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selector infected WIXOSS Episode 7 Impressions

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A call for help…

selector infected WIXOSS
Episode 7: That Girl’s Desire

I said it before and I’ll say it again, being a Selector sucks. It’s stressful, terrifying and as far as we know has had a 100% failure rate thus far. Sounds positively inviting doesn’t it? Though it took the destruction of a life close to hers, last episode saw Ruko crack under the pressure of Selector life. Though as much as it pains her, can she bring herself to leave it all behind?

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If at first you don’t succeed, use a bigger weapon

No. If there’s one thing this episode does, it’s show us that despite all of the fear, all of the pain, all of the sadness, Ruko loves to battle…like a lot. Too much in fact. Unlike those who enjoy WIXOSS around her, Ruko’s love of battle is presented as an addiction. And a serious one at that. Just seeing other people playing the game is enough to make her anxious, causing her to seek out an opponent. Though we’ve all seen Ruko’s increasing love for battle, this is the first episode to outright state how relentless her desire is. Despite declaring multiple times that she’ll never battle again, she folds so quickly when Iona presses the issue. She doesn’t even agree to fight for justice or revenge or any particular reason, she just does, despite claiming she didn’t mean to. It’s honestly pretty sad to see her try to fight against her urge to battle and ultimately failing. This whole situation makes WIXOSS oddly analogous to drugs. Think about it. All the “cool” kids are doing it, they all think it’ll change their lives for the better and none of them truly understand the consequences of their actions. Of course it could just be an anime about vaguely defined card games and magic wishes, but my description sounds more philosophical doesn’t it?

This week also gives us a chance to learn a little more about Iona, the until now stoic and mysterious figure in the Selector world. Though she is indeed all of these things, she is also more like Ruko than you would expect. Sharing the same lust for battle as her, Iona explains to Ruko the rush of WIXOSS and how it provides an escape from her life. Not a bad life mind you, just not a good one. Apparently being average just wasn’t cutting it for the aspiring model. One similarity that I found interesting between the two Selectors was the LRIGs they carry. Though both appear to frail and pale girls, they possess and incredible thirst for combat and a personality that isn’t entirely what you’d expect. Granted that Uris is far more sadistic than Tama, both wish for nothing more than a strong opponent. Whether or not it is the LRIGs causing Iona and Ruko’s desire to fight is unclear at this point, after all the LRIGs could be manifestations of the girls themselves. Iona certainly lets Uris do most of the talking.

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Unsettling…

Another thing that I noticed about Iona/Uris and Ruko/Tama this episode is that they all distinctly declare they’re love for battle, as I’ve said countless times thus far. But they never once mention their love of victory. This is especially noticeable when Tama learns the word “forever”. In her childish simplicity, Tama says that she wishes to battle forever, a sentiment that nobody openly disagrees with. Which puts an even darker twist on an already dark representation of WIXOSS. Not only are they battling for no reason other than pure desire, they don’t even have an end goal. Honestly, how can you tell where someone stands if they have no true convictions?

One surprising factor of this episode was the reveal that Iona was the Selector who crushed poor Hitoe and destroyed her life. More than tat though, it was the reaction to this revelation that was surprising…in that there really wasn’t one. Sure Ruko started to get mad, but she was immediately cut of by Iona and asked to battle. This started a whole thread about wishes and lack of wishes and battles and love of battles, whilst poor Hitoe was kinda forgotten about. Though I guess when you really think about it, it loops back and supports the whole addiction theme. Both Ruko and Iona are so hungry for battle that they honestly forget about the outside world. Ruko herself says that in the heat of combat, everything else just fades away. I guess the series realises this, because they decide to throw in a scene of an emotionally broken Hitoe, just to remind us that she’s still an actual factor in the series.

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Aki-creepy…

So…Ruko huh? Not exactly the sweet, innocent girl she appears to be is she? Sure we’ve seen other characters doubt her motives, but this episode dove right into that subject and shattered the illusion entirely. Anyway, apparently everybody’s Aki-favourite character is still around despite her three  losses, somehow retaining her knowledge of the Selector world, something I’m sure we’ll learn about next episode. Same with that red, glowing scar…what’s that about? Oh yeah, Yuzuki also did some stuff this episode, WIXOSS stuff. She beat someone, so that’s good maybe…but seriously what’s up with Akira.

Check out more selector infected WIXOSS Impressions HERE.

“Sword Art Online: Hollow Fragment” Confirmed For European/Australasian Release

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Rejoice, fellow Australian “Sword Art Online” fans! It seems as though our friends living in the USA wont be the only ones getting their hands on the upcoming “Sword Art Online” PS Vita title “Hollow Fragment”! Yes, “Bandai Namco Games” have just announced that the game will be coming to Europe and Australasia this July, though no specific date has been confirmed.

Based on the novel, manga and anime, Sword Art Online: Hollow Fragment captures the characters and storyline of the SAO universe – a series of virtual-reality worlds set in the near future. Players enter the VR worlds of SAO and discover that the creator of the game, Akihiko Kayaba, has locked them inside these worlds. To escape these worlds, players must explore and defeat the enemies contained within. Continuing to fight is key inside the VR world – if the player dies in the fantasy world, he also dies in real life. – Bandai Namco Games’ Official Synopsis

Unfortunately we’ve yet to get any word on just how much this game is going to set us back (price-wise) but what we do know for sure is that it WILL come paired with the previous “Sword Art Online” PlayStation Portable title “Infinity Moment”. “Sword Art Online: Hollow Fragment” for the PlayStation Vita will be available only through the PlayStation Network sometime this July. Stick to the site for any and all new information as it is released and don’t forget to head down to the comments section below to drop us a line.

Ultra Street Fighter IV Balance Changes Detailed

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Ultra Street Fighter IV is all about adding a new characters and spicing up the movesets of existing ones all while making this final entry in the series the most balanced yet. To showcase some of these changes, Capcom have released a few videos of the more popular members of the roster detailing all their subtle changes and what new possibilities these changes bring about. There are videos for Ryu, M.Bison, Cammy, Evil Ryu, Gouken and Blanka. While we are sure more characters will get updates, it is unknown if Capcom will release these videos for each character.

Capcom also announced release dates for the upgrade today. Ultra Street Fighter IV is landing as a digital upgrade for Super Street Fighter IVand Arcade Edition owners on June 4th for PS3 and Xbox 360, with the same update being made available for PC in early Augus. Retail copies will be landing in stores on August 8th. Ultra Street Fighter IV will include 5 new characters, 6 new arenas and all the previous costume DLC. You can view each of the character update videos below.

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//www.youtube.com/embed/IrUpOzBPcuc

 

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//www.youtube.com/embed/FszOsRn8MO8

ORC ATTACK: FLATULENT REBELLION FULLY GEARED FOR PC COOPERATIVE PLAY AND AVAILABLE NOW ON STEAM

ORC ATTACK: FLATULENT REBELLION FULLY GEARED FOR PC COOPERATIVE PLAY AND AVAILABLE NOW ON STEAM

Local and Online Play with Fart-or-Die Combat in Casual Brothers’ Award-Winning Cooperative Game

Twain Harte, CA – May 15, 2014 – Casual Brothers announced today that Orc Attack: Flatulent Rebellion, the outrageous one- to four-player cooperative gas-and-slash action game, is now available on Steam at a limited time sale price of $7.99 (20% off of $9.99).

“We’ve been working diligently over the last few months to bring Orc Attack to PC players worldwide,” said Nacho Sanchez, co-developer, Casual Brothers. “New improvements to the camera system and frame rate, plus added Steam Achievements, will enable players of all ages to pull off all sorts of gaseous farts, burps, and combos to their hearts’ desire.”

In Orc Attack: Flatulent Rebellion, Orcs have become victims of brutal Human expansion, as people are carelessly polluting the environment. Now, four trained Orc heroes are retaliating with a not-so-silent yet very deadly plan. In either single-player or up to four-player co-op, gamers will take on the role of Orcs, each wielding a unique gaseous ability, taking the fight to the Humans in a stinky, fart-filled romp.

Players will enjoy a variety of gameplay features, including two different gameplay modes: The Magic Mode, in which Orcs perform magical spells with devastating effects on their enemies; and The Dirty Mode, in which Orcs produce vile and dangerous gasses creating explosions and other devastating effects on their enemies.

Additional In-Game Features:

  • Local and online two- to four-person cooperative play.
  • An improved, intelligent new camera system enabling players to share the same camera without losing sight of their co-op friends.
  • Steam-based Achievements are added for diehard PC gamers.
  • 16 different levels across four expansive environments.
  • Four Playable Orcs: Sir Sniff, Doc Turd, Lord Poop, and Friar Krap, each equipped with special fart-blasting abilities to out-stink their opponents.
  • As players progress, they gain experience and unlock new attack combinations, more efficient gas powers, additional strength, and increase in speed.
  • Shop at the Orc Store spending runes (the game’s currency)to buy new equipment, weapons, power-ups, armor, and magic elixirs.
  • Gamers can evolve their Orc avatars and distribute experience points to various characteristics such as strength, speed, and resistance to differentiate fighting styles.

Orc Attack: Flatulent Rebellion is available to download starting today on Steam (store.steampowered.com/app/268520/). For more information on Orc Attack: Flatulent Rebellion, please follow it on Twitter and “like” it on Facebook.

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ABOUT CASUAL BROTHERS
Veterans with extensive experience in the games industry, Casual Brothers was created as a new journey, as if we were starting from scratch in the world of downloadable games. We want to give a fresh, young and modern image, an online image. In this new beginning, Casual Brothers is like we use to be not so long ago, a bunch of guys working as a kind of garage band: no big offices, no big budget, no bosses; just a group of friends making what we believe and love: videogames. Our first title, Orc Attack, grew day-by-day, from a little casual game, hence our name of Casual Brothers, to something that we think is bigger and better, in part by chance, but above all, by every day’s hard work. For more information about Casual Brothers, please visit www.casualbrothers.com.

Women In Games International Announces New Advisory Board

Women In Games International Announces New Advisory Board

Industry Luminaries Now Play Key Role in Securing Funding, Helping Efforts for WIGI Outreach Programs


LOS ANGELES—May 15, 2014—Women In Games International (WIGI) today announced a new advisory board to secure funding, allowing WIGI to build on existing outreach programs and create new ones that will further their goal to create a more inclusive games industry. This new WIGI advisory board consists of industry luminaries and experts from various backgrounds in the games industry.

The new WIGI advisory board members include:

• Stephanie Barish, CEO, IndieCade
• Brenda Bailey Gershkovitch, CEO, Silicon Sisters Interactive Inc.
• Germaine Gioia, Founder/President, Playlife Media
• Erin Hoffman, Game Design Lead, GlassLab Institute of Play
• Bibi Jackson, GDC Events/ADC Events/Game Network Properties, UBM Tech
• Ginger Maseda, Director Global Talent Acquisition, Electronic Arts
• Kellee Santiago, Head of Developer Relations, OUYA
• Tom Sloper, Faculty Video Games Information Technology Program, University of Southern California
• Constance Steinkuehler, Co-Director Games+Learning+Society Center, UW-Madison
• Mary-Margaret Walker, CEO, Mary-Margaret Network
• Kelsey Wesley, Global Diversity & Inclusion Specialist, Electronic Arts
• Careen Yapp, VP Business Development and Account Management, Gaikai

“I want to continue the support of inclusion within the global gaming community, and I admire WIGI as an organization that does just that,” said Kelsey Wesley, global specialist on the Electronic Arts Diversity and Inclusion team. “I want to help spread awareness of the contributions women have made in this exciting and fun technology-driven industry.”

“Everyone involved with WIGI is passionate about making the video game industry more inclusive, and we all have amazing ideas about outreach programs we can create to make that happen,” said Belinda Van Sickle, president and CEO of WIGI. “This advisory board will enable us to move forward with some of those initiatives and help us continue supporting existing programs like GameMentorOnline. We can’t wait to see what a difference having this group will make for us, and ultimately everyone in the industry.”

Some of WIGI’s most recent programs include encouraging Girl Scouts to pursue an interest in Science, Technology, Engineering and Math (STEM) subjects through the Girl Scout Patch Program. WIGI worked with the Girl Scouts of Greater Los Angeles to create the first video game design patch for Girl Scouts in April of 2013. Another popular program is GameMentorOnline, the first-of-its-kind online mentorship program for the games industry.

For information about WIGI, its programs, or to donate or sponsor, please visit: http://www.womeningamesinternational.org/.

About WIGI
Women in Games International (WIGI), made up of women and men, enthusiastically works to promote the inclusion and advancement of women in the global video game industry. WIGI promotes diversityin video game development, publishing, media, education and workplaces. WIGI is driven by a fundamental belief that increased equality and camaraderie among genders can make global impacts for exceptional products, increased consumer enjoyment and a stronger game industry.

HEAVY BULLETS UNLOADS THE CYLINDER INTO STEAM EARLY ACCESS

HEAVY BULLETS UNLOADS THE CYLINDER INTO STEAM EARLY ACCESS
– Don’t Forget to Reload –

São Paulo, Brazil – Through the dark art of video game publishing, Devolver Digital has teamed up with nom de plume Terri Vellimann and the surprisingly handsome musician Doseone (Samurai Gunn) to launch the procedurally generated FPS Heavy Bullets on Steam Early Access. The debut game from Brazilian developer Terri Vellimann is available now as a pretty damned polished beta and the community is invited to provide feedback and suggestions through the last two months of development. American musician/producer/rapper/gentleman Doseone is providing the score and sound design for Heavy Bullets and will be posting works in progress and streaming music sessions to give the community an insight into his process.

Heavy Bullets arms the player with a simple yet stylish revolver and six devastatingly plump bullets with the goal of resetting the security mainframe to restore order and reap the rewards of a job well done. To succeed in the game, players will need to move carefully and make smart use of their bullets, items, and the environment as rushing into new areas is the fastest way to get killed in the untamed wild of the neon corridors.

Starting in September 2013, developer Terri Vellmann launched the alpha version of Heavy Bullets on the TIGSource forums and has been updating the game based on feedback from a core group of players following the game. Now through the Steam Early Access period, Terri Vellmann will continue to integrate community feedback on gameplay, combat mechanics, and visual tweaks on a wider scale with a final launch planned for July 2014.

“Don’t ever do recreational drugs. Never. But if you do, play Heavy Bullets,” said Devolver Digital CFO Fork Parker. “Again. Don’t do drugs.”

Heavy Bullets is available now via Steam Early Access, the Humble Store, and other digital download services for with a 15% discount off the final $9.99 price. Follow development of Heavy Bullets via heavybullets.com and provide gameplay feedback @TerriVellmann and music feedback @Doseonetweets on Twitter as well as the official Steam game forums.

Also, check the dope ass beats from Doseone on SoundCloud and let him know that you dig the magic: https://soundcloud.com/doseonesoundcloud/sets/heavybullets/s-w5BR0.

WATCH DOGS™ BREAKS RECORD FOR PRE-ORDERS OF A NEW IP

WATCH DOGS™ BREAKS RECORD FOR PRE-ORDERS OF A NEW IP

London, UK – May 15, 2014 – Today, Ubisoft® shared impressive pre-order figures for Watch Dogs™, which is now the most pre-ordered new IP in Ubisoft’s history and the most pre-ordered new IP in the entire industry this year. Watch Dogs is also the second- highest pre-ordered Ubisoft game ever*. Watch Dogs™ will be available on May 27 for PlayStation®4 computer entertainment system, PlayStation®3 computer entertainment system, Xbox One, the all-in-one games and entertainment system, Xbox 360 games and entertainment system from Microsoft and Windows PC, as well as its release on Wii U™ system at a later date.

“These strong pre-orders are a clear indication of players’ anticipation and excitement for Watch Dogs,” said Geoffroy Sardin, Senior VP Sales and Marketing at Ubisoft. “The teams have worked tirelessly to ensure that players will enjoy a top quality game with enormous scope, and we can’t wait to get the game into their hands.”

“We are seeing tremendous excitement for the new Watch Dogs game,” said Michael van den Berg, vice president of Merchandising at GameStop International. “In fact, Watch Dogs is the highest pre-ordered next-generation console game to date. It is on track to be one of the top selling video games across all consoles in 2014.”**

The development of Watch Dogs™ has been led by Ubisoft Montreal, in collaboration with teams at Ubisoft Bucharest, Ubisoft Paris, Ubisoft Quebec and Reflections, a Ubisoft studio.

In Watch Dogs™ players will assume the role of Aiden Pearce, a brilliant hacker whose criminal past led to a violent family tragedy.  Now on the hunt for those who hurt his family, players will be able to monitor and hack their enemies by manipulating everything connected to the city’s Central Operating System (ctOS). ctOS controls almost every piece of the city’s technology and holds key information on all of the city’s residents. Players will access omnipresent security cameras, download personal information to locate targets, control traffic lights and public transportation to stop enemies, and more. Watch Dogs™ lets the player use Chicago as their ultimate weapon and exact their own style of revenge.

Customers still have time to place their pre-order and benefit from exciting deals including additional skins, weapons and perks to improve players’ hacking abilities.

Stay connected to Watch Dogs™ by visiting the official website, Facebook page and Twitter account.

For the latest news on Ubisoft collectible merchandise, please visit and like the page www.facebook.com/ubicollectibles.

*Based on Ubisoft’s Watch Dogs™ worldwide pre-order sales data for all platforms as of May 15, 2014 and internal sales data for all previous Ubisoft titles

**Based on Gamestop pre-order sales data for Watch Dogs™ worldwide for all platforms as of May 15, 2014

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman and Far Cry. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2013-14 fiscal year Ubisoft generated sales of €1,007 million. To learn more, please visit www.ubisoftgroup.com.

©2014 Ubisoft Entertainment. All Rights Reserved. Watch Dogs, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries.

UBISOFT® TAKES PLAYERS TO NEW HEIGHTS WITH FAR CRY® 4

UBISOFT® TAKES PLAYERS TO NEW HEIGHTS WITH FAR CRY® 4 

Sequel To The #1 Rated Shooter of 2012*

London, UK — May 15, 2014 — Today, Ubisoft announced Far Cry® 4, an open-world, first-person shooter that delivers the most expansive and immersive Far Cry experience ever. Far Cry® 4 will be available November 21 in the UK for PlayStation 4® computer entertainment system, PlayStation® 3 computer entertainment system, Xbox One, the all-in-one games and entertainment system, Xbox 360 games and entertainment system from Microsoft and Windows PC.

Development on Far Cry® 4 is being led by Ubisoft Montreal in collaboration with Ubisoft’s Red Storm Entertainment, Ubisoft Toronto, Ubisoft Shanghai, and Ubisoft Kiev.

In Far Cry® 4, players find themselves in Kyrat, a breathtaking, perilous and wild region of the Himalayas struggling under the regime of a despotic self-appointed king.  Using a vast array of weapons, vehicles, and animals, players will write their own story across an exotic open-world landscape.

“Following the success of Far Cry 3, we wanted to take the franchise to the next level and create a game that will surprise players and exceed fans’ expectations,” said Dan Hay, Executive Producer.  “Given the unique setting, we feel Far Cry® 4 will stand out as a top first-person shooter and we’re eager to reveal more about the game in the coming months.”

Customers who pre-order Far Cry® 4 will receive the Limited Edition which includes Hurk’s Redemption, a series of three action-packed single-player missions featuring the popular character Hurk from Far Cry 3’s DLC.  The Limited Edition also includes Hurk’s signature harpoon gun called “The Impaler”. The pre-order is now available at all major retailers.

Fans can tune into Ubisoft’s Media Briefing at E3 for an exclusive first look at Far Cry® 4.

More information about Far Cry® 4 also can be found at: www.farcrygame.com.

For the latest news on Ubisoft collectible merchandise, please visit and like the page www.facebook.com/ubicollectibles.

*Based on Metacritic as of 12/18/2012

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman and Far Cry. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2013-14 fiscal year Ubisoft generated sales of €1,007 million. To learn more, please visit www.ubisoftgroup.com.

© 2012-2014 Ubisoft Entertainment. All Rights Reserved. Far Cry, Ubisoft, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries. Based on Crytek’s original Far Cry directed by Cevat Yerli. Powered by Crytek’s technology “CryEngine.”  “PlayStation” is a registered trademark of Sony Computer Entertainment Inc.

 

TAKE FLIGHT ON A MUSICAL ADVENTURE! SUPERCHOP GAMES TO CAPTURE HEARTS AND IMAGINATIONS WITH EPHEMERID THIS JUNE

TAKE FLIGHT ON A MUSICAL ADVENTURE! SUPERCHOP GAMES TO CAPTURE HEARTS AND IMAGINATIONS WITH EPHEMERID THIS JUNE

Nominated for Several Awards, Ephemerid will be available for iPad
AUSTIN, TX—May 15, 2014—SuperChop Games today announced Ephemerid, the musical adventure game nominated for several awards will launch on the App Store worldwide in June. Ephemerid is a musical adventure game about insects, bugs, and rock ‘n’ roll, where a mayfly seeks its destiny against a backdrop of a serene, hand cut paper world. Ephemerid is a touching, fleeting story of meaningful beauty. The heart of the game is the original soundtrack, beautifully produced with the intent to transport players into a dreamlike adventure.

SuperChop Games’ vision is to produce a singular experience. Every mechanic of the game from theme to tracks is deliberately designed to embrace and synthesize with the music. Each scene in Ephemerid has taken the two-man team months to create from animating each piece of paper to eliminating all instructions in order to achieve a highly intuitive design. The result is an extraordinary, hypnotic interactive adventure, an experience not unlike an interactive music album.

SuperChop Games believes touchscreen devices offer a unique opportunity for developers to create tactile game experiences that have a long-lasting emotional impact. “Matt and I wanted to make a game that honors how music can connect you to a game in a unique way.” said Brent Calhoun from SuperChop Games. “We tried to design a game that pulls you into the flow of the music and not do anything to pull you out of that zone. We wanted to create a game that anyone can lean back and savor in one sitting.”

Ephemerid has been nominated for several awards including:

BIG Festival Finalist – Best Sound Category 2014
SXSW Gamers Voice Award Finalist 2014
IndieCade 2013 Finalist
Captivate 2013 Finalist

For information about Ephemerid and SuperChop Games, please visit: http://www.superchopgames.com/ephemerid/

Twitter: @SuperChopGames
Facebook: https://www.facebook.com/SuperchopGames

About SuperChop Games
SuperChop Games is a small team intent on making a big impact on the indie games scene. Hailing from Austin, Texas, Brent Calhoun and Matt Meyer teamed up in 2012 driven by a desire for creative freedom and to have the ability to work on something with personal meaning. Their unique vision, identity, and artistic philosophy is truly reflected in the look and feel of each game, resulting in highly personal gaming experiences.

Gourmet Chef Challenge – Around the World (Full) By Microids

Gourmet Chef Challenge - Around the World (Full)

Gourmet Chef Challenge – Around the World (Full) By Microids

Open iTunes to buy and download apps.

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This app is designed for both iPhone and iPad
  • $4.99
  • Category: Games
  • Released: May 15, 2014
  • Version: 1.0
  • Size: 689 MB
  • Languages: English, French, German, Italian, Spanish
  • Seller: microids

Compatibility: Requires iOS 4.3 or later. Compatible with iPhone 4, iPhone 4S, iPhone 5, iPhone 5c, iPhone 5s, iPad 2 Wi-Fi, iPad 2 Wi-Fi + 3G, iPad Wi-Fi (3rd generation), iPad Wi-Fi + Cellular (3rd generation), iPad Wi-Fi (4th generation), iPad Wi-Fi + Cellular (4th generation), iPad mini Wi-Fi, iPad mini Wi-Fi + Cellular, iPad Air, iPad Air Wi-Fi + Cellular, iPad mini with Retina display, iPad mini with Retina display Wi-Fi + Cellular, iPod touch (4th generation), and iPod touch (5th generation). This app is optimized for iPhone 5.

Description

Be part of a famous TV show and become a renowned chef!

Juliana, a budding restaurant owner, has a diner. She’s passionate about cooking and dreams of making her mark in gastronomy. When she discovers the Gourmet Chef Challenge: Around the World competition, she sees an opportunity to show her skills and goes on the TV show!

Help Juliana confront her fierce competitor Kyle, and win the big Gourmet Chef Challenge: Around the World competition. Travel through many of the world’s countries to search for ingredients and cooking material that will help make you a brilliant chef.

Make your creativity work and learn how to prepare tasty recipes to win the Gourmet Chef Challenge: Around the World competition.

Dive into the game scenes and use the hints to spot the ingredients you need.

Cover the world, enjoy the change of scenery as you discover various local specialties, from Europe to the United States, Brazil, India, Russia, Morocco, Canada, China, and Japan.

• Dynamic and animated object search.
• Various mini-games: solve puzzles, reflex games, riddles, and much more.
• Interactive inventory.
• Several places to inspect.
• High-definition lavish background scenery.

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Screenshots

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