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Gioteck AX1-R Review

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Gioteck AX1-R
Manufacturer: Gioteck
Platform: PlayStation 4
Price: $39.99 USD, Available Here

Following the precedent set by the pack-in earbud that comes with the console, Gioteck’s AX1-R keeps things simple and clean, adding value without breaking the piggy bank. The Gioteck AX1-R is one of Gioteck’s more affordable entry-level headsets. It’s an over-the-ear headphone with a microphone. The model I reviewed is exclusive to the PlayStation 4, but Gioteck also makes an AX1-R for the Xbox 360.

When I first got the AX1-R’s box in my hands, I was impressed with the packaging.* The black and blue color scheme compliment one another nicely while. The blue utilized on the packaging helps convey to consumers that this is, indeed, a PlayStation-focused product. With anything below optimal lighting conditions, however, the blue is hard on the eyes as it’s almost too dark to read without an additional source. That said, the outer packaging itself was a high grade cardboard with a catchy font and some eye-catching images of the headset itself.

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Once I cracked the box open, I was greeted by budget packaging. The headset itself sat inside a box made of blue folded cardboard that held the instruction manual. Somewhat to my dismay, it was merely sitting loosely in the box, free to jostle around while the unit is in transit and, potentially, allowing damage to the unit. It had an air of being much classier than the molded plastic of other budget peripherals, but left much desired compared to more expensive headsets.

The AX1-R follows suit with many other headsets for the PlayStation 4 by hooking up directly into the port on the bottom of the DualShock 4 controller. The simplicity of the system itself is beautiful, reducing a hopeless, tangled cacophony of cords and wires to a single, easily manageable plug that directly from your head to your hands. One of the inherent downsides, however, is that the AX1-R and other headsets that utilize this method are restricted to stereo output. Audiophiles craving a more immersive aural experience with surround sound will be disappointed, not only in the AX1-R, but in any headset that goes through the Dualshock 4, meaning they’ll either have to settle for stereo or research more expensive alternatives.

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The cable that runs from the headset to the controller is made of good, durable plastic. The cable is flat, which helps reduce or even eliminate tangles. The cable itself  is around five feet long, offering plenty of wiggle room for even the largest of wingspans.

Situated about 18 inches down the from the headset on the cable is an inline control unit. The unit has a big volume control knob, giving you the ability to adjust the volume without having to get in and goof around with any settings on the machine. The inline control box also features a push/pull mute control, allowing you to mute yourself with just a quick tug. This also runs the risk of inopportune muting, but the feature itself is one I’ve not seen very often and it’s both intuitive and reliable.

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The headband itself feels well constructed for its price range. The band itself is made of plastic with a matte black finish. Unfortunately, the plastic in the unit feels like it wouldn’t be able to withstand a lot of torque or punishment, so I would recommend taking care when not using the unit.

On the top of the headband, there is a sizable leather pad. It features the Gioteck name and logo in black on the external-facing portion, while the inside portion is a PlayStation-esque royal blue. The top pad offers a great deal of comfort, ensuring nothing on the unit is digging into your head or rendering the unit unbearable after a couple hours of play.

The speakers on the unit feature 40mm drivers. They also feature padded earcups that are comfortable to wear. The padded leatherette finish on the earcups is breathable, granting you longevity without sacrificing comfort. It also offers a good deal of noise muffling, though some sound will still bleed through in a louder environment. It’s also a detriment to the headset that the earcups do not swivel. This restricts comfort to a degree and could likely have been implemented without incurring much extra manufacturing cost.

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Setup is very simple. Just plug into the controller and switch up some PS4 audio settings.

The microphone on the AX1-R is situated on the left earcup of the headset.It features a 180 degree range of motion on the arm, letting you move it from totally vertical above your head to straight down near your throat. It clicks into place at each interval, giving the microphone stability while you play. The microphone arm also allows you to adjust how near or far it is to you by simply moving the swing arm. The problem with it, as with most headsets in this price range, is that the headset is locked in to the left side of your head. Where some headsets allow a greater range of rotation (thus letting you rotate the headset and the side the mic is on), you only have one option here.The vocal output from the microphone in the AX1-R is excellent, ensuring your voice is heard loud and clear across the network. The directional mic also does a great job restricting background noise.

As with any headset, the audio quality is one of the most important factors. On this front, the Gioteck AX1-R does not disappoint. Whether watching movies or playing games, the quality of the audio coming through the stereo speakers sounds excellent. Voice, gunshots and explosions, music and more all feel like they’re coming from a high quality device with a rich, vibrant quality. The whining and crackling some other headsets output is completely absent here. The one issue I experienced with the AX1-R’s output is one I expect many controller-to-head units will suffer, with the voice chat and game audio crossing over. On more than one occasion I couldn’t understand my teammates because gunfire was drowning them out. This can be frustrating and will likely have to be adjusted game to game.

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For $40, the Gioteck AX1-R is a great entry-level headset on the PlayStation 4. It’s very easy to setup, comfortable enough to wear for hours with no issue, and the quality of both the microphone and stereo sound are excellent. The plastic the headset is made out of feels a little flimsy and fragile, the lack of swiveling earcups is quickly noticeable, and the headband could have been slightly larger, but overall the unit is well made, comfortable, and sounds great .The AX1-R is a headset you’ll definitely want to consider.

*Be sure to check out the unboxing video for the Gioteck AX1-R below this review.

 

8-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Comic Artist and Assistants Anime Trailer Released

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ZEXCS studio have released their first teaser trailer for their Spring 2014 anime adaptation of the popular manga series Mangaka-san to Assistant-san, or Comic Artist and Assistants as it will now be known in English.

Comic Artist and Assistants follows a perverted mangaka who uses his female assistants as inspiration for his manga, even requesting  a feel of one assistant’s breast so that he can understand how the main character would feel. As you could probably tell its a raunchy series to say the very least.

You can check out the Comic Artist and Assistants anime trailer below. Be sure to let us know what you think of it in the comments section.

CC Powerslam #24 – Bootista vs Randy Boreton?! NO!


Welcome to the 24th episode of CC Powerslam, Capsule Computers’ wrestling podcast! In this final instalment before Wrestlemania XXX is upon us, we reflect on the results of Elimination Chamber, speak on WWE‘s missed opportunities, the rise of NXT with the awareness the WWE Network brings it and, of course, we make our definitive predictions for not only what will fill out the Wrestlemania XXX card, but also the results.

Cast: Zac Elawar, Luke Halliday, MasterAbbott and Travis Bruno

Music: ‘Powerslam My Heart’ – CC Powerslam Theme

Episode #24: Bootista vs Randy Boreton?! NO!

 

 

• SUBSCRIBE: iTunes Podcast Channel Podcast RSS Feed

• DOWNLOAD: MP3 (right click/save as)

 

Topics Discussed:

– Elimination Chamber Reaction
– Missed Opportunities
– NXT “Arriving”
– The Return of Hulkamania
– “Bootista”
– Cesaro’s Push
– WWE Network
– Wrestlemania XXX Predictions

Feedback:

Send an email to  [email protected] and let us know what you think of the podcast, what you’d like to hear or if you have any suggestions whatsoever.

Kill la Kill Episode 21 Impressions

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Now those are faces you definitely can’t trust

Kill la Kill
Episode 21: Incomplete

Poor Ryuko. She’s had it rough hasn’t she? Having finally succumbed to the fear within her heart during last week‘s slew of traumatic events, her life has taken a drastic plummet into the depths of madness. As an unlikely duo stand before her, Ryuko has just one final chance to save her soul. Lest she be consumed by an evil that humanity cannot truly fathom.

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Succumbing to evil can be such a bother

From her brief encounters with Satsuki, we knew Ragyo was very “hands on” with her daughter. While seemingly a blatant attempt for some more risque anime visuals, Ragyo’s actions did in fact have plot relevance. Her crossing of even the most primal of maternal instincts, proved that she hold not one iota of compassion for the child she bore. Rather, she would utilise even sexuality in an attempt to dominate Satsuki and bend her to her will. That being said, we only ever saw brief moments of this. Brief, uncomfortable moments. But not this time. Ragyo turned these tactics on Ryuko and, with some assistance by Nui, spent copious amounts of time well within her personal space. This assault worked so thoroughly that, despite the rage outwardly present on Ryuko, she happily accepted Junketsu. Very happily. Part of Ragyo’s mental manipulation seemingly involves twisting her subjects until they derive pleasure from Life Fibres, and with how interwoven Ryuko and Junketsu have become, it’s no wonder her friends can’t break through and free her from her emotional prison. So complete was the control that Ryuko kissed her sworn enemy Nui “for luck”. Something that obviously gladdened Nui, possibly lending to the newly revealed fact that she possesses unique Life Fibres that repel others, hence the purple colouration. Assumedly, it is also this fact that grants her the power to sever Fibres with a finger, whilst also serving as a source of jealousy towards Ragyo and Ryuko who can both correctly wear a Kamui. It’s a very strange dynamic these characters share. Unbelievably interesting, but strange nonetheless.

This being said, these unfortunate circumstances also serve to alleviate any lingering doubts regarding Satsuki’s allegiance and willpower. Think about it. Satsuki lived with Ragyo for a majority of her formative years. Not only did she resist being persuaded into a Life Fibre slave, she managed to resist the power of Junketsu, even claim it as her own for a time. Hence the garments desire to slaughter her. Poor Ryuko was broken in no time at all, though Ragyo did mention that her existential crisis played a major role in the swiftness of her corruption.

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Big Red Buttons always do something awesome

During their fight, it becomes clear just how much Satsuki and Ryuko have changed. Ryuko berates Satsuki for pointlessly clinging onto Bakuzan, completely ignoring the reason she herself wields the Scissor Blade. Based on the methods by which Ryuko changed, her vocalisations seem to be in open defiance to her old self. The being that she has come to see as a lie, a monster that lies somewhere between human and Life Fibre. But not this Ryuko. Though having truly become a monster, she is so torn up and twisted that she has come to justify her each and every action, thrilled by the pleasure of Junketsu. Thanks for that Ragyo. Ryuko even attacks Senketsu, calling him a “knock off” and “ridiculous”, a complete 180 from her usual self. This insult does however serve as a segue for us, finally revealing why Senketsu is so revealing when synchronised with his wielder. It’s actually quite simple, as synchronisation forges a close bond between human and Life Fibre, a lower surface area reduces the chance that the Fibre will overpower its wearer and consume their soul. It is to this same effect that Junketsu is so prevalent on Ryuko now, concealing every inch of skin it can muster with eyes set on Ryuko’s essence.

As Ryuko continues to dominate Satsuki throughout their battle, some interesting callbacks are made to previous moments of philospohy. In one instance, Ryuko notes Satsuki as “a princess standing on top of a sand castle”, harking back to Jakuzure’s first meeting with the former President. It is in fact this very insult that sparks Jakuzure’s rage, along with the Elite Four’s plan. However, their goal to free Ryuko from the clutches of Junketsu is halted when Nui reveals the truth. Ryuko isn’t wearing Junketsu, they’re sewn together. Evidently, Ragyo is able to control Ryuko’s own internal Fibres to an extent. Either that or Junketsu is simply that hell bent on dominating it’s wearer. Btoh are definite possibilities.

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Return of Banchoshoku

It’s interesting to note that Nui also serves as an unwary testament to the strength of “old” Ryuko throughout the episode. As Satsuki so cleverly explains, were Nui 100% trusting of her new ally, she would have handed over her half of the Scissor Blade to Ryuko. The sheer fact that she continues to wield it shows that she doubts Ryuko’s loyalties, meaning that hope still exists. It’s a pretty awesome screw you speech to the annoyingly untouchable Nui, who is visibly angered. The last time that happened she lost an eye…

In a final testament to the overwhelming strength of friendship, with a healthy does of stubbornness thrown in, Senketsu and Mako delve into Ryuko’s twisted subconscious to free her from Ragyo’s lies. In parallel to their very first meeting, Senketsu leaps at Ryuko with the intent of forcing himself upon her. However, this time we understand his intentions and Senketsu himself understands the feelings he possesses for his friend. Set within the church her non existent wedding is taking place, we see a grown Ryuko clinging to any thread of happiness she can find, even if it means being locked within a falsehood. It is only after Mako and Senketsu visibly bear the effects of her rage that Ryuko understands the truth and forces her way out of Ragyo’s clutches. Violently. Though still stitched to her body, Ryuko tears Junketsu off of herself in the truest expression of rage, regret and understanding she has ever shown. Directly contrasting her mindset from the previous two episodes, her determination now stems from her desire to once again don Senketsu and fight as one.

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Sins washed away in a crimson rain

So with Ryuko now free from the prison built within her mind, the Kanto Vagabond is burning with fury once again. Though she most certainly holds a great deal of hatred for her own weakness, hopefully she can surmount her fears and stand against her mother. And let’s not forget the Ultimate Kamui that’s still looming in the shadows. Though with Nui currently “indisposed” as she is, the future of this weapon hangs in the balance. That being said, with Ragyo and the Original Life Fibre en route, even the Ultimate Kamui may pale in comparison. Either way, Ragyo’s final strike is about to begin…

Check out more Kill la Kill Impressions HERE.

World of Tanks Xbox 360 Edition Review

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World of Tanks Xbox 360 Edition
Developer: Wargaming West
Publisher: Wargaming.net
Platforms: Xbox 360
Release Date: 12th February 2014
Price: Free – Available Here

Overview
Military games are all the rage these days. Players just can’t get enough of the tactical explorations undertaken by soldiers who band together through impossible odds. But have you ever just wanted to take a step back from it all? From the emotions, from the story, from the characters? Well you’re in luck because such a game already exists. Enter a world where teams of tanks duke it out for victory and claim dominion over the land. Welcome to a place of steel and explosions. Welcome to the World of Tanks.

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Let the chaos commence!

Story
Surprisingly enough for an MMO centred on anonymous crews piloting weapons of devastation, World of Tanks can’t be said to have a plot. Though with the plethora of detailed tanks available, you may just come to characterise a few. Though that’s solely dependent on your imagination. Also, with all of the online chat taking place in battle, you may just invent a reason as to why you want the other team to explode. Again, purely circumstantial.

Gameplay
Exactly as you would expect from a game named thusly, World of Tanks throws you into the driver’s seat of a tank. It is therefore your mission to utilise said weapon to blow up the opposing team in each match. A Standard match will pit teams against each other in one of the numerous maps contained within the game. Each team possesses their own base and can win the match by capturing their opponent’s base before the 15 minute time limit runs out. Classic capture the point style gameplay. Alternatively, victory can be achieved by simply annihilating the entire opposing team. In Encounter, there is but one base and each team must attempt to capture it, or destroy the opposing force entirely. Assault provides one team with  a base that they must defend at all costs, whilst the attacking side attempts to capture the point. Victory can also be achieved by decimating the opposing team. Sensing a pattern here?

Rather than the typical “die-respawn-retry” style of play, each player receives only one life per match. So when you die, you’re out. Whilst this may seem frustrating to players, especially those still lacking in skill, WoT implements a fantastic feature to help mitigate this. If you don’t wish to remain in spectator mode for the remaining minutes of a match, you cna simply return to you garage (menu) and enter another match. Though your destroyed tank will remain “in battle” until the match ends, leaving will not prevent you from acquiring any rewards for the match. Such a simple feature, but one that allows WoT to retain its single kill combat without enraging players.

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Finders keepers applies to military bases right?

The concept of multiple battles in rapid succession also serves as motivation for players to acquire new tanks. Though the game provides you with two light tanks and one medium when you begin, they are almost immediately outclassed by every other online player. However, by entering numerous matches you can acquire Silver, Tank XP and Free XP, all necessary components of the upgrade process. However, whilst Silver and Free XP accumulate into pools, Tank XP is assigned to individual tanks and is non transferable, forcing you to battle with numerous tanks should you wish to upgrade them. The tanks themselves possess a branching sequence of abilities that allow you to improve your tank in various ways, such as improving it’s defensive capabilities or altering its turret’s firing style. Each branch also eventuates in the choice to buy an entirely new tank to add to your garage. Which you then enter into battle, gain points and the whole cycle repeats itself ad infinitum. In addition to these upgrades, you may also choose to spend some money on attachable equipment. Though more expensive than the upgrades on some of the weaker tanks, they provide passive bonuses that serve to further improve your war machines, such as a 10% increase to aiming speed. Which is always helpful. The only limitation of this equipment comes from each individual tank and their capacity, with some capping out at three.

Within combat itself, your own organisation of upgrades and equipment definitely shines through. Though the different classes of tank (light, medium and heavy) are a simple way of discerning a tank’s capabilities, it is merely the surface of gameplay variances. Should a tank possess a long range for example, said machine may fill the role of sniper for the team, sitting back and picking of enemies from a distance. Such a weapon may even utilise stealth tactics, using shrubbery to avoid detection. Others may be more suited to brute force tactics, barrelling straight for the front lines and taking out anything in its way. Though that is definitely a risky strategy. Within these more high octane manoeuvres, one must also be wary of the tank’s own shortcomings, lest they lead to defeat. One such weakness is the turret rotation speed. Though you may turn the camera to aim at an opponent, the barrel of the tank moves at a slower speed. As such, suddenly zooming in may have you looking in the wrong direction, possibly leading to defeat. Should you need to fire and move in tandem, the game includes a handy auto aim that can be turned on, allowing you to focus solely on evasionary tactics.

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I’m sure they’re fine…

Damaging an opponent also centres around a rather detailed system, with a number of factors that attribute to attack and defence. For example, firing at an opponent from an angle will reduce the damage of your shells, whereas a direct hit will retain its true destructive force. The impact each shot will have is easily determined by colour of the reticule itself: yellow implies a slim chance of penetrating enemy armour, orange means fifty/fifty and red represents a very high probability. If that wasn’t enough, individual tanks also possess unique armour values for individual sections, such as the tracks. Yet another factor to consider when firing. Speaking of tracks, it is also possible to immobilise your opponent for a time by focusing damage there. Easy pickings. However, should you wish for an easier (not easy) approach, simply spend some of your hard earned war profits on some more powerful ammunition. I hear armour piercing is quite effective.

Also, though more of a side note compared to previous points, moving around the battlefield is rather empowering, what with you being in a tank and all. Watch environmental assets crumble as you roll over them on the path to war. Gamers will definitely appreciate the fact that trees are also a part of this list, lacking the usual invulnerable obstacle status that they possess in other games. That being said, you are still in a tank and there are some thing a tank just can’t handle. Though travelling through mud and water reduces speed, particularly deep patches may result in drowning. Which is bad. Also the bane of the tank within each map is most assuredly inclines. Attempting to traverse a hill will reduce you speed dramatically and result in an embarrassing slide down the slope. Be wary of fall damages well, a feature that was also surprisingly included. It definitely showcases an attention to detail. Humorous, embarrassing detail.

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Tanks for the assistance

Visuals
Owing to the fact that it is centred within a world filled to the brim with tanks, the game contains a plethora of uniquely designed tanks from across the globe. Well England, America and Germany specifically. A great deal of effort was poured into recreating these real world weapons in CG form, a fact supported by the inclusion of a bio for each machine that specifies the various elements of their design. Whilst surely a dream for military buffs, these numerous models also serve to keep each battle visually fresh and engaging. The different sizes of the tanks also serve as an immediate representation of their skills, making it easier to determine how your team will approach the upcoming battle. If nothing else, seeing a brand new tank roll across the battlefield serves to entice other players, who will work to acquire one of their own.

Just as with the tanks, a great deal of effort was placed into the various environments in which you fight. However, more emphasis was definitely placed on playability than visual complexity. That isn;t to say that the environments don’t look appealing, it’s just that they are fairly simple in their layout. Most likely owing to the fact that both teams are comprised of nothing but tanks of varying size. For example, the map Malinovka is primarily a flat, wide open plain which, though creating an interesting tactical issue to overcome, is not that interesting to look at. However, as the gameplay treats environmental objects as nothing more than hurdles and cover from fire, it suits the concept of the game perfectly.

Occasionally within battle, especially during rapid movement, there was also some visual distortion around the borders of the HUD elements and the tank itself. Though relatively minor, it can become a tad distracting during combat.

Audio
Possibly opting for a more “realistic” approach to combat, WoT contains no background music during combat. Instead just the cold, dead silence of two warring factions moments from pouncing. The lack of musical sound definitely adds a sense of tension to the game, as any sound you do hear is assuredly coming from the advance of the enemy. The devastating silence also serves to amplify the impact and suddenness of each and every shell fired. Though the lack of in battle music definitely makes the victory tune that plays over the scoreboard all the more triumphant.

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Sometimes it’s an uphill battle

Overall
World of Tanks is an interesting game. Though on the surface it seems to be just another team based war game, there is a great degree of detail and subtlety in it’s gameplay. In order to truly master the game, you must pay careful attention to each individual stat, each unique weapon, every player, the environment…everything. Though you can definitely still have some fun rolling around in a war machine, you will not live very long. Though depending on your team, you might not need to. Battles can be over in mere minutes or drag on until the bell goes ding. No two matches are identical and that’s what will keep you going back for more…if you’re not too frustrated by previous outcomes. All in all, World of Tanks is a fun, surprisingly detailed exploration into the art of war.

7-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Knights of Sidonia Trailer Shows Deep Space Aliens

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Upcoming sci-fi anime Knights of Sidonia was teased over a year ago but it’s finally airing next month for the Spring 2014 season. A trailer was recently streamed showing off some mecha action against a Gauna alien which you can see below.

The anime is set a thousand years after the solar system was destroyed by an alien race. Some humans escaped using gigantic ships acting as colonies, one of which is the Sidonia. Nagate Tanikaze is training to pilot a robotic weapon known as a Garde. Him and his fellow pilots must battle the Gauna in the depths of space to save humanity.

Knights of Sidonia is being animated by Polygon Pictures studio and is based on an ongoing manga series of the same name.

Nagi no Asukara Episode 21 Impressions

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Nagi no Asukara
Episode 21 – The Messenger from the Bottom of the Sea

It’s been so long since we’ve seen Manaka and I can’t be the only one that’s struggling to get used to her character all over again. She’s the only moe archetype in the anime and seeing her act all cute and dumb (in a nice way) feels so odd. So here’s the 21st episode, marking for the first time since last season where we see the four friends from Shioshishio all together again.

Manaka awakes in the most unexpected way and we never really know how or why she did. Was it because of Hikari’s voice while he was arguing with Miuna? Why did Manaka stay asleep for so long compared with the other friends? Maybe the reasons are there and I just haven’t figured it out.

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Hikari, Chisaki and Kaname are all taken aback by Manaka’s energy and childlike behaviour. For the better part of 10 episodes we were subject to everyone acting all glum and depressed, so it’s refreshing for Manaka to break the ice but at the same time it’s awkward when she looks like the odd one out. The difference between Manaka and the others is huge but Hikari seems to be the only one that “clicks” with her as he’s able to go along with her bubbly nature. Chisaki meanwhile needs to swallow the lemons and act happy for a change.

Miuna is coming to terms with her new ena skin and now has to look after it by soaking it in salt water. Speaking with her friend Sayu, Miuna says she feels happy that Manaka has woken up but she doesn’t know how to talk with her yet. Also, now that the original friends are all together again she feels a little left out. Sayu manages to cheer her up though, and hopefully we’ll see some Miuna – Manaka interaction next episode. I’m curious to see how the two will get along.

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Another character who hasn’t met Manaka yet is her almost-forgotten-about crush, Tsumugu. He explains to Chisaki by saying he doesn’t her to get overwhelmed with all the new information, like Hikari was when he broke down in front of Tsumugu. We learn that Tsumugu will be leaving to stay at his university campus soon, most likely at the conclusion of the series. Chisaki is clearly more than a little flustered and we can only wonder if Tsumugu will confess to her by then, or leave Kaname to make his move.

Finally, the two come up with an idea to find Lord Uroko for more information. Why that seems like a good idea is beyond me, he hasn’t been a single bit helpful from episode 1. But he must know something, right?

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Most of the episode is a slow-paced journey that sees Manaka interact with her old friends again, but it’s awkward. Chisaki seems like she’s either too distant or trying to act mature, not to mention that bitter smile she gives whenever someone tries to have fun. Kaname is an emotionless brick wall and is happy to have Chisaki ignore him and his confession from last century.

The real development we have here is a sudden realisation from Hikari; that Manaka wanted to tell him something after the Boatdrift Ceremony finished. He rushes out of dinner with her in an effort to hear what it was right there and then. She doesn’t know what to say for some reason, maybe she forgot? But Hikari is certain that what she wanted to tell him had to do with Tsumugu. Maybe she wanted to say that she liked Tsumugu instead?

In tradition, the final few minutes throw a new question our way as Tsumugu is cursed with that weird fish that was on Manaka’s knee at the start of the anime. Which means Uroko has to be nearby.

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I have to say at this point I really want everything to wrap up. A lot of the interaction is purposefully awkward and drawn out with no resolution in sight and it’s often painful just to watch the miscommunication in a far-too-complicated love triangle.

Check out more Nagi no Asukara impressions HERE.

EA Mobile Weekly News 3/7/14

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EA Mobile brought out a major update this week for their free to play racing game Real Racing 3. The update brings Aston Martin vehicles to the game, iOS 7 controller support, and a slew of car customizations such as rims, paint jobs, and vinyls. Additionally a new Photo Mode will allow players to share their new cars with friends. Real Racing 3 is available on the iTunes, Amazon App Store, and Google Play.

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FIFA 14 is supporting a new platform this week. Windows Phone 8 owners can get in on the football action for free, with in app purchases for extra content. Gamers can play in 34 stadiums, while representing 600 professional teams from more than 30 leagues. FIFA 14 can be downloaded for free from Amazon App Store, iTunes, Google Play, and Windows Phone Store.

New TV Commercial for Final Fantasy X|X-2 HD Remaster

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Square Enix have released the latest television commercial for Final Fantasy X|X-2 HD Remaster to the UK audience. At thirty seconds long it doesn’t show too much but gives viewers a nice taste of how good some of the games most defining moments and cinematic attacks look with their new HD upgrade. Aside from the HD upgrade this new version will also include some new game content, re-arranged background music, cross save compatability and trophies.

After long periods of no information and delays, Final Fantasy X|X-2 HD Remaster will finally be available from March 18 in the U.S. and from March 21st in Europe on both the PlayStation 3 and PS Vita. The PS Vita will come with the game cart containing Final Fantasy X HD, with users having to download the remastered sequel using the included download code. You can check out the new commercial for youself below. If you are looking for more Final Fantasy news, check out our review of Lighting Returns: Final Fantasy XIII.

Xbox Newsbeat: March 3 – March 7

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Come one come all for another fantastic installment of Xbox Newsbeat! This is your one stop shop for all of the news coming straight from Microsoft HQ for all of their slick and stylish gaming systems. This week we have five killer news headlines for the Xbox One (sorry again Windows Phone, maybe next time.) So lets get right to it!

Project Spark Global Beta Released on Xbox One

This is some very, very exciting news for Xbox One owners. Microsoft and Team Dakota have brought their highly anticipated Project Spark to Xbox One.  The Next-Gen world building game has been in open beta on PC since last year, and now finally Xbox One owners can join in on the fun.

To get in on the Project Spark action then click here to register and get started. Project Spark will launch fully on Xbox One and PC later this year.

“Forza Motorsport 5” Alpinestars Car Park Now Available

Time to rev up those engines you gear-heads, as Alpinestars are bringing their signature flair and creative design to Xbox One’s definitive racing experience with the latest DLC.

The Alpinestars Car Park comes pre-loaded with ten amazing vehicles to collect, race and customise. Whether you are a fan of American Muscle cars or luxury sedans, this pack definitely has something for you. You can grab the Alpinestars Car Pack for $13.45, or as part of the Forza Car Pass.

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 Ryse: Son of Rome: Mars’ Chosen Pack Trailer

As we mentioned in the last installment of Newsbeat, there is a new content pack available for Ryse: Son of Rome. The Mars’ Chosen pack brings new multiplayer game modes, new maps and a new character skin. If you wanted to see more, the guys over at Crytek have put up a little trailer to get your mouth watering, check it out:

Music to Your Ears: Music Videos Come to Xbox Music on Xbox One

Starting from today, Xbox One owners now have access to a staggering 92,000+ new music videos to jam out to. You can rock out to a new playlist, create a radio stream based on your favourite artist or pick a random track from you collection with Xbox Music, and now the inclusion of video clips means that you really can have your music the way you want it.

Titanfall Pop-Up Store Launch 12th March 2014

It is just about here. The Titan War is upon us and as such, the manufactures of the ultimate war machines; Hammond Robots will be opening up their store as part of the midnight launch for Titanfall. The event starts at 8:00pm on March 12th and will be taking place at the Hammon Robotics’ Manufacturing Plant in Sydney – 279-283 Liverpool St, Darlinghurst. If you want to be a part of this momentous occasion, then register your interest with [email protected]

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And that’s it folks for another issue of Xbox Newsbeat. Some fine news for Xbox One owners on all fronts this time. There is always something happening in the world of gaming, so for all the news as it becomes available be sure to stay tuned to Capsule Computers