Home Blog Page 3945

Nobunagun Episode 8 Impressions

Nobunagun-Episode-8-01
Sometimes you just have to dive straight into your work

Nobunagun
Gun No. 8: Tunnel

With last week’s minor divergence into the case of the zombie warships, we once again find ourselves exploring the repercussions of the Invasion Objects landing in Taiwan. Utilising his Easy Chair, Vidocq determines that the Invasion Objects may just have a few secrets that are aiding them in their quest for humanity’s end. Namely, their own personal undersea highway.

Nobunagun-Episode-8-02
Yeah, in her dreams…

Beginning the episode with Vidocq’s report to the Commander, we are able to learn a tad more about what exactly an AU chair can do. True to his strategist nature, the chair is able to organise input data and extrapolate every possible scenario. It is due to this that Vidocq hypothesises an undersea tunnel that has helped the Objects cross oceans unhindered. As such a crucial mission, the First Platoon is called into action. Whilst exploring said tunnel, they discover countless Objects that have taken up residence in a network of caves. This being the case, there may not be just one tunnel hidden in the depths. True to anime form, these grunts are merely protecting their leader, who is in this case a colossal squid/octopus/cephalopod thing. This in itself is interesting as it represents an Invasion Object still suited only to a water habitat, a fact which may indicate its age. However, it may also express an ability within the Objects to adapt to environments individually, something hinted at way back in Episode 1. It should also be noted that the minions of the tunnel bore more of a resemblance to insects than previously seen Objects. Again, a sign of the bizarre physiology that makes them such a strange and interesting force.

During the undersea expedition, we also catch a glimpse of Vidocq’s true colours. Hell bent on acquiring data, he will go to any means he sees fit to complete a mission. In this case, poor Galiko bore the brunt of his emotionless actions. It is also due to these actions that we witnessed some of the negative aspects of an AU Weapon. As her Europa satellite was crushed by the cephalopod, Galiko herself was injured. As noted by Hunter, there is a feedback from weapon to wielder that forces them to feel pain should their weapon be damaged. In the case of Galiko, the destruction of Europa could have possibly killed her. Something that she would have done for Vidocq and something he would let happen. Thank god the Second Platoon showed up. However, for the sake of discussion, Vidocq was merely doing his job. In the quest for peace and safety from the Invasion Objects, each member of DOGOO is aware of the risks. Were it for the greater good, each one should be prepared to lay down their life. Would it really have been better to save Galiko at the cost of the data on their enemy? These are the tough choices that plague the battlefield.

Nobunagun-Episode-8-03
Devotion can be dangerous

This episode also gives us yet another glimpse into the interesting world that dwell inside Sio’s head. It would seem that her bizarre new living conditions are indeed affecting her, whether she admits it or not. Within her otaku brain, not only did she imagine her and Asao on the beach in fairly revealing swimsuits, but also Jack and Gandhi…as a couple. On top of that, Newton also made an appearance as her “true lover” and proceeded to greet Sio in her typical way. Luckily Sio awoke from her dream and entered the real world once more…with Newton in her bed next to her. Boundaries aren’t exactly an important thing at DOGOO are they? Anyway, in a completely different part of Sio’s mind, we also witness her latent tactical abilities appearing once more. However, as opposed to previous bouts of battlefield competence where her Nobunaga personality took over, Sio was still in her right mind. As the battle raged on around her, she ran through a number of scenarios in order to protect her Commander. However, still possessing her trademark nervousness, she was too afraid to interrupt her trained compatriots. Despite this, she did not underestimate herself too much, as she still decided to trust her instincts, a fact which save the day. Even at the moment of impact, Sio utilised brilliant tactics and damaged her own ship in order to save it. Something that couldn’t have been easy for the military fanatic. Not even the almighty First Platoon, nor the Second, considered the Invasion Object’s true intentions, something which may have just earned Sio their respect…and ire.

Nobunagun-Episode-8-04
Just one big happy family

So, with the cephalopod living to fight another day, it’s time for First and Second Platoons to regroup and restrategise. Acts which may proceed more smoothly if the groups could stop bickering for a few minutes. Though the chances of that happening are astronomically small. With doubts placed in their minds by their resilient foe and their own inability to forsee battle scenarios, the dream teams of DOGOO still have a lot to learn. Not that they’d ever admit it. Oh, and if someone could pick up Sio on their way home that’d be great. She’s kinda drowning at the moment…

Check out more Nobunagun Impressions HERE.

Fate/Zero Collection 1 Review

fate-zero-collection-1-madman-boxart

Fate/Zero Collection 1
Studio: ufotable
Publisher: Madman
Format:
Blu-Ray (reviewed), DVD
Release Date:  February 19, 2014
Price: $64.95 – Available Here

Overview
Originally, Fate/Zero is a set of light novels written by Gen Urobuchi that chronicle the events leading up to Type-Moon’s visual novel, Fate/Stay Night. Fast-forward several years and the series was given the green light for an anime adaptation by a studio already familiar with Type-Moon’s work, having earlier adapted the Garden of Sinners into a series of feature films.

The TV anime adaptation of Fate/Stay Night is notorious for being less-than-stellar and is considered by many to be a poor gateway into the franchise. Fate/Zero has the advantage from the get-go of being a linear, focused narrative. Does this darker, more serious tale prove to be a winner for both new and existing fans?

fate-zero-collection-1-screenshot-01

Story
Fate/Zero had unique beginnings. The character designs and ultimate conclusion were already predetermined before the author could put pen to paper. However, Urobuchi was given enough creative freedom to inject his own flavour to the “Nasuverse”, resulting in less fooling around during the main plot and more action.

The Holy Grail War is a competition fought amongst seven Masters, mages chosen by the Holy Grail, who in-turn summon seven Servants that must do battle to the death. The winning team is then granted any wish that they desire, good or bad. You can imagine each Grail War would have a few unsavoury types. So it has been for hundreds of years and so it is held again, this time in Fuyuki City, Japan, during the 1990s.

Before Shiro Emiya is thrown into the 5th Holy Grail War of Fate/Stay Night, there was a 4th War which was fought by his foster parent Kiritsugu Emiya. Fate/Zero follows Kiritsugu and six other Masters as they throw everything they have against each other for the grand prize (and our entertainment). While every character is formidable in their own way, the real deal here is arguably Kiritsugu and his nemesis, Kirei Kotomine. Backed by the Servants Saber and Assassin, the two develop a fascination with each other and come to realise they’re each others’ biggest threat.

fate-zero-collection-1-screenshot-02

Each character is fascinating in their own way with each having an intriguing story behind their actions. Equally as interesting are the Servants. These are manifestations of ancient heroes, real or fictitious, that are summoned into the modern world. Although they are bound to their Master by a Command Seal, which can be used three times to give an absolute order, they also have their troubled pasts and desires that reflect the legends behind them.

The Servants fight in spectacular battles, utilising their signature weapons or Noble Phantasms to devastating effect. As the war progresses, alliances are forged while betrayal is rife, keeping the viewer in suspense from the start of each episode. Complementing the intriguing plot is a whole lot of masterful dialogue. Not the back-and-forth play on words that goes on in other anime like Bakemonogatari, which is also famous for its dialogue, but a real and tangible script that doesn’t stray from the ultimate task at hand: to acquire the Holy Grail.

fate-zero-collection-1-screenshot-03

While some Masters make use of every minute to plan their next attack, others like the young Waver Velvet and his rambunctious Servant Rider, who is Alexander the Great, develop a companionship that’s simply heartwarming to watch.

Up to episode 13, Collection 1 is slow but tense with the occasional battle being incredibly fierce yet indecisive. Like a cautious game of chess no one is pushing their luck and throwing all their cards in yet. Though slow-burning, the show is so far well-paced and you truly get the feeling that you’re watching something very special. The huge, almost insanely unfair cliffhanger at the end makes the wait for Collection 2 all the more painful.

Visuals
Fate/Zero is way up there in terms of production values. Simply put, each episode looks as good as an animated feature film. Ufotable has once again nailed Takashi Takeuchi’s distinct character design and blended some serious technical wizardry of their own that makes the animation shine.

While some anime make their mark by introducing unique visual styles and making use of clever art direction, Fate/Zero forces its way to the top with sheer quality. From simple conversations to explosive and well-choreographed confrontations, it’s a pleasure to watch.

fate-zero-collection-1-screenshot-05

Audio
I feel like I’m getting deja vu having only reviewed The Garden of Sinners a few months ago. That’s right it’s not only the same studio but the same music composer as well. And that’s a damn good thing. Yuki Kajiura has created some truly powerful music that often builds up to an epic peak. Fate/Zero’s soundtrack is emotional, theatrical and beautiful.

The opening theme “Oath Sign” by LiSA is a fun and catchy song with a nice melody while the ending theme, “Memoria” by Eir Aoi is a thoughtful ballad set to images of the Servants during their past.

The English cast has mostly performed well. The Masters’ voices, as well as most of the Servants, are a good match with actors like Matthew Mercer and Crispin Freeman . Unfortunately there are some glaringly mismatched voices to be heard, especially Gilgamesh. I feel David Vincent just doesn’t have the authority behind his voice to portray the snide and commanding King of Heroes.

fate-zero-collection-1-screenshot-04

Extras
Firstly, let’s just say how lucky we are in Australia and New Zealand to be getting Fate/Zero at an affordable price while our friends in the U.S. have to fork out at least $150 for each half of the show.

While they get a set of extras for their trouble, this edition is a standard release with Textless Opening, Closing and trailers included on the two discs. Those wishing to splash out a bit more can grab a limited art box version to house both collections.

Overall
Fate/Zero is very much a character-driven, plot-heavy battle royale, mixing modern intrigue with historical heroes who are infused with jaw-dropping powers. If you’ve never delved into the Fate universe or Type-Moon’s other works before, this is the best place to start. Both fans of action and clever script will find plenty to take away from here.

While a little slow at first, the first half of Fate/Zero takes its time to set the stage while teasing the audience with exotic skirmishes. The result is masterfully done drama that draws you in and doesn’t let go. Collection 1 builds up to a grand confrontation and leaves us hanging for what’s set to be one heck of a part two.

Fate-Zero-Collection-1-Badge

9-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Toukiden: The Age of Demons Review

toukiden-age-of-demons-box-art
Toukiden: The Age of Demons
Developer: Omega Force
Publisher: Tecmo Koei
Platform: PlayStation Vita
Release Date: February 11, 2014
Price: $39.99 – Available Here

Overview
While the PlayStation Vita has a number of exceptional titles in its library, including RPGs, visual novels and other types of games, there is a certain type of game many people have been hoping for but still haven’t received. Now Omega Force, the team best known for their work with the Dynasty Warriors series, has stepped in to try and fill that gap with Toukiden: The Age of Demons by giving gamers something refreshingly different to play. Now the question is, were they successful in this task?

Story
In the world of Toukiden, demons, or as they are called in Toukiden, Oni, are a constant threat to mankind. Humanity has been struggling against these powerful enemies and only the elite Slayers are capable of defeating these monsters and purifying the land. Players take the role of a fresh Slayer that is assigned to protect the small town of Utakata, one of the last bastions of defense for humanity that is right on the front lines.

Toukiden-English-Screenshot- (6)

Despite their precarious position, the village is protected by a priestess named Kikka capable of putting up a powerful barrier to protect its residents and give the Slayers a chance to recover between missions. However when the Slayers begin to realize that the previously disorganized Oni have begun attacking in waves and using elements of strategy to put the village at risk, the fight for survival becomes harder than ever.

Toukiden: The Age of Demon’s storyline starts out pretty strong and the cast of named characters that occupy Utakata have some interesting backgrounds and hints of a story, none of it is really explored to any major length. It is possible to grow a bit closer with allies by completing side missions and fighting alongside them but many of their developments are story oriented and even then the story doesn’t expand much further than simply slaying your way through the ranks of countless Oni to protect the village from its current threat.

Gameplay
As a Slayer, players have six different types of weapons they can bring into combat; a sword, dual knives, a spear, gauntlets, a chain & sickle, and a bow and arrow set. While players can find themselves preferring a certain weapon type over others since each set has different attack patterns, special abilities and power attacks, sometimes it is necessary to change your attack patterns to fit your opponents.

Toukiden-English-Screenshot- (15)

You see, when players are preparing to set out on a mission, which is accepted in Utakata Village, they are often told or shown a picture of what type of enemy they will be mostly facing off against. While smaller Oni are less threatening and can usually be dispatched with any type of weapon, the larger far more dangerous Oni will require not only team work to take down but some preparation as well since some weapons fair better against certain types of large Oni than others.

Swords, gauntlets and other power weapons are great for dealing large amounts of damage but many of their attacks are low to the ground while a bow and arrow, dual knives, or chain & sickle provide a variety of attack options. The reason this is important is that large Oni are the most difficult challenge that players will face off against as they not only can unleash devastating attacks, but they are extremely resistant to punishment and hacking off limbs or other pieces of their body is required to weaken and ultimately defeat them.

Toukiden-English-Screenshot- (16)

That doesn’t even touch upon the fact that each Oni has a certain type of element that they are weak and strong against, which means to prepare for some of the tougher battles players may need to tweak their equipment to properly face their foe since Toukiden does not pull any punches when it comes to enemy difficulty. This is alleviated somewhat by the fact that players resurrect themselves a small number of times without failing and with the help of Mitama.

Mitama are the trapped souls of heroic figures from Japanese history that have been consumed by the Oni and can only be freed by the player slaying these Oni. Many of the Mitama players collect will be from storyline enemies, though normal Oni have a very small chance of dropping one as well. These Mitama can be equipped to weapons and each one comes with different stat boosts as well as four abilities that can be used a number of times in battle. These abilities range from attack boosting, to healing, to trapping, to all kinds of different elements as there are over two hundred different Mitama in the game that can be leveled up through continuous use.

Toukiden-English-Screenshot- (14)

Speaking of leveling up and equipment, as mentioned before it is important to make sure you are properly prepared for your fights in Toukiden and to do this players will need to forge new pieces of equipment using items acquired from defeated Oni as well as upgrade their current equipment to strengthen themselves against the powerful Oni. All equipment is strong against certain element types and upgrading weaponry can also add more Mitama slots, allowing for additional stat boosts that aid the player in battle.

You will not face the Oni alone, though there are a few missions that do force the player into this challenge, as many story missions will allow the player to take up to three fellow Slayers with them into combat and most of the time they are up to the player to decide. The ally AI is relatively intelligent as they will be quick to assist a player in need and will also target weakened large Oni, however they are usually pretty poor at coordinating their attacks on specific body parts.

toukiden-the-age-of-demons-02

This is where the online or ad-hoc multiplayer comes in. Players have the ability to team up with three other players to complete various missions online, a number of which are only available online, which allows for a more cohesive fighting unit capable of defeating enemies a bit easier than with the AI as not only are players more likely to be better equipped but will know an enemy’s weaknesses right from the start. Also loot is given to every player in the game and not singled out, making it a fun way to battle without sacrificing item gathering.

There is a reason for that last point and unfortunately it isn’t a good one. Repetition is a very major problem with Toukiden. There are a fair number of enemies to face off against but the number of large Oni types are fairly limited and while it might be interesting to fight against one the first few times, by the tenth time these foes can be seen as more of a chore than anything else. The same can be said for the game’s mission types which always fall into the kill a certain number of an Oni type, slay this large Oni, or clear an area. The game feels like it falls into a crutch at times like this where repetition becomes a major hindrance to the amount of time the player will want to sit and play at any given time.

Visuals & Audio
While the PlayStation Vita has always been a very capable handheld in the graphics department, few games have been able to harness that power as well as Toukiden: The Age of Demons manages to. There is an extensive amount of detail on every character model and all of the various pieces of equipment that the player acquires. The Oni are just as detailed, though again they suffer some repetition and palette swaps, and the environments are absolutely gorgeous.

Toukiden-English-Screenshot- (8)

The voice work in the game is Japanese only with English text but this isn’t too much of a problem as the voice work is nicely handled and fitting considering how steeped in classic Japanese artwork and architecture the game is. As for the background music, the battle themes are fitting and generally make battles as enjoyable as they can be, though they tend to take a back-seat to the action.

Overall
Toukiden: The Age of Demons offers an exquisite looking action game where players can take on numerous Oni of all different sizes with either three other AI or three other players. There are even times when players face off against two large Oni at the same time, forcing the player to always think on their feet and prepare themselves using the extensive equipment customization system. A few poor design decisions and repetitious gameplay do hinder Toukiden from being an excellent game, but it is still a highly enjoyable title with a few shining elements that make it worthwhile.

8-0-capsules-out-of-10
Capsule Computers review guidelines can be found here.

One Piece Movie: Strong World Review

one-piece-strong-world-boxart-01
One Piece Movie: Strong World
Studio: Toei Animation
Publisher: Madman Entertainment
Format: DVD
Release Date: February 19th, 2014
Price: $24.95 – Available Here

Overview
Penned by Eiichiro Oda himself, One Piece: Strong World is a film that has a lot to live up to. Not only was it the 10th film in the One Piece series, but having been written by the series creator and considered part of the series canon, it was hyped as the greatest One Piece movie yet.

That is some high expectations for one film, yet One Piece: Strong World proves to be a strong film all around, with a compelling story and setting for the Straw Hat Pirates to venture through.

One Piece has always been a series well fit for side adventures and the Straw Hats adventures through the titular ‘Strong World’ may just be one of their best yet. However, the question must be raised: is One Piece: Strong World too ambitious a film?

one-piece-strong-world-screenshot-01

Story
After awakening on a mysterious set of floating islands, the Straw Hat Pirates must reunite with one another to put a stop to the evil ambitions of Shiki, a dastardly pirate dead set on destroying the East Blue and ultimately the world. The kicker is that Shiki has genetically modified the species on this set of islands resulting in super aggressive monsters out to hunt down our heroes. Luffy and friends must stand up and fight, not just for their home, but also for the people of the islands.

It is a great set-up for a film and the antagonist Shiki is generally well-defined. While his motivations are somewhat slapdash, his goals and personality are given a great spotlight, making him a villain that you can’t help but hate. He is really just objectively evil and he does make for a good opponent for the Straw Hats in that regard. Unfortunately while Shiki is a well conceived character through and through, his crew and allies are all forgettable fodder for the Straw Hats to squash.

In terms of the narrative, this is a classic battle between good and evil. Luffy stands for friendship, justice, and values the idea of a home, whereas Shiki uses people, has no morals and thinks the idea of a home is a weakness. This puts Luffy and Shiki positioned as polar opposites and it works very well for that main plot line.

one-piece-strong-world-screenshot-03

The pacing in Strong World is where the film falters somewhat. The entire ‘kidnapping of Nami’ story line flops back and forth repeatedly with seemingly no purpose. Shiki’s motivation for kidnapping Nami is rather suspect to begin with and to have her repeating escape only to be recaptured does feel somewhat repetitive. Despite that misstep the rest of the film is generally solid with a lot of fun moments for each member of the crew.

With the limited amount of time allotted for the film, Oda manages to give each Straw Hat a moment to shine. While there isn’t exactly a storyline for each character like one would find in a normal One Piece story arc, the film does a decent job of giving everyone something to do, even if they feel auxiliary to the main event of Shiki vs Luffy. Perhaps the film’s greatest flaw is that it aims to tell a story to grand for one film to capture.

All in all, the concept of Strong World is well thought out and conveyed with great detail. The struggle between Shiki and Luffy isn’t the most inspired battle the series has seen, but it is a fun conflict that has a fair amount of stakes to it. One Piece: Strong World is a film that One Piece fans will surely enjoy, it is an intriguing adventure for the Straw Hats into a world of the strong, that prove to be a great showcase of what the One Piece series is really all about.

one-piece-strong-world-screenshot-06

Visuals and Audio
Visually this may just be the best that One Piece has ever looked. One Piece: Strong World is a feast for the senses, with a flurry of gorgeous sights and sounds that make for one hell of an artistic foray from Toei Animation.

The redesigned attires for the Straw Hats are all very appealing and fit with the characters style and personality quite well. The level of sakuga animation on display in this film is simply phenomenal as well, it is fluid and best described as poetry in motion.

one-piece-strong-world-screenshot-05

Aurally One Piece: Strong World is equally excellent. The soundtrack is filled with jungle beats and beautiful strings arrangements. It is a superb mix that provides the film with a remarkable atmosphere that will astound viewers.

For this release, Funimation have dubbed the film into English and continue the incredible dubbing job they have been doing on the series. This film also marks the English language debut of Brook, who is voiced here quite divinely by Ian Sinclair. Brook has yet to appear in the Funimation dub of the series so he makes his debut here.

As well as Funimation’s great English dub is the original Japanese Audio track which is of course equally as good. Both options are available and both have their merits.

one-piece-strong-world-screenshot-02

Extras
As for the special features on this movie release, Madman Entertainment have packed quite a punch here. Included on this release is the English language trailer for the film, the usual trailers for other releases and the grand daddy of them all is the Behind the Scenes interview with One Piece fans and the voice of Brook himself, Ian Sinclair. This 20 minute Behind the Scenes presentation gives a great look into the world of the One Piece fandom and the importance of the character of Brook. This is all in all a great effort from Madman for bonus content and makes this release more than worth the price of admission.

one-piece-strong-world-screenshot-04

Overall
One Piece: Strong World is another fantastic journey into the wild world of One Piece. This film will delight fans of the series and serve as a great entry point for those yet to be acquainted with the eccentric Straw Hat Pirates. While it does have a few minor issues with pacing, it remains an all around enjoyable experience and arguably the most ambitious One Piece film to date. So what are you waiting for? Set sail for Strong World!

8-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Earth Defense Force 2025 Out Now; New Trailer Shows the Infested Carnage

earth-defense-force-trailer-screenshot-01

Giant alien bugs and mayhem. Those two elements go into making the foundation for D3 Publisher‘s Earth Defense Force: 2025, which is now available on both the Xbox 360 and Playstation 3.  Straight from Japanese developer Sandlot, this follow-up brings  from the Earth Defense Force lineage brings over 700 weapons to destroy enemies (and buildings alike) with, along with all new missions and an up to four-player online multiplayer mode, where you can take to the streets with friends.

Here is an official statement from the publisher:

“Not much is more satisfying in games than letting out a little steam and saving the planet from the infestation of insects that has returned bigger than ever in Earth Defense Force 2025,” said Peter Andrew, vice president of production, D3P. “Nearly everything is completely destructible and players can start each battle fully equipped the way they wish that surely will create countless hours of fun for all.”

Yes, it is finally here, and you can check out the shiny new launch trailer for Earth Defense Force: 2025 down below.

Transformers Energon Collection One Review

Transformers-Energon-Collection-One-Boxart-01

Transformers Energon Collection One
Studio: Actas Inc/A-CAT/We’ve Inc/Studio Galapagos
Publisher: Madman
Format:
DVD
Release Date: 19th February 2014
Price: $49.95 – Available Here

Overview
A Transformers’ work is never done it would seem. Having already defeated the greatest foe known to Cybertronian history, the Autobots and Decepticons begin down an unexplored path, one of co-operation. But when a new foe appears from the depths of the cosmos, just how long will this truce last?

Transformers-Energon-Collection-One-Screenshot-01
Joining the franchise in style

Story
10 years after their fight against nigh unstoppable force of Unicron, both Autobot and Decepticon alike have united for a single purpose: Energon. As the source of all Cybertronian life, and the possible solution to Earth’s energy crisis, this valuable powersource has become the linchpin of a new society of peace and discovery. Meanwhile, in the recesses of space, a new foe emerges. Operating from within the husk of the once terrifying planet eater, Alpha-Q unleashes the Terrorcons to destroy all who oppose their goal to revive Unicron. No longer intent on discovering Minicons, both sides clash over the sparse energon deposits spread across the universe.

As the series progresses, the complex relationship between Autobot and Decepticon is also explored to some degree. Though a truce has been initiated, the Transformers still bear painful memories from their aeons long conflict. Decepticons are still treated as villains by a majority of the Autobots, an attitute which only serves to harbour resentment from Megatron’s former lackeys. This hostile environment also serves to create feelings of doubt and confusion in certain characters, namely Demolisher. Though formerly allied with Megatron, his appreciation of the life the Autobot’s have given him leads him to question his place in the world. It’s actually rather interesting to witness a grey area within the generally black and white world of Transformers. However, all good things must come to an end and the series eventually reverts back to the classic Transformer vs Transformer structure we’re all familiar with.

Set a whole decade into the future, Energon is able to showcase just how the human cast has changed since Armada. Rad, Carlos and Alexis now bear more reserved roles, stepping off the front lines and instead opting to utilise their knowledge for the greater good. It is because of this that they appear only fleetingly throughout the series, generally at the more crucial story moments. This also provides an opportunity for the spotlight to shine on a few new characters, mainly Kicker. As the new human protagonist, Kicker is granted a few abilities that cement his place as an ally to the Transformers. Able to sense energon across great distances, he often serves as an unwitting lookout and serves to warn the Transformers about impending attacks. As the series progress, Kicker slowly develops into one of the most competent human characters to appear in a Transformers series. A fair deal of his somewhat traumatic past is also revealed, something which serves to present him as a more complete character, especially when compared to some of the rather “flat” Transformers.

Transformers-Energon-Collection-One-Screenshot-02
Behold the faces of evil

Visuals
Yeah, so CG animation doesn’t exactly stand the test of time. Diverging from Armada’s all animation style, each and every Transformer in Energon is rendered via computer animation. Whilst this serves as a great visual tool to differentiate the Cybertronians even further from their human compatriots, it also serves to put a major limit on the action. With the limitations of CG at the time the series was made, characters move rather sluggishly. When in motion, CG characters also appear to slide over the animated backgrounds as they run, as if they lack any form of traction. The overall design of each Transformer is also incredibly boxy, with a series of hard edges, a fact which doesn’t help the CG appear any more fluid. These strong edges also contribute to each Transformer appearing just a little too “busy”  and confusing from a visual perspective. That being said, the use of cel-shading does help mete the outdated CG to a degree, albeit a small one.

In contrast to the Transformers, human characters are presented in standard 2D animation. This is best showcased when Kicker decides to interfere in the action. Though generally overshadowed by the sheer amount of CG, the standard animation is exponentially more fluid and natural. This helps limit Kicker’s more annoying personality traits and cement his place on the team, if only to distract from the CG graphics. The visual representation of his 6th sense is also a nice touch and is used sparingly enough that it remains interesting.

Transformers-Energon-Collection-One-Screenshot-03
Humanity takes a stand

Audio
Overall, Energon possess a pretty good English dub. Each Transformer has their own unique voice, full of emotion that belies their cold, emotionless appearances. This fact greatly benefits the visual segment of the series, adding a level of interest to the Transformers that is not completely attained with CG alone.

The musical score is also does a good job in supporting the series and possesses a surprisingly wide range. Instruments such as violins and trumpets play a rather pivotal role in creating atmospheres of excitement and drama, of which there is no shortage. Of course, the most climactic moments are reserved for the theme song, calling upon the rich heritage of the Transformers universe to add a certain element of awesome into this particular incarnation.

Extras
For the sake of learning, Energon contains a small selection of Transformers specific supplemental material. Character profiles provide a little extra reading that reveal some of the finer details of your favourite Autobots. Also included are two galleries, one which showcases the various toys spawned from the Energon series and another that lines up a few of the covers from the Transformers comic line. Your standard trailers are also thrown in for good measure.

Transformers-Energon-Collection-One-Screenshot-04
Not your average Prime

Overall
Transformers Energon serves as an interesting sequel to the storyline started in Armada. The 10 year time skip provided a certain sense of freedom, that allowed enough of a plot divergence to keep the continuity interesting, whilst still being connected to its beginnings. The addition of a capable human character also served to give humanity a rightful place on the frontlines. That being said, humanity is still greatly outclassed by the Transformers and their constantly evolving repertoire of abilities. The series is based on them after all. Whilst the outdated CG might limit the visual impact to a pretty noticeable degree, Energon is by no means a bad series. With a good dub to support it, the characters exhibit more personality than in their previous Armada forms. A definite improvement. All in all, Energon is an interesting look at the kind-of-aftermath to one of the greatest conflicts to hit the galaxy. For now…

7-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Tengami Review

Tengami-Logo-01

Tengami
Developer: Nyamyam
Publisher: Nyamyam
Platforms: iOS (iPhone/iPad) – Reviewed on iPad
Release Date: 20th February 2014
Price: $5.49 – Available Here

Overview
Everybody loves storybooks. Windows into other worlds that let us escape from the mundanity of daily life. Some will make you laugh, others cry. Then there are those that do something else entirely. They create and experience that you remember long after you close the pages. Thus we open Tengami…

Tengami-Screenshot-01
Every story begins somewhere…

Story
Surprisingly, given it’s existence within the world of a pop-up book, story is not a major aspect of Tengami. With words kept to a minimum, the game depicts a vague story relating to a withered cherry tree and the man who would journey to save it.

Gameplay
Tengami possesses an excessively simple manner of play that lends well to its overall atmosphere. Moving throughout the world is as simple as double tapping your intended destination. When you reach special points of light, you are able to proceed to the next area. However rather than moving yourself, a quick swipe folds the world around you and throws you onto the next page of the story.

As a whole, Tengami possesses a very slow and peaceful pace. Never at and point in the game is any importance placed time, rather the puzzles are to be solved as fast as you see fit. These puzzles are also rather spread out across the level, providing more than enough opportunities to simply relax and admire the scenery. That being said, occasional mistakes may lead to a fair deal of backtracking which, whilst scenic, can become tiresome after a time.

The puzzles themselves are not inherently difficult, with most leaning on simple deduction and your skills of perception to reveal the solution. However, there are a few that a bit more straightforward and require a more forceful trial and error approach. Regardless, both are solved through simple tap and swipe controls. Objects of importance will present themselves with a slight shine, serving as a beacon for story progression.

Tengami-Screenshot-02
Full Moon Blues

Visuals
Tengami is a beautiful game. In fact, it’s unique visual style is what has gained it so much attention. The game utilises a variety of 2D fragments in order to lend a sense of depth to the world, whilst following the physical limitations of a pop-up book. This simplistic style creates a very clean cut and crisp visual that lends extremely well to the calm atmosphere of the game.

As you travel through the seasons, the colours of the game change appropriately. From sharp golds to rich purples, the game includes a number of stunning colours that add life to the environments. The visual representation of turning the pages on your adventure also provide a very interesting visual element to Tengami. Each page within the game actually follows the physical restrictions of paper and are rendered in their entirety, even during turning. It is this attention to detail that makes the game seem complete, despite its short length.

Tengami-Screenshot-03
Not even the seas shall stall this quest

Audio
Being based upon Japanese culture, the game includes a few traditional Japanese instruments. As you quest across beautiful lands, the string accompaniment resonates with the visual style and lends strength to its ancient roots. That being said, there are moments where the soundtrack dies down and lets you experience the moments of simple tranquillity. In one particular stage, the world remains silent bar for the steady sound of a running steam and the haunting howl of a nearby wolf. It’s remarkably peaceful. This balance between sound and silence is just another element that lends to Tengamis status as a complete experience.

Tengami-Screenshot-04
What secrets does this flower bear?

Overall
Tengami is a rather unique title. The 2D paper style creates an immediately recognisable visual that helps it stand apart from other mobile titles. Rather than overwhelm with rapid action or intense sounds, Tengami takes a far more subtle route, creating a game that does not excite but instead relaxes. Though there really isn’t a story to follow, it is the gameplay that will draw your interest. However the game itself is a rather brief affair, possessing a mere three levels to test your deductive skills. So, although Tengami will provide a unique story, it will not be a drawn out affair. Regardless, it is indeed a game worth experiencing.

9-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Flappitalism: A Game about Grinding Capitalism and Goats

Flappitalism-logo

One-man indie studio ‘Slouch Couch Studio‘ has released a new game inspired by its creator’s experience of Western Capitalism and the independent games industry called Flappitalism. Dave Homan, the one-man studio, wrote a blog post about the inspiration behind Flappitalism and its Flappy Bird related origins. In his blog post, Homan describes his initial reaction to the decision of Flappy Bird’s creator to take the game down from the app store as one of absolute shock in light of the games financial success. This reaction caused Homan to re-evaluate his life priorities and what it really means to measure success within the games industry (and life in general). He decided he should express his distaste for the capitalist mindset and the “grinding capitalism” which many indie game developers engage in.

Out of this came the game Flappitalism, in which players take on the role of a jumping goat as it jumps ever higher from ladder to ladder (somewhat akin to Doodle Jump). The game features retro graphics, 80s montage music, and thinly veiled allegories about the capitalist system (my favourite kind of allegory!). If you enjoy your twitch gaming to also have a fairly overt meaning behind the pixels on the screen, then this certainly looks like the game for you.

You can play the game free online here, or you can buy a copy for Android on Googleplay here.

Titanfall Preview

titanfall-artwork

Prepare for Titanfall

As someone who typically doesn’t enjoy first peson shooters, I was sceptical of Titanfall. Although the footage that EA had been showing at events like E3 looked like a brand new take on the largely stale genre, I was still worried that Titanfall would be nothing more than Call of Duty with robots. Well, after spending a fair bit of time with the recent Titanfall Beta for Xbox One I am glad I couldn’t have been more wrong.

The basic premise of the game is you are a member of two warring factions who are trying overcome the other in the infamous “Titan War.” You play the role of a pilot – an elite soldier who has the training and capabilities to not only succeed in ground-based combat, but also to call down and pilot the incredible Titans – giant mechanical warriors that were built for war.

Titanfall is a team-based experience, and places you as either a member of the IMC or the rebellious M-Cor Militia. There are a variety of game modes you can play, but they will all revolve around 6 v 6 team deathmatch style experiences. However, while there are only 6 human players on each team, there are also a variety of bots – AI controlled soldiers to pad each side’s ranks. The bots come in two categories – Grunts and Specters. Grunts are your typical run-of-the-mill cannon fodder soldiers, while Specters are robots that are a little tougher to kill, but get close enough to one and you can hack them, turning them from foe to friend.

While team deathmatches (known as Attrition in Titanfall) are probably the most common game mode, it is far from all that is on offer. The beta also had two other game modes – Hard Point and Last Titan Standing. Hard Point is this game’s analogue to Capture the Flag, where you will battle over three distinct points on the map – the longer you have them claimed, the more points your team earns. Last Titan Standing puts every player into their Titan at the beginning of the match, and the winner is (you guessed it) the team who has the last Titan remaining at the end. Once your Titan has been destroyed, you can still eject and take over as your pilot to hopefully even the odds a little bit. There is enough variety present in the Beta alone to ensure that players wont be starved for content when the game launches in March.

titanfall-beta-screenshot-01

So you might be wondering why only have 6 members on each team if you are going to fill it with bots anyway? The answer is deceptively simple – the bots are cannon fodder. Much like the minions in MOBA games, the Grunts and Spectres are there for you to get a quick couple of kills on so that you can call down your Titan quicker. The Titans are only available after a few minutes has elapsed, but each kill you make shaves off a small amount of time. The secondary reason is that with any more players, the action could become too cluttered – especially if multiple players have summoned their titans.

So at the beginning of each round you can pick the loadouts of your Pilot in much the same vein as other FPS titles – you pick weapons, attachments, and other skills that tailor the soldier to your style of play. Levelling up and completing in-game challenges rewards you with more weapons and attachments for you to try. Not only can you customise your Pilot in this way, but the Titans themselves can be decked out how you wish; Weapons, defensive capabilities and special abilities can all be tweaked, changed and unlocked to make your Titan the ultimate weapon for war (Although not available in the recent Beta build, you can also customise the body of your Titan).

So how does the gameplay differ from Battlefield, Call of Duty or any of those other FPS titles that have dominated the marketplace? Well firstly the movement system is vastly different – Pilots can run along walls and double jump. This may seem like a little addition but it makes for large levels on the ground, but with amazing verticality. You can make your way to the top of a building in a fraction of a second, take out an enemy pilot, then double jump across to the next building for a better vantage point. The wall running also makes you run faster and jump further, so you can traverse great distances really quickly. It adds a whole layer of depth to the game, and it is something that is quick to understand yet difficult to master.

titanfall-beta-screenshot-02

Secondarily there are Burn Cards. Instead of the traditional skills that you would equip your soldier with before a match, Burn Cards are unlockable, one-off use perks that you can trigger after you have died in battle. They bestow a special ability to your Pilot (or Titan) until you die again. Since these are single-use, you need to plan when, where and how you will use it. You can unlock multiple copies of each burn card, but the fact that they aren’t permanently available to you means that you can’t rely on them to build how you will play. Instead of playing around your chosen perks, you will pick burn cards around the way you play. Not only that, but you can also leave your Titan at any given time, turning them into an AI-controlled guardian. Think Big Daddy from the Bioshock games, but give him a series of rocket pods and you will have a bit of an idea what your Titan is capable of when left alone. Having the Titan guard you is especially helpful in Hardpoint where you need to defend bases long enough to accrue points.

Oh, and of course there are the Titans themselves. As I mentioned above, once the game starts a small counter will begin counting down. Every kill you make shaves off time from the counter, and when it reaches 0:00 your Titan can be called down from the heavens. Titans crash-land to earth, where you can jump on them and go to town. Bigger weapons, bigger shields and bigger bodies are what Titans are all about. You can easily pick off Grunts, Specters and Pilots with one well placed shot from your Titan, but the real challenge comes from facing down an opposing Titan in a massive giant-robot death match.

Titans have large shields but they deplete quickly under certain conditions (namely being shot at by other Titans). So you will have to use your Swiss-Army Knife of special abilities to outwit your enemies. I was more of an up-close and personal kind of fighter, so I would rush up to enemy titans as quickly as I could and go for a few well-placed punches to deplete their shields. I kept my Titan equipped with a nuclear explosive core so that if I ever ejected, the resulting explosion would normally be enough to SEVERELY damage my opposition, and lastly as I rocketed into the air after my eject, I would activate my Pilot’s cloak, switch to my anti-titan rocket launcher, lock on and fire that perfect shot to end them. It is a great feeling to pull off such stylish moves and land on a rooftop 20 meters away – you feel like you accomplished something, and that all the pieces of your Pilot and Titan that you had carefully selected all fit together perfectly.

titanfall-beta-screenshot-03

The Beta had a surprising amount of content, but you could tell that it was far from complete. Aside from the 8 or so weapons available to Pilots, and the three available to Titans you could really feel that this was the tip of the ice berg. The beta also only gave access to two maps – Fracture and Angel City. Fracture was a ruined suburbia that looked like it had previously housed the elite and powerful, while Angel City was very vertical and contained tall skyscrapers, narrow streets and lots of windows to pop out from and surprise your enemies. The game’s content was impressive and left me wanting so much more – luckily we wont have to wait too long.

Titanfall not only plays awesomely but it looks great too. Although we have only seen two maps so far, they have been really intricately detailed with textures that pop and enough battle damage to make them look like they have actually seen battle. What is more impressive however is the fact that even at its most cluttered (with five-six Titans on screen at once, along with various grunts and Specters) I suffered no lag or noticeable frame rate issues. If the beta is running this smoothly, then it only bodes well for the actual game.

Titanfall looks like it is shaping up to be the game that Call of Duty should have evolved into a long time ago. By being able to take the competitive and compelling fundamentals that have made the FPS genre a force to be reckoned with, and modernising, updating and even downright flipping some elements on their head, Titanfall has proven even before its official release that it is the future of the genre. For someone who was skeptical when it was first announced, after playing through two different builds of the game I am convinced that Titanfall will not only be one of the best games this year, but it will shape the way developers make FPS games for years to come. For a little bit more of a hands-on look at the game, check out our supercut below of some of our Titanfall Beta moments.

Game of Thrones Season 3 Review

games-of-thrones-season-3-dvd-boxart

Game of Thrones: The Complete Third Season
Studio: HBO
Publisher: Warner Bros
Format :
DVD (reviewed), Blu-Ray
Release Date: 19 February 2014
Price: $24.99 – Available Here

Overview

The fourth season of Game of Thrones will debut on April 6, so as tradition dictates, Season 3 has been released on DVD and Blu-Ray to allow fans to bring themselves back up to speed with George R R Martin’s fantasy epic. The popularity of the series is unmistakeable: it has won multiple Emmy awards; garnered critical praise; is pirated to an extraordinary degree; and there seems to be a new video game based on the Song of Ice and Fire universe popping up every year. According to HBO, viewer numbers are going up and up with each season of the show, with an average gross audience of over 14 million viewers for Season 3.

The following review contains plot spoilers.

Story

It is almost a given that the show itself is excellent. Ten episodes somehow manage to juggle dozens of characters and plotlines in a fluid and engrossing way. The pace seems a little faster before, perhaps due to the onslaught of new characters and the sheer size of the book that the season draws upon.

This is the most fresh blood that the show will ever see, with new faces appearing in nigh on every plotline. Bran finally meets Jojen and Meera Reed, Grey Worm, Daario and Missandei join Dany, and Beric Dondarrion and Thoros of Myr finally get a little screen time. Best of the lot however is Diana Rigg as Olenna ‘Queen of Thorns” Tyrell, who takes on every power player in King’s Landing and walks away victorious.

Indeed the Tyrell’s are a major force this season, with Margery and her grandmother proving that they are just as good at playing the Game of Thrones as the Lannisters. Whilst they fail to marry Sansa off to Loras, Margery is without doubt the only person who knows how to manipulate the ever more psychotic Joffrey.

game-of-thrones-season-3-screenshot-02

Speaking of weddings and psychotics, a Storm of Swords contains the most infamous scene of the entire Song of Ice and Fire series. It’s shocking. It’s awful. It’s vicious. And somehow the folks at HBO managed to make it even worse! The star of the episode is without doubt Michelle Fairley, who turns in a heartbreaking performance as Catelyn Stark. The build up to the massacre of the Starks is sublime, and just as it feels that things are about to get back on track for the King in the North, all hell breaks loose. The episode is a reminder that in Westeros, the ‘good’ are often the dead, something that Arya Stark, who gets so close to her family only to see her brother’s mutilated body paraded before her, is beginning to realise.

Her descent into a world of death and violence seems more apparent on screen than in the books, her threats to the Hound and others around her more worrying when actually  seen coming from the mouth of a young girl.

Other more obvious changes from the novel see Gendry substituting for Edric Storm, whisked away to Storm’s End where Lady Melisandre for some reason needs to get naked with him. Robb Stark’s wife and unborn child do not find the mercy here that they do in the books, and Daario forgets that he’s supposed to have a beard- he is the only new character who feels miscast, failing to bring the necessary charm to someone who isn’t that likeable in the first place.

The only other hiccup is the prominence of Theon Greyjoy. Imprisoned after the sack of Winterfell, the heir to the Iron Islands is tortured by an unnamed young man episode by episode. Whilst the skin flaying , toe piercing and penis removal are all brutal they don’t serve any point. Theon is being tortured in a dungeon when we meet him, and is still there ten episodes later.

Someone who does get a decent story arc is Jamie Lannister. Initially one of the most shallow and unlikeable characters in the series, his time with Brienne marks the beginning of a long and challenging journey that is packed full of the high impact moments the show has become famous for. The loss of his hand is brutal, but it is his bathtub confession to Brienne about his  murder of the Mad King that truly shines.

game-of-thrones-season-3-screenshot-01

Charles Dance is as formidable as ever as Tywin Lannister, who this season unleashes the full extent of his power, and not only upon his enemies. Tyrion and Cersei find themselves under the yoke of the head lion, forced into political deals masquerading as marriages. Even Joffrey gets sent to bed.

Events north of The Wall finally seem to be relevant to the rest of the realm, with the Night’s Watch/Wilding plot-line splitting in two to follow Jon Snow and Sam Tarly separately. Jon’s romance with Ygritte and Sam’s infatuation with Gilly add some much needed warmth to the show, but the threat of the White Walkers is what finally peeks through as the driving force behind the entire show- the big picture is starting to emerge.

Visuals

The production standards remain as high as ever for Season 3. Morocco, Northern Ireland, Croatia and Iceland allow the disparate locations of Westeros and Essos to breathe, with impressive attention to detail on costumes and props and weapons. Whether it’s the chess like pieces Robb uses on his tactical map or the strangely fitting headgear that the Freys favour, everything feels as it should.

The need for an ever larger special effects budget has yet to take its toll, with Dany’s dragons still holding up well alongside some of the more extravagant locations. A lot of the action is kept small scale and close, which is fine for now but could see some of the incoming material seriously stretching the limits of HBO’s purse strings.

game-of-thrones-season-3-screenshot-04

Audio

The soundtrack of Season 3 was composed by Ramin Djawadi, who provided the music for the first two seasons and wrote the main theme of the show.  The tone is more sombre this time around, but as ever with Djawadi’s score it is a great complement to what’s happening on screen. Recurring themes evolve with the characters they accompany, and many of the tracks could stand on their own.

The two that make the most obvious impression are The Bear and the Maiden Fair and The Rains of Castamere. The Bear and the Maiden Fair, a typical fantasy ditty sung throughout Westeros, is handled by indie band The Hold Steady who turn it into a rollicking rock song. It seems like an odd decision for a show set in a medieval era,  but when it thunders in over the end credits of  Walk of Punishment one heck of a television moment is topped to perfection.

Extras

The extras on the standard DVD release will do little to please long time fans of the series but will shore up the knowledge of newcomers to the show. There’s a recap of Season 2 which feels like it was made before Season 3 ever existed;a short bit of background fluff on the Wildlings; a similar puff on the nature of marriage in Westeros; and a quick look at each of the new characters such as Olenna Tyrell and Mance Rayder. There are plenty of commentaries that take in both cast and crew, and whilst the actors can offer some emotional perspective on certain scenes, it feels like a waste to have the stuntmen and weapons masters relegated to bantering and making the odd observation about their work – individual interviews showcasing their contributions would have far greater appeal for those really wanting to dig in to the makings of the show.

It is worth noting that the Blu-Ray edition of Season 3 comes with some additional extras. As well as an in-episode guide and character/relationship guide there is an in depth look into The Rains of Castamere episode, which is undoubtedly going to be one of the most significant episodes in the entire run of the show. It’s disappointing that the Rains of Castamere feature doesn’t make it to the DVD release, but an inferior selection of extras is a given when considering DVD against the greater capacity of Blu-Ray.

game-of-thrones-season-3-screenshot-03

Overall

Game of Thrones is one of the best shows out there. Season 3 does an impressive job of adding new and interesting characters to the fold whilst allowing ample time for old favorites to grow. The true drive of the story – the impending arrival of the White Walkers – begins to come to the fore in the bloody conclusion of the War of the Five Kings. There are more jaw dropping moments than ever before, and nigh on every cast member turns in a fantastic performance that is supported by impeccable production design and a great soundtrack.

The DVD set leaves a lot to be desired in the extras department and the superior visual quality of Blu-Ray really becomes noticeable with a show of this scale. Nonetheless Season 3 of Game of Thrones is still engaging, edge of your seat stuff, so it feels petty to penalise it too much for the shortcomings of the DVD package.

 

9-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.