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SteelSeries Announces Sensei Wireless Gaming Mouse at CES

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SteelSeries is cutting the cables on their popular Sensei series of gaming mice. The new Sensei Wireless Gaming Mouse will feature an 8200 DPI sensor, eight programmable buttons, ambidextrous body, an internal battery rated for 16 hours of gaming, and wireless technology with a 1ms response time. Both the base station and the mouse have independent illuminated areas capable of displaying 16.8 million different colours. A quick glance at the base station can provide a rough estimate on the remaining battery life. For extra long gaming sessions, a USB cable can be inserted directly into the mouse to charge it while maintaining functionality.

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The SteelSeries Sensei Wireless Gaming Mouse has an MSRP of $159.99. It will be available for purchase from the SteelSeries web store in March 2014.

Son of Nor to Track Eyes with SteelSeries and Tobii

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Stillalive Studios‘ upcoming game Son of Nor will be the first title that will support the EyeX device from SteelSeries and Tobii. The EyeX is capable of tracking eye movements and translating them to on screen actions. Son of Nor will be integrating the EyeX with its magic and telekinesis system, allowing users to pick up objects and hurl them with just their eyes.

Stillalive Studios has set up trailer featuring gameplay using an Oculus Rift and an empotiv EPOC computer at CES that is capable of sensing the user’s brain waves. The player in the trailer was able to control Son of Nor with just their minds. Son of Nor is slated to be released for PC in the summer of 2014.

Call of Duty Championships to be Presented by Xbox

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Competitive Call of Duty players will be contending with a brand new console and new game for this year’s Call of Duty Championship. The tournament is presented by Xbox and boasts a million dollar prize pool. Teams will compete in regulation matches of Call of Duty: Ghosts running on the Xbox One which will be streamed live via Xbox Live and MLG.tv. This is the first official event to use the next generation console. The Call of Duty Championship will take place in Los Angeles from March 28th-30th and will feature teams from around the world.

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Any qualifying professional and amateur gamers can participate. The qualification requirements, rules, and regulations are available at the official tournament site.

Stills Revealed for Live Action Rurouni Kenshin Sequels

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The fight isn’t over yet

Set for respective releases in August and September, Rurouni Kenshin: Kyoto Taika-hen (Rurouni Kenshin: The Great Kyoto Fire) and Rurouni Kenshin: Densetsu no Saigo-hen (Rurouni Kenshin: The End of a Legend) have received a few new screenshots. Though a small collection, the images show Kenshin facing off against Sojiro Seta and the infamous Shishio Makoto. Also released was a list featuring a majority of the cast for both films, including the previously revealed Tatsuya Fujiwara.

Cast

Kenshin Himura – Takeru Satoh
Kaoru Kamiya – Emi Takei
Sanosuke Sagara – Munetaka Aoki
Megumi Takani – Yuu Aoi
Hajime Saito – Yosuke Eguchi

Misao Makimachi – Tao Tsuchiya
Aoshi Shinomori – Yusuke Iseya
Nenji Kashiwazaki/Okina – min Tanaka
Toshimichi Okubo – Kazufumi Miyazawa
Hirobumi Ito – Yukiyoshi Ozawa
Yahiko Myojin – Kaito Oyagi
Yumi Komagata – Maryjun Takahashi
Makoto Shishio – Tatsuya Fujiwara
Sojiro Seta – Ryunosuke Kamiki
Cho Sawagejo – Ryusuke Miura
Hoji Sadojima – Kenichi Takito
Anji Yukyuzan – Tomomi Maruyama
Usui Uonuma – Matsu Murata
Kamatari Honjo – Hiroko Yashiki
Henya Kariwa – Yuuya Hara
Iwanbo – Takao Yamada
Saizuchi – Kentaro Shimazu
Fuji – Kota Yamaguchi

The films will premiere in Japan on 1st August and 13th September, with no word as of yet when they will see their global release. Though if the first film’s (simply titled Rurouni Kenshin) schedule is anything to go by, it shouldn’t be too long of a gap before the world beyond Japan can watch samurai clash in true Rurouni Kenshin fashion. Can you see the future? Are you ready?

Ankama expands to South East Asia with Wakfu

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Ankama Games have just announced that they will be launching Wakfu across South East Asia. At long last the wonderful MMO game of Wakfu will grace the lands of South East Asia.

On top of launching Wakfu in South East Asia, Ankama have also revealed that they have opened a Singapore office to aid in international support.

“Singapore is a key location for us. Our office there will support the launch of WAKFU and other projects and IPs in Asia. We needed a dedicated team who had relevant knowledge of local markets and were close to potential partners and consumers. The offices will be the headquarters for our Asian operations, including partnerships and events,” said Olivier Comte, COO and Managing Director of Ankama.

This is obviously huge news for Ankama and the further advancements in their global gaming domination. Be sure to let us know what you think of all this in the comments section below.

NASCAR® ’14 Is Coming to Xbox 360®, PlayStation®3 system and PC on February 18

NASCAR® ’14 Is Coming to Xbox 360®, PlayStation®3 system and PC on February 18

700,000+ Votes Counted – Fans Selected Tony Stewart, Three-time NASCAR Sprint Cup Series Champion To Appear On The Cover

Larkspur, Calif., January 9, 2014 – Deep Silver announced today that the racing game NASCAR ’14, developed by Eutechnyx, will launch in North America on February 18, 2014 on the Xbox 360® games and entertainment system from Microsoft, the PlayStation®3 computer entertainment system and PC for the suggested retail price of $49.99. Pre-order offers at Walmart, Gamestop, Best Buy, Target and Amazon may include diecast cars, exclusive paint schemes and more.
Fueled by high-octane intensity and the opportunity to relive the best NASCAR moments from both the 2013 season packed into the game plus regular downloadable content updates as the upcoming season progresses, NASCAR ’14 offers fans the most complete NASCAR® experience yet.

Recently NASCAR revealed that more than 700,000 votes were cast worldwide in the “Drive for the Cover” contest as fans voted Tony Stewart, the three-time NASCAR Sprint Cup Series champion to appear onto the cover of NASCAR ’14. The injury that kept Stewart off the track didn’t stop fans of the driver of the No. 14 Bass Pro Shops / Mobil 1 Chevrolet for Stewart-Haas Racing from beating another fan favorite, four-time champion Jeff Gordon. Stewart plans to return to the track for the Daytona 500 race in February, the same month NASCAR ’14 hits store shelves.

For a first look at the game and Stewart on the cover, watch the trailer here: YouTube http://www.youtube.com/watch?v=SrJPUh8yMzo

“Deep Silver is releasing the best NASCAR racing experience yet to hit video game consoles,” said Deep Silver Inc. COO, Geoff Mulligan. “Fans will soon be able to compete in recent high profile races, experiencing the exact same conditions the real drivers faced. With an aggressive post-release content plan, NASCAR ’14 is a game NASCAR fans can enjoy all year long.”

“With a February launch date, NASCAR ’14 will make a great racing season companion for NASCAR fans,” said Blake Davidson, NASCAR vice president of licensing and consumer products. “If history repeats itself, the new cover recognition for Tony Stewart will serve as a good luck charm as he heads back on the track and Smoke rises again.”

About NASCAR ’14
It’s your turn to immerse yourself in the full-throttle thrill of the world’s most exciting motor sports racing series in NASCAR ’14. Take the wheel from your favorite driver and participate in the race week experience complete with practice, qualifying, and race day challenges. With your favorite personalities and replays, NASCAR ’14 is the authentic NASCAR experience for fans.

· NASCAR Highlights: Take advantage of “NASCAR Highlights” to determine the outcome of the biggest race thrills from the season. Eutechnyx recreates the action where exact condition of the cars, the weather is the same and track positions are identical – the only difference is you!

· Career Mode: Work your way through the ranks in a comprehensive career mode; complete with custom car builds, sponsor acquisition, and R&D to get your team into victory lane.

· Official Teams & Tracks: Race against the official NASCAR teams & drivers on your favorite tracks from the high banks of Daytona, to the twists & turns of Sonoma, and exhilarating speed of Talladega.

· Leagues: Take competition to the next level and host online leagues with your friends, fully supported by statistics, challenges, rankings and replay.

· Online Multiplayer: Take advantage of dynamic skill-based matchmaking, tournaments, and easy drop in/out server browser functionality for a fair and enjoyable experience.

NASCAR ’14 will be on store shelves on February 18, 2014 and is rated “E” (for Everyone) by the ESRB.

For Official NASCAR ’14 news & information, please visit:
Facebook: https://www.facebook.com/NASCARGaming
Twitter: https://twitter.com/NASCARGaming
Website: www.etxracing.com

For Official NASCAR® news & information please visit:
Facebook: https://www.facebook.com/NASCAR
Twitter: https://twitter.com/nascar
Website: http://www.nascar.com/

About NASCAR
The National Association for Stock Car Auto Racing, Inc. (NASCAR) is the sanctioning body for the No. 1 form of motorsports in the United States. NASCAR consists of three national series (the NASCAR Sprint Cup Series, NASCAR Nationwide Series, and NASCAR Camping World Truck Series), four regional series, one local grassroots series, three international series and GRAND-AM Road Racing and the American Le Mans Series presented by Tequila Patrón, both known for competition on road courses. Based in Daytona Beach, Fla., with offices in eight cities across North America, NASCAR sanctions more than 1,200 races in more than 30 U.S. states, Canada, Mexico and Europe. For more information, visit www.nascar.com and follow NASCAR at www.facebook.com/NASCAR and Twitter: @NASCAR.

About Stewart-Haas Racing
Stewart-Haas Racing is the title-winning NASCAR Sprint Cup Series team co-owned by three-time Sprint Cup champion Tony Stewart and Gene Haas, founder of Haas Automation – the largest CNC machine tool builder in the western world. The team fields three entries in the elite Sprint Cup Series – the No. 14 Bass Pro Shops/Mobil 1 Chevrolet for Stewart, the No. 39 Quicken Loans Chevrolet for 2008 Daytona 500 winner Ryan Newman and the No. 10 GoDaddy.com Chevrolet for Danica Patrick. Based in Kannapolis, N.C., Stewart-Haas Racing operates out of a 140,000-square-foot facility with more than 160 employees. For more information, please visit us on the Web at www.StewartHaasRacing.com, on Facebook at www.Facebook.com/StewartHaasRacing, on Twitter @StewartHaasRcng and on Google + at www.Google.com/+StewartHaasRacing.

About Deep Silver
Deep Silver develops and publishes interactive games for all platforms, seeking to deliver top-quality products that provide immersive game experiences driven by the desires of the gaming community. The company has published more than 200 games worldwide since 2003, including the best-selling zombie action Dead Island(TM) franchise, the critically-acclaimed Metro(TM): Last Light and the smash hit action adventure Saints Row IV(TM). Deep Silver is a wholly-owned subsidiary of Koch Media, GmbH, and includes the renowned development studio Deep Silver Volition, based in Champaign, IL. For more information, plese visit www.deepsilver.com or follow us on twitter at @deepsilver.

About Eutechnyx
Eutechnyx is the world’s leading independent racing game developer. With a history spanning over 25 years, the studio has won numerous awards for its million-plus selling titles and garnered exceptional acclaim in the business sector. As well as its headquarters in the Gateshead (UK), the company has studios in Hong Kong, Chengdu (China), Charlotte (USA) and a publishing office in London (UK). For more information, please visit www.eutechnyx.com.

NASCAR® and NASCAR® ’14 are trademarks of the National Association for Stock Car Auto Racing, Inc. and used under license. All other car, team and driver images, track names, trademarks and other intellectual property are used under license from their respective owner.

© 2014 Eutechnyx Limited. Eutechnyx® and ETX Racing are trademarks of Eutechnyx Limited. All rights reserved.

© 2014 by Deep Silver. Deep Silver is a division of Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria.

“PlayStation” is a registered trademark of Sony Computer Entertainment Inc

Windows, Xbox, Xbox 360 and Xbox LIVE are trademarks or registered trademarks of the Microsoft group of companies.

ESRB rating icons are registered trademarks of the Entertainment Software Association (ESA) and may not be used without permission of the ESA.

All other trademarks and trade names are the properties of their respective owners.

“Shining Force Online developer takes project to Kickstarter”

Dallas, Tx – Sega has issued the all powerful cease and desist on Arcade County’s “Shining Force Online.” Created as a free fan made game,  studio lead Robby Mulvany says he was surprised at the quick shutdown by Sega’s law team.

“We had just really started the beta but Sega was quick!”, says Mulvany. “Fan made games are tricky because some publishers are ok with it and  some aren’t. Sega’s own terms of service (at least the ones I read) didn’t seem to discourage them. The Sonic 2 HD remake didn’t seem to bother  them, so last June I decided to build an MMO for Shining Force. Several fans had attempted it in the past but they always seemed to fizzle out quick. There just aren’t really any party-based MMO’s out there so I thought it would be fun to try. I emailed Sega back in June but I didn’t receive a reply. I figured if it was going to be an issue they’d tell me in advance.”

Arcade County has decided that, rather than scrap half a year’s worth of work – to take the project to Kickstarter in order to replace all of  Sega’s trademarks (graphics, characters, names, etc). The game will be renamed “Shining Empire” and abandon a traditional MMO structure for what  Mulvany is calling a “Single Player Social” experience.

“We got great feedback during the beta. The one complaint was really about party size. We had to cut it down to fit in an MMO space. You just  can’t have 200+ participants in a turn-based game and expect people to hang around to complete the battles that may take upwards of 3-4 hours.  So we’re back-peddling a bit. We’re going to have massive parties. Limitless, in fact. When you walk into a town you will be able to recruit virtually anyone, some that even have quests associated with them. Not all of your party will even be combatants. You can buy/steal land and build there. You can recruit farmers to help you harvest crops. Hire a fisherman to fish out of a lake you dig. Cook the fish into foods and  potions that give you combat boosts.”

Arcade County hires freelance artists for all graphical work, so they’re looking to hire a few talented individuals to replace all of Sega’s artwork. The work of these artists can be seen on the Kickstarter page (link at the bottom of this press release). The goal is to launch a beta this summer with the final game releasing in the fall. Though it will be single player, it’s still going to have strong social features which ties players together.

“The big thing will be factions. They’ll be more effective if they’re in power. To do that you need to kill rival faction members. This is where the “Single Player Social” experience comes into play.  You’ll be able to send out a portion of your party to ambush a real player in their world. The winner gains faction power. If you come across a group of rival faction members in your world you can send out an SOS to all allied  faction members online and they can send you help in the form of summoned spirits. Keeping your faction in power is very important because it  gives you bonuses. The merchant faction will give you better prices and access to black markets. The archer’s faction allows you to train your archer members to higher levels.”

The Empire Anvil is a second component of Shining Empire which allows users to create their own massive open-world RPG games using the Shining Empire engine. It will come with a graphics editor (including onion-skinning animation systems), a music writer (taken from the Retro Band engine created by Arcade County ( www.arcadecounty.com/games/retroband)), and a map editor which allows you to create maps of an infinite size.

“We don’t just want to do typical mod tools. This is going to be the actual system we use to create Shining Empire. You won’t need anything  else. You can make all your art inside the Anvil. The really cool thing will be world sizes. We’re not putting a limit on how big a map is. You can make an area that’s literally as big as the United States (or bigger) and populate it with an unlimited number of NPC’s. Then you can upload  it to shiningempire.com and users can install it from your own personal page or from a community section in side the game itself.”

The goal is to release Shining Empire for $10 (complete with the Anvil) on Mac, PC, and iOS. The Kickstarter is attempting to raise $9,500 for  30 days. The money will go entirely to hiring artists.

“We had a lot of supporters with Shining Force Online and I hope that support translates to this project. We’re not a huge studio that receives a million hits a day, and we’re not resurrecting an old beloved franchise, so Kickstarter isn’t usually easy for people like us. It’s definitely not a guarantee. It will be up to the gamers.”

Despite an unwelcome cease on desist on December 24, Robby Mulvany isn’t angry with Sega. Disappointed? Certainly, but he says he’s not angry.

“It’s the legal department. They have to protect their IP’s. I get it. It’s not like the teams that developed some of my favorite games of all time came to my house and smashed all my computers. So I’m not mad at Sega. I grew up on the Genesis. I bought all my multi-platform games on  the Genesis instead of the Super NES even though Nintendo’s console could display more colors and had 16 bit sound. I was a defiant Genesis fanboy. I chose the Saturn over the PSX. I chose the Dreamcast over the PS2. If they ever put out a new console I’d be the first in line.”

You can view the Shining Empire Kickstarter at http://www.kickstarter.com/projects/1009226258/shining-empire-a-massive-role-playing-simulation

And you can check out Arcade County’s other games at http://www.arcadecounty.com

The Raven – Legacy of a Master Thief available now on PlayStation®Network

The Raven – Legacy of a Master Thief available now on PlayStation®Network
More than just a Raven feather found on PSN
London, United Kingdom – January 9, 2014:  Nordic Games is pleased to announce that The Raven – Legacy of a Master Thief has launched on the PlayStation®Network in Europe, and is available for £19.99 for all episodes. In North and South America, The Raven will launch on January 14th 2014.

All three episodes of The Raven, ‘The Eye of the Sphinx’, ‘Ancestry Of Lies’, and ‘A Murder Of Ravens’ are being released simultaneously today.

Get it here: http://ow.ly/snXoC

Beautifully animated, this adventure is a daring hunt across 1960s Europe where players journey through thrilling atmospheres and stunning environments with the aim of catching the infamous art burglar -The Raven. Players will need to follow the notorious thief’s trademark black feathers in the quest to capture him and finally put his crime spree to an end.

“Yet again, we’ve put everything into the latest console version to deliver the same experience on different peripheral devices,” says Martin Kreuch, Producer at Nordic Games. “With the release on the PlayStation®Network, we finished the third and final chapter in terms of available platforms (1. PC/Mac/Linux, 2. Xbox Live)”

The Raven combines the thrill of the chase ‘whodunit’ with the risk and reward of a heist story where players get to experience both sides of the story as the investigator and the thief. Paying tribute to Agatha Christie’s crime stories and gangster movies from the 60s and 70s, The Raven is set to be a thrilling episodic journey.

All three episodes for The Raven – Legacy of a Master Thief are out today on the PlayStation®Network, and are also available for PC (Windows/MAC/Linux) and Xbox Live for Xbox 360.

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About Nordic Games GmbH / The Adventure Company 
Nordic Games GmbH is a wholly owned publishing subsidiary of Nordic Games Group AB. Founded in 2011, the Vienna/Austria based company puts great emphasis on its extensive game catalogue. The core portfolio comprises products and brands which have been acquired from JoWooD Entertainment AG, DreamCatcher Interactive Inc., THQ Inc., and Atari SAS, and further IPs and trademarks will follow.

The company will pursue the long-term goal of delivering quality products that live up to expectations of gamers worldwide. For more information, please visit  www.nordicgames.at.

About KING Art GmbH
KING Art is an award-winning independent game developer specializing in producing high quality games. They are among the leading experts on story-driven games in Germany and have produced several successful adventure games that received rave reviews by the gaming press. Since 2002 they have also been pioneers in the area of extensive browser games, and have accumulated expert knowledge during the production of more than 30 successfully completed browser game projects.

MINECRAFT BUILDS AUDIENCE WITH 100% INDIE

MINECRAFT, the award-winning open world game, is being released as a Samsung app, thanks to 100% Indie.

The game has enjoyed huge success, selling over 13 million console copies since its launch five years ago – and the Samsung pocket edition will see it reach a whole new audience of mobile builders and survivors favoring Samsung Android devices.

Minecraft serves as yet another example of the high quality games 100% Indie is bringing to the Samsung marketplace, which continues to grow and offer more great games for the huge audience of Samsung device gamers worldwide,” states Ed Rumley, COO Chillingo.

The 100% Indie initiative is a collaboration between Samsung and Chillingo, which aims to help populate the Samsung Apps marketplace with high quality games while nurturing and supporting indie developers of all sizes by helping them through the testing process and giving them marketing support, as well as a market-leading revenue share.

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Editor’s notes:
The 100% Indie initiative is a collaboration between Chillingo, the leading indie mobile games publisher and division of Electronic Arts Inc. (NASDAQ: EA) and Samsung Electronics Co., Ltd.  The partnership plans to fuel the mobile games developer community and provide unparalleled revenue opportunities*. 100% Indie aims to inspire, foster and support indie developers around the world.
Any developers interested in joining 100% Indie should visit www.100PercentIndie.com and submit their games for consideration to Samsung’s mobile apps marketplace, Samsung Apps. The 100% Indie team will review all games to ensure they meet Samsung Apps standards, and once approved, guide developers through the process of bringing their games to market. The portal includes resourceful tools, inspiring articles and information to encourage and motivate developers to create incredible games.

* Developers will receive 100% revenue until September 3, 2013, 90% revenue share from September 4, 2013 – March 3, 2014, 80% revenue share from March 4, 2014 – March 3, 2015, and after March 4, 2015 on Samsung Apps, developers will receive 70% revenue share. Revenue share will be net of any applicable payment gateway and/or carrier charges.

About Chillingo
Chillingo, a subsidiary of Electronic Arts, is a leading games publisher on iOS with numerous award-winning hits around the world including Angry Birds, Cut the Rope, Contre Jour, and Anomaly Warzone Earth. The company also publishes games for Android, Windows Phone 8, Steam, and other digital platforms. For more information about the company and its games, please visit  www.chillingo.com.

About Samsung Electronics Co., Ltd.
Samsung Electronics Co., Ltd. is a global leader in technology, opening new possibilities for people everywhere. Through relentless innovation and discovery, we are transforming the worlds of televisions, smartphones, personal computers, printers, cameras, home appliances, LTE systems, medical devices, semiconductors and LED solutions. We employ 236,000 people across 79 countries with annual sales of US$187.8 billion. To discover more, please visit  www.samsung.com.

NEW FREE-TO-PLAY MMORPG LEAGUE OF ANGELS GOES LIVE

League of Angels , published by R2Games, now live and ready to play.

January 10, 2014 – Reality Squared Games (R2Games) launched their latest title League of Angels today. The launch is marked with numerous events for players to win free in-game items and League of Angels merchandise. Players can join in by signing up for an account here.

Fans will also get the chance to see live-action cosplays of some of the Angels, along with further game news and updates, by signing up for the officialnewsletter. R2Games has hinted at the cosplayers in question being established names in the community, and anticipate sharing pictures once costumes are finished.

League of Angels is a hybrid turn-based fantasy MMORPG/strategy game. Combining aspects of multiplayer games with a few new twists, League of Angels brings a unique flair to browser gaming – in addition to embarking on engaging quests, dominating in massive PvP and outwitting fierce events, players can also seek out and train angels and collect rewards from minigame challenges. With a selection of 2 unique classes, players set off on a journey to re-awaken the Angels to bring peace back to a broken world.

To start playing the game now, or for more information, visit the official League of Angels website:  http://loa.r2games.com/

About R2Games
R2Games is a global online game publisher specializing in microtransaction-based, free-to-play browser and mobile games. The company primarily works with development teams whose games appeal to wide audiences. R2Games’ growing portfolio includes hits like Wartune, Eternal Saga, Dragon Pals andExcalibur: Knights of the King. The company manages all marketing and PR, locates distribution channels, and carries out day-to-day operations including customer support, community management, promotion/event design and implementation.

Website:  http://www.r2games.com/