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Capcom Arcade Cabinet 1986 Game Pack #3 Review

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Capcom Arcade Cabinet 1986 Game Pack #3
Developer: Capcom
Publisher: Capcom
Platform: Xbox Live Arcade (Reviewed), Playstation Network
Release Date: March 19, 2013
Price: 800 Microsoft Points ($9.99 PSN)

Overview
Staying grounded and taking flight. That phrase pretty much sums up what you can expect from Capcom Arcade Cabinet Pack #3, as in this little add-on – we have three more classics added to the collection. Side Arms, Legendary Wings and Trojan all came out the year before I was born, 1986. Oddly enough – this was the first time I had the privilege to try them. For those keeping up out there, you should already know that this Arcade Cabinet from Capcom has been representing gaming days of many generations ago quite well with the likes of Ghosts’n Goblins, 1943, and several other retro favorites, but are these three heavy hitting enough to warrant a purchase? Let’s find out.

Gameplay
I have been reviewing these packs for Capcom Arcade Cabinet for a few weeks now, and the greatest joy I have had was not the nostalgia – but actually getting to play an arcade classic that had passed me up in the past. As I mentioned, I really have never gotten an opportunity to play Side Arms or Legendary Wings – and my time with Trojan was so brief that I barely have any memory of even touching the game. Thus far, I have fallen in love with a good number of these titles for Capcom’s compilation, but I feel as far as quality, Pack #3 is the weakest we have seen to date. Now, don’t take that the wrong way. These games are still solid (for the most part) or else they would not have even seen the light of day in this re-release, but Ghosts’n Goblins they are not.

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I will start with Side Arms: Hyper Dyne, as this title is definitely the most unique of the three. While at first it appears to be your standard, side-scrolling shooter, Side Arms actually has a lot going for it to make it feel as distinct, rather than just being a simple clone. Players start out as a character strapped in a Mobilsuit who happens to be one of two characters (Lt. Henry or Sgt. Sanders), and must take down aliens known as the Bozon. Yep, you are in space folks, and our heroes here have the power of flight. Enemies however come at the player from the ground and the skies, and the player must maneuver through the environments safely and take out every foe in their path in order to succeed.

Aside from your standard D-Pad control for movement, Side Arms allows you to fire from each side by hitting one of two face buttons on the controller. Yes, it sounds simple – but being a “Bullet Hell” styled game, players will quickly learn that they have to mash like a champion while controlling their Mobilsuit in order to survive. Sound familiar at all? Well, if you have played Forgotten Worlds, it will become obvious fast as to where that famed title got it’s gimmickry from. Along with your standard shot is also a good number of power-ups such as triple-shots, lasers, and even the ability to fuse with an ally. Fusing allows the player to fire in eight directions at once and is really the ultimate technique needed to overcome all of the aliens that begin to flock around our heroes. When a human is playing with you in co-op, these abilities become shared to give both characters an even stronger advantage. Yes, can be difficult due to all of the enemies and you will die, but there isn’t a ton of punishment for death due to quarters not being involved as you simply respawn each time.

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Next up comes Trojan. Trojan kind of plays like a beat-em up, but if you treat it as such, you will fail miserably. Equipped with a sword and shield from the start, the player must make their way throughout each of the six stages to fight one big boss. The gimmick behind the game however is honestly where it falters along that path. The two main control buttons have your main character attack and use the shield. The shield is needed to deflect projectiles and enemy hits, while the sword…well, it cuts things. Jumping is controlled by pressing up, which feels completely out of place as if any game needed a jump button, it’s Trojan. You see, there is always a steady stream of enemies coming from both sides. Some of these enemies hide in buildings from up above and require you to jump to hit them. A good portion of the time, I would try to hit an enemy by jumping, only to be hit by one of the enemies on the ground due to the shield not functioning well in air. Now, this does get easier over time and the save function for the game kills the pain of the lack of decent checkpoints, but I found Trojan to be more of a frustrating chore than fun. I know, it – like every game on this collection is a “classic”, but I can easily say that this style of game just isn’t for me.

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Finally, we get to Legendary Wings. This title starts you out in air, and frankly feels just like Galaga – but in a Greek fantasy setting. Just when you think you have the handle of the vertical shooting, Legendary Wings changes it’s entire genre and has the player go through portions of platforming. Either way however, the shooter vibe sticks throughout, as the player can upgrade their weaponry and speed to breeze through the game. I say “breeze”, but don’t go into this romp thinking it’s an easy title to conquer. Legendary Wings can have moments of great difficulty, and the player must be ready to change perspectives on each level. Yeah, we have seen this in a good number of modern titles, but Legendary Wings actually feels a bit more polished – and definitely doesn’t pull any punches when it comes to delivering a gritty, old-school challenge.

Visuals and Audio
Much like I said in every one of these Arcade Cabinet Pack reviews, the visuals within each of these classics are timeless. Detail pours throughout every game with pixels, and a good number will find joy in seeing that famous mascot from Side Arms as a protagonist again (as the Mobilsuit has served as a cursor in Street Fighter II and made several cameos throughout other Capcom titles) and just where his heritage comes from. Of course all of the other additions for Capcom Arcade Cabinet, such as art galleries, themed backdrops, and those dusty stickers I love so much play a great role in bringing out the fan service as well, so if these titles do tap your own nostalgia buttons, there is plenty of new treatment to see here.

Soundtrack wise, I wasn’t really too fond of Trojan’s soundtrack – even though it wasn’t terrible, but Side Arms and Legendary wings proved to be miles above and delivered some fantastic tunes that I never knew existed up until this review. Yeah, I missed out on a lot, and if you love your classic shooter sounds from the 8-bit era, you will have plenty of reason to keep those speakers on high as you take out aliens and futuristic thugs alike.

Overall
It’s funny how nostalgia works. For the past two packs with this compilation, I have had titles that I grew up playing in one form or another tap into the kid inside me and make we want to finish each game until completion. Well, this time, I was in a new yet old world. Side Arms and Legendary Wings are both solid titles that have aged little due to their groundbreaking design and gimmickry alike, but Trojan just was not up to par with any of the other games in this entire collection in my eyes. Sure, I can see the appeal, but much like all of these arcade games, appreciation will come down to a matter of preference and experience. It may not be the strongest or my personal favorite pack from Capcom Arcade Cabinet, but 1986 still had it’s gem and Pack #3 is strong evidence of that. You just might want to wait for a price drop or sale however before making the plunge this time around.

6-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Blazing Souls Accelate Review

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Blazing Souls Accelate
Developer: Idea Factory, HyperDevBox
Publisher: HyperDevBox
Platform: iPad (Reviewed), iPod Touch, iPhone
Release Date: March 9, 2013
Price: $13.99 Buy it Here

Overview

Blazing Souls Accelate is the iOS port of the Playstation 2 game that has seen releases on Xbox 360, Playstation Portable, and Playstation Vita. The tactical JRPG game boasts console length and quality for the iOS platform.

Story

Blazing Souls Accelate stars Zelos, an independent contractor who specializes in monster extermination. The Core Elemental, a mysterious item that seems to attract nothing but trouble, drags Zelos into a long adventure that ticks the boxes of JRPG story archetypes.

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The plot is forwarded along through cut scenes and conversations between characters. The first thing I noticed about Blazing Souls Accelate is how utterly unlikable the characters are. Zelos is the worst of the bunch, behaving more like a shallow and petulant teenager. The other characters are only slightly more tolerable than Zelos because of a more palatable demeanour. The delivery of the plot feels weak and disjointed. Characters seemed to be randomly introduced and the dialogue was completely forgettable.  The story overall felt like an afterthought.

Gameplay

Blazing Souls Accelate feels like a straight port from the Playstation Portable. A D pad, shoulder buttons, and face buttons are all virtualized on the screen. It is a crying shame considering the iPad’s large screen is an excellent platform for tactical RPGs like Blazing Souls Accelate. Instead of playing to the strengths of the device, gamers are treated to a virtualized gamepad slapped on. Amusingly enough, the main menu to quit the game is actually touch enabled, but nothing else. The controls are a bit clunky at times, especially with the larger iPad screen. However, many iOS games use a similar virtual gamepad. So all things could be forgiven if HyperDevBox at least made an effort to acknowledge the platform they are using. Pinch to zoom is one of the most basic actions on the iOS devices, an action two year olds have been filmed doing with ease. Instead, we are stuck with a swipe up to zoom in, swipe down to zoom out control.

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The games tutorials are extremely weak. Considering the game is actually quite complicated, this really puts the game out of reach of casual gamers who are new to the genre. This is definitely a game where gamers will want to spend the time to read through the whole game guide found in the menus as the in game tutorials seem to be a reworded version of the game guide. I would have preferred to see the game carefully explain mechanics step by step, ensuring the player completes each action correctly before continuing. This would have definitely lowered the learning curve and made the game more accessible to new players.

The game is non linear. Players are not handed a completed map and told “go here, and here, then here.” Instead, players spend work points to unlock areas of the map then go search specific areas. If they the player is successful at finding an area, they must meet certain stats requirements or they are unable to find the area. To improve their chances of finding an area, players must listen to people gossiping about things in the Guild to get a rough description of where to find the area on the map. Overall, this method is painfully clunky and still manages to be linear.

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The battle maps is split in two halves. First is the actual battle itself and the other half is a bit of a free roam portion. The free roam allows the player to explore, planting seeds, breeding monster eggs, and so forth. As the player roams around, a small bar fills with each action. When the bar is full the player begins the traditional tactical RPG battle. Although the virtual game pad hobbles the free roam section a little, the battles themselves are excellent. They are extremely deep, with plenty of options to maximize damage. Min/maxers will find a home in Blazing Souls with the combos, synthesis system, and the charge systems.

Visuals

Blazing Souls Accelate’s graphics are straight out of the PlayStation 2’s glory days. The anime style graphics are a bit dated, causing the sprites to look a little fuzzy at times. But even with the slight fuzziness, the game still looks great on the iPad’s Retina display. The game can be played in 4:3 standard or 16:9 widescreen. The game support AirPlay, which makes it a good option for those without a console at home.

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Audio

Blazing Souls Accelate is fully voice acted. Although the voices are slightly mismatched to the characters at times, the voice acting is very good. Conversations in game and a few lines in battle are voice acted. The downside is the character responses in battles are a little short. There are several times where you will hear the character utter the same response to being hit over and over again. I would have loved to see an optional Japanese voice pack as I am one of the legion of JRPG fans who believe JRPGs are better in their original voice acting. The music and sound effects are also good. Sound effects never get too repetitive and are of high quality. The music fits the game well. Blazing Souls Accelate is definitely a game that can be enjoyed with a pair of headphones.

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Overall

Games are not like wine. They don’t get better with time. Yes, there are a few exceptions to that rule, but Blazing Souls Accelate is definitely not one of them. There are many better tactical JRPGs out there. Those willing to get past the steep learning curve, the utterly forgettable story, and the straight ported controls, will get rewarded with an incredibly complex tactical JRPG. Frankly, for the $14.00 price tag, it’s just not worth it.

 

5-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

An Enticing PS Plus Subscription Offer This April

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Sony Computer Entertainment Australia have just confirmed the April line-up for Sony’s PlayStation Plus subscription service. Not only that, but they’ve got an exciting new promotion for those considering a purchase of a one-year subscription.

April is looking packed with options for those with fond PlayStation 2 memories, Middle-Earth fans and Indie gamers alike because Okami HD, Lord of the Rings: War in the North and The Cave are coming to PS Plus. Okami HD is the remastered version of the cult PS2 hit where you grab your celestial calligraphy brush and take on the role of Japanese Sun Goddess Amaterasu, using her magic to restore the world to its previous glory. Lord of the Rings: War in the North has you test out the strengths of Farin, Andriel or Eradan as you battle through the iconic Middle-earth universe and The Cave – the newest title from beloved Double Fine Studios – has you embark on an epic journey to discover the treasures of your desire. All will be available from April 4th.

As for the killer promotion, if you buy a year long subscription before April 11th, your account will immediately receive an extra 90 day subscription at no extra cost! These free 3 months can also be taken advantage of by existing PS Plus members, who can stack on top of their current subscription. Oh, and if that isn’t enough, you can also enter a game of life or death in the novel-style title Zero Escape: Virtues Last Reward, which will be available on PS Plus from April 11th, and try using your magical skills to help characters find their way in Thomas Was Alone, narrated by Danny Wallace and available from April 25th, both for the PlayStation Vita handheld.

We will actually be reviewing the service shortly, so for those of you who are still trepidatious about checking it out – wondering if it is truly worth it – we will let you know in a short matter of time.

CC Impact! Presents LEGO City Undercover

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Have you thought to yourself, “I’m really really interested in LEGO City Undercover, but I don’t have a Wii U,” or “How does that Wii U touch screen thing even work!?” then you should check out our latest episode of CC Impact.

On our latest episode of CC Impact, which you can watch via the YouTube video below this article, editor Joe Morgan sits down and plays through the entire first chapter of the game, to give you a real feel for what it looks and feels like, both on the big screen and via the Wii U GamePad.

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As we initially record our gameplay videos, we will be livestreaming the footage to our Twitch page. We’ll be sure to upload it to our YouTube page later for those that missed the livestream as well. Also be sure to follow us on Twitter, since we’ll let everyone know when a livestream begins that way. Be sure to leave a comment here or head on over to our YouTube page and leave a comment so we know what you think of our newest feature.

Without further ado, here is our latest episode of CC Impact! – LEGO City Undercover, and be sure to keep an eye on our twitter account tomorrow night (Tuesday, March 26) for when we start our livestream of the highly anticipated Bioshock Infinite!

Fate/kaleid liner Prisma Illya Due Summer 2013

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Type-Moon’s magical girl spin-off anime adaptation finally has a release date set for the summer season this year. The anime studio Silver Link will be handling the production for Prisma Illya (C3, Dusk Maiden of Amnesia) under director Shin Oonuma (Kokoro Connect, Dusk Maiden of Amnesia).

Written by Hiroshi Hiroyama and first published in 2007, the manga saw characters such as Illyasviel von Einzbern and Rin Tohsaka portrayed in an alternate universe to the canon Fate series, along with all-new characters. Here the protaganist is none other than Illya, chosen by the Magical Stick Ruby to become a magical girl but also attends school in her normal life.

The manga has had a total of three series published, including the two sequels Fate/kaleid liner Prisma Illya Zwei! and Fate/kaleid liner Prisma Illya Drei!!

A promotional video for the anime is due to be revealed on March 30 at the Anime Contents Expo by Kadokawa.

Anuman Announces Fire and Forget and Prehistorik

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Anuman Interactive announces two new retro titles at Game Connection San Francisco today. Fire and Forget and Prehistorik will be published on their new label based on their recent acquisition of the Joystick magazine, Joystick Replay. Both games are based on Titus games first published in 1988 and 1991 respectively and will be the first of many retro titles from the label.

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“We thought it was consistent to associate our retro-gaming titles to Joystick, a brand that reminds us of the simmering of video games at the end of the 80s. We are delighted to be able to offer modern versions of some titles that have accompanied our youth, at the same period as the legendary 250 issue French video game magazine.” said Stephane Loneard, CEO of Anuman Interactive.

Fire and Forget and Prehistorik will be released for PC, Mac, iOS, and Android.

Assassin’s Creed IV: Black Flag Collector’s Editions Unveiled

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Ubisoft today unveiled the Assassin’s Creed IV: Black Flag collector’s editions that will be made available in Australia and New Zealand come November. There will be three collector’s editions released.

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The largest of the three will be called the Black Chest Edition and will only be available through Uplay here. The collection will contain a 55cm diorama of Captain Edward Kenway on the Jackdaw’s Bow, an exclusive SteelBook, an art book, the official soundtrack, two lithographs, two canvas prints, all Assassin’s Creed IV: Black Flag in-game content available as pre-0rder bonuses, a collector’s box, a parchment world map, and an actual Black Flag.

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The Buccaneer Edition will only be available at EB Games and contains a 46cm Edward Kenway figurine, an art book, the official soundtrack, two lithographs, a collector’s box, and bonus in-game unlocks.

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The Skull Edition contains a jumbo steel case, an art book, the official soundtrack, two lithographs, and in-game content.

Those who pre-order the regular game now will get special unlockable content. Additionally, those who pre-order through EB Games, JB Hifi, Uplay, or Mighty Ape will receive a physical Treasure Map that contains a code for The Watch. The Watch is a special member community that will provide bonus content, exclusive information, and “quests” for members only.

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A figurine entitled Edward Kenway: The Assassin Pirate is also available for pre-order through Uplay. The figurine comes with even more bonus in-game weapons and skins. That’s a lot of loot!

Find out more about Assassin’s Creed IV: Black Flag at the official site.

Phosphor Games Sets Up Own Crowdfunding for Project Awakened

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The developers at Phosphor Games are looking to make a pretty ambitious title that will give players the freedom to make almost anything in terms of a character. Project Awakened will let players get unprecedented control in what their character can do from melee, to guns, to powers with their video showcasing this vast diversity.

How are they hoping to bring this game to market? Well, Phosphor Games is looking to crowd source the required funds, but instead of going with Kickstarter or another crowdfunding site, they are opting to try and raise it themselves on the Project Awakened website.

Currently their minimum goal is to reach a $250,000 to be able to release Project Awakened: Danger Room by the end of 2013. Project Awakened: Danger Room not being the full completed game, but a smaller scale simulation to allow players to build a character and test it out in a simulation X-Men style. Though this wouldn’t be the sole release as the minimum goal also includes Project Awakened: Subject in 2014, which will provide a single player story to play with the created character.

Not using an established site might seem like a wary choice for some, but this allows Phosphor Games the freedom to create packages and add-ons to ensure backers get exactly what they want, such as mixing lower level packages with add-ons like either announced game, the soundtrack, art book, or more. Additionally for this weekend only, two “Early Adopter” packages are available that only last until Tuesday, March 26th.

Players wanting to see more about Project: Awakened and Phosphor Games can check out the video overview embedded below and check out the website for more information and help fund HERE.

Tales of Graces f now on the PlayStation Store for download

tales-of-graces-fNamco Bandai have announced that they have now released Tales of Graces f on the PlayStation Store for digital download at the price of $69.95 AUD for the PlayStation 3.

Alongside the standard version of Tales of Graces f however is a special Tales of Graces f – Knight Edition which will feature a ten downloadable items that will assist you with combat and improve your experience. The Tales of Graces f – Knight Edition will cost $89.95 AUD in comparison to the standard edition.

We previously reviewed Tales of Graces f which you can see here. Be sure to pick up Tales of Graces f digitally now on the PlayStation Store.

Super Saiyan God and a Dancing Saiyan in DBZ: Battle of Gods

Dragonball-Z-Super-Saiyan-God-01Continuing with the steady stream of press releases for Akira Toriyama’s latest installment in the Dragonball Z saga, Battle of Gods, comes a clearer, full body picture of one of the films main attractions: a new transformation. The newest addition to Goku’s large arsenal of form changes is quite simply called Super Saiyan God. Whilst presenting the strongest form known to Dragonball Z, the design is visually similar to the original string of Kaio-Ken forms, from the days before even the first Super Saiyan form. How times have changed.

Scans of illustrations also depict a very out of character Vegeta, showing expressions other than rage and apparently even dancing. So if intense clashes between gods hasn’t gotten you interested in the film, for whatever reason, there’s always that to look forward to.

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