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Enter the Mobile Animus in Assassin’s Creed Memories

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Ubisoft, GREE and PlayNext have entered into a partnership to bring Assassin’s Creed Memories, a free-to-play mobile entry in the franchise, to the iPhone, iPad and iPod Touch later this winter. Few territories already have access to the game as part of a soft launch, able to experience the strategic card battle/RPG mash-up before its worldwide release. Jean Michel Detoc, Managing Director, Ubisoft Mobile Division, said of the announcement;

The card battle genre has been hugely popular around the world and GREE and PlayNext have demonstrated their know-how and expertise on such games. With such expertise, we really believe they’re bringing a great new way to enjoy the richness of the Assassin’s Creed universe to mobile players.

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Players will be able to explore more than one time period with Assassin’s Creed Memories taking them back to Renaissance Italy and Colonial America, as well as to brand new eras for the series. The game will boast both a deep single-player mode and a multiplayer mode that revolves heavily around battles that could ramp up to 20 vs 20 player conflicts. Customisation and strategy play key roles in the gameplay experience, as players determine what kind of assassin they want to be, and who they want on their side. Eiji Araki, Vice President, Social Games at GREE, Inc., and JT Nguyen, Chief Operating Officer at PlayNext, Inc. added;

We’re thrilled to bring our expertise in mobile games to a renowned brand like Assassin’s Creed and to work with a company that has brought so much to the gaming world. The card battle genre is all about being able to evolve and grow great heroes and this franchise has created some of the most epic characters in gaming today. – Araki

We are passionate about creating great experiences for mobile players and we have applied all of our learnings and success with past games to Assassin’s Creed Memories. We want to capture all the excitement and beauty of Assassin’s Creed and apply it to a completely new experience for mobile players. – Nguyen

We at Capsule Computers will keep you posted on when a specific date is announced for Assassin’s Creed Memories‘ worldwide release.

New Rainbow Six Siege Trailer Shows Off Gameplay and Accolades

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Ubisoft released a new trailer for Tom Clancy’s Rainbow Six Siege. The trailer shows off new gameplay footage along with the snippets of accolades the game has received from the press. Tom Clancy’s Rainbow Six Siege received high praise at E3, when the first footage was released out of the blue.

Tom Clancy’s Rainbow Six Siege is a new take on the long running tactical police first person shooter series. The game focuses on competitive multiplayer, challenging a team of hostage takers to outwit the SWAT team sent in to rescue the hostages. The game will be released for PlayStation 4, Xbox One, and Windows in 2015.

Crimsonland Review

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Crimsonland
Developer: 10tons Ltd
Publisher: 10tons Ltd
Platforms: PlayStation 4 (Reviewed), PS Vita (Out Soon), PC
Install Size: 83.1mb
Release Date: July 16, 2014
Price: $14.95 – Available Here

Overview

Crimsonland is a HD remaster of the original that began life as a student project, and kicked indie developers 10tons Ltd into gear back in 2003. After more than a decade, Crimsonland is resurrected on Steam, but also makes its début on the PlayStation 4, both with updated graphics, new assets, design tweaks and added content. It’s also a cross-buy title on PlayStation platforms, with the PS Vita version hitting PSN soon. The title has been a cult-favourite of sorts among top-down shooter enthusiasts since its original release, but will this remake leave just as big an impression on a new generation?

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Gameplay

Crimsonland features two main game modes – Quest and Survival. Quest plays out across six chapters, holding ten levels each. There isn’t a story to speak of, only a series of challenges that ramp up exponentially in difficulty within the three established Difficulty settings to choose from. There is no ‘Easy’ in Crimsonland, only ‘Normal’ , ‘Hardcore’ and ‘Grim’. At first, only the former is available to select, with the latter dificulties only becoming available once you’ve completed Quest mode on the easier choice. This is representative of Crimsonland‘s unlock system on a whole; every milestone achieved grants a new plaything. Completing a chapter unlocks a new Survival mode play type, and completing a single level results in the alternating unlocking of weapons and perks. All up, there are thirty “unique weapons” to cause utter destruction with, although they’re really anything but. Multiple are variations or combinations on a base weapon earned early on, e.g. the Plasma Shotgun – a mix between the trusty Shotgun and Plasma Cannon.

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Each gun has its own trait value, from clip size and reload speed to damage covered, that affects their efficiency and effectiveness in certain situations. For instance, the Flamethrower should be the weapon of choice for those pesky, quick lizards and spiders, at least early on. Different guns are dropped by decimated enemies, as are perks. The Perks are true game-changers; speed boosts, shields, incendiary ammo, nuclear explosions and freeze blasts are just a few that give great advantages to the player, enabling them to retreat from dense spots on the map, clear the immediate area for some breathing room and gain a momentary reprieve from the onslaught. Enemies vary between slower aliens, mutated lizards, giant arachnids (some that shoot fire from their mouths!) and more. Hives and spawn points are introduced not too far into Quest mode that must be destroyed, or else the foes won’t stop coming. Control-wise, Crimsonland sticks to the basics, utilising the twin thumbsticks for movement and aim, and R2 to shoot. A reload button is alluded to, but was not specified in the control scheme diagram within…I just kept shooting till I ran through the clip, forcing an automatic reload.

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The trackpad is an alternate option for aiming and shooting on the PS4, but it is extremely unintuitive; its responsiveness might be higher, but accuracy is harder to attain. Up to three friends can jump into the game by simply pressing play. The ability for a pal to join the fray on a particularly tough mission helps tremendously as things can get pretty dicey, fast! I didn’t experience Grim difficulty, but I can imagine how frustrating it must be based on how tough things get on the lower Difficulty settings. And the lifeline that is cooperative play isn’t restricted to Quest mode either, with the same easy drop-in capabilities found in Survival mode too. Survival boasts five play types: classic Survival, Rush, Blitz, Weapon Picker, and Nukefism. In the first, your score rises with each kill, doubling as XP points as you’ll eventually hit an XP threshold, leading you into the next level. Then, you can choose between a careful selection of four perks. In Rush, well…you’re stranded with just a machine gun, with infinite ammo mind you. But good luck with that. Blitz speeds up classic Survival play by 2x. Weapon Picker spawns timed gun pick-ups around the arena, each with only one clip worth of ammo. And finally, Nukefism takes away all weaponry…perks only. Yep, survive solely by using perks. There’s clearly some good variety here, and getting to the top of the respective leaderboards increases replay-ability even further.

Visuals & Audio

Crimsonland‘s colour palette remains muted and limited, with the key art displaying more vivid colour than anything you’ll see in the game. Atmospherically, it is apt, but the drab greys and browns become a bore to stare at mission after mission. Not only that, but the environments are so non-descript and plain (literally, they’re just plains!) that they just compound that feeling that you’re playing an aged title, despite the revamp. You’ll almost have to remind yourself that you’re playing Crimsonland on a Ps4, which promotes a sense of anachronism in and of itself. Then again, that’s not to say that the reworked assets go completely unappreciated, as the character models themselves are noticeably more three-dimensional and detailed. In terms of soundtrack, there are few tracks in the game, with the repetition of the generic, grungy, 90’s-esque metal wearing on you after a while. The sound effects themselves can also be grating, especially after you are continuously bombarded with the same shooting cues, some of which sound as if they were recorded on old technology like the first couple Doom entries. Also, at the beginning of each level, the audio is delayed until sometimes the first kill; you could be spraying bullets for three seconds with no aural accompaniment.

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Overall

Crimsonland is to be enjoyed for its unabashed simplicity – sometimes, you just want to shoot things! (that sounded really distressing now that I read it back…) At the same time, that perceived lack of depth will certainly make it easier for many to put the game down after an hour or two. Four player local co-op is a great enhancement, allowing more friends to join in and multiply the fun (to my knowledge, the original only had 2 player local co-op). It becomes quite challenging as you progress in Quest mode, and high score hunters will surely tackle Survival mode in order to top the leaderboards. All that said, and considering its next-gen makeover, the game – its levels in particular – looks bland, and coupled with equally outdated audio and U.I. elements, Crimsonland still feels old. But if you’ve never played the original, like me, Crimsonland is still worth checking out for those times when you get a sudden craving to test your spider-killing skills against the world.

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Capsule Computers review guidelines can be found here.

Club Nintendo Platinum and Gold Rewards are Digital and that is Perfectly Fine

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Whoa, whoa. Did you come into here ready to sigh? Well, turn away as this is not the place to do that. For years, Nintendo have been providing Club Nintendo Platinum and Gold Rewards, which have featured the likes of a Zelda soundtrack, playing cards, a pin set, a statue, and many more physical and digital rewards. This year, Nintendo opted to go strictly digital – and I have to step in and say….GROW UP INTERNET!

I have been with and received a lot of Club Nintendo’s physical rewards over the years, dating back to that statue. Yes, its nice to get something shiny and real, but why not enjoy some of the reason we love Nintendo to start with? First, lets go over the rewards.

Platinum:
Game & Wario
Donkey Kong Country Returns 3D
Earthbound
NES Remix
Dillon’s Rolling Western
Mario and Donkey Kong: Minis on the Move
Fluidity Spin Cycle

Gold (or Platinum):
Ice Climber
Kid Icarus
Zelda II: The Adventures of Link
Super Mario Land II: 6 Golden Coins
Metroid
Wario Land II
Super Mario Bros.
Donkey Kong 3

The best value of the lot is without a doubt Donkey Kong Country Returns 3D, as well as the decently lovable Game & Wario. Earthbound is also nice to see for those who have put off buying it thus far, and Fluidity makes a nice niche pickup for those who have ignored it completely. Gold people, you don’t get a calender you will use for six days this time and never tear off another page, as you get to pick from a nice selection of classics. If I had to say anything about that selection, it would be that Earthbound should be where Kid Icarus or Metroid is, as we have seen those two quite a few times as standard Club Nintendo rewards. Remember however, these two tiers are not why you redeem those codes.

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You, as a Nintendo consumer buy games to play, and you should enjoy those games as well as the rewards given out every single month for free for doing those surveys. Those are the rewards. Want physical? Go get a Kirby patch or some stationary, which beats those playing cards and still sealed soundtrack from the last two years completely. Not one point is spent on the yearly tier rewards, so its time to gain some perspective, folks. Sorry for coming off ranty dear reader, but the criticisms are tiring and selfish. Would I have liked to see something better in terms of digital – since that is the direction Nintendo took it? Sure, but we already got a free full retail Wii U game for buying Mario Kart 8, and have been offered Pokemon countless times if you were a new 3DS owner (not to mention Super Mario 3D Land). Think about the ambassador program, the freebies from Club Nintendo, the Deluxe Digital promotion that rewards you for simply buying games by placing more money in that eShop account. Its time to chill out and enjoy what we get for once, as these digital rewards are a lot better than receiving the nothing we could get. Don’t be that guy that ruins the party because you didn’t receive a hat. Celebrate, snag a game, and go enjoy.

Magical Mischief is heading to Disney Infinity 2.0

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Last month we reported on some apparent leaks of Disney Infinity 2.0 characters from the US-based retailer; Walmart. Since then, news from Disney about the game has been relatively slim. That was until today! Disney have officially announced that two more classical Disney characters will be making their way to Disney Infinity 2.0 when it launches later this year.

Two of Disney’s most popular (and mischievous ) characters; Tinker Bell and Stitch will be joining the game’s already impressive roster. We have a short video below that shows off how the new characters play, so check it out and be sure to let us know in the comments how excited you are for your game to be getting a sprinkling of fairy dust. Disney Infinity 2.0 is set for launch later this year so make sure you stay tuned to Capsule Computers for all the Disney news as it becomes available.

AirMech Arena Receiving Closed Beta on Xbox 360

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Ubisoft and Carbon Games have announced that AirMech Arena, the fast-paced, real-time strategy free to play game,  will be receiving a closed beta on the Xbox 360 starting from July 23rd. The closed beta will include all of the features slated for release with the full game, including single-player, multiplayer cooperative and multiplayer competitive gameplay for teams of two to three players. Teamwork is vital to succeed in multiplayer and co-op as players must work together to defend their fortresses against an onslaught of relentless enemies. In AirMech Arena, players command giant transforming robots that fight to capture and protect bases while building colossal armies to take on waves of enemies. As players conquer fortresses, they unlock powerful units, pilots, items and AirMechs and can customize their armies to fit their personal gameplay preferences.

Players who wish to participate in the beta can sign up now by heading to airmecharena.com. An Xbox Live Gold membership will be required for the multiplayer portion of the beta.

Luna’s new English voice actress shown off in latest Sailor Moon clip

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Yesterday Viz Media released their first clip featuring the brand new Sailor Moon English dub and revealing how Usagi and Mamoru will sound and today they have followed up with another video and this one focuses on introducing us to Luna who is now voiced by Michelle Ruff.

The video can be found below where we see Luna speaking with Usagi for the first time and teaching her the phrase she needs to transform. Currently Viz is planning on releasing the Part One, containing the first 23 episodes of the first season, on Blu-ray/DVD combo pack and DVD on November 11th.

Onechanbara Z2: Chaos announced for PlayStation 4

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While we may never have seen Onechanbara Z in the West despite getting the first game, it looks like Japan is getting an enhanced version of the game for the PlayStation 4. Famitsu has revealed that D3 Publisher is working on bringing out Onechanbara Z2: Chaos for the PlayStation 4. The title is being developed by Tamsoft and is said to run at 1080p at 60 frames per second.

Today Famitsu released a first look at the game as well as information concerning a new “Cross Merge Combination” feature that will allow multiple characters to attack together. The character art for the playable characters can be found below.

Marie shown off in latest Persona 4 Arena Ultimax screenshots

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Yesterday we learned that Persona 4 Golden’s Marie will be a downloadable character in Persona 4 Arena Ultimax and today Famitsu released some additional information as well as a first look at how Marie will appear in the game.

She will make use of the Persona Kaguya to attack enemies and also use various weaponry that she pulls out of her bag, including some really off the wall items, and her special move is called “Thunder of the Bound Flame” which is a one-hit KO move that sees Marie wearing a white robe and using thunder and fog to attack her opponent. Currently no release date or price has been announced for Marie but the game itself is set to be released in Japan on August 28th with Atlus USA bringing the game to North America sometime in the Fall.

New English screenshots for Natural Doctrine released

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Today NIS America released some of the first English screenshots for Natural Doctrine which is set to be released in North America on September 16 and in Europe on September 19. To go along with these new screenshots the game’s official website was launched and a new English trailer was also released and can be found below.

In Natural Doctrine players will encounter a new threat to the kingdom when they go searching for a special material named Pluton within the depths of a mine and now they must warn the kingdom before it is too late. When the game is released it will be available for the PlayStation 4, PlayStation 3, and the PlayStation Vita.