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Grand Theft Auto V special editions announced and detailed

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Today Rockstar Games announced both Special and Collector’s Editions for Grand Theft Auto V which will be released alongside the basic edition on the PlayStation 3 and Xbox 360 on September 7th.

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The Special Edition which costs $79.99 comes with the following bonuses:

  • Full retail copy of Grand Theft Auto V;
  • Collectible SteelBook with Exclusive Artwork – features custom color and metallic treatments to bring out the detail of the Michael, Trevor and Franklin artwork created exclusively for this SteelBook;
  • Blueprint Map – exclusive, 21.5″ x 26.75″ map displays a blueprint view of Los Santos and Blaine County;
  • Special Ability Boost – Michael, Franklin and Trevor each have a unique special ability. With this boost, the special ability bar will generate 25% faster;
  • Stunt Plane Trials – single-player Stunt Plane Trials let players take on additional aerial challenges spread throughout Los Santos and Blaine County;
  • Bonus Outfits, Tattoos and More – Michael, Franklin and Trevor get bonus outfits in their wardrobes, character specific tattoos at tattoo parlors, and special deals from shopkeepers across Los Santos and Blaine County;
  • Additional Weapons – when visiting Ammunation stores in single-player, merchants will have special weapons in their inventory available for free: the Pistol .50, Bullpup Shotgun and melee Hammer
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As for the Collector’s Edition, it will cost $149.99 but come with a number of additional bonuses including:

  • Includes the contents of Grand Theft Auto V Special Edition
  • Grand Theft Auto V Security Deposit Bag with Logo Key – inspired by the heists in Grand Theft Auto V, this custom 10.75″ x 8.5″ money bag features a pop-up style lock and laser cut logo key to secure important items. The reverse side features a pressed Rockstar Games logo on the security mount with a framed ID window;
  • Grand Theft Auto V New Era 9FIFTYTM Snapback Cap – this exclusive New Era 9FIFTYTM cap features an embroidered Los Santos logo on the front, a stitched, black Rockstar Games logo on the wearer’s left side, a Grand Theft Auto ‘V’ logo applique on the opposite side, and snapback closure for an adjustable fit;
  • Custom Characters for Grand Theft Auto Online – get classic Grand Theft Auto characters to use within the Grand Theft Auto Online Character Creation System;
  • Unique Vehicles and Garage Property – players will instantly receive a garage to store custom vehicles. In single-player, the garage will be stocked with the 1930′s style Hotknife hotrod and the CarbonRS sports bike. In Grand Theft Auto Online, players will get the high-end Khamelion electric car.
  • Comes packaged in a collectible outer box featuring a foil embossed Grand Theft Auto V logo on the top and finished with a matte, scuff-resistant film lamination housing all of the contents.

It is also worth noting that anyone who pre-orders the game will gain access to the “Atomic Blimp.”

Interview With Projekt RED’s Konrad Tomaszkiewicz

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CD Projekt RED are best known for the Witcher series, the first of which we saw back in 2007. Following the success of the first and second title, the studio gained international acclaim, and are now back to bring us not just one, but two new offerings. We recently got the chance to speak to CD Projekt RED’s Project Leader, Konrad Tomaszkiewicz, to find out more about the much anticipated Witcher 3: Wild Hunt and the equally enticing ‘Cyberpunk 2077’.


CC: First of all, thank you for taking the time to speak to us. I’m very keen to learn more about the latest Witcher title and I’m sure that’s a curiosity shared by many of our readers. So to kick things off, what can you tell us about Projekt RED’s early days?

KT: Boy, did we have fun back in the early days. I mean, we actually have more fun now, but reminiscing about the “old days”… Well, it seems everything had this special glow back then. RED studio came into being in 2002 and began working on the first Witcher installment a year later. Back then, The Witcher 1 was the biggest-budget Polish game ever and, in a way, we were pioneering development on such a large scale in our country. We went big right off the bat – we cooperated with the Academy Award nominee and BAFTA winner Tomasz Bagiński, comic book writer Przemysław Truściński and, most importantly, Andrzej Sapkowski – the author of the Witcher book series.

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Don’t get me wrong – we had a fairly good idea how to go about making a game, but many things were new to us, especially the scope of what we wanted to do. We decided our first game would be an RPG, and a complex one at that, set in a grim universe, which isn’t necessarily the easiest thing to pull off. Still, we were doing what we loved, which is what gave us the fuel to keep going. After all, we were developing a game that we’d like to play ourselves. Eventually, The Witcher turned out to be a critical success, winning over 100 awards, as well as the hearts of RPG fans around the world.

CC: What games of old have inspired Projekt RED’s work?

KT: Definitely RPGs – we’ve got a full spectrum of role-playing fans here at RED. Whether it’s DOS-era dungeon crawlers, custom LARPs (including Witcher-themed ones), pen-and-paper games or Japanese RPGs on consoles no one has even heard of – I bet there’s someone at CD Project RED that has played them, mastered them and continues to play them to this day. We draw inspiration from all of these every day – singling out one or two titles that inspired us is just impossible.

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CC: We know Projekt RED best for the stunning Witcher series, what can you tell us about the upcoming ‘Witcher 3: Wild Hunt’?

KT: In a nutshell, The Witcher 3: Wild Hunt will combine all the things you loved about the previous games with open world exploration. A deep and mature story, emotionally-provocative choices and a gritty world full of social inequality – it’s all here and it’s more intense than ever. This time around, however, you’ll get to experience it in a world that you can traverse as you wish. Explore it on horseback or by boat, scale cliffs, swim through lakes – for the first time in the series, we provide gamers with this kind of flexibility of exploration. And it’s going to rock! Keep in mind, though, that we haven’t changed the series’ focus – yes, you can explore the world as you please, but we’re not forgetting what made the previous games such a success – the story is still key and it’s going to be our proudest accomplishment.

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CC: How important has the response from fans been in the development of Wild Hunt?

KT: Very. Something we always have in the back of our minds is why we’re actually making these games and who we’re making them for. How could we not listen to our players? We have a very active and supportive community, and the forums are full of great ideas, feedback and general chatter on do’s and don’ts from the gamers’ perspective. For example – Geralt himself has been and undoubtedly will continue to be one of our most discussed topics. We’ve been approached countless times about modifying his appearance: hair in ponytails or loose, cut long or short, with a beard or without – it’s all been subject to player scrutiny and we love every bit of it. We’ve also benefited a ton from gamers commenting on the games’ interface, quests and much more. Fans are our best focus-testers and that’s why we love them so much!

CC: Has there been talk of a fourth game? Or will this be the last in the series?

KT: I’d rather not dodge this question with a typical “yes, everything’s possible,” but that’s exactly the case – one of the fun things about making games is that nothing’s written in stone. Still, currently we’re only focusing on The Witcher 3: Wild Hunt and Cyberpunk 2077, so let’s leave talk about what the future might bring for another occasion.

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CC: What, in your opinion, drove the success of the first two Witcher games?

KT: I think it was definitely the approach we adopted. We consciously decided to open the genre to mature players and then proceeded to bring this vision to life. The Witcher games were never about just “running around fighting monsters and gaining experience points” – we always wanted to master storytelling and, well, that’s what we did. Backed by Andrzej Sapkowski’s great universe, we introduced a never-before-seen depth to how fantasy worlds can be constructed. One of the things we’re most proud of is how this world mimics the problems of contemporary societies – we’ve got social inequality, plotlines that tackle racism and other wrongs that you can see in the world around you. There’s no clear distinction between good and evil – our world is not binary, it’s focused on that big swath of gray between black and white. Tough choices generating real consequences at every juncture – that’s what secured us a spot in gaming dictionaries under “non-linearity”. The Witcher is not your typical story of orcs killing your family and you, the “it-just-so-happens” long-lost heir to the throne, slashing at everything you see out of vengeance. We delivered a compelling tale of a complex hero in a richly-developed world… and gamers got hooked!

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CC: What can you tell us about the inspiration behind your newest project, ‘Cyberpunk 2077‘?

KT: The Witcher universe is unique – we approach fantasy like no other game developer. A lot of the world is built on the tension stemming from processes that play out on a larger, societal level. These processes engulf individual characters, shaping them and prompting their actions. This is one of the things we love in the Witcher and, well, we saw a lot of potential to translate this dynamic to Mike Pondsmith’s Cyberpunk. His original vision stated “Cyberpunk is about the seductive qualities of corruption and decay… It doesn’t have to be dirty or grimy on the physical level. But on the psycho-social level, even the cleanest and most orderly Corp-zone should be rife with darkness and collapse.” That’s well in sync with how we perceive a well-constructed and engrossing game world.

CC: What can we expect to see in terms of gameplay? Will Cyberpunk make use of the Witcher engine?

KT: It’s too early to disclose gameplay information just yet. On the technical side of things, however, I can confirm that Cyberpunk 2077 is being developed on the REDengine. If you want to get a feeling of how it’s going to look like in terms of visual quality, keep an eye on The Witcher 3: Wild Hunt – we’re going to raise the bar for the whole genre with these two games.

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CC: Will this too, become a series? Or is this a standalone title?

KT: We’re not really into announcing sequels before releasing the main game. Let’s make one game and then talk about the possibility of others.

CC: What would you say separates Projekt RED from other development studios?

KT: It’s hard to answer that kind of question because I’m not objective – RED is the best studio on the planet *laughs*. Seriously though, we believe in our games, we believe in supporting them to give gamers a complete experience – The Witcher 2: Assassins of Kings received two major updates, 2.0 and an Enhanced Edition, for free. We don’t believe in DRM, so we cope without it wherever we can, and even though we develop games with the “it’s ready when it’s done” attitude and might seem a little tight-lipped at times about release dates and details on our works-in-progress, we still communicate with our community extensively. As far as the practical side of work at our studio goes, RED consists of people who not only like making games, but also like each other – this significantly improves the overall quality of what gamers can later find on the shelves. I know that sounds like something from a recruitment website, but in this case, well, it’s just the truth.

CC: What can we expect to see from Projekt RED moving into 2014?

KT: The quality we’re known for, massive amounts of new info and a great next-generation RPG.


And so our interview with CD Projekt RED’s Konrad Tomaszkiewicz comes to a close, but those wanting to find out more should visit CD Projekt RED’s official blog for the latest updates on both releases.

Combo Crew Released For iOS and Android Today

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Independent developer The Game Bakers have today released Combo Crew, a beat ’em up just released for iOS and Android. Starting today, the game can be downloaded for $1.99.  (iOS Download Here)  (Android Download Here)

Similar to games like Street Fighter and Streets of Rage, Combo Crew was designed especially for today’s mobile gamers. The touch controls are smooth and intuitive, so your fingers do the fighting with no virtual D-pad to get in the way. You’ll swipe over baddies to attack them, tap and hold to unleash a powerful combo breaker, tap the screen to counter and swipe with two fingers to perform special combos.

The single player mode stars a trio of heroes; video game obsessive Parker, martial arts master Gina, and action movie celeb Dolph, who are being held prisoner in a giant tower. They must face off against hordes of enemies in order to fight their way to the top. Players must master each characters unique fighting style and special moves, unleash crazy combo streaks, and try for a high score to win the gold medal.

In co-op mode friends team up to rescue and revive each other from KO. Best of all, the multiplayer is cross-platform, so iOS and Android users can play together as part of the same crew.

Emeric Thoa, The Game Bakers’ creative director says:

With Combo Crew, we wanted to recreate the fun of playing a brawler co-op with a friend on the sofa, but adapt this to mobile gaming. So the Draw Something style asynchronous multiplayer really made sense. And if your friends aren’t around, no problem, we’ve included ourselves on the friend list. So if you’re in a pinch, you can request a rescue from The Game Bakers and one of the developers will help you out!

The trailer can be seen below.

Xbox One’s Used Game Fee to Cost as Much as a Full Retail Release?

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As the dust settles on Microsoft’s Xbox One Reveal Event – to mixed reactions, more details have emerged on its controversial plan to place a fee on gamers if they want to play used games on their new Xbox One console.

But just how much will this “fee” cost for gamers? In an interview with Kotaku, Microsoft corporate vice president Phil Harrison indicated that the fee to play a new game on another console, unless the original profile is signed in, would be equivalent to the full retail price of the game in question.

Let’s assume it’s a new game, so the answer is yes, it will be the same price.

So is Microsoft killing the used game market? Kind-of-sort-of-not-really-but-maybe? We don’t know, actual concrete details on Xbox One’s ability to play used games is scarce at the moment.

Harrison went on to say that there would be a way to trade your previously played games online. Though he didn’t go into any further details than that.

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Microsoft has released a official comment on the used game situation stating that:

We are designing Xbox One to enable customers to trade in and resell games. We’ll have more details to share later.

Keep in mind that the system has just been announced and rumours and speculation are just that, rumours and speculation. So in the meantime we’ll have to wait a little longer until we know what the real deal is.

Meanwhile check out the rest of our Xbox One coverage.

Housemarque Announce Two New PS4 Exclusives

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Housemarque, the award winning developer of  titles such as Dead Nation, Outland and Super Stardust HD, announced they are hard at work on two unnamed PlayStation 4 exclusives. One has been announced as a ‘spiritual successor’ to the Super Stardust franchise.

Super Stardust HD was one of the early PlayStation Network hits. It was the first game to get trophies patched in and the first to run at 60 frames per second, and at 720p in each eye with its 3D effect too.

Housemarque’s CEO Ilari Kuittinen said that they are;

Super excited to be working on Sony’s next-gen hardware. The platform’s performances are enabling us to do things that wouldn’t be possible otherwise and we truly believe that better technology can lead to better gameplay.

He followed on stating that;

The more tools and resources we have at our disposal, the better. We can take advantage of the architecture of PlayStation 4 to create incredible visuals with direct impact on the way the new game feels.

No details were provided on either of these two games, but Housemarque teased that more news will be coming in the next couple of months. So hopefully we’ll get to see the Finnish studio’s new works at E3 and if not then surely  at Gamescom in August. Housemarque have consistently proven they can make a great quality game time and time again and these two titles are definitely something to get excited about.

The Archer in The Mighty Quest for Epic Loot

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The humour-filled free-to-play PC title from UbisoftThe Mighty Quest for Epic Loot, has received a new trailer dedicated to the Archer aka Blackeye Bowgart.

Developed by Ubisoft Montréal, The Mighty Quest for Epic Loot thrusts you into an outrageous medieval fantasy world called Opulencia where wealth, status and showboating are the name of the gam In this particular video, the Archer takes players through this land filled with crazy creatures and traps. You are able to see the Archer’s defensive tactics and abilities such as the dodging backflip, as well as his offensive skills, the majority of which involve arrows, naturally. His taste for fancy clothes and outfits doesn’t go unnoticed either, along with his “special bond with Chickens” (one can be seen perched on his shoulder above)

For future updates about the game and to register for the Closed Alpha, please visit the game’s official website.

Good Night, Good Luck – Warner Bros. Announces Dying Light

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Warner Bros. today announced their brand new upcoming IP being developed alongside Techland, who are renowned for their Dead Island and Call of Juarez franchises. The game is called Dying Light and will release in 2014 for Xbox One, PS4, PS3 and Xbox 360.

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dying-light-screenshot-01Dying Light is a first-person, action, survival-horror game set in a dynamic post-apocalyptic world filled with infected. What separates Dying Light from other first person horror games out there is that there will be a day/night mechanic in play that will drastically affect how you play. Daytime will be filled with exploration, finding supplies and crafting weapons to aid in the confrontations with the infected as well as other survivors amidst the turmoil. At night however, that’s when things get interesting. The infected grow more aggressive and more violent, but they are still nothing compared to the predators that stalk the world after sundown. It is up to the player to use all their skills and resources to survive until the morning sun pierces the heavens and offers protection for another day.

Warner Bros. have released a tag-line for the game that paints a grim and emotional message, and gives us a bit of an insight into what we can expect from the world of Dying Light.

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Hope Hangs by a Thread and Fades with the Light as Survivors Scavenge the Remains of Humanity

According to Techland CEO Paweł Marchewka; Dying Light will have players traversing a massive “truly dynamic open world” with the use of inventive free-running/parkour mechanics which will “allow for nearly unrestricted exploration and weapon-crafting to further enhance the action survival experience.”

With the game being built on Techland’s proprietary Chrome Engine 6, which was designed from the ground up to support the new console generation while also remaining available to the current market leading consoles, it wouldn’t come as a shock if these promises were squarely delivered on.

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Kevin Kebodeaux, Senior Vice President, Sales and Operations, Americas, Warner Bros. Interactive Entertainment (and man with quite possibly the longest professional title in existence) stated that:

We are excited to partner with Techland on Dying Light, which is an original gaming experience for next-generation consoles

He then went on to say:

The partnership with Techland allows us to combine their successful development capabilities with Warner Bros. Interactive Entertainment’s one-of-a-kind publishing expertise to deliver on this title.

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We reported just yesterday that Warner Bros. is always keen on providing their audiences with enough updates to keep us informed and hungry for more, so be sure to like their facebook page sure to stay tuned to Capsule Computers for all the Dying Light information as it comes to light.

Saints Row IV Box Art Reveal and Video Series

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Saints Row, as a franchise, has matured a lot to gain its own identity. Ironically, they did this by becoming so immature that the game stood out from other GTA clones. When the game was announced fans were ecstatic that the crazy levels were being bumped up yet another notch. The drip feed of info after the first reveal has been consistently freakish. Today Deep Silver brings us another lump of insanity.

The new box art is restrained by the Saints’ standards. It’s still pretty epic and that’s all that counts. Even better, a new video has been released that shows how the telekinesis power is going to work. This video (which you can watch below) is the first in the Hail to the Chief series. Hail to the Chief will show excerpts from the game in order to display the weirdest of what is possible in Saints Row IV. If this first video is anything to go by, Saints Row IV is going to being one freaking weird game.

Star Trek Online Release Legacy of Romulus Expansion

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Perfect World Entertainment and Cryptic Studios have announced the first expansion for  Star Trek Online is now live and free-to-play. In Legacy of Romulus fans may, for the first time ever, play as a Romulan or Reman through new story-driven mission arcs written exclusively from the Romulan Republic’s point of view.

Denise Crosby reprises her role as Empress Sela in a story arc that sees players diving deeper into the intrigue surrounding the destruction of Romulus. Along with the new story content and the introduction of new Romulan ships and enemies, the Klingon faction has also been updated with full level 1-50 progression.

Daniel Stahl, Executive Producer of Cryptic Studios said:

Legacy of Romulus is the first Star Trek Online expansion and we are pleased to be able to offer players and fans alike a chance to play as a member of the Romulan Republic during this crucial time. It’s an exciting time in Star Trek Online and with Romulus and Remus gone, players need to rise up and revolt against the oppressive Tal Shiar regime.

The trailer teaser can be found below, and a full list of the updates and patches included with the expansion can be found here.

See Shazam in Infinite Crisis

Infinite-Crisis-Shazam-01Turbine and Warner Bros. Interactive Entertainment have released the Infinite Crisis Champion Profile for Shazam, the superhero gifted with the powers of Gods.

The video, which can be viewed embedded at the bottom of this article, shows Shazam – an orphan named Billy Batson who transforms into this powerful warrior by simply uttering the same name – damaging and disrupting enemies with his lightning attack. This offensive manoeuvre forces the focus onto Shazam, making him a sort of defensive guardian for his weaker comrades.

Also check out his key art to the right and sign up for the Infinite Crisis closed beta here.