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Red vs Blue Season 12 Review

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Red Vs Blue Season 12 
Studio: Roosterteeth Productions
Publisher: Hanabee
Format : 
DVD, Blu-Ray – Reviewed on DVD
Release Date: 5th November, 2014
Price: $29.99 – Available Here

Overview

Red Vs Blue and RoosterTeeth are two phrases that are essentially synonymous with the Machinama media genre. What started out with a bunch of lay-about soldiers just standing around and talking in the middle of a boxed canyon has evolved into a massive internet phenomenon, now spanning 12 seasons. Kind of shocking when you consider that, to this day, they’re still lay-about soldiers who do almost nothing but stand around and talk, and drive each other nuts with often hilarious results. It’s usually around this 12th season point in a series’ lifecycle when fans start to ponder as to whether the show starts running TOO long. Like the previous seasons, Red Vs Blue Season 12 has also made its way to DVD. The big question to ask is, does RvB still hold up after all this time?

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Story

The plot of season 12 pretty much picks up straight from where season 11 left off, give or take a few months of in-context time. After the (literally) explosive finale of season 11, the Reds and Blues have been separated, and are now heavily caught up in a civil war for the planet Chorus. (The planet they crash landed on in the last season). After meeting with a mercenary named Felix in the last season, Tucker, Caboose, Grif and Simmons have been drafted into the rebellion, with the promise of the chance to help rescue their comrades from the Federal Army. It seems that all the wrong (or right) reputations of the wayward heroes have preceded them, as they are considered by many of their fellow rebel soldiers to be living legends, as the soldiers who brought down Project Freelancer in earlier seasons. Symbols of strength and hope. Beacons of light in the darkness and all that…

As any long time viewer would know, this notion is obviously a completely inaccurate representation of this little band’s abilities. However, as a result of this rather inexplicable fame, each of the four are promoted to the rank of Captain, and given their own squads to train and manage. As Grif put it “Prepare to be sorely disappointed”.

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One of the hit-and-miss aspects of the “Idiots-in-command” is the relationship each of the main characters share with their protégés. Tucker’s apprentice is an inept suck-up; Grif’s number 2 is equally as lazy and uninspired as he is; Simmons’ understudy is, well… female, which is a problem to a guy who has serious difficulties in talking to ladies; and Caboose’s  underling seems to think his captain some sort of ingenious and respectable military mastermind. The relationships Tucker, Grif and Simmons share with their squads are not particularly funny or interesting, mostly because these second fiddle characters are exactly that, second fiddles. The only instance where it works humorously is in Caboose’s case. Even so, viewers will find it a little difficult to care about these characters in earnest.

In season 12, focus is thrust upon Tucker as the main character. (He is the lead character on the box art cover after all.) Without any sign of Washington, Church or even Sarge around to provide guidance and leadership, Tucker ultimately takes it upon himself to lead the others in their mission to recover their friends by doing what they do worst: working hard. Tucker’s character development and growth as a legitimate soldier in this season is quite appealing to see, especially since the focus of previous seasons have almost exclusively been upon Church. (And they let the viewers know this through numerous in-jokes about that older focus).

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A small collection of old faces also return at around the halfway point in the season, just when the whole civil war starts to go really pear shaped. We’re also introduced to a few new characters who I sincerely hope will become regulars in the series, such as Doctor Grey, a borderline psychopathic doctor who is significantly more entertaining than the old Reds and Blues medic. Her cheery demeanor in the face of extraordinary hostility kept things light hearted and solicited some genuine laughing out loud moments in some of the story’s darkest moments.

The shifting story focus from soldiers doing nothing, to soldiers actually doing something heroic in this season is certainly a departure from what RvB has done in the past. The plot continues the saga set up by season 11 quite nicely and is still a greatly entertaining story to watch. It’s still rampant with in-jokes and popular culture references that long time fans know and love, yet it does just enough new to keep the audience invested in watching even after all this time. In particular, the conclusion of this season gives the audience and pretty good idea of where season 13 will take us. And I for one, can’t wait to see it.

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Visuals

As with Season 11, Season 12 is filmed in the HD graphics engine of Halo 4. The RoosterTeeth crew still know how to stick to the visual roots of the series, while making the best use of out the in-game customization tools to fashion environments, background elements and camera angles to their liking. The animation is still about what you’d expect from RedVsBlue. There is a lot more environment variance this time around as the Reds and Blues find themselves traversing a large variety of locations across Chorus in an effort to.

One significant change worth noting compared to the last season is the return of CGI action sequences, where certain segments of the show are filmed with custom made CGI instead of the standard in-game machinama style alone. These custom animated scenes were always a glorious highlight in previous seasons, particularly in season’s 8-10, and were noticeably absent in season 11. However, don’t expect the action sequences to be as wild and over the top as they were in previous seasons. Many CGI animated scenes aren’t even action-based at all. Instead the focus is on conveyance of emotion through action, since everybody in this series has their face perpetually hidden by a helmet.

While the general dialogue scenes benefit greatly from the CGI treatment, the combat scenes with it aren’t up to the same standard as they were with previous seasons. CGI is used in action scenes quite sparingly, and even then most of it appears stiff and less epic. Don’t expect “Agent-Carolina-Jumping-Off-a-Building” levels of style this time around. Don’t get me wrong, it’s still fun to see, but just doesn’t deliver the same level of “OMPH” as before.

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Audio

The audio style of season 12 is very much keeping in step with the standard of sound and music quality in season 11. Nico Audy-Rowland contributes some very nice musical scores to accompany the situations and environments. The RoosterTeeth crew have also done a bang-up job of using the limited sound toolset available in Halo 4 wherever they can, using in-game sound effects wherever they can, just to instill that sense of “Hey! Remember we’re still in a Halo game!”

The character voice acting is still up to the usual stellar RvB standard with familiar Roosterteeth members making up members of the main cast, with lots of minor voice roles handed out for many supporting characters. The delivery of jokes are still quick and witty, though there are moment when a joke’s completely obvious punchline is coming, BOW CHIKA BOW WOW. It says a lot about the quality of voice acting at hand when you have to convey thoughts and feelings through something without a face, but everyone pulls it off quite nicely.

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Extras

As will all previous RvB DVD releases, Season 12 comes stacked with a slew of bonus feature content, including 4 more of RvB’s ever entertaining PSA videos. Also included are the Audio commentary reel  from the cast and crew, a blooper reel of some of the bigger gaffed moments of RvB, a few deleted scenes and Teaser Trailers for other RoosterTeeth productions, such as RWBY volume 2 (soon to be reviewed), Best of RT Shorts, and X-Ray and Vav. It’s also very cool to see a few little self-referential Easter eggs hidden throughout the collection, like soldiers watching an episode of RWBY on the big-screen TV.

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Overall

It’s worth noting that this is NOT the place to start watching if you’ve never watched Red Vs Blue before. For many of the jokes, a lot of pre-existing background context is needed to understand. And yet I don’t find a thing wrong with this. It shows RvB isn’t being tailored differently to bring in new audiences; rather it’s sticking too much of the already existing formula fans know and love, and delivers more and more of it. Yet at the same time, much is different this time around. Odds are, if you’re an RvB fan, you’ve already seen most of this online already, but this DVD collection is still a definite fan “must-have” to enjoy those moments of hilarity again and again.

8-0-capsules-out-of-10

 

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Metal Gear Solid V: The Phantom Pain Skull Face figurines to be released in Japan

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Square Enix has recently updated its store page detailing a figurine of Skull Face, a character from Metal Gear Solid V: The Phantom Pain. The figure is released under Square Enix’s PLAY ARTS KAI figurine motif.

Metal Gear Solid V: The Phantom Pain is the latest iteration of the Metal Gear series (gameplay and trailer videos can be seen here), the story taking place between the prologue ‘Ground Zeros’ and the first ‘Metal Gear’ game. Skull Face, aptly named because of his facial appearance, is the main villain of Phantom Pain. He is known to be the leader of a mysterious military group named ‘XOF’.

Packaged with the figurine are some accessories, including an alternative head without the eye patch, three different gloves, a hat and his firearm. These parts can all be attached to the figurine allowing different postures and appearances.

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PLAY ARTS KAI is recognised for their highly detailed figures and the Skull Face model is no different, using high quality materials and realistic colour shading for both the figurine and attachable accessories.

The figurine set can be reserved at a price of 10,090 yen with the release date marked as February 21st 2015.

 

Mordheim: City of the Damned Early Access Unleashed

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The city of the damned, Mordheim, is finally open for adventurers to explore and pillage to their hearts content. Published by Focus Home Interactive and developed by Rogue Factor, the game is a computer adaption of the Games Workshop’s tabletop game of the same name. In return for participating in the game’s early access period, the game will be on sale with a 20% discount in order to facilitate feedback to the developers to improve the game. You can find the game on steam here.

The original game had the players control a variety of warbands including Skaven ratmen, vampires, and human mercenaries (amongst others) as they traversed the ruin city of Mordheim in search of valuables to loot and was an interesting blend of both strategy and role-playing mechanics. The early access version of the game currently offers two warbands, human mercenaries and skaven from clan Eshin (ninja rats), with another two slated for the final release. We’ve previously covered the unveiling of the Sisters of Sigmar as a confirmed playable warband in the game. There are current two procedurally generated maps with randomised elements and two unique maps with the only current game type being deathmatch.

More content will be rolled out incrementally with the devs obtaining player feedback as the game develops. I personally look forward to the prospect of sinking my teeth into the game and to see how the brutality of the Mordheim tabletop game transfers into a video game. Stay tuned for our preview coming soon.

Madman Acquires Log Horizon and Lupin the Third Film

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Anime distributor Madman announced two new acquisitions from the floor of the Supanova Pop Culture Convention in Adelaide. The virtual MMO anime Log Horizon and the live action film Lupin the Third.

Easing off on the acquisition accelerator a bit, Madman opted for just two new titles this time. Log Horizon follows the popular online game genre of anime with the world of Elder Tales and 30,000 players finding themselves trapped in the online world. NPCs come alive and players have to get used to their avatars and abilities. (Psst, I heard this is for those who weren’t a fan of Sword Art Online). The anime will be released on DVD/Blu-ray in March 2015.

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Lupin the Third is based on a classic manga starring the world’s greatest gentlemen thief and his partners in crime. The movie revolves around a heist to steal The Crimson Heart of Cleopatra. Directed by Ryuhei Kitamura and lead by actor Shun Oguri, the film will be both screened and released on DVD/Blu-ray in 2015.

Madman to Begin Distributing Collectibles in Australia

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Madman is a company known to many anime fans and have been responsible for bringing all our favourite anime to us in DVD and Blu-ray form for a long time now. Beginning in 2015, Madman Entertainment will be stepping up their game to bring official collectible merchandise to fans in Australia and New Zealand. The deal that involves a partnership with Bandai Namco Games Australia will see figures brought over direct from Japan from popular brands such as Tamashii Nations, Banpresto, Megahouse and more.

The first wave of merchandise will be Tamashii Nations’ new range of Dragon Ball Z ‘Tamashii Buddies’ figurines which are exclusively offered through Madman Entertainment. The four figures include Super Saiyan Goku, Super Saiyan Vegeta, Super Saiyan Trunks and Piccolo. Each figure stands at 9cm tall and is greatly detailed with perfect head to body proportions which is great if you’re not a fan of Pop Vinyl like figures. Each figure also has a unique background and case that allows you to arrange the figures in any way you like. Tamashii Buddies will be landing in Australia and New Zealand on January 15 and are available to pre-order now direct from the official Madman site at $24.95ea. New items from Tamashii Nations, as well as Banpresto, Megahouse and others will be available throughout 2015 and beyond from the merch section of Madman’s site.

 

New Dragon Ball Xenoverse Story Screenshots

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We recently reported on the latest Dragon Ball Xenoverse scans to come out of V-Jump Magazine in Japan this week and as per usual, the official Dragon Ball Z Games Facebook page has now translated most of that information but have also released a heap of new screenshots not previously seen before. Some of the new screens focus on the Battle of Gods storyline which appears to be included in the game albeit slightly altered to fit in with the whole storyline alteration concept of Xenoverse. If you look carefully there is a screenshot of Super Saiyan Vegeta grabbing a pudding cup. Maybe he managed to save some for Beerus who will finally get to eat some pudding!

Bandai Namco also shared that the Tenkaichi Budokai mode will allow the company to create special tournaments that people all over the world can participate in. In some bad news, Giant characters such as Great Ape Vegeta are confirmed to be sidelined to boss battles only, however you can verse them solo in story mode or with other people in the Parallel Quest co-op mode. Check out the 61 new screenshots below and let us know what you think about them in the comments below.

Telltale’s Game of Thrones Teaser Trailer Released

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Days after releasing the first details and screenshots of the new Game of Thrones game, Telltale Games has released a teaser trailer on their YouTube channel. The trailer (displayed below) specifically centers around Episode one (named ‘Iron From Ice’) of the six part series.

Upon viewing the trailer, you might immediately recognise the female voice narrator of the trailer, as Emmy award nominee Lena Headey, who portrays Cersei Lannister in the popular HBO show. Lena Headey gives a general preview of the story, setting a sinister tone for House Forrester, the family who are entangled in the War of the Five Kings. The trailer displays several scenes with some familiar characters within and a brief glimpse of combat.

At the time of writing, no release date has been confirmed for the game, but is expected to be released by the end of the year.

 

Puella Magi Madoka Magica The Movie: Part 1 and 2 Review

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Puella Magi Madoka Magica The Movie: Part 1 & 2
Studio: SHAFT
Publisher: Madman
Format:
Blu-ray
Release Date: November 12, 2014
Price: $69.95 – Available Here

Overview
Anime movies that summarise an entire show’s worth of content into two hours are a fickle thing. To put it bluntly, I’m hardly a fan. History shows us that they straddle a very fine line between offering newcomers an everything-you-need-to-know yet still coherent story and collapsing in a jumbled, poorly-paced heap.

Despite being a 12 episode TV series, hit magical girl anime Puella Magi Madoka Magica, known as “Mahou Shoujo Madoka Magica” in Japan, still received the movie summary treatment in the form of two films. It was almost inevitable. The show has garnered so much fandom in recent years that to suggest it’s the new-age Evangelion wouldn’t be so far-fetched. Whether it deserves that status is debatable yet here we are. Does this collection of two films serve as a worthy supplement or should newcomers and fans alike just stick to the TV episodes?

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Story
If you aren’t familiar with the Madoka Magica story, it’s not your typical magical girl anime. If you’re coming into this show expecting a new age Sailor Moon I suggest you stop and take a deep breath before proceeding. At this point it’s hardly a spoiler discussing the nature of this beast when the blurb itself mentions something along the lines of “strange warning”, “impending loss” and “drastic change”. Not too subtle, is it! Especially when this is the work of Gen Urobuchi, the writer behind Fate/Zero which funnily enough also has an ill-fated, wish-granting plot line.

Madoka Kaname is a typical, kindhearted 14 year old girl with loving friends and family going to school like anyone else. It’s when transfer student Homura Akemi arrives when things start to get just a little strange. A person Madoka has never seen before seems to know her well, a fluffy white creature appears hated by some but loved by others and the existence of Magical Girls and their enemy, Witches, are revealed.

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Known as Kyubey, the white animal has the power to turn any young girl into a magical one and grant them one wish they desire while they’re at it. Sounds like a Nigerian scam right? Well the forlorn atmosphere and dark undertones of the anime from the start has all signs pointing to “yes”.

The plot sucks you in right away as you’re left wondering where this train is going to go. Other than the pure Madoka, each character has some kind of flaw woven into their personality which they must overcome or risk falling into an abyss. The writing steadily becomes more and more sophisticated and by the second film you’re left with conversations of existentialism, the universe and what it means to be human. It is during the second film that the flaws of summarised anime films rears its ugly head.

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Plot points and explanations start moving faster than your ears (or eyes, if you’re reading subtitles) can keep up with. It’s still hauntingly dark and positively gripping at times, but this is information originally stretched across 12 episodes with slow build ups to shocking revelations. Here it’s just in your face leaving newcomers more than a little bewildered and scratching their heads wondering just what that ending was the heck about. Mind you even some of us who have seen the series like myself have no idea what’s going on with the ending, much like the notorious End of Evangelion film by Hideaki Anno which almost acts like a spiritual precursor if the writers of Madoka were to have their way.

It’s no doubt “cool”, in the epic, cosmic sense and you do come away from the experience shell-shocked and dribbling like a baby, but it feels like too much at once with too little progression. A subjective complaint, perhaps, but I do feel like the ending tried too hard to end, rather than let the pieces fall into place. Then again, this was probably the intention all along. Nevertheless, a continuation managed to spawn from the madness in the form of a third film which we reviewed HERE.

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Visuals
Aside from an engrossing plot you also get some of the most unique visuals we’ve seen in anime currently on store shelves. The animators of SHAFT have done a great job in creating an unorthodox art style that makes every scene, and I mean every scene, have some kind of interesting feature or background you wouldn’t normally see. It’s a mad mixture of refined architecture, creative design and, at times, raw emotion.

The compilation movies could also be considered a remaster of the TV series. Many scenes have been retouched, altered or improved in some way compared to the original TV series. SHAFT has a history of having OCD tendencies, changing things around in their home video releases sometimes down to the smallest frame.

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Audio
The audio that makes the experience in a show like this. The voice acting in Madoka is superb. Emotions constantly run high in this tragic, Shakespearean epic and the voice actors have gone above and beyond their job description. For me, Madoka’s highlight has always been the beautiful soundtrack by Yuki Kajiura known for her work in anime such as Tsubasa Chronicles, Fate/Zero and, more recently, Sword Art Online. The haunting melodies and violent orchestra grabs your attention from start to finish.

Extras
I almost forgot this was a limited edition release, and as such you get a very nice art box housing the two Blu-ray discs as well as a booklet containing art work from the series. If you managed to grab the box with the original Madoka Magica TV release, this suits it well. Unfortunately it’s nothing too sumptuous, being more for fans who like to have their anime organised in a box rather than play around with loads of goodies.

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Overall
Madoka Magica is definitely an experience, one that explores the classic tragedy theme all too well, if a little by-the-book. If you always dismissed magical girl anime as being too “girly” then this is the one to watch. It’ll turn your world upside down. For newcomers these two films are a great and powerful digest of the series, if only a little rushed towards the end. This collection is probably the most well done summary I’ve seen of a TV anime.

However, I’ve always preferred to just watch the series instead for more depth and character development. It is after all only 12 episodes. For existing fans there’s very little new content in this recap collection and all but the most ardent fans would drop the extra cash for another viewing. Ultimately though, this fact does little to detract from the quality of the release on offer.

8-5-capsules-out-of-10
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Pokémon Omega Ruby and Alpha Sapphire Draws Thousands at Australian Launch

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Nintendo enjoyed a massive turnout in Australia and New Zealand for the launch of Pokémon Omega Ruby and Alpha Sapphire, with thousands lining up at midnight to go embarking on their Hoenn adventure. The area might be familiar in name, but the new 3D engine provides a makeover to the original titles that creates an all-new experience.

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Melbourne – Over 1000 attend the midnight launch at The Nintendo Experience, EB Games Swanston St.

Pokemon-Alpha-Sapphire-Omega-Ruby-Launch-02New to the series are Primal Reversions, transforming legendaries Groudon and Kyogre back into their primal forms, and granting them unique powers. Additionally, a new HP called Soar allows users to hop on the backs of either Latias or Latios and discover hidden regions of the map never before explored. Secret Baes also make a return, while the new PokéNav Plus lets players find Pokémon in the city, in the wild or even high up in the sky; when near a Pokémon, the PokéNav Plus shows vital information about that Pokémon. Players can even sneak up on Pokémon in the wild, making it much easier to catch them.

In regards to the story, the mysterious origins of Primal Reversion is the focus, bringing to light new aspects of Pokémon lore and potentially changing the future understanding of these magical creatures. Along with the launch of the games, two new members of the Nintendo 3DS were also released – the New Nintendo 3DS and New Nintendo 3DS XL. Pokémon Omega Ruby and Alpha Sapphire are now available in stores and on Nintendo eShop at a suggested retail price of AU$59.95 each, and from December 4, Nintendo 2DS Transparent Red and Nintendo 2DS Transparent Blue will release in Australia and New Zealand together with either of the latest Pokémon titles pre-installed in two new bundles for a suggested retail price of AU$179.95 each.

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Bayonetta 2 Review

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Bayonetta 2
Developer: Platinum Games
Publisher: Nintendo
Platforms: Nintendo Wii U
Release Date: October 24, 2014
Price: $59.99 USD – Available Here$79.95 AUD – Available Here

Overview
Five years ago, Platinum Games brought us Bayonetta. She was stylish, fast, and over-the-top, but at that time, that little title hit the spot and set a bar in the action genre, instantly cementing the female figure as a mainstay within the industry. Even though the game performed well, a lot of companies lacked the faith to back a sequel, so Platinum turned to the unlikely source of Nintendo for publishing rights. The Wii U itself seems like an unlikely home to such a wild beauty, but oddly enough, this sequel feels right at home on the platform. The big question for Bayonetta fans is what did we want out of a sequel and how much can be delivered this time around compared to the first game, which turned the knob up to the top and then proceeded to break it off completely. Let’s find out.

Story
Bayonetta was one of my favorite titles of the last generation. While the gameplay was great, the narrative was so much in its own world that it was a bit much to just jump into. You had a plot about an Umbran Witch who was extremely confident and killed angels, but there was not a lot of background on the characters – and the backstory we did get mainly painted a portrait of supporting faces, rather than Bayonetta herself. This sequel fixes that issue completely, as the true Cereza has been fleshed out entirely as the player goes on a ride to save Jeanne, who served as a strong ally and rival and ally during the first title. After Jeanne’s soul is taken to hell, Bayonetta aims to go on a rescue mission to repay the debt she owes the white haired witch, and this time, there are plenty of flashbacks and side narratives running parallel to the journey that give us a better look at Bayonetta’s motives and vulnerabilities.

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Loki is a new character that players run into rather early in the game, and serves as the plot device that ties everything together. Sure, we get a lot of great dialogue between Bayonetta and Loki as the immature kid deals with the protective and snarky witch, but there is a layer of humanity underneath their chemistry that brings new insight to the namesake. Yeah, Bayonetta is a sexy witch that kills “naughty little angels”, but the sequel takes us a bit further this time and shows that she still has depth and a caring spirit to boot underneath those flashes of skin and sexual gazes. I honestly enjoyed every single cutscene within the game as the writing is on point for the entire experience. It is hard for any title to keep an upbeat, sense of self when it peels back layers of its characters, but Bayonetta 2 does it with grace and still manages to capture that light and airy atmosphere of the first title, where its hard not to crack a smile while underneath the most extreme pressures.

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Gameplay
No matter how entertaining the narrative is, it will never be able to compete with the main course of this title as a whole, which is the gameplay. For returning players, you will be greeted with a game that feels a great deal like the first, as the gameplay is still fast and fluid, never missing a beat when it comes to excitement. Bayonetta has retained her trademark guns strapped to her feet, and still performs her stylish acrobatics while dodging enemies to go into “witch time”. Witch Time was a large part of the combat system of the original game, and that statement is even more true within the sequel, as proper timing is key to victory in order to temporarily slow down time and unleash intense combos and attacks on foes. Thankfully, the Wii U meets its expectations to pull off all of this chaos at once, as even though Bayonetta already felt highly polished, the sequel adds a couple of extra coats just for quality’s sake.

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All is not old in this follow-up when it comes to the combat as well. The “Wicked Weaves” have gone infernal, and have a much larger area of effect when players manage to activate their Umbran Climax mode. Bayonetta now can switch styles of combat instantly as well this time around. When I say that, I am not speaking of the panther or other animal transformations that are still available, but more of the environmental changes that now explode onto the scene in the blink of an eye and greatly change the way the player has to control our female hero. One minute you will be on land, battling a few angels. The next the whole ground can rise up underneath the player and take you and the enemy to the skies as you sprout demonic wings. Interestingly enough, the combat still manages to maintain its feel, even though you may be in the sky or even underwater, so while it feels fresh – it still keeps a familiar essence to keep the player in a comfortable place.

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Even though the first title received critical praise, there were a few little features that some fans felt slowed down such a fast-paced title and it seems Platinum have listened to those voices. Remember the little mini-games that required us to dodge a lightening bolt in order to open a door or activate a switch? Those moments have been greatly reduced this time around and when one does show up, its nothing more than a trickle of nostalgia. Boss battles also feel a lot more immersive this time around as the number of quick-time events has shrunk, meaning most of the damage an enemy takes is by your own skillset, and not at the hand of a button. These are just minor changes, but they do a lot to keep the game flowing freely. It also helps that the Gamepad works well as a main controller, as I completed the main story two times with the device, and felt comfortable right from the start.

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Whats great about Bayonetta 2 is that it gives the player a choice. You will beat this enemy in front of you. The challenge is a bit lighter and you are one of the toughest women in existence, so that will be a given. However, you can decide to take whatever route needed to defeat an enemy. Want to go through a stage and only use standard combos? Have at it. Feel like attaching trinkets to provide a handicap? That is ok as well. This title constantly rewards the player with medals after every battle, so no matter how you play, there is always another peg in the ladder to climb up and get better. With every chapter feeling completely distinct from the next, its very hard to feel bored as the gameplay doesn’t just change in this sequel, but constantly evolves so the player constantly improving as the challenges grow and new toys are unlocked for this witch to play with.

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Those looking for a little something extra will be able to go back with a friend and try the new Tag Climax mode, which allows you to team up and take out enemies to earn halos. This mode has each player make a wager, where the winner will get the entire pot. Yeah, its not something you will play a lot, but it is a well crafted distraction and with AI partners possible, something anyone can participate in and garner more halos to unlock even more goods within the main game.

Visuals
Aside from the blue textures and shorter hair, Bayonetta 2 doesn’t look too much different from the first at a quick glance. As you begin to play however, you will notice the changes as the framerate is higher and the animations are even more fluid. There is something about just holding a button to shoot a watching Bayonetta walk with one hand on her hip that speaks volumes about this experience, as you can really tell how much attention to detail went into development. I would also say that Bayonetta 2 is a much brighter title, as the locales feature a ton of color, compared to the more brown and dark hue of the first adventure. No matter how much action was going on – be it the television or gamepad, I never once had slowdown or drops of framerate, and that alone is a testament in days where publishers are putting out titles that can barely handle walking animations.

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Audio
The soundtrack is absolutely phenomenal. Featuring new vocal tracks that still have a nice pop music twang, Bayonetta 2 has replaced the “Fly me to the Moon” with melodies that fit this new world perfectly. There are also orchestral tunes that set the stage for some larger-than-life boss battles, and bring hell to life by setting an intense atmosphere through song. Fans of Enzo, Luka, Jeanne, Rodin, and Bayonetta herself will be thrilled to know that the voice team have remained the same, and the actors do a superb job of bringing these characters to life. Our characters in this journey take on a wide variety of emotions, and it was nice to see that every one came across as legitimate.

Overall
Bayonetta 2 could best be compared to the likes of The Ocarina of Time, Metroid Prime, and even Super Mario 3. Sure, none of these titles have anything to do with Platinum Games’ follow-up, but in the same way that those sequels defined their franchise, Bayonetta 2 delivers nothing but perfection to send a strong message to the industry, proving that you don’t have to sell out to gimmickry to deliver a top of the line product. Bayonetta is a proud female hero that has earned her spot as a top mascot of her genre, and I can easily say that with the quality of this sequel, this is just the beginning of great things to come for the stylistic witch. While all of these other franchises on other consoles try to re-brand and change themselves to fit in with the current image of today, Platinum hit it out of the park and sent a wink to the other kids in the park by allowing Bayonetta to simply be herself in what is sure to go down as one of the greatest sequels of all time.

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10-capsules-out-of-10