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Dungelot By Red Winter Software Limited

Dungelot

Dungelot By Red Winter Software Limited

Open iTunes to buy and download apps.

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This app is designed for both iPhone and iPad
  • $1.99
  • Category: Games
  • Updated: 16 February 2013
  • Version: 1.55
  • Size: 34.1 MB
  • Language: English
  • Seller: Red Winter Software Limited
  • © 2012 RedWinterSoftware
Rated 12+ for the following:

  • Infrequent/Mild Gambling or Simulated Gambling
  • Infrequent/Mild Mature/Suggestive Themes
  • Infrequent/Mild Profanity or Crude Humour
  • Infrequent/Mild Cartoon or Fantasy Violence

Compatibility: Requires iOS 3.2 or later. Compatible with iPhone 3GS, iPhone 4, iPhone 4S, iPhone 5, iPhone 5c, iPhone 5s, iPad, iPod touch (3rd generation), iPod touch (4th generation) and iPod touch (5th generation). This app is optimized for iPhone 5.

Description

Dungelot is fun, addictive casual roguelike with easy controls. Flip over tiles to reveal amazing treasures or deadly monsters in your search for the key to exit the level.

…More

What’s New in Version 1.55

✔ Autosave hero skills bug fixed
✔ Bug with padding on each other menu fixed
✔ Bug with quest reward fixed
✔ Assassin hero rebalanced
✔ Game difficulty increased
✔ Skeleton mages attack cap set to 8points
✔ Goblin axe throwers attack cap set to 10points
✔ Autosave bug with compass,lantern,map fix
✔ Sheep bug fix

…More

Screenshots

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Cry Out: Banshee’s Last Cry available on iOS

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Aksys Games has released their translated version of the Japanese visual novelBanshee’s Last Cry (Kamaitachi no Yoru developed by Spike Chunsoft), on the iPhone, iPad, and iPod Touch.

Banshee’s Last Cry itself, meanwhile, appears to be a game in the style of a ‘choose-your-own’ adventure with the players navigating a closed-setting murder mystery set in a ski-resort. To take the stakes up even more, there are local legends of a banshee who can dismember a victim just with her scream. It’ll be up to the player to determine whether these legends hold water… and to survive if they do!

As with most good choose-your-own adventure games (books), players (readers) will need to keep their wits about them in order to survive the twists and turns of the narrative. There are also numerous endings to explore with a variety of tones from melodramatic to farcical. It also boasts impressive visuals and music to help immerse the player into the story more effectively.

The pedigree of the two studios involved is solid with Spike Chunsoft’s previous work including the Zero Escape series and Danganronpa Trigger Happy Havoc. While Aksys Games is a localisation studio which specialises in Japanese to English translations. Its’ previous works include the translation of the Agarest War series, Zero Escape: 9 Hours, 9 Persons, 9 Doors.

If you want to know more, you’ll have to buy the game for $3.99 from the App Store, here.

Banshee’s Last Cry By Aksys Games Localization, Inc.

Banshee's Last Cry

Banshee’s Last Cry By Aksys Games Localization, Inc.

Open iTunes to buy and download apps.

View In iTunes

This app is designed for both iPhone and iPad
  • Free
  • Category: Books
  • Updated: Jan 24, 2014
  • Version: 1.01
  • Size: 453 MB
  • Language: English
  • Seller: AKSYS Games Localization, Inc.
  • ©Spike Chunsoft Co., Ltd. All Rights Reserved. Licensed to and published by Aksys Games.
Rated 12+ for the following:

  • Infrequent/Mild Prolonged graphic or sadistic realistic violence
  • Frequent/Intense Realistic Violence
  • Infrequent/Mild Profanity or Crude Humor
  • Infrequent/Mild Mature/Suggestive Themes
  • Frequent/Intense Gambling or Simulated Gambling
  • Infrequent/Mild Horror/Fear Themes

Compatibility: Requires iOS 5.1 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5.

Description

Banshee’s Last Cry is a thrilling visual novel that takes readers on a deadly thrill ride of murder and deception. Set in a snowed in hotel lodge during Christmas, vacationers find themselves caught up in a murderous “whodunit” game when someone winds up dead. Local legend tells of a banshee whose screams can rip through flesh, but, is the killer really a deadly monster or the work of a madman?

An inventive twist on the traditional novel, Banshee’s Last Cry allows readers to make decisions, each unlocking several unique stories and endings. Added to the mix is a soundtrack befitting of a thriller novel and images to set the mood.

…More

What’s New in Version 1.01

-Fixed bug and performance issues.

Screenshots

iPhone Screenshot 1iPhone Screenshot 2
iPhone Screenshot 3iPhone Screenshot 4
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Adult Visual Novel Valkyrie Svia Out Now on MangaGamer

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It seems Ultimate Boob Wars isn’t the only erotic adventure title making news today, as MangaGamer has announced the release of Valkyrie Svia, available now on their official site for the PC at a price of $24.95.

First revealed earlier in December, the text and image-based adventure has the player train the battle maiden Svia in a fantasy world inspired by Norse mythology.

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Filling a niche that was once reserved only for underground fan-translations, MangaGamer is the world’s first legal download site for English translated visual novels or “eroge” from Japan such as Circus’s Da Capo and Overdrive’s Kira Kira. Although they predominantly localise 18+ titles, the site does have all-ages visual novels as well.

Nagi no Asukara Episode 15 Impressions

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Nagi no Asukara
Episode 15 – The Protector of Smiles

Following on from the previous episode’s shocking return of Hikari, episode 15 is all about him getting the lay of the land after a five year absence while others are still coming to terms with the fact that he hasn’t changed in the slightest.

The protector of smiles. The title refers to the now-14-year old Miuna who continues to harbour feelings for Hikari and is more than a little happy now that they’re the same age. But after realising Hikari’s pain in being left behind, she says at the end of the episode that she wants to protect his smile. Rewinding for a bit, the episode begins with Hikari getting acquainted again with everyone from the surface. Everyone’s glad to see him and he seems to take the reunion very well despite the fact that to him everyone was five years younger just two days ago.

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Not all is well, however, as only just two days ago Hikari lost everyone else under the sea including Manaka. The town elders showing him the flag he was waving during the Ofunehiki ceremony wasn’t a bright idea, as it makes him feel sick. While Miuna is the thoughtful voice during the episode, it is Chisaki that is taking the whole thing worse. Chisaki and Tsumugu are in no hurry to see Hikari again, as close friends separated by five years would be scared to see what’s changed.

Chisaki and Tsumugu have a moment as Tsumugu stumbles upon her undressing. She admits she’s ashamed that she has changed over the last five years, but Tsumugu is extra nice and says she has become more beautiful prompting her to burst into tears. It has been a long time since I’ve seen an anime handle tears and crying as well as Nagi no Asukara does. While there are still no romantic hints between the two, it seems like they’re incredibly close.

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Miuna finally understands Hikari after she overhears a brief quarrel between him and Tsumugu. A fierce current prevents Hikari from revisiting Shioshishio and he ends up meeting Tsumugu on his boat. Hikari breaks down and admits he is overwhelmed with change and that he can’t stand to see anything else changed, including Chisaki.

A lovely music tune sees Chisaki and Hikari finally reunite on a hill. The awkward meeting is wonderfully directed as the two friends make light conversation. Chisaki apologises for changing so much, but Hikari breaks the ice by acting cheeky and friendly. As Chisaki breaks into tears Hikari only teases her more. Thus after five years for Chisaki, and just two days for Hikari, the old friends are just that once again, friends.

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Hikari’s new resolve is to embrace all the change around him with his free-spirited character, letting loose his childish side. He does this with the best “Mr Bean” impression, pulling his eyes open with his fingers. It’s something we might think of doing when we’re trying to forcefully motivate ourselves. It really hits home just how much Hikari has matured over the course of the series, putting aside selfishness for the sake of others. Miuna re-stitches the huge flag that is now a symbol of that terrible day, and turns it into a hilarious one covered in misplaced hearts and butterflies.

The episode ends with Tsumugu meeting Chisaki, who is still rather sad and awkward, at his door and asks if she met Hikari. I’m curious to see the significance of this little scene during the next episode and why Chisaki remains so distant and sensitive. But most of all I’m more than a little excited to see just where Miuna’s relationship with Hikari leads.

Check out more Nagi no Asukara impressions HERE.

Play The Last Door: Ancient Shadows Beta Now

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The Beta of The Last Door: Chapter 4 – Ancient Shadows is now available for premium members to try out here. If you haven’t pledged to the project, or want to raise your donation (which is cumulative) to become a premium member, you can do so here.

Along with this good news comes some disappointing news, as the launch date for Chapter 4‘s final release has been pushed back to February 14. This also means the delay of the free release of Chapter 3 – The Four Witnesses. For now, check out the teaser video below for Chapter 4 – Ancient Shadows and stay tuned to Capsule Computers for all future updates on the point-and-click horror adventure.

Next Apple TV to include Gaming Support?

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The weekend rumor mill is predicting that the next version of Apple TV will come complete with support for gaming, with reports from iLounge and 9to5Mac predicting both a new hardware release and an update to enable “new types of content” to run on the device, which would in theory include iOS games and turn Apple TV into a console like system.

Although any game support or game store is purely speculation at this point, Apple have already made concrete announcements that remove some of the barriers to Apple TV being capable of providing gaming content – particularly with regards to button led controllers.

The next version of iOS is set to include an official method for developers to add controller support to their apps, with prototypes and mock ups of controller add ons for iPhone or iPod touch surfacing at Apple’s World Wide Developers Conference in June last year. Yesterday saw the release of the first iOS7 compatible wireless controller – the SteelSeries Stratus.

The new Apple TV device, which 9to5mac reports is “well into testing”, is set to be revealed to the public in the first half of 2014, coming in the form of a set top box rather than a similarly rumored TV set. As for ilounge, they are citing “reliable industry sources” as saying that proper gaming support will come to Apple TV by March this year, providing direct download of games without the need for another iOS device.

MGM Celebrates 90 Years of Filmmaking

Leo the Lion

Since 1924, MGM (Metro-Goldwyn-Mayer) have been captivating and delighting cinema goers with some of the most memorable films to hit the silver screen. With over 175 Academy Award winning movies under their belt, it is no wonder why the company with the lion’s roar logo has thrived for 90 years.

That’s right, 90 years! To mark the tremendous occasion, the company’s icon; Leo the Lion was immortalised with a paw print ceremony at the infamous TCL Chinese Theatre in Hollywood,forever marking the golden-maned beast in history. However, that isn’t all; as MGM have a slew of other celebrations planned, involving none other than Sly Stallone himself (the writer and star of Rocky, one of MGM’s most well-known movies).mgm-90th-anniversary-screenshot-03

A special 90-year trailer will be shown in cinemas, and on MGM specific television and movie stations, which will highlight and showcase a wide tapestry of MGM’s proudest, and most memorable movie moments. In addition, some of MGM’s flagship movies (like Rocky, Rain Man, Fargo, RoboCop (not the new one) and The Good, The Bad and The Ugly) have all been remastered into 4k resolution, and are being re-released on Blu Ray through 20th century fox. In addition, the studio has a few more awesome things for fans to take a look at, namely:

  • A one-of-a-kind collector’s book and bonus video disc companion commemorating 90 amazing years, featuring interviews from award-winning filmmakers, directors, and actors discussing the significance of their contributions to MGM’s legacy. The book and video highlight the evolution and history of the legendary studio and provide an extensive look into the studio’s golden years, classics, iconic franchises and much more. Interviews include Sylvester Stallone on Rocky, Clint Eastwood on The Good, The Bad and The Ugly, Susan Sarandon and Geena Davis on Thelma and Louise, and Walter Mirisch on The Pink Panther.
  • Fans can also relive their favourite film moments at www.mgm90th.com, a unique Tumblr website and the first Tumblr integration to feature a studio’s full library. The MGM 90th Tumblr site’s dynamic design encourages fans to explore and immerse themselves into rich content celebrating 90 years of MGM filmmaking.  As fans integrate socially with the yearlong celebration, the Tumblr site will serve as an active aggregator showcasing all of the current sharing and postings.   This fresh approach to syndicating content to fans allows a seamless integration appealing to all ages within Tumblr’s rapidly growing platform and beyond.

Metro-Goldwyn-Mayer 90th Anniversary Kicks off Celebration

90 Years of classic filmmaking and looking as strong as ever. MGM looks like it will be around as there are stories to tell. Are you excited to see Leo the Lion finally cementing his place in history, and will you be picking up any of the 90th anniversary goodies, or will you wait another decade for the milestone of the century (literally)? Let us know in the comments below, and remember to always stay tuned to Capsule Computers for all the MGM news as it becomes available.

Disney Infinity Toy Box Challenge Week 22

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A week has gone past us already, and it is time for the awesome folks over at Disney to shower us with free Disney Infinity maps in this week’s Toy Box Challenge. As with previous weeks, there are five free maps for Disney Infinity owners to download, as well as a new Toy Box Submission Challenge, and a video that showcases the winners of the previous challenge. Without further adieu, lets get into it!

TOY BOX SUBMISSION CHALLENGE

This week’s Toy Box Submission challenge will be a tricky one. The theme for this week is the Winter Sports Challenge. With the Sochi 2014 Winter Olympics only a few months away, now is the perfect time to create a snow draped stadium as wild and insane as the Russian winter.

As always, you can create and share your Toy Box creations though, using these instructions:

Xbox 360, PlayStation 3, Wii U

  • Bring up the Pause Menu and select “Online/Multiplayer.”
  • Then select “Toy Box Share” > “Disney’s Toy Boxes” > “Submit to Disney.”
  • Follow the prompts. You’ll be asked to give your Toy Box an original name and description. Choose carefully – they will be shown to everybody if your Toy Box is featured.

iPad

  • Bring up the Pause Menu and select “Toy Box Share.”
  • Then select “Disney’s Toy Boxes” > “Submit to Disney.”
  • Follow the prompts. You’ll be asked to give your Toy Box an original name and description. Choose carefully – they will be shown to everybody if your Toy Box is featured

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TOY BOX COUNTDOWN

This week’s Toy Box Countdown features the top 5 user generated maps that were submitted to Disney for the previous Tangled Challenge. Check out the video below to see the top 5 entrants in the challenge. All of which you can download right now!

Check out last week’s videos here

 


 

That’s another week of Disney Infinity updates for you passionate Disney fans out there. Were you happy with the Toy Box Countdown winners? Will you be downloading any of the maps (wither from the winners, or from Disney)? Let us know in the comments below, and remember that for all the Disney Infinity news as it becomes available, stay tuned to Capsule Computers.

OlliOlli Review

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OlliOlli
Developer: Roll7
Publisher: Sony
Platforms: PlayStation Vita
Release Date: January 22, 2014
Price: $14.45 – Available Here

Overview

OlliOlli was originally intended to be an iOS game, following up on Roll7’s Gets to the Exit, which debuted on the platform in 2012. A chance encounter between developers changed the destiny of the game, with Roll7 quickly coming round to the idea of button based control and a Vita exclusive at the suggestion of Velocity Ultra developer James Marsden.

The iOS prototype had proved tricky to control, and the final Vita form of OlliOlli still retains some of that toughness. The platform has allowed the developers to expand some of the game’s mechanics, and despite having iOS roots the entire game was built from the ground up for the Vita.

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Gameplay

OlliOlli is a 2D, side scrolling skateboarding game, and as such the control system takes some getting used to, particularly if your skateboarding history has until now been in the realm of Tony Hawk/ Skate.

Not only can you pull off tricks and grinds, but you’ve got to land them too. A couple of stabs of the X button gets your skater up to full speed, and pulling and/or rotating the control stick charges up a trick. Releasing the stick sends you skyward, and the only way to net the points from your inevitably awesome antics is to land with some sense of grace.

Landing isn’t the only skill to get a handle on. Perfect grinds boost scores and speed alike, and are only pulled off by hitting a rail at the last possible moment. Pulling off some of the trickier moves requires some pinpoint stick swirling and the levels themselves get increasingly more complex concotions of rails and gaps: the smallest of mistakes capable of sending your skater bouncing across the landscape, bones crunching all the way.

The twitch reflexes OlliOlli demands do come with time, and despite the difficulty curve it is largely a fun learning experience. Going by some of the mammoth scores on the leaderboards, it is much tougher to master. Luckily the difficulty is of the best kind – that dependent on player skill and not dodgy or unfair mechanics.

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OllieOllie’s Tricktionary contains a myriad of moves: from Ollies to Bluntslides to 360 Hardflips, but you’d be hard pressed to distinguish between the more complex ones. In untried levels and harder difficulties there simply isn’t time to think, let alone watch, so the sticks and shoulder buttons are flicked and held and turned pretty much at random in the bid to survive until the end. Grabs and flatland tricks are all absent, with the game focused almost entirely on grinding and spins and flips.

It is a hell of an addictive game though, so despite the trick system not being as fleshed out as you would expect, the ride you get from OlliOlli is still exhilarating – and that ever present replay button will get a lot of use.

Five challenges populate every level, and completing them reveals the corresponding pro course, which comes with its own trickier demands. As ever with skate games the player is forever in pursuit of high scores and massive combos, with restrictions like no kickflipping and no pushing fleshing out the modest selection of challenges.

The challenges are a great hook for replayability, with high scores and world rankings fleshing out the onslaught of reasons to just keep on going. Every stage can also be played in Spots mode, where touching the ground spells the end of the run, challenging players to set the highest score possible in one combo.

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Those up for a truly difficult experience can complete all amateur and pro challenges to unlock Rad mode, OlliOlli’s tip of the hat to its early iOS existence. Originally the landing system only allowed for perfection or utter failure, and that iron rule is revived for Rad mode.

If OlliOlli doesn’t spark that much commitment (or you just can’t be that good!) then there are always the leader boards and world rankings, which manifest most obviously in the Daily Grind. This 24 hour challenge is Spots mode with all the forgiveness sucked out, asking players to set the highest score possible on a particular stage. Practice runs are infinite but meaningless, with players only getting one shot at a scored run, making it entirely possible to end up with a big fat zero because of one dodgy landing.

The Daily Grind is OlliOlli in microcosm. Each run has the potential to last mere seconds or play out for the long haul, and everything in between. You can learn the obstacles or fly in the face of them, scoring big or landing hard depending on your skill and luck.

One thing to be aware of with OlliOlli is that it’s a bit crash prone if the Vita is connected to the internet. Roll7 are aware of the problem and are working on a patch, but until that comes around stability is vastly improved by switching off Wifi/3G or putting the console into Flight Mode.

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Audio & Visual

Despite the increasing complexity of the stages the level design in OlliOlli never really changes. The five different areas all have distinctive themes but take those skins away and you’d be hard pressed to distinguish a Base level from a Junkyard one. The skater is too small to afford any sort of detail, and as mentioned before most of the tricks are a bit anonymous visually.

Thankfully OlliOlli has some excellent music that kicks things up a notch, with a handful of largely electro tunes providing the atmosphere needed to elevate the somewhat drab (but detailed) environments. The music makes OlliOlli feel like a skating game, whether it’s a chilled Massive Attack style number or an adrenaline shot reminiscent of something from Aussie wunderkind Flume.

Overall

Whilst it is missing some variety in both level design and its repertoire of moves, OlliOlli will take your eyeballs (and ears) and glue them to the Vita, whether you have twenty minutes on a bus or two hours on a couch. Fast, frustrating, and fulfilling, it’s a must own and a boon to the system, proving that iOS isn’t always the way to go in the pursuit of handheld gold.

8-5-capsules-out-of-10
Capsule Computers review guidelines can be found here.