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FIFA 14 Mobile Review

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FIFA 14
Developer: EA Romania
Publisher: EA Sports
Platforms: iPhone (Reviewed), iPod Touch, iPad, Android
Release Date: Out Now
Price: Free/$5.49 for Premium Modes – Available Here

Overview

FIFA 14 by EA Sports has stepped foot onto the pitch, and this time it is free-to-play. That’s right, for the first time in the series’ history, you can download FIFA 14 for your mobile, free-of-charge. That doesn’t mean there isn’t a paid component or micro-transactions, although they are completely optional. Barring premium modes, players will be able to experience FIFA Ultimate Team, FUT Seasons (offline), EA Sports Football Club Match Day, Online Quick Matches and Friendlies and Penalty Shoot-outs. That is a lot of content, but without responsive, accommodating controls, they are nothing… so, does FIFA 14 on Mobile have that golden goal touch?…

Gameplay 

Understandably, FIFA 14 on Mobile is stripped down across almost all facets, but doesn’t lose too much functionality. Due to things like through-ball and lob options being lumped into the all encompassing pass button, shot-making may not be as technical. Thankfully, the A.I. takes distance – among other things – and appropriately adapts in the style of delivery, although when using the new Touch Flow control scheme, conditions change. i.e., through-balls can be purposely executed by tapping in front of a squad-mate. The issue with the touch-based controls is that sometimes gestures can get muddled and misinterpreted, and that run you wanted to make may just turn into a wasted ball, mistakenly kicked out of play.

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The above mistake, specifically, arises from not holding on a character that half-a-second long enough to select them, but continuing with the drag action that then becomes a strike instead. It can be learnt to be avoided. Also, for iPhone or iPod Touch users, keeping your finger pressed on the screen can be obstructive in itself. So, when choosing a player, drag your finger right to the end of the screen in the direction of play so it does not get in the way. If it becomes a problem for you, the floating joystick control scheme is available for you to use in its place. Aside from control options, there are numerous settings that affect gameplay, camera angles, audio and more. Want to turn off handballs and first-touch for instance? You can easily do that.

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The only disappointment I had presentation/settings-wise pertains to the restriction on camera when using Touch Flow controls. The camera height/angle can not be modified and is substantially pulled back in this case. In regards to modes, along with those listed in the Overview section of the review – which function in largely the same manner as their console counterpart – Manager Mode, Tournament Mode and Kick-Off can be “unlocked” with a $5.49 purchase. I came across an inconsistent bug where the game would crash upon an attempt to play my own matches in Manager Mode instead of simulating them, although this can surely be rectified in an update. On a side note, how smoothly an Online Match (which is free, mind you) runs obviously relies on the Wi-Fi connection of both participants, so you are bound to get fluctuating stability.

Visuals and Audio

FIFA 14 on mobile adopts a form of the series-wide revamped user interface, which is easily navigable. Being a mobile title, there is no use comparing visuals to the console versions; the quality of character models, stadiums, crowds and all the other smaller details will always be sacrificed due to the platform’s technical limitations. The important thing is, that it doesn’t get in the way of your enjoyment. Visual cues and representations of your swipes and selections are also clear, even on a smaller screen like the iPod Touch’s compared to the iPad’s. Just remember the tip I mentioned in the Gameplay section to avoid obstructing your own view of the gameplay.

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After you’ve played through the opening tutorial, you will be asked to download an audio track from five languages: English, French, German, Italian and Spanish. I have only listened to the English track because, well, I can only speak and understand English, and disappointingly, I’ve encountered instances where the commentators would speak the wrong lines at the end of a match, as if it was only the end of the first half instead. It’s also worth noting that the crowd is generally more quiet than you’d expect. The soundtrack features a good selection of 12 songs from the overall 37 included on console iterations that maintains the signature up-beat FIFA energy.

Overall

There will be a multitude of players happy solely with the F2P modes available here. Overall, the new Touch Flow control scheme works well, although gestures can sometimes be confused and result in unwanted actions. FIFA Ultimate Team is almost as addictive as its big brother console edition, and if you choose to pay the $5.49, Manager Mode – alongside Tournament Mode and Kick-Off Mode – should occupy quite a sizeable chunk of your playtime and make the purchase worthwhile. It’s not perfect, and although I’ve pointed out multiple flaws, they are nothing but nitpicks. You can’t ask for much more from FIFA 14 on mobile, especially when considering just how plentiful the free offerings are; definitely the best sports game on the platform.

9-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Tiger & Bunny: The Beginning Side B Review

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Tiger & Bunny: The Beginning Side B

Author: Masafumi Nishida
Illustrator: Tsutomu Oono
Publisher: Viz Media
Release Date: October 8, 2013
Price: $9.99 – Available Here

Overview
Tiger & Bunny: The Beginning may serve as an alternate introduction to the series, but the limited change in the intro provided in Side A, the full review of which can be found here, had little to offer readers. Now with Tiger & Bunny: The Beginning Side B, are there enough differences to warrant a look?

Story
Whereas Tiger & Bunny: The Beginning Side A recapped everything fans of Tiger & Bunny have seen before; Side B immediately takes the story on a different route. Following the events with the NEXT child, Kotetsu wants to try and strengthen the bonds between Barnaby and the rest of the heroes so he attempts to organize a little get together for them to chat.

Not only are we given a chance to see Rock Bison’s NEXT power for the first time, readers are also able to take a glimpse at the other heroes’ personalities before the group became a bit friendlier with one another. After Barnaby’s rough dismissal of the group, the heroes are called to capture a criminal that has stolen the Statue of Justice, a statue which symbolizes the people’s trust in their heroes.

However this criminal also happens to be a NEXT and his ability quickly gives the heroes more trouble than they bargained for. To make matters worse, thanks to Barnaby’s rough interaction with the heroes earlier in the day, the group refuses to work together despite being pushed to the point where the criminal may escape.

Thanks to the new storyline this time around, readers are given a brand new chance to see the heroes in action as well as a new side of them. A few pieces of information concerning Barnaby and Ouroboros are provided and Part B also serves to drive home how, while Kotetsu and Barnaby may not get along, at least Kotetsu is willing to go the extra mile to put some faith in his partner. After wrapping everything up nicely, Part B ends with the heroes being a little closer together and Barnaby actually giving Kotetsu the time of day.

Artwork
As before it is worth noting that the artist between the original manga and Tiger & Bunny: The Beginning has changed and while characters still feature the same appearances, this version of the manga also features more detailed outfits and hero suits. There are no two page spreads in Side B but there are a handful of great looking scenes where the amount of detail put into the characters and backgrounds are delightful.

The various sponsors on the hero suits are still not included and despite being broadcasted on Hero TV, many of the little visual touches that come from that broadcast were not included in Part B. As for Viz’s handling of the translation, sound effects and text translation is clean and does not affect the artwork in the slightest.

Extra Content
Similar to Side A, Side B has no extra content included within the release outside of the cover art that is meant to be paired with Side A.

Overall
Naming these volumes Side A and Side B was an apt choice as, at least storyline wise, they are like night and day. While Side A was almost entirely redone content, Side B’s focus on an entirely new criminal and highlighting more of the heroes and their interactions with one another offers a delightful read. Pair that with impressive artwork and Tiger & Bunny: The Beginning Side B is certainly worth picking up.

8-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Tiger & Bunny: The Beginning Side A Review

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Tiger & Bunny: The Beginning Side A
Author: Masafumi Nishida
Illustrator: Tsutomu Oono
Publisher: Viz Media
Release Date: October 8, 2013
Price: $9.99 – Available Here

Overview
Despite being animated back in 2011 and being rather successful, Tiger & Bunny has not been given a second anime season. There is some hope however, as two movies were planned for release and now that the first movie, Tiger & Bunny: The Beginning has been released and is making its way overseas, Viz Media is also bringing the manga adaptation of the movie over to North America as well. Does Tiger & Bunny: The Beginning Side A kick everything off with a smooth start?

Story
In the world of Tiger & Bunny, there are people who have developed special superpowers called NEXT. The origins of these mutations are unknown but while some people live normal lives with these abilities, others have taken to a life of crime. To combat super powered criminals, super powered heroes are needed and Hero TV has created a program for that exact purpose.

Hero TV is a television series broadcast throughout Sternbild City, the setting of our story, where heroes are recorded as they take out criminals. Heroes gain points for saving civilians, capturing villains, arriving first to the scene of a crime and other accomplishments and every year the hero with the most points is crowned the “King of Heroes.” Since heroes are also sponsored by companies in an effort to advertise themselves to the public, this title is coveted by both heroes and companies alike.

Kotetsu Kaburagi, also known as the veteran hero Wild Tiger has been in the game for a long time and despite his power to increase his physical abilities hundredfold for five minutes, his sense of justice doesn’t mesh well with the producers of Hero TV and he spends most of his time languishing in the bottom of the rankings with almost no popularity.

When his close friend Ben tells him that Kotetsu’s sponsor has been sold to another company, Kotetsu is stuck forming Hero TV’s first ever hero duo with newcomer Barnaby Brooks, the man who shares the same powers as Tiger and recently embarrassed him. Side A follows these two from their first meeting to the end of the skating rink event, allowing readers to see how these two seem incapable of working together thanks to their goals being practically night and day.

Now, it is worth noting that Tiger & Bunny: The Beginning is pretty much a reproduction of the first few episodes of the Tiger & Bunny anime with a number of new events that take place. Almost all of these new events are focused in the second half of the movie, meaning that Side A is almost an exact replica of what readers have already found in Tiger & Bunny Volume 1.

Unlike Volume 1, more characters surrounding Kotetsu are introduced, including his family and his former employer.  Side A also touches upon Kotetsu’s wife and provides a brief appearance of the Ouroboros logo and Barnaby’s obsession with it. Unfortunately some minor details have been left out thanks to this, but for the most part everything remains very much the same, with a bit of action here and there as well as some comedy between Kotetsu, the other heroes and the beginning of his partnership with Barnaby.

Artwork
It is interesting to note that Tiger & Bunny: The Beginning’s manga volumes are handled by a different artist than the manga volumes. Tsutomu Oono handles the artwork this time around and while the art style is very similar, it is clear that more detail has been put into designing the character’s clothing and suits this time around. This makes a few notable moments, especially the occasional two page spread, very impressive looking.

Unfortunately the various logos and advertisements are still stripped from the characters, but there is a certain sense that the artist put more effort into trying to replicate the feeling of the movie and highlighting the Hero TV aspect as the scores earned while attempting to capture criminals are shown at the forefront and are less obscured.

As for Viz’s handling of the text, sound effects are all cleanly translated with no interference with the artwork and anytime that text is placed directly over a picture there is little obstruction to the artwork.

Extra Content
Unfortunately Side A is a bare-bones manga volume with no extra content included. This means that there are no character sketches, color pages or even notes from the artist or editors.

Overall
Tiger & Bunny: The Beginning Side A is an interesting start to this version of the introduction to the Tiger & Bunny series. That being said while it does introduce a few new characters and plot points early, the story of Part A follows the same exact path as we’ve seen before. While the artwork may be more detailed this time around, it does little to alleviate the repetition Side A has to offer.

5-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Kingdom Hearts HD 1.5 ReMIX ‘Disney’ Trailer

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A brand new trailer for the recently released Kingdom Hearts HD 1.5 ReMIX has made its way online and it is all about Disney. The trailer serves as a reminder that Kingdom Hearts is a crossover game with Disney and in fact features many Disney characters and locales.

If you are new to the Kingdom Hearts franchise, the trailer below will give you a great idea of what the series is all about. Here’s a hint: Disney. Kingdom Hearts HD 1.5 ReMIX is a great entry point into the series for newbies and an awesome nostalgia trip for long-time fans.

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Kingdom Hearts HD 1.5 ReMIX is available now exclusively for PlayStation 3. Be sure to check out the trailer below and pick up the game at your own discretion.

Foul Play Review

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Foul Play
Publisher: Mastertronic Group Ltd.
Developer: Mediatonic
Platforms: Xbox 360 (reviewed), PC
Release Date: September 18, 2013
Price: $14.99 – XBLA; Steam

Overview
A quick glance at this title will have many indie gamers instantly wondering if Behemoth had some sort of involvement. While Foul Play may look like the adoptive brother of Castle Crashers, it has been created by developer Mediatonic in Great Britain. Other titles that you may or may not recognize are Amateur Surgeon 2, Superbia, Monsters (Probably) Stole my Princess, Who’s That flying?, and Robot Unicorn Attack (Evolution). However, this is the first time the British based developers have taken on a side-scrolling brawler as a project. Let’s take a look at how they did.

Story
Foul Play certainly operates unlike any game that I have ever played. Setting itself apart from other side scrolling brawlers is actually the presentation of the title’s story. Once the game opens we are welcomed to the abode of Daemonologist Baron Dashforth and his most trusted sidekick Scampwick. Yet what we are witnessing is a stage set for Baron’s most incredible adventures filled with hired actors to provide memorable battles. Each act of Dashforth’s life yields new acquaintances as well as new obstacles for the player to overcome thanks to a young boy in the front row…

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The context of the background story means to be humorous in its delivery and is quite noticeable immediately. When you have the play’s janitor randomly appearing in the background – not doing his job, you are made aware that the play is simply a performance in itself and you are the one to deliver the excitement to the audience.

Gameplay
Side scrolling brawlers tend to be plenty similar with one another, and this section will help distinguish if Foul Play has extraordinary characteristics. Finding differences came easy as Foul Play leads an alternative look towards the user interface, multiplayer, and inventory/weapons. Health is technically non-existent as your character’s existence thrives off of the audiences’ mood. By performing subsequent hits on enemies you attain higher combos which pleases the crowd and increases your mood meter. However, taking too many hits can result in a very unhappy audience with your arse kicked off the stage. Actors portraying enemies have a set life counter to them, but the player does not see this.

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Multiplayer is essentially the same in theory – being able to join another person online or play co-op offline. But players like myself want the whole package deal. Side scrolling brawlers give off the visage that you can have four players on one screen playing at once. This is an aspect that Foul Play does not include, and I can safely guess due to story direction. By creating a sidekick – Scampwick – the game’s story portrays two adventurers with dialogue that cannot be as appreciated with a third or fourth player.

Another attribute that may alter a gamer’s view of the title is that there is not a true inventory nor additional weapons to be attained. The cane and broomstick are what you get – not saying you cannot beat someone senseless with these… Considering the inventory, you may equip two charms/squabbles that you have attained prior to entering a performance. These items can be attained by performing all three goals listed next to the chosen act. Such goals could ask you to “Kill the Leader Last!” or to “Find the Second Mate! under 5 minutes”. In addition the squabbles will grant you bonuses like “+3 bonus for combos on successful block”.

Both negative and positive, the game can be completed by using the same move list repetitively. By pressing (Y) multiple times in a row, Dashforth performs an uppercut swing with his cane and continues the upward motion by jumping whilst swinging – twice if you button mash – and then lands a blow on the ground ending the attack chain. By doing this attack alongside your guard (B), you can utilize only these two buttons and complete the game. New attacks can be learned, but you will find your favorite combo and just bloodstain your controller there.

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Difficulty settings are not present in Foul Play. With that being said there are accomplishments and goals that can be reached by completing tasks in a certain amount of time or by performing move combos. After completing the game an initial time, you may challenge yourself to garner a 5 star rating in each act or to complete each of the three goals given. There are plenty of collectibles to keep your interest generated while maintaining a fun brawling title for you and your plus one.

Visual
Visuals tend to make a title attractive or memorable, and such attributes are found in Foul Play. Let’s first start off by looking at the main character Baron Dashforth. As I began playing my wife decides to chime in and ask me, “is that the Monopoly guy?” Now if I were to ask her a few weeks from now what game I was playing, she wouldn’t have a clue. But all I would have to say to jog her memory would be, “remember? It had that Monopoly guy.” (Foul Play = Memorable)

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Both characters and environments have been implemented well according to the “play” theme. While experiencing each act you are subjected to new visuals in both stage setting and non-playing characters (NPCs). Mummies, werewolves, pirates, and more are all part of the intrinsic play and thus demands acts to dawn the appropriate attire. For flying enemies straps can be seen propelling their movements in the air. And the outfits provide a comical approach as well considering you can see individual actor’s heads within certain attire (i.e. werewolves, gargoyles).

One negative look on the visuals is that the stage itself is constantly changing, but the audience also shifts. Now are there mechanics such as a treadmill set up to allow this to happen? Since everything else has been made transparent to the gamer, a bit more commitment could have made this game nearly flawless in delivery. Such instances with daemon bosses can be noticed as well where special powers seem to be caused by actual daemons rather than actors. Otherwise the developers were too trixy for their own good.

Audio
Perhaps most interesting about Foul Play is that while every action is being “acted” out, the enemies themselves do not actually die. Instead of dying, actors fall to the ground and appear to be dead. Grunts in junction with cane/broom whacks propel this sense of “killing” yet none are killed in the process. I felt reprieved when I noticed that these characters I thought to be dead were – not so secretly – crawling off stage. Sound effects definitely enhanced the feeling of dishing out a lot of damage but fooled me to believe that the characters were dead.

Overall
Mediatonic has done well with Foul Play by making the title attractive, addictive, and memorable. Though the game may have some attributes that could be more desirable, this button mashing brawler will keep you up all night. Throw a partner into the mix, and you will certainly have a blast beating up some pretend baddies with a cane and broomstick!

8-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Yowamushi Pedal to be streamed on Crunchyroll

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Get ready to ride! Crunchyroll have just announced that they have acquired the rights to stream the upcoming Fall 2013 anime series Yowamushi Pedal.

Yowamushi Pedal is a sports anime with a focus on competitive cycling, a topic that feels fresh in the sports genre. The series will be available to stream in United States, Canada, Caribbean, South Africa, and Central and South America starting October 7th, 2013.

The series is based upon Wataru Watanabe’s manga of the same name which began serialization in Weekly Shonen Champion magazine all the way back in 2008.

Be sure to check out Yowamushi Pedal on Crunchyroll when it begins streaming on October 7th.

Hanabee licenses La Storia della Arcana Famiglia

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Hanabee Entertainment have just announced that they have acquired the license to distribute 2012 anime series La Storia della Arcana Famiglia. The series is set within the exciting world of the Italian mafia and blends action and romance for what is amounts to a highly entertaining 12 episodes of anime.

La Storia della Arcana Famiglia is slated for release on DVD and Blu-Ray on December 4th, 2013. Hanabee’s release will include both English and Japanese language audio. The standard retail price for the series collection $59.99 for DVD and $64.99 for Blu-Ray.

With this release Hanabee’s impressive range of titles increases once more. Be sure to let us know what you think of this announcement in the comments section below.

FIFA 14 Now Available in Australia

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EA Sports FIFA 14 is now available across Australia for all current-gen platforms and handhelds, in retail and as digital downloads through Origin. The demo of the latest entry in the immensely popular football franchise garnered the highest number of players in the series history with over 5 million worldwide, and reviews so far have been glowing, with 32 review scores of 9 out of 10 or higher, including five perfect scores.

In terms of metrics, the number of fans who have played the demo has increased 7% year-over-year, while the number of fans using the FIFA 14 Ultimate Team Web App, which enables fans to start crafting their ultimate team pre-launch, attracted 1.35 million players – up 86 percent year-over-year – and over 830,000 daily active users. EA Canada continuously improves upon their goal-winning formula with each iteration, and clearly this year seems no different. And of course, when the EA Sports Ignite powered next-gen versions release this November, the title will become even more impressive. For those who are unaware, check out its main features:

• Precision Movement—Now every step counts as players plant, pivot, cut, and shift momentum with the agility and explosiveness of real athletes. Player acceleration and deceleration is more realistic with a game-changing effect on gameplay.  Players feel more grounded, agile and athletic, and manage their momentum with distinct foot plants and push-offs, delivering the authentic motion of professional players.

• Pure Shot— Shooting has been transformed. Players have the intelligence to adjust their stride and approach angle to find the best position for hitting the back of the net. Well-hit balls feel satisfying and goals are rewarding.  As well as quality strikes, players can now shoot while off balance or rushed.

• Real Ball Physics— Strike the ball with more force and finesse. Realistic ball physics now determines the trajectories of balls in game, enabling players to strike the ball with force from distance, drill low rising shots with accuracy, and blast dipping or swerving shots, just like real players.

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Protect The Ball—Fend-off and block defenders from the ball while dribbling at any speed. Protect the ball from opponents to control play through midfield and dictate the pace of the match.  Plus, out-muscle opponents for position before receiving the ball, then turn defenders to carve out opportunities.

• Teammate Intelligence— Better decision-making delivers tighter, smarter marking and improved run tracking. Defenders recognize opportunities to provide support and win back possession. Attacking players have new ways to outsmart their opponents and break down defences by creating space for themselves, running along the backline and checking their pace.

• Sprint Dribble Turns— Utilize quick, explosive cuts and turns to beat defenders one-on-one while sprinting with the ball. Players can move in any direction, preserving their natural momentum and maintaining possession of the ball.

• Variable Dribble Touches— The First Touch Control of dribbling varies a player’s touch when dribbling with pace.  Skilled players have the touch and control to stand out while less skilled players will experience fewer perfect touches and more uncertainty dribbling, creating opportunities for defenders to win back possession, and placing emphasis on building play through midfield.

• FIFA Ultimate Team—Create your own unique squad of stars to play your style of soccer.  Ultimate customization is possible with all-new Chemistry Styles that make every player and every team unique. Like real-world soccer, chemistry influences a team’s performance so building ideal chemistry within a squad enables a team to perform at its best. Each Chemistry Style has a unique effect on the way a player performs by enhancing different player attributes. Different styles can be applied at every position. Plus, test your talents in the popular Seasons mode—now expanded to 10 divisions— or in online single games and tournaments.

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FIFA Ultimate Team Legends—Craft your ultimate dream team with a mix of legendary players—including Pelé—competing alongside today’s stars only on Xbox. Each Legend will have unique attributes that will showcase the skills and flair that made them legendary at the height of their careers, and may be included in Gold Packs or available through the Transfer Market beginning with the launch of the Xbox One.

• Skill Games–A competitive practice mode to learn or master the fundamental skills necessary to compete at FIFA 14.  Become a better player, faster, no matter what your skill level, competing against yourself or friends in all-new mini-games.

 Co-op Seasons Mode–Play with a friend online against two other online friends anywhere in the world in 2v2 ranked online play, trying to climb up to Division One, win a League Title and achieve greatness together.

 Match Day Online–Match Day has been expanded to Seasons and Co-op seasons, completely connecting fans playing online to the football season for the world’s top leagues, with player form changing throughout the season based on real-world events and performances.

• Career Mode— Search for talent year-round with the new Global Transfer Network that brings the world of professional scouting to life. Develop and refine your own scouting network. Evaluate players to uncover the attributes of ones who could bolster your squad during the transfer windows. A new hub delivers easy navigation, fewer interruptions and live scouting reports.

Our review of FIFA 14 on Mobile will be up imminently, will the console review coming shortly after.

Viz celebrates My Neighbor Totoro’s 25th Anniversary with two releases

Totoro-Picture-Book-25th-Anniversary Earlier this year, the 25th Anniversary of Hayao Miyazaki‘s release of My Neighbor Totoro rolled around and now Viz Media is going to celebrate this anniversary with the release of two My Neighbor Totoro products under their Studio Ghibli Library imprint.

My Neighbor Totoro: The Novel is exactly as it sounds, a novel of the movie which costs $17.99 and the My Neighbor Totoro Picture Book that will run for $19.99. This picture book contains full color illustrations and artwork taken directly from the movie. This updated version of the art book features a new cover design and gives families a second chance to relive the magical adventures of the movie. Both books will be available for purchase on October 1st.

Magic: the Gathering’s Theros Set Has Arrived!

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Welcome Planeswalkers! Today is a special day for all Magic: The Gathering fans out there, as the first installment in the highly anticipated Theros Block of cards is officially released. After last week’s prerelease, the Theros set is available now on store shelves and all of the cards are also tournament legal in standard format competitions.

Theros is a set that is heavily inspired by Greek mythology. Gods, heroes and even a Trojan-Horse inspired creature all work together to create an awesome theme, and now you can be a part of it.

As with all new Magic: The Gathering sets, the release of a new set is followed with a launch weekend. Starting from tonight, players can head down to their local game store, use the Theros cards and hopefully win some prizes. However, unlike previous sets before, players who attend the launch weekend can now participate in the second quest along the Hero’s Path.

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The Hero’s Path continues on after last week’s prerelease, and this time players who participate are able to check out a puzzle that will be hanging on their store’s wall. This puzzle contains within it a clue to a creature from the Theros set. Solving the puzzle will award players with another Hero Card, which can be used to face down the mighty Face the Hydra challenge next month. (Don’t worry if you didn’t participate in the prerelease, as anyone can join in on the Hero’s Path at any time).

Theros is the first of three sets in the Theros block, and is a large set containing 249 cards. Like other sets, you can grab booster packs, intro decks, event decks and even fat packs, so be sure to get in on the ground floor of the mythology-inspired set that everyone has been asking for. If you are not sure where your nearest gaming shop is, then click here to find one.

If you want to know more about the way the Hero’s Path of Theros will run then click here. If you can’t make it to this weekend’s event, and you still want to get your Magic fix, you can download Magic 2014: Duels of the Planeswalkers for Xbox 360, PS3, PC, iPad and Android devices. Remember that for all the Magic: The Gathering news as it becomes available, to stay tuned to Capsule Computers.