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République: Episode 2 Arriving May 1st On the App Store, Episode 1 On Sale Now

République: Episode 2 Arriving May 1st On the App Store, Episode 1 On Sale Now

Episode 2 available now for Kickstarter  Backers and Season Pass Holders

Seattle, WA – April 30th, 2014 – Independent studio Camouflaj announced today that the second of five installments in the critically acclaimed game République is available now on the App Store. Envisioned and executed by industry veterans behind such AAA games as F.E.A.R., Halo 4, and Metal Gear Solid 4, and designed specifically for iOS, République brings console-quality gameplay and graphics to the iPhone, iPad and iPod touch.

Episode 2: Metamorphosis explores the origins of intellectual fascism through the player’s continuing efforts to help a young woman named Hope escape an Orwellian prison. Amid growing intrigue and ever-more-dire consequences, she seeks out the librarian, Señor Luis Octavo (voiced by Marcelo Tubert), a sympathetic mentor whose concern for Hope makes him a target of The Overseer’s wrath. This second installment is both action-oriented and contemplative as the veil over Hope’s eyes is lifted. With the player’s help, she gains a better understanding of her captors and the desperate measures necessary if she is to free herself.

“In classic Camouflaj fashion, we opted to go beyond simply telling the next chapter of our story,” said Jeremy Romanowski, artist at Camouflaj. “Episode 2 introduces a dozen new features including a new 3D map, a new guard type and new OMNI abilities, not to mention dozens of enhancements to the first episode. This is a big release.”

Following the two-year development of Episode 1: Exordium, the Bellevue-based development team wasted no time in creating Episode 2, honing its vision to deliver on three key areas: exploration, puzzles, and a deeper connection to Hope. At the heart of the experience is the airy, moonlit library – a labyrinthine environment that spans over 13,000 square feet. Camouflaj worked closely with Unity experts and pushed the hardware to its limits.

“Even though Episode 2’s environments are huge, our goal was to craft a more intimate experience,” said veteran République developer Greg Raab. “After winning the IMGA award for ‘Excellence in Narrative’ at GDC, the team has even greater confidence in our ability to convey epic experiences via our One Touch gameplay.”

Episode 2: Metamorphosis will be unlocked as a $4.99 in-app purchase on May 1 and is available now for owners of the Season Pass ($14.99), a discounted episode bundle pack with exclusive content including an hour-long documentary and one hundred developer commentary clips. Camouflaj plans to release the remaining episodes in three to four-month intervals.

Episode 2’s features include:

  • Metamorphosis Library: A stunning new environment that pushes the iOS hardware
  • Three Mind-Bending Puzzles: Created in collaboration with Kostya Stankevych, creator of Blueprint 3D
  • 3D Map: A stunning 3D representation of Metamorphosis – one of the most requested features – is added to Episodes 1 and 2
  • ARC Prizrak: A new guard type with randomized patrol routes and protective armor
  • New OMNI Abilities: New voyeuristic abilities enable the player to see through walls and monitor Prizrak patrol routes
  • Improved Performance: Optimized performance gains from Unity 4.5, most notably on iPhone 4, iPad mini and iPad 2
  • EP2 Soundtrack: All new soundtrack from composer Zinc LeMone, now available on iTunes: https://itunes.apple.com/us/album/republique-2-metamorphosis/id860293171
  • Part 3 of Video Documentary: A candid look at the development of Episode 2 is available as a free download for Season Pass owners

Available in French, German, Spanish, Russian and Brazilian Portuguese, the second episode République is available for $4.99, £2.99, €4.49, AU$5.49 exclusively on the App Store on iPhone, iPad and iPod touch or at www.AppStore.com/Republique. République is also scheduled for release on PC and Mac in 2014. For more information, visit www.camouflaj.com.

About Camouflaj
Founded by former Halo 4 creative director and Metal Gear Solid 4 producer Ryan Payton, Camouflaj is a Seattle-based boutique game studio. Comprised of industry veterans from such award-winning franchises as F.E.A.R., Red Dead Redemption, and S.O.C.O.M., Camouflaj is a nimble team of experienced developers and talented newcomers, dedicated to bringing the high quality, focused game experiences to the broadest possible audiences.

Superfrog HD coming to iOS!

Superfrog HD coming to iOS!

30th April 2014 – UK – In 1993 the world witnessed the birth of a new type of super hero. Now, twenty years later, independent developer and publisher Team17 have revealed that Superfrog is back and will be available for iPhone, iPad and iPod touch via the App Store on the 1st  May for just  £1.49 / $1.99 / 1,99 €.

Superfrog HD is an updated version of the classic side-scrolling, 2D platformer, re-imagined with enhanced high definition cartoon style graphics.

In the greatest traditions of fairy tales our story sees a handsome prince turned into a slimy frog by an evil and jealous witch… who, in turn, kidnaps the prince’s bride to be and heads for the hills. Our little green friend happens upon a mystery potion (wow, how lucky was that?). Chugging on the vial, the frog prince is bestowed with amazing powers.

Determined to defeat the witch our hero sets out on an adventure that, with your help, will lead him to his true love.

You must explore and traverse 24 finely crafted levels and additional boss levels across 6 differently-themed worlds. The goal of each level is to collect a set number of coins, and then reach the exit. The ultimate aim, as ever, is to save the day, beat the witch and get the girl.

Key Features:
• Enhanced HD graphics
• 24 new levels based on the original designs

• Original 1993 level designs available to unlock
• 6 differently themed worlds
• Classic arcade platform gameplay
• Frog Trials – Endless Runner mode

Superfrog HD will be available for iPhone, iPad and iPod touch via the App Store on the 1st  May for the special offer price of just  £1.49 / $1.99 / 1,99 €.

For more information on Superfrog HD please visit http://www.facebook.com/SuperfrogTeam17

For more information on Team17 please visit http://www.facebook.com/Team17 or @Team17Ltd 

For more information, please contact
Bethany Aston at Team17 Digital Ltd
Email: [email protected] 

About Superfrog HD

Superfrog HD. Developed by Team17 Digital Ltd. © 2013. Team17 and Superfrog™ are trademarks or registered trademarks of Team17 Digital Limited. All other trademarks, copyrights and logos are property of their respective owners. Developed and published by Team17 Digital Limited.

About Team17 Digital Ltd
Founded in 1990, Team17 Digital Limited is a leading independent developer and digital publisher headquartered in West Yorkshire (UK). Team17 publishes games for PC, console, mobile and handheld devices and other digital platforms. Visit www.team17.com for more info.

7×7 Cells By Stefano Campodall’Orto

7x7 Cells

7×7 Cells By Stefano Campodall’Orto

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This app is designed for both iPhone and iPad
  • Free
  • Category: Games
  • Updated: Apr 29, 2014
  • Version: 1.1
  • Size: 11.5 MB
  • Language: English
  • Seller: Stefano Campodall’Orto

Compatibility: Requires iOS 6.0 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5.

Description

Drop the numbered circles and creates combinations!

The circles with the number equal to the number of circles in the row or column, they disappear!

Always create combinations to climb the rankings …
and be careful not to fill the columns!

An ingenious game from which will not be able to stop!

…More

What’s New in Version 1.1

– resolved soft crash
– resolved minor problems

Screenshots

iPhone Screenshot 1iPhone Screenshot 2
iPhone Screenshot 3iPhone Screenshot 4

SERIOUS SAM CLASSICS: REVOLUTION TAKES FAN MODDING TO THE NEXT LEVEL

SERIOUS SAM CLASSICS: REVOLUTION TAKES FAN MODDING TO THE NEXT LEVEL

– Fan-Led Project Now Available on Steam Early Access –
Zagreb, Croatia – Croteam and Devolver Digital are excited to announce that Alligator Pit, an indie development team comprised of Serious Sam fans, have launched Serious Sam Classics: Revolution on Steam Early Access. Created by the Serious Sam community under the supervision of Croteam, this new incarnation of the classic shooter is a unified version of Serious Sam Classic: The First Encounter and The Second Encounter with updated technology, new gameplay modes, new campaign levels, and the inclusion of fan-favorite mods, weapons, and maps.

The original Serious Sam: The First Encounter and The Second Encounter launched to worldwide acclaim in 2001 and 2002 and led to several serious sequels and spin-offs over the past twelve years. Serious Sam Classics: Revolution was started by a small team of dedicated fans that wanted the originals to live on for modern gamers and expand based on the community’s desire for new Serious Sam Classic content. Through Steam Early Access and Steamworks, the fan led development team plans to update some of the underlying technology and create new content, campaigns, and gameplay modes for the legendary shooter.

Serious Sam Classics: Revolution is available now on Steam via Early Access for $4.99 during the launch window. Current owners of Serious Sam Classic: The First Encounter and The Second Encounter on Steam can download the game for free. Boom.

Follow development of Serious Sam Classics: Revolution at samrev.com and on Twitter at @AlligatorPit.

Might & Magic Duel of Champions road to paris 2014 STARTS TOMORROW

Might & Magic Duel of Champions road to paris 2014 STARTS TOMORROW

Official rules are revealed and Finals will take place at the Eiffel Tower in January 2015

KICK OFF TRAILER YOUTUBE LINK:https://www.youtube.com/watch?v=wQ3ILK2OuMw

London, UK – April 30, 2014– Today Ubisoft® announced Might & Magic Duel of Champions Road to Paris 2014 is kicking off tomorrow, May 1. Switching the format from last year’s Road to Paris, this year the qualifiers will take place entirely online through eight months of competition. From there, the top eight players will be flown to Paris for the Grand Finale, happening in the iconic Eiffel Tower.

Leveling the playing field

The new qualifying system has been tailored to allow players from around the world to enter Road to Paris exclusively through online competitions. Depending on their monthly performance and activity, players will have an equal opportunity to be seeded in the Bronze, Silver or Gold Cups. Each cup will claim a victor at the end of the month, and rewards of approximately £11,500* of in-game currency will be doled out to participants.

Players striving to compete in the Road to Paris Finals will have to ensure their placement in the Gold Cup through active game participation. Participating in the Gold Cup will allow players to gather Season Points and climb the Road to Paris leaderboard.

On December 21, the top eight players with the most Season Points will earn their ticket to the Grand Finale, a chance to win part of the £12,350** prize pool and most importantly, a shot at the World Champion title.

A world class eSports event 

“Last year’s finals at Paris Games Week were a huge success and we wanted to make our 2014 competitive season bigger, more open and more connected than ever. To do so we have taken the competition entirely online and have created a dedicated website to cover the competition and provide personal dashboards to our players. In addition we will provide monthly live coverage of the Gold Cup finals on Twitch and community videos with tips, strategies and insights,”said Jean-Baptiste Pennes, Senior eSport Manager at Ubisoft.

“Our community drives us to continue pushing our game forward and improving it at every opportunity and we see this year’s Road to Paris competition as a way to level the playing field, meet our top players and ultimately give them the chance to be involved in this world-class eSports event. We are very excited to see top players go head to head through the qualifiers and see the best of the best at the Eiffel Tower in January,” said Samuel Jobin, Producer of Might & Magic Duel of Champions.

To register and for more information about the Might & Magic Duel of Champions Road to Paris Tournament Series, please visit http://www.road2paris.com/

To watch the monthly Gold Cup broadcasts on Twitch please visit:http://www.twitch.tv/duelofchampions.

To play Might & Magic Duel of Champions, please visit the official website http://www.duelofchampions.com.

For the latest news on Ubisoft collectible merchandise, please visit and like the pagewww.facebook.com/ubicollectibles.

Hellraid Goes Next-Gen with Techland’s Chrome Engine 6 and Tons of New Gameplay Features

Hellraid Goes Next-Gen with Techland’s Chrome Engine 6 and Tons of New Gameplay Features 

Techland officially announces that its upcoming dark fantasy game will run on a new engine, while the game itself went through an overhaul and is now heading to next-gen consoles alongside the PC release, with Steam Early Access planned for autumn.    

Since its reveal last year, Hellraid has expanded and evolved thanks to the developers’ experience and players’ feedback. While the game will remain faithful to its first-person co-op slasher gameplay, Techland has decided to implement new features and technology, and is now ready to announce them and show it all off in a brand new trailer.

Hellraid will offer three different game modes. In the Story Mode, players will explore the world and try to repel forces of Hell. The highly-replayable Mission Mode will put more focus on arcade-style fun of climbing up leaderboards, creating the longest combos and beating high scores, while the completely new Arena Mode will offer survival gameplay with waves of deadly demonic hordes to fend off. All these modes will be available in both single-player and 2-4 players co-op.

Players will be able to create and customize their characters with armor, clothes, and accessories such as amulets. Thanks to a new class-free skill tree, they will develop a demon slayer perfectly suited to their play style by combining various active and passive abilities
– divided into intertwined paths of combat, magic and agility.

Techland has also improved the game’s combat system, which now features one- and two-handed melee weapons, shields, magic staves and ranged weapons. With diverse fighting styles, counter-attacks, parrying and dashing abilities, the melee combat in Hellraid becomes even more complex and immersive. Additionally, magic will offer a wide and diverse selection of offensive, defensive and healing spells.

The combat experience is furthermore enhanced by weapon crafting, interactive environments, destructible objects and environmental traps, as well as challenging and adaptive enemy AI.

The game is currently undergoing a transition to the Chrome Engine 6, the latest version of Techland’s proprietary technology, which is also used by the next-gen zombie survival horror, Dying Light. Thanks to this technology, Hellraid will benefit from a new physics-based lighting system, more detailed locations and character models, complex animations, advanced particle effects, and state-of-the-art AI systems.

With new gameplay features and technology, Hellraid moves from past-gen consoles to the next generation with the announcement of PC, Xbox One and PlayStation 4 versions coming in 2015.

Hellraid will also receive a Steam Early Access release in autumn 2014, which will be regularly updated based on players’ feedback until the final version is launched.

For more information visit hellraid.com and like the game at facebook.com/hellraidgame.

Galaxy on Fire™ – Alliances By FISHLABS

Galaxy on Fire™ - Alliances

Galaxy on Fire™ – Alliances By FISHLABS

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This app is designed for both iPhone and iPad
  • Free
  • Category: Games
  • Updated: Mar 12, 2014
  • Version: 1.2.0
  • Size: 314 MB
  • Languages: English, German
  • Seller: FISHLABS

Compatibility: Requires iOS 6.0 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5.

Description

[ The first multiplayer game set in the iconic Galaxy on Fire universe! Forge strong alliances with confederates from all over the world & collaborate or compete with thousands of other players in real-time! ]

# # # THE MOBILE STRATEGY MMO # # #
Galaxy on Fire – Alliances puts you in the role of an up-and-coming Commander of the Terrans, Nivelians or Vossk. Determined to claim and conquer a hitherto uncharted part of the galaxy known as the Shroud Nebula, you will set out to seek fame and fortune beyond the final frontier. Starting your operations from within your private home system, you will soon breach into a vivid galaxy with over 400,000 individual planets and challenge thousands of players in an epic quest for space dominion.

# # # BAND TOGETHER AND RISE AS ONE # # #
To stand your ground in the hostile yet promising new environment, you will have to forge a strong alliance and assist one another in colonization, expansion and warfare. Trade resources, exchange intelligence reports and conceive conjoined attack strategies and defense plans. Show your enemies the power of allegiance and prevail in epic space battles with dozens of participants!

# # # A UNIQUE GAMING EXPERIENCE # # #
• The first Multiplayer Game set in the GOF universe
• Easy-to-access Alliance and PvP gameplay
• Specifically designed for Mobile Use on Touch Devices
• High-end 3D Graphics and spectacular visual effects
• A whole Universe in Pocket Size

# # # TRUST THE MEDIA # # #
With high-end 3D graphics and captivating co-op gameplay, Galaxy on Fire – Alliances sets new standards for sci-fi strategy MMOs on smartphones and tablets. And the press loves it, claiming that it marks “a potentially rich source of war stories” (Modojo) that “will very clearly be raising the bar for these types of games” (iMore).

# # # LINKS AND RESSOURCES # # #
Here’s a number of essential sources and places-to-go for avid GOFA players. Check them out and get in touch with the Fishlabs staff as well as thousands of other Commanders!

Fishlabs-Website: http://www.dsfishlabs.com/
Fishlabs-Forums: http://forums.fishlabs.net/en/
Fishlabs-Support: https://support.fishlabs.net/
GOF-Facebook: http://www.facebook.com/galaxyonfire/
GOFA-Twitter: http://www.twitter.com/gofalliances/
Fishlabs-Twitter: http://www.twitter.com/fishlabs
Privacy Policy: http://http://www.fishlabs.net/privacy_policy.php

# # # SETTINGS & REQUIREMENTS # # #
Galaxy on Fire – Alliances works on iPhone 4S (or higher), iPad 2 (or higher), iPad mini and iPod touch 5G. To run properly, it requires an active network connection as well as iOS6 (or higher). While the game itself is completely free-to-play, you can also make use of various in-app purchases. If you do not want to leverage these extra offers, please deactivate in-app purchases in your device’s setting.

…More

What’s New in Version 1.2.0

[ Update v1.2.0 – “Different Worlds” ]

# # # FEATURES # # #
• Server Selection: Choose the server(s) you want to play on directly and also keep different accounts on differing servers on the same device
• New 3D models: Enjoy completely overhauled structure meshes for all three species
• Heat Map: Check out the new heat map to identify hot spots and war zones on the star map
• Push Notifications: Receive push notifications not only for the account that is currently active, but also for the ones that are “sleeping”
• Commander name: Enter your commander name via the commander menu and not via the jump gate screen
• New skills: Learn and leverage a selection of new commander skills
• Special events: Keep your eyes open for special events and deals that are available for a limited time only (coming soon)
• New leaderboards: Compare yourself with the best commanders out there in the new “Cohort”, “Dynamic” and “Event” leaderboards

# # # IMPROVEMENTS # # #
• The progression screen and the display of the skill bonuses have been improved
• The tutorial has been restructured and further improved
• Blueprint-dependent techs can now be leveled up
• o improve the memory usage and overall performance of the game, the inbox can no longer keep more than 200 mails of each category (messages, reports, battles)
• Various improvements and corrections of the English and German localizations

# # # BIG FIXES # # #
• “Shop” bug fixed: Various purchase problems have been fixed which prevented players from buying IAPs
• “Alliance Conversation” bug fixed: Topics with a lot of text do no longer overlap in the alliance conversation screen
• “Overcap Capacity” bug fixed: Freighters and colonies do no longer go overcap by accident
• “Alliance Leader” bug fixed: When alliance leaders abandon or delete their accounts, the remaining members can now reorganize their alliance fully and without restrictions
• “Spy Drone” bug fixed: The travel time of the spy drones is now being displayed correctly
• Various crashes have been fixed

# # # LOBBY # # #
• Players can now unregister their game accounts

…More

Screenshots

iPhone Screenshot 1
iPhone Screenshot 2
iPhone Screenshot 3
iPhone Screenshot 4
iPhone Screenshot 5

Foreign Tongues in the Shroud Nebula: New Localizations for Galaxy on Fire – Alliances

Foreign Tongues in the Shroud Nebula: New Localizations for Galaxy on Fire – Alliances 

Deep Silver FISHLABS releases new content update for Galaxy on Fire™ – Alliances, including French and Russian localizations as well as Facebook integration. In addition, a brand-new story trailer and landing page have been made available for the title as well. 

Hamburg, Germany – April 30th, 2014 – As of today, a new update for the popular multiplayer strategy game Galaxy on Fire™ – Alliances is available for download on the App Store. First and foremost, it contains French and Russian localizations of all in-game texts, thus enabling even more players to explore the game’s vast galaxy in their native language. Including these two newly added translations, the high-quality mobile strategy MMO by Deep Silver FISHLABS is now available in English, German, French and Russian. Additional localizations will follow in the future. At the same time, the company has also released an elaborate gameplay trailer and a new landing page for the acclaimed sci-fi epic. While the trailer, which outlines the story and gameplay of Galaxy on Fire – Alliances from an up-and-coming commander’s point of view, can be viewed via http://bit.ly/GOFA-storytrailer-EN, the landing page including an hourly updated star map is accessible via http://www.gofalliances.com. 

Besides a number of smaller enhancements in regard to the frontend and backend of the game, today’s update v1.3.0 called “Foreign Tongues” also contains a further optimization of the tutorial as well as the highly anticipated Facebook integration. The latter not only allows the players of Galaxy on Fire™ – Alliances to easily locate their Facebook friends’ planets on the star map, but also to compare their stats and achievements in a separate Facebook leaderboard. In addition, “Foreign Tongues” also adds two new achievements named “Plunderer” and “Socializer” to the list of acquirable medals.

Furthermore, the new planet register in the commander profile of each player provides a quicker orientation and better overview of where your friends and foes are located. This is particularly helpful when you plan large-scale attacks or extensive reinforcement routes.

Galaxy on Fire™ – Alliances can be downloaded from the App Store for free via http://bit.ly/gofa-iOS. To run properly, the app required iOS 6 (or higher) as well as iPhone 4S (or newer), iPad 2 (or newer), iPad mini or iPod touch 5G.

About Galaxy on Fire™ – Alliances

Galaxy on Fire™ – Alliances is the first multiplayer game set in the iconic Galaxy on Fire universe. As such, the title puts its players into the roles of up-and-coming commanders of the Terrans, Nivelians or Vossk. Far beyond the final frontier, in a hazardous yet all the more promising region of space called the Shroud Nebula, these commanders set out to erect strong outposts, harvest invaluable resources and claim highly competitive territories. In order to stand their ground, however, they will have to band together and form powerful alliances that endure and defy even the strongest breaches and most devastating blows.

Features

  • The first Mobile Strategy MMO in the Galaxy on Fire™ universe
    • A vast star map with more than 200.000 individual planets
    • Epic space battles with hundreds of players
    • Easy-to-access alliance system with varying coop features
    • Global leader boards for individual players as well as multinational alliances and Facebook friends
    • Three different alien species known from the previous GOF games
    • High-end 3D graphics and state-of-the-art special effects
    • Mobile-optimized user interface and intuitive touch controls
    • Native resolution support for 4-Inch and 3.5-Inch Retina Displays as well as iPad
    • Localized into English, German, French and Russian

Multiplay celebrates its biggest ever spring Insomnia Gaming Festival

Multiplay celebrates its biggest ever spring Insomnia Gaming Festival

London UK – 30th April 2014 – Multiplay, hosts of the UK’s biggest gaming festival has reason to celebrate following its biggest ever spring Insomnia event. Insomnia51, Multiplay’s first event at the Ricoh Arena, saw an unprecedented footfall of over 20,000 across the Easter Bank Holiday Weekend.

Thousands of gamers from a variety of backgrounds gathered to enjoy a schedule packed full of engaging content, with Main Festival Stage presenting from We’ve Got Game Founders, Matt Littler and Darren Jefferies. The festival’s activities spanned the range of modern gaming culture, from high level Esports tournaments to a thriving exhibition hall including Minecraft, Indie, Tabletop Gaming, and Retro zones.  There were also panel talks in a 650-seat dedicated auditorium, and of course the UK’s biggest LAN gaming halls.

Following on from the success of Insomnia49 last summer, Insomnia51 featured appearances from special guests from across the globe. Providing fans with the chance to meet them in person, Insomnia51 enabled YouTube stars to connect with their communities through Meet & Greet sessions, panel talk sessions, and main stage shows.

As the first Insomnia Gaming Festival of 2014, Insomnia51 saw increased entries for not only Esports tournaments on PC, but also on console. As part of their pledge to help grow the console tournament scene at Insomnia events, Multiplay delivered the Console Esports Arena, an area wholly dedicated to console Esports including tournament stations, a spectating zone, and an area for press.

Last year the Insomnia Gaming Festivals hit several milestones, with both its largest ever event and it’s fiftieth outing. 2013’s rapid growth and increased attendance inspired a change of venue, and the UK’s biggest gaming festival found a new home at Coventry’s Ricoh Arena resulting in the highest attendance for an Easter event in Multiplay’s 17-year history.

“There is no equivalent to the Insomnia Gaming Festival in the UK. There’s no single event that combines the LAN halls, the tournaments, the exhibition, the special guests, the stage activities, all into a single weekend-long gaming-focused festival experience,” said Craig Fletcher, CEO & Founder of Multiplay. “With each passing year Insomnia grows bigger and better, in no small part due to our incredible community and the fantastic partners we work with. With our summer plans for Insomnia52, 2014 is shaping up to be an unstoppable year for Multiplay events.”

To view all photos from Insomnia 51, please visit:https://www.flickr.com/photos/mpuk/collections/72157644032424851/

For more information on Insomnia52 visit http://insomniagamingfestival.com. More announcements will be made in the coming months.

ICEBERG INTERACTIVE SIGNS HARDCORE STRATEGIC SHIPBUILDING GAME STARSHIP CORPORATION

ICEBERG INTERACTIVE SIGNS HARDCORE STRATEGIC SHIPBUILDING GAME STARSHIP CORPORATION

See the First Screenshots and Dig Deep Into This Heavy-Duty Ship Builder

Haarlem, the Netherlands – April 30, 2014 – Publisher Iceberg Interactive, destination publisher for sci-fi themed PC games, is proud to announce the signing of Starship Corporation, a real-time strategy game embracing ship building, design and trade. In development at German developer Coronado Games, Starship Corporation was Green-lit by the Steam community and is now ramping up for a Steam Early Access launch in fall 2014.

Starship Corporation is a real-time strategy game that boils down to four core elements: Ship Design, Crew and AI Tactics, Ship Building, and Trade. Players create the layout for Spaceships and Planetary Installations with multiple decks within the boundaries of existing fuselages, choose between (currently) 50 Room types in six categories, and then send their creation on a series of missions to test the crew’s reaction to emergencies and the ships combat capabilities. The success of these missions determines the ship’s rating, important for a good price on the market or the ship’s performance in your own fleet.

Fascinated by science fiction worlds, CEO and founder of Coronado Games David Murent set out to create a game where the player is able to design an entire spaceship, with the level editor as an important part of the game. In Starship Corporation, the player is in control of every part of ship creation, with up to five decks and more than 50 different rooms.

“I am very happy to announce our partnership with Iceberg Interactive for the marketing and publishing of Starship Corporation,” said Murent. “I believe their experience, especially with great space strategy titles, will be a huge boost to the final quality of the game. Their marketing and localization expertise will encourage many more players to take part in the game experience, creating even more game content and more fun for everyone!”

Starship Corporation game features include:

  • SHIP DESIGN: Players construct the layout for Spaceships and Planetary Installations with multiple decks within the boundaries of existing fuselages.
  • CREW MANAGEMENT: Gamers will hire the best pilots, technicians, soldiers and medics to run their ships, train them and the ship’s A.I. for maximum performance during standard operation, emergencies or hostile encounters.
  • SHIPYARDS: Hardcore gamers will build designs for their own fleet or for a number of clients with different requirements.
  • TRADE: Buy or sell used (or captured) ships, set up trade routes or arm warring parties.
  • CONFLICT: Use any means to become a powerful intergalactic corporation.

For more information about the game, please visit the official Website: www.starshipcorporation.com/

# # #

ABOUT CORONADO GAMES
Coronado Games (www.coronadogames.com) is a small independent game development company based in Berlin, Germany. Founder David Murent started working on his first title Starship Corporation back in 2012. The game turned out to be a crowd funding success on Indiegogo and later on Steam’s Project Greenlight. Currently Coronado Games is a three-man team, dedicated to taking space strategy gaming for PC to a whole new level.

ABOUT ICEBERG INTERACTIVE
Iceberg Interactive (www.iceberg-games.com) is an independent video game publisher founded in 2009 by an international group of games industry veterans and is located in Haarlem, The Netherlands. While keeping its roots in the European retail games market, Iceberg has rapidly increased its focus towards the global digital games market, by building strong direct relationships with dozens of Game Portals. Staffed with avid gamers, Iceberg works closely with an international assembly of game developers, both midsize and indie. With a distinct focus on the strategy, action, simulation and adventure game genres, the company has garnered attention with acclaimed releases including Killing Floor, Wings of Prey, APB Reloaded and Endless Space among its 70+ game arsenal – with more promising games in the pipeline.