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Nabari Complete Collection Review

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Nabari Complete Collection
Studio: J.C. Staff
Publisher: Madman
Format:
DVD
Release Date: July 3, 2013
Price: $59.95 – Available Here

Overview
It is the 21st century in modern day Japan and some things never change. The ancient shinobi villages of Banten, Fuuma, Iga and Togakushi are still active and wage a secret war in the “Nabari” world. Ninja anime are a staple of both the shonen genre and the medium as a whole, often playing it safe within a historical or fantastical setting.

Nabari steps up to the plate and attempts to portray a ninja conflict set in our modern timeline with complex character interaction. Does it succeed in giving us a fresh look at the genre? Read on to find out.

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Story
Firstly, the unfortunate thing with Nabari is that while the soft and modern approach to the ninja aspect of the show sounds intriguing, it starts off with a whole slew of tired tropes. The high school protagonist Miharu Rokujou not only suffers from mysterious amnesia and happens to be an orphan, but he is also completely apathetic to what happens around him. A familiar archetype, but somewhat forgivable given Miharu’s innocent charm.

Moving on, it becomes known that the 14 year-old has an all-powerful secret art containing the world’s knowledge dwelling inside him. Known as the Shinra Banshou, its power is coveted by every member of the shinobi world and the possessor is recognised as the King of Nabari. Naturally, Miharu doesn’t care and wants to live a normal, if a little anti-social, life. He tries to keep this up even after he is attacked by ninjas who are beaten back by his teacher Tobari Kumohira and friend Koichi Aizawa.

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A hostile group known as the Grey Wolves hound Miharu in an attempt to steal the Shinra Banshou from him and use it for their own goals. With the help of Tobari, Koichi, a self-professed samurai girl Raimei Shimizu and various village leaders, our heroes aim to remove the curse and destroy it. Both the Grey Wolves and the good guys must look for the forbidden arts of the clans to find a way to do this. Thus begins a race from both sides to do what has never been done before, separate the curse, but for different reasons.

One of the most interesting aspects is the relationship between Miharu and a similar member of the Grey Wolves, Yoite, who uses a killing technique known as the Kira (think Fist of the North Star, “you are already dead”). Yoite is an unfortunate case of an extremely powerful character marred by angst and often contradicting beliefs. While this aspect of the plot is intriguing considering Yoite wants Miharu to end his existence using the Shinra Banshou, it becomes too dominant in the second half at the expense of everything else in the series.

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While the second half is undoubtedly more important, it’s also where Nabari’s is at its weakest. What precious few action scenes we had in the first half are cut down further in favour of needless exposition and supporting characters become increasingly unimportant and are content to simply standing and talking most of the time. It’s a shame because each character has their own mini plot line and and they’re often far cooler to watch than the main story.

Ironically everything seemed to work better when Miharu was emotionless as at the very least it was part his predictable, boyish charm. But when Nabari took a turn to the more deliberate, emotional storytelling it culminated in an ending that served no one. The build-up was slow, the confrontation was slow and inevitably the finale was uneventful. Sure everything wrapped up, but you’re left feeling like all you ate was air on an empty stomach.

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Visuals
Although Madman has just released this collection, Nabari first aired five years ago so don’t expect the crispness of more modern anime. Having said that it does manage to hold its own in this department and the experience is pleasant, almost soothing to the eyes. Some individual character design and great animation direction tops things off in a package few will complain. The only complaint I have is that it does look a bit too grey and brown and times.

The action scenes are nicely choreographed and are intense without going over-the-top. Each move that a character does is done with purpose and flair. I enjoyed the visual direction and the attention to detail of the few fight scenes more than other, more popular, ninja shows.

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Audio
Nabari’s musical score was quite nice, offering some peaceful melodies and unobtrusive ambient tracks composed of strings and flutes. The opening theme is uplifting, happy rock with a chorus that can get fairly annoying after a while. It’s even worse since this opening is kept for the entire series.

The voice acting was well done in both languages, with the English dub executing a smooth transition among all the many plot nuances that may otherwise translate poorly, particularly during the second half when Nabari becomes a lot more speech-heavy.

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Extras
This is a standard DVD release by Madman spread across four discs with no physical extras, but you do get textless songs, trailers as well as two episode commentaries by the cast. The latter of which gives us some welcome insight into the show’s characters.

Overall
A softer and slower take on the genre, Nabari isn’t your usual ninja show. While the story starts off on uncertain footing, it momentarily finds itself before falling into an emotional quagmire that does the rest of the show no justice.

It’s unfortunate because Nabari really isn’t that bad at all, largely thanks to a solid premise that tries to be different. A bunch of detailed and most importantly no-nonsense fight scenes, which is a rarity in these types of shows. What grabbed me were the genuinely entertaining side characters with intriguing back stories, who were often more fun to watch than the main characters. It’s just a shame that many of them are left forgotten by the end.

7-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Ravaged Zombie Apocalypse Review

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Ravaged Zombie Apocalypse
Developer: 2Dawn Games
Publisher: 2Dawn Games, Reverb Publishing
Platforms: PC (Reviewed)
Release Date: 17 October, 2012
Price: $14.99 – Available Here

Overview

Welcome to the Apocalypse fellow ghouls. On the menu are zombies, resource runs for fuel, a wide range of weaponry from blazing guns to chainsaws, vehicular mayhem and the choice between scavengers or the resistance. Ravaged Zombie Apocalypse is the new gritty and gruesome expansion to the original title Ravaged; offering players more gore and no mercy. However, there is a debate between whether 2Dawn Games addition of the aggressive Walking Dead rises to the expectations of other Zombie Mods. Should players be hungry for Ravaged Zombie Apocalypse?

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Storyline

The title is as unimaginative and predictable as the story: Ravaged Zombie Apocalypse. Unlike the in-depth narrative progression in Telltale’s successful Walking Dead Game, the premise for this online multiplayer FPS and survival-action game is more dependent on quick play (timed-matches) and well-defined objectives –whether you take on zombie hordes as the Resistance or enter the resource run as Scavengers in co-op or solo matches. Following the original Ravaged storyline, players can choose between the Resistance (freedom fighters) vs. Scavengers (murderous savages); where both teams are driven to collect the last of the Earth’s resources for survival during the catastrophic Apocalypse. However, due to the limited story development on either side; there is more incentive to destroy the universe than save it.

Gameplay

Ravaged Zombie Apocalypse offers a wide variety of options in the gameplay department, with five different modes for players to choose from; including new Zombie Survival, Resource Run Valley and Thrust Mode, as well as Capture the Resource and Hijack from Ravaged.

It was disappointing that the anticipated stand out mode, Zombie Survival, did not excel beyond the grave. The objective for players is to loot weapons, fuel and all the necessary vehicle parts to repair the escape helicopter for extraction, without being torn apart by zombie hordes in the process. Seems simple enough –yet players are only allowed one life and the level of difficulty ranges from hard to near impossible. Of course, it is always better to have a more challenging game; but in single-player it is especially hard to escape the death cycle with very limited fuel, ammo supplies and zombies that re-spawn from thin air after you’ve killed them.

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On the contrary, Resource Run Valley offers players the perfect rough edge and daring landscapes to engage in vehicular combat, between the Resistance and Scavengers. The most appealing aspect is racing for survival; where the fastest team to capture 50 fuel resources and drive through a series of checkpoints across the map wins the round. The fast-paced gameplay and combat style is great for co-op matches; one player drives the vehicle, whilst the other rides on top to shoot the opposition. If you manage to blow up your vehicle or get hit by a stray bullet, there is only a 10 second lapse before players can re-spawn back into the game. Conveniently, players can pinpoint where they wish to deploy from the map to another vehicle or their base point.

Depending on the team you choose and level of progression you make in the game, players can access different character classes, weapons and vehicle options. The Scavengers are hard-hitting warriors, bandits and assassins that specialise in deadly armoured machinery from tractor tanks to the gyrocopter and carry harpoon guns, tennis ball grenades, nail machine guns and hunting rifles. In contrast, the Resistance relies on a team of veterans, military support and weapon specialists to operate their heavy artillery, from their eight-wheel stryker to the mini helicopter and keep in supply combat shotguns, soda bombs, M249, M26 grenades and SCAR-L Assault Rifles.

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The competitive nature of the game is reinforced through the online leaderboard stats and ability to vote kick players, who aren’t contributing to the team, from the server during co-op gameplay. Although this function might discourage players from joining, it is a great way to allow dedicated players to reach their full potential and earn the victory and skill achievements they deserve.

Visuals & Audio

Although the Zombie animated visuals are not top-notch (up-to-date), the beauty of the visual experience for players lies within the stunning maps and distinctive landscapes; including the Grand Canyon, Dustbowl, Chasm, Ice Breaker, Asylum and Tank Hill, all of which have been devastated by the looming Apocalypse. Ravaged Zombie Apocalypse should be accredited for their fantastic audio and sound effects, put together by Matt Harwood, who was able to create an intense and ravishing atmosphere for killing zombies and savages.

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Overall

Ravaged Zombie Apocalypse is a mediocre action-survival game that does not quite reach the same level of success as their original title, Ravaged. The Zombie expansion does not factor in consideration for lower-skilled players and consequently does not provide an enjoyable gaming experience for everyone on the team. However, the Resource Run Valley and other CTR modes offered through Ravaged are really well designed and embrace a unique approach to apocalyptic warfare with powerful and addictive vehicular combat –that is very appetising!

6-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Amnesia: A Machine for Pigs Releasing Soon

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Frictional Games is coming up on the release date of their second instalment to the ‘Amnesia’ series, Amnesia: A Machine for Pigs. The game play will be very similar to the first instalment, Amnesia: The Dark Descent, although they have dropped many of the mechanics of the first game, they have changed and added many more to the mix also, It will still be played from a first person perspective.

The developers have stated that the core game play will remain the same as the game (the game is still horror based), however the level design is significantly different. The developers have also confirmed that the inventory function was also removed from the game, along with lamp oils and tender boxes.The game is going to feature many interlocked story lines, some in the present, and some even in the past. The game features beautiful visual work, and environmental designs, as well as another fantastic sound track, and brilliant ambient sound effects.

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Frictional Games has pushed the release date back multiple times due to them changing the entire game. It was originally going to be released Halloween of 2012, but it was going to be extremely short, and purely experimental. It was pushed back in order to make a full game, that the fans would appreciate and enjoy just as much as the first. Amnesia: A Machine for Pigs has now been set to release on September 9th, 2013 for the Windows, Mac, and Linux operating systems, for $15.99 at these distributors: Steam, GameFly, Gamer’s Gate, GOG, MacGameStore, and Desura.

Company of Heroes 2 Semoskiy Multiplayer Map Added

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Company of Heroes 2 multiplayer has just gotten a little bigger thanks to the release of the map Semoskiy. Players will receive the summer variant later today as soon as the game auto-updates in their Steam client, with a winter version coming September 10.

Semoskiy is based around the popular Semois map from the original Company of Heroes game. The new map has been rebuilt from the ground up on Relic’s shiny Essence 3.0 engine powering Company of Heroes 2.

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While I can appreciate the developers bringing over fan-favourites to the sequel, I’m hoping for some new map designs based on other or even existing locations on the Eastern Front.

We were quite impressed with Company of Heroes 2 when SEGA released it earlier this year for the PC, so be sure to check out our review.

New Open House and Trailer for ‘Mighty Quest for Epic Loot’

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Some great news has come in from Ubisoft for Mighty Quest for Epic Loot. They have confirmed that there will be a third open house which signals the start of a ‘Loot-o-thon’ allowing gamers to get a chance to preview the game while still in its closed beta phase.

The ‘Loot-o-thon’ is a challenge to players to get as much loot as they can, preferably of the epic variety.To partake in this open house ‘Loot-o-thon’ just head over to Ubisoft’s official Might Quest for Epic Loot website here to sign up. The open house will take place from today until 5.00pm on September 4th, 2013.

Not only did they confirm the third open house, but Ubisoft have also released a brand new ‘Mage’ trailer for the game which you can check out below for your viewing pleasure. Stay tuned for further updates on Might Quest for Epic Loot.

Killer is Dead now available for purchase in North America

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Today the next game from the mind of Suda51 and his team at Grasshopper Manufacture has hit store shelves courtesy of XSEED Games. Killer is Dead is now available for purchase throughout North America for the Xbox 360 and PlayStation 3. Every launch copy of the game comes with an 80-page hardcover art book, a soundtrack CD containing 25 songs, and the ‘Smooth Operator’ add-on content pack containing bonus in-game goods including ‘Gigolo Glasses,’ an alternate costume for Vivienne and Mika, a bonus ‘Gigolo Mission’ with Betty, and an entire additional episode with the vampiric Sebastian.

To learn more about the game and see whether or not it is worth your time, you can check out our full review of the game here.

New Console Screenshots for Farming Simulator Released

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Focus Home Interactive has released a set of new screenshots for the console version of Farming Simulator, showing tractors, livestock and some harvesting. Be sure to check them out below!

Giants Software is adding an American backdrop to the game which saw only European farms on the traditional PC platform. It will roughly double the size of the gameplay area and boasts new vehicles exclusive to the console version.

Interestingly, but perhaps unsurprisingly, DLC was also mentioned with “additional content that will add new vehicles” being promised by the end of the year.

Farming Simulator will be available on PlayStation 3 and Xbox 360, as well as the PlayStation Network for download, on September 5 in Europe and Japan. A release in North America is planned shortly after.

2K Drive Developer Diary goes Behind the Scenes

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2K Games have just released a brand new developer diary video for their upcoming and hotly anticipated 2K Drive game. The developers of the game are none other than the awesome team at Lucid, the same guys who brought you such titles as Blur and Project Gotham Racing.

With the developer diary video, the team at Lucid give us a behind the scenes look at this upcoming console-quality iOS racing game. You can check out the 2K Drive developer diary video for yourself below. Stay tuned for more information on this hot upcoming iOS racing title as it comes to light.

Charlie Murder Review

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Charlie Murder
Developer: Ska Studios
Publisher: Ska Studios
Platforms: Xbox 360 (XBLA)
Release Date:
Out Now
Price: $9.99 – Available Here

 

Overview

Ska Studio’s latest outing; Charlie Murder, is a punk-rock inspired, side-scrolling beat ’em up. Drawing inspiration from the arcade classics of old, and mixing them with some modern day RPG elements, a kick-ass soundtrack, and visceral, graffiti style art work, Ska Studios has allowed them to create a memorable experience that is not only worthy of the Summer of Arcade, but almost a must-have for any Xbox owner.

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Story

Charlie Murder’s story takes a while to show itself, and this can be a mixed blessing. It took a few levels before I had any idea why we were fighting hordes of the undead. The beginning stages of the game almost imply that it is a “just because” situation. This can turn many gamers off, but if you persevere the story starts to unfold and it is actually an enjoyable tale.

I think most people can relate to the feeling of a band breaking up. Either a band we love parts ways, or a band a friend of ours was absolutely obsessed with calls it quits. Charlie Murder is a story about a band who does just that, and about an old member who becomes so full of rage and angst that he becomes the embodiment of evil.

As you play through the game, you will be treated to flashbacks of the band member’s lives. These serve to paint a portrait of the life and timed of these punk rockers prior to them being hunted by demons. Many of these will portray the band in quite a bad light and make it difficult to sympathise with their plight.

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Gameplay

Charlie Murder has its roots squarely in the realm of old-school beat ’em up. Much like Breath of Fire, Double Dragon or even Scott Pilgrim before it, you control your character through various 2-dimensional stages, beating down enemies as you go. What really separates Charlie from his other well-known brothers is the slick RPG elements added in.

At the beginning of the game, you are given the option to pick your character. In most beat ’em ups this would be limited to a pallet swap, or maybe a few different attacks. In Charlie Murder however, it changes the game completely. Each character has their own class. Many of these classes will be immediately recognisable to anyone who has played an RPG before. The Shaman acts as a summoner, the Tank can take a lot of hits, and the Mage does magic related stuff. It is all pretty standard stuff for the genre, but its presentation puts it into a class of its own.

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As each character in Charlie Murder is a band member, all of their skills and abilities revolve around their chosen instrument. The Shaman is the bassist of the group, and he strums a wicked solo to summon his rolling saw blade of death, while the Minstrel screams into her microphone to damage her enemies. It all fits seamlessly together to create this unified world where everything makes sense.

Aside from general character class business, the game incorporates a slew of other RPG elements. Everything you would expect to be able to do in a modern RPG is here, from customising your character appearance and skills through various items, armor and gear, to upgrading certain stats like speed or strength.

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The sheer volume of enemy types is nothing to laugh about either. It seems that almost every enemy you face is unique and different. This extends beyond their appearance and even goes into how they move and how they attack. Everything from demons, and zombies through to ninjas are thrown into the mix, and yet somehow it all just seems to work.

Enemies aren’t the only thing that there are a plentiful amount of. Weapons and pick-ups scattered across the ground really mix up the game. Car tires, decapitated arms, giant AK-47s, grenades and tonnes more! Charlie Murder keeps the game fresh by constantly mixing up the enemies, the weapons and the item drops so that you are never bored.

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Visuals

Have you ever been walking past a wall or building that was covered in graffiti so good that you just had to stop and stare? That is Charlie Murder. The world and characters of this game all look like they were spray painted onto a wall by some incredibly talented youths. The art style has become a mainstay of Ska Studios games, but here it really gets a chance to shine.

The pseud0-graffiti art style is so awesomely done that you would be forgiven for thinking at a passing glance that there was little to no detail in the characters and levels. However, spend a few seconds looking at Charlie Murder and you will see an enormous wealth of fine detailing and life hidden in plain sight. Characters are surprisingly expressive considering they have no eyes, and the level design and backgrounds are filled with so much life, that you can imagine this world being real. Even unnecessary posters in the background are highly detailed and are just a pleasure to look at.

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One thing really does stand out in Charlie Murder, and that is the gore factor. The game is very visceral, and violent. As you carve your way through enemy after enemy, you will see very intricate blood stains litter the levels. A lot of the finishing animations and super moves are

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Audio

Charlie Murder features an absolute KILLER soundtrack, that is easily one of the best I have listened to in a long time. A bunch of punk rock tunes with some really Gothic influences make for a fantastic video game soundtrack. I always find the measure of how good a game’s soundtrack is if it would stand up on its own, without the game behind it. Charlie Murder does this to perfection. You could easily listen to the entire soundtrack without ever knowing there was a game attached.

Charlie Murder is another video game that lacks any discernable dialogue, and this means that you are left interpreting the tone and emotions of the game and its characters from the little visual and audio nuances. This is another area where Charlie Murder absolutely shines. I was never lost for what was going on, or how I should be reacting during my playthrough, which says a lot about the work that has gone into the game’s audio.

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Overall

Charlie Murder is a punk-rock, anarchist dream, filled with awesome graffiti-style art, and a killer soundtrack. The presentation is certainly only the icing on the cake though, as the game elements are rock solid. Taking the time-tested ‘beat ‘ em up’ formula, and modernising it with some interesting RPG elements makes for a game that is as fun to play as it is to watch.

9-5-capsules-out-of-10 

Capsule Computers review guidelines can be found here.

Killer is Dead Review

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Killer is Dead
Developer: Grasshopper Manufacture
Publisher: XSEED Games
Platforms: PlayStation 3, Xbox 360 (Reviewed)
Release Date: August 27, 2013
Price: $59.99 – Available Here

Overview
Make one odd game and the gaming community will be surprised that something unique has been released. Make a number of them and that is what gamers come to expect and after games such as Killer7, No More Heroes, Shadows of the Damned and Lollipop Chainsaw hit store shelves, everyone is keeping an eye out on Grasshopper Manufacture’s latest game Killer is Dead. Now with XSEED Games bringing the game to store shelves, is Killer is Dead everything that gamers have come to expect from the mind of Suda51?

Story
Killer is Dead takes place in a time where not only is travel to the moon available for many people, but demons and other creatures have also begun roaming the lands and lurking in human society. Thankfully, technological advancements have also given rise to cybernetic implants and body parts which not only make life easier for some, but also serve as useful killing weapons in the right hands.

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Players take control of one such man who is named Mondo Zappa, a recent hire at an execution office that is supplied and funded by the government to be the first line of defense against various threats. Though along these lines, the company also takes in numerous requests for assistance from the public which always revolve around Mondo having to travel to a different location in the world and slicing his way through numerous ‘Wire’ enemies before reaching his target.

Sadly, thanks to the nature of these scattered missions, the overall story is left in quite a mess. Many of the characters that players are introduced to, such as Mondo’s co-workers, play minimal side-roles in cut-scenes despite having pasts and various elements of themselves that could easily have been explored, if the game were longer and less protagonist focused.

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Thanks to the game’s focus on Mondo and his troubled past and internal issues as he makes his way through the various assassination missions which ultimately lead into a rather interesting storyline that, similar to Suda51 style, is quite crazy at times. The crazy nature of Killer is Dead’s story is weighed down however thanks to the scattered nature of the missions and untapped potential in the rest of the characters.

Gameplay
Outside of a certain side-mission, Killer is Dead is an action title with its gameplay focused almost entirely on Mondo’s combat abilities. Mondo’s primary weapon is his trusty sword while his cybernetic arm “Musselback” serves as a secondary weapon.  Interestingly enough, Mondo’s sword is able to absorb blood and can be used to not only strengthen Mondo but also give him a slew of abilities to quickly overwhelm his foes.

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At the beginning of the game, players are given only a rather basic set of skills and are left to simply slice and dice their opponents. The reason for this is due to the fact that the game takes its time to introduce the game’s combat system to players, although it doesn’t end up being too complex compared to some of the action titles on the market today.

Mondo can not only slice enemies with his sword, he can break opponents’ guards with his arm, block, dodge incoming attacks that, when performed correctly, lead to a powerful counter attack, “execute” basic enemies and eventually turn Musselback into numerous other weapons to aid his fight.  Using Musselback’s secondary weapon makes use of a blood meter, limiting their usage in combat but not by much.

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As players take out enemies, a gauge will keep track of your combo and if you manage to keep a relatively high combo meter when an enemy is weak there is a chance that you can “execute” them. Doing so gives players four options to execute the opponent, each one providing the player with a different item and giving players a chance to choose how they want to build Mondo as they make their way through the game’s missions.

Outside of the various boss battles and humanoid enemies you will face off against, the bulk of the enemies that Mondo faces down are called Wires which usually come in a rather basic vanilla form where they simply have to be taken out with standard attacks but thankfully their types are changed up occasionally with some Wires being armored or gigantic meaning that players have to change up their tactics to take them down.

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While the player advances through the game’s storyline, there are numerous side-missions that are opened up. These side missions retread old ground but give players new enemies to face off against and a different goal. Also if the player happens to find Scarlett in a level, she will provide the player with a challenge mission that can also be played for extra cash and a chance to take her on a date of course.

Also unlocked through playing the game are various ‘Gigolo Missions’ which are the aforementioned “dates.” These dates involve Mondo going out with a woman as players play a mini-game of sorts. In Gigolo Missions players must stare at the girls’ breasts or thighs when they aren’t looking and look them in the eyes when they are. If you happen to be caught staring then you can restore the mood by simply looking away, but you can fail if you blow it.

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These missions are rather easy to accomplish and are actually worth doing as they will reward the player with a new sub-weapon upgrade to Musselback. As for the content of the Gigolo Missions, nothing is actually shown once the player “seals the deal” and it is rather over-the-top and simplistic, giving those who enjoy that type of fan-service a chance to enjoy it while others can simply pass over these missions since they are not mandatory or deal with them as they are about as far from explicit as you can get unless you choose to make it that way.

Visuals
Sometimes all you need is style and Killer is Dead has that in spades. With a cel-shaded theme, the game is absolutely gorgeous to look at despite being limited with some rough looking character models. Everything in the game, from the characters to the levels ooze with style and it all flows together well with fluid character animations and a flowing combat system.

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Although the title has its fair share of repetitive corridors, almost every level that players venture through in Killer is Dead is set in a unique location with some rather off-the-wall themes for most of the levels. The enemies themselves tend to feel a bit repetitive but thankfully the game makes up for this repetition with some of the best looking boss designs that you’ll find in recent memories. Thanks to the visual style of the series, there are many eccentric and haunting looking creatures to face off against.

Audio
With Killer is Dead both the original Japanese voice track and the newly dubbed English dub are available for players to choose from right at the main menu and for the most part each track works rather well. The English cast fit the characters well, though Mika’s voice actress seems a bit too young sounding for a girl meant to be past her teens.

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As for the game’s soundtrack, it is rather standard for an action game with only a few noteworthy set-pieces for various battles and nothing else, meaning it is easy to forget about the music as you slice your way through enemies.

Overall
While far from complicated, the combat works well and there is a decent amount of content on display here since while the game only around seven or eight hours, challenges can be completed numerous times, there are a handful of unlockables available and levels can be played through on harder difficulties if you so choose. Killer is Dead features all of the quirks that one would expect from a Suda51 title with an interesting setting, gorgeous visuals and a decent cast of characters that set it apart from other titles, however the storyline is rather simplistic and disjointed thanks to the way the missions are setup.

7-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.