Konami announced today that Metal Gear Rising: Revengeance is now available on the PlayStation Network in all its glory for you to download digitally.
Konami also announced that the Virtual Reality (VR) Missions previously announced as DLC will be available on March 12, 2013 exclusively for the PlayStation 3 in the United States and Canada. It will be free at launch, but only for a limited time, so make sure you snag it before April 3, 2013.
The VR Mission DLC will add 30 all-new missions to the game and it will utilize a VR look inspired by the original PlayStation title Metal Gear Solid: VR Missions. The DLC will introduce a whole host of unique challenges meant to push Raiden to his limits.
You can read our review of Metal Gear Risinghere, or check out more information at their official website here.
Yeah, that tagline may be a bit cheesey, but the load of games hitting the eShop are anything but. Today, the quite savory Kersploosh! has fell into the eShop, allowing players to take control of an object as it falls down a well. Yes, it’s a simplistic idea, but at just $2.99, I’d say its well worth it.
Next comes the little racer by the name of ATV Wild Ride 3D, which is finally making an appearance on the digital service for just $7.99. Non-Ambassadors can get their dirty hands on Wrecking Crew as well today – which of course is priced at the usual NES listing of $4.99. $14.99 on the other hand will get you Nano Assault EX, bringing with it a ton of new features to the retail experience such as circle pad support, leaderboards, and an all-new survivor mode.
The King of Fighters ’98 has also popped up on the WiiWare service, bringing with it the classic at a 900 point price-tag. As far as sales go, Sakura Samurai: Art of the Sword, which released last year – is on sale for just $4.99 while the retail version of Resident Evil Revelations has been put up for download at MSRP. Yep, quite a lot to chew on, but there is even for for those of you with low income at the moment. Pokemon Mystery Dungeon: Gates to Infinity has graced the eShop in demo form, so go get to downloading that – as the real deal hits shelves on March 24th.
Journey to Hell, the latest game from BulkyPix, has been released to the iOS App Store today, so players can lead the two playable characters against a big mess of daemons in order to bring down the big bad in charge of it all. Players can choose between Gabriel and Rachel on an adventure through 10 levels, with close to 30 weapons that can be improved with upgrades.
While players will have a much better view of the game through the third-person perspective in the campaign, the game will also feature first-person with use of the gyroscope in the Hunt mode. Throughout gameplay players will also be treated to an original soundtrack from heavy metal band The Slaughters while wiping the deamons from the face of the Earth.
Journey to Hell can be downloaded for iPad 2, 3, or Mini and the iPhone 4S or 5 for $3.99 (3,59€) on the iOS App Store HERE, but will becoming to Android soon.
The Angry Birds have invaded every aspect of gaming and even the console version is being expanded. Angry Birds Trilogy has been on our consoles for a while so it only makes sense that it’d eventually have DLC like many other games on the platform. Angry Birds fans can now access the ‘Fowl Tempered Pack’ via download on the Xbox LIVE Marketplace and the PlayStation Network.
135 new levels have been added to popular episodes Back to School, Bad Piggies and Haunted Hogs. That’s not all, a new bird named Stella, the Pink Bird, has been added to the game and it has the ability to trap objects in a bubble and then hammer them into the ground.
The Angry Birds trilogy combines Angry Birds, Angry Birds Seasons and Angry Birds Rio into a single title for Xbox 360 and PlayStation 3, both of which have motion control capabilities.
The Fowl Tempered Pack for 360 can be found here for 400 Microsoft Points while the PS3 version can be found here and costs $4.99.
For a long time now, the Hatsune Miku has been extremely popular in Japan and her popularity in the West has been growing at a steady pace, so steady in fact that she’s been used in advertisementsbefore and various concerts have been held for her fans.
However, despite her growing popularity in the West, the video games created using her and other Vocaloids have never made it to the West. Now however that all may change, as earlier today Sega posted the above image on their Facebook page saying that “Like and Share if you want Hatsune Miku: Project Diva F for PS3 in the west!”
While this is far from a yes or any specific confirmation, this is a great sign for fans as last year, Sega actually had a playable versionof the Vita version of Hatsune Miku: Project Diva f available at E3 and at the time of this writing, Sega’s image has been shared over five and a half thousand times and liked over seven thousand times.
Update: For those unaware of what this title may offer in terms of gameplay, I have provided a new trailer containing over twelve minutes of gameplay footage below.
Introduction
We here at Capsule Computers are no strangers to internal debate, being a group of persons with similar tastes, but not one minded. It stands to reason then that every once in a while a debate may spring up during general conversation, related or deriving from news on any given day.
Recently, it came out that Telltale’s The Walking Dead game (full article) had finally received a rating in Australia after being rejected initially. Though surprisingly to the already existing MA15+ rating instead of the brand new R18+ rating. Why had it not received this intially? Needless to say discussion brought up other seemingly mishandled ratings and the debate went from there.
The Host
So all you silly lemmings, let’s take a look at this – – shall we? Ratings!? What are they, why do they exist? What are some obnoxious examples that we all disagree with. I’m Benjamin Webb and I’ll be the one adjudicating the upcoming mess. I’ll let you guys take it from here.
Color Coordination:
Name
Role
Color
Benjamin Webb
(Host)
Green
Joshua Moris – JoMo
(Player 1)
Blue
Simon Wolfe
(Player 2)
Red
Well how the heck did Naughty Bear: Panic in Paradise get an initial E 10+ rating?
Cause it’s a cute widdle bear, silly.
That game is all about killing, suicides, and doing very bad things to teddy bears.
Who plays with teddy bears and wants them to commit suicide?
The kind of people that enjoy Conker’s Bad Fur Day.
— Do you guys even debate? No points awarded anywhere. —
Pre-teens should not play that game.
— Negative one point to JoMo for being a pretentious twat. —
As long as there is no blood, the rating fits. That’s how giving ratings works.
Psychologically, that’s (explicit) up. Naughty bear is clearly made for an adult audience given the content. Visually seeing a “bear” shove another “bear” into an open lawn mower…
— Point 1 to Simon. Josh, man, I see this on cartoons all the time. Especially the ones dedicated to hyper-active children. —
What about visually seeing a mouse replace a cat’s cigar with dynamite?
De-sensitization of violence at its finest being distributed to children and that too was intended for an adult audience.
— Point JoMo. —
It was intended for both adult and child. Some of the things for one age group to enjoy or both.
I can agree with that; however, death does not truly exist within many of these cartoons like Tom and Jerry. This game is visceral in its display and graphic on the intent of killing. I suppose it could be debated what is worse, but with a child’s mind so drastically picking up everything a game like Naughty Bear displays is totally unsuitable.
— Second point JoMo, scores are tied. —
Fair enough, but any child for which it is unsuitable generally isn’t going to the store to buy games by themselves. If they are, they have bigger troubles.
Then again a child does not need to go out and buy it at a store with online markets and a parent’s credit card.
— JoMo is on fire. Like, almost literally; can someone please put him out. Another point. —
As this title is online over Xbox Live.
True, but still parents can and should know what their kids are playing/purchasing.
— Simon making a comeback. One point. —
And what it sadly comes down to is ignorance; I met a mother that asked me if I thought Dishonored or Black Ops II was suitable for her child of 13. I said no. She said this back, “Well, all of his friends are getting it. And it will keep him occupied.”
Then the option to go with is Dishonored, because the killing or not is an option unlike Black Ops II.
I sadly accept this as a undeniable truth as to where our society is going to as a whole. Desensitized to killing with increasingly younger children picking up these games to be “occupied”.
— JoMO negative one point, trying to tell a parent how to raise their child. —
Simon Wolfe: That’s just like our generation had parents turning on the TV to whatever to keep us “occupied”.
Joshua Moris: I would hope they didn’t turn it to violent killing or porn; as video games are graphically becoming.
— JoMo another negative, I’m pretty sure most now 20-30 year old gamers grew up on games just as violent. —
No, it was turned to whatever was popular. But, you’re missing the point, the same thing occurs with every generation, it’s just a new medium to deal with. People want easy answers, like that mother asking YOU what to buy HER kid. It shouldn’t matter what content is in a game or what it’s rated, it should be parents keeping unhealthy material from their kids, not the gov or developers.
At the same time as I agree with your statement of unhealthy material; I still believe that parents require education from some source about these video games before they decide to purchase a game for underage personnel.
— Simon plus one for common sense. —
Game ratings have those, parents for the most part seem just ignore it.
I undoubtedly agree with the fact that so many in the public deliberately overlook or even disregard such ratings. The idea is that this public form of identifying ratings has become nothing more than a cancer/death warning on the side of a cigarette carton. Personal accountability is up most important for being a parent in the past, present, and future. (Here comes a potential resolution or hanging question) But does this potentially damaging content for younger audiences need to be written/presented more clearly in our technologically advanced society in more than just a “stamp”?
— A stamp is better than what they’re doing to cigarette packets over here. Do you want games to be as heavily policed as cigarettes, is that what you’re implying? No points given or taken. —
Unfortunately as little as the “stamp” seems to be doing currently, any attempt at presenting such a disclaimer or rating more clearly would do nothing more than become overlooked in time. Imagine online content, such as PSN or XBLA games going so far as requiring a read and understand screen about the products content before progressing. This would benefit by adding an obstacle, but over time would simply become another screen to click through, that could be just as easily overlooked as the current rating system. In the end, no change can be made to make such “stamps” more clear that wouldn’t just act as a quick fix that loses its effectiveness down the road.
As I understand from your statement, any disclaimer would be similar to putting a Band-Aid on a severed limb. I remain strong with personal beliefs towards this subject of identifying a clearer disclaimer or rating system, but as we both have stated people will ignore such attempts of clarity. I suppose my point is that gamers, developers, and parents need to continue to vocalize their concerns for the development/ratings of video games with questionable content accessible to younger generations.
Indeed, the ESRB rating for North America and similar ratings around the world do the best they can to accurately label games for the content they contain, such as alcohol or drug use, adult themes, varying levels of violence, but they only do as well they are read. As responsible gamers, it is our duty to make sure these are utilized to their full potential and deny those looking for easy answers, it’s on the back of the box read it.
— And the end of that spiel the following points were given. Two for Simon Wolfe, Two for JoMo. While it’s agreeable that people will skip the reading process, it’s also agreeable that people will know what is best for themselves. As gamers we need to stop forcing things on people and instead get them to learn about the content.
So now for the winners to be announced. We have, to the right, JoMo on 0 points (it doesn’t matter what the scores were during the match, these change because I say they do) and on the right we Simon Wolfe with 4 points. I’m to the left.
So congratulations to Simon! You win an untamed Panther and the ability to go on to the next round. JoMo, you get to pick the next topic. Adios! —
Stay tuned for Episode 2 where Simon will defend his point on a random topic selected by JoMo! Until next time “Play Hard or Don’t Play at All!”
Welcome to another episode of Xbox Live News with Pipper! This week we can expect a little bit of old – very old – and a little bit of new. Sega is dominating the Deals of the Week with discounted prices on old games which should be free by now. Once again Games on Demand has added quite a few games to make your digital collection of titles grow a bit with Far Cry 3, Forza Horizon, and Hitman Absolution. Read on to get the scoop!
Deals of the Week
Name
Discount Dates
Price
NiGHTS into dreams…(Sega)
Mar 6 to Mar 11
400 (50% off)
Sonic the Fighters (Sega)
160 (60% off)
Fighting Vipers (Sega)
160 (60% off)
Virtua Fighter 2 (Sega)
160 (60% off)
Virtua Fighter 5 FS (Sega)
400 (67% off)
Karateka (D3 Publishers)
400 (50% off)
JoJo’s Bizarre Adventure (Capcom)
800 (50% off)
New Releases
Mass Effect 3 players will be happy to receive a free “Reckoning” DLC as well as new content with “The Citadel” for 1200 MSP.
The biggest news that is going to be hitting Xbox 360 is the launch of Gears of War: Judgement on March 19th. At the game’s launch, a VIP Season Pass will be available for purchase for 1600 MSP which totals an overall saving of 20% future content releases. The content will include access to six multiplayer maps, two new modes, and nine exclusive unlocks for Gears of War: Judgement.
Geared up yet? Go grab your controller, and “Play Hard or Don’t Play At All!”
Just a few days ago it was revealed that the Fairy Tail anime would be coming to an end on March 30th. However shortly after that news was revealed, Hiro Mashima, the creator of the Fairy Tail manga and author to the series, stated that he had “some good news” to announce at some time in the future.
Well today Hiro Mashima updated his Twitter with a couple of updates letting fans know that there is still good news on the way. To be a bit more specific, he mentioned in Japanesethat “it’s actually not over yet. I can’t say more, but I hope you watch the rerun starting on April 4 and wait for the day I can announce some good news.” Knowing that English fans have despaired over the end of the anime, he even tweetedin English that “Anime is not the end. Don’t stop believing.
This is good news for fans, many of whom have reasoned that, because the anime is so close to the original source material, the anime is simply taking a break to allow the manga’s story to develop at a reasonable pace and once the story is far enough ahead, the anime will resume. This is likely the case as the Fairy Tail series is in the middle of a major story arc and inserting filler episodes would not only destroy the series’ pacing but the importance of the current arc.
Indie game developers Fei Hu Interactive is following in the footsteps of many indie game studios by turning to crowd funding to help raise funds for their game. Fei Hu has started an IndieGoGo campaign for their prison based RPG Prisonhood. The funds will go towards porting the game to Android and Facebook along helping release a major content update.
Rewards include in game currency and exclusive Prisonhood collectibles like trading cards, t-shirts, and even an NPC named and designed after you. The campaign is a flexible funding campaign, meaning all money pledged towards the campaign will go towards the campaign, regardless if Fei Hu are able to reach their $50,000 goal or not.
Ninja Gaiden Sigma 2 Plus Developer: Team Ninja Publisher:Tecmo Koei Platform:PS Vita Release Date: February 26, 2013 Price:$39.99
Overview: Everyone loves a classic and in the video game industry, many fans have clamored for certain titles to return to their roots or despaired when things have been changed in their favorite franchise. As such, whenever an older title is released with even moderate upgrades, fans of the series usually rejoice as it is a chance to play something they used to love on a current generation system. As such Tecmo Koei has taken to porting Ninja Gaiden Sigma 2, the port of Ninja Gaiden 2 and bring Ninja Gaiden Sigma 2 Plus out to Vita owners and fans of the Ninja Gaiden series. However is this port decent enough to purchase?
Story: The storyline for this port is the same thing that fans have already experienced twice already from the previous version of the game, but in case a newcomer chooses to enter at this point, the game follows Ryu Hayabusa and takes place roughly a year after the events of the first game in the series. A CIA agent named Sonia has come looking for Ryu and when she is attacked by ninjas from the Black Spider Ninja Clan, Ryu must set out to save her.
Shortly after rescuing her, it is revealed that the Black Spider Ninja Clan has set out to steal an ancient treasure which has been protected by the Hayabusa clan for years. If the Black Spider Ninja Clan manages to retrieve this demon statue, they plan on using it to revive a terrible archfiend capable of destroying anything It touches and turning the world into a living hell. As such, Ryu and Sonia travel through numerous locations trying to put a stop to the Black Spider Ninja Clan’s plans, but when more mysterious foes appear things start to appear grim for the pair. Can Ryu put a stop to these plans and prevent the resurrection of the Archfiend?
Ninja Gaiden Sigma 2 Plus’ storyline offers nothing new in the way of narrative and even the expanded side missions featuring Ayane, Momiji, and Rachel have already appeared in the first port of the title. To begin with the storyline for this sequel was far from stunning but worked well enough, but those entering into the series for a third time should prepare for a lot of repetition.
Visuals: Ninja Gaiden Sigma 2 Plus looks great on the PlayStation Vita’s smaller screen when it works right. The levels the player makes their way through are well designed and varied and the combat has a nice flow to it that is only marred whenever the game begins to falter. As far as character designs go, details have been diminished from previous releases but the characters still are rather impressive and there is plenty of gore to go around as limbs are separated, heads smashed to chunks and brutal “Obliteration” attacks are quite impressive. Also it is worth noting that the cut-scenes are still very impressive looking, though it appears they are pre-rendered as Ryu’s costume does not shift to match the one the player is wearing, though perhaps this is a good thing as you will soon find out.
However all of those aforementioned things often fail to impress thanks to the game’s terrible framerate and often horrific resolution. For some odd reason, perhaps to save the game from dipping so low in frame rate, the character models often become very jagged, so much so in some cases that it appears that the game is being played on a PSP. This happens during most action sequences whenever Ryu is fighting a number of opponents and nearly all of the time when players are in the new “Tag Mode” gameplay option.
It is worth noting that, again for an unknown reason, turning the first and third person camera speeds up to their highest setting does rectify a few of these issues, but even with the camera speeds turned up to max, the framerate issue continued to persist and often resulted in fights occurring in slow-motion. Ninja Gaiden has always been about trying to keep things fast paced and somewhat fluid, but unfortunately this frame-rate and anti-aliasing issue during battles often results in a slow and sloppy looking mess.
Audio: Ninja Gaiden Sigma 2 Plus features some impressive sound effects that make it so the brutal combat always feels rather visceral. Slicing through enemies, blocking incoming attacks, using ninpo and more all sound rather impressive on their own and the intense combat is made all the better with the addition of these sound effects.
Unfortunately the game’s background music is very forgetful and the game’s English voice acting is similarly forgetful and dismissive. It is also worth noting that, likely due to limited space or something else, the Japanese voice track has been completely removed from this version of Ninja Gaiden 2, so gamers are stuck with the run-of-the-mill English voicework.
Gameplay: Ninja Gaiden Sigma 2 Plus still remains a title that features difficult combat that relies upon not only defending yourself often but making sure that you are well stocked as far as health and energy items are concerned. The reason for this as that even the most basic enemies can be deadly and even more so once they’ve been removed of a limb or two.
However it is worth noting that since this is Ninja Gaiden “Sigma” there are a number of balance changes to make the game a bit easier. Even though enemies still are rather aggressive, their ferocity has been dumbed down a bit and the game contains a “Hero” mode that makes the game much easier for newcomers.
Whenever the frame rate stays consistent, battles have a great flow to them thanks to an expansive combo system and numerous weapons at the player’s disposal. Besides Ryu’s basic sword, various weapons such as tonfas, a staff, claws for Ryu’s hands and feet and others become available, each with their own strength and weakness. However again, the frame-rate issue tends to worsen whenever larger weapons are used so sometimes players not only have to deal with the enemy’s on-screen but the slowdown as well.
Besides the basic gameplay that we’ve already seen before, there have been two gameplay modes added to Ninja Gaiden Sigma 2 Plus in the form of Tag Missions and Ninja Race. Tag Missions involve the player selecting two characters (Momiji, Rachel and Ayane included) they will take into battle against waves of opponents. The fight is scored, but it is worth noting that players will often have to struggle to finish these missions, not due to difficulty, but thanks to terrible partner AI.
While players do have a chance to switch characters, the partner AI often will die, be revived and die once more. It is also worth noting once more that the game’s abysmal frame rate issue, even with the camera acceleration fix, tends to peak during these tag team fights. Of course even if you do manage to finish a stage, there isn’t even an online leaderboard to compare your score with. Though the lack of any online co-op for this mode is baffling, then again the entire title lacks online compatibility.
As for Ninja Race, players must navigate their way through entire levels within a time limit that can only be extended by acquiring green essence from slain enemies. Interestingly enough, players also have to use this essence to pull off their strongest attacks by sacrificing time. This makes for some quick decisions, but again, there are no leaderboards for bragging rights and frustrating dips in frame-rate can ruin a good run.
Overall: Ninja Gaiden Sigma 2 Plus has hints of greatness but unfortunately this port of a port fails at even handling itself well on Sony’s latest handheld. While the action can be great at times, and frame-rate issues are somewhat alleviated by camera adjustments, the title becomes nearly unplayable at times thanks to consistent problems. While Ninja Gaiden 2 may have entranced fans five years ago, Ninja Gaiden Sigma 2 Plus pales in comparison to the original and feels like a shoddy port of a great game.
Capsule Computers review guidelines can be found here.