Indie developers Nowhere Studios has just launched the latest trailer for their dystopian cinematic puzzle platformer, Monochroma.
The title is set in an alternate universe during the 1950s. Monochroma follows the story a boy and his brother who witnessed a terrible crime that was committed by an evil corporation. The brothers have to work together to solve puzzles and clear the levels to save the world from this tyranny. The title was inspired by the developers’ childhood memories of when they moved from the countryside to the urban city of Istanbul, and the Gezi Protests of 2013. The game questions the societies of control, destruction of nature, child labor exploitation, and media disinformation.
In addition, Nowhere Studios will be donating $1 to the “Save The Children” organization for every sale made through their website, which can be found here. 15% of the total revenue from this title will also be donated to an organization for homeless children in Turkey. You can also check out their Kickstarter site here.
Compatibility: Requires iOS 5.0 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5.
Description
The world of robiks in danger again! Crafty Bigrobot captured RoboCity and it citizens! Brave Crepe wants to get them out from villain’s captivity. But citizens were put into the cages and now under 10 ultrastrong locks and the keys from them are scattered and mixed up all over the city. Crepe needs to get keys and then choose the right one to open the lock. Crepe is always greedy and he loves to eat hamburgers. These burgers will be the way to save citizens. Help Crepe get the keys using colorful burgers. Threw Crepe’s burgers bombs into burgers the same color and crush them to collect the keys.
Play with your friends and ask for help or help them in difficult situations!
Сollect 3 stars on the levels to get more attempts to find the right key!
Use your wit and knack!
In the game:
-100 delicious levels.
-The most incredible locations.
-Powerful turbo boosters and powerups.
-Cool bonuses.
-Amazing heroes.
-Exciting gameplay.
-Connect to Facebook.
-Bright high quality graphics.
-Fascinating effects.
(Redwood City, CA) April 29, 2014 — Perfect World Entertainment, Inc., a leading publisher and developer of online games, today announced Dawn of the Immortals is coming to North America and Europe this summer for iOS® and Android devices. The pre-registration page is now open, and new registrants will have access to a free Mystic Pet Summoning Card, guaranteeing at least a Four-Star Pet for proactive players!
An isometric action fantasy MMO, Dawn of the Immortals challenges players to skill up through 60 levels of thrilling dungeons and epic boss fights, armed with powerful weapons and with the help loyal upgradable pets and fellow players from around the world. Dawn of the Immortals is the premier 3D MMORPG, offering deep player customization, a robust multiplayer suite of guilds, parties, group chat, World Bosses, leaderboards, and PvP and PvE arenas, and more. A full-featured fantasy MMO, Dawn of the Immortals brings a comprehensive cross-platform experience to iPhones®, iPods®, iPads, and Android devices.
“Perfect World Entertainment is known for outstanding free-to-play games on PCs,” said Fabien-Pierre Nicolas, General Manager of Mobile, Perfect World Entertainment, “and we’ve wanted to bring a full-featured MMO experience to our mobile players. With Dawn of the Immortals, we can do that.”
For more information on Dawn of the Immortals, go to the official Dawn of the Immortals Arc page, Facebook, Google+, and follow at Twitter.
SAN FRANCISCO, CA — April 29, 2014 — Today, Ubisoft revealed details on the Season Pass for the open world action-adventure game, Watch Dogs. The Watch Dogs Season Pass gives players access to a unique single-player story featuring T-Bone, the brilliant but eccentric hacker; a new Digital Trip game mode, Conspiracy!; an exclusive Untouchables Pack; plus new missions, weapons, outfits and more. At $19.99, the Watch Dogs Season Pass will be available for PlayStation®4 computer entertainment system, PlayStation®3 computer entertainment system, Xbox One, the all-in-one games and entertainment system, Xbox 360 games and entertainment system from Microsoft and Windows PC.
Key Features
All-New Single-Player Story – Take on the role of T-Bone, a brilliant but eccentric hacker who lives by his own rules.
Conspiracy! – A new Digital Trip game mode that lets players hunt down cyborgs in this mind-bending alternate game universe.
Exclusive Untouchables Pack – Pay homage to the classic Chicago mobster film with a M1 SMG weapon and a 1920s mobster outfit. In North America, the Untouchables Pack will only be available through Season Pass.
More single player missions, weapons, and outfits.
Save more than 25% over the individual downloadable pack prices.
Season Pass holders get one-week early access to all included Watch Dogs add-on content.
In Watch Dogs, players will assume the role of Aiden Pearce, a brilliant hacker whose criminal past led to a violent family tragedy. Now on the hunt for those who hurt his family, players will be able to monitor and hack their enemies by manipulating everything connected to the city’s Central Operating System (ctOS). The ctOS controls almost every piece of the city’s technology and holds key information on all of the city’s residents. Access omnipresent security cameras, download personal information to locate targets, control traffic lights and public transportation to stop enemies and more. Watch Dogs allows the player to use Chicago as their ultimate weapon and exact their own style of revenge.
Watch Dogs will be available worldwide on May 27, 2014, for PlayStation®4 system, PlayStation®3 system, Xbox One, Xbox 360 and Windows PC.
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman and Far Cry. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2012–13 fiscal year Ubisoft generated sales of €1,256 million. To learn more, please visit www.ubisoftgroup.com.
One of R2Games’ hit titles, the dragon-training game is still going strong after being out for one year
Hong Kong – April 29, 2014 – Global games publisher R2Games announced today that its side-scrolling adventure RPG, Dragon Pals, will be celebrating its one-year anniversary on Wednesday, April 30th. The game will hold a series of in-game events and rewards to mark this important occasion.
Dragon Pals is one of R2Games’ most successful titles to date. In the course of one year, it has attracted over two million registered users and currently boasts more than 500,000 monthly active users. In addition to English, the anime-style game has been launched in French, German and will soon release its Spanish version.
To celebrate the game’s success, Dragon Pals players will be treated to a variety of in-game events, ranging from daily recharge extras and online bonuses, to special Anniversary Chests and a surprise visit from the Traveling Vendor for those who want to get their hands on some high-level gems. These events will be held from April 30th until May 5th, and more information can be found on the Dragon Pals forum.
Dragon Pals is a browser-based adventure MMORPG. It features a colorful world filled with interesting locations, unique events, and engaging characters. Players discover, unlock, customize and train pet dragons to fight alongside them all while participating in hundreds of unique quests, activities, and events.
About R2Games
R2Games is a global online game publisher specializing in microtransaction-based, free-to-play browser and mobile games. The company primarily works with development teams whose games appeal to wide audiences. R2Games’ growing portfolio includes hits like Wartune, League of Angels, Blade Hunter, and Dragon Pals. The company manages all marketing and PR, locates distribution channels, and carries out day-to-day operations including customer support, community management and event design/implementation.
Originally intended to be a launch title for the PlayStation 4, Driveclub was officially delayed as of October 18, 2013 to “early 2014” by Sony and developer Evolution Studios. March came along, and Driveclub was once again pushed back. Now, we finally have a solid release date for the socially-connected racer.
An announce trailer just uploaded by the publisher – and viewable embedded at the bottom of this article – revealed October 7 as the U.S. release date, with Europe’s launch a day later. The trailer shows new footage, all captured in-game, with the tagline “Drive Together, Win Together“. The real world locations showcased look stunning, although we’ll have to wait for a gameplay trailer to see if the game has been altered in any significant way. Keep it locked on Capsule Computers for future Driveclub updates.
INDIE STUDIO LIGHTBULB CREW DEVELOPING NEW MOBA “GAMES OF GLORY” TO HELP DEMOCRATIZE E-SPORTS
Next Generation, Community-Driven of MOBA Places Players in Control of Multiple In-Game Roles Including Manager, Planner, Star, Recruiter, and More
PARIS (APR 29, 2014) — LightBulb Crew, an independent game development studio with offices in France and Sweden, is developing a new generation of MOBA, Games of Glory, that looks to push the highly competitive genre into exciting new territory by fully integrating e-sports into the very heart of a persistent world.
“We are extremely excited to hear from the gaming community regarding Games of Glory so we can integrate their feedback and ideas into development and deliver a game that matches our player’s expectations.” said Anders Larsson, Studio Head and Founder, Lightbulb Crew. “This announcement is a major milestone for our young studio and we look forward to moving forward with development.”
ABOUT GAMES OF GLORY Games of Glory brings a true community dimension to MOBAs presents a major breakthrough in the way MOBAs have been traditionally played, offering players the ability occupy several key roles within the e-sport universe, and such as tournament planners, club head, trainer, recruiter, and more.
In Games of Glory, players enter a vast, futuristic universe called Synarchy, and take control of champion Clones from clubs all over the galaxy, who fight to impose their supremacy. The Clones are armed with a large selection of unique skills and can a rich and brutal arsenal during the game, including close combat weapons, long range guns, and many more. With many personalization options, the player will be able to customize his heroes thanks to numerous equipment pieces to make them both unique in appearance and deadly on their path to victory.
ABOUT LIGHTBULB CREW
Lightbulb Crew is newly launched independent developer composed of talented and passionate game developers whose previous work included games for renowned studios such as Ubisoft, DICE, Dontnod and Codemasters. Located in both France and Sweden, the team is developing Games of Glory with the ambition to directly involve the community during the development to help build, refine and improve the game.
Istanbul, April 29, 2014 – Independent developer Nowhere Studios launched a new cinematic teaser trailer for its upcoming story driven platform game Monochroma.
Set in an alternate dystopian state during the 1950’s, Monochroma follows the story of a boy and his brother who witness a horrific crime committed by an evil corporation. Narratively led, with no cut-scenes, text or spoken words, Monochroma offers a deep visual, intellectual and emotional attachment, as the brothers work together to progress past devilishly clever puzzles to save their world from tyranny.
Monochroma’s producer Burak Tezateşer emphasizes that the trailer serves as a clue for viewers to unravel the paranoia and foreboding aspects of the story. Spread over four chapters, players will navigate challenging puzzles through multi-storied ghettos, a labyrinth of sewer tunnels, factories and a city sized zeppelin hovering in the sky.
“Monochroma is a game that questions the essence of playing a video game. A game might entertain players, make them feel good about themselves, or even help them socialize; but a good game should also be able to satisfy players emotionally and intellectually, make players think about their lives, society and the system they are living in the same way a good movie or novel does” says Tezateşer.
Inspired by the developers’ childhood memories of moving from the countryside to urban Istanbul and the “Gezi Protests” of 2013 – the most violently oppressed protest in modern Turkey – the game questions the societies of control, disinformation of media, destruction of nature, child labor exploitation and the liberal economy; all of which have been inspired by movies, classic stories and games.
As a social responsibility project Nowhere Studios also announced that they are donating $1 to the “Save The Children” organization for every sale made via their own website. They are also donating 15% of their revenue made in Turkey to an organization for homeless children.
Heroes & Generals is a unique combination of FPS and Strategy gameplay that takes place in the middle of Europe during WWII. Players can either take up arms as a heroic soldier and storm the front lines, or step back and control all of the action as a general. Today the developers of the game; Retro-Moto have compiled a brand new trailer that shows off some of the awesome gameplay while reminding us that it is soldiers and generals that win wars, not just tanks.
From the intense ground-based action, to aerial dogfights in the same vein as World of Warplanes, Heroes & Generals has everything you are looking for in a F2P FPS title. Check out the new trailer for the game, and for some more info hit up the official webpage. For all the Heroes & Generals news as it becomes available, stay tuned to Capsule Computers.
Overview The world of anime is full of series that take place in a post-apocalyptic or dystopian setting where things have either gone incredibly wrong or the world has progressed towards an unsettling future. Rarely is anything as good as it seems and even the most picturesque worlds have their flaws. With From the New World being set in a utopian-like setting, how will things unfold now that Collection 1 has been released?
Story In a modern looking setting, a number of people are violently murdered out of nowhere by a mysterious with the only signs pointing towards a boy in each area. After this bloody scene From the New World jumps a thousand years into the future where a young girl named Saki Watanabe is undergoing a ritual now that a ‘spirit’ has blessed her with powers and once this ritual is completed Saki is now able to join a number of her old friends in a new school since she was the last of the group to awaken to her powers, a thought that appeared to have frightened her parents a great deal.
At her new school, Saki is able to learn to control her telekinetic powers through various school activities alongside her friends Satoru, Maria, Shun, Mamoru, and Reiko. Now re-united with her friends, they talk about how it seems that those who are not gifted with powers appear to vanish. As they continue to learn their powers, they are put through a number of simple sounding tests but Reiko never seems to be able to complete anything. Oddly enough, she soon disappears which becomes a trend with those who cannot adhere to the rules of the school but what makes things even stranger is that her disappearance is barely even noticed by the rest of the class.
With dark rumors and many things off about the village and how the adults act, Saki and her friends are sent outside the village on a field trip but since they’ve always felt cooped up, Satoru wants to go farther than they have ever been before. After talking about mysterious creatures that explode when threatened and seeing strange Monster Rats earlier, the appearance of a glowing talking creature is only the beginning as the dark secrets of the idyllic world these kids live in are revealed.
From the New World is a bit of a mess when it comes to pacing and is a big fan of using massive infodumps that can span anywhere from half an episode to an entire episode which means that it is essential that the viewer pays attention. The aforementioned talking creature called a ‘False Minoshiro’ reveals that over the course of a millennium people have learned to control their telekinetic powers and goes into detail about how the world has changed since the rise of telekinetic abilities up until a few hundred years before the series takes place.
Since the first few episodes of the series referenced times in the past, this explanation is helpful and it also explains exactly what is happening in the village and details what these children’s childhood horror stories were all about. With empires rising and falling and humanity breaking into certain groups over the years, the explanation lays the groundwork for everything in the series and adds some much needed depth and explanation to the already extensive world building that has been put into From the New World.
We learn the truth behind mythological stories told to the children about Karmic Demons and Ogres as well as why they have come to act a certain way, but after this occurs the show takes a change of pace that puts these kids’ lives in danger as they get caught up in a war between two Monster Rat nests, with one side asking Saki and Satoru, who are seen as gods thanks to their powers, to help them fight off their foes.
This makes for a rather interesting departure for the previously slow world building and explanation that the series focused on previously before and also calls back to why Saki and the rest act like they do with Saki trying to resist a situation thanks to her new knowledge. However after a time skip this deep knowledge of what happened to the world to create the situation that they are in now does little to change how they act at school, though the reason for this is explained and again falls into the falsities that rule the current society, and begin entering relationships matching what the Minishiro had said they would based on genetic manipulation and conditioning, only helping to prove what it had said to the viewer.
Even after this time jump, the group continues to learn more about their powers but it grows ever clearer that there is something nefarious going on. Thanks to the rather poor pacing that forces the series into many instances of forcing information into the viewer’s mind, it is hard to stop watching this series as every episode reveals something mysterious and at the same time terrifying that this well established world sucks the viewer right into it.
Visuals Considering the setting of From the New World a large portion of the series takes place in either lush looking forests or snowy environments which are all gorgeously portrayed. The character designs are a bit unique looking but at the same time are rather plain and many times throughout the series the quality of the character designs takes a disappointing dip with odd looking limbs. It can be said however that the designs of the various creatures that appear in the release are superb looking, with the Monster Rats and interesting looking Trickster Cats being designed nicely.
There are also a few instances where it seems that some episodes are handled by an entirely different studio, episode 10 being the primary example of this. The new design taken for this episode is a bit off at first but it catches on quickly considering how dark the episode is and the events that take place in said episode.
Audio With From the New World Collection 1 viewers have the choice of either the original Japanese voice track or Sentai’s English dub and for the most part the English dub is perfectly serviceable as the actors are a nice fit for their characters, although Monica Rial’s portrayal of the older Maria sounds a bit too shrill at times, and even the voice work of the Monster Rats is handled surprisingly well for this release.
The background music throughout the show is used well and the series forgoes any opening theme to instead lead in with a dramatic short instrumental over the opening segment. As for the ending theme, we have the theme fitting “Wareta Ringo” by Risa Taneda, the Japanese voice actress for Saki.
Extras As far as bonus features are concerned; From the New World Collection 1 only comes with the bare minimum. There are a few Japanese promotional videos, a clean version of the ending theme, and trailers for other Sentai Filmworks releases.
Overall It is easy to see that From the New World was adapted from an actual novel instead of any other type of material thanks to how densely packed the details in this series are. Although it suffers from pacing problems, numerous issues are brought to the forefront in From the New World Collection 1 as we learn how humanity has reached this point and how dark the world is despite it being clear that we are only breaking the surface in this first half. With mysteries abound and the dark side of their society taking notice of the group, From the New World is an interesting and complex series that will be hard to put down.
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