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Saint Seiya: Brave Soldiers ‘God Cloth’ Trailer, Screens and Details Released

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Namco Bandai has shared a set of new media and info regarding the upcoming Saint Seiya: Brave Soldiers title. New game modes have been touched upon and a trailer with screenshots has been released. Be sure to check them out below.

The Galaxy War mode takes a page out of the Saint Seiya manga’s Galactic Tournament, allowing players to organise single-elimination tournaments against several opponents and difficulty levels.

The Survival mode has you battling for your life in a series of difficult fights with specific challenges that recover your HP bar.

Saint Seiya: Brave Soldiers is coming to PlayStation 3 as a PlayStation Network download title for North America on November 27. Europe and Australasia will be getting a retail release on November 22. Make you’ve seen the previous Hades trailer also.

Prince of Persia: The Shadow and the Flame Now Available for $0.99

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Beginning today, the 11th of October, and ending on the 15th of October the Android and iOS game Prince of Persia: The Shadow and the Flame will be purchasable for the real low price of $0.99. It is developed by Ubisoft Prune and the game follows the original Prince of Persia game’s storyline which was actually released twenty years ago.

The setting of the game, thought, takes place after Ubisoft Prunes other mobile title “Prince of Persia: Classic” which was very successful on it’s release and throughout it’s run. Ubisoft Prune have stated that Prince of Persia: The Shadow and the Flame will allow players to thoroughly explore various “State-of-the-art” environments while enjoying fantastic 3D graphics alongside intuitive controls designed for touch-screens and, for $0.99, why would you pass up the chance to get your hands on the game?

Remember: The sale goes from today until the 15th of October so you better get in quick! Click here to grab the game from the iTunes App Store for iOS Devices or click here to grab it from Google Play for Android Devices.

Titan Comics Announce New Titles at NYCC

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We knew that Titan Comics were going to make a big showing at this year’s New York Comic Con, and now they have officially announced a slew of new comics that will be hitting store shelves in 2014. The titles announced at today’s event include:

 

Sally of the Wasteland (by Victor Gischler) – an adrenal grindhouse-flick styled book

Girl 1 (by award winning Noel Clark) – A Superhero thriller

Ordinary (from Rob Williams and D’Israeli) – a quirky anti-cape tale

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In addition to the new books, Titan also announced new collections to their “deluxe” library, including:

Snowpiercer – A stroy about a postapocalyptic train that can never stop, and who’s thousand carriages are responsible for housing all of humanity. This story has recently been adapted into a ilm starring Chris Evans, so you should be sure to check it out.

Johnny Nemo – The definitive edition of the existentialist hitman satire story from industry legend, Perer Milligam.

The Complete Cholly & FlytrapWhich collects the entire epic story, as well as all the bonus shorts and additional content.

Springheeled (by David Hitchcock) – A Victorian horror adventure for lovers of the genre, and finally;

The Four Horsemen of the Apocalypse (Michael Mendheim and Simon Bisley) – A gnarly skull-crushing tale.

We don’t have a tonne of info on these books yet, but We have attached a few preview covers below for you to check out and get you excited. These books aren’t set to launch until next year, so for all the Titan Comics news as it becomes available, be sure to stay tuned to Capsule Computers.

Space Dandy Main Cast Announced

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Space Dandy” is Shinichiro Watanabe’s – creater of Cowboy Bebop and Samurai Champloo – next “big thing” and even though we’ve barely seen anything about it, apart from a quick trailer and some official character art, we’ve just gotten wind of the voice actors and actresses who will be taking up the roles of the main cast and, from what I’ve just read briefly, they’re damn good.

Taking the role of Dandy himself in the Anime will be none other than voice actor Junichi Suwabe who you may know as Vergo from One Piece, Greed from Fullmetal Alchemist, Grimmjow from Bleach or any other of the big roles he’s done.Taking the role of the vacuum cleaner robot QT will be Japanese pop idol Uki Satake, the role of Meow will be played by Hiroyuki Yoshino who is the voice behind Allelujah Haptism from Gundam 00 and the role of narrator for the series will go to Masaaki Yajima who was also the narrator from “Mega Monster Battle: Ultra Galaxy” as well as taking roles in Trigun, Bartender and even Astro Boy.

I, for one, am really looking forward to the release of BONES’ and Shinichiro Watanabe’s Space Dandy which is said to be coming sometimes early 2014, let us know what you think about these roles and the actual Anime itself in the comments section below. 

Enter the Dominatrix DLC Resurfaces for Saints Row IV

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Okay, so something called a “Dildozer” now exists… only in the digital world of Saints Row IV, thank God! Not only will you be able to ride this (as the driver! Geez…), but you’ll also have a plethora of new weapons, friends, enemies and missions to encounter in the infamous DLC ‘Enter The Dominatrix‘ – which was once planned as an expansion to Saints Row The Third – and has been revived for standalone release and as part of Saints Row IV‘s Season Pass.

The DLC makes its long awaited arrival on October 22nd for $6.99, if you choose to purchase it separately. It delivers an alternate take on the Zin invasion storyline, where the Saints become trapped in a sexualised, virtual prison run by an A.I. program called The Dominatrix. You will encounter her army of gimps and sex-workers as you attempt to shut down her demented simulation. The DLC comes with a behind-the-scenes commentary on the content as well. Fans will also have the opportunity to ask the developers any questions they have in a 3-hour live-stream playthrough on October 23rd starting at 1pm Central Time on Volition’s twitch channel.

The second half of the Season Pass, and final mission pack, ‘How the Saints Saved Christmas’, will be released later this year. For now, check out the gallery below for screenshots and a concept art piece of the title character from ‘Enter The Dominatrix’.

P.S. Now that I think about it, doesn’t Deep Silver sound like a vibrator name?

100% Orange Juice Review

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100% Orange Juice

Developer: Orange Juice
Publisher: Fruitbat Factory
Platforms: PC
Release Date: October 9th, 2013
Price: $6.99 – Available Here

Overview

100% Orange Juice is a combination of board game and deck building that has players battling for stars and collecting cards. The game plays like a traditional board-game like Chutes and Ladders or Yahtzee, in that it takes little skill to play successfully and has little tactics behind each movie.

Gameplay

The deck building and card purchasing is a interesting aspect but doesn’t serve much of a purpose as I felt cards didn’t hold a large amount of weight to winning the game. The cards themselves weren’t quite useful and I found myself randomly putting what I could in my deck; mostly trap cards. The cards, especially trap cards, led to a fun bit of trolling; forcing other players and the CPUs to trigger cards that move them around the map, make them loose stars, turns, and cause a small amount of mayhem along the way.

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100% Orange Juice features cast members from the developer Orange Juice’s other games such as Acceleration of Suguri, Sora, and Rockin Android. For those who haven’t played the games from which these cameo characters hail from, you’re not alone, but for others this could be a enjoyable treat. The game itself is based on collecting stars and winning battles against the other players and enemies on the board. Which all depend on random dice rolls. Each player takes a turn, walks counter-clockwise around the board, and either draws a card, gets bonus stars, or battles an enemy.

The combat system seems pretty random and points and totals go by too fast to really get what’s happening. Again your attacks and defences are based off of rolling the random dice again… though it seems to not have much of an effect. It seems like the two outcomes of an attack are -1 health, or ALL OF YOUR HEALTH. Which are the two most common outcomes, no matter your roll. These things can be effected by cards you’ve drawn from your deck. The cards themselves aren’t different from cards you’d see in many other trading card games; healing you or adding attack damage, but like I mentioned before, the game can be played easily, without using any cards at all, and some of the cards affects are barley noticeable.

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At times I found myself drifting off-screen, occupying myself with something else until my turn arrived and clicking through my turn without much hesitation or thought and seemed not to care weather I won or lost; as nothing is truly at stake. At the end of a round you are awarded the stars that you collected during the round as well as given multipliers for difficulty and other variables. You can use those stars to purchase new cards, at random, from a pack of one per 180 stars.

You can get multiples of cards you already have and there’s the chance that you’ll NEVER get a certain card, which seems discerning. The gameplay is definitely more casual than casual than strategy and the card system could probably been left out entirely. Most, if not everything, in 100% Orange Juice seems random and nothing seems like it fully fits together; some enemies you face on the birds are seagulls, others are mechanical orbs, and even a mud-monster boss and those encounters don’t feel like they belong in a board-game like this.

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Your character also has a health meter; ranging from 4-6 points usually. When your character dies, you must roll (of course) a random dice to see if you can get back up. On the first roll you must roll a five or above, if you miss that, you must try a four, and then three, and so on. This can lead to frustration where you are skipped for three to four turns before being able to roll yourself back up. These things amassed together lead to a frustrating and confusing mix of casual and random mechanics that have no true place together. There is no true set of rules or style of play for %100 Orange Juice as you can’t recreate a strategy two games in a row, due to the level of random events. It’s also quite difficult to plan a move one step ahead, let alone strategically play a whole round.

Visuals

The menu system isn’t much to look at, aside from the background and theme that fits in the juicy style, it’s bland and dated. The board itself also isn’t visually striking, though it gets the point across. The characters themselves are well done, though their animations are sporadic and, again, dated. What could be a nice set of animated moves and expressions are replaced with a static photo of each character that vibrates when its their turn to move, roll dice, or attack; all they do is vibrate. From a non-critical view, the casual nature of the game added with the bright and sunny vibe gives 100% Orange Juice an fun feel and these visuals fit that theme.

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Audio

The music, sound effects, and audio cues all stand out from the more casual play of %100 Orange Juices. The fast paced trance music, high pitched effects, and rather insentient become excruciating for anyone who wants to lay back and play with friends. In fact, it feels like someone blasting rave music, while dancing on your keyboard, while spinning their night away with glow-sticks. It’s all pretty out of place with the turn-based strategy element that %100 Orange Juice tries to fill. Everything from the Visuals, Gameplay, and Audio feel rushed.

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Overall

Honestly, 100% Orange Juice should be considered a casual board-game at best. This doesn’t mean that 100% Orange Juice is a bad game, it’s actually quite easy to pick up and play; if you’re a fan of board games like Mouse Trap, 100% Orange Juice will be right up your ally, and if you’re a fan of Orange Juice’s other work then look forward to some cameos. Those looking for a good turn-based strategy card game game should look elsewhere, but if 100% Orange Juice piques your interest, give it a shot.

4-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Disney Infinity Toy Box Challenge Week 8

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A week has gone past us already, and it is time for the awesome folks over at Disney to shower us with free Disney Infinity maps in this week’s Toy Box Challenge. As with previous weeks, there are five free maps for Disney Infinity owners to download, as well as a new Toy Box Submission Challenge, and a video that showcases the winners of the previous challenge. Without further adieu, lets get into it!

 

TOY BOX SUBMISSION CHALLENGE

In this week’s Toy Box Challenge is titled the Halloween Challenge, and tasks players with building and designing their own spooky Toy Boxes, or Haunted Houses. Will you recreate Halloween Town in time for Jack Skellington to come play, or will you one up the King of Fright and show him what a real scare is? As always you can follow these instructions to send your Toy Box for approval

Xbox 360, PlayStation 3, Wii U

  • Bring up the Pause Menu and select “Online/Multiplayer.”
  • Then select “Toy Box Share” > “Disney’s Toy Boxes” > “Submit to Disney.”
  • Follow the prompts. You’ll be asked to give your Toy Box an original name and description. Choose carefully – they will be shown to everybody if your Toy Box is featured.

iPad

  • Bring up the Pause Menu and select “Toy Box Share.”
  • Then select “Disney’s Toy Boxes” > “Submit to Disney.”
  • Follow the prompts. You’ll be asked to give your Toy Box an original name and description. Choose carefully – they will be shown to everybody if your Toy Box is featured

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TOY BOX COUNTDOWN

This week’s Toy Box Countdown features the top 5 user generated maps that were submitted to Disney for the previous Royal Empire Challenge. Check out the video below to see the top 5 entrants in the challenge. All of which you can download right now!

You can check out last week’s winning Toy Box maps here.

 

That’s another week of Disney Infinity updates for you passionate Disney fans out there. Were you happy with the Toy Box Countdown winners? Will you be downloading any of the maps (wither from the winners, or from Disney)? Let us know in the comments below, and remember that for all the Disney Infinity news as it becomes available, stay tuned to Capsule Computers.

Type:Rider Review

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Type:Rider
Developer: Cosmografik, Ex Nihilo, Arte
Publisher: Bulkypix
Platforms: iOS (Reviewed), Android
Release Date: October 10, 2013
Price: $2.99 – Available Here

Overview
It’s not very often that you see media based on such unique subject matter as typographical history. A few years ago we saw the release of Helvetica, an independent feature-length film about the subject. Now, Bulkypix and friends are taking you back for another ride on the typographical history train. How does it hold up in a modern world? Is this game a forgotten cave painting or the new standard? Let’s find out.

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Story
Mankind has been trying to communicate since the dawn of time. To pass information along to later generations, we’ve been trying to keep written record of stories, events, instructions and more. In Type:Rider, players will take control of two dots as they work through the history of written language and its evolution. You’ll explore cave paintings, Johannes Gutenberg, the printing press, and much more.

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Gameplay
Type:Rider‘s gameplay is fairly straightforward. As with most two-dimensional platforming games, you’ll move your two dots around the screen and through the levels jumping, swimming, and otherwise maneuvering around the obstacles that stand in your way.

The controls are so simple, any child can do it. There are three controls schemes: intuitive, buttons, and tilt. The “intuitive” scheme will just have you placing your fingers on the side of the screen you want to move toward, the “buttons” scheme will put a left, right, and jump button the screen for you, and the “tilt” scheme lets you move your device in the direction you want to go. All three are perfectly viable, allowing you to choose the best play experience for yourself. It’s refreshing to see more than one option given for the control scheme.

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After completing a tutorial level, you’ll be set out into a hub world where you’ll work through typefaces (the worlds you’re playing through) one at a time. Within each world, not only will you maneuver from beginning to end and avoid dangerous traps, but you’ll also have to work to collect as many items as possible.

Each font has all 26 letters of the alphabet to snag along with a special character. The alphabet is typically in a fairly streamlined path, but you may have to do some digging for the special character. On top of those, there are several asterisks (‘*’) hidden within each world. These asterisks unlock educational excerpts you can read to learn more about the history of the font you’re dealing with. These add fantastic value to the title – especially for those genuinely interested in the source material.

Over the course of the game, you’ll work your way through several type faces, many of which you may recognize. Helvetica, Times New Roman, and more have their own stylized backdrops and level design, giving you a great sense of aesthetic and variety as you explore. This keeps the levels interested and keeps you on the move as you press to find the next thing.

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For iOS players, the game was optimized to run on the iPhone 5. While that may sound great to owners of the newest and hottest phones, it presents a very real problem to anyone with an iPhone 4. While the game is technically compatible, there is some very significant screen stuttering that subsequently causes a lag in control, even on the “Fast” graphical setting. It can be very frustrating, especially when trying to make a well timed jump to grab that letter just out of reach. Hopefully it’s the sort of thing they can improve with a patch down the line.

Visuals
Though simplistic in its presentation, Type:Rider offers unique,  powerful aesthetics that are sure to grab your attention. With worlds that mix letters, words, and other typographical material with water, fire, and more, Type:Rider gives players a fun look that will leave a lasting impression.

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Audio
When you first fire up the game, it suggests you play with headphones on. While I was skeptical at first, I can handily say this was a good decision. Type:Rider has a fantastic, serene soundtrack that complements that the visual design and keeps the players at ease. There’s nothing distracting here – it seeks to put you in the flow and keep you there, and it does so wonderfully.

Overall
Type:Rider manages to be casual, educational, charming, and melodic all in one masterful stroke. The gameplay is simple enough for anyone to pick up and enjoy and the look and feel of the game are fantastic. If you have an iPhone 4, your experience will be significantly hampered, and that’s a real shame. Type:Rider is a ride worth punching your ticket for.

8-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Warner Bros Releases AdvenChewers for iOS

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Warner Bros have today released a brand new game for iPhone and iPad devices called AdvenChewers. In AdvenChewers, players use the mighty power of bubble gum to race through levels, defeat enemies and collect coins. AdvenChewers is primarily a casual auto-runner, not completely unlike Dead Ahead, but with its own mechanics and gameplay gimmicks. Tapping on the screen causes you to jump, and holding on the screen makes you fly. The game also includes a well crafted story, with fully animated cut-scenes to keep you entertained.

AdvenChewers’ story follows the child of a renowned inventor renowned inventor. After the inventor is kidnapped by an evil mastermind who is hell-bent on creating flying machines to further his evil goals, the Kid, armed with special bubblegum, winged companions and his fearless heart has to save his father and thwart the evil mastermind.

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I am already playing AdvenChewers and it is awesome! If you want to know a little more about the game, then we have attached a trailer below for your enjoyment. AdvenChewers is available now on iPhone and iPad for the low, low price of $0.99 so if you are looking for a fun, casual game to pass the time then be sure to grab it here (also, the game has Facebook integration so you can prove to your friends who is better). As always, be sure to stay tuned to Capsule Computers for all the Warner Bros. news as it becomes available.

Stardock Announces Kickstarter Project And Game Update

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Stardock, the folks behind our favorably reviewed iOS card game Dead Man’s Draw, have announced a Kickstarter project related to their swashbuckling game of chance today. The Kickstarter will not actually be raising any money for the digital copy of the game at all, but will go to create physical decks of the game for fans who were interested.

Fans of Stardock’s turn-based RPG PC title Fallen Enchantress: Legendary Heroes will also be happy to hear that the newest patch of the game has been released. It will improve the AI of the game and give monsters some new toys to use against players.

To get yourself a real deck of Dead Man’s Draw cards, please check out the Kickstarter here. Fans interested in the Legendary Heroes patch notes can read them all here.