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selector infected WIXOSS Episode 12 Impressions

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For friends once forgotten

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Episode 12: That Choice…

Well here it is folks, the semi-conclusion to what has been a rather strange series. With last episode ending on yet another Hitoe related breakdown, it’s time to see if this group of tormented friends can ever enjoy the simplicity of a life without WIXOSS. But once all is said and done, as Ruko’s final confrontation against Iona comes to pass, one question will be answered: Who’s wish is greater?

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Selfish Desire

Ok, so I feel like a bit of a broken record by this point, but man has Hitoe had it rough. What with the losing her memories and the searing mental pain that arose when recollection turned to her friends. But such is the cost of WIXOSS…at least that’s what they told us. I have to say this series isn’t very consistent in its depiction of consequence. I recall, in the early days of the series, somebody explaining that a loss would render a Selector devoid of all memories related to said vocation. Yet both Hitoe and Akira, who has remained notably absent from the series, both remembered it all. Which is especially jarring for Hitoe, who was purposely stripped of specific memories. However, yet another conflict has arisen in regards to these so called rules: Hitoe remembered her friends. You know, those people whom she was to never be able to recall, or touch, or connect with in any way. Well she’s done all of those now and she’s completely fine. Seriously, recalling her lost memories did cause her pain, but she was able to fight through it like she had a fever. I mean, it’s sweet and all that she knows her friends once again, but what was the point of her entire character arc if she was just going to undermine her penalty? It just seems a little rushed which, especially considering how every other plot thread was handled in this anime, undermined the emotional impact of the entire endeavour. On top of all this, Hitoe also gained information that she shouldn’t have. I also seem to remember Yuzuki saying that a LRIG could never divulge the secrets of WIXOSS to their Selector. I suppose she could’ve learnt it from someone else, but Hitoe really isn’t the type to socialise and with her aversion to Ruko, Yuzuki becomes the only place she could’ve acquired the information. Oh well, it’s just another question left unanswered at this point.

Now we come to the heart of the matter: Iona. That Selector who we all know is bad news, despite the fact that her screentime has been noticeably limited. Though her usual demeanour would present her as cold and calculating, which she is, her true self reveals a much more sinister joy bubbling below the surface. Oh and good news, her twisted emotions are directed at Ruko…for some reason. At this point in time we honestly have no idea why she is so obsessed with Ruko, or why the final condition for her wish was watching Ruko fail, or be emotionally crushed, or something messed up like that. The fact that she called Ruko “Ru” for the entirety of the battle didn’t lessen the creepy factor, nor did her exclaiming that her opponent was “My Kominato Ruko”. What is that all about. My only though is that they’re related somehow, but that’s a plot point straight out of left field with no previous indication. Either way, we’re not going to find out for a while. Though Iona will certainly make another appearance in the future, what with her becoming Ruko’s new LRIG. Not that she lost her old one mind you, Tama just kinda…vanished. Iona also seemed as if she knew she would be reincarnated as Ruko’s LRIG, almost as if she planned it. Along with Yuzuki becoming Hitoe’s LRIG, I’m starting to think WIXOSS runs on coincidences as much as it does ill defined card games.

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On a wing and a prayer

While I’m on the topic, what the heck is going on in the White Room? Ruko must’ve stumbled onto a terrifying wish if the apparent goddess behind WIXOSS mentally assaulted Tama in order to prevent it. I assume that freeing all of the LRIGs would have a negative effect on Mayu, whilst also destroying the concept of  Selectors, but that doesn’t make it any less cruel. Especially considering that Mayu apparently has a deep connection with Tama. Enough so that she was upset by the wounds Tama had sustained and, on the other side, Tama recalled Mayu’s voice as one she knows better than Ruko’s. Mysterious…ish. I mean, they’re both luminously white LRIG beings, they’re probably related. I mean it explains Mayu’s desire to protect Tama, though the mental anguish just seems abusive. Yet again something we do not know, nor shall we for a while. Also, thoug I understand her desire to protect her friend, Tama pretty much condemned every LRIG in existence by refusing Ruko’s wish. After all, there’s not many people going around desiring change in the WIXOSS world. So good job Tama, things really worked out for the better…

Though decidedly cool, Ruko and Iona’s confrontation raised a number of questions regarding WIXOSS battles, namely: The barrier can break? Apparently, if two decks are strong enough I guess, again I still don’t have a grasp on this game, they can shatter the dimensional barrier that separates them from Earth. Now, when you really consider it, is terrifying. Two LRIGs duking it out in the real world would be detrimental to their surroundings to say the least. We already saw Tama and Ulith clash and shake the foundations on the ridiculous building on which their battle took place. Of course, this event could be limited to the conflict between a Black and White deck, or just Tama and Ulith. We don’t know. Is the dimension shattered permanently? Will the battles change? Can regular humans now see WIXOSS? Did anyone notice the giant explosion caused by Tama? Who knows? Not us.

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To a future made bleak…

So you may have picked up on a theme throughout this impression: Questions. As WIXOSS drew to a close, it raised a number of questions and added them to the ones we already had. We’ve got missing allies, villains who won, problems left unsolved and more emotional strife than you can shake a LRIG at. So regardless of whether you like or disliked selector infected WIXOSS, it is not a complete story unto itself. To that end, I turn you to the future when all will hopefully be revealed in selector spread WIXOSS. May we yet learn the answers that we seek…and maybe the actual rules of WIXOSS.

Check out more selector infected WIXOSS Impressions HERE.

Dragon Ball: Xenoverse Mystery Fighter Revealed

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V-Jump Magazine always delivers the goods whenever a new Dragon Ball game is on the horizon and this time the magazine is giving us a front on look at the mystery fighter we saw in action in the game’s first official trailer. The character’s face may no longer be a mystery but his purpose and identity still is for the most part, only being referred to in the scans as ‘Future Fighter’ and being said to have come back in time to intervene in history’s biggest battles. We can also see him firing off a signature Kamehameha and a Special Beam Cannon.

Perhaps the biggest reveal in this scan is that Trunks is present, but not wearing his usual Capsule Corp. attire and there is a reason for that. This appears to who is known as Time Patrol Trunks who was a main character in a Korean only release MMO titled Dragon Ball Online. In that game his mission was to send you back in time to pivotal moments in Dragon Ball history so you could relive them as your custom character and it looks like he might serve a similar role here as we can see both this new Trunks and the time travelling ‘Future Fighter’ conversing. Maybe Trunks might be trying to stop this mystery character from messing with the events of the past?

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The temple like location teased in previous screenshots has been labelled as the Time Storage Vault and the scan says this vault is a key part to the story in Xenoverse. Another random screenshots shows Krilling running with two Namekian Dragon Balls tucked under his arms while Guldo and the Future Fighter seem to be fighting which pretty much confirms Guldo will be playable and possibly suggest fights may sometimes have more than two people on the battlefield. Another screen shows Goku fighting Dr. Gero with a scanner overylay and another shows Gohan over Piccolo while he lays injured on the ground after being hurt by Frieza.

Some other information on the game from Bandai Namco was also revealed. Dimps is aiming to make the game run at 60fps/1080P on both next gen consoles, but has said that this goal is closer to being reached on the PS4 at the moment. The previous gen versions were also confirmed to not be lesser in terms of content and the experience, with graphics being the major difference between the generations. Xenoverse is definitely shaping up to be the most interesting Dragon Ball game we have had in over 5 years. We will update this article with clearer images as they become available so check back with us as we bring you the latest on Dragon Ball: Xenoverse as it is revealed.

New Valiant Hearts Dev Diary Shines Light on Partnership with Historians

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Many team members at Ubisoft Montpellier have relatives or ancestors who went to battle during World War I. To honor their family member’s sacrifices, historical accuracy became an important task in the development of Valiant Hearts: The Great War. The development team partnered up with CC&C in France and IDEACOM International in Canada to access the historical databases that helped create Apocalypse, World War 1, the documentary series, and Apocalypse 10 Lives, an iPad and web app.

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Thanks to this partnership,  players will be able to access historical information that ties into Valiant Hearts: The Great War, providing gamers with a chance to be both educated and entertained. A new developer diary released by Ubisoft provided the developers a chance to talk about integrating history into their game.

Valiant Hearts: The Great War is an adventure game that follows four strangers as they seek to find true love for a young German soldier. The game is available for PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and Windows.

 

EA Mobile Weekly News, 6/19/14

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EA Mobile has three major announcements this week. The Sims FreePlay received a carnival themed content update that allows players to build their own carnivals for their Sims to enjoy. Carnivals can be filled with Ferris Wheels, kissing booths, bouncy castles, and more. Additionally, the entertainer personality and juggling hobbies have been added to the game. The Sims FreePlay can be downloaded for free on iTunes App Store, Google Play, and Amazon AppStore.

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Heroes of Dragon Age also received a major content update. Consume has been redesigned to allow heroes to earn Fortify slots. Fortify is the new mechanic that will bind characters to heroes, which will provide bonus stats based on the rarity, tier, and faction of the bound units. Finally, players will get special rewards for referring their friends to the game. Heroes of Dragon Age is available for free on iTunes App Store and Google Play.

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Not a PC gamer? Don’t despair! EA Mobile is making sure mobile gamers aren’t left out of the fun with the EA Mobile Summer Sale. A slew of premium titles have been knocked down to only $0.99. Gamers can now pick up games like Need for Speed Most Wanted and Tetris for less than a cup of coffee.

 

Wii Fit U Update 1.3.0 Brings Requested Features and More

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Nintendo seems to be stepping up its game with its online presence this generation and is releasing patches much more frequently to bring improvements and user requested features to its titles. Update 1.03 for Wii Fit U brings with it a very highly anticipated feature that was present in Wii Fit Plus for the Wii but questionably left out of Wii Fit U on release, that feature being for the game to automatically advance through user routines. Previously the user would have to grab the control and press a to advance through the routine and menu screens. While this seems like a minor issue, it increased the time of workouts and made it much more annoying to complete your daily routine so the update to streamline this is much appreciated.

The update also brought with it a few more walking and climbing challenges to complete and some other updates. Full update notes as released by developer Matunaga are available below, you can view the original Miiverse post and all the user comments by following the link.

  • Adds new headgear for your Mii character after you complete the new walking and climbing challenges.
  • Adds automatic progression between activities in My Routines, removing the need to use a Wii Remote or Wii U Gamepad to advance.
  • Increased support for posting screenshots to Miiverse.
  • Can display individual dates to the Graphs screen when viewing weight changes over one year.
  • Adds ability to check altitude data in more detail from the Fit Meter Data screen.
  • Additional enhancements to improve user experience.

Magi: The Labyrinth of Magic Collection 2 Review

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Magi: The Labyrinth of Magic

Studio: A-1 Pictures
Publisher: Madman Entertainment
Format: DVD
Release Date: May 21, 2013
Price: $59.95 – Available Here

Overview
Just when you thought that Magi: The Labyrinth of Magic couldn’t get any more intriguing, the series throws out the Balbadd arc, a real game changer in every sense. This second collection of the first season of Magi, is made up almost entirely of the famous Balbadd arc, which fans of the series will tell you is one of the high points of the series. As such there is some pretty lofty expectations here for A-1 Pictures to stick the landing and by and large they do just that, but that’s not to say there isn’t any hiccups along the way.

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Story
As previously mentioned this collection revolves primarily around the Balbadd story arc and features a plethora of new and colourful characters as they all become entangled in the web that is Balbadd. It goes without saying that the real show-stealer is Sinbad, a character that is just impossible not to like. However the cast really comes into its own in this part of the series and finally begins to feel like a true ensemble, something that the first part of the series was laying the foundations for.

It is pleasing to see that Alibaba comes back into focus here in the Balbadd arc after having a bit of a disappearance for a fair part of collection 1. His character is so genuine and natural, the show is always better when it focuses on him. Alibaba is really just the most human character in Magi and therefore the most relatable. While Aladdin is a cool character with a bit of a dark past, he is rarely a character that the audience can relate to. So it comes as a breathe of fresh air to have the very human Alibaba back in the playing field in a big way this time around.

The story dives heavily into the darker themes the series has pondered, in particular it explores the notion of freedom through the rampant slavery that afflicts the world of Magi. The series does a good job at conveying differing opinions of what freedom truly is, but it generally always falls into the more black and white ‘slavery is bad’ ideology. Magi could do with some shades of grey, but it treads more firmly in black and white, good and evil, light and dark.

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While the plot and characterization is generally on point throughout this collection, I must admit that there is some very odd pacing choices and there are moments the feel rushed when they really should have gotten more time. It is hard to say whether this is just the way the manga was originally or if A-1 Pictures have adapted it this way, but there are moments that should be truly emotionally affecting that fall flat due to poor timing and structure. In spite of that however the series does remain highly engaging even though some moments just don’t land the right way.

Magi: The Labyrinth of Magic collection 2 is an intense second cour for the series and it builds upon the intriguing world and cast that we were introduced to in the first collection. Magi is a very interesting shonen series and with the Balbadd arc we are now beginning to see why the series has millions of fans across the globe.

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Visuals and Audio
Continuing on from collection 1’s impressive aesthetic outing, A-1 Pictures have employed a remarkable visual style in this second collection, with a crisper look that comes off as a smoother and more detailed art style than that used in the earlier episodes of the series. The character designs become a bit more ludicrous but all look quite good and fit well within the world of Magi.

The audio portions of this release are equally as good and much like the visuals the soundtrack continues the strong showing of collection 1. The English dub is also rather noteworthy as it features some really incredible performances that must not be missed. Of course if you aren’t into the English dub option there is always the option of the original Japanese audio track.

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Extras
Much like the first collection, Madman Entertainment have gone all out with Magi: The Labyrinth of Magic collection 2. Like the first release, this one also features an guide and art book inside the packaging, detailing all of the episodes on the release as well as compiling some stunning artwork from the series. The book alongside the on disc special features of clean opening and ending themes as well as trailers makes for an all around blockbuster release that more than earns the price tag associated with it. This is the closest thing to a collector’s edition release we will likely get down here and it is something special no doubt about that.

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Overall
Although there may be some pacing issues here and there, Magi: The Labyrinth of Magic collection 2 continues to build upon the strong foundations set in collection 1 of the series. Not only does it build upon it but it provides a satisfying pay-off to the seeds planted as far back as episode 1. It is clear that Magi is designed for long-form story telling and it does benefit by having a 25 episode count, but you just can’t escape the feeling that this should have been an ongoing series in the same vein as Fairy Tail or One Piece. The idea behind this world is so immense, that there is so much left unexplored by the time episode 25 rolls around. Thankfully there is a second season, but when exactly it will see an English language release is anyone’s guess.

All in all, Magi: The Labyrinth of Magic subverts the tropes associated with the shonen genre and ultimately becomes something truly unique. Although it would benefit from better pacing and a continuous ongoing serialization, the series does a superb job with the time it has and provides a somewhat cathartic conclusion however teasing it may be.

8-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Tokyo Girls’ Style the guests of honor for 2014 J-Pop Summit; crowdfunding project launched

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Late last month J-Pop Summit revealed what artists will be attending the event when it kicks off on July 19th and today it was revealed that Tokyo Girls’ Style are going to be the special guests of honor for the event as they will be holding a number of live performances and making a various special appearances throughout this year’s event.

It is worth noting right off the bat that Tokyo Girls’ Style will be making their U.S. debut during this event with their first ever concert here. On July 19th the all-girl five member dance and vocal group will be performing at Union Square as part of the “J-Pop Live at Union Square” event and they will also be performing on the Pagoda Main Stage in Japantown in the afternoon of July 20th. On both of these days Tokyo Girls’ Style will be holding meet and greets with VIP Pass holders and various pieces of merchandise will also be available for purchase.

There will also be a special U.S. Debut of the movie Count Five to Dream of You and Kotodama: Spiritual Curse, the former set in an all-girls high school focused on capturing the short-lived and unforgettable moments of adolescence while the latter isa reboot of a famous Japanese horror movie franchise. Both of these movies feature all five members of Tokyo Girls’ Style and a special Q&A session with the group will be held after the screenings. These screenings will be held at the New People Cinema and tickets will be priced at $15 each.

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Also to go along with their U.S. debut, Tokyo Girls’ Style is holding a special crowd funding project called “Let’s All Join Hands to Make Sunflowers Bloom Girls’ Style in San Francisco.” All funds will go to finance a special TV documentary for Tokyo Girls’ Style debut in the United States as well as various interviews.

During their performance at J-Pop Live at Union Square attendees will be given replica sunflowers to wave in their air while they sing the English version of their popular song “Himawari to Hoshikuzu” which means Sunflowers and Stardust. The pledges start at $19 and those who do pledge will be personally thanked by Tokyo Girls’ Style with a variety of special items, such as a behind the scenes performance and backstage photographs, a DVD of the San Francisco concert, and various autographed items. Additional information about the crowd funding event can be found here.

Sailor Moon Day events planned by Viz for 2014 Anime Expo

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As you have likely heard, Viz Media picked up the childhood favorite of many anime viewers last month in the form of Sailor Moon as well as the new version of the series, Sailor Moon Crystal. Since the company picked up such an iconic series, it only makes sense that they make a big deal about it at the largest anime convention in North America, the 2014 Anime Expo that kicks off on July 3rd and ends on July 6th.

At the event at booth #1601, which is located on the main convention floor, Viz Media will have a booth set up where they will be holding special events and panels focused on the Sailor Moon series. This includes a panel that will introduce the series’ new English voice actors as well as the debut of the English dub, a presentation of a subtitled episode of Sailor Moon Crystal, and even an autograph session. Full details on each event and its start time on July 5th can be found below:

Saturday, July 5th, 10:00am Sailor Moon Official Panel
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LP1 (Petree Hall)

Join Charlene Ingram, Viz Media’s Senior Manager, Animation Marketing, and Joshua Lopez, Associate Producer, for the exclusive world premiere of the all-new, uncut English language premiere of the legendary anime series, Sailor Moon! The session also will introduce the cast and screen the entire first two dubbed episodes of the newly re-mastered anime series. Immediately following the premiere, there will be a very special Q & A session with the animation team and the cast and a special premium poster for attendees, while supplies last!

Saturday, July 5th, 1:00pm   Sailor Moon Cast Autograph Session
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Stop by the Viz Media booth and pick up your very own Sailor Moon full-color poster, personally signed by the new Official English voice cast!

Saturday, July 5th, 2:45pm   Sailor Moon Cast Photo Opportunity
Viz Media Booth #1601

Fans can take photos of the talented new Official English voice cast for Sailor Moon with the Sailor Guardian cosplayers from American Cosplay Paradise in a special session!

Saturday, July 5th, 3:30pm   Sailor Moon Cosplay Gathering
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LP1 (Petree Hall)

Bring your Sailor Guardian finest and be a part of North America’s largest Sailor Moon cosplay and fan gathering!

Psycho-Pass Collection Two Review

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Psycho-Pass Collection Two
Studio: Production I.G.
Publisher: Madman Entertainment
Format: DVD, Blu-Ray (Reviewed)
Release Date: May 21st 2014
Price: $59.95 – Available Here

Overview

Every once in a while a series like “Psycho-Pass” comes along that shakes fans of anime to the very core. Usually these series’ are filled with likable character, they take place in an interesting location and they have a story that people can become engulfed by…”Psycho-Pass” is no exception to this. It had it’s original run back in 2012 to an amazingly positive reception and to this day is still revered as one of the very best contemporary anime series’ to have been released. Thanks to the lovely people over at Madman Entertainment, I have been given the chance to review “Psycho-Pass” in all it’s high-quality, English dubbed glory. Let’s see just how much I loved the series a second time around.

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Story

“Collection One” (read the review here) did an amazing job at setting up the series’ storyline. “Collection Two” does something just as brilliant; it ends the series. Now that might seem like an obviously generic comment but thinking it through will have you truly understand what I mean. There are shows out there that can start off well but be made obsolete thanks to an under-prepared and abrupt ending. This anime is not one of those animes. “Psycho-Pass” is an overly-intellectual anime series that features probably the most though-provoking storyline since “Fullmetal Alchemist”.

It isn’t that the series is hard to follow, it is that it begs the watcher to ask themselves questions they never though to ask before. Though even in saying that, to get the most out of “Psycho-Pass” it is best to pay as close attention as possible because it is very easy to miss something in the background of a scene that, while not hindering your understand of the overall story, WILL add to your appreciation of the layers of intelligence developed throughout. You’ll hear me say this a few times throughout this review; I have to be very vague. This is an anime that must be experienced, not just watched. For me to divulge possible spoiler information would be unfair.

“Collection Two” shows some amazingly in-depth character development that has people seemingly jumping ship or rethinking allegiances, what’s fantastic is that you’ll follow the thought process of these characters yourself and you’ll find that it would be very hard to make a decision in that situation that you wouldn’t later come to regret. We call this “good writing”, something I’ve found a lot of modern anime series’ lack. The story is escalated beyond belief with the character of Makashima finally fully stepping into the spotlight he deserves. I always judge a story based on how relatable the antagonist is written and, well…you’ll soon see exactly what it is that I mean. That is, if you take my word and go to watch the series now.

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Visuals

“Collection Two” is much the same visually as “Collection One”. For the most part it retains it’s dark and cold yet vibrant colour palette but does show a definite change to warmer colours as the final episodes begin to creep in. To say anymore about the setting which hosts these aforementioned “warm colours” would be delving deep into the sea of spoilers so I’ll refrain from saying such things. Everything about the series, visually, mostly stays the same. There’s no massive jump in animation or no drastic change in character design but that’s not to be expected.

A couple changes are noticeable; one of them happens to be the prolonged use of CG animation for certain environments which, contrary to what is believed about the style of animation, is actually quite fitting especially because the animators decided to focus all of the CG animation capabilities on one certain piece of the environment which made for an interesting clash of traditional and contemporary. The story coming to a close gives the animators a free pass to run wild with aesthetics. This means that the audience are shown certain things that the last collection simply couldn’t. Once again, any more talk of this would be wandering into spoiler territory so unfortunately I’m to be as vague as possible.

Watching through the series, you’ll certainly understand what it is I’m referring. There’s much more hand-to-hand combat and it is all planned out very well. One thing “Psycho-Pass” does above all other series’ I’ve seen as of late is use actual camera techniques apart from “front on” and “side on”, the likes of which you see almost entirely populate anime. To include things like continuous sweeping shots in an animated medium seems odd but ultimately makes for one hell of a cinematic experience. Just know that “Psycho-Pass” is definitely a series you need to keep your eye on. Literally, I mean.

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Audio

Being a direct continuation on from “Collection One”, there’s absolutely no change in the audio quality. Everything, auditorally, that made “Collection One” so appealing has returned to take the spotlight in “Collection Two”. The English dub cast has, once again, blown me away. What DOES make “Collection Two” different from it’s predecessor is simply that an escalation in the urgency regarding the story calls for the voice cast to be a little more, let’s say, “on their toes” when it comes to their character portrayals.

This means there’s plenty of shock, plenty of awe and plenty of raw emotion with lines delivered as realistically as I could have possibly perceived. Much like the voice acting, the soundtrack stood structurally sound much like “Collection One”. Something I noticed this time around was that the opening and closing songs were timed quite well within the actual bulk of the anime. This means we constantly heard the closing theme before the actual episode had ended which brought such a thick layer of gravitas to the ending of the series. Japanese rock group “Nothing’s Carved In Stone” provided the opening theme song for this half of the series.

The song “Out Of Control” was entirely sung in English and musically described the series perfectly. It was not just the lyrics that made sense in regards to the overall storyline, it was the composition of alternative rock sounds that really made for a hard-hitting introduction to any episode, the contents of which rocked you even harder. The in-anime soundtrack pretty much stayed the same which isn’t a bad thing because, the way I see it; why fix what isn’t broken?

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Extras

“Psycho-Pass Collection Two”, despite being distributed on Blu-Ray, actually doesn’t feature that many extras. Like regular anime home video releases, “Collection Two” comes with somewhat of a reversible cover, episode commentaries and textless opening/closing sequences. It was nice to see that the release also featured a “Sakura-con” spotlight video that basically showed “Psycho-Pass” in it’s element at a popular convention but this is all pretty much normal for standard anime releases. It would have been nice to have seen more special features, especially seeing as I was given the Blu-Ray version to review; a format that can hold a great deal of data. Still, at least “Collection Two” came with what it did rather than nothing at all.

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Overall

“Psycho-Pass Collection Two” perfectly ends the series while also leaving enough open to warrant the release of a second series which, in case you are unaware, has actually already been announced and confirmed for a release sometime late this year. “Psycho-Pass” forces watchers to think about morality in a world that is mostly immoral and makes them doubt their government and, in fact, the world in which they live. Luckily you’re not baited into questioning it too much, I’ve yet to hear of an anarchistic-type uprising due to certain unhinged people watching “Psycho-Pass”.

It’s a modern series that takes a great deal of inspiration from early science-fiction films like “Blade Runner” and books like “Ninteen Eighty-Four”, both of which (alongside many other publications) were actually mentioned throughout the show. “Psycho-Pass” is truly for the introspective thinker. It’s a series that allows for the watcher to immerse themselves within it, it has plenty of quality insight and information to share, and it also indirectly remarks on the society we’re currently living in. Yes, “Psycho-Pass” is simple fiction based in a dystopian future BUT there’s a lot you can get out of watching it. You just have to think a little deeper.

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9-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Senran Kagura Bon Appétit English debut trailer released

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As we already learned thanks to their E3 line-up this year, XSEED Games is planning on bringing Dekamori Senran Kagura, the cooking rhythm game over to North America under the title Senran Kagura Bon Appétit. Well this weekend XSEED released their E3 trailer for the game that shows off a bit of gameplay as well as some English subtitles.

You can check out the trailer below and keep an eye out for the game itself sometime this Fall which is when Senran Kagura Bon Appétit will be given a digital release on the PS Vita. It appears that the game will be given the same release treatment as with Japan, where the initial title will offer ten playable characters with twelve others, mostly those from Shinovi Versus, available as DLC.