012.
  • PlayStation 3 platform software also achieved the number 1 unit sales position for the year (28.9% share).

Managing Director of SCE Australia, Michael Ephraim has stated, “PlayStation 3 continues to power in Australia. Our sales leadership strength continues despite factors such as economic downturn, aggressive industry pricing and new competitor consoles being launched. PlayStation 3 sales continue to perform because it remains a great value, high definition entertainment solution for all Australian families that offers exceptional games, movies, TV and music experiences.”

He also believes that 2013 will be just as positive; “Moving into 2013, with AAA blockbusters on the horizon such as God of War®: Ascension, the critically acclaimed The Last of Us™,BEYOND: Two Souls™, plus more for the family with new titles for Wonderbook™, we plan to continue the PlayStation momentum and magic for our Australian customers.”

In conclusion, Ephraim touched on online sales; “We are also seeing accelerated growth in our online sales driven by an increased range of digital content and subscription products such as the PlayStation®Plus program in Australia.”