We’ve seen the specs, the ads, the games, the unboxing for the PlayStation 4 and now the day has finally come for the new console to start releasing around the world. How to start off the process? Well, a launch trailer obviously to show off all the games coming for it shown in live action style.
Those who have been following the #4ThePlayers marketing will recognize many of the different aspects of the launch trailerĀ from PlayStation exclusives to AAA titles, showing a world where players can get exactly what they want like a ride in the Hadouken Cab. Anyone wanting to see the PS4 launch trailer for themselves can of course as always find it embedded below.
The PlayStation 4Ā is releasing at many locations at midnight November 15th priced at $399 or the local international equivalent.
2K Games and Firaxis Games have announced thatĀ XCOM: Enemy WithinĀ is now available in Australia and New Zealand for PC, Xbox 360 and PlayStation 3.Ā XCOM: Enemy WithinĀ improves upon the experience ofĀ XCOM: Enemy UnknownĀ with a slew of new content, including new abilities, enemies and maps.
InĀ XCOM: Enemy Within,Ā players can modify their soldiers genetically to enhance their operativesā abilities or transform their soldiers into cybernetic warriors. These new abilities and units are imperative to combat two new aliens, the Mechtoid and the Seeker. In addition to new aliens,Ā XCOM: Enemy WithinĀ adds a new threat known as EXALT, an underground human organization set on disruptingĀ XCOMĀ operations and taking control of Earth.Ā XCOM: Enemy WithinĀ also includes an array of new maps, abilities, upgrades and weapons across both single player and multiplayer.
Christoph Hartmann (President of 2K) said:
āXCOM: Enemy WithinĀ continues the tradition of robust expansion packs from Firaxis Games. With an incredible amount of new content,Ā XCOM: Enemy WithinĀ is the definitive way to play last yearās best strategy game.ā
Everything’s better with mechs
Ananda Gupta (Lead Designer at Firaxis Games) said:
āThe number one thing our fans asked for after we releasedĀ XCOM: Enemy UnknownĀ was more maps. InĀ XCOM: Enemy Within, weāre giving players nearly 50% more maps in addition to a massive amount of other new content, providing nearly limitless replayability forĀ XCOMĀ commanders to enjoy.ā
XCOM: Enemy Within is available for $49.95 on PC and $69.95 on PS3 and Xbox 360 as the XCOM: Enemy Within – Commander Edition, a standalone pack that expands Enemy Unknown with the new Enemy Within content. The edition will also include previous Enemy Unknown add-on content, such as the Elite Soldier Pack and Slingshot Content Pack. For more information, visit the official site and Facebook page. Check out the absolute cascade of screenshots below and prepare to fight the the greatest threat you’ve ever known. The enemy within…
One of the biggest cinematic releases hits our cinemas next Thursday on November 21st. The eagerly anticipated The Hunger Games: Catching Fire – starring Jennifer Lawrence and Josh Hutcherson – will set our shores alight, and we’ve got a special giveaway for 3 double passes to the midnight premiere at Event Cinemas George St., courtesy of the cinema chain.
What we’re going to do is pick a winning comment to the following question – one from this article’s comments section, one from our Facebook post’s comments and one from our Twitter post’s responses. We will be using the hashtag #CCHungerGames for both social media channels. The winners will be alerted on Tuesday, the 19th. The question is:
What would be your winning strategy to survive a real-life Hunger Games?
REMEMBER, these double passes are strictly for the midnight premiere at 12:01, November 21st. Make sure you use a valid emailĀ when you register with Disqus before posting your comment so we can email you if you are one of our winners. If you choose to enter by logging in with your Facebook account, or on our Facebook or Twitter posts, your email is not required.
If you feel you’re not creative enough to win, or don’t come away victorious with a double pass, you can order your tickets for a screening at Event Cinemas George St.here. Buy Vmax tickets online and you will receive a free song download – “Lights” by Phantogram, straight off of the official soundtrack.
To celebrate the launch of Contrast, an inventive puzzle platformer from Focus Home Interactive, a launch trailer has been released online for the viewing pleasure of those interested.
Contrast looks to be a wildly creative puzzle platformer game that seems to reinvent the genre with its unique gameplay style. If you are curious you can check out the trailer below to get an idea of what Contrast is all about.
The game launches tomorrowĀ on PC, Xbox Live and theĀ PlayStation 4! Not only that but Contrast will head to PlayStation 3 on the 19th of November 2013. Check out the trailer below and pick up the game now for some fun.
Today Viz Media has announced that fans of the Naruto movies won’t have to wait too much longer to get the next movie in the series as Naruto: Shippuden – Blood Prison now has a release date in North America. It is currently planned to be released on Blu-ray and DVD on February 18, 2014 and you can put down a pre-order now if you so wish.
The movie costs $19.98 on DVD or $24.98 on Blu-ray in the United States and each version of the film contains a special full-color variant O-card that will feature different artwork than what is on the case. Other bonuses include a special short film called Chunin Exam on Fire! Naruto vs. Konohamaru!, production art and Japanese trailers. The Blu-ray version will feature an exclusive video message from Naruto creator Masashi Kishimoto and an interview with Junko Takeuchi, the Japanese voice of Naruto Uzumaki.
The story of Blood Prison involves Naruto being convicted of a serious crime that he didn’t commit and being sent to an inescapable prison known as Hozuki Castle. With his chakra sealed, Naruto must plan his escape with some new allies, though he is unaware of what their true motives are.
Call of Duty: Ghosts Developer:Infinity Ward Publisher:Activision Platforms: PC, PS3, PS4, Wii U, Xbox One, Xbox 360 (Reviewed) Release Date: November 5, 2013 Price: $99.95 – Available Here
Overview Every year around the holiday season, a certain game franchise arrives and takes the game industry by storm and that certain franchise happens to be Call of Duty. Over the years Call of Duty has managed to become one of the most popular franchises in memory and despite being released yearly, it usually has kept things fresh enough to warrant such frequent releases. Now, with Call of Duty: Ghosts and its dog, is the game worth picking up once more?
Story On a cliffside in a forest, two sons listen to the story of the Ghosts unit, told by their father, during a summer day in California. While a few minor tremors occur on their way home, the family thinks little of it at first since quakes are common in California, but little do they know that those tremors are the start of a war that will push the United States to the edge against a new enemy known as The Federation.
Thanks to The Federation, a force of united nations from South America, gaining control over an orbital weapon capable of city-wide annihilation, nearly every major city in the South West of the United States has been annihilated and over a brutal ten year war, The Federation preparing to take down what is left of the United Statesā defenses and the aforementioned family plays a pinnacle role in the defense as the two sons have become tough fighters while their father leads an elite force seeking the brains of the operation, an old ally turned enemy.
Now, Call of Duty: Ghostsā campaign makes for a rather impressive and over the top offering in imagination as players trek through numerous locations from desolate ruins of fallen cities to jungles and the oceans to space. There are numerous āwowā moments throughout the story as huge events occur in front of the player as they attempt to take down the man behind The Federation, even if it means losing those close to them in the process.
Sadly outside of that, and the inclusion of Riley, a highly trained German Shepard that gets far less game time than initially let on, Call of Duty: Ghosts remains pretty standard as far as the campaignās structure goes. While players are meant to care about the characters that are in the game, there is little development outside of the occasional heartrending moment, making the dog the only character with a decent personality in the game, since choice isnāt really an option except for failure.
So while it may be quite the spectacle to behold, and believe me it is still enjoyable to experience an over the top war storyline with little real world detail to worry about thanks to the limited scope and focus of the story, it comes off as rather simplistic outside of a blatant set-up for a sequel.
Gameplay
Letās get the discussion about the gameplay in the campaign out of the way before hitting the nitty gritty multiplayer bits. Ghosts features the same single player combat weāve always experienced from the game, with numerous hallways and areas that have to be traversed and fought through. The only nice change is the inclusion of Riley in the group whenever he is available, as he actually makes the standard shooting a bit more fun as he viciously attacks enemies or weakens them for the player to take down, though be careful with your fire as it is possible to fail due to friendly fire if your bullets strike him. There are numerous difficulty levels to try, all the way from walk in the park to brutally difficult, as well as a few minor collectibles to gather and achievements to unlock to offer some replayability of this mode.
Now on to the multiplayer. Over the years Call of Duty has taken a number of steps to improve and refine its multiplayer mode and in recent years, they have taken on the policy of, āif it aināt broke, donāt fix it.ā Sadly it seems that Infinity Ward has chosen to do the exact opposite of that this time around as they have taken a pretty significant step back from what was offered in last yearās Call of Duty mode and tacked on some new features that range from neat additions to useless.
One of the best features introduced in Ghosts is the fact that players can now customize the appearance of their character, giving them a number of heads to choose from, basic equipment styles and even the ability to play as a male or female. These changes are simply cosmetic and do nothing to the gameplay, but are a nice touch that has been missing from the game for quite some time.
When it comes to customizing the load out for each character, Ghosts makes use of a Squad Point system where points are earned from leveling up, performing certain objectives or occasionally simply doing well in a match. These points are used to unlock well, pretty much everything in the game if the player chooses. All weapons and their attachments, equipment, and even perks can be unlocked through using squad points whenever the player wishes.
This makes it possible to unlock a weapon at any given time in the game if the player has enough points for it, making customization both easier and more less enjoyable at the same time. In part it takes away from the enjoyment of leveling up to unlock new gear and the reward of using a weapon to unlock its attachments, but it also forces the player to balance their unlocks and perks to an unnecessary level.
You see, instead of featuring a āpick 10ā system like the last Call of Duty or a set number of perks, players are given perk values that range from 1 to 5, meaning five 1 point perks can be used in the place a useful 5 point perk. This does help balance the game a bit but thanks to the fact that perks are the only thing in the game which requires leveling to obtain (outside of an expensive point pay off), it does lead to some unwanted perks for quite some time. It is worth noting that sacrificing equipment does allow players to use more perks at any given time, which is a nice touch.
Outside of these modifications, the kill streaks remain very similar where players can choose an Assault style, where your kill count is reset every time you die, Support where your kills continue to count regardless of how many times you die, and a final style that allows the player to gain additional abilities the more kills they rack up. These kill streaks have been modified slightly with a few new inclusions and replacements. A helpful, albeit slightly overpowered, attack dog can be summoned to protect the player and attack enemies while UAVs are now ground based.
It is also worth noting that care packages are no longer kill streak rewards. Instead care packages can only be obtained by completing āField Ordersā which are special briefcases that are dropped by opposing players when killed. These orders contain mini-objectives such as killing an enemy from behind or killing two enemies while laying prone. Completing these objectives net the player a Care Package which, as veterans of the series know, offer random kill streak rewards. Sadly this is another feature which seems to be redundant and only makes the game slower paced than its predecessors as it often leads team mates to performing stupid actions, resulting in easy deaths or encourages griefing.
Sadly outside of adjusting these kill streaks, little balancing has been performed on the weapons in the game as there are still numerous persisting issues with Ghostsā multiplayer. Quickscoping remains as prevalent as ever and thanks to the increased size of the maps with the limited player count per match, it often leads to long drawn out camp fests where Call of Duty usually falls closer to hectic combat. That isnāt to say that the increased map size is a bad thing, as it does give the player a bit of a feel that they arenāt cramped anymore, but perhaps adding a few more players to each arena would give matches a more exciting feel.
As for the additional gameplay modes added to Ghosts, it would be hard to call them āNewā as they simply feel like modified versions of past elements. There is Search and Rescue matches where players have to collect fallen comradeās dog tags to respawn them, which is a bit of a modified version of kill confirmed. Joining this is āInfectedā which is literally a copy of what Halo has offered, Grind, Blitz and Cranked which help round things out but simply seem like bland additions.
Replacing your standard training mode is Squads. Players have the option of unlocking additional customizable squad mates at the cost of Squad Points and each of these characters can be upgraded and leveled up as the player wishes. They can then be taken into Squad matches where the player can pit their squad against other squads, which almost always means fighting against AI in bot matches. While enjoyable and a nice option for those who want to unwind from the competitive multiplayer or lack the ability to play online, it feels like a lazy inclusion which simply gives a reason to have more than one character spot.
Closing out Ghosts is the gameās Extinction mode which allows four players to play together to try and survive and annihilate an alien horde that has landed in a small town and began to infest the area. Players must destroy each hive while guarding a drill and kill any aliens who try to stop them. The mode works well on its own but does require co-operation which can be hard to find sometimes but when you do manage to find a working group, this mode actually is rather worthwhile.
Players unlock various skills from load outs as they level up and they earn points mid-session which can be used to enhance the playerās pre-selected skills and also upgrade their weapons. Extinction makes for a nice change from the regular zombie mode, though it is sad to see that at the moment there is only one map available for this mode which quickly makes it a humdrum activity once finished a few times.
Visuals There are times that Call of Duty: Ghosts looks astounding and then there are times that the game really shows its age on the 360. The various set-pieces and the aforementioned āwowā moments are spectacular to see but sadly any time the player takes a closer look at the environment or any aspect of the game, it is clear that the gameās graphics can only be appreciated from a distance as any examination results in some terrible looking textures.
That being said, it is nice to see that Ghosts does sport some improved animations and Riley is quite realistic looking. The multiplayer maps are also varied a bit and feature some extremely minor destructible environments, such as opening a gate or creating one piece of cover except for one map that actually changes due to player interaction.
Audio While a gameās story can be compelling enough without voice work, Ghostsā story is not only a mindless romp with plenty of explosions, it also happens to feature some truly terrible voice work. While there are some decent sounding characters in the game, the big bad and the playerās constant ally should not be allowed to talk as much as they did throughout the gameās campaign.
Outside of that, the game does feature some nice atmospheric sounds and the various sound effects both from the guns the player is shooting and the various explosions sound believable enough at this point.
Overall When a game is released yearly it requires something new and fresh to make it worthwhile. Sadly Call of Duty: Ghosts barely inches by with some bare-minimum upgrades to the gameās multiplayer and a new mode that gets old very quickly due to the lack of environments. While the gameās multiplayer can still be considered great on its own, outside of a new story to tell and some slightly modified online modes, Ghosts feels like a step back for the franchise in more than one way.
Capsule Computers review guidelines can be found here.
505 Games and Overkill Software are adding five new single day heists with the new DLC forĀ PayDay 2. Armored Transport Heists will have the PayDay ganging hitting five different Armadillo Armored Transport trucks scattered across Washington D.C. The DLC also contains three new weapons, four US Presidential masks, four new mask patterns, and four new mask materials. As an added bonus, players who do not own the DLC can still play the new maps, as long as they join a host who owns the DLC.
The DLC is available now on Steam for $5.99 USD or $6.43 AUD. Xbox 360 and PlayStation 3 versions will follow in the new year after Overkill Software releases patches for the console versions.
Veteran game designed Navid Khonsari is bringing history to life. After working on hit games likeĀ Max Payne, Grand Theft Auto, Red Dead Revolver, Alan WakeĀ andĀ Manhunt, Khonsari has started on a new project, in hopes of creating an action adventure title based on the 1979 Iranian revolution. The game seeks to both entertain and educate gamers on an important event in modern history.Ā The team includes an impressive array of advisers, collaborators, and talent, including photojournalist Michel Setboun who spent two years covering the revolution and anonymous Iranian team members whose identities must remain hidden for fear of reprisals.
iNK Stories is seeking $395,000 USD at their Kickstarter campaign to bring this game to iOS. The money will be poured into development with hope of a May 2014 release.
Beetle Breaker is a free, explosive physics-based puzzler developed by Master of Code and published by mobile heavyweight Chillingo. The player must use different kinds of bugs at their disposal to slingshot at, and destroy, a spinning target. Could Beetle Breaker be the next big addiction for iOS users? Or should we turn on the zapper, take out the bug spray and kill it before it breeds?
Gameplay
Have you played Dekovir Entertainment’s 2011 mobile game Amazing Breaker? If so, you’ll already know exactly what’s in store for you here. The gameplay is pretty much identical, although it would also be clear to those same people that the theme is radically unrelated. The most common primary goal is to sling your army of war-faring, kamikaze bugs at the target in hopes of destroying at least 90% of it with one bug remaining. Bug types range from mime-laying bugs, to plain explosive bugs, split-direction bugs and many more that become unlocked as you play. Adopting the now commonplace 3-star rating system, using them all to your advantage in successfully completing secondary objectives will ensure full completion. These can be as simple as destroying a specific part of the target that has a star lodged inside it.
White bug outlines may also appear on the play-space, and causing an explosion within range of the different bug representations will grant you an extra bug of that type (treat them like opportunities for extra ammunition). Failing a level leads you to a Spin Wheel. Every now and then you will receive a free spin and whatever bug the arrow lands on can then be used as a sort of final chance to succeed. When you don’t have a free spin, spins are bought with micro-transactions (in-game coins). As if this inclusion won’t do enough to turn off cynical gamers, the constant advertisements will. The game is free, so it’s a given that it is supported by ads, but in a trial-and-error title, having one pop-up between tries and levels so often can be infuriating.
Visuals & Audio
Beetle Breaker aptly presents the aesthetic of a backyard setting… although I have no idea who has a candy-striped awning in theirs, but let’s just ignore that, shall we? Otherwise, there is a great consistency with the visual theme as levels are represented as leaves on a growing pot-plant with the U.I. elements taking on a wood-grain texture. The targets themselves are of many forms (not necessarily bug-related as the above octopus proves), but again, exist as wooden objects. The bugs themselves are uniquely designed, however they magically get catapulted behind the slingshot upon release. Pretty sure that’s not how the laws of physics, motion and the mechanics of solid objects work.
A small nuisance is the easily miss-able menu and restart buttons at the top of the screen. For some reason the developers felt they would possibly be a distraction and faded them substantially. And when following through with tapping the restart button, there is rarely any visual feedback; only a small audio cue. On the odd occasion, you will be asked ‘if you’re sure’, but only if you’ve already made some progress in the stage. The secondary objective symbols also do not expand, so it is near impossible to understand what each means without any text. Audio-wise, you get what’d you expect, with a light, playful theme and familiar garden sounds… although the bugs do make odd noises – seemingly recorded mouth noises from Master of Code employees.
Overall
Beetle Breaker is a challenging puzzle shooter (is that even a genre?!), but almost to a fault. It’s not so much that the levels themselves are too hard to pass, but the high star requirements for the next worlds means you’re going to have to achieve three out of three stars on most to progress past the initial 24 levels. That can be tough and trying. Annoyances such as the lack of visual feedback on the inexplicably faded buttons, unclear secondary objectives and the controls being locked-out as you await seemingly never-ending bouncing bugs/bombs, the overkill of advertising really ruins the experience. Yes, it’s a free title, but an ad after every level? Truly overkill. If you can somehow avoid utter frustration at these things, then Beetle Breaker may become your new go-to time waster.
Capsule Computers review guidelines can be foundĀ here.
Last night, Nintendo hosted one of their infamous Nintendo Direct presentations. This particular presentation was largely focused on the 3DS and the near future for the console. Since a fair bit of news came out of it, we thought we would collect and collate all of the big news to share with you:
Miiverse Coming to 3DS:
This one has been a long-time coming for sure. Nintendo Miiverse, the Wii U’s integrated online community hub is finally making its way to the 3DS. Not only that, but users will be able to synchronise their Wii U and 3DS accounts into one single Nintendo ID. This will allow players to purchase Wii U software using the remaining balance on their Nintendo 3DS eShop accounts, and vice versa, as well as post into the online message boards and other cool features that the Miiverse allows.
YouTube Coming to 3Ds & Wii U:
In equally as exciting news, the video-sharing site YouTube will now be viewable on 3DS consoles everywhere through its own 3DS-specific app. Using the app, players will be able to watch videos on the top screen, while browsing for content on the bottom. YouTube will also be making its way to Wii U in the near future.
Legend of Zelda: Link Between Worlds StreetPass:
Nintendo also announced the new StreetPass feature for the highly anticipated; Legend of Zelda: Link Between Worlds. When you StreetPass with another owner of the game, your Shadow Link will appear in their world, equipped with all the items and weapons that you currently have. Players who vanquish a Shadow Link will receive a Rupee bonus dependent on those equipped weapons.
In addition to the 3DS news, the Big N dropped a few bombshells regarding upcoming Wii U titles too, namely Super Mario 3d World. Mario, Luigi, Peach and Toad will be joined by at least one more unlockable playable character when the game drops on November 30th – Princess Rosalina from Super Mario Galaxy fame.
A few more other tid bits and news pieces were announced during the video, so we have attached the entire presentation below for your enjoyment. Be sure to check it out below and let us know in the comments the most exciting thing for you from the presentation. Always remember to stay tuned to Capsule Computers for all the Nintendo news as it becomes available