Home Blog Page 4212

Blackguards: Early Access opens with a new teaser

Blackguards: Early Access opens with a new teaser

Hamburg, November 6th, 2013. Today marks the start of Daedalic Entertainments Blackguards in Steam’s Early Access programme, giving gamers the opportunity to try out the game three months before the official release. A new teaser, published today, gives a little taste of the captivating battles, the game has to offer:

http://youtu.be/0CBGhGymP8Y

http://store.steampowered.com/app/249650

Blackguards will be published chapter by chapter while in Early Access: Today Daedalic Entertainment releases the first part of the game, all other chapters of a total of five will follow after three weeks’ time each.

Early Access is designed to allow players to play a game before its official release, and to influence the development process by mailing in their feedback based on pre-release builds.

Daedalic Entertainment offers several packages for interested Early Access participants – in any case, players will secure access to the final version of Blackguards, by paying a lower price as when purchasing the game after its official release. Additionally, they have the opportunity to purchase exclusive extras that will only be available before the official release: For $24.99/£18.99/€24.99, players receive the Standard Early Access Edition of Blackguards, including all chapters for PC at their earliest availability, and the full PC & Mac version of the game after the official release. For $34.99/£26.99/€34.99, players receive the Blackguards Early Access Deluxe Edition, additionally including an approx. 150 page artbook, as well as developer interview videos and six exclusive wallpapers. Priced $49.99/£29.99/€49.99, the Blackguards Early Access Contributor Edition additionally includes an appearance of a buyer’s name within the game’s credits, as well as the first Blackguards DLC and a copy of the The Dark Eye point & click adventure Chains of Satinav for free.

All additional contents will be accessible after each item’s completion.

The official release of Blackguards is scheduled for late January 2014. The game will be available for PC & Mac, priced €39.99, further local prices to be announced.
About Blackguards

Blackguards is probably one of the bleakest stories ever told in the universe of ‘The Dark Eye’:

What if the only remaining hope of a world is not a company of virtuous heroes, but instead a bunch of outcasts and criminals? Blackguards will answer this very question. The player takes on the role of a convicted murderer, accompanied by a group of no less dubious characters.

They may spare the world its grim fate, but their good deeds are neither acts of kindness nor heroism, but according to their roguish nature rather a result of their attempts to save their own hides.
Staying alive is a feat of its own, since not only the long arm of the law wants their heads, but there are also other, mysterious powers with much more sinister intentions on their trail. As if all this wasn’t enough, Aventuria’s south is crawling with dangerous beasts and monsters…

Blackguards is a turn-based RPG with strategic combat and combines the studio’s high standards of storytelling and unique characters with thrilling action and an elaborate 3D environment.

Challenging quests lead the player through a dark story of doubt, treachery and loss.

http://www.blackguards.de
About Daedalic Entertainment

Daedalic Entertainment is a Hamburg-based indie-studio that develops and publishes high-quality games worldwide, focusing on the projects with strong narratives. Over the last few years, Daedalic has collected 17 German Game Developer Awards (incl. “Studio of the Year 2009”), five German Computer Game Awards (incl. “Best Game 2011”), and more.

http://www.daedalic.de/en
http://www.facebook.com/daedalic
http://www.twitter.com/daedalic
About The Dark Eye

The Dark Eye has been Europe’s most best known fantasy RPG universe since 1984. In addition to the popular pen&paper adventures the Dark Eye is the basis for a successful series of videogame adaptions. The Dark Eye is licensed under Chromatrix GmbH.

The Dark Eye is a trademark of Significant Fantasy Media Rights GbR.

New Mercenary Kings Trailer Released

Mercenary-Kings-01
– Mercenary Kings Art By Artist Corey Lewis –

Mercenary Kings, for those who don’t know, is a game Developed by Tribute Games that, as of right now, is in it’s “Early Access” stage on Steam (PC only) and is actually set for a full release on the PlayStation 4 sometime this Winter for North America. Mercenary Kings is set to be one of the many awesome independently-developed games to star on the PlayStation 4 close to or on it’s release.

It’s a cool and quirky shoot-em-up that is very reminiscent of the Metal Slug series, it’s sprite work and art is headed by Australian artist Paul Robertson who you may know from his work on the “Scott Pilgrim Vs The World” game which came out on the XBLA and PSN quite some time ago, in fact, a great deal of the people who now work at Tribute Games worked on the Scott Pilgrim game.

The game sports some incredible yet old-school style and some fantastic looking action alongside an almost infinite amount of customizable weapons and characters. Tribute Games has released another trailer for the game and it looks down right crazy, you can check it out below in our Featured Video Section and be sure to head down to our comments section to let us know what you think about this game.

YOU DON’T KNOW JACK® CELEBRATES 18th BIRTHDAY WITH MASSIVE RETROSPECTIVE STEAM® SALE

YOU DON’T KNOW JACK® CELEBRATES 18th BIRTHDAY WITH MASSIVE RETROSPECTIVE STEAM® SALE

 

Groundbreaking interactive game show reissues nine individual titles plus new Classic YDKJ Pack

 

CHICAGO, ILLINOIS – November 6, 2013 – Independent developer Jackbox Games today announced that YOU DON’T KNOW JACK®, SPIKE TV’s reigning ‘Social Game of the Year,’ is celebrating the franchise’s 18th birthday with a massive sale on Steam® including the reissue of nine individual titles for PC.

“In September 1995, we launched YOU DON’T KNOW JACK Volume 1 and, somehow, our studio has become even less mature,” said Mike Bilder, GM, Jackbox Games. “But we continue to be humbled by the love millions of gamers still have for our franchise and we wanted to find a way to recognize and celebrate our fans at this meaningless milestone in our history.”

YOU DON’T KNOW JACK has been credited with breaking new ground in video game development at a time of major evolution in the industry, through an experience that allowed players to feel that they were interacting directly with the game’s host.

The franchise also became a game that was very much a part of the era’s pop culture and helped bring gaming into the mainstream. “I can’t tell you how many passionate gamers I’ve met over the years who have told me ‘YOU DON’T KNOW JACK was my very first video game,’” added Bilder.

From inception, the franchise has been met with both critical and commercial success. On PC and console, YDKJ sold more than five million units, and the social and mobile apps have been downloaded more than 4.5 million times. YOU DON’T KNOW JACK has won numerous awards in its many incarnations including the aforementioned SPIKE TV award and last year’s Best App Ever award on iOS in the trivia category.

The reissue and Steam sale will comprise nine individual titles, including the expanded original version, from 1995 – 2003:

Steam Link: http://store.steampowered.com/sub/33692/

Title | Year | Price
YOU DON’T KNOW JACK Vol. 1 XL | 1995 | $2.99
YOU DON’T KNOW JACK Vol. 2 | 1996 | $2.99
YOU DON’T KNOW JACK Vol. 3 | 1997 | $2.99
YOU DON’T KNOW JACK Vol. 4 The Ride | 1998 | $2.99
YOU DON’T KNOW JACK MOVIES | 1997 | $2.99
YOU DON’T KNOW JACK SPORTS | 1996 | $2.99
YOU DON’T KNOW JACK TELEVISION | 1997 | $2.99
YOU DON’T KNOW JACK HEADRUSH | 1998 | $2.99
YOU DON’T KNOW JACK Vol. 6 The Lost Gold | 2003 | $1.99
YOU DON’T KNOW JACK Classic Pack | 2013 | $19.99

About Jackbox Games
Jackbox Games, formerly Jellyvision Games, is a developer and publisher of games on leading consumer gaming platforms. The company is located in Chicago, Illinois.

ELSWORD LAUNCHES “A NEW ERA OF SKILLS”

ELSWORD LAUNCHES “A NEW ERA OF SKILLS” 

Irvine, Calif., November 06, 2013—The hit free-to-play action MMORPG Elsword, will be boldly entering “A New Era of Skills” as the recently announced program completely reimagines Elsword’s skill customization system.  Players will find some skills dramatically improved and other skills entirely new as the skill system becomes easier to use and the action-based gameplay becomes even deeper.

As part of the new skill system, every character will gain brand new skills, as well as chance to reallocate their skill tree points to take advantage of the new array of abilities.  Six of Elsword’s classes will see a variety of upgrades to existing skills to make them even more dynamic and versatile than ever before.  The new skill tree interface will become easier to use and players will see skills reach new levels of destruction as their maximum power level is increased.

Additionally, players can participate in a new fall friend referral program also launching on November 6th.  By inviting their friends to play Elsword, all players can receive amazing prizes.  Elsword players on Steam are also eligible to purchase exclusive item packs recently launched on Steam.

To play Elsword for free please visit ElswordOnline.com and keep watching the official Facebook page here.  For more Elsword information and assets please visit our press kit here.

In Elsword, gamers can choose from six specialized and customizable characters as they explore an immersive world and battle rivals to complete dynamic quests. As players progress through the game, they can evolve their fighting styles by upgrading to new job classes, learning deadly new abilities and mastering combo attacks. With intuitive and straightforward controls, Elsword offers players of all skill levels the ability to experience the thrill of victory in combat either on solo missions or cooperatively in a party of up to four players. For those who welcome a challenge, Elsword also delivers action-packed PvP combat.

###

About Kill3rCombo

Based in Orange County, California, Kill3rCombo is a division of KOG with a mission to deliver multiplayer online action games. KOG is a leading game developer located in Daegu, South Korea, and the creator of popular titles including Grand Chase and Fighters Club. Kill3rCombo, which was founded in 2010, combines the team’s extensive game publishing experience with the development expertise of KOG to introduce gamers to Elsword, a free-to-play massively multiplayer online game.

ALBION ONLINE ADDS NEW TWIST TO EQUIPMENT CUSTOMIZATION

ALBION ONLINE ADDS NEW TWIST TO EQUIPMENT CUSTOMIZATION
Create A Unique Character Quickly With Crafting

Berlin, November 6, 2013— Sandbox Interactive has shed some light on the unique equipment and crafting customization system in their upcoming cross-platform Sandbox MMO, Albion Online.  With a player-driven economy and territorial-based PVP, crafting and equipment are a centerpiece of the Albion Online experience.  Players can find out more and sign up for the upcoming closed beta test at www.albiononline.com

In Albion Online, players craft items and onto these items spells, which are then available to them once an item is equipped. Because any item can be combined with any spell, and vice versa, there are nearly endless possibilities for combination!  Needless to say, this system offers a huge depth in terms of combination and how each individual player opts to set up their individual characters.

“Let’s say you want to craft a tier-two broadsword: currently, there are 30 different meaningful spell setups for this sword with room for expansion,” says David Salz, Technical Director for Albion Online. “What was important for us in designing this is that a weapon, although it has a lot of possibilities, still has a certain characteristic. So our broadsword is a bit more of a defense-oriented weapon.”

This Rock-Paper-Scissor style equipment division is seen throughout the game.  In comparison, a one-handed battle axe is focused more on close combat, direct damage spells; to complete the triangle we have a Paladin Hammer onto which players can craft a variety of healing spells and buffs.  This system makes it easier to read players during fights just by looking at a character: when someone with an axe is charging, you can anticipate some heavy damage, while if an opponent is wielding a one-handed hammer they’re more likely to be a healer.

These comparisons also extend to gear load-out, so that cloth armor leans more towards mana regeneration, stealth, energy shields, or cleanse, while plate armor is more about armor, instant self-heals, and survival mechanics.  Whether players will play up the natural enhancements of a piece of equipment or choose a spell or attribute that will give them a more balanced approach will be up to individual choice – and there’s no single “cookie cutter build” that will be the one correct answer.

Albion Online is the first true cross-platform MMO, running on different devices including Windows, iOS and Android at the same time and in the same world!

Albion Online will go into beta in early 2014 and players can get all the latest updates by following the game on Facebook at https://www.facebook.com/albiononline and Twitter: @albiononline, or on Google+  https://plus.google.com/u/0/102755040714140552319/posts and on YouTube at  http://www.youtube.com/channel/UC9gij-VpDFWaaqn1zLM4TEQ

For more information, please visit www.albiononline.com  

###

About Sandbox Interactive
We are Sandbox Interactive, an independent company founded in January 2012 and based in Berlin, Germany. We believe that the creation of your own world and interaction with other players are paramount to entertainment — and both creating and interacting are best experienced in sandbox games. That’s why we are extremely passionate about sandbox MMORPGs. Currently, we are a team of 12 full time employees and 9 freelancers, all working hard on our project Albion Online. Most of us are coders and artists. We believe that delivering a great product is most important. That’s why we focus on our game rather than on marketing or a huge B2B network. And even more importantly, everyone on our team is still a gamer and loves games. We hope to be able to convey this love in our game.

Mr. Pip Review

Mr-Pip-BoxArt

Mr. Pip
Studio: Focus Features International
Publisher: Paramount Pictures
Format: Cinema (reviewed at Paramount Theatrette, Clarence St)
Release Date: Out Now –Buy Tickets here

Overview

Based on Llyod Jones award-winning novel, ‘Mister Pip’, Andrew Adamson (The Chronicles of Narnia) brings to screen an inspirational true story of Mr. Pip and the imaginings of Charles Dickens’ Great Expectations. The emotional drama delves deep into the South Pacific Islands of Bougainville in Papua New Guinea; where one man, Mr. Watts, takes the initiative to teach children the importance of embracing their imagination to escape the horrors of war. Although Mr. Pip tells an exceptional story, the question now is whether the film stays true to the viewer’s great expectations.

Mr.-Pip-1.0

Story

To grasp the context of Mr. Pip, the audience is briefly introduced (via on-screen text) to the origin of the civil war during the 1990’s blockade, enforced by Papua New Guinea on Bougainville, over copper mining and land rights. However, the story begins in a completely different world, a snowy London that belongs to Dicken’s hometown. Here we become acquainted with the beautiful, young teenager, Matilda, (Xzannjah) who wanders into a Museum dedicated to the author himself, and comes across the profound quote, “It is a most miserable thing to feel ashamed of home.” Written in Chapter 14 of Great Expectations, this quote creates a pathway for the audience to follow, as they travel back in time to where this influential fictional work changed Matilda’s life forever.

The man that sets the story into motion is Thomas Watts (Hugh Laurie), also known as Mr. Popeye, Mr. Pip and Mr. Dickens within the film. As an actor, comedian, writer, musician and director, it is fitting that Hugh Laurie takes on more than one role. At first glance, Mr. Watts comes across as an unusual and funny character; considering the red nose he wears when escorting his wife, Grace, through the island village. However, it is Mr. Watts who seeks to be the first person to make a difference for Bougainville; as the only teacher (and dare I say only ‘white person’), willing to dedicate his time and effort into sharing Dickens invention, Mr. Pip, from the novel Great Expectations with his class of students.

Mr-Pip-2.0

During the reading sessions in class, the audience enters Matilda’s mind and we see the story run with her vivid imagination. Matilda meets her own version of Mr. Pip at the churchyard and from there is swept away into the mystifying tale of the orphan in Dickens thirteenth novel. The transition between Matilda’s alternate and real world is seamlessly translated to the audience, as if they themselves are part of the story. Of course, there is no better compliment to pay to the author, than to believe that you truly know their main character in person. Mr. Watts admits to Matilda that he too has met Mr. Pip and reawakens his impression of the character to the class through improvisational narrating.

Despite the teacher’s impact on Matilda, her mother Dolores –an irrational religious woman, disapproves of Mr. Watt’s educational methods and significantly implicates his position (don’t worry, I won’t mention any specifics here) within the community. The film unfolds rapidly when rebels invade Bougainville, in search for the ‘person’, Pip, whose name is engraved on the beach. The armed and dangerous men tear down the houses and destroy the literary fantasies Mr. Watts reinforced upon the children. In the event of tragic loss and suffering, Matilda strives to recover Great Expectations in her own writing and is inspired to continue the story of Mr. Pip from her own imagination.

Mr-Pip-3.0

The most dauntingly beautiful scene within the film occurs at the point of realisation for Matilda, when she stands between the lead rebel and Mr. Pip, and must choose whether to escape her reality for a fictitious dream. Despite everything that has happened, Matilda remembers to follow the guidance of Mr. Watts and create a life she always wanted in Australia with her father.

Visuals & Audio

The magnificent wide-panning shots of New Zealand and Papua New Guinea Islands of Bougainville, establish the perfect location and atmosphere to film the movie. Cinematographer, John Toon uses an Arri Alexa camera to capture each shot with richness and precision; producing a remarkable cinematic experience for the audience. The opening array of visuals surrounding the village from up high in the palm tree tops offered the audience the best view of the island. Whereas, the close up shots were more effective in the classroom and during the invasion to capture the confined space and limitations within developing countries and during times of war.

Mr-Pip-3.0

Tim Finn, composer of the original music and songs within the film creates a wonderful western overlay to accompany the emotional warfare throughout Mr. Pip. Having collaborated with Harry Gregson-Williams for score on the original soundtrack, both composers were able to incorporate elements of Bougainville to craft their own touching music and show the local people in their village embracing their voices in church choruses. In contrast, it was uncomfortable during the scenes of torture, where the audience cannot escape the sound of pigs gnawing on human flesh and the agony that accompanies a brutal death… (shudders in thought of this particular flashback).

Overall

The moving and brilliantly constructed film offers a memorable experience for the audience, whether you have read the highly praised book or not. Andrew Adamson does an excellent job at illustrating Llyod Jones powerful true story of the civil war between Papua New Guinea and Bougainville. With a stunning cast, including Hugh Laurie and first time appearance from Xzannjah, the film creates an authentic and heartbreaking portrayal of the 1990 blockade. It is from these tragic events, that the audience is able to understand the main message of the film; that you will never lose your mind and your imaginations in life and will always be able to create a new story of your own. I would definitely recommend watching the film and taking the time to read Mister Pip, as both stay true to the audiences great expectations.

7-5-capsules-out-of-10
Capsule Computers review guidelines can be found here.

Steve Jackson’s Sorcery Part 2 Review

 Sorcery-Part-2-01

Steve Jackson’s Sorcery Part 2: Khare – Cityport Of Traps
Developer: Inkle
Publisher: Inkle
Platforms:  iPhone (Reviewed), iPod Touch, iPad
Release Date: 7th November 2013
Price: $6.49 – Available Here

Overview

Sorcery, both the book and now game by Steve Jackson, is actually quite the popular franchise it seems. Obviously the books were incredibly famous during their run as it seems they were the best a fantasy fan could get at the time, which is a positive thing because these books were said to be incredibly good, good enough for the developers over at Inkle to want to recreate the sensation of a choose your own adventure novel and house it in the palm of your hand as an iOS game. Sorcery Part 1 was the the ground-breaking recreation of the books and now we’ve been given Part 2 of the game which just goes to show that, no matter what year we live in, everybody loves to adventure and everybody loves being the hero.

Sorcery-Part-2-02

 

Story 

Part 2: Khare – Cityport Of Traps directly continues on from Part 1 yet it seems as though people who haven’t played part 1 will still find it easy to get into the swing of all things, that includes the story. Instead of carrying over my save game and continuing from Part 1 I decided to start fresh to see have adaptable it was. It’s very adaptable. I suggest that you go back and read my review of part 1, which can be seen here, as it will give you a bit more insight into how the story rolls along and the overview of the story in general.

This time around you can choose to be either Male or Female, I chose female to see if there was any changes to the overall story and there isn’t which is good. Right off the bat we’re placed outside of a town, that town is Khare and if you actually read the title you can probably tell that this place isn’t going to be a very nice place to venture through.You still search for the “Crown of Kings” like in the first part of the series yet because it is a “choose your own adventure” game; each story is so fantastically unique. I really want to focus on the fact that an individual’s adventure can be so different to another’s, you can see this through the choices you’re given in every situation.

Sorcery-Part-2-03

I don’t think I’m understating it when I say that I probably could have finished this game in half the time had I chosen to ignore a lot of people or slip past certain situations. To make the game longer and a lot more enjoyable I mostly went with choices that took me to see different characters or hidden places and it’s not like you don’t get anything extra out of going through these different selections either, you get the chance to obtain certain helpful items and you also get the chance to meet characters who can lead you through parts of the game smoothly.I really enjoyed the game strictly because of it’s story elements, I thought it was done perfectly and in a way that immerses you into the game like no other title truly can.

I have to admitt; I do NOT like these types of games, not only the genre but just the game in general…I loved this game and it was the way the story was told that forced me to enjoy it as much as I did. Though I have to say there where areas in the game that were quite boring and really tested my patience but I got through them because I knew that, eventually, it would lead me to a place that I could enjoy. I thought that the way you could journey through your own little side stories yet also keep on the path of the main story was extremely well done and it felt like a true adventure through and through.

Sorcery-Part-2-04

Gameplay 

The gameplay style was exactly the same as part 1 and I can assume it will be exactly the same through parts 3 and 4, they’ve done a good job with it so I don’t know why you’d change it too drastically. I didn’t enjoy the way the game was played too much only because I’m not a fan of the style yet reading through the story, once again, helped me stick with it. The game is entirely read and the gameplay is basically just you making decisions, there are certain times where you’ll fight an enemy and the gameplay changes just slightly with you having to choose an intensity level of your attack but even within battle there’s still a great deal of reading.

The gameplay is very basic yet works in a very smooth way, if you’re not used to it that much it will take a bit of getting used to but after not even an hour of game-time you’ll be perfectly into the way it is played out. The gameplay is great but I can guarantee it isn’t for everyone and I think the lack of variety within it is what will cause many people to stop playing this game, not everybody is a big reader yet some of them may still love the genre and I can see that turning people away from the title. I, at points, even found it hard to continue playing just because it became monotonous.

Sorcery-Part-2-05Audio And Visuals

I’ve decided to place these two aspects together because, without the other, neither of them would work in this game, the biggest positive is that they complement each other. Audio-wise there isn’t a great deal of music, actually I’m fairly certain there are only a couple tracks that play out through intervals in the game, it is more focused on environmental sound effects like the “mooing” of a cow or the hustle and bustle of a crowded fair. Sound effects in this game only aim to bring you closer into the fantasy world of Sorcery, if you’re in the sewers you’ll begin hearing drops of water and possibly the scurrying of a rat, if you’re out in a field you’ll hear the “caw” of crows and the chirping of birds, it’s extremely immersing and, my God, does it do a fantastic job. You almost don’t care about the fact that this game is lacking in actual music tracks, the thoughts of anything “lacking” actually float out of your mind.

The audio is nothing without the visual aspects of the game. Sorcery Part 2 has fantastic visuals that aren’t actually as boring as they first appear. Yes, at first glance the game looks very flat and, frankly…boring, but it truly isn’t! To truly appreciate what this game looks like you have to one; pair it with the audio of the game, they’re the best of friends and it can’t truly be appreciated unless accompanied by sound effects and two; realise that the game was intended for an audience that has read the original books and, if anything, are getting back into the series for nostalgic purposes. The game feels nostalgic and looks like it would do the original books such justice. The layout of environments are very earthy and it seems as though a lot of things look like brass or gold much like what we see in dated movies similar to the setting of the game. The audience, in certain situations throughout the story, are also gifted with being able to see certain scenes like a city street or an underground cavern, these images look like they are almost etched and give off such a scary yet truthful vibe. I honestly cannot fault the way this game looks.

Sorcery-Part-2-06

 

Overall

The game is simply fantastic. Yes it is lacking on a few, minor things that, for me, stuck out but I have to review the game so I looked at every tiny detail. No this really won’t appeal to a lot of people, it just wont, it’s will appeal to a very particular audience and I have to say that those people will absolutely love it. It truly is like the rawest form of fantasy storytelling and I can’t imagine fans of the genre to find a better outlet in which to live their fantasy dreams. It looks the way it should, it plays the way it should and it seems to unravel and reveal itself the way it should. Playing this game was a great experience and this series is slowly opening up my eyes to the world of fantasy and to the world of adventure. Be the hero you want to be, Steve Jackson’s Sorcery let’s you do it!

Steve-Jacksons-Sorcery-Part 2

 

9-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Beelzebub, Gintama and Reborn! Characters Added To J-Stars Victory Vs

J-Stars-Victory-Vs-Tsuna-Oga-Kagura-02
– Tsuna, Oga and Kagura Join The Team –

This type of news no longer comes as much of a surprise anymore because it seems as though we’re given more and more information on this highly anticipated game almost weekly, that’s not to say that there is no anticipation that comes with it though, Anime fans from around the world  are so excited for this release and the speculation for who will be entering the fray is at an all-time high, well now you can speculate at a lower frequency because three new characters have just been announced for the PlayStation 3 and PlayStation Vita brawler: Tsunayoshi Sawada and Reborn of the series Katekyo Hitman Reborn, Tatsumi Oga and Beelzebub from the series Beelzebub and Kagura and Sadaharu from Gintama have all been added as battlers and they are looking fantastic in HD!

- The Full Page From Weekly Shonen Jump -
– The Full Page From Weekly Shonen Jump –

Tsunayoshi Sawada and Tatsumi Oga will both serve as Playable Characters alongside their baby counterparts. Tsuna and Reborn will come together to attack using the X Burn, a devestating attack which, if you’ve seen the Anime or read the Manga you’d know, is a giant blast of pure energy and Tsuna’s signature move that he has developed over the “Reborn!” series.Oga, on the other hand, uses a grumpy and electrified Beelzebub and lobs him at his enemies. Kagura will partner up with Sadaharu and will be used only as a Support Character, she will ride out onto the screen on Sadaharu and bowl down any enemies that get in her way. J-Stars Victory Vs is set for a release in Japan on the 19th of March 2014 which still is a fair while away but stay tuned for more news to be released in the coming months. 

STAR-STUDDED SET LIST REVEALED FOR REALTA ENTERTAINMENT’S BANDFUSE: ROCK LEGENDS

STAR-STUDDED SET LIST REVEALED FOR REALTA ENTERTAINMENT’S BANDFUSE: ROCK LEGENDS

The 55-Song Set List Showcases Hits From Pearl Jam, Maroon 5 and Halestorm, to Rush, Heart, Social Distortion, Billy Idol and Many More

Campbell, CA — November 6, 2013 Realta Entertainment Group announced today the complete, legend-loaded set list for its highly anticipated BandFuse: Rock Legends, the music video game where legendary rockers transform players into real-world guitarists, bassists and vocalists.

“Each and every song was handpicked for this game,” says Jeff Marshall, Director of Artist/Label Relations and Content Licensing at Realta Entertainment. “BandFuse provides players with the ultimate rock experience; not only can players learn to play the songs they know and love, but the game also challenges experts and n00bs alike to become better musicians.”

Filled with 55 songs from classic and current rock hits, BandFuse: Rock Legends offers a rich tapestry of impeccably selected songs for fans to play.

Songs From In-Game Legends

  • Slash “Black From Cali”
  • Bootsy Collins “Rock Bandit”
  • Five Finger Death Punch “The Bleeding”
  • Lynch Mob “Wicked Sensation”
  • Mike Ness/Social Distortion “Bad Luck”
  • Zakk Wylde/Black Label Society “Overlord”

BandFuse: Rock Legends Set List:

 

2000s

  • Stellar Revival  “The Crazy Ones”
  • Halestorm  “Love Bites (So Do I)”
  • Red Fang  “Wires”
  • Shinedown  “Devour”
  • Bullet For My Valentine  “Tears Don’t Fall”
  • My Chemical Romance  “Welcome to the Black Parade”
  • Wolfmother  “Woman”
  • All American Rejects  “Move Along”
  • Children of Bodom  “Are You Dead Yet?”
  • Fallout Boy  “Sugar, We’re Goin’ Down”
  • Modest Mouse  “Float On”
  • The Strokes  “Reptilia”
  • The Distillers  “Drain the Blood”
  • Maroon 5  “Harder to Breathe”
  • Blink 182  “All The Small Things”
  • Coldplay  “Yellow”
  • Incubus  “Drive”
  • Nine Days  “Absolutely (Story of a Girl)”

1990s

  • Kenny Wayne Shepherd  “Blue on Black”
  • Blur  “Song 2”
  • Duncan Sheik  “Barely Breathing”
  • Sublime  “What I Got”
  • Alanis Morissette  “You Oughta Know”
  • Bad Religion  “Infected”
  • Pantera  “I’m Broken”
  • Blind Melon  “No Rain”
  • Dream Theater  “Pull Me Under”
  • Pearl Jam  “Alive”
  • Faith No More  “Epic”
  • Jane’s Addiction  “Been Caught Stealing”
  • Megadeth  “Hangar 18”
  • Testament  “Souls of Black”

1980s

  • The Pixies  “Here Comes Your Man”
  • Living Colour  “Cult of Personality”
  • Grateful Dead  “Hell in a Bucket”
  • Ratt  “Round and Round”
  • Billy Idol  “Rebel Yell”
  • Modern English  “I Melt With You”
  • The Clash “Should I Stay or Should I Go”
  • Brian Setzer  “Rock This Town”
  • Rick Springfield  “Jessie’s Girl”
  • Rush  “Limelight”
  • Judas Priest  “Breaking the Law”

’70s & ’60s

  • Foreigner  “Hot Blooded”
  • Blue Öyster Cult  “Godzilla”
  • Cheap Trick  “I Want You to Want Me”
  • Heart  “Barracuda”
  • Kansas  “Carry on Wayward Son”
  • Santana  “Black Magic Woman”

Coming to the Xbox 360® video game and entertainment system from Microsoft and the PlayStation® 3 computer entertainment system, BandFuse: Rock Legends will be available in all major North American retailers November 19, 2013.

Seamlessly connecting real guitars, basses and microphones to game consoles, BandFuse: Rock Legends empowers players to jam to a fully unlocked library of 55 hit songs from rock to metal and punk to funk. The game’s exclusive four-player co-op mode enables players to play music together by connecting two guitars, one bass, and a microphone simultaneously, providing each player with detailed feedback from the BandFuse: Rock Legends analytics engine.

BandFuse: Rock Legends is rated T for Teen by the ESRB and will be published by Mastiff in North America on November 19, 2013 on Xbox 360 and PlayStation 3 systems. In Japan, Hamster will publish the game on December 19, 2013. A European publisher will be announced soon. To learn more about BandFuse: Rock Legends, please visit www.bandfuse.com, ‘Like’ it on Facebook, and follow the game on Twitter for all the latest news and updates.

Check Out the Second Wave of Skylanders: Swap Force Figures

Skylanders-swapforce-02

Skylanders: Swap Force has been out for a little under a month now, and in the lead up to Christmas, people everywhere are eagerly anticipating the next wave of figurines for Activision‘s popular video game/toy crossover adventure. Well wait no longer, as we have a fresh slew of screenshots, and box arts for the figures that will be coming in the next few months.

First up, take a look at the boxes that will be housing the next line of figurines:

And here are the Swap Force characters you can get:

Now, here are the triple packs that will be available:

Now if that wasn’t enough, we have a heap of screenshots to share with you. Check them out below and let us know what you think in the comments section, and always remember to stay tuned to Capsule Computers for all the Skylanders news as it becomes available.