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Combat Taken to New Heights

Combat Taken to New Heights

Combat Arms update brings new skyscraper map and in-game items

Luxembourg, 17th April 2014: Today, Nexon Europe has the pleasure to announce a brand new map for Combat Arms, the enormously popular online multiplayer shooter, along with a series of new items to mark the occasion.

Crystal Tower Trailer: http://youtu.be/B2nIbDy8GcQ

The city’s business centre holds a number of banking and financial institutions, one of which has been overtaken by an armed group of men. Although their ultimate goal is unknown, from inside the building they will have access to the server and could wreak havoc in the national economy. They have placed the doors under heavy guard, leaving only one entrance to the building’s liberators – the tower walkways that perilously connect the skyscrapers…

This is the Crystal Tower. The new map has been designed for the optimum combat experience; combining hazardous heights, breakable surfaces, multi-level action both inside and out, and perfect positioning for both tense sniper battles and close-range indoor chaos, the new environment brings players all their favourite elements of the frenetic FPS in one location. The walkway can be traversed by a number of routes, such as the roof, the tower bridge and the air vents, each pushing players to use a different combat style and think in a different way.

The new map was voted for by Combat Arms players in a global poll; three maps were on offer, with a space station and desert hole besides the eventual winner. Ultimately, the Crystal Tower gained 43% of the player vote, leading to its creation.

“We’re constantly listening to player feedback,” said Kyle Lee, Product Manager at Nexon Europe. “In offering the community a range of choices, we were able to let them decide where to take the game next and I’m pleased bring them exactly what they have asked for!”

Since Europe is being celebrated in the month of May, new in-game items that are based around this theme are also available as part of the update.

Showing off the beret and headset combo with a backpack that has been tagged with EU insignia, players can wear the flag of Europe with pride as they storm the Glass Building and take down their enemies!

For more information, to register, and to play Combat Arms, please visit the official game website at   combatarms.nexoneu.com and the official Facebook page atFacebook.com/CombatArmsEurope.

For more information on Nexon Europe and its games, please visit the official website atnexoneu.com.

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About Combat Arms
Combat Arms is a fast-paced, multiplayer shooter, designed for non-stop action on various battlefields, recruiting players to get engaged with their opponents in multiple game modes. Whilst integrating the traditional attributes of the FPS genre, Combat Arms advances it further by evolving a whole new set of striking features allowing character customisation as well as weapon modification, enabling the player to adjust their weapons with attachments such as scopes, silencers, and extended magazines. An additional eye-catching feature is the unique backpack system, which allows players to combine a set of multiple weapons from the extensive armoury for a more sophisticated combat experience on the battlefield. Moreover, the extensive community features within the game actively support the clan system, where players can easily recruit, manage, and communicate with their other clan members.

About Nexon Europe
Established in March 2007, Nexon Europe is one of the leading publishers of free-to-play MMOs in Europe. The company brought the worldwide hit casual MMORPG MapleStory to Europe in May 2007, and the successful FPS Combat Arms in January 2009. With the launch of the 3D action MMORPG Vindictus in 2011, Nexon Europe has strengthened its position as a promising publisher in Europe. Next to these in-house franchises, Nexon Europe was also able to acquire and fully operate Atlantica Online, an innovative, tactical MMORPG; Dekaron, an authentic action MMORPG set in a grim fantasy universe; and the action-packed FPS War Rock. The newest additions to its growing portfolio are Navy Field 2 alongside the legendary FPS game Counter-Strike Online in Turkey. For 2014, the company’s first browser-based full-scale MMORPG Arcane Chronicles and fun-packed, action fighting game Lost Saga will join as new line-ups. For more information on Nexon Europe and its games, please visit the official website at  www.nexoneu.com.

Warm Up to Release of JET CAR STUNTS with a New Trailer!

Warm Up to Release of JET CAR STUNTS with a New Trailer!

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The time is nearly here! bitComposer Games and Grip Games will burn some rubber this May with the release of JET CAR STUNTS. The next generation of JET CAR STUNTS has everything it takes to be a cool racing game: It´s challenging, hilariously fun and highly addictive! The success you´ve achieved with the asynchronous multiplayer can vanish in the blink of an eye, but you still get another chance to prove your skills on the track. JET CAR STUNTS also comes with new cars and an all new game mode. JET CAR STUNTS will be available in May on STEAM for Windows PC for the price of 9.99 €, 9.99 $, 7.99 £. JET CAR STUNTS for PSN (PlayStation®3), Vita (PlayStation®Vita) and XBLA (Xbox360) will follow shortly thereafter. JET CAR STUNTS is also planned for PlayStation®4 and Xbox One®.

Watch the new JCS Trailer on YouTube:  http://youtu.be/wIwDKZGjmiA

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About JET CAR STUNTS!
Feel the rush of adrenaline on 36 tracks with lots of challenges, huge jumps and moving platforms and spirals. JET CAR STUNTS has three different game modes tasking players to finish the race using boost, sheer skill and ability.

Key Features

  • Compete with your Jet Cars in three different game modes (Platforming / Time Trial & Collector) and show them all how you measure up.
  • Reach the unreachable in the new Collector mode, while staying on the track!
  • Experience the game now with beautiful, improved HD graphics and an integrated damage system that makes your stunts look even more spectacular!
  • Set the fastest times! Pit yourself against the best of the best, beat the times of your opponents in the asynchronous multiplayer and set yourself apart!
  • Test your skills in multiple, challenging levels of difficulty!
  • 36 extraordinary courses that are more foe than friend!

PlayStation”, “PS4”, “PS3”, “PSN”, “PlayStation Portable”, “PlayStation 3” are trademarks or registered trademarks of Sony Computer Entertainment Inc. Windows, Xbox, Xbox 360, Xbox LIVE and the Xbox logos are trademarks or registered trademarks of the Microsoft group of companies and are used under licence from Microsoft.

Team17 and Italic Pig Join Subatomic Forces

Team17 and Italic Pig Join Subatomic Forces

UK – 17th April, 2014 – Team17 has announced their latest covalent bond with independent developer Italic Pig to turn Schrödinger’s Cat – quantum physics’ favourite dead-&-alive feline – into an electron-kicking, puzzle-solving action hero. Together they’ll be bringing Schrödinger’s Cat and the Raiders of the Lost Quark – a fast-and-furious, action-adventure, platformer-puzzler-punch-up of subatomic proportions – to Steam in Q3 2014.

“I frickin’ frackin’ love physics,” said Kevin Beimers, Italic Pig’s Director, “and I know I’m not the only one out there who does. There are so many cerebrally awesome concepts in physics that, unfortunately, are usually presented as either bafflingly complex or dreadfully dull. With Raiders of the Lost Quark I set out to make an exciting adventure at a subatomic scale that will inspire scientists and non-scientists alike, and a hero that physics lovers like me can rally behind.”

“I’ll be the first to admit that a quantum physics adventure is a tricky one to put into an elevator pitch, but thankfully, Team17’s loaded with geeks like me (no offence, gang!). Team17’s an ideal home for Lost Quark, and it’s a real honour to be working with the creators of the games of my formative years.”

When Kevin paused for a breath, Team17’s Managing Director Debbie Bestwick added, “We are really excited about working alongside Kevin on Schrödinger’s Cat, when he showed us the game we definitely were not in two minds about it! We’re delighted to be his partner. The man is a genius and beyond!”

Cooked up by the team behind the gritty, grown-up point and click trilogy Hector: Badge of Carnage andfeaturing the voice talent of the brilliant A.J. LoCascio (known for his role as Marty McFly in Telltale Games’ Back to the Future), Schrödinger’s Cat and the Raiders of the Lost Quark is part combat-platformer, part logic-puzzler, part open-world explorer, part character-driven adventure! It’s only appropriate that a game starring Schrödinger’s Cat can be many things at the same time.

 

Set in The Particle Zoo, a catastrophic event has caused all enclosures to open and all the primitive particles to escape! What used to be a cheery theme-park style environment is now utter chaos, and not in the mathematical sense of the word. The Zoo is put on lockdown, and the emergency services are called in to sort everything out. Those emergency services: Schrödinger’s Cat, of course.

Schrödinger’s Cat needs to get the Particle Zoo back in order quick sharp, but thankfully he’s not alone; by collecting and commanding an army of cuddly quarks, he can combine and create useful bits of temporary matter (platforms, copters, bubbles, grenades, etc.) to combat and subdue the quarkivorous leptons, kleptomaniacal gluons and cantankerous bosons now running amok.

At its core, Raiders of the Lost Quark is a cheerful, colourful and quirky adventure game that anyone can enjoy, from noobs to Nobel prize winners, with no pre-requisite reading required… honest. If it inspires you to spend some time on Wikipedia afterward, that’s your business.

Schrödinger’s Cat and the Raiders of the Lost Quark is scheduled for a Q3 2014 release on Steam.

About Team17’s publishing options

Let Team17 help you realise your game’s full potential, contact Team17 on [email protected]. Team17 will work with you directly to create tailor-made packages designed around your individual needs. These can include a wide range of professional services from funding, lifecycle management, brand building, audience cross-promotion, PR, marketing, localisation, QA and much more!

About Schrödinger’s Cat and the Raiders of the Lost Quark
Schrödinger’s Cat and the Raiders of the Lost Quark. Developed by Italic Pig Ltd. © 2014. Published by Team17. Team17 are trademarks or registered trademarks of Team17 Digital Limited. All other trademarks, copyrights and logos are property of their respective owners.

About Team17 Digital Ltd
Founded in 1990, Team17 Digital Limited is a leading independent developer and digital publisher headquartered in West Yorkshire (UK). Team17 publishes games for PC, console, mobile and handheld devices and other digital platforms. Visit www.team17.com for more info.

About Italic Pig

Italic Pig is a kickass games company based loosely around Northern Ireland, Ireland and the UK, comprised of collective cloud of creative, talented and hilarious people. They live by the phrase “Nobody ever got anywhere by thinking medium.” You can follow their progress on www.italicpig.com or their snappy, off-the-cuff one-liners on @italicpig.

Insomnia51 the biggest yet, showcasing the best new games

Insomnia51 the biggest yet, showcasing the best new games

Square Enix confirms free-to-play Nosgoth for Insomnia51

Multiplay, organiser of the UK’s biggest gaming festivals, is delighted to announce a packed final line-up for Insomnia51, taking place at Coventry’s Ricoh Arena April 18-21, 2014. Showcasing the best new games in the Exhibition halls, a dedicated Indie zone, the Minecraft zone, the best eSports tournaments and unrivalled evening entertainment, Insomnia51 will be the best yet.

Hosted by Matt Littler and  Darren Jefferies from ‘We’ve Got Game’ and Insomnia stalwart A-Spec, this year’s insomnia will be the biggest Easter festival, with more tickets sold than ever before. eSports takes centre stage, but not just on PC. Console eSports tournaments have attracted more entries than ever before, and with multiple stages in the exhibition hall and a 650 seat auditorium; you’ll never be far from the competition.

For the first time, Square Enix is backing the UK’s biggest gaming festival, with Nosgoth, its stunning new free-to-play, team based multiplayer game. Access will be unrestricted and open to all attendees of Insomnia51, and not just at the dedicated Nosgoth Stand in the exhibition hall. Each and every BYOC ticket comes with instant access to the exciting world of Nosgoth, the ultimate fight for survival between vampires and humans.

Throughout the weekend, the best of the best will stand together or opposed as Vampires and Humans, taking part in the first ever Nosgoth tournament, which will be free-to-enter. With incredible prizes on offer across the bank holiday weekend, consumers will be able to test their skills in the ultimate battle for survival.

Nosgoth delivers fast-paced action and tactical combat with stunning visuals that bring the game’s environments to life. Powered by Unreal Engine 3, players can customise their classes and mould each one to suit their own individual gameplay style.

Be among the first to fight for the survival of your species and register for the Beta here:http://beta.nosgoth.com/register/new

“Square Enix Live and the team at Psyonix are over the moon to be delivering an unrivalled hands-on experience with Nosgoth at Insomnia51,” said Grant Tasker, Marketing & PR Manager, Square Enix. He continued, “Community is what drives the success of games like Nosgoth, and we’re chomping at the bit to show the game to the public for the first time in the UK.”

Craig Fletcher, CEO & Founder of Multiplay said, “It’s only a few days away, but the excitement we’re feeling from the community is incredible. With a new venue, and more support from fantastic partners like Square Enix and Nosgoth, Insomnia will only get bigger, and we’re ready to deliver the best gaming festival the UK has ever seen.”

Insomnia51 takes place at the Ricoh Arena over Easter Bank Holiday weekend, Friday, April 18th to Monday, April 21st 2014.

Highly Realistic Golf Simulation Game – The Golf Club – Tees off Today on Steam Early Access

Highly Realistic Golf Simulation Game – The Golf Club – Tees off Today on Steam Early Access

HB Studios Simulation, Complete with Course Creator and Social Features,
Now Available on Steam Early Access for PC

Nova Scotia, Canada – April 17, 2014 – Canadian video game developer, HB Studios, today announced its next generation golf simulation, The Golf Club, is now available on Steam Early Access for PC. The Golf Club features pre-designed courses as well as a Course Creator that allows players to build brand new courses and share them online within seconds. The Golf Club Early Access is available for $29.99, discounted from $34.99 for 7 days. Scheduled to launch on PlayStation 4 and Xbox One soon, The Golf Club will redefine the genre across both console and PC platforms. For more information, including a host of instructional videos, please visit the official website at: http://thegolfclubgame.com/

“With a heritage deeply rooted in building some of the most fun, intuitive and critically successful sport franchises on the EA Sports label, HB Studios are now excited to roll out the first phase of The Golf Club,” said Jeremy Wellard, President of HB Studios. “With integrated social features, a massive online multiplayer mode and a Course Creator that will provide players with endless challenges, avid golfers and gamers can now access The Golf Club on Steam Early Access.”

The Golf Club is designed for 1 – 4 players locally, (from single player to 4-player sofa play), or in an asynchronous online multiplayer mode that allows players to compete against “live balls” and “ghost balls” from other players. Early Access of The Golf Club comes complete with three modes: stroke play, match play and 4-ball, and no loading times between holes.

The Course Creator allows players to build an unlimited number of golf courses which can then be shared and played with friends online. New courses can be generated in a matter of seconds by selecting a theme (Rural, Alpine or Autumn), terrain features, number of holes and difficulty. Players can then enjoy a full suite of editing tools from changing the time of day to placing hazards and objects to create the ultimate golf challenge. Players can also discover new courses built by friends and the community by filtering through rank and difficulty, as well as interact with new The Golf Club members through the Message Center.

Additional social features enable players to challenge friends and attempt to beat high scores and best their own highest recorded rounds. Add to this a myriad of statistic tracking tools, notifications, challenges and much more, and you have a golf club truly worth joining. The Golf Club was developed with the Unity games development platform.

For Steam Early Access visit the store on Steam at: http://store.steampowered.com/app/269730

For more information on HB studios and a full feature list for The Golf Club at final release, please visit www.thegolfclubgame.com.
Follow The Golf Club on twitter @thegolfclubgame.

About HB Studios
Founded in 2000 and headquartered in Lunenburg, Nova Scotia, Canada, HB Studios is an electronic entertainment software company that specializes in creating console, mobile, handheld and PC games. To date, HB has shipped 43 titles, selling over 23 million units, and contributed to 20 others.

More information about HB Studios and its products can be found on the company’s website, www.hb-studios.com.

EA Sports World Cup Tournament Kicking Off May 29

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On Thursday, May 29, Brazilian restaurant Braza Churrascaria and EA will be hosting the EA Sports World Cup Tournament. Football fans and gamers are invited to compete in EA Sports 2014 FIFA World Cup Brazil on the PlayStation 3 for a variety of prizes.

Thanks to EA Sports, FourFourTwo Magazine and Sony Australia, the prizes up for grabs include a Sony KDL48W600B LED Smart Television, a PlayStation 4 console, EA Sports 2014 FIFA World Cup Brazil and a bunch of official FIFA World Cup merchandise signed by Aussie Soccer Legend Tim Cahill! For your chance to participate in the tournament itself, register here.

EB Expo 2014 Attracts Major Publishers, Robot Wars, Tickets On-Sale April 24

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The EB Expo is coming back to the Sydney Showground, October 3-5! Tickets will be going on sale next Thursday, April the 24th, at 10am AEST.

All the biggest publishers, including Activision, Electronic Arts, Nintendo, PlayStation, Ubisoft, Warner Bros. Interactive Entertainment, and Xbox – among many more – have confirmed their participation. But the 2014 expo won’t just be figuratively bigger than the last, but literally too as it will be held within a new, 35,000sqm pavillion.

Making use of this space, Robot Wars UK are making the trip Down Under to battle it out with their 100kg robots, which you’ll be able to see up close with photo opportunities in each arena show and Q&A. EB Games National Brand, Events & Engagement Manager Debra McGrath had the following to say on the event;

The EB Expo is a video game mecca with the big draw card being hands-on game play with the hottest unreleased games. Add all the live shows, awesome attractions and a night time fireworks and pyrotechnics show – it truly is a gaming utopia. Whether you’re a gaming enthusiast or someone who just likes to play with your family, you’ll be spoilt for choice over the weekend. We’ve kept everyone’s favourite events and live shows from last year and planning heaps of new exciting content that will make this year’s EB Expo the biggest and best ever.

There will be plenty of options for teens and families looking to kick off school holidays right with a discounted Multiplayer Pass, the Friday Daylight Session and Sunday Family Day tickets available. On the Sunday, families can enjoy major attractions like the Video Game Hero parade, meet the stars of the ABC show ‘Good Game’, and take part in free activities such as face painting, balloon twisting and much more. Attendees can relax at the Lovesac Handheld Lounge & Stage or Family Zone Cafe, take their kids to the Tumbletown playground area, and play for prizes in a Mario Kart tournament – all new festivities for this year. Also to be introduced are Free Play City, Retro Central Park, The Arcade, the Console Business District and The NXT Gen Lab.

For more information on the above attractions, as well as a detailed schedule and ticket pricing, visit www.ebexpo.com.au. Remember, tickets for EB Expo 2014 go on sale April 24.

Moebius: Empire Rising Review

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Moebius: Empire Rising
Developer: Pinkerton Road
Publisher: Phoenix Online Studios
Platforms: Windows (Reviewed), Mac
Release Date: April 15th, 2014
Price: $29.99 – Available Here

Overview

The title Moebius: Empire Rising alludes to a profound mystery within an ancient period. And that is the adventure gamers will embark on; with intrigue, puzzlement, thrills and the occasional sense of humour. Moebius: Empire Rising paves a way for the inner detective in all of us to sparkle on screen and create a riveting experience, driven by the eagerness to uncover the riddle. The question to consider is whether this mystery is worth the investment, or just another of Jane Jensen’s Gabriel Knight remakes for quest masters?

Story

I wish every game had an intro e-comic. The short strip commences in South Africa, 1987, where we become acquainted with an extremely intelligent boy with photographic memory (IQ: 175), Malachi Rector. His mother, Isabel, on the other hand, is consorting with a man that is not her husband. On her way back home, she gets mauled to death by a lion (a cheeter would have been more appropriate) in front of her son. Several years later, in San Xo’an, Spain, 2013, Malachi is presented as an exceptional antique dealer, who uses his exquisite eye for detail to appraise whether valuables are genuine or fake. When Malachi’s results prove to be of conflict for the client, he becomes the target of three angry thugs. Needless to say, Malachi’s intelligence does not serve as armour for protection, so he spends a week in hospital for recovery.

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Malachi Rector showing off his magnificent skills and proving that the chest is not a genuine antique.

The story is divided into seven chapters, each with a different heading and location. The first chapter ‘Into Your Hands’ begins in Rector’s Antiques on 7th Avenue, Manhattan. Malachi; now an arrogant Xanax addict (for calming his panic attacks), returns from Spain to continue his business with Gretchen Stern, the strait-laced and quaint shop manager of his store. Gretchen informs Malachi about a wealthy man, Amble Dexter, who has requested a visit from the antique dealer. Malachi soon discovers that this new client is interested in sending him to Venice to investigate the recent murder of the young beauty, Bianca Cardolo for $50,000. Malachi agrees on the condition that Amble imparts information about the company he works for ‘FITA’ and the reason why Malachi was chosen.

What seems to be a fairly straightforward task turns out to be an ongoing investigation, which takes Malachi from Venice to Cairo, back to Manhattan, then Paris, Zurich and Qatar. In each location, Malachi is instructed to examine Amble’s selected candidates to determine whether there is any historical connection between them and a famous figure in history. The story progression is dependent on the player’s ability to connect the information with the clues to solve the puzzle. However, this becomes more difficult, when Malachi undergoes a painful awakening that his past may be associated with the Moebius Theory – repetitious patterns across history.

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The most engaging aspect of the story is the development of characters, particularly Malachi Rector and his ex-military security, David Walker. While they are complete opposites, the duo manage to form an unlikely bond, like the savant and warrior, that serves as a ‘wheel-turner’ for both of them to carry forward and finish the mission together. An added bonus in the story, are David’s pun-driven jokes; “Why was the skeleton lonely? Because it had no body” and Malachi’s dry sense of humour; “Modern furniture in his apartment: Blessedly devoid of any history whatsoever.” Players will definitely enjoy the entertaining banter between the two and other characters, like Masri, who meet the scrutiny of Malachi Rector.

It was disappointing that there was no difficulty setting for the game, as players will find that it is particularly challenging (even with the in-game hints) to locate and make the correct analysis of important figures and antiques, essential to story progression. However, the point-and-click adventure instigates simple interface controls, for players to choose when to initiate conversation, interact with the world, collect items, analyse particular objects and people, and activate items in their inventory.

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An interesting example comes from the third chapter, ‘When You Know Who I am’, when Malachi offers a teenage girl an MP3 player in exchange for creating a sexy diversion, so he can steal the VIP badge from the man on the phone. It was really helpful to be able to zoom in on new found items, as well as combine different ones to create new collectibles (e.g. Jumpropes and Hook). The key to completing the story relies on players keeping up to date with their progress on each of the candidates, checking their smartphone, the map, clues and hotspots to investigate.

Visuals & Audio

The animated graphics are not as top-notch as expected, with more than a few noticeable glitches that tend to disrupt the intrigue of the story. For the most part, characters lip movements don’t carry their brilliant voices (great choice in voice actors) through properly and at times it felt like Malachi was looking away from the people he was interacting with. However, I did enjoy the visual display of Malachi’s thoughts of uncertainty as floating words, about whether he should act on confronting situations. In addition to the array of visuals, are several riveting cut-scenes across different chapters, which lead to major discoveries in the story.

Composer, Robert Holmes did a fantastic job with the score; mix and matching an uplifting western and classical theme of drama and suspense. The opening credits for Moebius: Empire Rising performed by Robert and Raleigh Holmes, is sensational and gives players more meaning to the game and the subject matter explored.

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Overall

Moebius: Empire Rising is another fantastic ‘metaphysical thriller’ from the creative mind of Jane Jensen. While fans might feel the need to compare Gabriel Knight to the new point-and-click adventure, it is important to make a judgement of the game on its own accord. Moebius: Empire Rising is very well written story, with the right amount of depth needed for an engaging mystery. The flaws are quite minor (if you don’t mind animation jitters), in that the visual performance narrows down to the player’s system specs and monitor’s refresh rate. The verdict comes down to whether players believe they are skilled enough to invest into the Moebius puzzle!

7-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Age of Wonders III Review

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Age of Wonders III
Developer
: Triumph Studios
Publisher: Triumph Studios
Platform: Windows
Release Date: 31 March 2014
Price: $39.99 – Available Here

Overview

Age of Wonders III is the latest title in the Age of Wonders series from Dutch developers Triumph Studios. Technically the fourth game in the series, Age of Wonders III picks the series back up after a decade on hiatus. The game merges classic 4X gameplay with RPG mechanics in a high fantasy setting.

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Story

There are two campaigns in Age of Wonders III. The first campaign follows the High Elves, led by Princess Sundren, after the death of their Prince at the hands of the Commonwealth. The second campaign follows The Commonwealth, led by the Dreadnought Commander Edward Portsmith, as they seek to conquer the world. Age of Wonders III provides a well-polished high fantasy plot that in fully voice acted to boot.

Gameplay

Age of Wonders III has three major parts to the game. The framework of the game is a 4X turn based strategy game, which stands for “eXplore, eXpand, eXploit, and eXterminate.” The genre has been made famous by games like Civilization and Master of Orion. Unlike these titles, each team in Age of Wonders III is led by a hero that works on RPG mechanics. Each hero is one of six different classes: Arch Druid, Dreadnought, Rogue, Sorcerer, Theocrat, and Warlord. Each class have access to a wide range of research and abilities that are exclusive to their class and can create units that are unique to their leader’s class. The six races will dictate the bread and butter units the player will have access. As the leader levels up, players can assign points in different skills, spells, and attributes to create a leader that will fit their play style. During exploration and combat, hero items that can be equipped for bonuses will be dropped.

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The 4X gameplay is what one comes to expect from titles in the genre. It is challenging, with an extremely high learning curve. Players will need to manage and expand their kingdoms while juggling diplomatic relations with their neighbours and maintaining an army. The spell system includes spells that are used outside combat, which adds an interesting dimension to long term combat between enemies. An enchantment at the right time against an unprepared foe can easily turn the tide of a battle and send the advancing armies back where they came from, providing the caster room to breathe and better prepare their defenses.

Age of Wonders III’s world map is separated into two distinct zones. The surface is the main area players will explore and do battle in. Scattered across the maps are cave entrances that lead to the caverns located underneath the maps. The underground can be inhabited just like the surface, but will provide players the opportunity to sneak around the map undetected and ambush unsuspecting enemies from behind.

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The 4X gameplay in Age of Wonders III is filled out with the turn based combat that occurs when two armies do battle. Although players have an option of having the AI automatically generate the results of battle, a keen tactician will be able to improve their odds of victory by taking direct command of the troops. Each side will take turns moving their units on a hexagonal battle map. Each unit is assigned a certain amount of action points that must be split between movement, attacks, and abilities. Abilities and attacking will automatically end the unit’s turn. Each unit has three rings of potential movement. The green ring represents the distance a unit can travel while executing all three possible attacks, the yellow caps attacks at two, while the orange ring will only allow a unit to attack once. Hero units have the added bonus of being able to cast spells.

The turn based combat provides an extra dimension to the game that sets the title apart from other 4X titles. The battles are at its best when two massive armies do battle, leading to drawn out and tactically complicated fights. I find the AI to bit a tad on the stupid side, as they have a tendency to be drawn into really obvious distractions. For example, I was able to lay siege to an enemy city and break through the walls by stacking my entire army in one corner of the map outside the city walls, then sending two flying units over the city wall on the opposite corner. The AI promptly sent most of the army to chase down the intruders, while it could clearly see that the bulk of my army was massing for an assault on the opposite end.

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The biggest failing in Age of Wonders III is its learning curve. The game recommends new players to use the High Elf campaign to learn the ropes of gameplay. Unfortunately, the tutorial teaches only the most basic of game play mechanics, then quite literally hands players a tome of knowledge and tells them to look up whatever may confuse them. The tips that serve as the tutorial from there on in only direct players to the correct page in the game manual that will help them out. 4X games are notorious for their newbie unfriendly approach and Triumph Studios has done very little to help new players become acquainted to the genre.

I highly recommend saving often with Age of Wonders III, especially in the campaign. The death of heroes will result in losing the mission and potentially over a hundred turns of effort over a poor decision or unlucky event. The auto-save function tends to be pretty aggressive in saving after any little bit of movement and only has one auto-save slot. I ended up having to restart a few missions after losing a hero in an inescapable ambush. An auto-save for the last three to five moves would help cut down the hassle of constantly saving and the pain of restarting a campaign and make the game a little more accessible to new players.

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Visuals

Age of Wonders III sticks to its high fantasy setting in its visual design. Though Triumph Studios did not take much risk in their design, they did an excellent job in creating the world. The turn based battle mode feels like large armies going to battle, thanks to the well-populated units. The graphics themselves are very good. With the visuals cranked up to max, the game is lush, populated, and sharp. My only complaint is that the full sized heroes in the diplomacy screen look a little dated, in contrast to the rest of the game.

Audio

Triumph Studios has put together a wonderful audio experience in Age of Wonders III. The music is a great companion for the many hours the game will suck up. The sound effects are done well. The extensive narration between campaign levels are fully voice acted and the voice acting is spot on.

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Overall

If you can manage to conquer the learning curve, Age of Wonders III promises countless of hours of gameplay with its great balance of traditional 4X turn based strategy, RPG, and turn based battle mechanics.  Unfortunately, the steep learning curve will mean that only the most dedicated newbies or veterans of the 4X genre will get a chance to enjoy a great game. Although the AI can be a bit spotty, Triumph Studios has created a slick package and a worthy successor to the Age of Wonders franchise.

7-5-capsules-out-of-10
Capsule Computers review guidelines can be found here.

WAR THUNDER UPDATE 1.39 GOES LIVE – SUPPORTS USER GENERATED CONTENT – GROUND FORCES COMING SOON

WAR THUNDER UPDATE 1.39 GOES LIVE – SUPPORTS USER GENERATED CONTENT – GROUND FORCES COMING SOON

Update 1.39 Also Includes Squadron Battles, New Maps / Missions and Even More New Planes

(MOSCOW, RUSSIAN FEDERATION) – April 17, 2014 – Gaijin Entertainment has announced that update 1.39 for their WWII MMO mega-hit War Thunder is live. This major update is a milestone for Gaijin Entertainment as they release several new features including support for user generated content, squadron battles, the addition of even more planes, and early access to Ground Forces Expansion.

War Thunder now supports user generated content and players have access to special downloadable tools. From now on users are able to create their own planes, from adding tiny details inside the cockpit to truly personalizing their plane’s skin or creating a totally new model. A quick-check system ensures that newly created planes fit within the game’s parameters before allowing players to use them on local PC’s in custom missions or share them with the community.

Players can go one-step further in the creative process by using a stand-alone maps and missions editor. Players can ingeniously build upon existing maps, using them as a blueprint, or go off on an inspired tangent to devise their own brand of new maps. Players can share as well as test out user generated content via a special area housed within the War Thunder forum. Instructions for the creation of content can be found here:

http://wiki.warthunder.com/index.php?title=War_Thunder_CDK

1.39 also offers Squadron Battles  – competitive events for player created factions complete with PvP-rating for squadrons, calculated by the Elo system. In addition, this latest update includes an additional 18 new aircraft, changes in the interface and improvements for player progression.

And last but not least, the update 1.39 will allow players who currently possess codes for the Ground Forces Expansion Closed beta to be the first to play as either a tank or an aircraft 24/7, but not from the very start. gaijin Entertainment will slowly implement Ground Forces Expansion into the update to ensure seamless gameplay.

The new mission called Batte of Kursk is based on the real life historic engagement that took place in July and August 1943 where the Soviets defeated the German strategic offensive, therby turning the tide on the Eastern Front. In the game, Kursk will provide players with AI-tanks,field artillery and planes fighting alongside real players

For more information on the update: http://warthunder.com/en/game/changelog

Over six million players already know the enjoyment of raining down aerial destruction via the PC and PlayStation®4 (PS4™) versions of War ThunderWar Thunder is currently in Open Beta on PC, available on Steam, in development for Mac OS and Oculus Rift, and is available in Europe on PS4™. The PS4 version will launch in 2014 in the US. In addition, Gaijin Entertainment has launched Ground Forces Expansion closed beta program for military World War II MMO game War Thunder. Download War Thunder for free from the official website and join in a heated battle to dominate the skies: http://www.warthunder.com 

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About Gaijin Entertainment

Gaijin Entertainment is the developer and publisher of the online games including War Thunder and Star Conflict (publisher) for PC, Mac, PS4, PS3, Xbox 360, iOS and Android titles. The company’s diverse portfolio has received a range of mass media and game industry awards including such as KRI Awards, Gamescom Award and many more. Official website: http://gaijinent.com