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Monster Hunter 3 Ultimate Getting Two Bundles Down Under

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You probably know by now that Monster Hunter 3: Ultimate is coming very soon for the 3DS and Wii U, and features the ability to let players cross platforms with their characters. If you own one platform, but not the other – Nintendo and Capcom have some nice news for you.

Nintendo of Australia are releasing two bundles for the game, which are the Wii U Limited Edition Monster Hunter 3 Ultimate Premium Pack (that features a black Wii U console, a black Wii U Pro Controller, and a copy of the game) as well as a 3DS bundle for that version, which will come pre-installed on a black Nintendo 3DS XL.

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The Nintendo 3DS XL Circle Pad Pro for Nintendo 3DS XL, which offers an alternative control method for players of Monster Hunter 3 Ultimate and other selected Nintendo 3DS titles, will be also be launching in Australia and New Zealand on the 23rd of March, in addition to a Wii LAN Adapter which can be used to connect Wii or Wii U to a wired home network. Wii LAN Adapter will be available at retail and from Nintendo Australia customer service.

Pretty good news, I’d say, and a new color of the 3DS is born. Monster Hunter 3: Ultimate is due out March 23rd for the region and launching on the 19th of the same month in the states, so mark your calenders and get ready for the hunt.

Wii U Street Comes to the Wii U Today

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While the Wii U is a bit quiet on the software side of things at the moment, owners of the console can breathe easy knowing they can take it to the streets – quite literally. Yes, Wii U Street – powered by Google has hit the Wii U’s eShop at the price of free, and allows users to get a whole new view of the world.

Wii U Street contains map data and 360° panoramic Street View images gathered by Google to let players use their Gamepad as a viewing device for the world.

Here are some more details on the new App that can pretty much be downloaded for free worldwide (or at least North America, Australia, New Zealand, and Europe…that is):

The Wii U GamePad is integrated with Street View in innovative and accessible ways: use the touch screen to type in exact addresses to fly to your favourite places, and thanks to the motion sensors inside the controller you can move it 360° to enjoy the entire view of sights around the world. The whole family can join in, as your 360° window on the world is displayed on the TV screen in the living room. Wander around wherever you fancy going or ask Nintendo to be your guide, with recommended places to visit built into the application for easy access.

Wii U is the latest home console from Nintendo and through the innovative Wii U GamePad controller offers more choice and variety of gameplay than ever before. The Wii U GamePad offers an integrated second screen and can also be used independently of the TV set with certain software; it also features motion controls, an inbuilt camera, microphone and stylus for more detailed touch screen controls.

Street View is a popular feature of Google Maps that allows users to virtually explore and navigate a neighbourhood through panoramic street-level images. In order to provide such 360° panoramic imagery, Google developed their own camera systems and now have a number of platforms for capturing imagery. The most common of course is the Street View car but they also have Snowmobiles and Tricycles, and most recently, they introduced the Trekker, a wearable backpack with a camera system on top. Since being launched in 2007, Street View imagery is now available for more than 3,000 cities across 47 countries and even includes a slice of Antarctica.

So go, download- and explore. This app is quite interesting to say the least, and you might even learn a few things while we wait for those heavy hitting Wii U games to hit the west.

Turbolab Pursuit Launches on iOS

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All new for iPhone and iPad, app studio KoolFing has teamed up with BulkyPix to launch their newest title, Turbolab Pursuit, a 2D game that features a mix of runner and shoot ’em up gameplay.

In a world where automobiles are a recent discovery, you’ll take on the role of a mad scientist putting the finishes on his prototype vehicle.  You’ll have to escape hordes of enemies and protect your invention, all while using upgrades and modifications such as the kung fu sheep or melon cannons to beat back your enemies, improve your speed, and escape intact!

TurboLab Pursuit features include:

  • Over 4,000 customization combos
  • Mod your ride with crazy, devastating weapons
  • Upgrade your vehicle’s stat
  • Let your imagination run wild and customize your nutty professor
  • Collect countless power-ups along the way
  • Randomly-generated levels
  • Game Center achievements
  • Universal app
  • iPhone 5 Retina display

Be sure to check out the Turbolab Pursuit trailer below!

Little Inferno Review

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Little Inferno

Developer: Tomorrow Corporation
Publisher: Nintendo
Platforms:  Wii U (reviewed), PC, iPad
Release Date: November 18, 2012
Price: $9.99 – Available Here

Overview
Developed by the Tomorrow Corporation, Little Inferno was one of the first games to enter the world of Nintendo Wii U’s eShop marketplace.  Though the studio itself is quite small (with only three developers), they have incredible pedigree coming with them as the gentlemen who created both World of Goo and Henry Hatsworth, two critically lauded indie titles.  Little Inferno is looking to burn its way onto the hearts and minds of everyone with access to Wii U’s eShop as well as the PC.  Is Little Inferno a long-burning flame of love or has it fizzled out?  Let’s find out.

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Story
The world has become a cold, cold place. What’s even worse is that it shows no signs of getting any better. In fact, the temperature is actually getting colder in the town of Burnington. I don’t know how the weatherman stands it, floating around in his balloon, sending updates on the forecast as he reports from “over the smoke stacks, over the city.”  What I do know is that it’s nice and cozy in here since my family bought our Little Inferno Entertainment Fireplace.  I could just sit here all day and watch things burn…burn…burn.

The basic premise of Little Inferno is that the Tomorrow Corporation has created a line of “entertainment fireplaces”, and everyone is hooked.  They’re constantly buying things from the various catalogs, and just tossing them into the fireplace to see how they do.  The problem is much deeper, though, and the true meat of the story is told through various letters you receive in the mail as you play through the game.  It turns out that beyond the lighthearted veneer, there is actually a very dark, meaningful story being told.

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Gameplay
For a game that started out with the intention of poking fun at the Yule Log television channel (that infinitely plays a 17-second loop of a log burning in a fireplace), Little Inferno beautifully matches the idea of what a casual game should be.  You can easily play through the entirety of the game while you enjoy watching a few episodes of your favorite show.

When you begin the game, there is nothing in front of you but the fireplace itself and a sign with basic instructions for how to use the fireplace.  Those instructions basically boil down to “touch anywhere within the fireplace to create a flame.”  At that point you’re given a three-page instruction booklet (which you can do nothing but burn) a letter getting you on your way to becoming a first rate arsonist, and your first official item catalog.

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You have an inventory bar at the bottom of the screen which you can expand as you play the game.  You burn things by dragging them from that inventory bar into the fireplace.  For each item you roast, toast, and burn to a crisp, coins will drop that you can pick up.  These coins are then used in turn to buy more items from the item catalogs to keep your burning heart satisfied.

There are seven possible catalogs in the game.  Each catalog has its own theme and twenty items you can purchase and burn, but only a handful are initially available to buy.  With each purchase, the list of items you can purchase from the catalog grows as well.  When you buy every item from a catalog, the next catalog shows you what you need in order to unlock it.  These are generally unlocked by completing “combinations.”

As previously stated, there are 20 items per catalog you can burn.  Little Inferno adds a little deeper layer to the game by tasking the player with finding a possible 99 total combinations in the game.  All the combo list gives you are the name of the combo and how many items are in the combination.  Some, like the Bike Pirate Combo, are pretty straightforward (buy the pirate and bicycle items, place them in the fireplace, and light them on fire together), but the list becomes increasingly difficult as you unlock more items to use.  Many of the combinations take multiple items from different catalogs to complete.

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The game manages to keep a fantastic sense of humor about itself all while portraying a story with very dark overtones.  Ridiculous items abound, and when they burn they may do some crazy things too.  The “Kitty Kitty Poo Poo Plushie” immediately comes to mind and, as you may guess, when it burns it sprays turds all over the fireplace.

The story is told through a series of letters you receive from your neighbor (a girl who identifies herself as “Sugar Plumps”), who has the same lot in life that you do – children, left at home with no parents, but they each have a fireplace and things to burn as a frozen Armageddon consumes the world around them.  It has its funny moments, but as you realize more about the world you inhabit, things take a very serious turn – one that players paying attention will appreciate and, dare it be said, even take to heart on the verge of tears in your eyes.  It’s a tale that was never expected, but resounds with the human part of each of us as clearly as bell on a clear winter night.

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Visuals
Little Inferno has an art style all its own.  Having the developers of World of Goo and Henry Hatsworth shows through in all of the assets you see and interact with.  The art feels like a combination of those previously mentioned games with a dash of Ren and Stimpy tossed in for good measure.  The result is a fun, colorful world of items to destroy.  It’s also worth noting that, given its source material, the fire effects in the game look phenomenal.

Audio
Few games feel as though they have a strong enough audio component to stand on its own away from other aspects of the game.  Little Inferno has a marvelous soundtrack that’s well integrated to the gameplay.  Music in the catalogs makes you feel like you’re on a 1950s game show, the theme music feels epic, as well as both inviting and ominous, and the crackling and roaring of the fire have you feeling as though you’re in that very living room with a few oak logs in hand.  Players that are interested should definitely check out the soundtrack.

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Overall
Overall, Little Inferno was an awesome surprise of a game.  The game’s not too long, but it doesn’t keep any score or put you on any time limit, so you can play at your own pace.  The music is fantastic and the art style is fun.  Most impressive of all, though, is the unexpected story that will really have sincere players thinking about something far more meaningful than what’s first presented to them.  While the price point may feel a little steep for a title where you’re basically burning time (pun intended), Little Inferno is easy to recommend to anyone curious enough to put a few hours into it…and hey, who doesn’t like to burn things!?

8-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Harmo Knight Due out March 28th for the eShop

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Harmo Knight is worthy of your attention due to it’s developer’s name alone. Game Freak, known of course for the Pokemon franchise have crafted this charming little rhythm puzzler, and today- it was announced that Harmo Knight would be hitting the 3DS eShop on March 28th.

The mechanics are rather simple, as players must control their character through brightly colored levels and platform to the beat in order to progress. Check out the new trailer below, and we will keep you posted about Harmo Knight as it’s date draws near.

Kersploosh! Trailer drops down a Well

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Out of all of the announcements today for the 3DS with Nintendo Direct, I was perhaps most intrigued by Kersploosh!, which has a simple concept yet looks to be quite an experience.

Have you ever dropped a stone down a well? Well, Kersploosh! is just that. Players get to be the stone, and take the thrilling ride to the bottom, dodging obstacles and racking up points along the way. It sounds rather simple, doesn’t it? Well, watch the new trailer down below and you can see for yourself why Kersploosh! may be the best use of 3D we have seen to date on the platform, and one eShop title worth keeping an eye on. Kersploosh! launches on March 7th.

Redneck Revenge: A Zombie Roadtrip Released

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Redneck Revenge: A Zombie Roadtrip, the latest game from Bulkypix, has been released to iOS, Android, and Blackberry, featuring a redneck bartender named Red who must contend with a horde of zombie clubbers.  Luckily, Red is armed with plenty of guns as any red neck bartender should be, you just never know what you’ll have to deal with.  Guns aren’t the only support however, as the game also includes non-conventional weapons like chickens stuffed with dynamite and killer whales.

Help Red find and defeat the source of the zombies across 30 levels as he ventures forth from his workplace to make the world a better place for those that enjoy a quiet night in a bar.  Players can customize Red’s attire any way they want in the story mode as well as the survival mode that features more than 50 different objectives to try and accomplish.

Redneck Revenge: A Zombie Roadtrip is available for just $0.99 or 0.89€ at either the iOS App Store HERE or Google Play HERE.  But as a free bonus here’s a video of zombies dancing.

LEGO City Undercover: The Chase Begins is looking Solid

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Yes folks, an all original Lego game that was promised two years ago is ready to make it’s debut soon on the Wii U, but let’s not forget that a portable version will also be up for grabs. LEGO City Undercover: The Chase Begins is scheduled to release in April, and will launch alongside it’s much bigger brother.

In this version, players will take the role of a cop by the name of Chase (go figure), and will partake in missions to take down criminals and keep the city safe. Is it campy? You bet. Think of it as a light hearted version of Grand Theft Auto – but made for players of all ages. I am digging what we have seen so far, and you will to once you check out the new trailer down below.

Mario and Donkey Kong: Minis on the Move Announced with Trailer

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Out of all of the Mario spin-offs, the Mario vs DK series has always kind of stayed under the radar. Sure, puzzle games can be a bit of a niche, but Nintendo are ready to keep on slugging with the successful, yet quaint line – as it was announced today that Mario and Donkey Kong: Minis on the Move will be heading to the eShop.

Along with this news also comes a nice little trailer that you can see below, showing off just what this little game is all about. Sure, players will control the fates of the mini Marios as they attempt to reach their destination, but this time, the experience will feature the 3D gimmickry at work and also include a brand new level editor. It all looks pretty good, but with no release date as of yet, we can only wonder when Nintendo will drop this gem on their digital service.

Fist of the North Star: Ken’s Rage 2 Review

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Fist of the North Star: Ken’s Rage 2
Developer: Omega Force
Publisher: Tecmo Koei
Platform: Xbox 360 (Reviewed) Playstation 3, Nintendo Wii U
Release Date: February 5, 2013 (Xbox 360, PS3) February 7, 2013 (Wii U)
Price: $59.99

Overview
Fist of the North Star: Ken’s Rage hit shores back in 2010, allowing players to relive one of the greatest mangas of all time in video game form. Fast forward three years later, and it is now the 30th anniversary of the franchise, and no better time to see a return to the story that made one warrior into a legend. I never really got around to playing the first Ken’s Rage, but being a fan of Tecmo’s similar series, I found a lot of reason to be eager to get my hands on this anticipated sequel. Does this follow-up have all the right moves? Let’s find out.

Story
If Ken’s Rage 2 does anything well, it’s telling a story. Sure, the gameplay (which we will cover in a moment) is solid, but the already lovely manga series has been spanned out and streamlined for easy consumption, providing a roller coaster ride for the player – full of ups and downs. In the meat and potatoes of the experience – known as Legend Mode, players take the role of Kenshiro, reliving old feuds and encounters that we seen in the first game – while getting to go a bit further and run through a few new arcs exclusive to this sequel. The overall length of the story is drawn out due to the amount of material Omega Force packed in, and if you happen to be a fan, you are bound to be pleased on all of the lore and fan service on display.

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The narrative itself is sure to keep even those who are not familiar with the franchise interested, but that isn’t really the highlight. Instead of seeing cutscene after cutscene, this follow-up tells it’s story frame by frame, as if the player was reading a living version of the manga. Yeah, it can take some time to get used to following the plot in this manner, but that in itself doesn’t take long so all that is left is to sit back, pummel enemies, and enjoy the over-the-top sequences as they occur (and trust me, there are a lot of these sequences throughout both Legend and Dream Mode).

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Dream Mode also holds up a bit of the story as well, allowing players to take the roles of enemies and allies alike and participate in some non-canon scenarios that further the possibilities of the cast, increasing the game’s replayability greatly as players unlock new characters during their time spent within Legend. Yeah, some of these arcs can be less impressive than others, but Ken’s Rage 2 certainly goes out of it’s way to please the open-minded, answering those “what ifs” with it’s fine rewards.

Gameplay
If you are familiar with any Omega Force title, you know what to expect from Ken’s Rage 2. Dynasty and Samurai Warriors alike have been offering the same, fast-paced brawling experience for years now, and this title shares that same concept – but focuses on hand to hand combat for it’s main protagonist. Kenshiro is a beast in combat, and can tackle thousands of enemies at once with lighting fast punches and kicks, as well as a variety of special moves. As mentioned, this is all displayed in Legend Mode, where the player runs from point A to point B, fighting mass crowds of foes in order to progress further. From time to time, there will be a boss fight to change up the pace and there are even a few stealth sequences mixed in, but none prove to be as prominent or as the satisfying – than the fluid and fast beat-em-up stylings within.

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Controlling Ken comes easy enough, as all attacks have been mapped out accordingly, with our hero featuring a strong attack, weak attack, a dodge, and a special maneuver – ready to be used at the tap of a button. Much like the Warriors franchise, Ken’s Rage 2 rewards the player for chaining together large combos, and never proves to be that much of a threat when it comes to difficulty due to the large amount of items scattered about and the handy auto healing technique Ken automatically utilizes outside battle. Yes, this sequel is definitely accessible, but there is a small amount of depth to be found under the ho-hum mechanics of the past. As enemies are defeated, orbs are dropped that boost Ken’s own experience. These orbs as a bit of a leveling system, adding experience to scrolls in order to level up one’s main stats. If all of the five allotted scrolls are aligned, that particular stat will see a hefty bonus and access to a new skill. Now, this does work, but is a bit confusing to follow as there are no experience gauges to speak of, and the player literally will have to find out when the hit a new level as it happens.

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That really isn’t too much of a setback, however – as the system is rather unique and useful, giving this game a bit of it’s own flare amongst the other Warriors titles that seem to stick to the same rule set. Skills of course are learned as the player makes their way through the campaign, adding unique abilities for Ken to utilize in combat. These moves are fine on their own, but prove to be strongest against bosses or enemies with a lot of HP, as it can be a waste of power to focus the stronger attacks on standard enemies when a few punches can take out large groups in one small combo. That is really where the biggest problem of Ken’s Rage 2 lies, honestly. It has the tools to be great, but never offers anything new to test them out. It’s always battle, cutscene, battle, boss, and that along with the rarely changing combat becomes tiresome rather quickly. You got a new move? Well, you can use that later and just focus on clobbering the reskinned foes yet again.

It doesn’t help that the environments and level design don’t differ too much. Even when changing arcs, the layout of each stage stays true to the non-strategic punch-punch-punch gameplay, only slightly changing things from time to time and never fully taking advantage of the “destructible” environments that fall apart as enemies fall against walls and poles. Sure, you can sometimes pick up a large weapon to clobber enemies with, but that in itself feels less polished than the much more fluid combat and is a bit too much of a hassle to deal with. When you are trying to build up a massive combo, are you going to want to continue to use fast techniques that dominate waves, or would you rather try to play with an item that kills the fluidity and combo chain in an instant? I give the game credit for trying to break the monotony, but there really is no true way around the same, button mashing fare – leading to a final product that can get boring if played in long stints.

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On the upside, Dream Mode does change things up enough to warrant several playthroughs. Taking a page from Dynasty Warriors, this mode lets players try to capture one base at a time with a new character that has a whole new moveset and ability list. The same leveling system and scroll system are still at work, but the changes at hand do wonders when it comes to giving the player a break from the often tedious Legend Mode. Dream Mode also can be played in co-op (local or online), and speaking of online, a nice little competitive fare can be found that allows for up to 8 players to team up and duke it out throughout several of the game’s main open areas.

Visuals and Audio
As far as the graphics go, not a lot has changed with the Omega Force line of games, and while Ken’s Rage has it’s moment’s of beauty, the in-game visuals are pretty average at best. Again, the manga gimmickry while cutscenes are playing was a nice treat, but that too seems to come at a cost. Every single time a cutscene or event is about to take place, the game has to go into a loading screen. I have had my own loading times clock in near 60 seconds at a time, and while it is understandable having to load in all of the on screen enemies at once, this downtime can get a bit frustrating to see due to how often it occurs. Ken’s Rage 2 does indeed handle itself well while mass amounts of models are on the screen at once, as I rarely noticed any slowdown or framerate issues despite the heavy use of animation.

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As far as audio goes, the soundtrack is about what you would expect, with light – sentimental music capturing the emotion of a gripping scene, and fast paced rock setting the stage for some all out war. Unlike the first Ken’s Rage, this sequel does not offer an english dub, so those who are not fans of Japanese voicework will probably be disappointed in this questionable omission. The sound effects are superb however, making the combat feel satisfying and completely ludicrous at times – which is just what most will want to see as enemies explode before their very eyes.

Overall
Fist of the North Star: Ken’s Rage 2 is a game filled with content, but lacks the proper depth to push the video game adaptation series further. Combat is rewarding, enjoyable, and never misses a beat – but the lack of strategy or focus turns the polished gameplay into a wooden leg that starts to wobble as more hours are racked in. Sure, I love watching enemies explode and the over-the-top cutscenes on display here, but even with a high tolerance, the repetition began make this otherwise great game falter. Fans of Ken’s Rage or any of the Warriors games – you know what to expect as this is just another worthy addition to that collection. Those that are just seeking a fast paced brawler however might want to look elseware until the price lowers on this one, as while solid – Ken’s Rage 2 blinds itself with it’s own basic formula, and takes a hit to the gut as a result.

7-0-capsules-out-of-10