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Phantasmaburbia Review

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Phantasmaburbia
Publisher: Dumb and Fat Games
Developer: Dumb and Fat Games
Platforms: PC, Mac (coming soon)
Release Date: October 31, 2012
Price: $14.95 – Here

Overview
Growing up on role playing games like Chrono Trigger and Breath of Fire, I have become accustomed to “old” graphics and can respect any developer’s decision in taking this route. Developed under the fingertips of indie developer – Dumb and Fat Games, Phantasmaburbia seems very at home aesthetically with older RPG titles but revolts from the considered RPG norm in unique ways. Let’s see how this spooky tale speaks in its own afterlife.

Story
Phatasmaburbia provides an in-depth story that is lacking in many indie titles. I must admit in the very beginning I was completely skeptical of story’s direction regarding an ancient samurai warrior ghost in a modern world, but somehow each character’s background falls into play. There are four playable characters who meet ghostly apparitions that assist them through defeating the evil upsurging their small town called Owl Creek.

When finding each character’s ghostly counterparts, you come to realize that each ghost has unfinished business or purpose that retains them to the material world. One ghost in particular is of a small child who appears more as a lost spirit. Learning his true story and his connection to the growing evil is both heartbreaking and liberating once Phatasmaburbia comes to a close. The developer did well to create a compelling story that keeps an audience readily asking questions to continue playing in hopes to find out most of the answers.

Gameplay
Stemming from an in-depth story comes extensive gameplay. Creator Greg Lobanov mentions that players can traverse the title in approximately 8 hours without experiencing extra content. My experience of finding some notable extras lasted me just over 10 hours. Even though 8-10 hours may not seem like a lot, you will experience a game without loaded cut-scenes or the necessity to mindlessly grind to level up. Greg explains that he has taken all of his knowledge from past RPGs and applied it to this title to create a game that exercised how he felt RPGs should be played. He wanted to eliminate the need to level grind, purchase items, and deal with non playing characters.

Though Phantasmaburbia has been cut clean of some role playing attributes, it still maintains the barebone foundation with user interface, equipment, and turn based combat. The interface is easy to navigate as it works off of a drop down menu from the top of the screen. A player can access a character’s inventory by left clicking their icon from the drop menu. Without changing screens, the items will display below the character’s icon and ask for a right mouse click to equip the item. Right clicking the character icon from the drop menu will bring up the character’s learned abilities section where new abilities can be switched with active ones. On the upper right hand of the screen is the map icon which opens a map of the current area (sometimes a map must be required to learn the area layout).

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Equipment can be gathered by opening chests, scrounging through garbage cans, killing spirits, or ransacking shelves. All items are one of a kind and have a special enhancement that aids its wearer. Such enhancements include elemental damage reduction, attribute increase, 25% chance of causing negative affect, or even party speed doubled. Rare items can be found by doing side quests and killing special foes.

After becoming acquainted with a ghostly companion, each character learns an ultimate move that provides a special effect during battle. For instance, the first character’s ghost is Moshi who is an ancient samurai ancestor of the family. He aids the player with a special ability that not only slices the enemy with a katana strike but also heals a small portion of the party’s health. In order to maximize the efficiency of the ability, the player must left click with the mouse and move the katana in an up-and-down motion to build up POW (Power). Maxing out the POW will provide the greatest effect for the skill.

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By actively searching the maps you may find several game secrets that add to the game’s fun factor. In one such battle you are actually pitted against the game’s creator in what may seem like a losing battle from the very start. Should you persevere through the tempting to leave battle you will find yourself gathering a potential reward not found in the game. The creator will become quite angry with you throughout the battle and try very hard to make it seem like your own computer is acting against you. Perhaps you might laugh when you receive the following error:

ERROR in
action number 1
of Alarm Event for alarm 0
for object oFake_error:

YOU ARE THIS BOSS FIGHT’S ONE MILLIONTH PLAYER! SELECT “ABORT” TO QUIT THE GAME NOW AND COLLECT YOUR FREE GIFT CERTIFICATE TO ONE (1) MEAL AT THE OLIVE GARDEN!!!

Boss battles that occur within the running storyline provide more interaction in the midst of battle. When battling a dog melded with an earth spirit, you must interact to stop the creature’s special attack. Vines will begin to reach across the screen, and you will have to left click the vine and follow in its course to wither its growth. However, three vines will grow at different rates, so be sure to choose the faster growing one first.

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While the story is linear, you may take on any dungeon the moment your party is formed. There is no particular order set forth so choosing what element to go after is completely up to the player to decide. The interesting notion with this is that not all dungeons can be accessed in one game session. The evil being in the title seeks the dungeon opposite to the dungeon’s element type your traverse. Therefore, you are connected by a ying-yang concept with nature spirits. So in order to experience all of the dungeon types, you will need to start a new game or replay a beaten game in “New Game +”.

New Game + is an aspect that I believe Greg Lobanov enjoyed in RPGs as he made it available. By starting a new game with a saved file, you can utilize some equipment from a previous game as well as receive a leveling boost to speed up playing time. This is a great way to get a chance to experience all of the little niches that you weren’t able to the first time through (Creator Battle, Headless Horseman, or Stay Puft Marshmellow Man – just some things to search for).

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What is a game without glitches or bugs? Sadly, I have encountered such a couple glitches that resulted in a endless game state as well as a game crash. During my battle with the water nature spirit “rabbit”, I began attacking as normal. Glenn, my first character, had jumped off screen to attack and did not return. Quitting to the main menu did not resolve the issue as the same bug reoccurred. By exiting the game entirely and playing from the last checkpoint, I was able to overcome the glitch. The second glitch that I encountered occurred when clashing an ice element and fire element. With one melting ice and the other forming ice, I encountered a crash when both collided with each other – lesson learned.

Audio/Visuals
While neither lacking nor impressing, character’s audio in dialogue are the equivalent of adults speaking in Peanuts. A small blurp of incomprehensible gibberish is given to the player that adds some comical effect but soon loses its flavor. I believe adding full audio for dialogue would go against Phatasmaburbia’s theme of being a different style of RPG. On the other hand taking this audio out would leave a small void of player’s expecting more. So in the end this blurp of gibberish fits the title well.

Keeping dialogue on the brain, the incorporation of character portraits provides a greater association to players. Not only are the portraits available when the dialogue appears, but they also present an acting emotion from the voicing character. At least you will know who is speaking the gibberish when any dialogue appears.

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Sprites encompass the entire make-up of an old school RPG, and Phantasmaburbia excels in variety rather than quality. Character sprites including the ghostly counterparts could have some work done to them. During the naming process of the main characters, I would not have known the gender of certain characters if it wasn’t for the “Don’t Care” button (keep pressing “Don’t Care” and see what silly names await you). As for the friendly ghosts, I did not mind their appearance until my wife asked me why there was floating sperm with people’s heads in the game. Needless to say that situation scarred a part of the game’s experience.

Yet the variety of encounters simply makes the game more interesting and yields a rewarding experience. Depending on the dungeon a player traverses, there will be ghosts that are exclusive to that plane. Vacuums, toilets, refrigerators, books, and lamps will become animated to prevent your advancement through the storyline. Who would of thought that a boss battle would include your group of adventurers against a rabbit? But this is not an ordinary rabbit…

Overall
Phantasmaburbia has excelled in creating a fast paced RPG that requires little experience to get the hang of. Even though a lot of normal RPG elements have been mercilessly cut away, the end result provides a quality title with a price that won’t use a menacing stare to turn you away. Some aspects of the title could use finer tuning due to bugs encountered, but the in-depth story alongside extra playable content yields a worthwhile experience.

7-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Disney Mobile Games Releases Mittens for iOS

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Disney Mobile Games’ newest game brings physics-based puzzles with a feline twist – and no, I don’t mean it coughs up a hairball and lurks around your apartment.  Mittens is a new release and the first collaboration between Disney Mobile Games and MetroGames.

In Mittens, you’ll help a stray alleycat win the heart of the beautiful Mia.  Help him solve physics-based puzzles as he romps across rooftops to collect milk for Mia, all while dodging obstacles and collecting diamonds.

Features of Mittens include:

  • 75+ stimulating physics-based puzzles
  • Travel through 3 level packs including Milktown, Balloonland and Mouse Cave
  • All-new game mechanics like bouncing on phone lines and antennae slingshots
  • Cutting through obstacles with the swipe of a finger
  • Achievement system collecting up to three diamonds in each level
  • Loyal friends like birds and circus monkeys to rescue players
  • Obstacles like angry chefs and mean deckhands

Mittens is now available for AUD $0.99 / NZD $1.29 for iPhone and iPod touch, and AUD $2.99 / NZD $3.70 for iPad.

Check out the official launch trailer for Mittens below.

Toki Tori 2 Lands on the eShop

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After a good eighteen month wait, the egg has hatched. Yes folks, Toki Tori 2 has finally been released on the Wii U’s eShop, and is ready to take the world by storm.

For a brief catch-up, Toki Tori 2 puts you in the role of a little yellow chick who has very little when it comes to abilities and has to use his environment around him to progress onward. As our recent review states (which you can read HERE), we pretty much fell in love with the game, and with the vibrant, open, and colorful worlds, there is a pretty good chance you will too. Until April 25th, you can get Toki Tori 2 for a discounted price by 10% (bringing the total to $13.49), so there is no better time to make the jump. Check out the new launch trailer down below.

Dead Island: Riptide Goes Gold

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While it hasn’t been without its controversy, fans of open world zombie killing romps will be elated to know that the upcoming Dead Island: Riptide has went gold and will be coming to the Xbox 360 and Playstation 3 on April 23rd.

I certainly have a lot of hope for this follow-up, as the first had a lot of promise and was ultimately a pretty decent experience. For now though, you can be happy to know that Dead Island’s next entry is due out in just under three weeks time (check out our own hands-on here while you wait).

Scaling the Ziggurat in Tomb Raider

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Tomb Raider has been a critical success, and if you haven’t gotten your hands on a copy, please do (our review). The developers at Crystal Dynamics are already reflecting on their favorite parts of the game, and have shared a video showcasing the ‘Scaling of the Ziggurat’.

The Ziggurat is an ancient temple built upon an icy mountainside, which Lara must traverse in the latter stages of the game in order to reach her final destination. Lara must draw upon all of the climbing skills she’s learned throughout the game in order to conquer this challenge. Lara Croft “Scaling the Ziggurat” was chosen by the team as the game’s best climbing highlight with Noah Hughes, Creative Director at Crystal Dynamics, explaining why in the introduction of the clip. Check it out below!

Deep Silver Debuting Ride to Hell Universe with 3 Games this Year

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Deep Silver is still working on making their place in the video games world and this year in addition to the IPs they picked up from THQ they are introducing a brand new IP with the Ride to Hell universe. The new IP isn’t going to release with only one game this year however, but three.

The lead game, coming from developer Eutechnyx, will be Ride to Hell: Retribution, the story of biker Jake Conway as he seeks revenge on The Devil’s Hand biker gang. Players will be following Jake as he uses a variety of means to bring his personal brand of justice. Set for retail release in North America on June 25th, followed by everywhere else on June 28th for Xbox 360, PlayStation 3, and PC.

Ride to Hell: Route 666, from developer Black Forest Games, pits players as the head of a biker gang vying to take total control of famed Route 66. Leading all the way from Chicago to L.A., players have to use everything they’ve got to claim the full stretch when the game releases on June 27th for XBLA, PSN, and Steam.

Lastly, Ride to Hell: Beatdown will take the new IP to mobile devices in the form of a brawler. Though the information on this title is very limited at the moment, but as time goes on more will become available.

Players can check out the first trailer for Ride to Hell: Retribution and see what they can expect from Jake Conway by watching it embedded below.

Call of Duty: Black Ops 2 Uprising Announced

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Load your weapons, because arguably the most creative Call of Duty DLC to date is coming!An impressive behind-the-scenes video was released today showing off the five new maps included in the Uprising DLC and this could be the most creative DLC the franchise has seen to date. Check out the trailer below and see for yourself! The maps are:

MAGMA: A modern Japanese village with volcanic eruptions carving multiple paths throughout the town. Plenty of enviromental hazards in this one!

MAGMA

ENCORE: The aftermath of a deserted London music festival with plenty of opportunities for run-and-gun and close quarters combat. Be a rockstar by taking the center stage to dominate the center of the map!

ENCORE
VERTIGO:  A futuristic skyscraper in India, with a high-tech lab featuring dizzying vistas and multi-tiered pathways. Like hogging the edge of the map? Be careful not to fall off!

VERTIGO

STUDIO:  A re-imagining of the fan-favorite map “Firing Range”. Set on a Hollywood movie back lot, players will experience a variety of cinematic themes ranging from Sci-Fi to the Old West, to even a Jurassic park!

STUDIO

MOB OF THE DEAD: A brand new zombie map that takes players to Alcatraz with four of the actors behind some of Hollywood’s most iconic mobsters:  Ray Liotta as Billy Handsome,  Joe Pantoliano as Al “The Weasel” Arlington, Chazz Palmentiri as Salvatore “Sal” DeLuca, and Michael Madsen as Michael “Finn” O’Leary.

MOB-OF-THE-DEAD

Call of Duty: Black Ops 2 Uprising is coming to Xbox 360 first on the 17th of April  for 1200 Microsoft points. It is also included in the Call of Duty: Black Ops 2 Season Pass, where fans can purchase all four epic DLC Map Packs planned for the year, along with the Nuketown Zombies bonus map for 4000 Microsoft Points.

Make sure you check out the trailer below!

Trials Crash Academy Webgame Released

trials-evolution-gold-edition-01 To celebrate the release of Trials Evolution: Gold Edition, the folks at Ubisoft have put out a browser webgame. The game, entitled Trials Crash Academy, has players revving their engines and trying to crash, slam, and explode into as many things as possible to rack up the highest damage score. Be sure you hit those crazy squirrels for a better score too! If you missed it on the Xbox Live Arcade, you should also be sure to check out Trials Evolution: Gold Edition, now available on Steam here. It’s an excellent motorcycle racing game and also comes packed with key features such as:

  • Multiplayer
  • Track Editor
  • Indoor and Outdoor Environments
  • Bike and rider customization
  • Global competition

You can check out the game at the link here or in the browser below. Be sure to note that you’ll need Flash Player though.

Fast and Furious: Showdown announced

untitledActivision have just announced that they will be releasing a brand new game based upon the popular Fast and Furious franchise. The game will be titled Fast and Furious: Showdown and will be released in conjunction with the upcoming film Fast and Furious 6 starring Vin Diesel.

Fast and Furious: Showdown will put players behind the wheel of some of the hottest cars around and engage in some high-octane races the likes of which can only be seen in the Fast and Furious series. The game is slated for release on both the Xbox 360 and PlayStation 3 on May 22nd, a few weeks before the premiere of Fast and Furious 6 on June 6th.

Remember Me ‘It’s Time to Fight’ trailer released

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Neo-Paris is a beautiful city whose inhabitants are blissfully ignorant to the control held over them by Memorize, the corporation that stores all their memories. But with the help of elite memory hunter, Nilin, a group known as the Errorists is intent on toppling Memorize.

In this latest trailer released from Capcom for Remember Me, shown below will give you an exclusive look at a vast number of enemies you’ll get to down down and destroy in the game.  You might know a few of them from previous announcements, but some are certainly new! Check out the deadly and very agile Nilin take the fight to Memorize and the enemies she will encounter during the game.

Remember Me is scheduled for release on PlayStation 3, Xbox 360 and PC in Australia and New Zealand on June 6 for more info make sure you follow @Rememberme on Twitter and Like Remember Me on Facebook.