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Vividred Operation’s mayo related PS3 trophies leaked

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Today the trophies for Namco Bandai’s upcoming video game adaptation to the Vividred Operation anime have been leaked onto the internet and it appears that it may just be a simple game that is bundled with a special edition of the anime in the end or at least a digital download, if the Trophy amount is anything to go by.

The trophies are at least very focused on the anime itself and it seems whoever named them knows just what the protagonist of the anime loves, mayonnaise. As you can see on the list, there are trophies related to beating the game on various difficulties such as Vivid Easy for “Regular Mayo” and Vivid Hard for “Wasabi Mayo” and more.

Update: Turns out there is a good reason they are all Mayonnaise related achievements. These Trophies are actually for a mini-game spin-off that was recently released on the Japanese PSN called Vividred Operation: Akane to Mayo to Operation.

Etrian Odyssey: Millennium Girl announced and detailed

EO-millennium-girl- (1)Today Atlus revealed in the latest issue of Famitsu that they are planning on creating a spin-off of the original Etrian Odyssey and are going to be calling it Etrian Odyssey: Millennium Girl. The game will feature an actual protagonist that is a spear-wielder from the Highlander clan who will be voiced. This protagonist is hired by the government to explore ruins and along the way three companions, called Simon York, Arthur Charles and Lacuna Sheldon join the team and along the way they encounter a girl suffering from amnesia called Frederica Irving.

The players will have the ability to change classes and since skill points are limited player customization is a main part of leveling the party. The event scenes will feature party members with various portrait pictures that will actually have expressions on them. The game is currently set to be released in Japan on June 27th and you can check out various scans from the magazine below.

 

 

 

 

Phantasy Star Online 2 delayed in North America

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Those looking forward to Sega’s English release of Phantasy Star Online 2 will have longer to wait it seems. Speaking with sources, Sega “can officially confirm that PSO2 has been delayed.” It seems that despite having a rather large fan-base in the West, Sega has seen fit to delay the game until an unspecified time. Originally the game was meant to be released sometime early in 2013 but at the moment Sega says that they do not have “any specifics but will update everyone as soon as there are more details to share.”

Considering the game was released in Japan and fans have already taken matters into their own hands by creating English patches faster than Sega themselves, this does not bode well for the official North American servers.

Yoichi Wada resigns as CEO of Square Enix among financial troubles

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There is some sad news coming out of Square Enix in Japan today. The CEO of the company, Yoichi Wada, is going to be resigning from his current position in the company. The man who is going to temporarily fill his place until a proper CEO is announced is Yosuke Matsuda, who is the long time director and chief financial office of Square Enix Holdings.

There have been recent signs that Square Enix has been doing poorly with some of their recent games and after the massive failure that was Final Fantasy XIV the company was already reeling from significant money loss. Also according to part of Square Enix’s “Briefing Session of Revisions to Consolidated Results Forecasts” document which was released, and can be read here, the company has been suffering from poor Western sales and a number of other issues.

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Final Fantasy X/X-2 HD debut trailer revealed

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Remember how late last week Square Enix announced that they would be releasing an HD version of both Final Fantasy X and Final Fantasy X-2? Well today the company released a debut trailer that shows off the HD upgrades the Final Fantasy X has been given, as well as a tacked on tease for FFX-2.

As you may already know, these two games will be sold together for the PlayStation 3 while the PlayStation Vita versions will be sold separately due to the size limitations of the Vita’s cartridge. Currently it is unknown when these HD remakes will be released, nor have they been priced at this time.

New Runaway: A Twist of Fate Trailer

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Bulkypix and Pendulo Studio are gearing up for the iOS release of Runaway: A Twist of Fate on the iOS with a brand new trailer. The trailer shows off quick snippets of the in game cutscenes and Pendulo’s signature art style.

Runaway: A Twist of Fate is the final chapter of the Runaway tale. Brian has been jailed for a murder he did not commit. Players take control of Gina for the first time as she works to prove her partner Brian’s innocence.

The game will be split into two parts. The first half will be released on March 28th, 2013 for the updated price of $4.99. Part 2 does not currently have a release date, but is coming soon.

New World War Z International Trailer

world-war-z-one-sheet-02Following its big Super Bowl spot back on February 3rd, we now have a brand new International Trailer for World War Z.

The loose film adaptation of Max Brooks’ The Zombie Survival Guide starring Brad Pitt portrays the zombie threat as much more mobile and quick than your usual kind (although it’s not the first).

This trailer in particular delves into the actual background of the outbreak, or at least the possible source location, and shows our main protagonist getting into the thick of things to help figure out how to destroy this virus…or whatever it is.

Check out the new International Trailer below and join the conversation on Twitter by using the hashtag #WorldWarZ. The action-packed film releases nation-wide in Australia on June 20th.

Interview With David and Janet From Wadjet Eye Games

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Gemini Rue is a sci-fi adventure game from Wadjet Eye Games. The title originally appeared on the PC platform a couple of years ago and is now being released on to mobile platforms, such as the iOS. Be sure to check out our review for the PC version of the game here.

Us here at Capsule Computers were fortunate enough to be able to interview both David and Janet from Wadjet Eye Games on the upcoming mobile release for Gemini Rue. You can find the interview below.

Hi there would you be able to briefly introduce yourself and what you do at Wadjet Eye Games.

Dave: I’m Dave Gilbert. I was a freeware developer – making small games for fun – for several years before I started selling our games commercially.  I guess technically I’m the CEO or president or whathaveyou, but I don’t have any specific role. My main strengths are design and project management, with a bit of programming and marketing thrown in.

Janet: Hi, I’m Janet and I mainly deal with programming and technical stuff. I’ve been working with Dave since we got married 3 years ago, but before that I was a game programmer in the UK.

Could you give us a brief history of your organisation: Wadjet Eye Games?

Dave: Back in 2006, I was between jobs and had a bit of money saved up. I didn’t feel like getting a new job right away, so I took a month and made The Shivah. I had so much fun doing it that I couldn’t imagine doing anything else, so I figured it was “now or never” and took the plunge into fulltime indie development. It seems to have worked out, since it’s been seven years and we’re still doing it. This is in no small part due to Janet, who became a partner in the company in 2009 by virtue of marrying me. Since the company began, we’ve developed six games in-house and published five more by other developers (Gemini Rue among them).

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So Gemini Rue started out as a PC game, at which point did it seem like a good idea to port the game over to the mobile platform?

Janet: People kept asking for an iPhone port constantly, so we thought there was a market!

Dave: The mobile gaming arena was proving to be a huge one. It looked to be the direction gaming was going and we wanted to be a part of it. So porting is something we always wanted to do, but the game was created using the Adventure Game Studio engine. This engine, sadly, was rigidly PC only so porting was impossible. That was until the engine went open source about one year ago. It took a long time, but we finally managed to coax the game over to iOS and it plays great. We hope to port our other games to it as well.

How well will the controls work with the game, I remember that the gun play in the game was a little bit finicky at times, will it be made easier for the mobile crowd?

Janet: I am very proud of the new system for controlling the gun-play! I’ve spent more time on this than any of the other changes. The gun combat still works in the same way as before, but instead of being controlled by keyboard, it is controlled by onscreen buttons. I’ve also made some other tiny changes to make the gun combat somewhat more responsive, but these should be invisible to the player.

What were some of the technical and aesthetic challenges behind porting the game from the PC to the mobile platform?

Janet: The main issue was that most of the hotspots in the game (the things you have to click on) were very tiny, which meant they were hard to hit with big fat human fingers.  I went through the game and manually enlarged them all, which took a long time!

Some of the objects in the game were also very tiny in terms of visible pixels on screen, so I made them larger and brighter, and if you hold down your finger a few seconds, the names of all the objects in the room pop up so you can see where they are.

The game originally had different functions for the left and right mouse buttons, so I had to alter gameplay so that a simple tap works for all contexts.

The engine-level technical challenges were mostly handled by the AGS porting team – so a big thank-you to everyone on that team, especially JJS (Jochen Schleu) who fixed so many tricky bugs in the engine for me!

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For players that have yet to pick up a copy of Gemini Rue, could you go over the basic premise of the game?

Dave: In the game you play as two characters: an assassin-turned-cop named Azriel Odin who is looking for his brother, and an amnesiac trapped in a strange mental facility called Center 7. It is all set against the backdrop of a beautifully dystopian sci-fi world. Throughout the game, you switch between the two characters and their stories slowly converge.

Gemini Rue was an amazing adventure game with a slight twist, can you remind everyone what that twist was from a gameplay perspective?

Dave: I’m not sure new players would appreciate us giving the twist away! 🙂

Visually, Gemini Rue was very reminscent of games from around 20 years ago. Have these visuals stayed behind for the upcoming mobile release?

Dave: A few graphical items have been redone to make them more visible/easier-to-touch on a mobile device, but otherwise not one pixel has been changed. The retro aesthetic is a core part of the appeal, so updating that would ruin the experience.

What are the future plans for organisation in regards to this title? Are there any plans to franchise this out into sequels?

Dave: We want to port it to Mac and Linux, and any other platform that might come along. There are no plans for a sequel at this time. The story is very much stand-alone, and to franchise it out would lessen its impact. But you never know. If Josh Neurnberger (the writer/developer) has a good idea and wants us involved – we’d be on it like a shot!

Last and final question. Have you seen the film Grandma’s Boy and how accurately does it portray game developer culture?

Dave: I’m sorry to say I haven’t seen it. Sorry!

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Dave and Janet – Wadjet Eye Games

Sony Announces PlayStation 4 Games Among Others

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A huge batch of games have just been confirmed for release across the many PlayStation platforms, including the upcoming next-gen PlayStation 4 console.

We had previously heard that Zombie Studios’ Blacklight: Retribution was coming to consoles, but we did not necessarily consider the PlayStation 4… well, we should have as Blacklight: Retribution will be released on the PS4 and will – most importantly – remain free-to-play. A new title has also been announced for the PS4 – Primal Carnage: Genesis by Lukewarm Media, a “story driven, episodic single player adventure that takes place in a world where dinosaurs have been brought back to life.” The game is powered by Unreal Engine 4; the reveal trailer can be viewed at the bottom of this article. Both titles are being self-published.

Meanwhile, on the PlayStation 3 and PlayStation Vita front, Sony listed the following titles for release on the PlayStation Network:

  • Metrico
  • Spelunky
  • Divekick
  • Limbo
  • Sportsfriends
  • Guacamelee!
  • Dragon Fantasy Book Two
  • Ibb & Obb
  • Hotline Miami
  • Luftrausers
  • Velocity Ultra
  • Thomas Was Alone
  • Zombie Tycoon 2: Brainhov’s Revenge

Metrico is a brand-new Vita exclusive, while Spelunky will utilise some exclusive new features in both versions.

Ultimate Monster Hunter Contest Winner Revealed

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Remember a while back when we told you about the Monster Hunter 3 Ultimate contest taking place in Australia and New Zealand where Capcom and Nintendo were looking for that Ultimate Monster Hunter? Well, hunters need to pay attention now as there is a winner and his name is Robert – from Victoria.

Below you can see the footage that won this competition, and while some may not see the point in watch one man’s battle, I viewed this as knowledge for my own fights as this encounter with a rare monster in the game is definitely an insightful one. Congrats goes out to Robert, and you can check out our reviews for the 3DS and Wii U version if you are still on the fence about this brand new version of the beloved franchise.