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Really? Really! Review

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Really? Really!
Developer: Navel
Publisher: MangaGamer
Platform: PC
Release Date: June 6, 2014
Price: $34.95 – Available Here
Warning: This title is rated for 18+ audiences.

Overview
It is a rare thing when an eroge visual novel is given a continuation of sorts, and it is an even rarer thing when these continuations are translated into English for fans of the game. Such a game to be given this treatment is Navel’s Shuffle!, a title that was quite successful and even spawned an anime adaptation in Japan. Since Shuffle!’s English release, the Nerine continuation Tick! Tack! has already been released and now MangaGamer has brought us Really? Really!, a continuation of Kaede’s story. The question is, while Tick! Tack! had its unique features to accompany the extended story, does Really? Really! offer a worthwhile enough story for fans to pick up?

Story
It is worth noting before we continue that since this is a continuation of Shuffle! that there will possibly be spoilers for that title in the following review and it is also worth mentioning that since Really? Really! was developed after Tick! Tack! that there are even a few pieces of content that might be spoiled since some characters do make the transition into Really? Really!.

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That being said, Really? Really! follows the continuation of Kaede’s route from the main title Shuffle!, where as you likely know, involves the human world being connected to that of Gods and Devils and living beside them. While players had a number of characters to pick from in the game, one girl who had been alongside the main character Rin since childhood was one of the options and it is actually their past that it is the focus of Really? Really! instead of their future.

The story begins with Primula continuing to live with Kaede and Rin and since she has slowly begun to slow emotions, the King of the Gods and King of the Devils wish to perform an experiment to test Primula’s magical abilities, since their once latent potential has started to manifest. Unfortunately during the experiment, Primula’s power goes beyond the two Kings’ ability to restrain it and the power lashes out. While Rin is only knocked out, Kaede has suffered extreme mental damage that has caused her memories to fall apart.

Because of this, Kaede has fallen into a deep sleep and only Rin and his friends have any chance of saving her. They must do this by entering her sleeping mind through the power of the Kings in an effort to fix Kaede’s memories of the past and try to restore things to their proper order, even if it means exposing some of the darker memories these two share to the rest of their friends.

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You see, unlike Tick! Tack!, which primarily focuses on Nerine, her family, as well as the constant friends, Mayumi and Itsuki, Really? Really! sees most of the characters from the main story as well as a new childhood friend of Kaede and Rin’s named Sakura enter Kaede’s mind and since they are entering some of her memories, they must each play their role properly or be forced out of her mind.

This causes quite a few awkward moments mostly due to the fact that Kaede’s memories are all over the place and not only are there obvious faults with her memory, such as Itsuki being a girl, but also elements that see Rin dating and having sex with other members of the cast, including Asa, Primula, the newly introduced Sakura, their teacher, and finally for the first time, Mayumi. Since all of these characters have to play their roles properly, and this is a story where Rin stayed true to Kaede, there are many interesting moments outside of the memories where the girls then react to what they had to do with Rin within the memory.

Along those lines, it is worth noting that although there are many girls that are slept with in Really? Really!, the game does not feature a branching storyline in any way nor are there different routes to choose from. Instead players must work to correct Kaede’s memories which will adjust her overall memory, such as the fact that Nerine is the shy blue-haired girl and not her energeting and outgoing red-headed self or how the group has not met Sage at any point in the main story, as well as how Rin never dated or had sexual encounters with certain girls.

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As players continue to progress through the story and resolve some of Kaede’s memories, they will notice that the time periods of these memories range all the way from when Kaede and Rin first met all the way until their confession of love. This makes the inclusion of Sakura in the title an important one since she is the only one of the group to have any idea of how Kaede used to treat Rin. Playing through the moments involving the darker sides to their past are some of the better moments in the game as not only are they enlightening but also contain a lot of heartfelt emotion that will make fans of Kaede really feel something for the two.

That being said, not everything is dark and gloomy as there are numerous comedic moments laced in with the rest of the story, with Mayumi and Itsuki being the butt of many jokes, though these are the ones that generally take place in the Verbena Academy era, since pre-Verbena Academy generally involves the two’s darker past and overcoming it and alongside those we have just as many heartwarming scenes as well. I must say that despite Kaede not being one of my favorite characters from the main title however, she really does shine as a main heroine thanks to her endearing personality and the way she reacts to anything Rin does or says.

It is worth mentioning however that it is unfortunate that, although the other pairings only occur within the memories, the few interactions that do occur outside of Kaede’s mind are never explored or delved into any further than surface level. While some of these side elements are wrapped up at the end and even though this story is meant to focus on Kaede, there feels like a few segments left hanging that could have been explored further.

Gameplay
As players enter Kaede’s mind, they will find that a certain helpful “person” has been left to guide them through the process of restoring her memories. Players must make use of special keywords to correct Kaede’s memories, and while some of these are as simple as saying that Itsuki is not a girl but a guy, many of them can be a bit stranger. You see, these keywords are acquired by viewing Kaede’s memories but there are many times that you may not have the proper keyword to correct a situation.

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Correcting her memory is handled in a way similar to Ace Attorney. Occasionally within a memory Kaede will say something that will trigger a moment where the player can correct a memory. They must do this by selecting a specific phrase and using a specific keyword to change it. As mentioned before these keywords are not always easy to find however and you can potentially fail if you get it incorrect too many times, receiving the game’s only other ending, a bad end. Instead the player can choose to back out of the scene and even the entire memory and enter another memory to try and complete that one instead, potentially unlocking a new keyword in the process.

At other times, players can also be limited in how they will progress by having certain elements of Kaede’s memory locked away, meaning that despite having a keyword, you might need to enter a different memory first to advance the other memory.

One interesting element of the game is the fact that once players completely restore a memory and end the day, these memories can then be viewed from Kaede’s perspective by every one of her friends, not just those playing a role. These memories from Kaede’s perspective give us some extra insight on her character as well as how she is feeling during the darker moments of the story and it is a bit interesting to see how she is seeing things instead of the standard Rin perspective.

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As with many games of this type, once the player finishes a certain amount of the game the player can then access memories, a CG gallery, a scene replay, and eventually a music mode from the main menu. As mentioned earlier, Really? Really! does not feature alternate routes so unlocking all of the CGs and scenes is a very simple endeavor, as there are only a couple CGs that need an alternate choice. That isn’t too much of an issue however as Really? Really! makes up for its limited replayability by offering a lengthy and enjoyable single story route.

Visuals & Audio
Since this is a continuation of Shuffle! the character art and many of the background scenes will look the same as before and even the new characters fit in well to the game’s style. The character portraits are nicely detailed and have enough variation in expressions to fit nicely with the game’s dialogue and considering how there are a number of age ranged shown for Rin, Kaede, and Sakura, it is nice to see consistency here.

It is also nice to say that although there are twenty different sex scenes in Really? Really!, CGs are not limited to these scenes and instead they are scattered throughout the story to help drive home important moments or for the sake of some comedy. On to the actual sex scenes themselves, each scene is presented with a handful of CG to show various moments of progression and each of these scenes are all “vanilla” with a bit of cosplay here and there, though one character might be a bit on the younger looking side for some.

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The Japanese voice actors and actresses from the original Shuffle! reprise their roles in Really? Really! and handle the characters very nicely and the new characters added this time around fit in perfectly. Also those moments where you see things through Kaede’s eyes? A nice touch is added here to give Rin voice work for these segments where previously he never had any voice work.

The soundtrack is fairly standard for a game like this one, but it is worth mentioning that there are elements of music used from both the original game and new pieces of background music specifically for Really? Really! in the title. There is one notable moment where an insert song is used during one of the game’s most emotional moments.

Overall
Really? Really! is an interesting take on following up a story. Unlike Tick! Tack! where it explored further into Rin and Nerine’s future, Really? Really! focuses on exploring Rin and Kaede’s past and the highs and lows that their relationship has had ever since they met as children. Thanks to the false memories this is also a game that gives players many humorous moments as well as scenes involving characters that have never been explored before, and quite a few for fans of Asa , giving the game some extra appeal for those who may not be fans of Kaede. As such, although it is disappointing that the title only has one real route, the story told along this route, and the memory fixing gameplay mechanic, has a little something for everyone, but is a definite hit for fans of Shuffle! and especially fans of Kaede.

9-0-capsules-out-of-10
Capsule Computers review guidelines can be found here.

Destiny Beta Trailer Teases Upcoming Beta Content

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Bungie released some new footage of the highly anticipated FPS, Destiny. The video shows off both cinematics and gameplay footage. It is unknown if the gameplay footage is taken from the beta build. The beta kicks off for PlayStation users on July 17th and for Xbox gamers on July 23rd. Those who pre-order the game will be able to get a code that can be redeemed for beta access.

Destiny is a social RPG/FPS that will be released on August 9th, 2014 for PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The game mixes some MMO elements with classic FPS gameplay. Destiny is Bungie’s first major project since the Halo franchise.

Indie Gala Every Monday Bundle #15 Now Available

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Indie Gala and Capsule Computers has a new Every Monday Bundle filled with some blockbuster indie titles. For a single purchase, buyers can grab a copy of the following games.

Bardbarian is a wacky game that mixes tower defense, RPG, RTS, shoot ’em up, and snake gameplay.

Coldfire Keep is a retro dungeon crawling RPG with modern graphics.

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Blade Symphony mixes third person slasher mechanics with a high skill based control scheme to create a competitive PVP experience.

Into the Dark: Ultimate Trash Edition is one part B horror movie and one part FPS in a trashy adventure starring Nazis, hookers, and zombies.

Toki Tori 2+ is the sequel to the popular indie darling. The sequel adds more levels, a level editor, and Steam Workshop support.

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Micy Roll is a platforming adventure through space. Micy is fueled by ink blots scattered throughout the world. Be sure to vote for Micy Roll on Steam Greenlight.

Be sure to snag a copy within the first 12 hours of the sale to pick up the game at $1.49. Afterwards, the price goes up! Buy your bundle at Indie Gala.

 

 

Fancy Pattern Vivillon Now Available, Pokemon TCG Comes to Virtual Console

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A while back Nintendo announced that once the Global Trade Station, more commonly known as the GTS, hit 100 million trades than an exclusive pattern Vivillon would be available for Pokemon X and Pokemon Y. Nintendo has come good on their promise, and that Vivillon is now available to download through the mystery gift function in the games main menu. Unlike many events, this one is available worldwide so everyone can download it. The Fancy Pattern Vivillon also comes with a move no other Pokemon currently has. The move is called Hold Hands, only works in doubles and has a cool animation, but as of yet no one actually knows what the move does! The most common theory are that it increases the Pokemon’s happiness level but if you think you know what it does please leave a comment below!

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In other Pokemon related news, the classic Game Boy Colour game Pokemon Trading Card Game will be making its way to the European 3DS Virtual Console from Thursday, presumably in time for the Pokemon Nationals in Australia on Sunday. The game will cost £4.49/€4.99 but no other local information such as an Australian price or even release date for other regions has been announced. This game was fantastic back in the day and I remember sinking many hours into it trying to collect them all. If you were a fan of Pokemon cards back in the day this one is definitely for you. Interestingly, this game received a sequel which featured cards from the newer expansions such as Team Rocket and Gym Challengers, but unfortunately the game was never localized and remains a Japanese exclusive. Hopefully if this title proves popular with the community the second game might finally be translated and brought over as well.

Batman: Arkham Origins Figure Coming to San Diego Comic-Con

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On behalf of DC Entertainment and in agreement with Warner Bros. Consumer Products, Square Enix are excited to announce their exclusive Batman: Arkham Origins collectable figure for Comic-Con in San Diego this year.

The limited edition of Batman: Arkham Origins captures his youth as the Caped Crusader; a hero defined by their strong stature, metallic colour variation and ability to glide through the night and watch over Arkham City. In addition to the Play Arts-Kai action figure, are Batman’s iconic Batarang and grappling gun (featured below), as well as a display stand.

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Check out the masterpiece in the Square Enix Booth (#3829) at San Diego’s Comic-Con from July 24-27 or pre-order the Batman: Arkham Origins figure online through the official site here. However, only 500 figures will be available for purchase at the event and on the website, both for the retail price of $99.99.

Kuroko’s Basketball Season Three Announced

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Great news for all fans of Kuroko’s Basketball, a third season for the anime has been officially confirmed with plans to premiere next year.

The announcement was made on the official website and twitter page just a few hours ago, apart from a special promotional image on the site, no additional info has been given at the time of writing. The wait may be long for some of you, but keep your eyes on this site for updates leading up to the third installment of the popular anime.

The Kuroko’s Basketball series is still being published in Weekly Shonen Jump magazine and is currently on its 27th volume. The first season of the anime was premiered in 2012 with the second season released earlier this year and was animated by Production I.G. Let us know what you think about this announcement by leaving a comment down below.

Gods Will Be Watching Preview

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Gods Will Be Watching
Developer: Deconstructeam
Publisher: Devolver Digital  
Format:
 PC (Previewed), Mac, Linux
Release Date: July 25th, 2014
Price: $8.99 – Available Here

Gods Will Be Watching is the ultimate test for players, a game that encompasses moral dilemmas and challenging decisions that will ultimately determine the survival of your crew and the human race. The pixel art point ‘n’ click adventure stems from a Ludum Dare entry last year, with the original prototype offering players a deadly game of strategy and patience.

Currently in the final stages of the beta, Gods Will Be Watching is planned for full release July 25 on Steam. The exclusive collector’s edition promises players the official digital soundtrack, a digital art book, and a special Gods Will Be Watching prologue digital comic.

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So what makes this indie thriller so enticing? The story focuses on Sargent Burden’s research team (Sarah, Jack, Dr Zenész, Donald, Br4nd-On and Marvin (the dog)) from Everdusk Company for the Universe Knowledge (ECUK) and their mission to infiltrate the bioterrorist Xenolifer, to steal back their data on the Medusa Virus. Across six excruciating narrative puzzles, players must face the harsh consequences of their choices – handling a hostage situation, enduring torture and testing experimental vaccines on your partners.

The preview of Gods Will Be Watching, promises players that they will fail, scream with frustration and spend countless hours formulating a solution to each scenario, often resorting to trial and error due to the complexity of situations. Let us thank the developers for designing the game this way.

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The gameplay is fairly straightforward and repetitive, moving back and forth between characters to address their next action. However, the god-like approach of controlling each character is the cleverest aspect of the game. There are no light decisions; therefore players are forced to reattempt each chapter to gain a wider understanding of the mechanics and impacts of the decision-making under the “Empathy System”. Basically, the choices players make affect both resources available and the mood of characters.

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For example, in the first chapter, ‘Self-Justified Sacrifices’, players take on the role of a guard for Xenolifer, holding Burden’s crew hostage to hack information about the Medusa virus. If players do not micro-manage each hostage appropriately, they will escape or get shot trying and implicate the magnitude of leverage against the rescue team.

The diverse range of scenarios intensifies as players proceed forward in the game. In chapter three, ‘Everdusk’, the team are sent to planet Sineicos to create a cure for the Medusa virus, however Xenolifer interfere with their plans by barricading them in their research cave. The team have 32hrs to survive their prolonged exposure to the virus, and must do so by dividing tasks between characters at 30 minute intervals, including digging their way out, conducting research to create an antidote, as well as adrenaline and sedatives, and resorting to human experimentation for analysing components of the correct formula.

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The minimalistic structure of the game compliments the pixel art animation, with beautifully designed graphics for illustrating the torturous and hostile environment within the game. As for the conversations, the grammar needs some fine-tuning, so conversations flow better and feel more natural. The developers from Deconstructeam might want to consider incorporating voice actors to liven up the character’s persona’s, especially in the disturbingly pleasant Irving and Alexander Show from chapter two.

Gods Will Be Watching proves to be a great testament to the original, a game that will question your ethics, humanity, sanity and survival instincts. There are very few simulations that challenge players to take on the role of ‘God’; determining which characters survive and whether the better choice is to sacrifice everyone on the crew to prevent genocide. Don’t be afraid to test your strengths and weaknesses, come the release date late July on Steam.

Reaching for the Moon Review

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Reaching for the Moon 
Studio: LC Barreto Productions
Publisher: Leap Frog Films
Format : Cinema

Release Date: 17th of June
Price:(None available yet)

Overview

There is perhaps some irony to be enjoyed in the fact that the American poet Elizabeth Bishop, who was infamous for her protection of her privacy, now has a movie directed by Bruno Barreto which explores some of her most intimate moments. Her work largely avoided the confessional voice of poetry, which was popular in her own time, and instead focused on creating a staccato of lyrical observations. This film shows us what was largely left out of her writing; the author.

Story

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The film starts in New York with Elizabeth Bishop (Miranda Otto) in the middle of a creative rut. To find some inspiration, she goes on a trip around the world. The next time we see her she is visiting her friend Mary (Tracy Middendorf) in Brazil. In these first five minutes, we are given a strong sense of her loneliness, shyness, and lesbian sexuality in one particularly direct shot where she ogles the ample form of a cleaning lady. At this point she meets and quickly falls in the love with the partner of Mary; Lota De Macedo Soares (Gloria Pires). This love triangle between the three women largely setups the drama for the rest of the film.

Lota is a complete counterpoint to Elizabeth in almost every way. Lota is boisterous, direct, and commanding with her presence while Elizabeth struggles in social situations due to her own anxieties. The film largely focuses on the interactions between these two almost diametrically opposed women as their relationship develops. We see these two women encounter and attempt to overcome their various internal conflicts including alcoholism, anxiety, and jealousy… all with the backdrop of post-WWII Brazil.

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The narrative is subdued in its scope as although major historical social events occur in the background, such as the 1964 coup in Brazil, the focus is largely on the effect these events have on the relationship between Elizabeth and Lota. The director obviously intended to hold the audience solely with the drama that plays out with the clashing personalities of the main two women. To his credit, the two actors have great chemistry and it certainly held my attention throughout the film but this can be a bit disappointing, however, for those who expect their biographical dramas to place the chosen persona into a wider context.

Altogether the narrative works and can hold your attention if you’re willing to follow along with the drama of these clashing personalities. My one gripe is that the script repeatedly introduces new elements and themes to the audience, but then fails to develop or give a conclusion to them. Two examples of this are Lota’s father and the child Lota and Mary adopt together. These characters are introduced, participate in a couple of scenes and are then never seen or heard from/about again. These individuals and circumstances are framed only through the relationship of Elizabeth and Lota, which effectively means that certain moments and actions can appear quite contrived in the story. The script would have done better to focus on one or two overarching themes instead of overreaching in its scope. Perhaps they should have reached for a low orbit satellite? (Da dum tsch)

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One thing that certainly impressed me about the film’s narrative and script was the realistic and respectful representation of the theme of mental illness and its symptoms. Elizabeth’s social anxiety and Lota’s depression were handled extremely well by the film as each woman attempted to come to grips with their idiosyncrasies. This film does not portray the disruption of mental health as a tragedy to be overcome by the protagonists, as if often the case in film, but rather a constant presence which has its ups and downs. In my opinion, it certainly handles the topic with more respect than another recent film.

Visuals & Audio

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The visuals can be quite gorgeous with wonderful cinematography of the city of Petropolis and the surrounding Brazilian countryside. However, since the focus is on the relationship of the two main characters; scenes are rarely set outside the home of Lota. The house is wonderfully designed with a quintessential 60s style to its architecture and interior design but after the umpteenth time looking at the same set, you can start yearning for something different to hold your attention… especially if the drama isn’t doing it for you.

The editing as well was heavy handed at times, as metaphors and symbolism were being constructed rather haphazardly with abrupt cuts to and fro. This probably won’t bother the average punter, but considering this is a film which focuses on the life of an aesthete such as Lota Soares, I believe it would have been appropriate for some more subtle editing to be employed in the film’s composition.

The score by Marcelo Zarvos was adequate and provided a suitable backdrop to the sombre and slow pace of the narrative. There are diagetic moments in the film wherein we’re given a taste of the music from that era and location (i.e. Brazilian Bossa Nova, American Jazz) to create a burst of energy but they few and far between. It serves its purpose, but I didn’t find anything particularly memorable within the soundtrack.

Overall

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Ultimately, this would be a difficult film to recommend to most people. I was able to enjoy for the subtle drama which plays out on screen, but this is probably not for everyone. I was particularly impressed its respectful treatment of its subject matter with neither of the two protagonists being defined by their sexuality or mental illness, but rather by their creative talent and work. I applaud them for creating these in-depth characters, but I’m disappointed that there wasn’t a stronger narrative in which they could inhabit.

This is film is an acquired taste and does not easily grab your attention, but if you’re willing to work past these shortcomings then you can find some enjoyment in its quiet story. If you need more than a wonderful performance by two amazing actors to keep your attention, then probably isn’t the film for you.

5-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Transformers: Rise of the Dark Spark Review

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Transformers: Rise of the Dark Spark
Developer: Edge of Reality
Publisher: Activision
Platforms: PlayStation 4 (Reviewed), PlayStation 3, Xbox One, Xbox 360, PC, Wii U, 3DS
Release Date: Out Now
Price: $59.99 – Available Here

Overview

Activision hopes to benefit from the box office smash that is Transformers: Age of Extinction with this sorta-kinda tie-in, Transformers: Rise of the Dark Spark. It may be a 3rd-person shooter in the vein of Transformers: War for Cybertron (2010) and Transformers: Fall of Cybertron (2012) before it but, unfortunately, the developers who resurrected the Transformers video game series, High Moon Studios, were not at the helm of this entry; Transformers: Rise of the Dark Spark was instead created by Edge of Reality. The outcome? A game on the edge of disaster.

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Story

Transformers: Rise of the Dark Spark weaves through two realities, or universes: the film space and the video game space. Opening with the discovery of the Dark Spark by the Autobots, after the crash of a mysterious meteor on Earth in the film continuity, players are introduced to the object as a powerful relic with the ability to bend the laws of existence and rip through dimensions. Lockdown drops in and escapes with the relic before players are transported to Cybertron and the game continuity, where we are caught up on the state of the war between the Autobots and Decepticons, with the former at their “darkest hour”. It’s an odd experience, given the game continuity is set as a prequel to Transformers: Fall of Cybertron, while the film continuity is a sequel of sorts to Transformers: Age of Extinction. Audio logs make their reappearance, adding some depth to the world and proceedings. And by now, you know what to expect from a Transformers story. Thankfully the journey into alternate universes doesn’t result in a particularly scattered adventure, although it only last approximately 5-6 hours long…

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Gameplay

Carrying on from the above, truly depressing is the fact that the story is so devoid of entertaining moments and gameplay of well-implemented mechanics, that the Campaign ends up feeling extremely repetitive and dull. Personally, I couldn’t find the motivation, patience or pure tolerance to finish the 14 chapters therein. A major gripe is the absence of any weight to these supposed multiton Cybertronians. Controlling a huge, yet agile war machine should feel appropriately weighty and impactful, whilst maintaining a certain level of maneuverability. Perhaps the developers mistook unwieldy controls as a representation of weight. Even the shooting is barely adequate in its impactfulness; appropriate feedback in general is lacking. You’d also think that transforming from humanoid mode into alternate mode, especially in the case of those who transform into vehicles, would enable faster traversal, but there is a distinct lack of speed in virtually all the carplay. Kicking in the turbo boost brings the acceleration up to what would normally be considered normal levels. And controlling the direction you drive solely by the right thumbstick is an absolutely mind-boggling gameplay design choice; at least in Halo, the direction was dependant on the camera’s aim!

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Basically, walking around feels sluggish without the sense of weight (how does that happen?), and driving around in alt mode feels quite unnatural and lofty, like piloting a hovercraft. On top of this, the A.I. is dumb to the nth degree, so you can imagine with all these poorly designed and implemented elements how aggravatingly bad the Campaign can be. The only other mode in the package is the online co-op focused Escalation, where four players band together to repel waves of increasingly tough enemies. Escalation has been included in the other “War for Cybertron series” titles, but is enhanced this go around with upgradeable defenses. The “survival” game type popularised by Gears of War can be played across levels based on both Earth and Cybertron, with over 40 different playable characters to choose from. This is the highlight of the game as a whole and, as they say, it’s always more fun to play together. Then again, it’s not like the mechanics change; the shooting and core gameplay is still mediocre – it’s just more palatable as a shared experience.

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Visuals & Audio

In this instance, Transformers: Rise of the Dark Spark is just what meets the eye; a cheap cash-in with early seventh generation graphics and ugly, bland, tiled textures. The PlayStation 4 version has to be one of the worst looking titles on the console; granted, the game was ported over from last-gen development kits…or at least I hope, because otherwise there’d be no excuse for its banal, flat and undetailed visuals. A notably vexing visual aspect is the warped sense of scale; it does not feel like you are embodying a 12-15 foot tall robot amidst a large city, but a normal sized entity traversing through a miniaturised environment. Instead of scaling up the characters, it’s almost as if the surrounds have been scaled down, and to an incorrect ratio to boot. At least the character models from the movie continuity have been translated over well enough.

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Those who have played its predecessors will hear familiar musical pieces, especially in the Cybertron missions of the Campaign, which are practically ripped from the last title. Transformers: Rise of the Dark Spark is also the first Transformers game to feature a real song in Linkin Park’s ‘Until it’s Gone’. On the upside, fans will appreciate the return of Peter Cullen as Optimus Prime, and the best V.O. artists in the business – Troy Baker and Nolan North – lending their talents. On the other side of the same coin, as offensive or racist you may have thought Drift’s Japanese accent was in Transformers: Age of Extinction, there is something to be said about maintaining continuity as he no longer speaks with such an accent here. I wasn’t expecting Ken Watanabe to record the voice, but c’mon! Elsewhere in the audio department, expect lots of explosions, repeated lines and annoying, high pitched sound effects. (that intercom!)

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Overall

It’s such a pity that High Moon Studios did all this great work in making the first universally acclaimed Transformers titles since the self-titled release of 2004, just for Edge of Reality to come in and undo that hard-earned reputation. Harsh? Possibly…but there have been very few games in recent years that I literally couldn’t bring myself to continue playing for any significant amount of time, and Transformers: Rise of the Dark Spark is one of them. Aside from the outdated visuals, it is boring, clunky and flat-out not fun. Escalation could be its single saving grace for many gamers, but is one mode alone worth a full RRP purchase? Die-hard fans of the franchise might slog through the Campaign, and even be blinded by their rose-coloured glasses, finding some middling redeeming qualities, but make no mistake about it, objectively, this is not a good game. If only Transformers: Rise of the Dark Spark could transform into a good game! Let’s hope there is revenge for the fallen in the next outing.

4-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

MangaGamer enters the Otome and Boys Love market with three new titles

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MangaGamer took the time during their Anime Expo panel to announce that Higurashi When They Cry will be given brand new sprites for its upcoming Steam release. They also announced that they are exploring some new genres as well as a partnership with Liarsoft. You see, they have announced the acquisition of three new PC titles and these games fall into the otome and boys love category.


The first game they revealed is called Gahkthun of the Golden Lightning which is a steampunk visual novel where Earth is connected to Kadath, an alien planet similar to Lovecraft’s Dreamworld. Players will join Nikola Tesla, an electric powered super-heroic detective who travels to an independent scholastic city on an artificial island off the coast of Marseilles, The Academia, in order to investigate the mysterious intrigues plaguing the school and its students.


The second game announced is an otome license called OZMAFIA which is developed by Poni-Patchet. OZMAFIA is a game that follows the story of Fuuka, a girl that is suffering from amnesia and is rescued in the streets by the Oz family mafia. As she tries to find herself surrounded by danger, what fate will await this girl who will be trapped in a war between rival gangs?


Finally the third game they revealed is the company’s first step into the Boys Love, otherwise known as Yaoi, genre with the game No, Thank You!! which is a game developed by pa-rade. The story of this title involves a protagonist who is saved by a man from an out of control car and loses his memories. With no identification and no idea who he is, the protagonist’s rescuer takes responsibility for him and brings him to work in his bar.