Home Blog Page 4500

WIN – Hanabee July Anime Releases

anohana-another
We have 3 copies of July 2013 anime releases from Hanabee to giveaway. We will be giving away the following:

Another on DVD and on Blu-Ray
Anohana on DVD

To win simply leave a comment below answering the following question and we’ll pick a lucky winner for each title:

Which Hanabee title do you want to win and why?

We’ll pick 5 lucky winners on the 31st of July. Make sure you use a  valid email when you register/post your comment so we can email you if you are one of our winners.

**SPECIAL NOTE**

Competition is open to AU Residents only.

Follow us on :

Twitter | FACEBOOK | YouTube | Google Plus | RSS

Check out our other Competitions here

Disney Infinity’s Play Sets Info Surfaces

disney-infinity-screenshot-04

Disney Infinity’s release is soon upon us, and I for one am excited. Promises of unlimited creativity and fun, coupled with Buzz Lightyear, Mr. Incredible and Phineas and Ferb have the inner child in me positively giddy. Disney has a way of inspiring that youthful joy in people, and Disney Infinity looks to offer this to everyone, no matter your age.

Last week, Disney showcased the game’s Toy Box Mode, and this week we are getting a sneak peak into the way that the game’s Play Sets will operate. Play Sets unlock all new adventures based on your favourite franchises, such as Monsters University, Pirates of the Caribbean, The Lone Ranger or the Incredibles.

You can play through these adventures on your own, or team up with three other friends as you battle enemies, solve puzzles, overcome the obstacles and plain and simply have an unimaginable good time. Take to the high seas as Captain Jack Sparrow, or speed through Radiator Springs as Lightning McQueen.

disney-infinity-screenshot-05

Playing in Disney‘s world is one thing, but making your own is even better! You can unlock toys, characters, buildings, weapons, gadgets and a whole plethora of other things that you can then take into the Toy Box. Once in the Toy Box, the possibilities are endless and your dreams are limitless.

Check out the video below, which showcases how some of the Play Sets will work. Disney Infinity is just around the corner, so be sure to stay tuned to Capsule Computers for all the news as it becomes available, and our review when the time comes.

MGS V: The Phantom Pain to be ‘Deeper and Darker’

metal-gear-solid-v-phantom-pain- (8)

Back at E3 2013, the Konami booth hosted Metal Gear Solid series Art Director Yoji Shinkawa as he answered some popular questions on the next instalment, Metal Gear Solid V: The Phantom Pain.

The video interview can be viewed embedded at the bottom of this article. Topics covered include working with the new Fox Engine, the tone of MGS V and Yoji’s favourite characters…lots and lots on his favourite characters. No offense to the interviewer Christine Ko, but she pretty much asked three variations on the same question. Regardless, for fans of the series, any new information is appreciated, so check it out!

Oh, and for those who are not faint-hearted, this Director’s Cut trailer is for you.

Gran Turismo 6 Demo Launch Trailer

ps3-e3-gran-turismo-6
Get your engines ready racing fans, the demo for Gran Turismo 6 has just launched and to coincide with the demo racing onto the PlayStation 3, a brand new demo launch trailer has been released highlighting the experience available to gamers interested in the sixth installment of Gran Turismo.

The demo launch trailer showcases Gran Turismo gamers becoming real life race-car drivers, highlighting the realistic racing experience on show in Gran Turismo 6. You can check out this new trailer below. Interestingly enough, if you download the demo you are entered into a competiton called ‘GT Academy’ which is a partnership with Nissan to find the best 5 Gran Turismo players and turn them into real life racers. You can download the demo now here on the PlayStation Store and get in with a chance to rip up some asphalt for real.

Namco Bandai to attend Anime Expo 2013

anime-expo-namco-bandai
Namco Bandai Games have just confirmed that they will indeed be in attendance at Anime Expo 2013 and presenting two panels at the expo based upon two of their biggest titles; Dragon Ball Z and Naruto Shippuden.

The Dragon Ball Z panel will focus on the upcoming game Dragon Ball Z: Battle of Z.  The Dragon Ball Z panel will be moderated by Urian Brown (SHONEN JUMP Alpha) and will feature Atsushi Minowa & Shuhei Sekii (Game Producers – DRAGON BALL Z Battle of Z), Christopher Sabat (DRAGON BALL Z voice actor) and Hisashi Sasaki (Former editor-in-chief of Weekly SHONEN JUMP).There will be prize giveaways at the panel as well. It will take place on Saturday July 6 from 10:00AM – 11:00AM.

dragon-ball-z-kai-season-2- (5)

The Naruto Shippuden panel will primarily focus on the legendary Ultimate Ninja Storm game series. The Naruto Shippuden panel will be moderated by Urian Brown (SHONEN JUMP Alpha) and will feature Daisuke Komoto (Game Producer – Ultimate Ninja series) and Takao Shimasaki (Editor, Shueisha SHONEN JUMP). Like the Dragon Ball Z panel, there will also be prize giveaways. It will take place on Sunday July 7 from 10:00AM – 11:00AM.

naruto-goku-feb- (1)

Anime fans will be able to check out demos for all the latest Namco Bandai titles including the hotly anticipated One Piece: Pirate Warriors 2, Tales of Xillia and of course Naruto Shippuden: Ultimate Ninja Storm 3. It goes without saying that Namco Bandai Games will have a great presence at Anime Expo 2013 in Los Angeles, California, on July 4-7, 2013 at the LA Convention Center.

Gettysburg: The Tide Turns to Kickstarter

Gettysburg-The-Tide-Turns-Screenshot-1.0

On the 150th anniversary of the Battle of Gettysburg, Shenandoah Studio announced that the iOS wargame, ‘Gettysburg: The Tide Turns’ is taking on board Kickstarter for support.

Based on the success of their previous project Battle of the Bulge, Shenandoah Studio is determined to reach the same high standards of generosity from Kickstarter backers, aiming to raise $20,000 before the campaign ends August 6.

The hex-based wargame brings to life the major Civil War conflict in Gettysburg and plans to feature:

  • Historical context and content
  • Beautifully rendered maps and interfaces in period style
  • Play as the Union or Confederates across the entire scope of the battle
  • Innovative movement system that randomises turns for increased tension
  • Online multiplayer via Game Centre
  • Available on iPhone and iPad
  • Different modes of difficulty for casual or hardcore players

The campaign will be live today, as of 9am EST (11pm AEST), however you can preview the draft project and share feedback with the designer Eric Lee Smith on Kickstarter.

NHL 14 Box Art To Feature Martin Brodeur

nhl-14-brodeur-01

EA Sports has announced Martin Brodeur, the New Jersey Devils Goaltender, as the winner of a fan voting campaign to select the cover star of the upcoming ice hockey game, NHL 14. Over 22 million respondents voted in a clash between Brodeur and Vezina Trophy winner, Sergei Bobrovsky.

It will be the first time a goalie is featured on the cover of the game series since John Vanbiesbrouck appeared on NHL ’97. NHL 14 will be available on September 12, 2013 in Australia and September 13, 2013 in New Zealand for the PS3 and Xbox 360.

Check out the new fighting system and deking system developer diaries released earlier.

Runaway: A Road Adventure iOS Review

Runaway-Road-Adventure-iOS-Icon-01

Runaway: A Road Adventure
Developer: Pendulo Studios
Publisher: Bulkypix
Platforms: iPhone (Reviewed), iPad, iPod Touch
Release Date: Out Now
Price: $5.49 (Available Here)

Overview

Fans of the point-and-click adventure genre will undoubtedly be familiar with the Runaway series. Developed by Spanish team Pendulo Studios, the original entry – Runaway: A Road Adventure – made its way onto PCs across Spain in 2001, before being localised for Germany, North America, the United Kingdom and the rest of the global market over the following few years. It followed the formula of Broken Sword to its own success. Now, Bulkypix have published an iOS port of the title. Will you want to take this adventure on your touch-screens, or just…runaway? (creative, I know)

Story

Brian Basco is a physics degree owner from Columbia, who was on his way to California to do his doctoral studies at Berkeley’s Applied Physics Department. But, Brian remembered that he forgot to pick up a book he’d ordered from a downtown bookshop in Manhattan and so he took a slight detour to do so before heading back onto the main road towards the West Coast. This decision leads Brian to discover – in his own words – “that your life can be turned upside-down in just one tenth of a second.” As he was driving through, a woman, panicked, ran out into the street and in front of his car, causing a collision between the two.

runaway-a-road-adventure-screens-010

Out of good conscience, Brian takes the woman to the hospital, where he learns that she – Gina – is being hunted for witnessing the murder of her Father, the guilty party being Mafia men who are after a crucifix in her possession. Why they desire this seemingly ordinary piece of wood is the question that drives Brian’s curiosity. From here, the duo embark on a journey to find its importance, whilst being pursued by the villains. The story takes some interesting turns and can be played through in less than 6 hours (not a speed-run). If you like anything in the vein of its inspirations – the aforementioned Broken Sword and Monkey Island games – then its structure and style of story-telling will be familiar, but enjoyable to you.

Gameplay

I’ve mentioned this before, but some would imagine point-and-click mechanics to be easily adapted and translated into the touch interfaces of our iDevices, but that’s not the case. Should it be? Quite possibly, but often times the simplest approach is made; tapping is the equivalent of clicking. Makes sense, right? Yet considerations such as surface size and touch radius aren’t made. Unfortunately, in Runaway: A Road Adventure, there are a few issues with the interface as it relates to this and a couple other aspects of gameplay. Firstly, tapping on objects should be easy enough…except when they’re bunched together and you keep accidentally selecting the wrong object that’s just too damn close to the one you want.

runaway-a-road-adventure-screens-008

A tap and drag “mouse-over” functionality would have been appreciated here, effectively mimicking a mouse cursor as you scan the foreground/background with your finger. Also, the text that tells you what you are interacting with is sometimes obstructed when dragging an item from your inventory – accessible by tapping on the box icon on the toolbar (with also includes a ‘clue finder’ button) at the bottom of the screen – unless you want to do so from the top of the screen; a much less natural way to play. An option to move that type to the top of the screen would’ve solved this admittedly minor problem.

runaway-a-road-adventure-screens

Otherwise, it’s nice to see the actual puzzles provide a challenge having not played the original release and knowing the solutions beforehand. And yes, I did use a walkthrough for some parts (bring on the noob jokes)…but mostly because some steps in a solution require specific interactions before the action needed would be enabled, even though the relevant items would already be in my possession. If I have a stamp and clay bowl, why can’t I just combine them to make the necessary mortar and pestle without engaging in one more line of conversation that I’ve already done before acquiring the ingredients!? But I digress…

Visuals and Audio

Visually, Runaway: A Road Adventure is very crisp and rich with colour. Now, it’s not one of those games whose graphics quality or aesthetic appeal degrades over time anyway – being that it was drawn and animated in the post-bit art era – but it looks great on the iPhone 5’s retina display nonetheless. Because of the reduced screen size, it can be difficult to spot certain items of importance, however.

runaway-a-road-adventure-screens-003

The original music and voice-track has been retained and re-used; the only disappointment of which is the fact that the recording quality has not been improved in any fashion. It’s a somewhat hard ask, but hearing the background static whenever a character speaks is not exactly pleasing to the ear. Then again, if you’re not an audiophile or the like, you may not have an issue with this at all.

Overall

Runaway: A Road Adventure on the iOS can be a significantly frustrating affair. On an iPhone or iPod Touch, your ability to select specific, smaller or more hidden objects can be extremely impeded by the smaller screen, especially when many objects are clumped together. The helpful clue finder alleviates some stress in seeing some of the more indistinct items in a scene, but an iPad owner would rarely need it, for at least exploring the scene through tapping is inherently more accurate in their case.

Simply pressing and dragging a finger over the screen to highlight interact-able objects as you hover over them, ala a mouse cursor, and letting go to interact with them has been implemented in point-and-click iOS ports before and would have worked wonders here. All that being said, everything else that made the game a cult hit – from the story, to the charm and puzzles – is intact, and with the bonus of taking the game on the go at a fraction less than the current digital PC version’s price, the game can be deemed worthy for those who have not yet experienced Brian and Gina’ s first journey.

6-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Call of Duty: Ghosts Will Have a Bonus Pre-Order Map

cod-ghosts-freefall-01

The annual Call of Duty train isn’t stopping this year, and Activision has unveiled a pre-order bonus incentive to ensure fans don’t miss it. Those who reserve their copy of Call of Duty: Ghosts at participating retailers will receive the bonus map Free Fall, featuring the new “dynamic map events” mechanic where the environment around the players constantly changes.

Free Fall is based on a collapsing skyscraper with intense close quarters combat and changing map geometry. You could be running past a set of windows and find yourself teetering on top of the fragile glass the next minute.

“Dynamic map events change the way players approach the game, and Free Fall does a great job illustrating this new mechanic,” says Mark Rubin, executive producer at Infinity Ward. “As the match progresses, the geometry of the world continues to change and players need to adjust on the fly or else.  It’s a really fun new feature that adds layers of strategy and constantly evolving gameplay options for players.”

Check out the single screenshot released for the new map below. Call of Duty: Ghosts will be out this year for Xbox 360, PS3 and PC on November 5, with a release on PS4 and Xbox One planned for later this year. If you somehow missed the latest footage from E3 have a look at some gameplay here.

cod-ghosts-freefall-02

Listen in as Mark Cerny discusses the Road to the PS4 at Gamelab 2013

PS4-Controller-01

If you have quite a lot of time on your hands and want to listen to one man, the PlayStation 4‘s lead architect Mark Cerny talk about his “Road to the PS4” which he discussed during the Gamelab 2013 presentation in Barcelona, Spain a few days ago.

As I mentioned, you may want to make yourself comfortable because the entire video, which can be seen below, lasts for forty seven minutes. But it is well worth it considering he not only talks about his career in the industry but also information on all four of the Sony consoles that have been released so far.